Log file open, 06/28/24 10:08:10 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.205761 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:313][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.06.28-08.08.11:313][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.06.28-08.08.11:313][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:313][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.06.28-08.08.11:317][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.06.28-08.08.11:317][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.06.28-08.08.11:317][ 0]LogInit: Selected Device Profile: [Windows] [2024.06.28-08.08.11:317][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.06.28-08.08.11:318][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.06.28-08.08.11:318][ 0]LogInit: Going up to parent DeviceProfile [] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.06.28-08.08.11:318][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.06.28-08.08.11:319][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.06.28-08.08.11:319][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.06.28-08.08.11:319][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.06.28-08.08.11:319][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.06.28-08.08.11:319][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] [2024.06.28-08.08.11:319][ 0]LogInit: Computer: NB-PBM2H22CST [2024.06.28-08.08.11:319][ 0]LogInit: User: bib [2024.06.28-08.08.11:319][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.06.28-08.08.11:319][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.28-08.08.11:319][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.06.28-08.08.11:319][ 0]LogMemory: Platform Memory Stats for Windows [2024.06.28-08.08.11:319][ 0]LogMemory: Process Physical Memory: 144.93 MB used, 144.93 MB peak [2024.06.28-08.08.11:319][ 0]LogMemory: Process Virtual Memory: 132.03 MB used, 132.03 MB peak [2024.06.28-08.08.11:319][ 0]LogMemory: Physical Memory: 9032.56 MB used, 7036.14 MB free, 16068.70 MB total [2024.06.28-08.08.11:319][ 0]LogMemory: Virtual Memory: 134200680.00 MB used, 17045.38 MB free, 134217728.00 MB total [2024.06.28-08.08.11:323][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.06.28-08.08.11:342][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.06.28-08.08.11:343][ 0]LogInit: Using OS detected language (de-DE). [2024.06.28-08.08.11:343][ 0]LogInit: Using OS detected locale (de-DE). [2024.06.28-08.08.11:349][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.06.28-08.08.11:349][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.06.28-08.08.11:350][ 0]LogInit: Setting process to per monitor DPI aware [2024.06.28-08.08.11:365][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.06.28-08.08.11:373][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.06.28-08.08.11:373][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.28-08.08.11:468][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.06.28-08.08.11:470][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.06.28-08.08.11:470][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.06.28-08.08.11:470][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.06.28-08.08.11:470][ 0]LogD3D11RHI: D3D11 adapters: [2024.06.28-08.08.11:547][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.06.28-08.08.11:547][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: VendorId : 8086 [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: DeviceId : 4628 [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: SubSysId : b061028 [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: Revision : 000c [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.06.28-08.08.11:550][ 0]LogD3D11RHI: AdapterLuid : 0 73451 [2024.06.28-08.08.11:557][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.06.28-08.08.11:557][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.06.28-08.08.11:557][ 0]LogWindows: EnumDisplayDevices: [2024.06.28-08.08.11:558][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.06.28-08.08.11:558][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.28-08.08.11:558][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.28-08.08.11:558][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.28-08.08.11:558][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.06.28-08.08.11:558][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.06.28-08.08.11:558][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.06.28-08.08.11:558][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.06.28-08.08.11:558][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: VendorId : 8086 [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: DeviceId : 4628 [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: SubSysId : b061028 [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: Revision : 000c [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.06.28-08.08.11:564][ 0]LogD3D11RHI: AdapterLuid : 0 73451 [2024.06.28-08.08.11:625][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.06.28-08.08.11:632][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.06.28-08.08.11:632][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.06.28-08.08.11:632][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.06.28-08.08.11:633][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.06.28-08.08.11:633][ 0]LogD3D11RHI: Async texture creation enabled [2024.06.28-08.08.11:633][ 0]LogD3D11RHI: Array index from any shader is supported [2024.06.28-08.08.11:642][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.06.28-08.08.11:886][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.06.28-08.08.11:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.06.28-08.08.11:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.06.28-08.08.11:920][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.06.28-08.08.11:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.06.28-08.08.11:931][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.06.28-08.08.11:934][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.06.28-08.08.11:938][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.06.28-08.08.11:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.06.28-08.08.11:949][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.06.28-08.08.11:953][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.06.28-08.08.11:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.06.28-08.08.11:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.06.28-08.08.11:985][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.06.28-08.08.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.06.28-08.08.11:993][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.06.28-08.08.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.06.28-08.08.12:004][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.06.28-08.08.12:004][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.06.28-08.08.12:010][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.06.28-08.08.12:013][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.06.28-08.08.12:017][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.06.28-08.08.12:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.06.28-08.08.12:020][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.06.28-08.08.12:025][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.06.28-08.08.12:047][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.06.28-08.08.12:068][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.06.28-08.08.12:069][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/23352/). [2024.06.28-08.08.12:069][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/0237225F446FC84597899381B10474EF/'. [2024.06.28-08.08.12:069][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.06.28-08.08.12:069][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.06.28-08.08.12:069][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.06.28-08.08.12:676][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.06.28-08.08.12:738][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.06.28-08.08.12:738][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.06.28-08.08.12:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.06.28-08.08.12:738][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.06.28-08.08.12:738][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.06.28-08.08.12:738][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.06.28-08.08.12:752][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.06.28-08.08.12:752][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.06.28-08.08.12:752][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.06.28-08.08.12:762][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2024.06.28-08.08.12:762][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1640.53MBs, RandomWriteSpeed=102.46MBs. Assigned SpeedClass 'Local' [2024.06.28-08.08.12:764][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.06.28-08.08.12:764][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.06.28-08.08.12:764][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.06.28-08.08.12:806][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.28-08.08.12:807][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.28-08.08.12:829][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up [2024.06.28-08.08.13:152][ 0]LogInit: Selected Device Profile: [Windows] [2024.06.28-08.08.13:152][ 0]LogInit: Active device profile: [0000026E065DCD00][0000026E7E736340 49] Windows [2024.06.28-08.08.13:152][ 0]LogInit: Profiles: [0000026E065DCD00][0000026E7E736340 49] Windows, [0000026E065AA300][0000026E7E73E4C0 49] WindowsNoEditor, [0000026E065DDC00][0000026E7E73A600 49] WindowsServer, [0000026E065AB100][0000026E7E742740 49] WindowsClient, [0000026E065DE900][0000026E7E746880 49] IOS, [0000026E065A9A00][0000026E7E74A9C0 49] iPadAir, [0000026E065DFE00][0000026E7E752B40 49] iPadAir2, [0000026E06561100][0000026E7E75AE00 49] IPadPro, [0000026E06561200][0000026E7E756E40 49] iPadAir3, [0000026E065A8C00][0000026E654C2FC0 49] iPadAir4, [0000026E06561E00][0000026E654C7140 49] iPadMini2, [0000026E065AB300][0000026E654CB2C0 49] iPadMini3, [0000026E06563900][0000026E654CF440 49] iPadMini4, [0000026E065A9000][0000026E654D35C0 49] iPadMini5, [0000026E06568900][0000026E654DB880 49] iPhone6, [0000026E06568A00][0000026E654D78C0 49] iPodTouch6, [0000026E065DEE00][0000026E654E3B80 49] iPhone7, [0000026E065DEF00][0000026E654DFBC0 49] iPodTouch7, [0000026E06563E00][0000026E654E61C0 49] iPhone5S, [0000026E065DD100][0000026E654EA340 49] iPhone6Plus, [0000026E06568100][0000026E654EE4C0 49] iPhone6S, [0000026E06560300][0000026E06740640 49] iPhone6SPlus, [0000026E0656A800][0000026E7E74E780 49] iPhone7Plus, [0000026E06562300][0000026E067448C0 49] iPhoneSE, [0000026E0656A600][0000026E06748A00 49] iPhone8, [0000026E06561000][0000026E0674CB40 49] iPhone8Plus, [0000026E0656B100][0000026E06754CC0 49] iPhoneX, [0000026E065DD500][0000026E06758E40 49] iPhoneXS, [0000026E0656AB00][0000026E0675CFC0 49] iPhoneXSMax, [0000026E065DC700][0000026E06761140 49] iPhoneXR, [0000026E06568700][0000026E067652C0 49] iPhone11, [0000026E065DCE00][0000026E06769440 49] iPhone11Pro, [0000026E06569A00][0000026E0676D5C0 49] iPhone11ProMax, [0000026E065DF800][0000026E06771740 49] iPhoneSE2, [0000026E0656B800][0000026E067758C0 49] iPhone12Mini, [0000026E065DE300][0000026E06779A40 49] iPhone12, [0000026E0656A300][0000026E0677DBC0 49] iPhone12Pro, [0000026E065DC500][0000026E067801C0 49] iPhone12ProMax, [0000026E06569500][0000026E06784340 49] iPadPro105, [0000026E065DCA00][0000026E067884C0 49] iPadPro129, [0000026E0656BD00][0000026E0678C640 49] iPadPro97, [0000026E065DD200][0000026E067907C0 49] iPadPro2_129, [0000026E0656AA00][0000026E06794940 49] iPad5, [0000026E065DDD00][0000026E06750A80 49] iPad6, [0000026E06569300][0000026E06798BC0 49] iPad7, [0000026E065DFA00][0000026E0679CD00 49] iPad8, [0000026E06568300][0000026E067A4E80 49] iPadPro11, [0000026E065DC100][0000026E067A9000 49] iPadPro2_11, [0000026E06569600][0000026E067AD180 49] iPadPro3_129, [0000026E065DF300][0000026E067B1300 49] iPadPro4_129, [0000026E06569000][0000026E067B5480 49] AppleTV, [0000026E065DDB00][0000026E067B9600 49] AppleTV4K, [0000026E0656B200][0000026E067BD780 49] TVOS, [0000026E065DFB00][0000026E067C1900 49] Mac, [0000026E0656B700][0000026E067C5A80 49] MacClient, [0000026E065DFF00][0000026E067C9C00 49] MacNoEditor, [0000026E0656B000][0000026E067CC200 49] MacServer, [0000026E065DEC00][0000026E067D0380 49] Linux, [0000026E06569D00][0000026E067D4500 49] LinuxAArch64, [0000026E065DEA00][0000026E067D8680 49] LinuxNoEditor, [0000026E0656B900][0000026E067DC800 49] LinuxAArch64NoEditor, [0000026E065DF100][0000026E067E0980 49] LinuxClient, [0000026E0656AF00][0000026E067E4B00 49] LinuxAArch64Client, [0000026E065DF200][0000026E067A0C40 49] LinuxServer, [0000026E0656BF00][0000026E067E8D80 49] LinuxAArch64Server, [0000026E065DC200][0000026E067ECEC0 49] Android, [0000026E06568500][0000026E067F5040 49] Android_Low, [0000026E065DE200][0000026E067F91C0 49] Android_Mid, [0000026E0656BB00][0000026E067FD340 49] Android_High, [0000026E065DE000][0000026E068014C0 49] Android_Default, [0000026E0656B300][0000026E06805640 49] Android_Adreno4xx, [0000026E065DF700][0000026E068097C0 49] Android_Adreno5xx_Low, [0000026E06568B00][0000026E0680D940 49] Android_Adreno5xx, [0000026E065DE600][0000026E06811AC0 49] Android_Adreno6xx, [0000026E065A8500][0000026E068140C0 49] Android_Adreno6xx_Vulkan, [0000026E06561300][0000026E06818240 49] Android_Mali_T6xx, [0000026E065ABB00][0000026E0681C3C0 49] Android_Mali_T7xx, [0000026E06563300][0000026E06820540 49] Android_Mali_T8xx, [0000026E065AAE00][0000026E068246C0 49] Android_Mali_G71, [0000026E06562800][0000026E06828840 49] Android_Mali_G72, [0000026E065A9400][0000026E0682C9C0 49] Android_Mali_G72_Vulkan, [0000026E06561500][0000026E06830B40 49] Android_Mali_G76, [0000026E065ABD00][0000026E06834CC0 49] Android_Mali_G76_Vulkan, [0000026E06562C00][0000026E067F0E00 49] Android_Mali_G77, [0000026E065AB600][0000026E06838F40 49] Android_Mali_G77_Vulkan, [0000026E06561700][0000026E0683D080 49] Android_Mali_G78, [0000026E065AA200][0000026E068411C0 49] Android_Mali_G78_Vulkan, [0000026E06560B00][0000026E06849340 49] Android_Mali_G710, [0000026E065A8300][0000026E0684D4C0 49] Android_Mali_G710_Vulkan, [0000026E06560200][0000026E06851640 49] Android_Vulkan_SM5, [0000026E065A8800][0000026E068557C0 49] Android_PowerVR_G6xxx, [0000026E06562500][0000026E06859940 49] Android_PowerVR_GT7xxx, [0000026E065A8E00][0000026E0685DAC0 49] Android_PowerVR_GE8xxx, [0000026E06561400][0000026E068600C0 49] Android_PowerVR_GM9xxx, [0000026E065AB400][0000026E06864240 49] Android_PowerVR_GM9xxx_Vulkan, [0000026E06560600][0000026E068683C0 49] Android_TegraK1, [0000026E065A9E00][0000026E0686C540 49] Android_Unknown_Vulkan, [0000026E06562100][0000026E068706C0 49] Lumin, [0000026E065A9100][0000026E06874840 49] Lumin_Desktop, [0000026E06563400][0000026E068789C0 49] HoloLens, [2024.06.28-08.08.13:353][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.06.28-08.08.13:353][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.06.28-08.08.13:353][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.06.28-08.08.13:353][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.06.28-08.08.13:353][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.06.28-08.08.13:378][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.06.28-08.08.14:127][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.06.28-08.08.14:281][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.06.28-08.08.14:294][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.06.28-08.08.14:294][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.06.28-08.08.14:294][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.28-08.08.14:685][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D2B2BF02425F2B338D7702BF23E3F38B | Instance: 2D8BB8644FAF9639B63812877C4D9F01 (NB-PBM2H22CST-23352). [2024.06.28-08.08.15:272][ 0]LogPython: Using Python 3.7.7 [2024.06.28-08.08.16:554][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.06.28-08.08.16:564][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.06.28-08.08.16:947][ 0]SourceControl: Source control is disabled [2024.06.28-08.08.16:947][ 0]SourceControl: Source control is disabled [2024.06.28-08.08.16:959][ 0]SourceControl: Source control is disabled [2024.06.28-08.08.16:973][ 0]SourceControl: Source control is disabled [2024.06.28-08.08.16:979][ 0]LogUProjectInfo: Found projects: [2024.06.28-08.08.17:042][ 0]SourceControl: Source control is disabled [2024.06.28-08.08.17:406][ 0]LogOpenImageDenoise: OIDN starting up [2024.06.28-08.08.17:454][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.06.28-08.08.17:484][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.06.28-08.08.17:484][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.06.28-08.08.17:706][ 0]LogCollectionManager: Loaded 0 collections in 0.002185 seconds [2024.06.28-08.08.17:754][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s [2024.06.28-08.08.17:754][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s [2024.06.28-08.08.17:754][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s [2024.06.28-08.08.17:754][ 0]LogOcInput: OculusInput pre-init called [2024.06.28-08.08.18:172][ 0]LogEngine: Initializing Engine... [2024.06.28-08.08.18:292][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.06.28-08.08.18:293][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.06.28-08.08.18:293][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.06.28-08.08.18:295][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.06.28-08.08.18:527][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.06.28-08.08.18:548][ 0]LogAIModule: Creating AISystem for world Untitled [2024.06.28-08.08.18:550][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.06.28-08.08.18:558][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.06.28-08.08.18:560][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.06.28-08.08.18:561][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.06.28-08.08.18:561][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.28-08.08.18:561][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.28-08.08.18:561][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.28-08.08.18:562][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.28-08.08.18:562][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.28-08.08.18:562][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.28-08.08.18:562][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.06.28-08.08.18:589][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-08.08.18:589][ 0]LogAudioMixer: Display: 1: FrontRight [2024.06.28-08.08.19:237][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.28-08.08.19:241][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.28-08.08.19:246][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.28-08.08.19:246][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.28-08.08.19:248][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.28-08.08.19:248][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.28-08.08.19:248][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.28-08.08.19:250][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.28-08.08.19:250][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.28-08.08.19:250][ 0]LogInit: FAudioDevice initialized. [2024.06.28-08.08.19:250][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.06.28-08.08.19:250][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.06.28-08.08.19:338][ 0]LogDerivedDataCache: Saved boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.06.28-08.08.19:339][ 0]LogInit: Texture streaming: Enabled [2024.06.28-08.08.19:364][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.06.28-08.08.19:369][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.06.28-08.08.19:370][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.06.28-08.08.19:371][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.06.28-08.08.19:416][ 0]LogInit: Transaction tracking system initialized [2024.06.28-08.08.19:454][ 0]BlueprintLog: New page: Editor Load [2024.06.28-08.08.19:555][ 0]LocalizationService: Localization service is disabled [2024.06.28-08.08.19:601][ 0]TimingProfiler: Initialize [2024.06.28-08.08.19:601][ 0]TimingProfiler: OnSessionChanged [2024.06.28-08.08.19:601][ 0]LoadingProfiler: Initialize [2024.06.28-08.08.19:602][ 0]LoadingProfiler: OnSessionChanged [2024.06.28-08.08.19:602][ 0]NetworkingProfiler: Initialize [2024.06.28-08.08.19:602][ 0]NetworkingProfiler: OnSessionChanged [2024.06.28-08.08.19:602][ 0]MemoryProfiler: Initialize [2024.06.28-08.08.19:602][ 0]MemoryProfiler: OnSessionChanged [2024.06.28-08.08.19:876][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.06.28-08.08.19:876][ 0]LogCook: Display: Mobile HDR setting 1 [2024.06.28-08.08.20:195][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.01s [2024.06.28-08.08.20:503][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.06.28-08.08.20:508][ 0]SourceControl: Source control is disabled [2024.06.28-08.08.20:508][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.103 [2024.06.28-08.08.20:509][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.06.28-08.08.20:509][ 0]LightingResults: New page: Lighting Build [2024.06.28-08.08.20:512][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.06.28-08.08.20:512][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-08.08.20:512][ 0]MapCheck: New page: Map Check [2024.06.28-08.08.20:512][ 0]LightingResults: New page: Lighting Build [2024.06.28-08.08.20:521][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.06.28-08.08.20:525][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2024.06.28-08.08.20:663][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Click' for InputAction Click [2024.06.28-08.08.21:322][ 0]LogTexture: Display: Building textures: perlin_9_-_128x128 (OODLE_AutoDXT, 128X128) [2024.06.28-08.08.21:322][ 0]LogTexture: Display: Building textures: Texture2D_0 (BGRA8, 256X256) [2024.06.28-08.08.21:322][ 0]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BE705F2E753387015779FC41631829AD565B5CF), compiling. [2024.06.28-08.08.21:394][ 0]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-08.08.21:785][ 0]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.08.21:785][ 0]LogStaticMesh: Building static mesh gras... [2024.06.28-08.08.21:798][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Blueprints/Foliage/gras.gras [2024.06.28-08.08.21:813][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4859990FF619B1342A5BDE6D9417EEB61B7186), compiling. Is special engine material. [2024.06.28-08.08.22:088][ 0]LogShaderCompilers: Display: Submitted 110 shader compile jobs with 'High' priority [2024.06.28-08.08.22:649][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 110 [2024.06.28-08.08.22:649][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.26:559][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 100 [2024.06.28-08.08.26:559][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.26:559][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 90 [2024.06.28-08.08.26:559][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 80 [2024.06.28-08.08.26:559][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.27:084][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 70 [2024.06.28-08.08.27:084][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.28:123][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 62 [2024.06.28-08.08.28:123][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 55 [2024.06.28-08.08.28:123][ 0]LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.28:791][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 48 [2024.06.28-08.08.28:791][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 42 [2024.06.28-08.08.28:791][ 0]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 36 [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27 [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23 [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 19 [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.06.28-08.08.32:142][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.32:700][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 14 [2024.06.28-08.08.32:700][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.32:700][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 [2024.06.28-08.08.32:700][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.33:259][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10 [2024.06.28-08.08.33:259][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.33:259][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 8 [2024.06.28-08.08.33:259][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.33:259][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7 [2024.06.28-08.08.33:259][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 3 [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-08.08.33:815][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.34:362][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-08.08.34:362][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority [2024.06.28-08.08.34:771][ 0]LogStaticMesh: Building static mesh treppe_Cube... [2024.06.28-08.08.34:791][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/treppe_Cube.treppe_Cube [2024.06.28-08.08.34:796][ 0]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 18C15B9EBF66B52FD5A3F491D37E9FCA59109BC6), compiling. [2024.06.28-08.08.34:849][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 80 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 71 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 62 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 53 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 44 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 [2024.06.28-08.08.35:756][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 8 [2024.06.28-08.08.35:757][ 0]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.08.35:757][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:773][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:811][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:831][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:870][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:887][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:898][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.35:928][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.36:728][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.36:745][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.36:778][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.36:793][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.36:826][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.36:843][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:657][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:674][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:711][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:731][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:768][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:781][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:791][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:814][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-08.08.37:817][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. [2024.06.28-08.08.37:819][ 0]LogAIModule: Creating AISystem for world Emmy_Testing [2024.06.28-08.08.37:923][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.06.28-08.08.39:070][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.53ms [2024.06.28-08.08.39:071][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.06.28-08.08.39:072][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,4ms to complete. [2024.06.28-08.08.39:072][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 18.564 [2024.06.28-08.08.39:076][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 28.671 [2024.06.28-08.08.39:143][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 [2024.06.28-08.08.39:143][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 19 [2024.06.28-08.08.39:143][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.39:143][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16 [2024.06.28-08.08.39:143][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.06.28-08.08.39:144][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.39:372][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.28-08.08.39:394][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.28-08.08.39:407][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.28-08.08.39:418][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.28-08.08.39:480][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0208 seconds. Added 3822 classes and 928 folders. [2024.06.28-08.08.39:490][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. [2024.06.28-08.08.39:514][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.28-08.08.39:514][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:514][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.28-08.08.39:514][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:514][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.06.28-08.08.39:514][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097 [2024.06.28-08.08.39:537][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.06.28-08.08.39:537][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:537][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.06.28-08.08.39:537][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:537][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.06.28-08.08.39:537][ 0]LogPakFile: OnPakFileMounted2Time == 0.000067 [2024.06.28-08.08.39:553][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.06.28-08.08.39:553][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.06.28-08.08.39:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.06.28-08.08.39:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000104 [2024.06.28-08.08.39:570][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.28-08.08.39:570][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:570][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.28-08.08.39:570][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:570][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.06.28-08.08.39:571][ 0]LogPakFile: OnPakFileMounted2Time == 0.000108 [2024.06.28-08.08.39:588][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.06.28-08.08.39:588][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:589][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.06.28-08.08.39:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.06.28-08.08.39:589][ 0]LogPakFile: OnPakFileMounted2Time == 0.000107 [2024.06.28-08.08.39:605][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.06.28-08.08.39:605][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:605][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.06.28-08.08.39:605][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:605][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.06.28-08.08.39:605][ 0]LogPakFile: OnPakFileMounted2Time == 0.000071 [2024.06.28-08.08.39:621][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.06.28-08.08.39:621][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:621][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.06.28-08.08.39:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.06.28-08.08.39:622][ 0]LogPakFile: OnPakFileMounted2Time == 0.000153 [2024.06.28-08.08.39:640][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.06.28-08.08.39:640][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:640][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.06.28-08.08.39:640][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:640][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.06.28-08.08.39:640][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 [2024.06.28-08.08.39:656][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.28-08.08.39:656][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:656][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.28-08.08.39:656][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:656][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.06.28-08.08.39:656][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088 [2024.06.28-08.08.39:674][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.06.28-08.08.39:674][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:674][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.06.28-08.08.39:674][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:674][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.06.28-08.08.39:674][ 0]LogPakFile: OnPakFileMounted2Time == 0.000060 [2024.06.28-08.08.39:690][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.06.28-08.08.39:690][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:690][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.06.28-08.08.39:690][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:690][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.06.28-08.08.39:690][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064 [2024.06.28-08.08.39:706][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.28-08.08.39:706][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:706][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.28-08.08.39:706][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:706][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.06.28-08.08.39:706][ 0]LogPakFile: OnPakFileMounted2Time == 0.000085 [2024.06.28-08.08.39:752][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.28-08.08.39:752][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:752][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.28-08.08.39:752][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:752][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.06.28-08.08.39:752][ 0]LogPakFile: OnPakFileMounted2Time == 0.000095 [2024.06.28-08.08.39:768][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.28-08.08.39:768][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:768][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.28-08.08.39:768][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:768][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.06.28-08.08.39:768][ 0]LogPakFile: OnPakFileMounted2Time == 0.000084 [2024.06.28-08.08.39:782][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.06.28-08.08.39:782][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:782][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.06.28-08.08.39:782][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:782][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.06.28-08.08.39:782][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062 [2024.06.28-08.08.39:799][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.28-08.08.39:799][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:799][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.28-08.08.39:799][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:799][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.06.28-08.08.39:799][ 0]LogPakFile: OnPakFileMounted2Time == 0.000081 [2024.06.28-08.08.39:818][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.06.28-08.08.39:818][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:818][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.06.28-08.08.39:818][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:818][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.06.28-08.08.39:818][ 0]LogPakFile: OnPakFileMounted2Time == 0.000080 [2024.06.28-08.08.39:838][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.28-08.08.39:838][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:838][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.28-08.08.39:838][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:838][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.06.28-08.08.39:838][ 0]LogPakFile: OnPakFileMounted2Time == 0.000125 [2024.06.28-08.08.39:855][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.28-08.08.39:855][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:855][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.28-08.08.39:855][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:855][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.06.28-08.08.39:855][ 0]LogPakFile: OnPakFileMounted2Time == 0.000075 [2024.06.28-08.08.39:875][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.28-08.08.39:875][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:875][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.28-08.08.39:875][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:875][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.06.28-08.08.39:875][ 0]LogPakFile: OnPakFileMounted2Time == 0.000085 [2024.06.28-08.08.39:891][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.28-08.08.39:891][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:891][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.28-08.08.39:891][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:891][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.06.28-08.08.39:891][ 0]LogPakFile: OnPakFileMounted2Time == 0.000095 [2024.06.28-08.08.39:907][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.28-08.08.39:907][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:907][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.28-08.08.39:907][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:907][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.06.28-08.08.39:907][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066 [2024.06.28-08.08.39:922][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.06.28-08.08.39:924][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.39:924][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 [2024.06.28-08.08.39:924][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.39:924][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.06.28-08.08.39:924][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:924][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.06.28-08.08.39:924][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:924][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.06.28-08.08.39:924][ 0]LogPakFile: OnPakFileMounted2Time == 0.000083 [2024.06.28-08.08.39:940][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.28-08.08.39:940][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:940][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.28-08.08.39:940][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:940][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.06.28-08.08.39:940][ 0]LogPakFile: OnPakFileMounted2Time == 0.000100 [2024.06.28-08.08.39:957][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.28-08.08.39:957][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:957][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.28-08.08.39:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.06.28-08.08.39:957][ 0]LogPakFile: OnPakFileMounted2Time == 0.000085 [2024.06.28-08.08.39:974][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.06.28-08.08.39:974][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.28-08.08.39:974][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.06.28-08.08.39:974][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.28-08.08.39:974][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.06.28-08.08.39:974][ 0]LogPakFile: OnPakFileMounted2Time == 0.000067 [2024.06.28-08.08.40:524][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.06.28-08.08.40:524][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.40:524][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.06.28-08.08.40:524][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 [2024.06.28-08.08.40:524][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.40:524][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2024.06.28-08.08.40:528][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. [2024.06.28-08.08.40:811][ 0]LogSlate: Took 0.000338 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.06.28-08.08.40:834][ 0]LogSlate: Took 0.020324 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.06.28-08.08.40:839][ 0]LogSlate: Took 0.000427 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.06.28-08.08.41:110][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 [2024.06.28-08.08.41:110][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.41:110][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-08.08.41:110][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.06.28-08.08.41:110][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2 [2024.06.28-08.08.41:110][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.41:110][ 0]LogRenderer: Reallocating scene render targets to support 964x432 Format 10 NumSamples 1 (Frame:1). [2024.06.28-08.08.41:505][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-08.08.41:505][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.08.41:505][ 0]LogSlate: Took 0.014350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.06.28-08.08.41:599][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders. [2024.06.28-08.08.41:599][ 0]LogLoad: (Engine Initialization) Total time: 31.19 seconds [2024.06.28-08.08.41:599][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.06.28-08.08.41:679][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.06.28-08.08.41:735][ 1]LogAssetRegistry: Asset discovery search completed in 28.9077 seconds [2024.06.28-08.08.41:750][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) [2024.06.28-08.08.42:155][ 3]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall took 5.308290 sec (time since issued), 35.138992 sec (combined shader worker time). [2024.06.28-08.08.42:213][ 3]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 6.277969 sec (time since issued), 32.408218 sec (combined shader worker time). [2024.06.28-08.08.42:215][ 3]LogNiagara: Niagara Effect stalled GT for 0.2469 ms. Component(NiagaraComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.FireSmall_2.NiagaraComponent0) System(NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall) [2024.06.28-08.08.42:367][ 4]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 7.440255 sec (time since issued), 50.054459 sec (combined shader worker time). [2024.06.28-08.08.43:015][ 6]LogSlate: Took 0.000328 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.06.28-08.08.54:119][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.06.28-08.08.54:329][237]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) [2024.06.28-08.08.54:329][237]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_BaseColor (OODLE_AutoDXT, 1024X1024) [2024.06.28-08.08.54:329][237]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-08.08.54:329][237]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-08.08.54:329][237]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_Normal (OODLE_BC5, 1024X1024) [2024.06.28-08.08.54:329][237]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-08.08.54:329][237]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4F2303F68E3A6BFF456B2C13845B5C70C10D0227), compiling. [2024.06.28-08.08.54:344][237]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-08.08.54:345][237]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.08.54:347][237]LogStaticMesh: Building static mesh Final_Island... [2024.06.28-08.08.54:516][237]LogStaticMesh: Built static mesh [0.17s] /Game/Assets/Final_Island.Final_Island [2024.06.28-08.08.54:593][237]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.06.28-08.08.54:594][237]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.06.28-08.08.54:594][237]LightingResults: New page: Lighting Build [2024.06.28-08.08.54:594][237]LoadErrors: New page: Loading map: Map.umap [2024.06.28-08.08.54:599][237]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.06.28-08.08.54:599][237]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-08.08.54:600][237]MapCheck: New page: Map Check [2024.06.28-08.08.54:600][237]LightingResults: New page: Lighting Build [2024.06.28-08.08.54:617][237]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.06.28-08.08.54:623][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2024.06.28-08.08.54:625][237]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.06.28-08.08.54:770][237]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.06.28-08.08.54:770][237]LogAIModule: Creating AISystem for world Map [2024.06.28-08.08.54:795][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.06.28-08.08.54:819][237]Cmd: MAP CHECKDEP NOCLEARLOG [2024.06.28-08.08.54:820][237]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,476ms to complete. [2024.06.28-08.08.54:820][237]LogFileHelpers: Loading map 'Map' took 0.226 [2024.06.28-08.09.16:250][827]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule R Draußen) [2024.06.28-08.09.17:698][862]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube25) [2024.06.28-08.09.35:400][327]LogActorFactory: Actor Factory created treppe_Cube_002 [2024.06.28-08.09.35:403][327]LogActorFactory: Actor Factory created treppe_Cube_001 [2024.06.28-08.09.35:403][327]LogActorFactory: Actor Factory created treppe_Cube [2024.06.28-08.09.41:495][542]LogActorFactory: Actor Factory created treppe_Cube_002 [2024.06.28-08.09.41:507][542]LogActorFactory: Actor Factory created treppe_Cube_001 [2024.06.28-08.09.41:516][542]LogActorFactory: Actor Factory created treppe_Cube [2024.06.28-08.10.26:698][843]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.10.54:832][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TreppeEingang) [2024.06.28-08.10.55:795][682]Cmd: DELETE [2024.06.28-08.10.55:795][682]Cmd: ACTOR DELETE [2024.06.28-08.10.55:814][682]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.10.55:827][682]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.06.28-08.10.55:829][682]LogEditorActor: Deleted 1 Actors (0.022 secs) [2024.06.28-08.10.59:684][807]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule L Draußen) [2024.06.28-08.11.00:827][838]Cmd: DELETE [2024.06.28-08.11.00:827][838]Cmd: ACTOR DELETE [2024.06.28-08.11.00:831][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.11.00:846][838]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.06.28-08.11.00:847][838]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.06.28-08.11.01:485][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube23) [2024.06.28-08.11.01:687][862]Cmd: DELETE [2024.06.28-08.11.01:687][862]Cmd: ACTOR DELETE [2024.06.28-08.11.01:691][862]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.11.01:704][862]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.06.28-08.11.01:705][862]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.06.28-08.11.02:251][877]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule R Draußen) [2024.06.28-08.11.02:485][884]Cmd: DELETE [2024.06.28-08.11.02:485][884]Cmd: ACTOR DELETE [2024.06.28-08.11.02:489][884]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.11.02:503][884]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms [2024.06.28-08.11.02:504][884]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.28-08.11.03:007][898]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube25) [2024.06.28-08.11.03:348][908]Cmd: DELETE [2024.06.28-08.11.03:348][908]Cmd: ACTOR DELETE [2024.06.28-08.11.03:353][908]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.11.03:367][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.06.28-08.11.03:368][908]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.06.28-08.11.03:911][923]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.11.04:481][940]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Draußen) [2024.06.28-08.11.04:883][951]Cmd: DELETE [2024.06.28-08.11.04:883][951]Cmd: ACTOR DELETE [2024.06.28-08.11.04:888][951]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.11.04:902][951]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.06.28-08.11.04:902][951]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.28-08.11.08:205][ 52]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-08.11.47:682][127]Cmd: TRANSACTION UNDO [2024.06.28-08.11.47:684][127]LogEditorTransaction: Undo Move Actors [2024.06.28-08.13.40:991][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.13.41:004][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.06.28-08.13.41:056][708]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapDC0FC39F49F079415C5AE292969BB8CB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.13.41:072][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.13.41:088][708]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBE41DDB44C04455F3B9BFDB4064FF0EB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.13.41:115][708]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.13.41:115][708]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.13.41:115][708]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.14.05:812][423]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (treppe_Cube_002) [2024.06.28-08.15.56:960][709]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.16.00:115][800]Cmd: DELETE [2024.06.28-08.16.00:115][800]Cmd: ACTOR DELETE [2024.06.28-08.16.00:119][800]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.16.00:166][800]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms [2024.06.28-08.16.00:167][800]LogEditorActor: Deleted 1 Actors (0.052 secs) [2024.06.28-08.16.01:310][835]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.16.02:160][859]Cmd: DELETE [2024.06.28-08.16.02:160][859]Cmd: ACTOR DELETE [2024.06.28-08.16.02:163][859]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.16.02:177][859]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.06.28-08.16.02:178][859]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.06.28-08.16.06:740][994]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.16.08:929][ 63]Cmd: DELETE [2024.06.28-08.16.08:929][ 63]Cmd: ACTOR DELETE [2024.06.28-08.16.08:933][ 63]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.16.08:947][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.06.28-08.16.08:948][ 63]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.06.28-08.16.09:407][ 77]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.16.10:371][106]Cmd: DELETE [2024.06.28-08.16.10:372][106]Cmd: ACTOR DELETE [2024.06.28-08.16.10:376][106]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.16.10:389][106]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.06.28-08.16.10:390][106]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.06.28-08.16.31:356][564]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.17.07:072][656]Cmd: TRANSACTION UNDO [2024.06.28-08.17.07:072][656]LogEditorTransaction: Undo Set Scale [2024.06.28-08.17.11:677][802]Cmd: TRANSACTION UNDO [2024.06.28-08.17.11:677][802]LogEditorTransaction: Undo Set Scale [2024.06.28-08.17.54:804][705]LogSlate: Took 0.006879 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.06.28-08.18.00:168][991]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.18.00:729][ 10]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.18.03:915][127]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.18.09:587][360]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.18.12:665][493]Cmd: TRANSACTION UNDO [2024.06.28-08.18.12:665][493]LogEditorTransaction: Undo Move Actors [2024.06.28-08.18.37:544][511]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.18.38:508][551]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.18.39:699][601]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.18.40:691][641]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.19.07:485][680]Cmd: TRANSACTION UNDO [2024.06.28-08.19.07:485][680]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.19.09:124][740]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.19.09:743][763]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.19.14:282][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 54C49F6AB8986CAE3FDE93F5CDCA679F15645CEF), compiling. [2024.06.28-08.19.14:290][973]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:295][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 397DA19F1C61E7A44C80DDDD630A4BF63D1C236F), compiling. [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.14:309][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:314][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EDD25116D33F2F475FBC7885D056C639F1B6DD7), compiling. [2024.06.28-08.19.14:330][973]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 28 [2024.06.28-08.19.14:330][973]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 24 [2024.06.28-08.19.14:330][973]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.14:330][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:339][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 11D19227065D1DA1DD89BECDADF41F209ED22EC3), compiling. [2024.06.28-08.19.14:356][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:362][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D5E76CB9A5FE108D53AD50103CEB1B6AA10A59E9), compiling. [2024.06.28-08.19.14:377][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:384][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 7799CE7CE7512E3B375C877731B2093B60E98D5A), compiling. [2024.06.28-08.19.14:400][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:409][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 364EBDC5F4EB70670AE9B724A432B68386B99F4E), compiling. [2024.06.28-08.19.14:423][973]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:455][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_7 in PCD3D_SM5, Default, SM5 (DDC key hash: ABB8DE0F94200D2EF3D9926928A42DFE65A148A1), compiling. [2024.06.28-08.19.14:475][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:478][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 127A0B1A4E733BBCC50D32C390F8BA240A5246C0), compiling. [2024.06.28-08.19.14:495][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:500][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 4015C321CB7CD77CD61FDA871D6BCD17135E2951), compiling. [2024.06.28-08.19.14:521][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:526][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D32BAF37B0C3F124D6BD98AAE7A4BBE37A4F9AD), compiling. [2024.06.28-08.19.14:549][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:560][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in PCD3D_SM5, Default, SM5 (DDC key hash: 9233789D418573C9FE0842D26FF83A458ABBFD56), compiling. [2024.06.28-08.19.14:585][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:590][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 852C9CA525EEF115A2221B2D737444F63D8131DC), compiling. [2024.06.28-08.19.14:617][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:622][973]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_14 in PCD3D_SM5, Default, SM5 (DDC key hash: AA3D483B2B2FD789CE026E73BABD0C50EA06AEF5), compiling. [2024.06.28-08.19.14:650][973]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2024.06.28-08.19.14:660][973]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128) [2024.06.28-08.19.15:161][981]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 344 [2024.06.28-08.19.15:161][981]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.15:193][981]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-08.19.15:194][981]LogShaderCompilers: Display: Total job queries 635, among them cache hits 3 (0.47%) [2024.06.28-08.19.15:194][981]LogShaderCompilers: Display: Tracking 265 distinct input hashes that result in 157 distinct outputs (59.25%) [2024.06.28-08.19.15:194][981]LogShaderCompilers: Display: RAM used: 0.