Compare commits
No commits in common. "724fc27522de98616fa0c347325f133ab6ecf30b" and "2bbc7c869779215ad5ad5a7330e45fdceebc10e2" have entirely different histories.
724fc27522
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2bbc7c8697
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Content/Assets/Material.uasset
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Content/Assets/Material.uasset
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Content/Map.umap
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Content/Map.umap
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Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 75 KiB |
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -127,26 +127,21 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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CurrentPosGridSize=1
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[EditorStartup]
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[EditorStartup]
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LastLevel=/Game/Map
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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[AssetEditorSubsystem]
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<<<<<<< HEAD
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
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=======
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CleanShutdown=False
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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OpenAssetsAtExit=/Game/Fang/Fang_Dance.Fang_Dance
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OpenAssetsAtExit=/Game/Fang/Fang_Dance.Fang_Dance
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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OpenAssetsAtExit=/Game/Blueprints/BP_Dance.BP_Dance
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OpenAssetsAtExit=/Game/Blueprints/BP_Dance.BP_Dance
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>>>>>>> origin/main
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[RootWindow]
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1334.400 Y=774.400
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WindowSize=X=1332.800 Y=772.800
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None=======
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None=======
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InitiallyMaximized=True
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InitiallyMaximized=True
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@ -175,7 +170,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.SelectedPaths=/Game/Blueprints
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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FavoritePaths=
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@ -1127,37 +1122,21 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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[MRU]
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MRUItem0=/Game/Map
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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MRUItem2=/Game/Test
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[PlacementMode]
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[PlacementMode]
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<<<<<<< HEAD
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RecentlyPlaced=/Game/Assets/Cacti3.Cacti3;
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RecentlyPlaced=/Game/Assets/Cacti2.Cacti2;
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RecentlyPlaced=/Game/Assets/Cacti1.Cacti1;
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RecentlyPlaced=/Game/Assets/Cacti5.Cacti5;
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RecentlyPlaced=/Game/Assets/Cacti4.Cacti4;
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RecentlyPlaced=/Game/Assets/Trap.Trap;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/Wandgemälde.Wandgemälde;
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RecentlyPlaced=/Script/Engine.DecalActor;/Engine/Transient.ActorFactoryDeferredDecal_0
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=======
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RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
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>>>>>>> origin/main
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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<<<<<<< HEAD
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=======
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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@ -1168,7 +1147,6 @@ RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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>>>>>>> origin/main
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None=======
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None=======
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None=======
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None=======
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@ -2064,13 +2042,6 @@ AnimStateNode.GraphNodeDetail=True
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AnimStateNode.Animation State=True
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AnimStateNode.Animation State=True
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AnimGraphNode_SequencePlayer.Settings=True
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AnimGraphNode_SequencePlayer.Settings=True
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AnimGraphNode_SequencePlayer.Relevancy=True
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AnimGraphNode_SequencePlayer.Relevancy=True
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<<<<<<< HEAD
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DecalActor.TransformCommon=True
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DecalActor.Decal=True
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DecalActor.Rendering=True
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DecalActor.Tags=True
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DecalActor.Cooking=True
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=======
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BoneProxy.Transform=True
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BoneProxy.Transform=True
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BoneProxy.Bone=True
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BoneProxy.Bone=True
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BoneProxy.Reference Transform=True
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BoneProxy.Reference Transform=True
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@ -2112,7 +2083,6 @@ BP_Dance_C.Input=True
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BP_Dance_C.TransformCommon=True
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BP_Dance_C.TransformCommon=True
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EditorAnimSegment.Animation Segment=True
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EditorAnimSegment.Animation Segment=True
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EditorAnimSegment.Montage=True
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EditorAnimSegment.Montage=True
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>>>>>>> origin/main
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[PluginBrowser]
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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InstalledPlugins=XRVisualization
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@ -2120,6 +2090,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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bOverrideFullName=True
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@ -2232,31 +2203,9 @@ bForceFrontXAxis=False
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bConvertSceneUnit=False
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bConvertSceneUnit=False
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[MessageLog]
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[MessageLog]
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LastLogListing=FBXImport
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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[ContentBrowserRecent]
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<<<<<<< HEAD
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MRUItem0=/Game/Assets/Material
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MRUItem1=/Game/Assets/Trap
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MRUItem2=/Game/Textures/Wandgemälde
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MRUItem3=/Game/Materials/Wandgemälde
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MRUItem4=/Game/Map
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MRUItem5=/Game/Fang/Walk_RunBS
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MRUItem6=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem7=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem9=/Game/Fang/Fang_AnimBP
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MRUItem10=/Game/Fang/Base
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MRUItem11=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem12=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem13=/Game/Fang/Fang_Anim_JumpFLYING
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MRUItem14=/Game/Fang/Base_Roughness
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MRUItem15=/Game/Fang/Fang
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MRUItem16=/Game/Assets/Plattform_broken__1_
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MRUItem17=/Game/Assets/Plattform_broken
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MRUItem18=/Game/Materials/platform_broken
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MRUItem19=/Game/Assets/FeuFeu
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=======
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MRUItem0=/Game/Fang/Fang_Dance
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MRUItem0=/Game/Fang/Fang_Dance
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MRUItem1=/Game/Blueprints/BP_BrokenPlattform
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MRUItem1=/Game/Blueprints/BP_BrokenPlattform
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MRUItem2=/Game/Blueprints/BPI_JumpAndRun
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MRUItem2=/Game/Blueprints/BPI_JumpAndRun
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@ -2277,7 +2226,6 @@ MRUItem16=/Game/Fang/Base_Roughness
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MRUItem17=/Game/Fang/Fang
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MRUItem17=/Game/Fang/Fang
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MRUItem18=/Game/Assets/Plattform_broken__1_
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MRUItem18=/Game/Assets/Plattform_broken__1_
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MRUItem19=/Game/Assets/Plattform_broken
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MRUItem19=/Game/Assets/Plattform_broken
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>>>>>>> origin/main
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[AssetEditorToolkitTabLocation]
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2350,14 +2298,9 @@ None=======
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/Game/Assets/Plattform_broken.Plattform_broken=1
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/Game/Assets/Plattform_broken.Plattform_broken=1
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/Game/Fang/Base_Roughness.Base_Roughness=0
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/Game/Fang/Base_Roughness.Base_Roughness=0
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/Game/Fang/Base.Base=0
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/Game/Fang/Base.Base=0
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<<<<<<< HEAD
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/Game/Textures/Wandgemälde.Wandgemälde=0
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/Game/Assets/Material.Material=0
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=======
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/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
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/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
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/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
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/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
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/Game/Fang/Fang_Dance.Fang_Dance=0
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/Game/Fang/Fang_Dance.Fang_Dance=0
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>>>>>>> origin/main
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[MaterialEditor]
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[MaterialEditor]
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PrimType=1
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PrimType=1
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@ -2630,7 +2573,6 @@ NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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[SelectionDetails]
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PreserveScaleRatio=True
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PreserveScaleRatio=True
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DecalSize_PreserveScaleRatio=False
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[FoliageEdit]
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[FoliageEdit]
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Radius=27.397949
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Radius=27.397949
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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
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[/Script/UnrealEd.EditorEngine]
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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Saved/Logs/DesertGame-backup-2024.07.03-21.28.43.log
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Saved/Logs/DesertGame-backup-2024.07.03-21.28.43.log
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