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12% [2024.06.28-08.19.15:194][981]LogShaderCompilers: Display: ================================================ [2024.06.28-08.19.15:754][991]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 334 [2024.06.28-08.19.15:754][991]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.15:892][992]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 324 [2024.06.28-08.19.15:892][992]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.16:017][993]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 314 [2024.06.28-08.19.16:017][993]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 304 [2024.06.28-08.19.16:017][993]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.16:050][994]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 294 [2024.06.28-08.19.16:050][994]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 284 [2024.06.28-08.19.16:050][994]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.16:708][ 17]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 274 [2024.06.28-08.19.16:708][ 17]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.19:653][119]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 264 [2024.06.28-08.19.19:653][119]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.20:710][138]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 254 [2024.06.28-08.19.20:710][138]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.21:056][146]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 244 [2024.06.28-08.19.21:056][146]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.21:287][150]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 234 [2024.06.28-08.19.21:287][150]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.21:401][151]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 224 [2024.06.28-08.19.21:401][151]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.21:910][172]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 214 [2024.06.28-08.19.21:910][172]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.22:290][191]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 204 [2024.06.28-08.19.22:290][191]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.22:562][201]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 194 [2024.06.28-08.19.22:562][201]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.23:243][211]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.19.25:381][250]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 184 [2024.06.28-08.19.25:381][250]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.26:133][264]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 174 [2024.06.28-08.19.26:133][264]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.26:466][270]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 164 [2024.06.28-08.19.26:466][270]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.26:612][273]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 154 [2024.06.28-08.19.26:612][273]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.26:683][274]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 144 [2024.06.28-08.19.26:683][274]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.27:068][281]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 134 [2024.06.28-08.19.27:068][281]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.27:595][291]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 124 [2024.06.28-08.19.27:596][291]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.28:653][310]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 114 [2024.06.28-08.19.28:653][310]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.30:712][344]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 104 [2024.06.28-08.19.30:712][344]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.31:084][351]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 94 [2024.06.28-08.19.31:084][351]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.31:943][368]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 84 [2024.06.28-08.19.31:943][368]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.31:989][369]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 74 [2024.06.28-08.19.31:989][369]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.32:030][370]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 64 [2024.06.28-08.19.32:030][370]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.32:530][380]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 55 [2024.06.28-08.19.32:530][380]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.33:382][396]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 48 [2024.06.28-08.19.33:382][396]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.34:159][408]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 41 [2024.06.28-08.19.34:159][408]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.35:001][419]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35 [2024.06.28-08.19.35:001][419]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.35:215][422]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.19.36:495][442]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30 [2024.06.28-08.19.36:495][442]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.36:502][442]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 [2024.06.28-08.19.36:502][442]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.36:842][447]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 [2024.06.28-08.19.36:842][447]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.37:060][450]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 19 [2024.06.28-08.19.37:060][450]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.37:165][452]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 [2024.06.28-08.19.37:165][452]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.37:360][455]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13 [2024.06.28-08.19.37:361][455]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.37:536][458]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.06.28-08.19.37:536][458]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.38:364][473]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.06.28-08.19.38:364][473]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 [2024.06.28-08.19.38:364][473]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.38:496][476]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 [2024.06.28-08.19.38:496][476]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.38:573][478]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.06.28-08.19.38:573][478]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.38:654][480]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.06.28-08.19.38:654][480]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-08.19.38:654][480]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.38:952][487]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-08.19.38:952][487]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.06.28-08.19.51:318][950]LogActorFactory: Actor Factory created Cube [2024.06.28-08.19.53:053][ 11]LogActorFactory: Actor Factory created Cube [2024.06.28-08.20.00:320][246]Cmd: DELETE [2024.06.28-08.20.00:320][246]Cmd: ACTOR DELETE [2024.06.28-08.20.00:324][246]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.20.00:372][246]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2024.06.28-08.20.00:374][246]LogEditorActor: Deleted 1 Actors (0.055 secs) [2024.06.28-08.20.03:860][339]LogActorFactory: Actor Factory created Cube [2024.06.28-08.20.04:608][357]LogActorFactory: Actor Factory created Cube [2024.06.28-08.21.17:001][715]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.21.17:861][745]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.21.36:846][285]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) [2024.06.28-08.22.26:034][581]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.22.34:051][814]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) [2024.06.28-08.22.44:245][190]Cmd: DELETE [2024.06.28-08.22.44:245][190]Cmd: ACTOR DELETE [2024.06.28-08.22.44:249][190]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.22.44:278][190]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms [2024.06.28-08.22.44:281][190]LogEditorActor: Deleted 1 Actors (0.035 secs) [2024.06.28-08.23.39:177][658]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.06.28-08.23.39:179][658]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.28-08.23.39:215][658]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_Auto1208CE38C4B41B02CCE23079D084D3539.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap' [2024.06.28-08.23.39:216][658]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.052 [2024.06.28-08.23.39:216][658]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 [2024.06.28-08.24.05:796][211]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.24.09:601][362]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild L)) [2024.06.28-08.24.10:558][395]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.24.27:091][894]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-08.24.54:593][929]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.25.00:490][121]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-08.25.38:464][134]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.25.39:326][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-08.25.40:739][203]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.25.49:877][581]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-08.26.57:695][796]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.26.58:365][813]LogEditorViewport: Clicking Background [2024.06.28-08.27.38:112][733]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.27.45:603][988]Cmd: TRANSACTION UNDO [2024.06.28-08.27.45:603][988]LogEditorTransaction: Undo Move Actors [2024.06.28-08.27.49:492][125]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) [2024.06.28-08.27.50:214][149]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) [2024.06.28-08.27.50:922][173]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) [2024.06.28-08.27.52:497][226]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) [2024.06.28-08.27.53:954][273]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) [2024.06.28-08.28.14:431][846]Cmd: TRANSACTION UNDO [2024.06.28-08.28.14:431][846]LogEditorTransaction: Undo Set Scale [2024.06.28-08.28.35:680][543]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.29.09:987][611]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.29.14:024][722]Cmd: DELETE [2024.06.28-08.29.14:024][722]Cmd: ACTOR DELETE [2024.06.28-08.29.14:029][722]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.29.14:044][722]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.06.28-08.29.14:048][722]LogEditorActor: Deleted 1 Actors (0.023 secs) [2024.06.28-08.29.14:540][735]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.29.14:647][736]Cmd: DELETE [2024.06.28-08.29.14:647][736]Cmd: ACTOR DELETE [2024.06.28-08.29.14:652][736]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.29.14:662][736]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.06.28-08.29.14:663][736]LogEditorActor: Deleted 1 Actors (0.016 secs) [2024.06.28-08.29.15:256][753]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.29.15:364][754]Cmd: DELETE [2024.06.28-08.29.15:364][754]Cmd: ACTOR DELETE [2024.06.28-08.29.15:369][754]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.29.15:380][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.06.28-08.29.15:381][754]LogEditorActor: Deleted 1 Actors (0.017 secs) [2024.06.28-08.29.18:899][853]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.29.28:164][165]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.29.45:098][876]LogEditorViewport: Clicking Background [2024.06.28-08.29.47:470][948]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.29.52:004][ 85]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.29.52:845][111]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.29.53:634][135]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.30.06:555][571]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.30.14:039][867]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.30.28:058][522]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.30.32:849][759]Cmd: TRANSACTION UNDO [2024.06.28-08.30.32:849][759]LogEditorTransaction: Undo Move Actors [2024.06.28-08.30.39:106][ 81]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.30.42:586][256]Cmd: DUPLICATE [2024.06.28-08.30.42:586][256]Cmd: ACTOR DUPLICATE [2024.06.28-08.31.14:069][774]Cmd: TRANSACTION UNDO [2024.06.28-08.31.14:069][774]LogEditorTransaction: Undo Set Scale [2024.06.28-08.31.16:949][895]Cmd: TRANSACTION UNDO [2024.06.28-08.31.16:950][895]LogEditorTransaction: Undo Set Scale [2024.06.28-08.31.35:463][748]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.31.36:129][782]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG26) [2024.06.28-08.31.37:041][829]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-08.31.46:938][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.31.50:058][379]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.31.52:618][474]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.31.57:882][665]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.31.58:145][672]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.31.58:771][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-08.32.07:290][989]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG26) [2024.06.28-08.32.16:258][325]Cmd: DELETE [2024.06.28-08.32.16:258][325]Cmd: ACTOR DELETE [2024.06.28-08.32.16:263][325]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.32.16:278][325]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms [2024.06.28-08.32.16:281][325]LogEditorActor: Deleted 1 Actors (0.022 secs) [2024.06.28-08.32.19:386][434]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.28-08.32.19:814][448]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-08.32.44:240][368]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.32.50:286][601]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.32.51:207][637]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.32.53:064][694]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.32.53:614][710]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-08.32.54:855][749]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.33.18:239][452]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.33.32:936][896]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.33.39:280][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.33.43:119][205]Cmd: DUPLICATE [2024.06.28-08.33.43:119][205]Cmd: ACTOR DUPLICATE [2024.06.28-08.33.59:195][714]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-08.33.59:918][734]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.34.05:251][887]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.34.09:199][999]Cmd: DUPLICATE [2024.06.28-08.34.09:199][999]Cmd: ACTOR DUPLICATE [2024.06.28-08.34.18:885][282]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.34.19:760][306]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.34.23:438][412]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.34.23:951][425]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.34.24:507][441]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.34.25:415][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.34.25:428][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2024.06.28-08.34.25:469][465]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC637DA674A838C1E6B58C5836607AC82.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.34.25:484][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.34.25:496][465]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5FB826514E907C6C10F1C8A7DF4495C6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.34.25:513][465]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.34.25:514][465]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.34.25:514][465]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.34.49:904][963]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.34.55:534][ 85]Cmd: TRANSACTION UNDO [2024.06.28-08.34.55:534][ 85]LogEditorTransaction: Undo Set Scale [2024.06.28-08.35.15:986][693]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.35.22:052][827]LogEditorViewport: Clicking Background [2024.06.28-08.35.22:389][839]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG4) [2024.06.28-08.35.26:136][946]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.35.30:506][108]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG4) [2024.06.28-08.35.32:633][185]LogEditorViewport: Clicking Background [2024.06.28-08.35.40:359][427]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-08.35.40:837][437]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-08.35.57:992][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.35.58:003][784]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.06.28-08.35.58:042][784]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map529428C444A97DCEA3B8C991E4763339.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.35.58:055][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.35.58:066][784]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData6CEB0BA74B1C4F919E3195928812CB34.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.35.58:082][784]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.35.58:082][784]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.35.58:082][784]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.36.58:552][263]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\saeule.fbx) [2024.06.28-08.36.58:580][263]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\saeule.fbx [2024.06.28-08.36.58:588][263]LogFbx: FBX Scene Loaded Succesfully [2024.06.28-08.37.01:944][263]LogSlate: Window 'FBX Import Options' being destroyed [2024.06.28-08.37.01:988][263]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: AA1C8BFFCDFE46DC270B4EA707CE13E068E9144B), compiling. [2024.06.28-08.37.01:992][263]LogFbx: Display: Triangulating static mesh Cube.001 [2024.06.28-08.37.02:004][263]LogStaticMesh: Building static mesh saeule... [2024.06.28-08.37.02:010][263]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule [2024.06.28-08.37.02:018][263]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.06.28-08.37.02:112][263]LogSlate: Took 0.005018 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.06.28-08.37.02:314][268]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-08.37.02:317][268]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-08.37.02:317][268]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-08.37.02:317][268]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-08.37.02:322][268]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.06.28-08.37.02:326][268]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.37.03:524][277]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-08.37.03:525][277]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.37.03:525][277]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-08.37.03:525][277]LogShaderCompilers: Display: Total job queries 651, among them cache hits 3 (0.46%) [2024.06.28-08.37.03:525][277]LogShaderCompilers: Display: Tracking 633 distinct input hashes that result in 303 distinct outputs (47.87%) [2024.06.28-08.37.03:525][277]LogShaderCompilers: Display: RAM used: 1.76 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% [2024.06.28-08.37.03:525][277]LogShaderCompilers: Display: ================================================ [2024.06.28-08.37.03:574][278]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-08.37.03:574][278]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-08.37.07:370][375]LogSlate: Window 'Message Log' being destroyed [2024.06.28-08.37.07:377][375]LogSlate: Window 'Message Log' being destroyed [2024.06.28-08.37.09:874][427]LogActorFactory: Actor Factory created saeule [2024.06.28-08.37.17:130][661]LogActorFactory: Actor Factory created saeule [2024.06.28-08.37.34:040][161]Cmd: TRANSACTION UNDO [2024.06.28-08.37.34:040][161]LogEditorTransaction: Undo Move Actors [2024.06.28-08.37.34:701][184]Cmd: TRANSACTION UNDO [2024.06.28-08.37.34:701][184]LogEditorTransaction: Undo Set Scale [2024.06.28-08.39.28:739][591]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.39.30:413][637]Cmd: DELETE [2024.06.28-08.39.30:413][637]Cmd: ACTOR DELETE [2024.06.28-08.39.30:426][637]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.39.30:463][637]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms [2024.06.28-08.39.30:467][637]LogEditorActor: Deleted 1 Actors (0.054 secs) [2024.06.28-08.39.31:009][653]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.39.31:288][659]Cmd: DELETE [2024.06.28-08.39.31:288][659]Cmd: ACTOR DELETE [2024.06.28-08.39.31:295][659]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.39.31:309][659]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.06.28-08.39.31:310][659]LogEditorActor: Deleted 1 Actors (0.022 secs) [2024.06.28-08.39.32:014][679]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG4) [2024.06.28-08.39.32:183][683]Cmd: DELETE [2024.06.28-08.39.32:183][683]Cmd: ACTOR DELETE [2024.06.28-08.39.32:189][683]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.39.32:203][683]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.06.28-08.39.32:204][683]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.06.28-08.39.32:929][704]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.39.36:697][825]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.39.37:280][842]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.39.40:917][948]Cmd: DUPLICATE [2024.06.28-08.39.40:917][948]Cmd: ACTOR DUPLICATE [2024.06.28-08.39.52:544][286]LogEditorViewport: Clicking Background [2024.06.28-08.39.53:416][314]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.39.57:093][418]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.06.28-08.40.30:899][307]Cmd: DUPLICATE [2024.06.28-08.40.30:899][307]Cmd: ACTOR DUPLICATE [2024.06.28-08.40.59:403][ 88]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.41.01:199][134]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule2) [2024.06.28-08.41.10:780][385]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-08.41.24:282][696]Cmd: TRANSACTION UNDO [2024.06.28-08.41.24:282][696]LogEditorTransaction: Undo Set Location [2024.06.28-08.41.37:690][ 17]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.41.40:682][ 94]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule2) [2024.06.28-08.41.44:257][189]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.41.55:663][558]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.41.55:674][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2024.06.28-08.41.55:720][558]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map75E356B5422D5E114F95C89F9EBDAB13.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.41.55:733][558]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.41.55:746][558]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData99FD5D5848866D2A55C5B7A7549A3C56.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.41.55:758][558]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.41.55:758][558]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.41.55:758][558]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.42.17:248][204]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.06.28-08.42.33:408][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.42.33:419][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.06.28-08.42.33:461][705]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map9E2CAB02479808C05CBD0D862306381F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.42.33:475][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.42.33:493][705]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData48DFFABB4166200C87D1078DFAB23484.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.42.33:515][705]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.42.33:515][705]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.42.33:515][705]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.42.34:232][726]LogEditorViewport: Clicking Background [2024.06.28-08.42.52:251][ 52]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.43.09:584][622]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ed632aae-5e72-4646-985c-99df6439f04f}. [2024.06.28-08.43.09:593][622]LogAudioMixer: Resetting audio stream to device id [2024.06.28-08.43.09:664][622]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-08.43.09:664][622]LogAudioMixer: Display: 1: FrontRight [2024.06.28-08.43.10:017][632]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{56beb8e1-5285-47f3-a142-09af13f04ec0}. [2024.06.28-08.43.10:033][632]LogAudioMixer: Resetting audio stream to device id [2024.06.28-08.43.10:557][632]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-08.43.10:557][632]LogAudioMixer: Display: 1: FrontRight [2024.06.28-08.43.37:317][ 89]Cmd: DUPLICATE [2024.06.28-08.43.37:317][ 89]Cmd: ACTOR DUPLICATE [2024.06.28-08.43.48:982][463]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-08.43.51:596][553]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.43.52:883][597]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-08.43.53:482][617]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.43.57:522][737]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-08.43.58:690][769]Cmd: DELETE [2024.06.28-08.43.58:690][769]Cmd: ACTOR DELETE [2024.06.28-08.43.58:697][769]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.43.58:712][769]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.06.28-08.43.58:714][769]LogEditorActor: Deleted 1 Actors (0.023 secs) [2024.06.28-08.43.59:144][781]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG6) [2024.06.28-08.43.59:691][795]Cmd: DELETE [2024.06.28-08.43.59:691][795]Cmd: ACTOR DELETE [2024.06.28-08.43.59:697][795]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.43.59:710][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2024.06.28-08.43.59:711][795]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.06.28-08.44.00:148][806]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG7) [2024.06.28-08.44.00:328][811]Cmd: DELETE [2024.06.28-08.44.00:328][811]Cmd: ACTOR DELETE [2024.06.28-08.44.00:334][811]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-08.44.00:347][811]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2024.06.28-08.44.00:348][811]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.06.28-08.44.05:311][962]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.44.05:321][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.06.28-08.44.05:363][962]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map4911A94347ADDAA6643E03A6E3856CB8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.44.05:368][962]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.44.05:380][962]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData45067DAA40D4F99B7F702C9352459E60.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.44.05:400][962]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.44.05:400][962]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.44.05:400][962]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.44.06:087][983]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.44.18:296][327]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.44.22:380][439]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG4) [2024.06.28-08.44.27:348][569]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (WandOG1) [2024.06.28-08.44.28:695][640]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.44.29:870][669]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG4) [2024.06.28-08.44.32:484][740]Cmd: DUPLICATE [2024.06.28-08.44.32:484][740]Cmd: ACTOR DUPLICATE [2024.06.28-08.44.54:059][468]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.45.02:313][744]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.45.17:865][108]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.45.29:256][358]Cmd: TRANSACTION UNDO [2024.06.28-08.45.29:256][358]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.29:406][361]Cmd: TRANSACTION UNDO [2024.06.28-08.45.29:406][361]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.29:563][363]Cmd: TRANSACTION UNDO [2024.06.28-08.45.29:564][363]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.29:741][367]Cmd: TRANSACTION UNDO [2024.06.28-08.45.29:741][367]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.29:898][372]Cmd: TRANSACTION UNDO [2024.06.28-08.45.29:898][372]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.30:338][397]Cmd: TRANSACTION UNDO [2024.06.28-08.45.30:338][397]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.30:618][404]Cmd: TRANSACTION UNDO [2024.06.28-08.45.30:618][404]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.30:916][412]Cmd: TRANSACTION UNDO [2024.06.28-08.45.30:916][412]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.31:352][423]Cmd: TRANSACTION UNDO [2024.06.28-08.45.31:352][423]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.31:601][429]Cmd: TRANSACTION UNDO [2024.06.28-08.45.31:601][429]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.31:968][438]Cmd: TRANSACTION UNDO [2024.06.28-08.45.31:968][438]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.32:418][449]Cmd: TRANSACTION UNDO [2024.06.28-08.45.32:418][449]LogEditorTransaction: Undo Duplicate Actors [2024.06.28-08.45.32:873][459]Cmd: TRANSACTION UNDO [2024.06.28-08.45.32:873][459]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.33:556][475]Cmd: TRANSACTION UNDO [2024.06.28-08.45.33:556][475]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.34:780][506]Cmd: TRANSACTION UNDO [2024.06.28-08.45.34:780][506]LogEditorTransaction: Undo Clicking on Actors (context menu) [2024.06.28-08.45.35:000][511]Cmd: TRANSACTION UNDO [2024.06.28-08.45.35:000][511]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.35:190][514]Cmd: TRANSACTION UNDO [2024.06.28-08.45.35:190][514]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.35:479][521]Cmd: TRANSACTION UNDO [2024.06.28-08.45.35:479][521]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.35:733][527]Cmd: TRANSACTION UNDO [2024.06.28-08.45.35:733][527]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.45.36:135][536]Cmd: TRANSACTION UNDO [2024.06.28-08.45.36:135][536]LogEditorTransaction: Undo Move Actors [2024.06.28-08.45.37:306][564]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.45.37:318][564]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.06.28-08.45.37:360][564]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map158E5AFB4CB9C778F5603495248476DC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.45.37:364][564]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.45.37:376][564]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData05CDD381435517BE876722BA03978CA3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.45.37:390][564]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.45.37:390][564]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.45.37:390][564]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.45.48:912][917]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG3) [2024.06.28-08.45.56:063][117]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.46.03:171][316]Cmd: DUPLICATE [2024.06.28-08.46.03:171][316]Cmd: ACTOR DUPLICATE [2024.06.28-08.46.20:131][831]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.46.22:633][909]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-08.46.27:088][ 4]Cmd: TRANSACTION UNDO [2024.06.28-08.46.27:088][ 4]LogEditorTransaction: Undo Set Scale [2024.06.28-08.46.32:696][180]Cmd: TRANSACTION UNDO [2024.06.28-08.46.32:696][180]LogEditorTransaction: Undo Set Scale [2024.06.28-08.46.42:756][482]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-08.46.44:457][532]Cmd: DUPLICATE [2024.06.28-08.46.44:457][532]Cmd: ACTOR DUPLICATE [2024.06.28-08.46.57:125][889]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.47.01:573][ 15]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG6) [2024.06.28-08.47.09:701][253]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-08.47.15:242][379]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-08.47.19:511][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.47.19:524][495]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.06.28-08.47.19:567][495]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1A649E064AD37F6C9AD6739172839FD8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.47.19:572][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.47.19:587][495]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9284516F4A520BE3CAF08D807FAB157E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.47.19:600][495]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.47.19:600][495]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.47.19:600][495]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.47.20:755][526]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG4) [2024.06.28-08.47.27:608][709]Cmd: DUPLICATE [2024.06.28-08.47.27:608][709]Cmd: ACTOR DUPLICATE [2024.06.28-08.47.41:168][ 40]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-08.47.41:907][ 60]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG6) [2024.06.28-08.47.46:508][166]LogEditorViewport: Clicking Background [2024.06.28-08.47.46:995][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG10) [2024.06.28-08.47.54:774][408]Cmd: DUPLICATE [2024.06.28-08.47.54:774][408]Cmd: ACTOR DUPLICATE [2024.06.28-08.48.10:643][887]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG3) [2024.06.28-08.50.14:058][932]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (DeckeOG1) [2024.06.28-08.50.15:252][994]LogEditorViewport: Clicking Background [2024.06.28-08.50.19:628][124]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.28-08.50.20:554][152]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG15) [2024.06.28-08.50.22:625][223]Cmd: DUPLICATE [2024.06.28-08.50.22:625][223]Cmd: ACTOR DUPLICATE [2024.06.28-08.50.40:126][589]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG15) [2024.06.28-08.50.42:761][667]LogEditorViewport: Clicking Background [2024.06.28-08.50.44:051][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG17) [2024.06.28-08.50.47:941][848]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG16) [2024.06.28-08.50.50:405][923]Cmd: DUPLICATE [2024.06.28-08.50.50:405][923]Cmd: ACTOR DUPLICATE [2024.06.28-08.51.04:959][479]Cmd: TRANSACTION UNDO [2024.06.28-08.51.04:959][479]LogEditorTransaction: Undo Move Actors [2024.06.28-08.51.05:264][486]Cmd: TRANSACTION UNDO [2024.06.28-08.51.05:264][486]LogEditorTransaction: Undo Move Actors [2024.06.28-08.51.11:563][711]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) [2024.06.28-08.51.14:918][822]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG18) [2024.06.28-08.51.24:749][206]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG14) [2024.06.28-08.51.25:228][223]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG13) [2024.06.28-08.51.25:638][237]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG12) [2024.06.28-08.51.27:358][299]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG12) [2024.06.28-08.51.27:972][321]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG15) [2024.06.28-08.51.33:170][500]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (DeckeOG17) [2024.06.28-08.51.34:761][559]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (DeckeOG17) [2024.06.28-08.51.35:664][607]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG17) [2024.06.28-08.51.37:188][665]Cmd: TRANSACTION UNDO [2024.06.28-08.51.37:188][665]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-08.51.41:994][834]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-08.51.46:838][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.51.46:850][989]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.06.28-08.51.46:894][989]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map88B96E1F4B7364B617D922AC6DFAFD45.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.51.46:900][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.51.46:912][989]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData96E2CA504F7926AFAE09379E2C789842.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.51.46:928][989]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.51.46:929][989]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.51.46:929][989]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.52.06:970][626]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule2) [2024.06.28-08.52.43:956][704]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-08.53.35:260][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-08.53.35:271][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.06.28-08.53.35:315][201]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD14A7F094EA21E6A8E350985B9B38C8F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-08.53.35:320][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-08.53.35:331][201]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataAEF8043644101AFC50A490BD1D40A2D3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-08.53.35:347][201]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-08.53.35:347][201]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-08.53.35:347][201]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-08.54.04:528][857]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\saeule_destroyed.fbx) [2024.06.28-08.54.04:536][857]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\saeule_destroyed.fbx [2024.06.28-08.54.04:540][857]LogFbx: FBX Scene Loaded Succesfully [2024.06.28-08.54.07:579][857]LogSlate: Window 'FBX Import Options' being destroyed [2024.06.28-08.54.07:591][857]LogFbx: Display: Triangulating static mesh Cube.002 [2024.06.28-08.54.07:601][857]LogStaticMesh: Building static mesh saeule_destroyed... [2024.06.28-08.54.07:608][857]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed [2024.06.28-08.54.07:614][857]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.06.28-08.54.09:130][894]LogSlate: Window 'Message Log' being destroyed [2024.06.28-08.54.09:135][894]LogSlate: Window 'Message Log' being destroyed [2024.06.28-08.54.11:096][943]LogActorFactory: Actor Factory created saeule_destroyed [2024.06.28-08.54.13:279][ 42]LogActorFactory: Actor Factory created saeule_destroyed [2024.06.28-09.01.13:886][ 77]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.28-09.01.14:609][ 99]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed) [2024.06.28-09.01.15:254][118]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG) [2024.06.28-09.01.16:611][164]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed) [2024.06.28-09.01.20:513][294]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG) [2024.06.28-09.01.21:531][327]Cmd: DELETE [2024.06.28-09.01.21:531][327]Cmd: ACTOR DELETE [2024.06.28-09.01.21:537][327]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.01.21:568][327]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.06.28-09.01.21:572][327]LogEditorActor: Deleted 1 Actors (0.040 secs) [2024.06.28-09.01.22:170][349]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed) [2024.06.28-09.01.28:440][530]Cmd: TRANSACTION UNDO [2024.06.28-09.01.28:440][530]LogEditorTransaction: Undo Set Rotation [2024.06.28-09.01.44:038][976]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.01.45:154][ 13]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed) [2024.06.28-09.01.48:764][136]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.01.53:437][308]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed) [2024.06.28-09.01.58:015][492]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.01.58:026][492]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.06.28-09.01.58:071][492]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map359DFCF145B806A10FDB2DBA6E5738F4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.01.58:085][492]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.01.58:099][492]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4B2D069C4E80F7586EF101A6987782D6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.01.58:112][492]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.01.58:112][492]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.01.58:112][492]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.02.14:201][580]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.02.15:897][585]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. [2024.06.28-09.02.27:584][619]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.02.30:084][619]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.07.40:231][182]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-09.07.41:073][214]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed) [2024.06.28-09.07.57:555][862]Cmd: TRANSACTION UNDO [2024.06.28-09.07.57:555][862]LogEditorTransaction: Undo Move Actors [2024.06.28-09.08.00:087][936]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.08.00:105][936]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms [2024.06.28-09.08.00:163][936]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map7084F1F54271729C7968BFBABCD2C52C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.08.00:182][936]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.08.00:198][936]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataDB2980B64CDA55A4C3E5CAB41CB8C455.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.08.00:214][936]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.08.00:214][936]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.08.00:214][936]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.08.05:563][146]Cmd: DUPLICATE [2024.06.28-09.08.05:563][146]Cmd: ACTOR DUPLICATE [2024.06.28-09.09.04:942][356]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG4) [2024.06.28-09.09.07:665][480]Cmd: DELETE [2024.06.28-09.09.07:665][480]Cmd: ACTOR DELETE [2024.06.28-09.09.07:672][480]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.09.07:688][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2024.06.28-09.09.07:690][480]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.06.28-09.09.11:955][684]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed2) [2024.06.28-09.09.18:953][ 5]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.09.20:043][ 46]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.09.20:055][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.06.28-09.09.20:101][ 46]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map5E9FBB5045310714907DC2B0FB049F4B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.09.20:115][ 46]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.09.20:129][ 46]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataDAF8BA9D43D3A0CCA894DA8A43DCEC17.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.09.20:142][ 46]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.09.20:142][ 46]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.09.20:142][ 46]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.09.30:593][293]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG3) [2024.06.28-09.09.36:502][510]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed2) [2024.06.28-09.09.39:201][595]Cmd: DUPLICATE [2024.06.28-09.09.39:201][595]Cmd: ACTOR DUPLICATE [2024.06.28-09.09.51:620][ 40]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG3) [2024.06.28-09.09.52:984][103]Cmd: DELETE [2024.06.28-09.09.52:984][103]Cmd: ACTOR DELETE [2024.06.28-09.09.52:991][103]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.09.53:014][103]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.06.28-09.09.53:019][103]LogEditorActor: Deleted 1 Actors (0.036 secs) [2024.06.28-09.09.53:610][133]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed3) [2024.06.28-09.10.10:399][682]Cmd: DUPLICATE [2024.06.28-09.10.10:399][682]Cmd: ACTOR DUPLICATE [2024.06.28-09.10.27:825][401]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG2) [2024.06.28-09.10.28:808][444]Cmd: DELETE [2024.06.28-09.10.28:808][444]Cmd: ACTOR DELETE [2024.06.28-09.10.28:815][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.10.28:831][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.06.28-09.10.28:833][444]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.06.28-09.10.29:432][472]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed4) [2024.06.28-09.10.45:995][114]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.10.47:718][187]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed4) [2024.06.28-09.10.55:446][415]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.10.58:762][565]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed3) [2024.06.28-09.11.02:323][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.11.02:335][693]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.06.28-09.11.02:381][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map7ABCD0E64518123C2CFE6FB548AF3EC0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.11.02:395][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.11.02:410][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataF5677A154402C1E573E362AFFED0A66A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.11.02:424][693]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.11.02:424][693]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.11.02:424][693]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.11.04:596][761]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed4) [2024.06.28-09.11.10:451][915]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed3) [2024.06.28-09.11.17:479][140]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed2) [2024.06.28-09.11.18:212][169]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.11.19:068][199]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.11.19:080][199]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.06.28-09.11.19:125][199]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map16FD141B4C2B0A4E2C3DA499EDE4614A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.11.19:130][199]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.11.19:142][199]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData082C61E84BA68280B3CF4F9EC6AE8EF5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.11.19:155][199]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.11.19:155][199]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.11.19:155][199]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.11.59:921][304]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.12.29:019][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.12.38:599][439]Cmd: DUPLICATE [2024.06.28-09.12.38:599][439]Cmd: ACTOR DUPLICATE [2024.06.28-09.13.11:393][384]Cmd: TRANSACTION UNDO [2024.06.28-09.13.11:393][384]LogEditorTransaction: Undo Move Actors [2024.06.28-09.13.11:896][398]Cmd: TRANSACTION UNDO [2024.06.28-09.13.11:896][398]LogEditorTransaction: Undo Move Actors [2024.06.28-09.13.14:620][512]Cmd: DELETE [2024.06.28-09.13.14:620][512]Cmd: ACTOR DELETE [2024.06.28-09.13.14:627][512]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.13.14:641][512]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.06.28-09.13.14:644][512]LogEditorActor: Deleted 1 Actors (0.023 secs) [2024.06.28-09.13.15:865][548]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.13.25:280][816]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Decke EG) [2024.06.28-09.13.26:051][836]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Decke EG) [2024.06.28-09.13.32:233][998]Cmd: DUPLICATE [2024.06.28-09.13.32:233][998]Cmd: ACTOR DUPLICATE [2024.06.28-09.13.53:423][468]Cmd: TRANSACTION UNDO [2024.06.28-09.13.53:423][468]LogEditorTransaction: Undo Set Scale [2024.06.28-09.14.06:215][760]Cmd: TRANSACTION UNDO [2024.06.28-09.14.06:215][760]LogEditorTransaction: Undo Set Scale [2024.06.28-09.14.13:706][952]Cmd: TRANSACTION UNDO [2024.06.28-09.14.13:706][952]LogEditorTransaction: Undo Set Scale [2024.06.28-09.14.40:401][628]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.14.46:360][811]Cmd: TRANSACTION UNDO [2024.06.28-09.14.46:360][811]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.15.19:606][713]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.15.20:434][736]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.15.20:770][745]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.15.31:313][ 77]Cmd: TRANSACTION UNDO [2024.06.28-09.15.31:313][ 77]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.15.31:765][ 89]Cmd: TRANSACTION UNDO [2024.06.28-09.15.31:765][ 89]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.15.32:257][138]Cmd: TRANSACTION UNDO [2024.06.28-09.15.32:258][138]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.16.15:278][289]Cmd: TRANSACTION UNDO [2024.06.28-09.16.15:278][289]LogEditorTransaction: Undo Set Location [2024.06.28-09.16.18:351][421]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.16.19:848][466]Cmd: TRANSACTION UNDO [2024.06.28-09.16.19:848][466]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.16.39:070][912]Cmd: TRANSACTION UNDO [2024.06.28-09.16.39:070][912]LogEditorTransaction: Undo Set Location [2024.06.28-09.17.13:281][722]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.17.13:917][739]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.17.15:502][786]Cmd: TRANSACTION UNDO [2024.06.28-09.17.15:502][786]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.17.15:964][798]Cmd: TRANSACTION UNDO [2024.06.28-09.17.15:964][798]LogEditorTransaction: Undo Clicking on Actors [2024.06.28-09.17.34:567][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.17.35:247][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild R)) [2024.06.28-09.18.00:435][994]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.18.03:252][ 77]Cmd: DUPLICATE [2024.06.28-09.18.03:252][ 77]Cmd: ACTOR DUPLICATE [2024.06.28-09.18.28:634][172]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule2) [2024.06.28-09.18.29:495][206]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.18.51:338][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.18.52:016][870]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.18.58:777][ 17]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.19.00:499][ 71]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.19.02:180][123]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.19.03:608][167]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.19.05:724][237]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.19.06:626][271]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.19.19:409][532]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.19.20:362][571]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.19.28:790][825]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.19.31:428][903]Cmd: DUPLICATE [2024.06.28-09.19.31:428][903]Cmd: ACTOR DUPLICATE [2024.06.28-09.19.47:932][464]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.19.48:467][481]LogEditorViewport: Clicking Background [2024.06.28-09.19.49:429][513]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.19.49:441][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2024.06.28-09.19.49:488][513]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC2DF72B84D6FCAA2AE14C6BBC30F954D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.19.49:494][513]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.19.49:509][513]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9D20D83D417622C9D22907A60483B646.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.19.49:526][513]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.19.49:526][513]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.19.49:526][513]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.20.14:944][259]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.20.14:959][259]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms [2024.06.28-09.20.15:003][259]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map4690F8504FD3FE4FC7621E82B485E876.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.20.15:008][259]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.20.15:020][259]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4BB682874870DD5CAEA7308013A93DBB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.20.15:037][259]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.20.15:037][259]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.20.15:037][259]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.20.28:358][625]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG3) [2024.06.28-09.20.29:884][665]Cmd: ACTOR HIDE SELECTED [2024.06.28-09.20.30:443][680]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG4) [2024.06.28-09.20.30:620][684]Cmd: ACTOR HIDE SELECTED [2024.06.28-09.20.33:192][750]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG3) [2024.06.28-09.20.33:979][770]Cmd: ACTOR HIDE SELECTED [2024.06.28-09.20.34:508][784]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG2) [2024.06.28-09.20.34:914][794]Cmd: ACTOR HIDE SELECTED [2024.06.28-09.20.35:795][818]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) [2024.06.28-09.20.36:207][828]Cmd: ACTOR HIDE SELECTED [2024.06.28-09.20.57:045][345]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.21.00:722][443]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.21.33:182][255]Cmd: TRANSACTION UNDO [2024.06.28-09.21.33:182][255]LogEditorTransaction: Undo Move Actors [2024.06.28-09.21.40:088][502]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.21.43:354][618]Cmd: DUPLICATE [2024.06.28-09.21.43:354][618]Cmd: ACTOR DUPLICATE [2024.06.28-09.21.49:589][764]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.21.49:602][764]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.06.28-09.21.49:657][764]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map48FA1C95461DDC3FE8C413982F3CAC63.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.21.49:671][764]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.21.49:683][764]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData7B0AB90A4BA19895DA9C79A489D9B6E1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.21.49:694][764]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.21.49:694][764]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.21.49:694][764]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.22.03:214][887]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.22.11:941][913]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.25.07:396][435]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.25.20:804][475]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.26.10:068][622]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.26.21:210][655]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.27.33:235][869]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.27.54:711][933]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.27.56:379][938]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.28.28:262][ 33]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.30.08:163][331]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.30.37:319][418]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.31.50:357][634]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.06.28-09.31.50:361][634]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.034 [2024.06.28-09.31.50:366][634]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/saeule] ([1] browsable assets)... [2024.06.28-09.31.50:427][634]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/saeule.saeule] [2024.06.28-09.31.50:427][634]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/saeule] [2024.06.28-09.31.50:427][634]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/saeule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/saeule_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.06.28-09.31.50:467][634]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/saeule_Auto28CDA8E614A4606EEC33A048598AAB173.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/saeule_Auto2.uasset' [2024.06.28-09.31.50:470][634]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/saeule_destroyed] ([1] browsable assets)... [2024.06.28-09.31.50:512][634]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/saeule_destroyed.saeule_destroyed] [2024.06.28-09.31.50:512][634]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/saeule_destroyed] [2024.06.28-09.31.50:530][634]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/saeule_destroyed_Auto294E6BD7F4491D6ECC032C9836BC8942B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/saeule_destroyed_Auto2.uasset' [2024.06.28-09.31.50:533][634]LogFileHelpers: Auto-saving content packages took 0.171 [2024.06.28-09.32.32:973][762]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.32.40:018][783]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-09.33.06:648][862]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{56beb8e1-5285-47f3-a142-09af13f04ec0}. [2024.06.28-09.33.06:648][862]LogAudioMixer: Resetting audio stream to device id [2024.06.28-09.33.07:506][862]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-09.33.07:506][862]LogAudioMixer: Display: 1: FrontRight [2024.06.28-09.33.08:069][863]LogAudioMixer: Resetting audio stream to device id [2024.06.28-09.33.08:126][863]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-09.33.08:126][863]LogAudioMixer: Display: 1: FrontRight [2024.06.28-09.37.57:647][866]LogAudioMixer: Resetting audio stream to device id [2024.06.28-09.37.57:902][866]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-09.37.57:902][866]LogAudioMixer: Display: 1: FrontRight [2024.06.28-09.37.58:375][867]LogAudioMixer: Resetting audio stream to device id [2024.06.28-09.37.58:434][867]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-09.37.58:434][867]LogAudioMixer: Display: 1: FrontRight [2024.06.28-09.39.52:559][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.40.05:666][843]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule2) [2024.06.28-09.40.15:475][979]Cmd: DELETE [2024.06.28-09.40.15:475][979]Cmd: ACTOR DELETE [2024.06.28-09.40.15:484][979]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.40.15:522][979]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.06.28-09.40.15:532][979]LogEditorActor: Deleted 1 Actors (0.057 secs) [2024.06.28-09.40.16:977][ 11]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild R)) [2024.06.28-09.40.19:462][ 62]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.40.19:490][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.06.28-09.40.19:551][ 62]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0CB888A24F7ABAA152370A894C4A2B3F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.40.19:574][ 62]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.40.19:594][ 62]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData0F83D5F54623656288906ABD21A92E39.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.40.19:627][ 62]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.40.19:627][ 62]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.40.19:627][ 62]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.41.38:865][199]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.28-09.41.46:692][310]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.41.53:505][431]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule) [2024.06.28-09.41.57:239][492]LogActorFactory: Actor Factory created saeule [2024.06.28-09.41.58:428][518]LogActorFactory: Actor Factory created saeule [2024.06.28-09.44.13:368][867]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (DeckeOG17) [2024.06.28-09.44.14:775][934]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.44.57:314][848]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG17) [2024.06.28-09.45.18:538][237]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.45.25:624][341]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule) [2024.06.28-09.45.26:674][367]Cmd: DELETE [2024.06.28-09.45.26:674][367]Cmd: ACTOR DELETE [2024.06.28-09.45.26:684][367]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.45.26:726][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.06.28-09.45.26:736][367]LogEditorActor: Deleted 1 Actors (0.061 secs) [2024.06.28-09.45.31:150][465]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.45.32:661][489]Cmd: DUPLICATE [2024.06.28-09.45.32:661][489]Cmd: ACTOR DUPLICATE [2024.06.28-09.45.44:648][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule) [2024.06.28-09.45.45:704][683]Cmd: DELETE [2024.06.28-09.45.45:704][683]Cmd: ACTOR DELETE [2024.06.28-09.45.45:714][683]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.45.45:745][683]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms [2024.06.28-09.45.45:747][683]LogEditorActor: Deleted 1 Actors (0.043 secs) [2024.06.28-09.45.50:748][771]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.45.51:988][792]Cmd: DUPLICATE [2024.06.28-09.45.51:989][792]Cmd: ACTOR DUPLICATE [2024.06.28-09.46.00:237][923]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule) [2024.06.28-09.46.01:217][937]Cmd: DELETE [2024.06.28-09.46.01:217][937]Cmd: ACTOR DELETE [2024.06.28-09.46.01:225][937]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.46.01:257][937]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms [2024.06.28-09.46.01:266][937]LogEditorActor: Deleted 1 Actors (0.048 secs) [2024.06.28-09.46.05:814][ 24]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.46.13:800][145]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.28-09.46.15:190][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.46.16:257][197]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule4) [2024.06.28-09.46.18:941][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.46.29:434][405]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule5) [2024.06.28-09.46.33:966][487]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.46.33:993][487]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.06.28-09.46.34:055][487]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0B49CD4E4291BD96B00AE9AC38D10678.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.46.34:063][487]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.46.34:083][487]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFA51162B468D172BE14F2CB479A20A9E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.46.34:106][487]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.46.34:106][487]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.46.34:106][487]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.46.41:854][608]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.46.43:282][629]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule4) [2024.06.28-09.46.45:939][665]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule2) [2024.06.28-09.46.47:362][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) [2024.06.28-09.46.48:402][702]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (saeule4) [2024.06.28-09.46.49:495][746]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.46.53:526][809]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule5) [2024.06.28-09.46.56:049][840]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.46.56:625][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule3) [2024.06.28-09.46.59:150][902]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) [2024.06.28-09.46.59:692][911]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) [2024.06.28-09.47.04:053][983]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.47.04:084][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.06.28-09.47.04:146][983]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map01B5393B4069F22E888CB8B2D4527354.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.47.04:169][983]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.47.04:193][983]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataD5C6C56547C29C4C93F489A27D9CBBD5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.47.04:227][983]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.47.04:227][983]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.47.04:227][983]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.47.25:007][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.47.25:036][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.06.28-09.47.25:106][277]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3B2B52BF42ED4146F79666819C52A0FF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.47.25:113][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.47.25:132][277]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBA92E29D43E60235E48C2BB969D4DC54.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.47.25:159][277]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.47.25:159][277]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.47.25:159][277]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.47.32:378][391]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.47.41:357][540]LogActorFactory: Actor Factory created saeule [2024.06.28-09.47.42:268][556]LogActorFactory: Actor Factory created saeule [2024.06.28-09.48.10:370][ 95]Cmd: TRANSACTION UNDO [2024.06.28-09.48.10:370][ 95]LogEditorTransaction: Undo Set Location [2024.06.28-09.48.53:589][903]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.48.54:624][921]Cmd: DELETE [2024.06.28-09.48.54:624][921]Cmd: ACTOR DELETE [2024.06.28-09.48.54:632][921]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.48.54:706][921]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.06.28-09.48.54:710][921]LogEditorActor: Deleted 1 Actors (0.086 secs) [2024.06.28-09.48.55:316][932]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule6) [2024.06.28-09.49.03:317][ 67]Cmd: DUPLICATE [2024.06.28-09.49.03:317][ 67]Cmd: ACTOR DUPLICATE [2024.06.28-09.49.17:191][281]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.49.18:000][294]Cmd: DELETE [2024.06.28-09.49.18:001][294]Cmd: ACTOR DELETE [2024.06.28-09.49.18:010][294]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.49.18:035][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.06.28-09.49.18:037][294]LogEditorActor: Deleted 1 Actors (0.036 secs) [2024.06.28-09.49.18:718][311]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule7) [2024.06.28-09.49.24:097][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.49.24:130][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2024.06.28-09.49.24:193][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map87292601480719100F335CB8E22DB49E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.49.24:218][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.49.24:247][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData0363F60045BFA11E98D00595FDCDBE66.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.49.24:274][423]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.49.24:274][423]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.49.24:274][423]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.49.29:712][516]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.49.30:588][537]Cmd: DELETE [2024.06.28-09.49.30:588][537]Cmd: ACTOR DELETE [2024.06.28-09.49.30:595][537]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.49.30:642][537]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.06.28-09.49.30:644][537]LogEditorActor: Deleted 1 Actors (0.056 secs) [2024.06.28-09.49.33:718][604]LogActorFactory: Actor Factory created saeule [2024.06.28-09.49.34:409][630]LogActorFactory: Actor Factory created saeule [2024.06.28-09.50.50:276][693]Cmd: DUPLICATE [2024.06.28-09.50.50:277][693]Cmd: ACTOR DUPLICATE [2024.06.28-09.51.08:418][129]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.51.09:422][149]Cmd: DELETE [2024.06.28-09.51.09:422][149]Cmd: ACTOR DELETE [2024.06.28-09.51.09:435][149]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.51.09:482][149]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2024.06.28-09.51.09:488][149]LogEditorActor: Deleted 1 Actors (0.065 secs) [2024.06.28-09.51.09:945][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule9) [2024.06.28-09.51.16:433][292]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule8) [2024.06.28-09.51.20:568][352]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG10) [2024.06.28-09.51.21:157][359]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.51.22:034][373]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.51.22:055][373]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.06.28-09.51.22:124][373]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6F3300494A5D3B011DA5EAA29216369E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.51.22:132][373]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.51.22:155][373]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5AA91E9846D662F66003BBAC5D9519A1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.51.22:180][373]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.51.22:181][373]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.51.22:181][373]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.51.34:630][575]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule OG2) [2024.06.28-09.51.38:046][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.51.38:072][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.06.28-09.51.38:132][647]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map149215BA47C4FA6DA756F69F1240152E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.51.38:152][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.51.38:175][647]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5B79254747F3FE20F51867BBD1F05E4B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.51.38:204][647]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.51.38:204][647]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.51.38:204][647]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.51.42:545][721]LogActorFactory: Actor Factory created saeule [2024.06.28-09.51.44:370][761]LogActorFactory: Actor Factory created saeule [2024.06.28-09.52.47:427][810]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule OG2) [2024.06.28-09.52.49:695][865]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule10) [2024.06.28-09.53.22:506][500]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule OG2) [2024.06.28-09.53.24:940][556]Cmd: DELETE [2024.06.28-09.53.24:940][556]Cmd: ACTOR DELETE [2024.06.28-09.53.24:948][556]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.53.25:007][556]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms [2024.06.28-09.53.25:010][556]LogEditorActor: Deleted 1 Actors (0.069 secs) [2024.06.28-09.53.33:229][705]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule10) [2024.06.28-09.53.50:026][967]Cmd: DUPLICATE [2024.06.28-09.53.50:026][967]Cmd: ACTOR DUPLICATE [2024.06.28-09.53.53:526][ 16]Cmd: TRANSACTION UNDO [2024.06.28-09.53.53:526][ 16]LogEditorTransaction: Undo Move Actors [2024.06.28-09.54.12:421][422]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule OG2) [2024.06.28-09.54.14:190][455]Cmd: DELETE [2024.06.28-09.54.14:191][455]Cmd: ACTOR DELETE [2024.06.28-09.54.14:199][455]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.54.14:241][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.06.28-09.54.14:243][455]LogEditorActor: Deleted 1 Actors (0.053 secs) [2024.06.28-09.54.15:108][471]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule11) [2024.06.28-09.54.19:204][548]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (saeule10) [2024.06.28-09.54.21:418][588]Cmd: DUPLICATE [2024.06.28-09.54.21:418][588]Cmd: ACTOR DUPLICATE [2024.06.28-09.54.36:832][857]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule OG2) [2024.06.28-09.54.37:722][872]Cmd: DELETE [2024.06.28-09.54.37:722][872]Cmd: ACTOR DELETE [2024.06.28-09.54.37:730][872]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.54.37:761][872]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.06.28-09.54.37:764][872]LogEditorActor: Deleted 1 Actors (0.042 secs) [2024.06.28-09.54.40:956][939]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule OG2) [2024.06.28-09.54.41:901][960]Cmd: DELETE [2024.06.28-09.54.41:901][960]Cmd: ACTOR DELETE [2024.06.28-09.54.41:911][960]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.54.41:939][960]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.06.28-09.54.41:941][960]LogEditorActor: Deleted 1 Actors (0.039 secs) [2024.06.28-09.54.52:069][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.54.52:097][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.28-09.54.52:168][169]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2DC758EB45D3595FA60FDA8296CAB8AB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.54.52:176][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.54.52:195][169]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataEECC8A8242D73D5FF36083BDA9671720.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.54.52:234][169]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.54.52:234][169]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.54.52:234][169]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.55.04:502][349]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.55.04:534][349]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.06.28-09.55.04:602][349]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapFDF47AAE4476F603A52FD69129525630.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.55.04:609][349]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.55.04:628][349]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData0B4D69C8445D6A681ECA15BB3C8ACC94.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.55.04:659][349]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.55.04:659][349]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.55.04:659][349]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-09.55.16:177][543]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.55.17:676][579]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule9) [2024.06.28-09.55.18:991][613]Cmd: DUPLICATE [2024.06.28-09.55.18:991][613]Cmd: ACTOR DUPLICATE [2024.06.28-09.55.32:046][935]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.55.32:806][954]Cmd: DELETE [2024.06.28-09.55.32:806][954]Cmd: ACTOR DELETE [2024.06.28-09.55.32:814][954]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.55.32:844][954]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.06.28-09.55.32:846][954]LogEditorActor: Deleted 1 Actors (0.040 secs) [2024.06.28-09.55.33:515][973]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule14) [2024.06.28-09.55.40:212][126]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Stützsäule) [2024.06.28-09.55.41:000][139]Cmd: DELETE [2024.06.28-09.55.41:000][139]Cmd: ACTOR DELETE [2024.06.28-09.55.41:008][139]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.28-09.55.41:040][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2024.06.28-09.55.41:042][139]LogEditorActor: Deleted 1 Actors (0.041 secs) [2024.06.28-09.55.42:221][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule14) [2024.06.28-09.55.44:098][196]Cmd: DUPLICATE [2024.06.28-09.55.44:098][196]Cmd: ACTOR DUPLICATE [2024.06.28-09.56.14:797][704]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG15) [2024.06.28-09.56.49:555][424]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Feuersäule) [2024.06.28-09.57.00:060][638]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden OG3) [2024.06.28-09.57.01:463][662]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Boden OG3) [2024.06.28-09.57.02:921][736]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.57.14:588][938]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-09.57.19:951][ 23]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 670FF5131947B2F0C3D8ED8EDD56AE09E1DDC3CB), compiling. [2024.06.28-09.57.20:062][ 23]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 48 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 41 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 34 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.06.28-09.57.20:072][ 23]LogShaderCompilers: Display: Started 48 'Local' shader compile jobs with 'Low' priority [2024.06.28-09.57.21:667][ 44]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-09.57.28:603][145]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-09.57.28:603][145]LogShaderCompilers: Display: Total job queries 699, among them cache hits 3 (0.43%) [2024.06.28-09.57.28:603][145]LogShaderCompilers: Display: Tracking 655 distinct input hashes that result in 304 distinct outputs (46.41%) [2024.06.28-09.57.28:604][145]LogShaderCompilers: Display: RAM used: 1.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.06.28-09.57.28:604][145]LogShaderCompilers: Display: ================================================ [2024.06.28-09.57.39:676][337]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_002) [2024.06.28-09.57.43:223][400]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.57.48:343][522]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_002) [2024.06.28-09.58.06:895][882]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-09.58.14:480][ 36]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-09.58.24:893][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-09.58.26:377][253]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-09.58.27:295][270]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-09.58.30:029][330]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-09.58.46:615][644]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.59.16:792][367]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-09.59.31:717][659]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-09.59.35:103][721]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-09.59.35:138][721]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.06.28-09.59.35:203][721]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapAC05E9094D21DE126E02D9A34BE6D9C1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-09.59.35:226][721]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-09.59.35:247][721]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData662BA2714991D7FD667899BB8F4FE5F5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-09.59.35:275][721]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-09.59.35:275][721]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-09.59.35:275][721]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.00.37:639][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.00.37:660][751]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.06.28-10.00.37:726][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map547712E542D8C663A45AF2B9A784C92A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.00.37:733][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.00.37:754][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5237AE114B4C8BC87B8FDABE8BF1EC87.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.00.37:785][751]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.00.37:785][751]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.00.37:785][751]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.00.46:568][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.00.46:602][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.06.28-10.00.46:671][899]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map9615C7014709F882444CC5B6613D03E3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.00.46:693][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.00.46:714][899]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1B7640354D66FD0E4EBEDDBF902DC4D2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.00.46:746][899]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.00.46:746][899]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.00.46:746][899]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.01.02:372][203]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001) [2024.06.28-10.01.06:635][298]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner [2024.06.28-10.01.08:127][298]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0296 seconds. Added 126 classes and 0 folders. [2024.06.28-10.01.10:445][298]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Deathbox.BP_Deathbox [2024.06.28-10.01.10:871][298]LogSlate: Took 0.009126 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.06.28-10.01.14:935][377]LogSlate: Window 'BP_Deathbox' being destroyed [2024.06.28-10.01.14:977][377]LogSlate: Window 'BP_Deathbox' being destroyed [2024.06.28-10.01.14:984][377]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.06.28-10.01.14:986][377]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-10.01.15:058][377]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.06.28-10.01.15:058][377]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.06.28-10.01.15:058][377]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-10.01.41:232][197]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{ed632aae-5e72-4646-985c-99df6439f04f}. [2024.06.28-10.01.41:241][197]LogAudioMixer: Resetting audio stream to device id [2024.06.28-10.01.41:443][197]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-10.01.41:443][197]LogAudioMixer: Display: 1: FrontRight [2024.06.28-10.01.41:851][208]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{56beb8e1-5285-47f3-a142-09af13f04ec0}. [2024.06.28-10.01.41:866][208]LogAudioMixer: Resetting audio stream to device id [2024.06.28-10.01.42:646][208]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-10.01.42:646][208]LogAudioMixer: Display: 1: FrontRight [2024.06.28-10.01.50:380][631]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.06.28-10.01.50:395][631]LogContentBrowser: Creating deferred item: NewFolder [2024.06.28-10.02.09:231][284]LogContentBrowser: Attempting asset rename: NewFolder -> Säule [2024.06.28-10.02.09:239][284]LogContentBrowser: End creating deferred item NewFolder [2024.06.28-10.03.08:973][641]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_002) [2024.06.28-10.03.18:741][912]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-10.03.27:409][172]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.06.28-10.03.34:450][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.03.34:616][317]LogUObjectHash: Compacting FUObjectHashTables data took 6.64ms [2024.06.28-10.03.34:695][317]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC297CF7A42412314B5EB6E9DB3A3AFCC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.03.34:702][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.03.34:723][317]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1B98113D47DD99046D33FCAFF5F15FB2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.03.34:750][317]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.03.34:750][317]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.03.34:750][317]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.03.42:628][537]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.06.28-10.03.42:700][537]LogContentBrowser: Creating deferred item: NewMaterial [2024.06.28-10.03.55:671][772]LogContentBrowser: Attempting asset rename: NewMaterial -> Säule [2024.06.28-10.03.55:675][772]LogContentBrowser: End creating deferred item NewMaterial [2024.06.28-10.03.57:763][799]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule.Säule [2024.06.28-10.03.57:767][799]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: D0701716B6B7FB884BC2BB854984DA7C963715CB), compiling. [2024.06.28-10.03.57:778][799]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.28-10.03.57:810][799]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.06.28-10.03.57:962][799]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.06.28-10.03.58:301][799]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: CD0646DDCFDBE3721BF5E68F02868C22E9F431FC), compiling. [2024.06.28-10.03.58:307][799]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 65FBF9056648332FFB947732D6FC0EF69820E2C3), compiling. [2024.06.28-10.03.58:332][799]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.03.58:478][800]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.03.58:479][800]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.03.58:479][800]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.03.58:479][800]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.03.59:625][813]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.03.59:625][813]LogShaderCompilers: Display: Total job queries 726, among them cache hits 10 (1.38%) [2024.06.28-10.03.59:625][813]LogShaderCompilers: Display: Tracking 697 distinct input hashes that result in 312 distinct outputs (44.76%) [2024.06.28-10.03.59:625][813]LogShaderCompilers: Display: RAM used: 1.82 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.06.28-10.03.59:625][813]LogShaderCompilers: Display: ================================================ [2024.06.28-10.03.59:914][818]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.04.01:122][836]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.04.01:122][836]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.04.01:122][836]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.04.01:122][836]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.05.45:838][372]LogSlate: Window 'Säule' being destroyed [2024.06.28-10.05.54:755][564]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule\Material_Base_color.png) [2024.06.28-10.05.55:057][564]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.05.55:790][564]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.55:790][564]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.55:838][564]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule\Material_Height.png) [2024.06.28-10.05.55:979][564]LogTexture: Display: Building textures: Material_Height (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.05.56:268][564]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.56:268][564]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.56:305][564]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule\Material_Mixed_AO.png) [2024.06.28-10.05.56:363][564]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.05.56:745][564]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.56:745][564]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.56:812][564]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule\Material_Normal.png) [2024.06.28-10.05.57:374][564]LogTexture: Display: Building textures: Material_Normal (OODLE_BC5, 2048X2048) [2024.06.28-10.05.57:662][564]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.05.57:663][564]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.05.57:791][564]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule\Material_Normal_DirectX.png) [2024.06.28-10.05.58:303][564]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.06.28-10.05.58:619][564]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.05.58:619][564]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.05.58:680][564]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule\Material_Roughness.png) [2024.06.28-10.05.58:736][564]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.05.59:222][564]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.05.59:223][564]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.06.05:821][669]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild L)) [2024.06.28-10.06.14:645][821]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.06.28-10.06.24:001][542]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 2364676C8DF1697E57197A7998939C5B64EB3971), compiling. [2024.06.28-10.06.24:005][542]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E2DBCFBDFD1AFE092DD93EBCE92780898267C620), compiling. [2024.06.28-10.06.24:010][542]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.06.24:087][544]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.06.24:087][544]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.06.24:087][544]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.06.24:087][544]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.06.29:063][818]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: E400D0AAE4179ED3E16421C8F1F496B0C2D8968D), compiling. [2024.06.28-10.06.29:069][818]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B7DB07CD5BD4A585183413394AA1F7B3E4F6FEA), compiling. [2024.06.28-10.06.29:071][818]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 37E3037594D41ECB162A9D56712AA73424A8107E), compiling. [2024.06.28-10.06.29:076][818]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.06.29:124][820]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.06.29:125][820]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.06.29:125][820]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.06.29:125][820]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.06.30:662][889]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 2321CBB003A538A9285CFDA4E9D97D6023FBAA22), compiling. [2024.06.28-10.06.30:667][889]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C9EAB20713345EC97BB8840024B1B52D1726266A), compiling. [2024.06.28-10.06.30:669][889]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: D4ED336A564BB99B15BFCBBC4853E749ED34EE86), compiling. [2024.06.28-10.06.30:673][889]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.06.30:727][891]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.06.30:727][891]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.06.30:728][891]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.06.30:728][891]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.06.32:376][988]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 95406E5D966D31DE61CF43C39891314BDF95C9E5), compiling. [2024.06.28-10.06.32:381][988]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 93C53D5B86766B265A88D949EFE65994CE45BC44), compiling. [2024.06.28-10.06.32:389][988]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: C73B6796006B4F65DADF5434B9F4D4C18E1BEAE1), compiling. [2024.06.28-10.06.32:391][988]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.06.32:438][990]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.06.32:438][990]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.06.32:438][990]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.06.32:438][990]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.16:456][525]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: E4EC32B27BC652038F3EC7743BBA4F8199FF3863), compiling. [2024.06.28-10.07.16:459][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 683DFC77A2B3381E6E48C4EA88A9DD5FF8826303), compiling. [2024.06.28-10.07.16:460][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E5176D3FA047FC7D74775D3BE069C757736BDA53), compiling. [2024.06.28-10.07.16:463][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 101EA0B81B52A6C6283962C6D98C97528D5B87F9), compiling. [2024.06.28-10.07.16:464][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 895162962DDCD1C4EDEF7CCEFE94C3F4601F8EB1), compiling. [2024.06.28-10.07.16:465][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: F7647DDE07E976B364642E207853CD7086231F32), compiling. [2024.06.28-10.07.16:467][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4724FBD112FED8560B735BB96FA93CB413B4BF72), compiling. [2024.06.28-10.07.16:468][525]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 48B59883CA9EEAA3BED768493928326232475D08), compiling. [2024.06.28-10.07.16:472][525]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.16:506][526]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.16:506][526]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.07.16:506][526]LogShaderCompilers: Display: Total job queries 782, among them cache hits 64 (8.18%) [2024.06.28-10.07.16:506][526]LogShaderCompilers: Display: Tracking 706 distinct input hashes that result in 318 distinct outputs (45.04%) [2024.06.28-10.07.16:506][526]LogShaderCompilers: Display: RAM used: 1.86 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.23% [2024.06.28-10.07.16:506][526]LogShaderCompilers: Display: ================================================ [2024.06.28-10.07.16:506][526]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.16:506][526]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.16:506][526]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.16:506][526]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.16:527][527]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.07.16:527][527]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.07.16:527][527]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.20:853][780]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0B1E7500A7357A23418CCD29E3617E3CE76918E0), compiling. [2024.06.28-10.07.20:856][780]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.20:892][782]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.20:892][782]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.20:892][782]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.20:892][782]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.26:502][ 52]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: C6F43E9EE271ADEE490DEF97B6EE97E4D0723139), compiling. [2024.06.28-10.07.26:511][ 52]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 83960B8117A83A967E7767FAD991C1A943977552), compiling. [2024.06.28-10.07.26:513][ 52]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: AC7CF38CCB8BA8B4B5C476518107AF6DABBA4C26), compiling. [2024.06.28-10.07.26:515][ 52]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: BCD9D33C073C27E0A0793B7BEA9B29B287FB9A86), compiling. [2024.06.28-10.07.26:521][ 52]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.26:551][ 53]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.26:551][ 53]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.26:551][ 53]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.26:551][ 53]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.26:551][ 53]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.07.26:567][ 54]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.30:854][218]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: ACF54BF0B805EC1539F74FD7FECC11BCF86B7BE8), compiling. [2024.06.28-10.07.30:856][218]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 129D2682A94797629B8E60FCD9A430FBF385D9B8), compiling. [2024.06.28-10.07.30:864][218]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 98E3CEA94DB74AC83AAF90F710D01861CD6D34E0), compiling. [2024.06.28-10.07.30:865][218]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: DA49E3397C521AD9CF2845731505C00C3A5B0966), compiling. [2024.06.28-10.07.30:867][218]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 405C6FEBBA74AFE2FE6228F95B288224F104FEF6), compiling. [2024.06.28-10.07.30:872][218]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.30:904][219]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.30:904][219]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.30:904][219]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.30:904][219]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.30:920][220]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.30:920][220]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.07.30:920][220]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.07.30:921][220]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.35:132][385]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 55B4BCEACD7F5C8D7EE9F71A09EA7ACC18BCDA9A), compiling. [2024.06.28-10.07.35:136][385]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: D64E98134F5BB12B09F3DE16300982AE91CEA0C9), compiling. [2024.06.28-10.07.35:137][385]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 697A4CF91B9E562EC1305D09248489FCF04FEB3E), compiling. [2024.06.28-10.07.35:139][385]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: F37DB13D79B4EDD40240E8D3FB49C446F569601A), compiling. [2024.06.28-10.07.35:141][385]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 57EFA883D33054DACC0D6DBA5AA42211D311E5AE), compiling. [2024.06.28-10.07.35:143][385]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F843C74D252401984DD9F9322033D660BF5CE47), compiling. [2024.06.28-10.07.35:151][385]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.35:187][386]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.35:187][386]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.35:187][386]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.35:187][386]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.35:201][387]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.35:210][388]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.07.35:210][388]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.07.35:210][388]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.41:122][664]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 1CFB762D84F8368EF48CBFDABB5BC9486756E9A5), compiling. [2024.06.28-10.07.41:125][664]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.41:175][666]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.41:175][666]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.41:175][666]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.41:175][666]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.45:277][843]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 99F6B7875598307A9B11092BE9598601F89EF62F), compiling. [2024.06.28-10.07.45:281][843]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: C8266BD240C251A266F99A74D4BDA33218154919), compiling. [2024.06.28-10.07.45:283][843]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 9AB2C9217934DF30ABDE62946A564F98954DE685), compiling. [2024.06.28-10.07.45:284][843]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 3BD38AD66EC239091D9B9B35F64EB55A02185CF3), compiling. [2024.06.28-10.07.45:285][843]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 262DEA6514108B4DCD8EB01A09BB845D934D4330), compiling. [2024.06.28-10.07.45:287][843]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 2D920014762E68F21E836BB0F296EFC8605CAFF1), compiling. [2024.06.28-10.07.45:290][843]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.45:321][844]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.45:321][844]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.45:321][844]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.45:321][844]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.45:336][845]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.45:348][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.07.45:348][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.07.45:348][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.49:610][ 24]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B648467B6BE1D41113DF7A6CAE6944FF6D25802B), compiling. [2024.06.28-10.07.49:613][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: C3E18117C7B11E3B3B7BDD0994CBDF93A5702213), compiling. [2024.06.28-10.07.49:615][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 2B40874E7540CE41507597785D0B39DBBD43477A), compiling. [2024.06.28-10.07.49:616][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C51AE756772C428556DCFEB6F2ED7C98EF6D7B54), compiling. [2024.06.28-10.07.49:618][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: E90E67551DF03B0A4EA3B73CA0EF88E2126A3487), compiling. [2024.06.28-10.07.49:620][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 82715F810CC05CADF43BB8FB14D2D64F1BF68BFE), compiling. [2024.06.28-10.07.49:622][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 355576F7FB4908E11B48A33275564CFC70669268), compiling. [2024.06.28-10.07.49:646][ 24]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.07.49:680][ 25]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.07.49:680][ 25]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.07.49:680][ 25]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.07.49:680][ 25]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.07.49:699][ 26]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.07.49:711][ 27]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.07.49:711][ 27]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.07.49:711][ 27]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.08.12:971][305]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 633B8D98E47FAEC63B3100E62C7530EBE664DB70), compiling. [2024.06.28-10.08.12:974][305]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: DFF64AEF89CE359C60541623F4E13A4A94BBFE86), compiling. [2024.06.28-10.08.12:978][305]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.08.12:978][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.08.12:978][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.08.12:985][306]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.08.12:992][307]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.08.12:994][307]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.08.15:039][400]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.08.15:039][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.08.15:039][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.08.15:608][428]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.28-10.08.15:608][428]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.28-10.08.15:608][428]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.08.15:608][428]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.08.15:608][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.08.15:608][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.08.30:188][185]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F345481BD5AB3DB0F370D56B3D7EB38638FF71EC), compiling. [2024.06.28-10.08.30:191][185]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: AC37A903ECFE6A53732896333F9F65A8727D8098), compiling. [2024.06.28-10.08.30:197][185]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.08.30:197][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.08.30:197][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.08.30:204][186]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.08.30:210][187]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.08.30:211][187]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.08.30:211][187]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.08.30:212][187]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.08.30:217][187]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.08.30:217][187]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.08.30:217][187]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.08.30:217][187]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.08.30:217][187]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.08.31:387][244]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.08.31:388][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.08.31:388][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.08.31:995][275]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.08.31:995][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.08.31:995][275]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.08.32:540][282]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.28-10.08.32:540][282]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 198 instructions [2024.06.28-10.08.32:541][282]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.08.32:541][282]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.08.32:541][282]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.08.32:541][282]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.05:859][848]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Treppe.Treppe [2024.06.28-10.09.05:861][848]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 9434C18F28085E8E1C884DB390DF4D552C29AEF3), compiling. [2024.06.28-10.09.05:880][848]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.28-10.09.05:935][848]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 599E3FD9E7BFA4036BDEA0382A6A1B1DCCD558B7), compiling. [2024.06.28-10.09.05:939][848]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0F3EB5463B5E7927A2D8BCF7F6148B9960F8D3E5), compiling. [2024.06.28-10.09.05:941][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 75BE0544158E76C88EA4789B7B1EB69647A3A42F), compiling. [2024.06.28-10.09.05:943][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5225C351C7BFC968B8FC3819AA82173B6E4ADAE5), compiling. [2024.06.28-10.09.05:944][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: B82922A14A53B29B056866E12D61080B5CB3CA5A), compiling. [2024.06.28-10.09.05:946][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 4A3AD1CED5211869A6BEBEB25F32023B7497DDA5), compiling. [2024.06.28-10.09.05:947][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E4BC9F68113CE5520660BE822DB2580BA4AB27F4), compiling. [2024.06.28-10.09.05:959][848]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.09.05:960][848]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.09.05:960][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.06:010][849]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.06:010][849]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.09.06:010][849]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.09.06:010][849]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.06:010][849]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.09.06:045][850]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.09.06:046][850]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.09.06:046][850]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.09.06:046][850]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.09.06:046][850]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.09.07:166][918]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:166][918]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.09.07:166][918]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.09.07:166][918]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:168][918]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:176][918]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:279][923]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:411][929]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.06.28-10.09.07:411][929]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:450][931]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:531][936]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7 [2024.06.28-10.09.07:532][936]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.07:556][937]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.09.07:556][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.09.07:556][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.08:544][984]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.06.28-10.09.08:546][984]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.08:577][985]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.09.08:577][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.09.08:577][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.08:682][991]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-10.09.08:682][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.06.28-10.09.08:682][991]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.09.08:682][991]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.08:717][993]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.09.08:718][993]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.08:718][993]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.09.08:718][993]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.09:126][ 13]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.09.09:126][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.09.09:127][ 13]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.09.09:127][ 13]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.09.09:127][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.09.09:127][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.44:476][259]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: CFED0F551A89423CC44768C0543DDD4985177271), compiling. [2024.06.28-10.09.44:479][259]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 6F3CA79A169B05BC422A8FC50DBCEDC32948A29F), compiling. [2024.06.28-10.09.44:481][259]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 5537A5C67AA9F9AE58A3F82D158391AA755FBD0C), compiling. [2024.06.28-10.09.44:554][260]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C5A108970C53B027456960257CF193C4DE5B10BD), compiling. [2024.06.28-10.09.44:582][262]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.44:584][262]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.09.44:587][262]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.47:987][406]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 08C24543BACCCE26C02A7972C35BD3C4CA97EDA5), compiling. [2024.06.28-10.09.47:989][406]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: CC6DAC058A1643D11659D7B374EEF7D4E523008F), compiling. [2024.06.28-10.09.47:995][406]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.09.47:995][406]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.09.47:995][406]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.48:027][408]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.09.48:027][408]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.09.48:027][408]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.48:058][409]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.28-10.09.48:058][409]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 198 instructions [2024.06.28-10.09.48:058][409]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.09.48:058][409]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.09.48:058][409]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.09.48:058][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.57:573][921]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B219A6D0C63AEEB90D691A00E37D9E44B00F561A), compiling. [2024.06.28-10.09.57:606][921]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.09.57:606][921]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.09.57:606][921]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.09.57:622][922]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.59:525][994]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0BD6BFF5827DA3E9154A4EDB2EDEAC3B6A95EA3E), compiling. [2024.06.28-10.09.59:530][994]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 1B7CA6C7CB05C44D42A9A7A5DBAE3E7FF1794BB3), compiling. [2024.06.28-10.09.59:536][994]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.09.59:536][994]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.09.59:536][994]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.09.59:543][995]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.59:543][995]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.09.59:543][995]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.09.59:543][995]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.09.59:553][996]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.09.59:553][996]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.09.59:553][996]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.09.59:553][996]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.28-10.09.59:553][996]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.09.59:553][996]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.10.00:731][ 51]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.10.00:731][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.10.00:731][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.10.01:230][ 78]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.10.01:230][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.10.01:230][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.10.02:148][126]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.10.02:148][126]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.10.02:148][126]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.10.02:149][126]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.10.02:149][126]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.10.02:149][126]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.10.02:414][140]LogMaterialEditor: Saving and Compiling material Säule [2024.06.28-10.10.08:175][140]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 2AF97B75D7DC3A2366804054313F5FA1BB0DB437), compiling. [2024.06.28-10.10.08:257][140]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 66096859E447D4C91A729A37AE36BBCA2C465173), compiling. [2024.06.28-10.10.08:311][140]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms [2024.06.28-10.10.08:336][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.10.08:959][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.10.08:959][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.10.09:065][140]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2024.06.28-10.10.09:164][140]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.06.28-10.10.09:172][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.28-10.10.09:172][140]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-10.10.09:172][140]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.28-10.10.09:172][140]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.10.09:172][140]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.10.09:172][140]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.10.09:213][140]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true [2024.06.28-10.10.09:248][140]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule35133A5A4AD9641CA365A3B5A3FEAACD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' [2024.06.28-10.10.09:324][140]AssetCheck: New page: Asset Save: Säule [2024.06.28-10.10.09:324][140]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule [2024.06.28-10.10.09:332][140]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.10.09:333][140]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.10.09:333][140]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.10.10:605][196]MaterialEditorStats: Texture samplers: 8/16 [2024.06.28-10.10.10:605][196]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.10.10:605][196]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.10.10:702][200]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.10.10:702][200]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.10.10:702][200]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.10.10:702][200]MaterialEditorStats: Texture samplers: 8/16 [2024.06.28-10.10.10:702][200]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.10.10:702][200]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.10.28:721][286]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: C741C453C9BC8AFEF27B3BA6A278B506DC8C5922), compiling. [2024.06.28-10.10.28:731][287]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.10.28:731][287]LogShaderCompilers: Display: Total job queries 1075, among them cache hits 263 (24.47%) [2024.06.28-10.10.28:731][287]LogShaderCompilers: Display: Tracking 792 distinct input hashes that result in 357 distinct outputs (45.08%) [2024.06.28-10.10.28:731][287]LogShaderCompilers: Display: RAM used: 2.09 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.26% [2024.06.28-10.10.28:731][287]LogShaderCompilers: Display: ================================================ [2024.06.28-10.10.34:638][646]LogMaterialEditor: Saving and Compiling material Säule [2024.06.28-10.10.34:689][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true [2024.06.28-10.10.34:691][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule0646427F4F9C6CFBC3778EA0F10ED4C4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' [2024.06.28-10.10.34:718][646]AssetCheck: New page: Asset Save: Säule [2024.06.28-10.10.34:718][646]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule [2024.06.28-10.10.43:337][ 16]LogSlate: Window 'Warning: No Preview Mesh Found' being destroyed [2024.06.28-10.11.56:495][158]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.11.56:530][158]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2024.06.28-10.11.56:595][158]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map9A99F0FA4C69D8A174F628977D776EA6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.11.56:603][158]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.11.56:624][158]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4BD27C1740D5787AD62652B2B33C4977.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.11.56:646][158]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.11.56:646][158]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.11.56:646][158]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.12.12:292][507]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.06.28-10.12.12:358][507]LogContentBrowser: Creating deferred item: NewMaterial [2024.06.28-10.12.23:856][926]LogContentBrowser: Attempting asset rename: NewMaterial -> Säule_destroyed [2024.06.28-10.12.23:857][926]LogContentBrowser: End creating deferred item NewMaterial [2024.06.28-10.12.31:339][200]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.06.28-10.12.31:370][200]LogContentBrowser: Creating deferred item: NewFolder [2024.06.28-10.12.39:371][467]LogContentBrowser: Attempting asset rename: NewFolder -> Säule_destroyed [2024.06.28-10.12.39:377][467]LogContentBrowser: End creating deferred item NewFolder [2024.06.28-10.12.51:088][577]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule_destroyed\Material_Base_color.png) [2024.06.28-10.12.51:291][577]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.12.51:815][577]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.51:815][577]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.51:842][577]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule_destroyed\Material_Height.png) [2024.06.28-10.12.51:971][577]LogTexture: Display: Building textures: Material_Height (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.12.52:288][577]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.52:288][577]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.52:319][577]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule_destroyed\Material_Mixed_AO.png) [2024.06.28-10.12.52:371][577]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.12.52:808][577]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.52:808][577]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.52:867][577]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule_destroyed\Material_Normal.png) [2024.06.28-10.12.53:398][577]LogTexture: Display: Building textures: Material_Normal (OODLE_BC5, 2048X2048) [2024.06.28-10.12.53:669][577]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.12.53:669][577]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.12.53:774][577]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule_destroyed\Material_Normal_DirectX.png) [2024.06.28-10.12.54:155][577]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.06.28-10.12.54:425][577]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.12.54:425][577]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.12.54:472][577]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Adobe\Adobe Substance 3D Painter\export\saeule_destroyed\Material_Roughness.png) [2024.06.28-10.12.54:525][577]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.12.55:048][577]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.12.55:048][577]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.13.08:790][803]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule_destroyed.Säule_destroyed [2024.06.28-10.13.08:797][803]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: CD22717F36275D142EB8CBD383303F1C6807A37F), compiling. [2024.06.28-10.13.08:812][803]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.28-10.13.08:860][803]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: A65D1D910D7EAFD95D4A493F31D5F999A729FCF8), compiling. [2024.06.28-10.13.08:863][803]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 26F6EE640C06C7785785EA6539FE9403704C6FAB), compiling. [2024.06.28-10.13.08:894][803]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.13.09:001][804]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.13.10:526][894]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.13.11:938][934]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.13.11:938][934]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.13.11:938][934]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.13.11:938][934]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.13.29:386][592]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 80FC9314E359E28585B01075F1C9EE0B6E04A59D), compiling. [2024.06.28-10.13.29:388][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4646EEBC80C044273801026C04C9D747D43D6A36), compiling. [2024.06.28-10.13.29:390][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4B6367AB2A5EE3F7B89328831108C08538C93882), compiling. [2024.06.28-10.13.29:411][592]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 388855F5D8717CEF00B4019DF242EDC84297B49F), compiling. [2024.06.28-10.13.29:413][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5CF88B40AD8892AE3055A1F9BF530C87732AB1B9), compiling. [2024.06.28-10.13.29:414][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B500F5B24E3828A936B3180FA8648B24BF0431D0), compiling. [2024.06.28-10.13.29:416][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D223456A284BEEFB1AF69C4815ABACA9312B6438), compiling. [2024.06.28-10.13.29:424][592]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 33F56CB931D8A39BEDA0935EC5CD62DC45A5F7DF), compiling. [2024.06.28-10.13.29:427][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 430D24A8BC244D965F5B99CBDF16A7E1D4073832), compiling. [2024.06.28-10.13.29:428][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F7764A09FB193AA2929D4A030FE279F416379D2D), compiling. [2024.06.28-10.13.29:430][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D975B373BA9E4C60DF8BE51440599929FE2FEA1A), compiling. [2024.06.28-10.13.29:432][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6A2A7FB3AAF2ECA0C97591FE532F74535762CC22), compiling. [2024.06.28-10.13.29:440][592]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: E143225410583279BABF4CB2B510C9D8037A4EE5), compiling. [2024.06.28-10.13.29:442][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5DA3EFC3FD29544D1F245BA3EB8DEC9C28E2A27B), compiling. [2024.06.28-10.13.29:444][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E2E91CDF125C49FAE460F1166C8ABAE3B7C1BA2E), compiling. [2024.06.28-10.13.29:445][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C366497232EE489A8DF586AE85017EBD2B8472C), compiling. [2024.06.28-10.13.29:446][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 56D39FD2F35BBDD005FFE56AE632A8A0C3DB90EF), compiling. [2024.06.28-10.13.29:448][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 676020AAFD3EB0F40F8B8693DABF5C0E147790AA), compiling. [2024.06.28-10.13.29:456][592]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 80BE622B50C166A67978E12DC0F486B0C0803525), compiling. [2024.06.28-10.13.29:458][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 60A14CEEE931315F4C6B687A11397A35F2F8A42B), compiling. [2024.06.28-10.13.29:460][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1D8EF63062F65438B1995B939770F98122983F83), compiling. [2024.06.28-10.13.29:461][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F4CDE52313927A5B3C8831F8DAB32211EEC4ED09), compiling. [2024.06.28-10.13.29:463][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 619765E5BBB9272B7A2129206A32479805DBCE5B), compiling. [2024.06.28-10.13.29:464][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C4A9285080923A757A36BB8315C3B60D5C36C25), compiling. [2024.06.28-10.13.29:465][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BE46CF3ABCC21DC6BCAEC152827B23DC4B7C03B7), compiling. [2024.06.28-10.13.29:474][592]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 47C95D89CBDC15603C92E8F45AEE7D931E109E11), compiling. [2024.06.28-10.13.29:476][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 8112608E713DFB15CCF2753BB9089262A1A2B064), compiling. [2024.06.28-10.13.29:478][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E4F310A337F56E23021DFD56DAFAF533C8F8E261), compiling. [2024.06.28-10.13.29:480][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0E65D6A3DCADD21E0AF993907199FA80EF6C7EDF), compiling. [2024.06.28-10.13.29:481][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9AF41881244B3FE02E04FC0F89D287F9D17DC6EC), compiling. [2024.06.28-10.13.29:482][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 60CE6E1A9833328F7738563E0862067E51D0F3A2), compiling. [2024.06.28-10.13.29:483][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BA1126EF0C43A2A3B6BBD2FC06B6F5FDD799181F), compiling. [2024.06.28-10.13.29:484][592]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 390910EAE909ADBB17291E06668B96AF4BEDF96D), compiling. [2024.06.28-10.13.29:490][592]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.13.29:517][593]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.13.29:517][593]LogShaderCompilers: Display: Total job queries 1127, among them cache hits 295 (26.18%) [2024.06.28-10.13.29:517][593]LogShaderCompilers: Display: Tracking 802 distinct input hashes that result in 357 distinct outputs (44.51%) [2024.06.28-10.13.29:517][593]LogShaderCompilers: Display: RAM used: 2.09 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.26% [2024.06.28-10.13.29:517][593]LogShaderCompilers: Display: ================================================ [2024.06.28-10.13.29:517][593]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.13.29:517][593]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.13.29:517][593]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.13.29:517][593]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.13.29:535][594]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.29:538][594]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.29:542][594]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.29:546][594]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.13.29:546][594]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.06.28-10.13.29:546][594]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.13.29:546][594]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.13.29:546][594]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.29:547][594]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.30:635][643]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.13.30:635][643]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.30:635][643]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.13.30:635][643]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.40:443][141]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 693F57D230CBAF7A240FDA856FE4361DB00FE23D), compiling. [2024.06.28-10.13.40:445][141]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7902E8FD368129A59001B3A5242B937C03789789), compiling. [2024.06.28-10.13.40:479][141]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.13.40:479][141]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.13.40:479][141]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.13.40:516][141]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.13.41:644][196]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.13.41:644][196]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.13.41:644][196]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.13.42:775][260]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.28-10.13.42:775][260]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.28-10.13.42:775][260]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.13.42:775][260]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.13.42:775][260]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.13.42:775][260]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.13.49:096][622]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: AA8408A422DBDC82513427FC42017039FD90F262), compiling. [2024.06.28-10.13.49:103][622]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.13.49:103][622]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.13.49:103][622]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.13.49:160][624]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.28-10.13.49:160][624]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.28-10.13.49:160][624]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.13.49:160][624]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.13.49:160][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.13.49:160][624]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.13.57:343][121]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 78F6DFE192AF75493BA08272A3CE3BA35ECCFF3F), compiling. [2024.06.28-10.13.57:351][121]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CC38E5F700B0DF3CA2718DEDF68F5024C128C1E), compiling. [2024.06.28-10.13.57:378][121]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.13.57:378][121]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.13.57:378][121]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.13.57:414][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.13.57:415][121]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.13.58:602][180]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.13.58:602][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.13.58:602][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.00:752][310]MaterialEditorStats: Base pass shader: 122 instructions [2024.06.28-10.14.00:752][310]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions [2024.06.28-10.14.00:752][310]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.14.00:752][310]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.14.00:752][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.14.00:752][310]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.03:750][474]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 2C19E0E874290F8FE63FB1C31B559ECE970B5DF9), compiling. [2024.06.28-10.14.03:754][474]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 0BEEF5250AA493096C2B3700BDA31773D86706C0), compiling. [2024.06.28-10.14.03:762][474]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.14.03:763][474]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.06.28-10.14.03:763][474]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.14.03:807][474]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.14.05:424][556]MaterialEditorStats: Texture samplers: 5/16 [2024.06.28-10.14.05:424][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.06.28-10.14.05:424][556]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.06:602][630]MaterialEditorStats: Base pass shader: 122 instructions [2024.06.28-10.14.06:602][630]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions [2024.06.28-10.14.06:602][630]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.14.06:602][630]MaterialEditorStats: Texture samplers: 5/16 [2024.06.28-10.14.06:602][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.06.28-10.14.06:603][630]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.19:559][693]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 9BFDDBC5DCD67D8FEFB194FCD75740A5D0473D39), compiling. [2024.06.28-10.14.19:563][693]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4A55AD3D9E38D6EB2EFEC75EAFFB3EB721300C6E), compiling. [2024.06.28-10.14.19:565][693]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: BB12F3E3415A2677826D9B959A25BDFD1E198312), compiling. [2024.06.28-10.14.22:085][812]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: FEA4CB75B4D1C6FA4A86D7EE00D06430EE3F0692), compiling. [2024.06.28-10.14.22:087][812]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: FAA4A3FBD677450F3CA1320908BFD8DBDB86E3EA), compiling. [2024.06.28-10.14.22:092][812]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.14.22:092][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.06.28-10.14.22:092][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.22:119][814]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.14.22:119][814]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.06.28-10.14.22:119][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.22:146][815]MaterialEditorStats: Base pass shader: 122 instructions [2024.06.28-10.14.22:146][815]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions [2024.06.28-10.14.22:147][815]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.14.22:147][815]MaterialEditorStats: Texture samplers: 5/16 [2024.06.28-10.14.22:147][815]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.06.28-10.14.22:147][815]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.24:670][932]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 2B52D6989C913EA4FA41A0A16B5A5706390F1762), compiling. [2024.06.28-10.14.24:677][932]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.14.24:677][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.24:677][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.24:684][933]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.14.24:694][934]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.14.25:864][983]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.14.25:864][983]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.25:864][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.26:269][ 1]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.14.26:269][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.26:269][ 1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.26:822][ 31]LogMaterialEditor: Saving and Compiling material Säule_destroyed [2024.06.28-10.14.27:301][ 31]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: A9AE5F86AFA86911611C092F77ABDB11E9963636), compiling. [2024.06.28-10.14.27:356][ 31]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 45E3D9777203B577562372E437DD894FD1E392AE), compiling. [2024.06.28-10.14.27:420][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2024.06.28-10.14.27:438][ 31]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.14.28:053][ 31]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.14.28:053][ 31]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.14.28:141][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.06.28-10.14.28:213][ 31]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.06.28-10.14.28:219][ 31]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.28-10.14.28:219][ 31]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-10.14.28:219][ 31]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.28-10.14.28:219][ 31]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.14.28:219][ 31]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.14.28:219][ 31]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.14.28:278][ 31]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule_destroyed" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset" SILENT=true [2024.06.28-10.14.28:290][ 31]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule_destroyed4373F9A7438D0EE00CB1A39B4F842432.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset' [2024.06.28-10.14.28:317][ 31]AssetCheck: New page: Asset Save: Säule_destroyed [2024.06.28-10.14.28:317][ 31]LogContentValidation: Display: Validating Material /Game/Materials/Säule_destroyed.Säule_destroyed [2024.06.28-10.14.28:318][ 31]MaterialEditorStats: Texture samplers: 5/16 [2024.06.28-10.14.28:318][ 31]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.28:318][ 31]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.28:334][ 32]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.14.28:334][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.28:334][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.29:381][ 84]MaterialEditorStats: Texture samplers: 8/16 [2024.06.28-10.14.29:381][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.29:381][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.14.29:416][ 86]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.14.29:416][ 86]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.14.29:416][ 86]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.14.29:416][ 86]MaterialEditorStats: Texture samplers: 8/16 [2024.06.28-10.14.29:416][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.14.29:416][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.15.25:803][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.15.25:853][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.06.28-10.15.25:919][474]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map251EE6614B216041D000D693D6C3C314.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.15.25:927][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.15.25:948][474]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData12C64D5541A84B449849E88C772A00A9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.15.25:974][474]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.15.25:974][474]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.15.25:974][474]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.15.48:229][948]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-10.15.48:615][953]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-10.15.55:536][108]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-10.15.56:271][122]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-10.16.54:011][252]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.06.28-10.16.54:029][252]LogContentBrowser: Creating deferred item: NewMaterial [2024.06.28-10.16.56:563][320]LogContentBrowser: Attempting asset rename: NewMaterial -> gen [2024.06.28-10.16.56:565][320]LogContentBrowser: End creating deferred item NewMaterial [2024.06.28-10.16.58:423][360]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen.gen [2024.06.28-10.16.58:424][360]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 48F14DC114A826CF46681208178E6FEFCC81D6DB), compiling. [2024.06.28-10.16.58:435][360]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.28-10.16.58:490][360]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: DFBA9640DF7D1F148AF59AADA231E6D43154F9AD), compiling. [2024.06.28-10.16.58:492][360]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 335406A6BA3C157C7C0E86E5FD70DC32C853438A), compiling. [2024.06.28-10.16.58:506][360]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.16.58:598][361]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.16.58:598][361]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.16.58:598][361]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.16.58:598][361]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.16.58:598][361]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.16.58:625][362]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.16.58:626][362]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.16.58:626][362]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.16.58:626][362]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.16.58:626][362]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.16.59:805][426]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.16.59:805][426]LogShaderCompilers: Display: Total job queries 1296, among them cache hits 388 (29.94%) [2024.06.28-10.16.59:805][426]LogShaderCompilers: Display: Tracking 859 distinct input hashes that result in 375 distinct outputs (43.66%) [2024.06.28-10.16.59:805][426]LogShaderCompilers: Display: RAM used: 2.21 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.27% [2024.06.28-10.16.59:805][426]LogShaderCompilers: Display: ================================================ [2024.06.28-10.17.00:086][439]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.17.01:562][536]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.17.01:562][536]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.17.01:562][536]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.17.01:562][536]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.17.52:038][763]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.06.28-10.17.52:056][763]LogContentBrowser: Creating deferred item: NewFolder [2024.06.28-10.17.54:495][828]LogContentBrowser: Attempting asset rename: NewFolder -> gen [2024.06.28-10.17.54:496][828]LogContentBrowser: End creating deferred item NewFolder [2024.06.28-10.18.04:017][ 27]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\M_Sandstone\M_Sandstone_basecolor.png) [2024.06.28-10.18.04:298][ 27]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.18.05:017][ 27]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.18.05:017][ 27]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.18.05:034][ 27]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\M_Sandstone\M_Sandstone_height.png) [2024.06.28-10.18.05:107][ 27]LogTexture: Display: Building textures: M_Sandstone_height (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.18.05:357][ 27]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.18.05:357][ 27]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.18.05:464][ 27]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\M_Sandstone\M_Sandstone_normal.png) [2024.06.28-10.18.06:447][ 27]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048) [2024.06.28-10.18.06:717][ 27]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.18.06:717][ 27]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.06.28-10.18.06:781][ 27]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\M_Sandstone\M_Sandstone_roughness.png) [2024.06.28-10.18.06:974][ 27]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048) [2024.06.28-10.18.07:326][ 27]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.18.07:326][ 27]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.06.28-10.18.09:029][ 61]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.18.09:065][ 61]LogUObjectHash: Compacting FUObjectHashTables data took 2.75ms [2024.06.28-10.18.09:133][ 61]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map247F67804E72F93ACAB674A8D1D0CDA8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.18.09:140][ 61]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.18.09:159][ 61]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData71EB999F45C4CDE83517D0A9D4BF8A40.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.18.09:183][ 61]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.18.09:183][ 61]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.18.09:183][ 61]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.18.20:197][457]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A7B4D2FFA555395E798437106AB6A38FDF1866A9), compiling. [2024.06.28-10.18.20:200][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CD06A0F0F6304818F59028B300ACC9652C5038F), compiling. [2024.06.28-10.18.20:202][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D78BFC45A6B8A30542C1A86DECCBAA23DEADA488), compiling. [2024.06.28-10.18.20:236][457]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: FCF53AD54C8E428C6304558D89468D2745B7A0C6), compiling. [2024.06.28-10.18.20:238][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: EFC91181F984470BBA2A42CA507E4331FA0FD455), compiling. [2024.06.28-10.18.20:240][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 02090D8D79BB8D0F4ED1A6EA72BA57AEB0127388), compiling. [2024.06.28-10.18.20:241][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: BFA110FA3C06D5A91147CC838175B18DC31CD1C4), compiling. [2024.06.28-10.18.20:251][457]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 18D817B2080538148A2B674DB2CBE959C1AD8CE8), compiling. [2024.06.28-10.18.20:254][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: D7A82CE58C7B0912F975E7883889FCA7EA504838), compiling. [2024.06.28-10.18.20:256][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 37E149DB2C0644A316D62E94F966504D2469BE7F), compiling. [2024.06.28-10.18.20:258][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D1122B7F3DA3A99C21BBCE0D54124A0AFA5C5325), compiling. [2024.06.28-10.18.20:260][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: BB377F67EC46468A363AF3387808E1F4D8C3958F), compiling. [2024.06.28-10.18.20:270][457]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9D8C079F5994018632172EAE9EAB0A8983E753D6), compiling. [2024.06.28-10.18.20:272][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: AB88987E4234E4C8B90C71EA2711CD4C148F16DA), compiling. [2024.06.28-10.18.20:273][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0532024E148A05C2F029C5FD2422C1E27FEF2E8E), compiling. [2024.06.28-10.18.20:275][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 47750729F75127C401BB28E400C35915AAE0846B), compiling. [2024.06.28-10.18.20:276][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3797BED2A14566D4D0D80F5EF008E3A060A1CB8A), compiling. [2024.06.28-10.18.20:277][457]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F02DF1C0529A5BD2C17C5875ED648C529DAE42A0), compiling. [2024.06.28-10.18.20:284][457]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.18.20:322][458]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.20:322][458]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.18.20:322][458]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.18.20:322][458]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.20:322][458]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.20:322][458]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.28-10.18.20:322][458]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.28-10.18.20:322][458]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.28-10.18.20:322][458]MaterialEditorStats: Texture samplers: 2/16 [2024.06.28-10.18.20:348][459]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.18.20:349][459]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.18.20:349][459]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.31:544][ 36]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 3173B1DD1B9634D2F4D6446C861E21F1755CA710), compiling. [2024.06.28-10.18.31:548][ 36]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 974ACE431DC9F151FB8494236123B257D413CED8), compiling. [2024.06.28-10.18.31:553][ 36]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.18.31:553][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.18.31:553][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.18.31:559][ 37]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.31:560][ 37]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.18.31:560][ 37]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.18.31:560][ 37]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.31:567][ 38]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.18.31:570][ 38]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.18.31:570][ 38]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.18.31:570][ 38]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.18.31:570][ 38]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.18.31:570][ 38]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.18.32:687][ 87]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.18.32:687][ 87]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.18.32:687][ 87]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.18.34:762][202]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.28-10.18.34:762][202]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.28-10.18.34:762][202]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.18.34:762][202]MaterialEditorStats: Texture samplers: 3/16 [2024.06.28-10.18.34:762][202]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.06.28-10.18.34:762][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.18.46:962][904]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D8C4F5D84F896B1B2D8ED42CE91D51306AD67B48), compiling. [2024.06.28-10.18.46:964][904]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 72AA17FF2A5E1D1752682393EB6F9BF8F0FA0A73), compiling. [2024.06.28-10.18.46:975][904]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.18.46:975][904]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.18.46:975][904]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.18.47:013][904]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.18.48:144][954]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.18.48:144][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.18.48:144][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.18.51:454][127]MaterialEditorStats: Base pass shader: 122 instructions [2024.06.28-10.18.51:454][127]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions [2024.06.28-10.18.51:454][127]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.18.51:454][127]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.18.51:454][127]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.18.51:454][127]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.12:680][785]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 06F5D1A7671B153D29F55A909D09D9E34237765E), compiling. [2024.06.28-10.19.12:684][785]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9A025C0EFA437F9E41C190146D6AE4223533BBD6), compiling. [2024.06.28-10.19.12:686][785]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: F633E2F8B537ECEB601C452428D2C33500F29331), compiling. [2024.06.28-10.19.15:701][939]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: E2635E82CA81C225F6639D276383C63E4262269B), compiling. [2024.06.28-10.19.15:704][939]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5A986E0D47057EC7761145A1DEE3AF983797C95D), compiling. [2024.06.28-10.19.15:707][939]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.19.15:707][939]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.19.15:707][939]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.15:732][941]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.19.15:732][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.19.15:732][941]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.15:758][942]MaterialEditorStats: Base pass shader: 122 instructions [2024.06.28-10.19.15:758][942]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions [2024.06.28-10.19.15:758][942]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.19.15:758][942]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.19.15:758][942]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.06.28-10.19.15:758][942]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.20:061][116]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9085C415DB7154419D17FD55FA94EDA61245FF08), compiling. [2024.06.28-10.19.20:078][116]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.19.20:078][116]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.20:078][116]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.20:085][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.19.20:089][118]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.19.20:089][118]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.19.20:089][118]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.19.20:093][118]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.19.20:110][119]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.19.20:110][119]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.19.20:110][119]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.19.20:110][119]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.19.20:111][119]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.19.21:596][196]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.19.21:596][196]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.21:596][196]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.23:070][273]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.19.23:070][273]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.19.23:070][273]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.19.23:070][273]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.19.23:070][273]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.23:070][273]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.28:162][533]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.19.28:583][533]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 88ADDFB9568EB1CDA2EE9820856E841E9F600563), compiling. [2024.06.28-10.19.28:645][533]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 6BA1F7B80400A860A97D7B4EB92CC6712EFB380A), compiling. [2024.06.28-10.19.28:699][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.06.28-10.19.28:714][533]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.19.29:229][533]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.19.29:229][533]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.19.29:284][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.06.28-10.19.29:372][533]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.06.28-10.19.29:377][533]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.28-10.19.29:377][533]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-10.19.29:377][533]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.28-10.19.29:377][533]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.19.29:377][533]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.19.29:377][533]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.19.29:428][533]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.19.29:438][533]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/genD78DF01B460E98A82264D1884C84F546.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.19.29:480][533]AssetCheck: New page: Asset Save: gen [2024.06.28-10.19.29:480][533]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.19.29:480][533]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.19.29:480][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.29:480][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.29:497][534]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.19.29:497][534]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.29:497][534]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.30:765][604]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.19.30:765][604]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.30:765][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.30:887][611]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.19.30:887][611]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.19.30:887][611]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.19.30:887][611]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.19.30:887][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.30:887][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.35:275][870]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.19.35:684][870]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D0200AE16F861F5FE8064F9B62C5806580E077E4), compiling. [2024.06.28-10.19.35:740][870]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 52E25313C8F52FCAE4BDD9594CC4A75CF64F899C), compiling. [2024.06.28-10.19.35:780][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.06.28-10.19.36:014][870]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2024.06.28-10.19.36:171][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.19.36:189][870]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen9F4C3B2E4D4C8382705434A6BFDD03C1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.19.36:244][870]AssetCheck: New page: Asset Save: gen [2024.06.28-10.19.36:246][870]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.19.36:246][870]MaterialEditorStats: Texture samplers: 4/16 [2024.06.28-10.19.36:246][870]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.36:246][870]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.36:282][871]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.19.36:282][871]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.36:282][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.19.36:330][872]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.19.36:330][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.19.36:330][872]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.19.36:330][872]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.19.36:330][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.19.36:330][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.23:909][ 37]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 80A95816C6FC912E4A1B0F4176DA90C936DDFE74), compiling. [2024.06.28-10.24.23:913][ 37]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.24.23:914][ 37]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.24.23:914][ 37]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.23:921][ 38]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.24.23:927][ 39]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.24.23:927][ 39]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.24.23:927][ 39]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.24.23:927][ 39]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.24.23:949][ 40]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.24.23:949][ 40]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.24.23:949][ 40]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.24.23:949][ 40]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.24.23:949][ 40]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.24.25:125][ 98]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.24.25:125][ 98]LogShaderCompilers: Display: Total job queries 1463, among them cache hits 505 (34.52%) [2024.06.28-10.24.25:125][ 98]LogShaderCompilers: Display: Tracking 909 distinct input hashes that result in 388 distinct outputs (42.68%) [2024.06.28-10.24.25:125][ 98]LogShaderCompilers: Display: RAM used: 2.29 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.28% [2024.06.28-10.24.25:125][ 98]LogShaderCompilers: Display: ================================================ [2024.06.28-10.24.25:380][112]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.24.25:380][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.24.25:380][112]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.25:491][118]LogMaterialEditor: Saving and Compiling material Säule [2024.06.28-10.24.25:944][118]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 8020FA7FD7FEEEAA200825053E96B74238749FE6), compiling. [2024.06.28-10.24.25:984][118]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: CFC38D148DCE9A1D02C9AAE7162821B1D64FDB44), compiling. [2024.06.28-10.24.26:025][118]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms [2024.06.28-10.24.26:669][118]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority [2024.06.28-10.24.26:669][118]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.24.26:669][118]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.06.28-10.24.26:669][118]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-10.24.26:669][118]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.24.26:670][118]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.06.28-10.24.26:670][118]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.06.28-10.24.26:670][118]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.24.26:670][118]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.24.26:670][118]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.24.26:730][118]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.06.28-10.24.27:290][118]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true [2024.06.28-10.24.27:303][118]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule2D68CCE44EFEDC485D3FE1A0419A2155.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' [2024.06.28-10.24.27:328][118]AssetCheck: New page: Asset Save: Säule [2024.06.28-10.24.27:328][118]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule [2024.06.28-10.24.27:329][118]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.24.27:329][118]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.24.27:329][118]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.24.27:329][118]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.24.27:329][118]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.24.27:329][118]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.45:828][544]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 62A6E2BC6457CE2272D34865A056210F4FDB1A60), compiling. [2024.06.28-10.24.45:831][544]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CEA163A69F3F70EA5C3655B51C96396DAEE23E0), compiling. [2024.06.28-10.24.45:835][544]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.24.45:835][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.24.45:835][544]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.45:861][546]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.24.45:861][546]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.24.45:861][546]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.45:887][547]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.24.45:887][547]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.24.45:887][547]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.24.45:887][547]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.24.45:887][547]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.24.45:887][547]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.24.46:984][623]LogMaterialEditor: Saving and Compiling material Säule [2024.06.28-10.24.47:406][623]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F3691656C14E4591972D111BB6C7EA49A7CFDED6), compiling. [2024.06.28-10.24.47:452][623]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: FE1205F1F0A9B6D450CDB7BC0472031D0BDE0CC8), compiling. [2024.06.28-10.24.47:493][623]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.06.28-10.24.47:695][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.06.28-10.24.47:796][623]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true [2024.06.28-10.24.47:807][623]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule224B273F4B50FE217543CDA3641E4D7B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' [2024.06.28-10.24.47:832][623]AssetCheck: New page: Asset Save: Säule [2024.06.28-10.24.47:832][623]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule [2024.06.28-10.24.47:833][623]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.24.47:833][623]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.24.47:833][623]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.24.47:833][623]MaterialEditorStats: Texture samplers: 8/16 [2024.06.28-10.24.47:833][623]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.24.47:833][623]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.25.04:562][635]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/gen/M_Sandstone_roughness.M_Sandstone_roughness [2024.06.28-10.25.04:650][635]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0007 seconds. Added 1 classes and 2 folders. [2024.06.28-10.25.27:977][292]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.25.28:069][292]LogUObjectHash: Compacting FUObjectHashTables data took 3.28ms [2024.06.28-10.25.28:138][292]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapBBC0816A455B26DA36C39A8AC3C96760.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.25.28:163][292]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.25.28:190][292]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData92CFF5E3414DE4A559C5C2A06838F85A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.25.28:218][292]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.25.28:218][292]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.25.28:218][292]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.25.58:998][800]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A9EFCCCC210928A3AAB695C4912BF7DFC32360D0), compiling. [2024.06.28-10.25.59:020][801]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.25.59:020][801]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.25.59:020][801]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.25.59:043][802]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.25.59:043][802]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.25.59:043][802]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.25.59:043][802]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.25.59:043][802]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.25.59:043][802]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.03:107][ 15]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: B6465C5B9A87B1552C78DF71216DC947F88B437A), compiling. [2024.06.28-10.26.03:110][ 15]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F0ADB4E0490E0E8236945C364EB9BE65405752F3), compiling. [2024.06.28-10.26.03:120][ 15]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.03:120][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.03:120][ 15]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.03:165][ 17]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.26.03:165][ 17]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.26.03:165][ 17]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.26.03:165][ 17]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.03:165][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.03:165][ 17]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.04:824][ 97]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: AD595D697F8ABCA329BEA79C86CABF8B95808040), compiling. [2024.06.28-10.26.04:826][ 97]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: D722BF489989E05DB45863C639F672B462888A4B), compiling. [2024.06.28-10.26.04:833][ 97]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.04:833][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.04:833][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.04:865][ 99]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.04:865][ 99]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.04:865][ 99]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.04:898][100]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.26.04:898][100]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.26.04:898][100]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.26.04:898][100]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.04:898][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.04:898][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.06:858][195]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CD34E1C2EF16BFFCCDF336E88D983A35AFC7CC11), compiling. [2024.06.28-10.26.06:868][195]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9D0138FD5AA13A19E15E433CF70A75E5518D628B), compiling. [2024.06.28-10.26.06:873][195]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.06:873][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.06:873][195]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.06:900][197]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.06:900][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.06:900][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.06:930][198]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.26.06:930][198]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.26.06:930][198]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.26.06:930][198]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.06:930][198]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.06:930][198]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.08:955][294]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 2C6CFFDA8E138F009DFB689072AF4EE9B6FBF989), compiling. [2024.06.28-10.26.08:959][294]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: CA2AF7C25AC3D5CE2AF1989C2AE175EEBB7DE251), compiling. [2024.06.28-10.26.08:972][294]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.08:972][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.08:974][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.09:009][296]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.09:009][296]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.09:009][296]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.09:056][297]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.26.09:056][297]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.26.09:056][297]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.26.09:057][297]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.09:057][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.09:057][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.15:001][699]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 1103A9C6A977BF0F37DFD0C929203A086FD37F59), compiling. [2024.06.28-10.26.15:004][699]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D2B8DFD3BBC02F3ADDDEE468BAE2252891C0D1CC), compiling. [2024.06.28-10.26.15:007][699]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.15:007][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.15:007][699]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.15:014][700]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.15:023][701]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.26.15:023][701]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.26.15:023][701]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.15:023][701]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.26.15:049][702]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.26.15:050][702]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.26.15:050][702]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.26.15:050][702]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.26.15:050][702]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.16:544][788]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.16:544][788]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.16:544][788]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.16:611][789]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 94C4521357AB1C62F02BC0266B7717D987E85E35), compiling. [2024.06.28-10.26.16:624][789]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: C74641275077ECC5AE8F0358F3B17FF0526CCD75), compiling. [2024.06.28-10.26.16:637][790]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.16:638][790]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.26.16:638][790]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.26.16:638][790]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.16:647][791]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.26.16:647][791]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8 [2024.06.28-10.26.16:647][791]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 [2024.06.28-10.26.16:647][791]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.16:664][791]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.16:664][791]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.16:664][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.17:132][818]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.26.17:132][818]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.17:373][829]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A2FC04E0F9E6576DBD0DD942F1D2F7F5AB0B3996), compiling. [2024.06.28-10.26.17:384][829]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: DB1612D3750A061F0A271B50C696A771A45DF188), compiling. [2024.06.28-10.26.17:400][830]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.17:410][831]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.26.17:467][832]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.26.17:467][832]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.17:526][835]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.26.17:526][835]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.17:665][842]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 [2024.06.28-10.26.17:665][842]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.18:053][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.06.28-10.26.18:053][862]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.06.28-10.26.18:053][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.18:665][892]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.06.28-10.26.18:667][892]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.18:787][898]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.06.28-10.26.18:788][898]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.18:790][898]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.26.18:790][898]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.18:790][898]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.18:790][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.18:790][898]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.19:028][909]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.26.19:029][909]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:018][965]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.26.20:416][965]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5EE4EE5F224290BD9EBBB17E8745B060C2A67C04), compiling. [2024.06.28-10.26.20:479][965]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A25C3E71FEFC8E476176B28CDFBF1EA0A75C8EA0), compiling. [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:586][965]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:587][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.26.20:587][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.20:587][965]LogUObjectHash: Compacting FUObjectHashTables data took 6.00ms [2024.06.28-10.26.21:410][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.28-10.26.21:846][965]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.26.21:861][965]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen1F5E54614E1F34C1E268F0A4D7D02FCD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.26.21:891][965]AssetCheck: New page: Asset Save: gen [2024.06.28-10.26.21:891][965]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.26.21:901][965]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.26.21:901][965]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.26.21:901][965]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.26.21:901][965]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.26.21:901][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.21:902][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.57:280][872]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D094BB8929BD8B99AE5DAC0AE155E028F461EA96), compiling. [2024.06.28-10.26.57:290][872]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A135B3004023382D114F57703D8F501A6B1454D9), compiling. [2024.06.28-10.26.57:303][873]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.57:303][873]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.26.57:303][873]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.26.57:303][873]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.57:310][874]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.26.57:334][875]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.26.57:334][875]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.26.57:334][875]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.26.57:335][875]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.26.57:335][875]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.26.57:350][876]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.57:350][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.57:350][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.58:678][952]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.26.58:678][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.58:678][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.59:919][ 16]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 7C7A2027AD1CF8508692FAE6DB2AB8189EBF6899), compiling. [2024.06.28-10.26.59:923][ 16]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 62E1633C2730758D899791A4072DE81E24A5B80D), compiling. [2024.06.28-10.26.59:926][ 16]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.26.59:926][ 16]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.26.59:926][ 16]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.26.59:939][ 18]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.59:939][ 18]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.26.59:939][ 18]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.26.59:939][ 18]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.26.59:946][ 18]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.26.59:946][ 18]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.26.59:946][ 18]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.26.59:946][ 18]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.28-10.26.59:946][ 18]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.26.59:946][ 18]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.00:692][ 56]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.27.01:139][ 56]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 706965F00ED693A7522E7D6F41BDC8C80E3DBA78), compiling. [2024.06.28-10.27.01:184][ 56]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D421E203AA9F7984CB85FA281C2DD075BAEFE4B7), compiling. [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.27.01:220][ 56]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.01:220][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 3.61ms [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.27.02:183][ 56]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.02:243][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2024.06.28-10.27.02:384][ 56]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.27.02:393][ 56]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen07E633E5432BE6E9A54AA69BB797E1F0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.27.02:422][ 56]AssetCheck: New page: Asset Save: gen [2024.06.28-10.27.02:422][ 56]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.27.02:423][ 56]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.27.02:423][ 56]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.27.02:423][ 56]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.27.02:423][ 56]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.27.02:423][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.02:423][ 56]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.29:857][952]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: BAF11D9014C6A21C92BC5CE376B296711EA70557), compiling. [2024.06.28-10.27.29:861][952]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 0EA73389AF06B9183D93FC8891E50FCC4AD69B21), compiling. [2024.06.28-10.27.29:863][952]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.27.29:863][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.29:863][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.29:869][953]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.29:873][954]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.27.29:873][954]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.27.29:873][954]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.29:877][954]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.27.29:896][955]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.27.29:896][955]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.27.29:896][955]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.27.29:896][955]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.27.29:896][955]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.31:056][ 26]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.27.31:056][ 26]LogShaderCompilers: Display: Total job queries 1743, among them cache hits 683 (39.19%) [2024.06.28-10.27.31:056][ 26]LogShaderCompilers: Display: Tracking 984 distinct input hashes that result in 430 distinct outputs (43.70%) [2024.06.28-10.27.31:056][ 26]LogShaderCompilers: Display: RAM used: 2.57 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.31% [2024.06.28-10.27.31:056][ 26]LogShaderCompilers: Display: ================================================ [2024.06.28-10.27.31:354][ 46]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.27.31:354][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.31:354][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.32:732][138]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.27.32:733][138]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.27.32:733][138]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.27.32:733][138]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.27.32:733][138]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.32:733][138]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.34:133][236]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 55FC80B1574E3B0733DC5E117CD4922AB3A1A43F), compiling. [2024.06.28-10.27.34:138][236]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: B211FA9EBF721F4B1833F36B51521FD06EC6294B), compiling. [2024.06.28-10.27.34:140][236]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.27.34:140][236]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.34:140][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.34:146][237]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.34:153][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.27.34:153][238]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.27.34:153][238]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.34:156][238]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.27.34:158][238]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.27.34:158][238]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.27.34:158][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.27.34:158][238]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.27.34:158][238]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.34:771][274]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.27.35:294][274]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5C57DE4424B17FB176D70A092C77EAB25E37D775), compiling. [2024.06.28-10.27.35:345][274]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA2FEA7F86F0DD16D35E9232E044081008D79CF), compiling. [2024.06.28-10.27.35:390][274]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.35:391][274]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.27.35:391][274]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.06.28-10.27.36:558][274]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.27.36:558][274]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.36:558][274]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.27.36:558][274]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.36:558][274]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.27.36:558][274]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.36:617][274]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.06.28-10.27.36:921][274]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.27.36:931][274]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen9CAB00CF4A980960358AA58AD07ECD49.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.27.36:957][274]AssetCheck: New page: Asset Save: gen [2024.06.28-10.27.36:957][274]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.27.36:958][274]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.27.36:958][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.27.36:958][274]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.27.36:958][274]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.27.36:958][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.36:958][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.49:951][805]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A639E4F24243BCDFF0287AD01B1823A2063AABCA), compiling. [2024.06.28-10.27.49:955][805]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 0703ECCEEF452FB4EE0886C31C0A72AE8D8ED534), compiling. [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.27.49:975][806]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.27.50:034][811]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.27.50:034][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.50:034][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.50:626][844]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4A2B7A96B30C16FD9F2CF2F54B02C4FBE2DCA914), compiling. [2024.06.28-10.27.50:632][844]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CBE64F73D5CA7049E00503E4C81FB75260915431), compiling. [2024.06.28-10.27.50:719][847]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.27.50:719][847]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.27.50:719][847]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.27.50:719][847]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.27.50:719][847]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.50:719][847]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.27.51:326][885]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.27.51:861][885]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9FA6FEBE77761FE0C49FD67A67FEA285B91CA852), compiling. [2024.06.28-10.27.51:898][885]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: DDB9605210A4D497635299C94D11B791847C6762), compiling. [2024.06.28-10.27.51:935][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.06.28-10.27.52:109][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.06.28-10.27.52:208][885]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.27.52:219][885]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen37D054EF447D24D5A9B133A62D68CA61.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.27.52:248][885]AssetCheck: New page: Asset Save: gen [2024.06.28-10.27.52:249][885]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.27.52:251][885]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.27.52:251][885]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.27.52:251][885]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.27.52:251][885]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.27.52:251][885]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.27.52:251][885]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.01:360][360]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CAE8DB37725DBFDC650C457F176B175C753D9309), compiling. [2024.06.28-10.28.01:364][360]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 58BACE4A004EB3242A4241C14CCD7D76D804F001), compiling. [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.28.01:386][361]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.01:424][363]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.28.01:424][363]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.01:425][363]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.02:558][430]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.28.02:558][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.02:558][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.03:510][491]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A70C40F9717B335AC5B988C1744A309205F6E92D), compiling. [2024.06.28-10.28.03:514][491]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 29B58B8B27731E7E553DEDDCFB6CCC68903A7D45), compiling. [2024.06.28-10.28.03:516][491]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.28.03:516][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.03:516][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.03:528][493]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.28.03:528][493]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.28.03:528][493]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.28.03:528][493]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.28.03:535][493]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.28.03:535][493]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.28.03:535][493]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.28.03:535][493]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.28-10.28.03:535][493]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.28.03:535][493]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.04:137][529]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.28.04:622][529]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4B3A315FB4AE7656FC627C70CCAE3B6DFE03D7B7), compiling. [2024.06.28-10.28.04:679][529]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 52B69CCE067DB7550FEE0D27734CD212C3673A5F), compiling. [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.04:712][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.04:712][529]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.06.28-10.28.06:076][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.06:076][529]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.28.06:076][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.06:076][529]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.28.06:076][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.06:126][529]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.06.28-10.28.06:398][529]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.28.06:410][529]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen07C4A6214AAA8C1F50EF69AF09C731BE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.28.06:435][529]AssetCheck: New page: Asset Save: gen [2024.06.28-10.28.06:435][529]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.28.06:436][529]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.28.06:436][529]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.28.06:436][529]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.28.06:436][529]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.28.06:436][529]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.06:436][529]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.35:955][138]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 76AF14ABBFF17D41CCA8CA7172CE1E17AF4AD65F), compiling. [2024.06.28-10.28.35:994][139]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.28.35:994][139]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.35:994][139]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.36:015][140]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.28.36:015][140]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.28.36:016][140]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.28.36:016][140]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.28.36:016][140]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.36:016][140]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.39:362][328]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 6D280D6F2590359B7D79C07F9A49AE0340765228), compiling. [2024.06.28-10.28.39:367][328]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.28.39:367][328]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.39:367][328]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.39:389][330]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.28.39:389][330]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.39:389][330]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.39:420][331]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.28.39:420][331]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.28.39:420][331]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.28.39:420][331]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.28.39:420][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.39:420][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.45:980][666]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 27AAB0CBD203423239B462317EB26EF138CB9ED8), compiling. [2024.06.28-10.28.45:983][666]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.28.45:983][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.45:983][666]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.46:036][668]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.28.46:036][668]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.28.46:036][668]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.28.46:036][668]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.28.46:036][668]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.46:037][668]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.28.53:005][104]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 23D88D59F86864990FCDB6F4909CCE431CF8B5CC), compiling. [2024.06.28-10.28.53:016][104]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 3B87C377EADDD5282944DE6D2EA17116FF9B3932), compiling. [2024.06.28-10.28.53:025][105]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.28.53:029][106]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.28.53:029][106]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.28.53:029][106]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.28.53:034][106]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.28.53:059][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.28.53:059][107]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.28.53:059][107]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.28.53:059][107]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.28.53:059][107]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.53:073][107]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.28.53:073][107]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.53:073][107]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.28.53:641][142]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.28.54:097][142]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: DBCD56599E375275AC5B2D421ACC1D6552503D6B), compiling. [2024.06.28-10.28.54:142][142]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 384DAD484DB813CC0515196770E4C38761086570), compiling. [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.28.54:181][142]LogUObjectHash: Compacting FUObjectHashTables data took 3.61ms [2024.06.28-10.28.55:012][142]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.06.28-10.28.55:012][142]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.55:012][142]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.28.55:012][142]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.28.55:012][142]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.28.55:076][142]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.06.28-10.28.55:940][142]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.28.55:968][142]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen7B0036E1491C3E1AD836EA852E97E6AE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.28.56:016][142]AssetCheck: New page: Asset Save: gen [2024.06.28-10.28.56:016][142]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.28.56:019][142]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.28.56:019][142]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.28.56:019][142]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.28.56:019][142]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.28.56:019][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.28.56:019][142]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.29.24:104][977]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: C43D38881EB21E0A6DAF51FBC0B5C8EF2C771D0C), compiling. [2024.06.28-10.29.24:107][977]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 2A5853D15D396DF1BC9ABFF25CFA0D11A9AB1FF2), compiling. [2024.06.28-10.29.24:111][977]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.29.24:111][977]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.29.24:111][977]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.29.24:132][979]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.29.24:132][979]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.29.24:132][979]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.29.24:160][980]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.29.24:160][980]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.29.24:160][980]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.29.24:160][980]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.29.24:160][980]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.29.24:160][980]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.29.29:874][355]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 3477918FE30E50CBEA75CEBFFF4573AD2345172D), compiling. [2024.06.28-10.29.29:878][355]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 11DC6F422595D7C84E1780212B669FA06C943574), compiling. [2024.06.28-10.29.29:896][356]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.29.29:896][356]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.29.29:896][356]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.29.29:896][356]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.29.29:904][357]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.29.29:909][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.29.29:909][357]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.29.29:909][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.29.29:909][357]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.29.29:909][357]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.29:945][359]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.29.29:945][359]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.29.29:945][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.29.31:282][437]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: F6D47C5C2C87B6413F134C043AF800389AD0BBBD), compiling. [2024.06.28-10.29.31:286][437]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 815374A6DF0721F0EB5BADC6DCD53597C84C4E82), compiling. [2024.06.28-10.29.31:298][438]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.29.31:298][438]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.29.31:298][438]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.29.31:298][438]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.29.31:313][439]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.29.31:313][439]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.06.28-10.29.31:313][439]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.31:435][445]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.06.28-10.29.31:435][445]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.32:419][492]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.06.28-10.29.32:419][492]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.06.28-10.29.32:419][492]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.06.28-10.29.32:419][492]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.32:457][494]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.29.32:929][494]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.29.32:929][494]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.29.32:929][494]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.32:952][494]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 3FF5F67D807AF6F30EBC79A89028375641E77727), compiling. [2024.06.28-10.29.33:007][494]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 89D2C741F0674F1154298132E3A1F13F24272459), compiling. [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.29.33:061][494]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.06.28-10.29.34:220][494]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.29.34:221][494]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.06.28-10.29.34:221][494]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.34:221][494]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.29.34:221][494]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.34:221][494]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.29.34:221][494]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.29.34:278][494]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.06.28-10.29.35:252][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.29.35:260][494]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen15C6DB7C46AD328F2BB204B682BC7ACE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.29.35:292][494]AssetCheck: New page: Asset Save: gen [2024.06.28-10.29.35:292][494]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.29.35:293][494]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.29.35:293][494]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.29.35:293][494]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.29.35:293][494]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.29.35:293][494]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.29.35:293][494]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.30.00:459][327]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: E2F0E82F49561F58618999F1234C125349629B51), compiling. [2024.06.28-10.30.00:463][327]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 27BE1DEB72CEE47F94C39093298BE88267580D14), compiling. [2024.06.28-10.30.00:481][328]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.30.00:481][328]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.30.00:482][328]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.30.00:482][328]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.30.00:482][328]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.30.00:504][330]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.30.00:504][330]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.30.00:504][330]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.30.00:504][330]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.30.00:504][330]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.00:534][333]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.30.00:534][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.00:534][333]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.30.01:971][418]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.30.01:971][418]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.01:971][418]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.30.02:202][429]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 2CA683940F212D1A289B0F6D8E5084E8DBEAA4AF), compiling. [2024.06.28-10.30.02:213][429]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: DE929D6823667D08D20525A7F1144CEA892AC228), compiling. [2024.06.28-10.30.02:218][429]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.30.02:218][429]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.02:218][429]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.30.02:245][431]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.30.02:245][431]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.02:245][431]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.30.02:271][432]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.30.02:271][432]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.30.02:271][432]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.30.02:271][432]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.30.02:271][432]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.02:271][432]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.30.03:452][493]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 85CFF8D11652CC9617583E01307D23494BEA9BC2), compiling. [2024.06.28-10.30.03:456][493]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: AB972E0A8A35E1AB53B8F8940022DA260A980B6B), compiling. [2024.06.28-10.30.03:466][494]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.30.03:472][495]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.30.03:472][495]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.30.03:472][495]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.30.03:474][495]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.30.03:479][495]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.30.03:479][495]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.30.03:479][495]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.30.03:479][495]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.30.03:479][495]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.03:527][498]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.30.03:528][498]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.03:528][498]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.04:083][529]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.30.04:578][529]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4BD38AEFD31D721BCA032258C6263711DA2CA1BE), compiling. [2024.06.28-10.30.04:627][529]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: EDC1079286146F9271C2C7132C8843580F39D43E), compiling. [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.04:665][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.30.04:665][529]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.30.05:411][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.05:477][529]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2024.06.28-10.30.06:097][529]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.30.06:106][529]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen46CB8ADE414E9652B347DC9DBEE49908.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.30.06:137][529]AssetCheck: New page: Asset Save: gen [2024.06.28-10.30.06:137][529]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.30.06:140][529]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.30.06:140][529]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions [2024.06.28-10.30.06:140][529]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.30.06:140][529]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.30.06:140][529]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.06:140][529]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.14:145][857]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: FF86F770F43B81D015607D2A0CD8C1F9CB0B8135), compiling. [2024.06.28-10.30.14:158][857]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: BBC5806185CD5D2726EBC4C365DD654F4DBBC02A), compiling. [2024.06.28-10.30.14:173][858]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.30.14:173][858]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.30.14:173][858]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.30.14:173][858]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.30.14:180][859]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.30.14:185][859]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.30.14:185][859]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.30.14:185][859]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.30.14:185][859]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.30.14:185][859]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.30.14:218][860]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.30.14:218][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.14:218][860]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.15:333][921]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.30.15:333][921]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.15:333][921]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.15:963][953]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4A8ECC5F929B9D1545515122FFD9A64482D92F25), compiling. [2024.06.28-10.30.15:971][953]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 034A183F7D14769488FBD21536CA2C70655C2903), compiling. [2024.06.28-10.30.15:975][953]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.30.15:976][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.15:976][953]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.16:008][955]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.30.16:008][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.16:008][955]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.16:036][956]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.30.16:036][956]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.30.16:036][956]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.30.16:036][956]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.30.16:036][956]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.16:036][956]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.30.17:065][ 13]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.30.17:499][ 13]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 13BB28AF37C84F5A9E1911E82CE0483DD2D3B2D3), compiling. [2024.06.28-10.30.17:555][ 13]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 494688C55E7067D771EAE9B5BBF706A125160790), compiling. [2024.06.28-10.30.17:602][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.06.28-10.30.17:821][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.06.28-10.30.17:929][ 13]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.30.17:939][ 13]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen53FC9C7E430FE3E3802B6682D7BE91B1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.30.17:961][ 13]AssetCheck: New page: Asset Save: gen [2024.06.28-10.30.17:961][ 13]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.30.17:963][ 13]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.30.17:963][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.30.17:964][ 13]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.30.17:964][ 13]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.30.17:964][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.30.17:964][ 13]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.31.02:002][133]LogContentBrowser: Deferred new asset file creation: gen1 [2024.06.28-10.31.02:085][133]LogContentBrowser: Creating deferred item: gen1 [2024.06.28-10.31.52:164][917]LogContentBrowser: Attempting asset rename: gen1 -> gen2 [2024.06.28-10.31.52:175][917]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6B95BFFF7E25D134F2D728480F31FB140A6DBA7E), compiling. [2024.06.28-10.31.52:200][917]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.06.28-10.31.52:207][917]LogContentBrowser: End creating deferred item gen1 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.31.52:240][918]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority [2024.06.28-10.31.54:051][941]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.31.54:051][941]LogShaderCompilers: Display: Total job queries 2157, among them cache hits 871 (40.38%) [2024.06.28-10.31.54:051][941]LogShaderCompilers: Display: Tracking 1124 distinct input hashes that result in 524 distinct outputs (46.62%) [2024.06.28-10.31.54:052][941]LogShaderCompilers: Display: RAM used: 3.22 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.39% [2024.06.28-10.31.54:052][941]LogShaderCompilers: Display: ================================================ [2024.06.28-10.32.17:694][397]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.06.28-10.32.18:636][415]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-10.32.45:649][614]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 1775C22F3E2712FD232CAC1D72AB3E807F143329), compiling. [2024.06.28-10.32.45:657][614]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: F4BAC9FC31C70E22EFA9685408C6A01B7E405A35), compiling. [2024.06.28-10.32.45:660][614]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.32.45:660][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.45:660][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.45:685][616]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.32.45:685][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.45:685][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.45:712][617]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.32.45:712][617]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.32.45:712][617]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.32.45:713][617]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.32.45:713][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.45:713][617]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.50:404][919]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D6AC4AB98239C4B5CB5D6C7D8F08DCAE415D284A), compiling. [2024.06.28-10.32.50:408][919]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 116C64B3F3E2014191CD3A3A4FC3133121741773), compiling. [2024.06.28-10.32.50:410][919]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.32.50:410][919]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.50:410][919]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.50:415][920]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.32.50:423][921]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.32.50:425][921]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.32.51:891][ 9]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.32.51:891][ 9]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.51:891][ 9]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.53:457][ 97]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.32.53:457][ 97]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.32.53:457][ 97]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.32.53:457][ 97]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.32.53:457][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.53:457][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.53:534][101]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 502A35E11AFD2B55755E814EC6924850163626CB), compiling. [2024.06.28-10.32.53:538][101]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 75E040A3C16C6215AD2141212B8992A9D50FBC6F), compiling. [2024.06.28-10.32.53:541][101]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.32.53:541][101]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.53:541][101]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.32.53:547][102]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.32.53:554][103]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.32.53:554][103]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.32.53:554][103]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.32.53:557][103]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.32.53:560][103]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.32.53:560][103]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.32.53:560][103]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.32.53:560][103]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.32.53:560][103]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:282][142]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.32.54:754][142]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 41D00904CE3E98D29F5C18182E4E85F0FC4271DF), compiling. [2024.06.28-10.32.54:798][142]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 977044826607B17D4FB34B42FDE2D28F43E49567), compiling. [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.32.54:836][142]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.32.54:836][142]LogUObjectHash: Compacting FUObjectHashTables data took 3.12ms [2024.06.28-10.32.56:006][142]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.32.56:006][142]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.32.56:006][142]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.32.56:006][142]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.32.56:068][142]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.06.28-10.32.56:212][142]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.32.56:224][142]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/genD3C222EB4F43AE16D0FA039E490C376E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.32.56:252][142]AssetCheck: New page: Asset Save: gen [2024.06.28-10.32.56:252][142]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.32.56:253][142]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.32.56:253][142]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.32.56:253][142]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.32.56:253][142]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.32.56:253][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.32.56:253][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.33.09:723][550]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-10.33.17:347][689]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen2.gen2 [2024.06.28-10.33.17:349][689]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 825F27901DE38E6300E9B86AB11C8B8139875B62), compiling. [2024.06.28-10.33.17:429][689]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5201914699994D3AF24DA418ED934A924E30072E), compiling. [2024.06.28-10.33.17:432][689]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B6A4A80FE1D46306EA61D89C5455961C195EFB3B), compiling. [2024.06.28-10.33.17:435][689]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7656966FD2354B2B377CE37229BFC7BBFDE8AD2B), compiling. [2024.06.28-10.33.17:436][689]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 30A6E30DCA758BDBDD3CD2DB5726361361D13155), compiling. [2024.06.28-10.33.17:438][689]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 569788DFFD7FC80EA7DC1A4E63824CA5753BA5A3), compiling. [2024.06.28-10.33.17:440][689]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B2C0A20BDB20AF297F37715EFE28D6C9BB5CD906), compiling. [2024.06.28-10.33.17:451][689]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.33.17:451][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.33.17:451][689]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.33.17:545][690]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.33.18:462][738]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.18:463][738]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.33.18:463][738]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.33.18:463][738]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.18:465][738]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.18:472][738]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.18:556][741]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.18:945][761]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.06.28-10.33.18:945][761]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.19:174][775]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.28-10.33.19:174][775]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.19:198][776]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.33.19:198][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.33.19:198][776]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.33.20:064][817]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.33.20:065][817]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.33.20:065][817]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.20:097][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.33.20:097][819]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.20:268][828]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.33.20:268][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.33.20:729][858]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.33.20:729][858]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.33.20:729][858]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.33.20:729][858]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.33.20:729][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.33.20:729][858]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.33.21:204][898]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.33.21:272][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.33.21:283][898]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen233E6ADAD48749B549263CD85AC409A9B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.33.21:318][898]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.33.21:318][898]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.36.07:214][743]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: B5BCF7A4614AF2996BAE886063C7662E95828154), compiling. [2024.06.28-10.36.07:217][743]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: BA7EF94BBCA3ED79CB95AE3ECF2027A63039EE62), compiling. [2024.06.28-10.36.07:220][743]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1F81CFBD39BEE28A26A2209D1AA38AD74615426), compiling. [2024.06.28-10.36.07:226][743]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.36.07:226][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.07:226][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.07:254][744]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.36.07:254][744]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.36.07:254][744]LogShaderCompilers: Display: Total job queries 2267, among them cache hits 919 (40.54%) [2024.06.28-10.36.07:254][744]LogShaderCompilers: Display: Tracking 1183 distinct input hashes that result in 544 distinct outputs (45.98%) [2024.06.28-10.36.07:254][744]LogShaderCompilers: Display: RAM used: 3.36 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.41% [2024.06.28-10.36.07:254][744]LogShaderCompilers: Display: ================================================ [2024.06.28-10.36.07:277][745]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.36.07:277][745]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.36.07:278][745]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.36.07:281][745]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.36.07:281][745]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.36.07:281][745]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.36.07:281][745]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.36.07:281][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.07:281][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.09:969][860]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 3463D8B39755710D9E59090B35FC57AD716650BF), compiling. [2024.06.28-10.36.10:006][860]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.36.10:006][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.10:006][860]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.36.10:046][860]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:118][917]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.36.11:118][917]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.11:118][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.11:302][926]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.36.11:741][926]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D344293A1E8F96C150E489F6C2575846F7B08DAD), compiling. [2024.06.28-10.36.11:784][926]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: B17B2CFAE8CD9AAAC738701D92C3E578B8C9B4F3), compiling. [2024.06.28-10.36.11:830][926]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.36.11:830][926]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:830][926]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:830][926]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:830][926]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:831][926]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.36.11:831][926]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.36.11:831][926]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.36.11:831][926]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:833][926]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:836][926]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:843][926]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.06.28-10.36.11:843][926]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.11:860][926]LogUObjectHash: Compacting FUObjectHashTables data took 4.54ms [2024.06.28-10.36.12:711][926]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.36.12:711][926]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.12:761][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.06.28-10.36.12:960][926]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.36.12:971][926]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen353F644B43FDFC90655E6EAF0EA9E8EF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.36.13:013][926]AssetCheck: New page: Asset Save: gen [2024.06.28-10.36.13:013][926]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.36.13:014][926]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.36.13:014][926]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.36.13:014][926]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.36.13:014][926]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.36.13:014][926]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.13:014][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.28:094][607]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 06A7BCBAE28EB512556066F38FCC58506CB48D5A), compiling. [2024.06.28-10.36.28:097][607]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: F19A723E5E145991D4A2C3AD75E91C0434466B8E), compiling. [2024.06.28-10.36.28:100][607]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.36.28:100][607]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.28:100][607]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.28:106][608]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.36.28:115][609]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.36.28:115][609]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.36.28:115][609]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.36.28:115][609]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.36.28:120][609]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.36.28:120][609]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.36.28:120][609]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.36.28:120][609]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.36.28:120][609]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.29:334][675]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.36.29:334][675]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.29:334][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.30:700][752]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.36.30:700][752]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.36.30:700][752]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.36.30:700][752]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.36.30:700][752]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.30:700][752]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.35:340][935]LogMaterialEditor: Applying material gen [2024.06.28-10.36.35:730][935]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D9C7EF3E3BEA18646A4618D8E08DF72AE5C4B30E), compiling. [2024.06.28-10.36.35:769][935]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 3896F0D6F6355AABDFEFA6EB25CDF38DE6DE9695), compiling. [2024.06.28-10.36.35:814][935]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.36.35:814][935]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.36.35:814][935]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.35:814][935]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.36.35:814][935]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.36.35:814][935]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.06.28-10.36.36:558][935]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-10.36.36:558][935]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.36.36:558][935]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.06.28-10.36.36:558][935]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-10.36.36:558][935]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.36.36:558][935]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.36.36:633][935]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.06.28-10.36.36:652][935]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.36.36:652][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.36:652][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.36:936][946]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.36.36:936][946]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.36:937][946]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.37:029][950]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.36.37:029][950]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.36.37:029][950]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.36.37:029][950]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.36.37:029][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.36.37:029][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.36.37:396][972]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.36.37:497][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.36.37:508][972]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen85B154674374A98E8E999185394C76DF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.36.37:533][972]AssetCheck: New page: Asset Save: gen [2024.06.28-10.36.37:534][972]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.36.48:703][306]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Boden EG) [2024.06.28-10.37.01:246][982]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5926E1A13C39CC986ED19CC027FEAA21C09C9F28), compiling. [2024.06.28-10.37.01:253][982]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4EE37F8B5AFAD9AC6A5C3B335A254DAE3A5ABDDD), compiling. [2024.06.28-10.37.01:268][983]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.01:278][984]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.37.01:278][984]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.37.01:278][984]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.01:278][984]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.37.01:296][984]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.37.01:296][984]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.37.01:296][984]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.37.01:296][984]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.37.01:296][984]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.01:296][984]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.01:296][984]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.01:296][984]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.37.03:376][101]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A65BBB67D9E221547B9950BBC7784E4189F9D2F6), compiling. [2024.06.28-10.37.03:381][101]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D3429E401A85B51B826E732D112A44AAC2FD78E7), compiling. [2024.06.28-10.37.03:391][102]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.03:392][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.37.03:392][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.37.03:392][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.03:416][103]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.37.04:445][156]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.37.05:109][156]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 6C9CC424F1472310190A63AB5CAC6ADE822B6A2A), compiling. [2024.06.28-10.37.05:172][156]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D0895DCD9A9EDFE11F31766480990A0D9CE4BF50), compiling. [2024.06.28-10.37.05:221][156]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.05:222][156]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.05:222][156]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.37.05:222][156]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.06.28-10.37.06:545][156]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:545][156]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:545][156]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:545][156]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-10.37.06:545][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.06.28-10.37.06:546][156]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:607][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.06.28-10.37.06:848][156]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-10.37.06:848][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.06:848][156]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.06.28-10.37.06:848][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.07:056][156]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.37.07:056][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.07:056][156]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.37.07:056][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.37.08:202][156]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.37.08:224][156]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen39EF3C344C2783F8A1DB9F9F543B7613.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.37.08:255][156]AssetCheck: New page: Asset Save: gen [2024.06.28-10.37.08:255][156]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.37.08:256][156]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.08:256][156]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.08:256][156]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.37.08:256][156]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.37.08:256][156]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.08:256][156]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.37.42:298][849]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: EBAE6555CF1AFAB2A0A661A4396CB82234C5116C), compiling. [2024.06.28-10.37.42:308][849]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 13B3A5940B81A930861E110598D1B1B32D70FFB8), compiling. [2024.06.28-10.37.46:928][ 77]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: C3A9C2D2733BF0A2237C2D10A541109202A01F07), compiling. [2024.06.28-10.37.46:932][ 77]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B64F16A9711D86BA0B254DD7D67F050453DA694), compiling. [2024.06.28-10.37.46:938][ 77]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.46:938][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.46:938][ 77]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.46:973][ 79]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.46:973][ 79]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.46:973][ 79]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.37.46:973][ 79]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.46:973][ 79]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.46:973][ 79]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.48:674][176]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 32BAD99557077515D44D02E14D8A8151AA83B5FC), compiling. [2024.06.28-10.37.48:685][176]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7790176103C7F80052FE79C128284BEF75E77B72), compiling. [2024.06.28-10.37.48:688][176]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.48:688][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.48:688][176]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.48:728][178]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.48:728][178]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.48:728][178]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.37.48:728][178]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.48:728][178]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.48:728][178]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.51:114][303]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B580AE9381575837C53FA4934D72DF470553F5E), compiling. [2024.06.28-10.37.51:118][303]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: AED5A21572BB6C2DDB05CD29DFA8AFFA0F088944), compiling. [2024.06.28-10.37.51:121][303]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.51:121][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.51:121][303]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.51:146][305]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.51:146][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.51:146][305]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.51:173][306]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.51:173][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.51:173][306]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.37.51:173][306]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.51:173][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.51:173][306]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.52:263][369]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 017DF6ED21619298882FB0A7C2A0E47A229AC5D7), compiling. [2024.06.28-10.37.52:271][369]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: BB45996650CC09BFB73E8454FD3FB7F611F6AB5C), compiling. [2024.06.28-10.37.52:275][369]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.52:275][369]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.52:275][369]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.52:300][371]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.52:300][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.52:300][371]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.52:329][372]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.52:329][372]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.52:329][372]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.37.52:329][372]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.52:329][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.52:329][372]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.53:152][415]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 75AFC5E535AD05B781B846E61EFAC38308709C4D), compiling. [2024.06.28-10.37.53:158][415]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: A0AF2C3ED318A7397F4D29955DC03FD1B2854641), compiling. [2024.06.28-10.37.53:161][415]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.53:161][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.53:161][415]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.53:185][417]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.53:185][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.53:185][417]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.53:209][418]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.53:209][418]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.53:209][418]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.37.53:209][418]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.53:209][418]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.53:209][418]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.56:032][583]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 691CA28E092F01E49ED2DBEE0F3AB10A86E46311), compiling. [2024.06.28-10.37.56:035][583]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.37.56:035][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.56:035][583]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.37.56:086][585]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.37.56:086][585]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.37.56:086][585]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.37.56:086][585]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.37.56:086][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.37.56:086][585]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.38.21:308][733]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.06.28-10.38.21:323][733]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.28-10.38.21:441][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_Auto32104C6C2449F05B028B339BB0864B047.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto3.umap' [2024.06.28-10.38.21:445][733]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.189 [2024.06.28-10.38.21:445][733]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.189 [2024.06.28-10.38.21:446][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule/Material_Base_color] ([1] browsable assets)... [2024.06.28-10.38.21:457][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule/Material_Base_color.Material_Base_color] [2024.06.28-10.38.21:457][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule/Material_Base_color] [2024.06.28-10.38.21:475][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Base_color_Auto378902C7F49D221F29F77B79A65529B1F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule/Material_Base_color_Auto3.uasset' [2024.06.28-10.38.21:476][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule/Material_Height] ([1] browsable assets)... [2024.06.28-10.38.21:483][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule/Material_Height.Material_Height] [2024.06.28-10.38.21:483][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule/Material_Height] [2024.06.28-10.38.21:493][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Height_Auto3F0A073784A0401C13E020B8763D88087.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule/Material_Height_Auto3.uasset' [2024.06.28-10.38.21:494][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule/Material_Mixed_AO] ([1] browsable assets)... [2024.06.28-10.38.21:500][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO] [2024.06.28-10.38.21:500][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule/Material_Mixed_AO] [2024.06.28-10.38.21:509][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AO_Auto316E1C99C48812C048117FFAB4530F8F9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule/Material_Mixed_AO_Auto3.uasset' [2024.06.28-10.38.21:510][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule/Material_Normal] ([1] browsable assets)... [2024.06.28-10.38.21:517][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule/Material_Normal.Material_Normal] [2024.06.28-10.38.21:517][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule/Material_Normal] [2024.06.28-10.38.21:575][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_Auto3DF02E47D46912B6F08F6B9BED697A1D9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule/Material_Normal_Auto3.uasset' [2024.06.28-10.38.21:575][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule/Material_Normal_DirectX] ([1] browsable assets)... [2024.06.28-10.38.21:582][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule/Material_Normal_DirectX.Material_Normal_DirectX] [2024.06.28-10.38.21:582][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule/Material_Normal_DirectX] [2024.06.28-10.38.21:642][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_DirectX_Auto395A95E4041B7C7D6F1E428ABFB2ADA56.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule/Material_Normal_DirectX_Auto3.uasset' [2024.06.28-10.38.21:644][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule/Material_Roughness] ([1] browsable assets)... [2024.06.28-10.38.21:651][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness] [2024.06.28-10.38.21:651][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule/Material_Roughness] [2024.06.28-10.38.21:661][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Roughness_Auto3563F232646DBC077A2B6C39AC7AED6CC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule/Material_Roughness_Auto3.uasset' [2024.06.28-10.38.21:663][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule_destroyed/Material_Base_color] ([1] browsable assets)... [2024.06.28-10.38.21:669][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color] [2024.06.28-10.38.21:669][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule_destroyed/Material_Base_color] [2024.06.28-10.38.21:688][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Base_color_Auto3867A0C34471549C92A706E9A83AEEFFD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule_destroyed/Material_Base_color_Auto3.uasset' [2024.06.28-10.38.21:689][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule_destroyed/Material_Height] ([1] browsable assets)... [2024.06.28-10.38.21:696][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule_destroyed/Material_Height.Material_Height] [2024.06.28-10.38.21:696][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule_destroyed/Material_Height] [2024.06.28-10.38.21:707][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Height_Auto31D647A944617DC401E6A8A91371D227B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule_destroyed/Material_Height_Auto3.uasset' [2024.06.28-10.38.21:708][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule_destroyed/Material_Mixed_AO] ([1] browsable assets)... [2024.06.28-10.38.21:714][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO] [2024.06.28-10.38.21:714][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule_destroyed/Material_Mixed_AO] [2024.06.28-10.38.21:721][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AO_Auto3F4CA0EBA4D91A4A972EC19B791918614.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule_destroyed/Material_Mixed_AO_Auto3.uasset' [2024.06.28-10.38.21:723][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule_destroyed/Material_Normal] ([1] browsable assets)... [2024.06.28-10.38.21:730][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule_destroyed/Material_Normal.Material_Normal] [2024.06.28-10.38.21:730][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule_destroyed/Material_Normal] [2024.06.28-10.38.21:786][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_Auto3068494054B95A0B863B56EB2785EA138.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule_destroyed/Material_Normal_Auto3.uasset' [2024.06.28-10.38.21:787][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule_destroyed/Material_Normal_DirectX] ([1] browsable assets)... [2024.06.28-10.38.21:794][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX] [2024.06.28-10.38.21:794][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule_destroyed/Material_Normal_DirectX] [2024.06.28-10.38.21:848][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_DirectX_Auto3F98AD9F242086BD16FCF58B91CCB62D6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule_destroyed/Material_Normal_DirectX_Auto3.uasset' [2024.06.28-10.38.21:850][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Säule_destroyed/Material_Roughness] ([1] browsable assets)... [2024.06.28-10.38.21:856][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness] [2024.06.28-10.38.21:856][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Säule_destroyed/Material_Roughness] [2024.06.28-10.38.21:867][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Roughness_Auto3CFB1B6564C633A7DBFD098892006A2D8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Säule_destroyed/Material_Roughness_Auto3.uasset' [2024.06.28-10.38.21:869][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/gen/M_Sandstone_basecolor] ([1] browsable assets)... [2024.06.28-10.38.21:877][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor] [2024.06.28-10.38.21:877][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/gen/M_Sandstone_basecolor] [2024.06.28-10.38.21:895][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_basecolor_Auto35C3E0DE646D5F40B3671BF9DDD850052.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/gen/M_Sandstone_basecolor_Auto3.uasset' [2024.06.28-10.38.21:896][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/gen/M_Sandstone_height] ([1] browsable assets)... [2024.06.28-10.38.21:902][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/gen/M_Sandstone_height.M_Sandstone_height] [2024.06.28-10.38.21:903][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/gen/M_Sandstone_height] [2024.06.28-10.38.21:911][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_height_Auto34A87E314462638B3EC24C09AA28119CF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/gen/M_Sandstone_height_Auto3.uasset' [2024.06.28-10.38.21:912][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/gen/M_Sandstone_normal] ([1] browsable assets)... [2024.06.28-10.38.21:918][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal] [2024.06.28-10.38.21:919][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/gen/M_Sandstone_normal] [2024.06.28-10.38.21:977][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_normal_Auto3DC5DA9CD4C2AAB87E8157B909505F095.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/gen/M_Sandstone_normal_Auto3.uasset' [2024.06.28-10.38.21:978][733]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/gen/M_Sandstone_roughness] ([1] browsable assets)... [2024.06.28-10.38.21:986][733]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/gen/M_Sandstone_roughness.M_Sandstone_roughness] [2024.06.28-10.38.21:986][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/gen/M_Sandstone_roughness] [2024.06.28-10.38.21:998][733]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_roughness_Auto372ABBF2943D39EAB9946F9AD43CD1824.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/gen/M_Sandstone_roughness_Auto3.uasset' [2024.06.28-10.38.21:999][733]LogFileHelpers: Auto-saving content packages took 0.554 [2024.06.28-10.38.56:255][ 45]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 93FDC9D55EA92587C153B5922785023E61EADD65), compiling. [2024.06.28-10.38.56:258][ 45]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3ECB3463A48A81F090B3A1BD80962BA6D8A61051), compiling. [2024.06.28-10.38.56:295][ 46]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.38.56:295][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.38.56:295][ 46]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.38.56:324][ 47]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.38.56:324][ 47]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.38.56:324][ 47]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.38.56:324][ 47]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.38.56:324][ 47]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.38.56:324][ 47]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.38.58:663][139]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: D6C19D128431FA834CF74752C1D6A0D32CDA48E8), compiling. [2024.06.28-10.38.58:667][139]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6061351748BB34D16C986857310E3E957DED60B0), compiling. [2024.06.28-10.38.58:702][139]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.38.58:702][139]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.38.58:702][139]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.38.58:717][140]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.38.58:717][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.38.58:717][140]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.38.58:717][140]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.38.58:717][140]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.38.58:729][141]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.38.58:729][141]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.38.58:729][141]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.38.58:729][141]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.38.58:729][141]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.38.58:732][141]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.38.58:794][144]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.38.58:794][144]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.38.58:794][144]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.00:507][217]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.00:507][217]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.00:508][217]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.03:237][327]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: BF62E89E7858A47F12A9AE6A01D414CAFA3F01EB), compiling. [2024.06.28-10.39.03:240][327]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: AAD4D309F9AF716427C02041943E3FA57B49778D), compiling. [2024.06.28-10.39.03:251][327]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.03:251][327]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.03:251][327]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.39.03:268][328]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.39.03:297][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.03:297][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.39.03:297][329]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.39.03:297][329]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.05:395][407]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: A5EC129B1AC5F1619D5F17B8BE961B0BF080E314), compiling. [2024.06.28-10.39.05:398][407]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C4DC4FD926A9B8436AAC59765713B0A8716E539), compiling. [2024.06.28-10.39.05:428][409]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.05:428][409]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.39.05:429][409]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.39.05:429][409]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.05:436][409]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.39.05:436][409]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.39.05:436][409]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.39.05:436][409]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.28-10.39.05:436][409]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.39.05:436][409]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.39.05:450][409]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.05:463][410]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.06.28-10.39.05:463][410]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.05:657][418]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.39.05:657][418]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.06:760][468]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.06:760][468]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.06:760][468]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.07:398][491]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.39.07:398][491]LogShaderCompilers: Display: Total job queries 2551, among them cache hits 1077 (42.22%) [2024.06.28-10.39.07:398][491]LogShaderCompilers: Display: Tracking 1275 distinct input hashes that result in 593 distinct outputs (46.51%) [2024.06.28-10.39.07:398][491]LogShaderCompilers: Display: RAM used: 3.69 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.45% [2024.06.28-10.39.07:398][491]LogShaderCompilers: Display: ================================================ [2024.06.28-10.39.09:066][563]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1FD37A216109DAEBF54C7DA0CACCE0EBE565FED0), compiling. [2024.06.28-10.39.09:068][563]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F9F1C4FB9E60FC1047BF1B6E6DB7D8FB0CE3B376), compiling. [2024.06.28-10.39.09:079][563]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.09:079][563]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.09:079][563]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.09:090][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.09:092][565]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.39.09:092][565]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.39.09:092][565]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.09:098][565]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.39.09:102][565]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.39.09:102][565]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.39.09:102][565]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.39.09:102][565]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.39.09:102][565]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.39.09:117][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.09:133][566]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.39.09:133][566]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.39.09:133][566]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.10:428][616]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.10:428][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.10:428][616]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.11:755][680]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.11:755][680]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.11:755][680]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.39.11:755][680]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.11:755][680]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.11:755][680]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.14:516][825]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 082DF3A2CDEF05B35D41A06ADA0A72A74755D665), compiling. [2024.06.28-10.39.14:526][825]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4782FEAC134F93FA3A4FF85710B4274E835EA68E), compiling. [2024.06.28-10.39.14:530][825]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.14:530][825]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.14:530][825]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.14:537][826]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.39.14:546][827]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.39.15:727][891]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.15:727][891]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.15:727][891]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.17:045][967]MaterialEditorStats: Base pass shader: 136 instructions [2024.06.28-10.39.17:045][967]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions [2024.06.28-10.39.17:045][967]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.39.17:045][967]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.17:045][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.17:045][967]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.24:384][372]LogEditorTransaction: Undo Edit Speed X [2024.06.28-10.39.24:387][372]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3F72DB88F6792412C884F09E35C54AA6249AB9CD), compiling. [2024.06.28-10.39.24:397][372]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: D4B0790F855D6955F446AD2DC1208F6A2AA85AFB), compiling. [2024.06.28-10.39.24:403][372]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: DA4C0D353B1A3970F89176E15410163597265D4C), compiling. [2024.06.28-10.39.24:414][372]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: E8FE4B647D3165FABF999D627C3704C672EA4F73), compiling. [2024.06.28-10.39.24:424][372]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D018D229D78A2E50CAD784CB0D09CB9E07B9646A), compiling. [2024.06.28-10.39.24:430][372]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B64A80799B1E3693CE1DF8EA9D58BDB4DE769F3C), compiling. [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.24:440][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.24:440][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.24:440][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.24:440][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.24:440][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.24:440][372]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.24:585][373]LogEditorTransaction: Undo Create Pin Link [2024.06.28-10.39.24:588][373]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3EC1454BCF44E234C276851C68FFF9658934B544), compiling. [2024.06.28-10.39.24:590][373]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 94E67A33F54FB87AEC0F9F6E1F73BB27CE105217), compiling. [2024.06.28-10.39.24:594][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 381307301CEAA75F5AEDFEA7C18265F605461C43), compiling. [2024.06.28-10.39.24:597][373]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: ADA840F2B4E2ACF015CDEC81ED85F13096B687FF), compiling. [2024.06.28-10.39.24:599][373]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: E441EBB9417432ABE547A53F2C785A3F885342B3), compiling. [2024.06.28-10.39.24:602][373]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 719964FA139CA51102A65A1F11886D87C690B1C7), compiling. [2024.06.28-10.39.24:605][373]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5EF96B7C965B210375B78A56E6BF9F68067F416D), compiling. [2024.06.28-10.39.24:738][375]LogEditorTransaction: Undo Create Pin Link [2024.06.28-10.39.24:746][375]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 34F9E5F6B9DB3E4208358EEF9A47A6C37FAF23B7), compiling. [2024.06.28-10.39.24:750][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 8772259F28C6542579375B6EC8DE12802D6811C6), compiling. [2024.06.28-10.39.24:754][375]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 7D2110F65C6025447DA2CF5044083083F96AC76B), compiling. [2024.06.28-10.39.24:758][375]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 18778363EA900B86CF8EAD3E843D30E4D3C897F8), compiling. [2024.06.28-10.39.24:762][375]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: E5C90162AAA627EF351D703314717417A2EFE599), compiling. [2024.06.28-10.39.24:765][375]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6CE8E34BE80A577D242AD74BA5EE56C86B1B8868), compiling. [2024.06.28-10.39.24:767][375]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B2779388F3B0119FF83453271C3A9BC741029A31), compiling. [2024.06.28-10.39.24:878][376]LogEditorTransaction: Undo Create Pin Link [2024.06.28-10.39.24:880][376]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: C6051F05944650A9FDC4947E6F51CA8FB55B670D), compiling. [2024.06.28-10.39.24:882][376]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: A4AE8F22DBCA80D1380ACD917F1285ED50254D55), compiling. [2024.06.28-10.39.24:890][376]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F077E4017912239F16F638BD006A10EB175E4F8E), compiling. [2024.06.28-10.39.24:893][376]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4A20B5BBEC4CBB03A6163CF0989CAEE5467BBB15), compiling. [2024.06.28-10.39.24:895][376]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 0CD43297330DC5C7F562FA47CDFB09234D41A4F7), compiling. [2024.06.28-10.39.24:898][376]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: E3951CA15A2D3C1504F166761F2C0090D3A4C991), compiling. [2024.06.28-10.39.24:899][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A4D870523D7A2BB1E4B78D9854023A0A806AFA56), compiling. [2024.06.28-10.39.24:980][378]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.24:980][378]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.24:980][378]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.39.24:980][378]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.24:980][378]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.24:980][378]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.25:028][379]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:028][379]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:028][379]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:028][379]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:028][379]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:028][379]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:028][379]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:028][379]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:028][379]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:053][380]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:053][380]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:053][380]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:053][380]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:053][380]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:053][380]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:053][380]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:053][380]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:053][380]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:078][381]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:078][381]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:078][381]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:078][381]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:078][381]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:078][381]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:078][381]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.25:078][381]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.25:078][381]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:078][381]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:078][381]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:078][381]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:326][395]LogEditorTransaction: Undo Create Pin Link [2024.06.28-10.39.25:328][395]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: E0DDC505224E91C29A43E3E279399DB18CCD4D9F), compiling. [2024.06.28-10.39.25:330][395]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1E92C19C0F57C5D0D91837C985EEF109C609CE77), compiling. [2024.06.28-10.39.25:334][395]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 931AFDAEEE7A6A471A031206746D89D1DB310B82), compiling. [2024.06.28-10.39.25:345][395]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: ABFD2D719F540D7A4C5DEEE991B7E4727DA27762), compiling. [2024.06.28-10.39.25:348][395]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9B2B86784A82F6C74D6A6C3E900CBAAF4764AA72), compiling. [2024.06.28-10.39.25:352][395]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: C4BA3043CFAFD357CC4A9C391E6A8CFA1366C022), compiling. [2024.06.28-10.39.25:354][395]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 49E0EA2D70F1AAA678FAB4D4860516D57AF6E283), compiling. [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:359][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:359][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:359][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:359][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:359][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:359][395]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.25:396][397]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.25:396][397]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.25:396][397]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.39.25:396][397]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:396][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:396][397]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.25:454][398]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:454][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:454][398]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:478][399]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:478][399]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:478][399]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:478][399]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:478][399]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:478][399]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:478][399]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:478][399]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:478][399]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:502][400]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:503][400]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:503][400]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:503][400]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:503][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:503][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:503][400]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:503][400]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:503][400]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:503][400]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:503][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:503][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:503][400]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:503][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:503][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:523][401]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.25:523][401]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.25:523][401]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:523][401]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:523][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:523][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:775][416]LogEditorTransaction: Undo Material Editor: New Expression [2024.06.28-10.39.25:779][416]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 62F982D7FFA6119E96F753F984F1FA0626280FBB), compiling. [2024.06.28-10.39.25:782][416]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 7A1756D301D48A17BFE02D7E15D9681F800E2E8F), compiling. [2024.06.28-10.39.25:793][416]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 97A01EE86A36904601822486DE1BC81642685333), compiling. [2024.06.28-10.39.25:797][416]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 89E983D15C788A84766418EEE97537EBEA8515D4), compiling. [2024.06.28-10.39.25:800][416]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D7EA99992D2132B9DCB691507CF8CD291BBCB011), compiling. [2024.06.28-10.39.25:803][416]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5BF6C750ACF73F7ACD5CD4F36A2CF1EF5E662AEE), compiling. [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:808][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:808][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:808][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:808][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:808][416]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.25:809][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:809][416]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.25:877][418]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.25:877][418]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.25:877][418]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.39.25:877][418]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:877][418]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:877][418]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.25:924][419]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:925][419]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:925][419]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:950][420]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:950][420]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:950][420]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:950][420]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:950][420]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:950][420]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:950][420]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:950][420]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:950][420]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:950][420]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:950][420]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:950][420]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:976][421]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.39.25:977][421]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.39.25:977][421]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:977][421]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.39.25:977][421]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.39.25:977][421]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:977][421]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:977][421]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:977][421]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.25:995][422]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.25:995][422]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.25:995][422]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.39.25:995][422]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.25:995][422]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.25:995][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.39.50:315][871]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 23031543FB20DAA57A321F71D7680753E71A7153), compiling. [2024.06.28-10.39.50:319][871]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: A399FBE0BFD1C837CE233534E3B90092048FE0D3), compiling. [2024.06.28-10.39.50:354][872]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.39.50:354][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.50:354][872]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.39.50:377][873]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.39.50:377][873]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.39.50:377][873]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.39.50:377][873]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.39.50:377][873]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.39.50:377][873]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.00:957][301]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: DBD98CE7941D37CDF09465B4AB74055802556655), compiling. [2024.06.28-10.40.00:960][301]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 624FBE4F0BE21A9401EB5DE1BE99131B63ED6EC2), compiling. [2024.06.28-10.40.00:992][302]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.00:993][302]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.00:993][302]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.01:016][303]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.40.01:016][303]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.40.01:016][303]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.40.01:016][303]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.01:016][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.01:016][303]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.03:323][411]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B9BACF073F7A634EA8C2017338BACB44ECEA2AF9), compiling. [2024.06.28-10.40.03:324][411]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.03:324][411]LogMaterial: Display: (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.03:325][411]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0A21F9D83A5842D20FDC1035BCE085C6924F0B06), compiling. [2024.06.28-10.40.03:329][411]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.06:423][541]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D0F97BC3F656394FF4CC6811E9345B1BA168891), compiling. [2024.06.28-10.40.06:424][541]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.06:424][541]LogMaterial: Display: (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.06:425][541]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: C8EEF32D3E00CE9D33333129C4B2F1434E8854E9), compiling. [2024.06.28-10.40.08:473][633]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDC2BEC7D46B37415524703AE3F8FB9A04C0AC6), compiling. [2024.06.28-10.40.08:474][633]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.08:474][633]LogMaterial: Display: (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.08:476][633]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: BCA6817F1913800091C3C947CF849DF6813AC68E), compiling. [2024.06.28-10.40.11:661][769]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5BD49A537A176E83E8AA4FDBF1F974FF9D7C5725), compiling. [2024.06.28-10.40.11:662][769]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.11:662][769]LogMaterial: Display: (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.11:663][769]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: BB6D5C8F227B786513FCFD3D2F78E5D42E61FE46), compiling. [2024.06.28-10.40.15:457][978]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3EBE0C4348F7F75895D94C2D160174D4E99DDC17), compiling. [2024.06.28-10.40.15:458][978]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.15:458][978]LogMaterial: Display: (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.16:107][ 16]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 65367C0BCCD034EFD1FAE173866196E49F661658), compiling. [2024.06.28-10.40.16:108][ 16]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.16:108][ 16]LogMaterial: Display: (Node AppendVector) Missing AppendVector input A [2024.06.28-10.40.19:803][205]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: EB1C17F3C2F6AD273D46EE7848A4B8B781509150), compiling. [2024.06.28-10.40.19:803][205]LogMaterial: Warning: [AssetLog] /Engine/Transient.gen2 (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.06.28-10.40.19:803][205]LogMaterial: Display: (Node AppendVector) Missing AppendVector input B [2024.06.28-10.40.19:808][205]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B [2024.06.28-10.40.21:242][274]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 29826EE2F9EB390F90F9313309847FD9AF4DF76C), compiling. [2024.06.28-10.40.21:249][274]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.21:250][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.21:250][274]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.21:279][275]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.40.21:279][275]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.40.21:279][275]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.40.21:279][275]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.40.21:279][275]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.40.21:309][276]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.40.21:309][276]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.40.21:309][276]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.40.21:310][276]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.40.21:310][276]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.22:668][338]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.22:668][338]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.22:668][338]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.23:837][393]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.40.23:837][393]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.40.23:837][393]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.40.23:837][393]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.23:837][393]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.23:837][393]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.25:124][468]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3734452E78C797381017B252802DB648BD133BBF), compiling. [2024.06.28-10.40.25:129][468]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 56F69BC169E3F6EE341E11BA2859BA9DC71AE541), compiling. [2024.06.28-10.40.25:133][468]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.25:133][468]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.25:133][468]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.25:139][469]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.40.25:146][470]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.40.25:146][470]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.40.25:146][470]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.40.25:148][470]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.40.25:151][470]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.40.25:151][470]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.40.25:151][470]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.40.25:151][470]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.40.25:151][470]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.26:325][532]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.26:326][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.26:326][532]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.27:631][597]LogEditorTransaction: Undo Edit Value [2024.06.28-10.40.27:633][597]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 27B0F029F6AB863078D3F2A18511E7AF0272FE45), compiling. [2024.06.28-10.40.27:644][597]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0CAC3193FE24ADA5F9D4A197DCB17BD3793CD7DD), compiling. [2024.06.28-10.40.27:647][597]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: E513343911A0FFF4564D341E7EEF4C75E8F648C0), compiling. [2024.06.28-10.40.27:651][597]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 445A16225436B4BB145E8157726DD36441A43B80), compiling. [2024.06.28-10.40.27:654][597]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: FBF1DE375CC14126D0B158CFCFCCEF0E3BE93BE1), compiling. [2024.06.28-10.40.27:662][597]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4AC05CF1437823591800EFD69921B1950D38988B), compiling. [2024.06.28-10.40.27:672][597]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.27:672][597]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:672][597]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:672][597]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:673][597]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:673][597]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.27:673][597]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.27:673][597]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.27:673][597]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.27:770][599]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.40.27:770][599]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.40.27:770][599]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.40.27:770][599]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.27:770][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.27:770][599]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.27:863][601]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.40.27:863][601]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.40.27:863][601]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.40.27:863][601]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.40.27:863][601]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:863][601]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:863][601]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.27:863][601]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:863][601]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:931][602]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.40.27:931][602]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:931][602]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:931][602]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.40.27:931][602]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.40.27:931][602]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.40.27:931][602]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.40.27:931][602]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:932][602]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:998][603]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.40.27:999][603]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.40.27:999][603]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.40.27:999][603]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.40.27:999][603]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.40.27:999][603]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.27:999][603]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.40.27:999][603]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.40.27:999][603]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.40.27:999][603]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.27:999][603]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.27:999][603]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.40.28:943][643]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.40.29:405][643]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8CB9D88421ACDB45F9A106E1BFC904F00BBA598F), compiling. [2024.06.28-10.40.29:469][643]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1BD5B6E624064DA57BA02AA9204514BEDE616585), compiling. [2024.06.28-10.40.29:518][643]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.40.29:518][643]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.40.29:518][643]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.29:518][643]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.40.30:153][643]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.30:234][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.06.28-10.40.30:586][643]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.40.30:596][643]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen2D1690BF14F779A0349EA8686E07487A2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.40.30:626][643]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.40.30:626][643]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.40.30:628][643]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.40.30:628][643]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.40.30:628][643]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.40.30:628][643]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.40.30:628][643]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.30:628][643]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.50:745][721]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E7D498D429B238C00AF6B7256EA9CFD7FEE1681), compiling. [2024.06.28-10.40.50:748][721]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9DB26B1D38722B36EF5EA6DF9D7143E3672E8589), compiling. [2024.06.28-10.40.50:757][722]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.40.50:757][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.40.50:757][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.40.50:757][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.40.50:765][723]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.40.50:779][723]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.40.50:779][723]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.40.50:779][723]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.40.50:779][723]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.40.50:779][723]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.50:803][724]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.40.50:803][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.50:803][724]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.52:167][799]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.40.52:167][799]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.52:167][799]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.40.52:458][816]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.40.52:891][816]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A2CD3C61F0EA91826181E63AFFA0878BD3529E7), compiling. [2024.06.28-10.40.52:938][816]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7737BC3B1AC8BB5F810317490F423ECDCF49C4B2), compiling. [2024.06.28-10.40.52:968][816]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.40.53:604][816]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.40.53:605][816]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:605][816]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:605][816]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.40.53:605][816]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.40.53:666][816]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.06.28-10.40.54:200][816]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.40.54:212][816]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen2FDB1F79D4CCB0BFCF790ACB06A608331.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.40.54:236][816]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.40.54:236][816]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.40.54:238][816]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.40.54:238][816]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.40.54:238][816]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.40.54:238][816]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.40.54:238][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.40.54:238][816]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.02:279][199]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2C2B24E6F52F3D16D346638E739BED497E9C4CC9), compiling. [2024.06.28-10.41.02:283][199]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: CBC6D70C5BAC655EAE02A4773F57C6E92C010320), compiling. [2024.06.28-10.41.02:295][200]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.02:295][200]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.41.02:295][200]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.41.02:295][200]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.02:309][200]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.41.02:309][200]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.41.02:309][200]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.41.02:309][200]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.41.02:309][200]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.41.02:309][200]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.02:309][200]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.41.02:309][200]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.02:309][200]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.02:937][233]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.41.03:397][233]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 11192EF9188D8FF646056DC96710B2B62F95AF29), compiling. [2024.06.28-10.41.03:446][233]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C9293EC61B27DC11727DC480C1A4E8480546BD3), compiling. [2024.06.28-10.41.03:475][233]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.41.04:207][233]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.04:263][233]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.06.28-10.41.04:828][233]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.41.04:840][233]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen23886D5FE43C218294FCDD1BD9008FF1A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.41.04:888][233]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.41.04:888][233]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.41.04:889][233]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.41.04:889][233]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.41.04:889][233]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.41.04:889][233]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.41.04:889][233]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.04:889][233]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.10:710][503]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 79F66DA94BF2E098F826DCED5C3C26074C3724C8), compiling. [2024.06.28-10.41.10:714][503]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B79909678E56765A510C9ED579775CBFBB0635CA), compiling. [2024.06.28-10.41.10:717][503]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.41.10:717][503]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.10:717][503]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.10:741][505]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.41.10:741][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.10:741][505]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.10:766][506]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.41.10:766][506]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.41.10:766][506]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.41.10:766][506]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.41.10:766][506]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.10:766][506]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.14:350][708]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 505597B6433D40D2292F2B8BD1A17F55FD6F3463), compiling. [2024.06.28-10.41.14:360][708]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: DC3E1B0327C7D5040D8BC6DAC6FC9811AF0FF325), compiling. [2024.06.28-10.41.14:363][708]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.41.14:363][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.14:363][708]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.14:369][709]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.14:378][710]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.15:561][771]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.41.15:561][771]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.15:561][771]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.15:858][788]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.41.16:307][788]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4960FBAD4ADEF001FA88D243E4BCD0ADA73900BA), compiling. [2024.06.28-10.41.16:372][788]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F4A46E15B31217AAED95BF7CD846B79DB70D6955), compiling. [2024.06.28-10.41.16:404][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.41.17:138][788]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.17:195][788]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.06.28-10.41.17:547][788]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.41.17:558][788]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen29555DB8F4C048E7C3C510DBC17082761.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.41.17:585][788]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.41.17:585][788]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.41.17:586][788]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.41.17:586][788]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.41.17:586][788]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.41.17:586][788]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.41.17:586][788]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.17:586][788]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.26:398][215]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1C7012E72257CAFF1964361D3E63178B3AFA21E8), compiling. [2024.06.28-10.41.26:405][215]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: E37EA51F5DB12B885BCDF65FC0D9DC07044BB4C8), compiling. [2024.06.28-10.41.26:418][216]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.26:418][216]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.41.26:418][216]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.41.26:418][216]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.26:426][217]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.41.26:427][217]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.41.26:427][217]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.41.26:427][217]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.41.26:427][217]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.41.26:427][217]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.26:451][217]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.41.26:451][217]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.26:451][217]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.26:979][245]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.41.27:421][245]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B6BC75E0C7B26B756D9195E6D867925390BA56DA), compiling. [2024.06.28-10.41.27:474][245]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 78C1A4DF61BD763682D2D9BF357C6EFAF27055EB), compiling. [2024.06.28-10.41.27:513][245]LogUObjectHash: Compacting FUObjectHashTables data took 4.77ms [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.06.28-10.41.28:554][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.28:605][245]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2024.06.28-10.41.28:980][245]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.41.28:995][245]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen23E66876F44D65673A818AFA1AB7E1494.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.41.29:029][245]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.41.29:029][245]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.41.29:033][245]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.41.29:033][245]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.41.29:033][245]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.41.29:033][245]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.41.29:033][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.29:033][245]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.47:421][706]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{56beb8e1-5285-47f3-a142-09af13f04ec0}. [2024.06.28-10.41.47:467][706]LogAudioMixer: Resetting audio stream to device id [2024.06.28-10.41.48:363][706]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-10.41.48:363][706]LogAudioMixer: Display: 1: FrontRight [2024.06.28-10.41.48:547][707]LogAudioMixer: Resetting audio stream to device id [2024.06.28-10.41.48:640][707]LogAudioMixer: Display: 0: FrontLeft [2024.06.28-10.41.48:641][707]LogAudioMixer: Display: 1: FrontRight [2024.06.28-10.41.59:168][196]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 38FABAD5C2305D0BAC21D41DC63E6B1276ABFC0D), compiling. [2024.06.28-10.41.59:172][196]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 22113054BE182AE65C263F118E583E5F2AA4291D), compiling. [2024.06.28-10.41.59:176][196]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.41.59:176][196]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.41.59:176][196]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.41.59:182][197]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.59:188][198]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.41.59:188][198]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.41.59:188][198]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.41.59:191][198]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.41.59:202][198]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.41.59:202][198]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.41.59:202][198]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.41.59:202][198]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.41.59:202][198]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.41.59:876][238]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.42.00:357][238]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: DC6038782A69EE4F3619174D3592FEAC4735DDBD), compiling. [2024.06.28-10.42.00:420][238]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: A94FE7D69A01EF9CAA10BEF019BC7DE0DE6CC60A), compiling. [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.42.00:456][238]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.00:456][238]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.06.28-10.42.01:593][238]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.42.01:594][238]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.42.01:594][238]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.42.01:594][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.01:594][238]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.42.01:594][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.01:652][238]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.06.28-10.42.02:352][238]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.42.02:365][238]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen21CF446EC489140E1A38009A37A886AD1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.42.02:393][238]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.42.02:394][238]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.42.02:395][238]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.02:395][238]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.02:395][238]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.02:395][238]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.42.02:395][238]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.02:396][238]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.03:063][269]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B5692B8EE4FC038E337DB8D6506D4C9341B83F0C), compiling. [2024.06.28-10.42.08:958][573]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B9C9B79C74017713CEF2025257681634A15DAC75), compiling. [2024.06.28-10.42.08:964][573]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F52C354D44E51B35933D60A2A5AA5E1DF453A5C1), compiling. [2024.06.28-10.42.08:968][573]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.08:968][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.08:968][573]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.08:976][574]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.08:982][575]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.08:982][575]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.08:982][575]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.08:985][575]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.08:987][575]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.08:987][575]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.08:987][575]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.08:987][575]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.08:987][575]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.09:926][618]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.42.09:926][618]LogShaderCompilers: Display: Total job queries 3268, among them cache hits 1600 (48.96%) [2024.06.28-10.42.09:926][618]LogShaderCompilers: Display: Tracking 1408 distinct input hashes that result in 675 distinct outputs (47.94%) [2024.06.28-10.42.09:926][618]LogShaderCompilers: Display: RAM used: 4.22 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.52% [2024.06.28-10.42.09:926][618]LogShaderCompilers: Display: ================================================ [2024.06.28-10.42.10:182][632]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.10:182][632]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.10:182][632]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.11:691][708]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.11:691][708]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.11:691][708]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.11:691][708]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.11:691][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.11:691][708]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.11:953][720]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1B99965D3FCADECD58D7BE6C14CC1A505BC241AD), compiling. [2024.06.28-10.42.11:964][720]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 649442E7FB6EE1A3188AB179A5FDB77276146F6E), compiling. [2024.06.28-10.42.11:974][720]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.11:974][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.11:974][720]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.12:002][721]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.13:243][780]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.13:243][780]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.13:243][780]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.14:349][829]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B4BC231FC8469B2DD1288911EDBA26A16D1667D6), compiling. [2024.06.28-10.42.14:361][829]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 53CE3CB1AC0C41663D64D6FEDC7C977B3EBE89CD), compiling. [2024.06.28-10.42.14:373][829]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.14:373][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.14:373][829]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.14:384][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.14:384][830]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.14:384][830]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.14:384][830]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.14:392][831]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.14:392][831]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.14:392][831]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.14:392][831]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.28-10.42.14:392][831]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.42.14:392][831]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.15:487][880]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.15:487][880]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.15:487][880]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.16:747][948]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.16:747][948]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.16:747][948]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.16:747][948]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.16:747][948]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.16:747][948]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.21:606][154]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.42.22:004][154]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 63A848E9FAD62EB8266057FEB559B9C84C072AAC), compiling. [2024.06.28-10.42.22:064][154]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F6EE06E56979CDF8E7343142C1F1B21ACC81FB14), compiling. [2024.06.28-10.42.22:118][154]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.42.22:120][154]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.42.22:122][154]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.06.28-10.42.22:122][154]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.42.22:122][154]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.42.22:122][154]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.42.22:122][154]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.22:123][154]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.42.22:133][154]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-10.42.22:133][154]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.42.22:133][154]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.22:153][154]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2024.06.28-10.42.22:842][154]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.06.28-10.42.23:232][154]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.42.23:241][154]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen291AE5DCA4A8FDA7888DDAD8960381F0E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.42.23:265][154]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.42.23:266][154]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.42.23:266][154]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.23:266][154]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.23:266][154]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.23:266][154]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.42.23:267][154]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.23:267][154]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.33:529][594]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0237DABE0AC807F7C5E6F9F3D2E4A2D1063D0152), compiling. [2024.06.28-10.42.33:533][594]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6F53F743BAE0E6146AB9A212646836B193AB217D), compiling. [2024.06.28-10.42.33:540][594]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.33:540][594]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.33:540][594]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.33:564][595]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.34:741][656]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.34:741][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.34:741][656]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.36:184][739]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.36:184][739]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.36:184][739]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.36:184][739]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.36:184][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.36:184][739]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.36:510][758]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 51E28C5F278B7F166CF58B2EE4A35D27D665AA48), compiling. [2024.06.28-10.42.36:514][758]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 169A794791E065E81C4723825E7A0DD9CF29184B), compiling. [2024.06.28-10.42.36:517][758]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.36:517][758]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.36:517][758]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.36:540][760]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.36:540][760]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.36:540][760]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.36:571][761]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.36:571][761]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.36:571][761]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.36:571][761]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.36:571][761]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.36:571][761]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.43:001][123]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FB3E8F55E1C16C37AAE6B0BB5C33F441C5CD232), compiling. [2024.06.28-10.42.43:007][123]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: CFD8691C2B727BD064087DF85F9B28129726536D), compiling. [2024.06.28-10.42.43:013][123]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.43:013][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.43:013][123]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.43:020][124]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.43:033][125]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.43:033][125]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.43:033][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.43:034][125]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.43:034][125]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.43:034][125]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.43:034][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.43:034][125]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.43:034][125]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.44:138][173]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.44:138][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.44:138][173]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.45:138][225]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CB21E1187ED296F8E7FDDAC17B455646B041691), compiling. [2024.06.28-10.42.45:142][225]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 63EAAF45FADF9FF0C9A615B2440269E73ABE8A16), compiling. [2024.06.28-10.42.45:145][225]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.45:145][225]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.45:145][225]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.45:153][226]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.45:154][226]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.45:154][226]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.45:154][226]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.45:167][227]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.45:167][227]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.45:167][227]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.45:167][227]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.28-10.42.45:167][227]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.42.45:167][227]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.46:281][285]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.46:281][285]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.46:281][285]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.48:062][379]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 24674B2F2EB17CC23DE3FB59C5EE9CA45CA740B4), compiling. [2024.06.28-10.42.48:073][379]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E85A229CF55FBF81A88B208804F75D7D3BD7379), compiling. [2024.06.28-10.42.48:077][379]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.48:077][379]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.48:077][379]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.48:089][380]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.48:089][380]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.48:089][380]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.48:089][380]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.48:106][381]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.48:106][381]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.48:107][381]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.48:107][381]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.48:107][381]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.48:107][381]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.49:269][443]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.49:269][443]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.49:269][443]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.51:033][542]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: C19B672F138467FCF531CC2AD71201832CAFC008), compiling. [2024.06.28-10.42.51:039][542]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 47CCA7442A1E27F90C813570B885CBB12B597282), compiling. [2024.06.28-10.42.51:045][542]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.51:045][542]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.51:045][542]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.51:056][543]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.51:064][544]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.51:064][544]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.51:064][544]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.51:064][544]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.51:071][544]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.51:071][544]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.51:071][544]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.51:071][544]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.51:071][544]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.52:223][600]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.52:224][600]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.52:224][600]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.53:621][667]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.53:621][667]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.53:621][667]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.53:621][667]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.53:621][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.53:621][667]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.55:848][790]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: D5990D1DA02ED283D8A4D4C9B5C419E94620B97B), compiling. [2024.06.28-10.42.55:853][790]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 13D22B10492B9D11964771679D0D10B7D2BC86F5), compiling. [2024.06.28-10.42.55:856][790]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.42.55:856][790]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.55:856][790]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.55:868][791]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.55:868][791]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.42.55:868][791]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.42.55:868][791]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.42.55:875][792]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.42.55:876][792]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.42.55:876][792]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.42.55:876][792]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.42.55:876][792]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.42.55:876][792]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.57:001][844]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.57:002][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.57:002][844]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.58:173][910]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.58:173][910]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.58:173][910]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.58:173][910]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.42.58:173][910]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.58:173][910]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.42.58:340][920]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.42.58:767][920]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 925EE7DE92BD2693E17D5D992AE4A72D830423CC), compiling. [2024.06.28-10.42.58:815][920]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4BB612C58DE9A7BA7FE5AC8098EBA524970585FF), compiling. [2024.06.28-10.42.58:862][920]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.42.58:862][920]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.06.28-10.42.58:863][920]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.42.58:863][920]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.42.58:863][920]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.58:863][920]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.42.59:497][920]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.42.59:545][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.06.28-10.42.59:960][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.42.59:970][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen2917B697B4B7E3446A96F38A57BE0BD41.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.42.59:996][920]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.42.59:996][920]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.42.59:997][920]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.42.59:997][920]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.42.59:997][920]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.42.59:997][920]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.42.59:997][920]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.42.59:997][920]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.43.08:263][291]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F5FD591FA26AB2DC3972B44C037A3167C63B18B9), compiling. [2024.06.28-10.43.08:268][291]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1EC4EBA64A082E88248AD823D56DD301CCC3D805), compiling. [2024.06.28-10.43.08:278][292]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.43.08:283][293]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.43.08:283][293]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.43.08:283][293]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.43.08:293][293]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.43.08:293][293]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.43.08:293][293]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.43.08:293][293]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.43.08:293][293]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.43.08:293][293]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.08:318][293]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.43.08:318][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.43.08:318][293]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.43.08:901][323]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.43.09:370][323]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F7B6464DF2FD7E9B5094F41D4463B02F52CAF94), compiling. [2024.06.28-10.43.09:424][323]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 62B466CC309EE0496BB043ECF853BD153EC2D48A), compiling. [2024.06.28-10.43.09:462][323]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.43.09:462][323]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.43.09:462][323]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.09:462][323]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.43.09:462][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.43.10:520][323]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.43.10:521][323]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.43.10:521][323]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.10:521][323]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.43.10:568][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.06.28-10.43.10:805][323]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.43.10:815][323]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen220203BB54E528617720B009E6A80597D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.43.10:840][323]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.43.10:840][323]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.43.10:843][323]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.43.10:843][323]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.43.10:843][323]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.43.10:843][323]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.43.10:843][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.43.10:843][323]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.43.20:428][747]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 726E0B9C238B86D0C60C20A138A46CC2F9A62194), compiling. [2024.06.28-10.43.20:438][747]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 17B2A32ED9C3D5F2366AB6E050C9AAD01E4CBB69), compiling. [2024.06.28-10.43.20:440][747]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.43.20:440][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.43.20:440][747]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.43.20:446][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.43.20:454][749]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.43.20:454][749]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.43.20:454][749]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.43.20:457][749]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.43.20:464][749]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.43.20:464][749]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.43.20:464][749]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.43.20:464][749]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.43.20:464][749]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.21:652][811]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.43.21:652][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.43.21:652][811]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.43.21:736][815]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.43.22:180][815]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 21592EE1B90A2403A8E33F88D3A1876884776005), compiling. [2024.06.28-10.43.22:232][815]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 14E19E5F16DFFF5055523C91C3E54C32492CA5A7), compiling. [2024.06.28-10.43.22:272][815]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.43.22:273][815]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.43.22:273][815]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.22:273][815]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.43.22:273][815]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.43.22:273][815]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.43.22:916][815]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.43.23:004][815]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms [2024.06.28-10.43.23:398][815]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.43.23:407][815]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen2C3720E2A469AF3D64DF974A3433629C0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.43.23:432][815]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.43.23:433][815]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.43.23:435][815]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.43.23:435][815]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.43.23:435][815]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.43.23:435][815]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.43.23:435][815]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.43.23:435][815]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.44.06:994][644]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: A09B34AA1AEE10C8147D87A0895F506ADEB2E499), compiling. [2024.06.28-10.44.07:007][644]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.44.07:007][644]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.44.07:007][644]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.44.07:020][646]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.44.07:020][646]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.44.07:027][646]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.06.28-10.44.07:027][646]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.28-10.44.07:027][646]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.06.28-10.44.07:027][646]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Normal' priority [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23 [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 [2024.06.28-10.44.07:082][646]LogShaderCompilers: Display: Started 15 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.44.08:437][711]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.44.08:437][711]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.44.08:717][725]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.44.08:718][725]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.44.08:746][726]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.44.08:746][726]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.44.08:746][726]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.44.09:007][738]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.44.09:007][738]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.44.09:055][741]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.06.28-10.44.09:055][741]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.44.09:120][743]LogEditorTransaction: Undo Create Pin Link [2024.06.28-10.44.09:123][743]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: D036D93A8D4814303752AC85250697CF593C3568), compiling. [2024.06.28-10.44.09:128][743]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B4A50ABB27BBF024D6A474BCC3DCFD31A201B450), compiling. [2024.06.28-10.44.09:133][743]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B357D40D72CEEDEFCDD8BCF1E0BE9021E7420EFC), compiling. [2024.06.28-10.44.09:138][743]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 774848F829A43DBB6D4D0498157C5BADA7D8BB30), compiling. [2024.06.28-10.44.09:142][743]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: EE4FC6B98B6407E23DD1454E6518CA99667C7F1E), compiling. [2024.06.28-10.44.09:155][743]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 019B456AF1CB98A999B1996DF2DC5F1CD61B1BB0), compiling. [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.09:165][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.09:165][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.09:165][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.44.09:165][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.44.09:165][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.44.09:165][743]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.44.09:280][745]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.44.09:280][745]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.44.09:280][745]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.44.09:280][745]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.44.09:280][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.44.09:280][745]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.44.10:980][822]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.44.10:980][822]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.44.10:980][822]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.44.10:980][822]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.44.10:980][822]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.10:980][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.11:008][823]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.44.11:008][823]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.11:008][823]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.11:008][823]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.44.11:008][823]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.44.11:008][823]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.44.11:008][823]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.44.11:008][823]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.44.11:008][823]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.11:032][824]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.44.11:032][824]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.44.11:032][824]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.44.11:032][824]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.44.11:032][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.11:032][824]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.11:032][824]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-10.44.11:032][824]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-10.44.11:032][824]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.44.11:032][824]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.44.11:032][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-10.44.11:032][824]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.44.19:521][161]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.28-10.45.10:320][481]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9C70C5B0DACFA7A3B9E0D5DC4B6EA925767DABA3), compiling. [2024.06.28-10.45.10:323][481]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DAB45DA9FF5B3A28117C57571C3BA557CA64DE0D), compiling. [2024.06.28-10.45.10:361][481]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.45.10:361][481]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.10:361][481]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.45.10:373][482]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.10:373][482]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.10:373][482]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.10:373][482]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.10:394][483]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.10:394][483]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.10:394][483]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.10:394][483]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.10:394][483]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.10:394][483]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.10:404][483]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.45.10:404][483]LogShaderCompilers: Display: Total job queries 3616, among them cache hits 1760 (48.67%) [2024.06.28-10.45.10:404][483]LogShaderCompilers: Display: Tracking 1563 distinct input hashes that result in 781 distinct outputs (49.97%) [2024.06.28-10.45.10:404][483]LogShaderCompilers: Display: RAM used: 4.91 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.60% [2024.06.28-10.45.10:404][483]LogShaderCompilers: Display: ================================================ [2024.06.28-10.45.13:244][612]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: EEBA48DB19A91602137A9FF1E28FCDE5844879BE), compiling. [2024.06.28-10.45.13:248][612]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: C36ED83130F44A669942B4FFECDED6F438DB96BF), compiling. [2024.06.28-10.45.13:261][613]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.13:267][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.13:267][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.13:267][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.13:273][614]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.13:275][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.13:275][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.13:275][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.13:275][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.13:275][614]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.15:674][704]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 743FCBCAA3193CBF6E3C2EAD1384C47B431EBB67), compiling. [2024.06.28-10.45.15:677][704]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6FA3F5E86AC41CA8BEAFB72938E1D6C73FFCBABD), compiling. [2024.06.28-10.45.15:694][705]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.15:701][706]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.15:701][706]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.15:701][706]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.15:701][706]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.15:708][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.15:708][706]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.15:708][706]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.15:708][706]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.15:708][706]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.18:302][808]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: E51E6FEA8A0AA231E8C694807A1A2A9E0EA8BC2B), compiling. [2024.06.28-10.45.18:306][808]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8745DBB10A812C1EC7E7E61EDE41337D9F74B6FC), compiling. [2024.06.28-10.45.18:370][810]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.45.18:370][810]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.18:370][810]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.45.18:402][811]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.45.18:402][811]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.45.18:402][811]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.45.18:402][811]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.45.18:402][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.18:402][811]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.45.19:584][872]LogMaterialEditor: Saving and Compiling material gen2 [2024.06.28-10.45.20:003][872]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: A6DB59C7F7775A5F8D5EC7D89C5CDB4FCC059821), compiling. [2024.06.28-10.45.20:043][872]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FB8C09F4E5318ACF13E28F2277C2DA1955422E9), compiling. [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Submitted 3 shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.06.28-10.45.20:082][872]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:082][872]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2024.06.28-10.45.20:713][872]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:713][872]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:713][872]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-10.45.20:713][872]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.45.20:713][872]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.20:758][872]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.06.28-10.45.21:169][872]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-10.45.21:178][872]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen2A9C020D4472205987D6190AA247FEFE2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-10.45.21:200][872]AssetCheck: New page: Asset Save: gen2 [2024.06.28-10.45.21:200][872]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-10.45.21:201][872]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.45.21:201][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.45.21:201][872]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.45.21:201][872]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.45.21:201][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.21:201][872]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.45.28:143][138]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.Säule:MaterialGraph_0.MaterialGraphNode_9 or MaterialGraphNode /Engine/Transient.gen2:MaterialGraph_0.MaterialGraphNode_9 [2024.06.28-10.45.28:144][138]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.Säule:MaterialGraph_0.MaterialGraphNode_9 or MaterialGraphNode /Engine/Transient.gen:MaterialGraph_0.MaterialGraphNode_9 [2024.06.28-10.45.28:150][138]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionAppendVector'"MaterialGraphNode_9.MaterialExpressionAppendVector_0"')' [2024.06.28-10.45.28:151][138]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.Säule:MaterialGraph_0.MaterialGraphNode_10 or MaterialGraphNode /Engine/Transient.gen2:MaterialGraph_0.MaterialGraphNode_10 [2024.06.28-10.45.28:151][138]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.Säule:MaterialGraph_0.MaterialGraphNode_10 or MaterialGraphNode /Engine/Transient.gen:MaterialGraph_0.MaterialGraphNode_10 [2024.06.28-10.45.28:151][138]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionConstant'"MaterialGraphNode_10.MaterialExpressionConstant_0"')' [2024.06.28-10.45.28:151][138]LogUObjectHash: Warning: Ambiguous path search, could be MaterialGraphNode /Engine/Transient.gen2:MaterialGraph_0.MaterialGraphNode_11 or MaterialGraphNode /Engine/Transient.gen:MaterialGraph_0.MaterialGraphNode_11 [2024.06.28-10.45.28:151][138]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to 'MaterialExpressionConstant'"MaterialGraphNode_11.MaterialExpressionConstant_1"')' [2024.06.28-10.45.28:158][138]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: E3C39AFC80A987F9AE620A390693ACA1C39530C7), compiling. [2024.06.28-10.45.28:161][138]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.45.28:161][138]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.28:161][138]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.28:198][140]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.45.28:198][140]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.45.28:198][140]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.45.28:198][140]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.45.28:198][140]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.28:198][140]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.32:555][345]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: B42076709D84B2B91FE5AF150C30E75CF64158F1), compiling. [2024.06.28-10.45.32:564][345]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.45.32:564][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.32:564][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.32:588][347]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.45.32:588][347]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.32:588][347]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.32:615][348]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.45.32:615][348]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.45.32:615][348]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.45.32:615][348]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.45.32:615][348]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.32:615][348]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.34:420][426]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 7AB18074A06D778EFD3F5D5F145532615185B514), compiling. [2024.06.28-10.45.34:424][426]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 44E0875D70AB770E2DCCBEAA46D8F7E609054CD9), compiling. [2024.06.28-10.45.34:431][426]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.45.34:431][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.34:431][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.34:437][427]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.34:446][428]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.34:446][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.34:446][428]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.34:446][428]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.34:453][428]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.34:453][428]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.34:453][428]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.34:453][428]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.34:453][428]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.34:465][428]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.34:484][429]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.45.34:484][429]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.45.34:484][429]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.37:113][533]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 16BD0E26B3720D53AF9ADD2C87B1AE96A4827617), compiling. [2024.06.28-10.45.37:117][533]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A401B841AA4A4E2EE83B76B0652955524E82BF6A), compiling. [2024.06.28-10.45.37:138][534]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.37:145][535]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.37:145][535]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.37:145][535]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.37:145][535]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.37:152][535]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.37:152][535]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.37:152][535]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.37:152][535]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.37:152][535]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.37:163][535]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.37:177][536]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.45.37:177][536]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.45.37:177][536]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.39:516][620]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 25683C8417D6723D25482F621D19A583F5743A18), compiling. [2024.06.28-10.45.39:519][620]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 86731C9C637F470B1CD374453CFE51349F51BDC5), compiling. [2024.06.28-10.45.39:537][622]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.39:537][622]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.39:537][622]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.39:537][622]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.39:544][622]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.39:547][622]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.39:547][622]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.39:547][622]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.39:547][622]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.39:547][622]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.39:555][622]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.39:601][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.45.39:601][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.45.39:601][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.42:455][740]MaterialEditorStats: Base pass shader: 136 instructions [2024.06.28-10.45.42:455][740]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 210 instructions [2024.06.28-10.45.42:455][740]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.45.42:455][740]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.45.42:455][740]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.42:455][740]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.45:482][868]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: B7D08A50F520FC3C2A6DC84D4FF8232B9A566D38), compiling. [2024.06.28-10.45.45:485][868]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 563FDD63BA3A51102A7B884879780B3E9FF2FCC6), compiling. [2024.06.28-10.45.45:510][868]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-10.45.45:510][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.45:510][868]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.45.45:518][869]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.45:547][870]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.45:562][871]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.28-10.45.45:562][871]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.06.28-10.45.45:562][871]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-10.45.46:604][917]LogMaterialEditor: Saving and Compiling material gen [2024.06.28-10.45.47:042][917]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 8B685C8FA894CB548A585E248D02BE8D043CB024), compiling. [2024.06.28-10.45.47:101][917]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9367C2581FF18AAEDFD29366EB42DB827D38A795), compiling. [2024.06.28-10.45.47:141][917]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2024.06.28-10.45.47:904][917]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:904][917]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-10.45.47:904][917]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-10.45.47:904][917]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-10.45.47:905][917]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.28-10.45.47:982][917]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2024.06.28-10.45.48:439][917]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-10.45.48:449][917]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen75A7660C4D9C58EA8CC24BB75B336C26.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-10.45.48:477][917]AssetCheck: New page: Asset Save: gen [2024.06.28-10.45.48:477][917]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-10.45.48:478][917]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.45.48:478][917]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.45.48:478][917]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.45.48:478][917]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-10.45.48:478][917]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.45.48:478][917]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.46.22:849][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.46.22:888][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2024.06.28-10.46.22:952][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map863D478046AB3B560517099E199B5097.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.46.22:962][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.46.22:981][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData08CC6094413CA311F633A9894D508500.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.46.23:009][879]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.46.23:009][879]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.46.23:009][879]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.50.08:390][117]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.50.08:434][117]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms [2024.06.28-10.50.08:502][117]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map685D12F248B7070C314DF3AE1EE40883.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.50.08:509][117]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.50.08:529][117]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData476913014C4441F27EBB49B2600E637C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.50.08:553][117]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.50.08:553][117]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.50.08:553][117]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.51.31:849][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.06.28-10.51.32:844][769]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Final_Island) [2024.06.28-10.51.33:779][851]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.06.28-10.52.14:171][654]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.52.14:188][654]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.06.28-10.52.14:236][654]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEBEABDD7478A3861BCDEAE82CB3E7120.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.52.14:242][654]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.52.14:255][654]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData90AE3BBD437A7002E610ADB062F8F7C2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.52.14:277][654]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.52.14:277][654]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.52.14:277][654]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.53.17:527][188]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Boden Feuerraum) [2024.06.28-10.57.29:009][489]Cmd: TRANSACTION UNDO [2024.06.28-10.57.29:009][489]LogEditorTransaction: Undo Create Actors [2024.06.28-10.57.29:041][489]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B03C39AD1DF2D62A527DF407AF125DE9A54740FD), compiling. [2024.06.28-10.57.29:049][489]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: CDAB034C28CA83A1A37AA41F756A0C141089DC2A), compiling. [2024.06.28-10.57.29:051][489]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: C304E28CA9BF2DF56C4F342B545BF5C623A1AC20), compiling. [2024.06.28-10.57.29:054][489]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 2A44939D7189BFEE6B865AF8F34198187F16272A), compiling. [2024.06.28-10.57.29:058][489]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: B3CB2A4053426740D55DE9CC2A0C13F4FCFB6395), compiling. [2024.06.28-10.57.29:203][491]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-10.57.29:203][491]LogShaderCompilers: Display: Total job queries 3860, among them cache hits 1908 (49.43%) [2024.06.28-10.57.29:203][491]LogShaderCompilers: Display: Tracking 1653 distinct input hashes that result in 833 distinct outputs (50.39%) [2024.06.28-10.57.29:203][491]LogShaderCompilers: Display: RAM used: 5.32 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.65% [2024.06.28-10.57.29:203][491]LogShaderCompilers: Display: ================================================ [2024.06.28-10.57.30:087][544]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.57.30:087][544]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.57.30:087][544]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-10.57.30:087][544]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.57.30:087][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.57.30:087][544]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-10.57.30:087][544]MaterialEditorStats: Base pass shader: 135 instructions [2024.06.28-10.57.30:087][544]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions [2024.06.28-10.57.30:087][544]MaterialEditorStats: Base pass vertex shader: 50 instructions [2024.06.28-10.57.30:087][544]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-10.57.30:087][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) [2024.06.28-10.57.30:087][544]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) [2024.06.28-10.58.06:401][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.58.06:422][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.06.28-10.58.06:469][549]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map652FC754496694303B9D59B078F9202B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.58.06:484][549]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.58.06:497][549]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE11F2EE445B436D0488A829574E75EEC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.58.06:517][549]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.58.06:517][549]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.58.06:517][549]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-10.58.18:199][835]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG7) [2024.06.28-10.58.19:189][858]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.28-10.58.20:075][878]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) [2024.06.28-10.58.21:261][906]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG7) [2024.06.28-10.58.23:197][949]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.28-10.58.23:212][949]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.06.28-10.58.23:258][949]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map5306EE9A4597AA089AC8288B97D70DAB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.06.28-10.58.23:263][949]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.06.28-10.58.23:276][949]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBD4CDC264464FC022573D6931EBC97B2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.06.28-10.58.23:292][949]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-10.58.23:292][949]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.28-10.58.23:292][949]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.28-11.58.04:798][499]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Feuersäule) [2024.06.28-11.59.31:371][446]Cmd: TRANSACTION UNDO [2024.06.28-11.59.31:372][446]LogEditorTransaction: Undo Set Scale [2024.06.28-11.59.31:432][446]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: FA546A3E5AFB313C910CBC7ECC7470DF48C1D87F), compiling. [2024.06.28-11.59.31:474][446]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F19BD42559C28349AB93AE08C9CBE8DAD4C7C838), compiling. [2024.06.28-11.59.31:480][446]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 6EA3B679008E6E5D8D21F14279296D4C30968569), compiling. [2024.06.28-11.59.31:486][446]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9E543081E412AD2457D0AAD01F6CDD327DDF561E), compiling. [2024.06.28-11.59.31:492][446]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6CBD0E21485A9F13877DCBA4CC88E3C3557F91DD), compiling. [2024.06.28-11.59.31:683][448]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-11.59.31:684][448]LogShaderCompilers: Display: Total job queries 3910, among them cache hits 1958 (50.08%) [2024.06.28-11.59.31:684][448]LogShaderCompilers: Display: Tracking 1653 distinct input hashes that result in 833 distinct outputs (50.39%) [2024.06.28-11.59.31:684][448]LogShaderCompilers: Display: RAM used: 5.32 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.65% [2024.06.28-11.59.31:684][448]LogShaderCompilers: Display: ================================================ [2024.06.28-12.01.01:144][126]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-12.01.17:508][414]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-12.02.05:450][572]LogUObjectHash: Compacting FUObjectHashTables data took 49.62ms [2024.06.28-12.02.05:735][572]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.671 [2024.06.28-12.03.29:139][822]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-12.04.19:716][973]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.06.28-12.08.15:341][337]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 376DAE1A90C9863024F7C02501F6ABF583A5B95B), compiling. [2024.06.28-12.08.15:350][337]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 8F25184D1C7ABEF4718E7390189333421B7579C0), compiling. [2024.06.28-12.08.15:354][337]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 48D0134C832A1C32E1CD0593565F9BFEFF661D07), compiling. [2024.06.28-12.08.15:384][338]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-12.08.15:385][338]LogShaderCompilers: Display: Total job queries 3912, among them cache hits 1960 (50.10%) [2024.06.28-12.08.15:385][338]LogShaderCompilers: Display: Tracking 1653 distinct input hashes that result in 833 distinct outputs (50.39%) [2024.06.28-12.08.15:385][338]LogShaderCompilers: Display: RAM used: 5.32 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.65% [2024.06.28-12.08.15:385][338]LogShaderCompilers: Display: ================================================ [2024.06.28-12.08.15:426][339]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-12.08.15:426][339]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.15:426][339]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.15:462][340]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-12.08.15:462][340]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-12.08.15:463][340]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-12.08.15:463][340]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-12.08.15:463][340]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.15:463][340]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.17:737][474]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: A3B30EE9508140004D333721DAD5CA93BA63594D), compiling. [2024.06.28-12.08.17:745][474]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-12.08.17:745][474]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.17:745][474]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.17:753][475]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.28-12.08.17:753][475]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.28-12.08.17:753][475]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.28-12.08.17:753][475]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.28-12.08.17:757][476]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.28-12.08.17:791][478]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.28-12.08.17:791][478]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.28-12.08.17:791][478]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.28-12.08.17:791][478]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.28-12.08.17:791][478]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.28-12.08.21:322][723]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-12.08.21:322][723]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.21:322][723]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.21:683][725]LogMaterialEditor: Saving and Compiling material Säule [2024.06.28-12.08.24:917][725]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: C4850566ECA33513D4CA2D745079E549E12A4F77), compiling. [2024.06.28-12.08.25:001][725]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 9754C79DE66E8A542BD9B5A8377B8B84FA7F2D7E), compiling. [2024.06.28-12.08.25:053][725]LogUObjectHash: Compacting FUObjectHashTables data took 3.82ms [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-12.08.25:630][725]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.06.28-12.08.25:664][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.06.28-12.08.25:815][725]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true [2024.06.28-12.08.25:847][725]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/SäuleCAA1048D459F0A3D3EC52FA250F08272.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' [2024.06.28-12.08.26:033][725]AssetCheck: New page: Asset Save: Säule [2024.06.28-12.08.26:033][725]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule [2024.06.28-12.08.26:036][725]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-12.08.26:037][725]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-12.08.26:037][725]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-12.08.26:037][725]MaterialEditorStats: Texture samplers: 8/16 [2024.06.28-12.08.26:037][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.26:037][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.54:605][923]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 570D866087D49315484913F224A3297A57967DC2), compiling. [2024.06.28-12.08.54:609][923]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: D68DAA3CB5348DBC2B81E6AE65DD2F39C276CF91), compiling. [2024.06.28-12.08.54:614][923]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-12.08.54:614][923]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.54:614][923]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.54:642][925]MaterialEditorStats: Texture samplers: 6/16 [2024.06.28-12.08.54:642][925]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.54:642][925]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.54:660][926]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-12.08.54:660][926]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-12.08.54:660][926]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-12.08.54:660][926]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-12.08.54:660][926]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.54:660][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.56:299][ 82]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 23B7E201026DB98A18D124E0311CC79B5A676A54), compiling. [2024.06.28-12.08.56:301][ 82]MaterialEditorStats: Texture samplers: 0/16 [2024.06.28-12.08.56:301][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.56:301][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.08.56:350][ 84]MaterialEditorStats: Base pass shader: 134 instructions [2024.06.28-12.08.56:350][ 84]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions [2024.06.28-12.08.56:350][ 84]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.06.28-12.08.56:350][ 84]MaterialEditorStats: Texture samplers: 7/16 [2024.06.28-12.08.56:350][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) [2024.06.28-12.08.56:350][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.06.28-12.12.06:415][151]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.06.28-12.12.06:422][151]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.034 [2024.06.28-12.22.06:800][942]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.06.28-12.22.06:801][942]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.022 [2024.06.28-12.32.07:228][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.06.28-12.32.07:229][733]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.029 [2024.06.28-12.42.07:876][525]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms [2024.06.28-12.42.07:877][525]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.027 [2024.06.28-12.52.08:434][317]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2024.06.28-12.52.08:436][317]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.024 [2024.06.28-13.02.09:063][109]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.06.28-13.02.09:065][109]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.023 [2024.06.28-13.09.58:122][504]LogSlate: Window 'Message' being destroyed [2024.06.28-13.09.58:142][504]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/Säule.Säule (Selecting 'No' will cause all changes to be lost!) [2024.06.28-13.09.58:453][504]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B8CE5DD69E775C303C63C2D15F3E9130A91EA185), compiling. [2024.06.28-13.09.58:487][504]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B55A596E37ADFDB1BAE75D60877916C2B88FA516), compiling. [2024.06.28-13.09.58:505][504]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2024.06.28-13.09.58:628][504]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-13.09.58:628][504]LogShaderCompilers: Display: Total job queries 4032, among them cache hits 2064 (51.19%) [2024.06.28-13.09.58:628][504]LogShaderCompilers: Display: Tracking 1669 distinct input hashes that result in 846 distinct outputs (50.69%) [2024.06.28-13.09.58:628][504]LogShaderCompilers: Display: RAM used: 5.40 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.66% [2024.06.28-13.09.58:628][504]LogShaderCompilers: Display: ================================================ [2024.06.28-13.09.59:038][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.28-13.10.01:430][504]LogSlate: Window 'Message' being destroyed [2024.06.28-13.10.01:454][504]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/Treppe.Treppe (Selecting 'No' will cause all changes to be lost!) [2024.06.28-13.10.01:716][504]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 04FFE5DF7DE6A1D175EEBA7F97D6F858CA1A0868), compiling. [2024.06.28-13.10.01:761][504]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 28D8EF4ED29CF01C1665E6294A66DAFE8452859A), compiling. [2024.06.28-13.10.01:778][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.06.28-13.10.02:406][504]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.06.28-13.10.02:458][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.06.28-13.10.03:417][504]LogSlate: Window 'Message' being destroyed [2024.06.28-13.10.03:431][504]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/Säule_destroyed.Säule_destroyed (Selecting 'No' will cause all changes to be lost!) [2024.06.28-13.10.03:681][504]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 6C283DE9A3420FA25940991015560D93101482C7), compiling. [2024.06.28-13.10.03:719][504]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 7832A5FDFDB317E65028330D8A5A70A6DABE2C07), compiling. [2024.06.28-13.10.03:736][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.06.28-13.10.03:917][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.06.28-13.10.05:244][504]LogSlate: Window 'Message' being destroyed [2024.06.28-13.10.05:265][504]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/gen.gen (Selecting 'No' will cause all changes to be lost!) [2024.06.28-13.10.05:530][504]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 7BD88437A61B9C46AF17676E21A02BE61C76D585), compiling. [2024.06.28-13.10.05:567][504]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: DC585FE4D3D00E596E880B7A4E98ED0DA6EBDF9C), compiling. [2024.06.28-13.10.05:584][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.06.28-13.10.05:756][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.06.28-13.10.07:256][504]LogSlate: Window 'Message' being destroyed [2024.06.28-13.10.07:277][504]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/gen2.gen2 (Selecting 'No' will cause all changes to be lost!) [2024.06.28-13.10.07:538][504]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 36086F0081AF0814EA662B4014041D820F7E28C1), compiling. [2024.06.28-13.10.07:566][504]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: C09A81199430D19FF60FE783603E0DDAB80A97C7), compiling. [2024.06.28-13.10.07:584][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.06.28-13.10.07:762][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.06.28-13.10.07:792][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms [2024.06.28-13.10.09:312][504]LogSlate: Window 'Save Content' being destroyed [2024.06.28-13.10.09:406][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true [2024.06.28-13.10.09:412][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen88C240DA4F001BF051A477A8580C4E1E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' [2024.06.28-13.10.09:444][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true [2024.06.28-13.10.09:451][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen2416E24E94708199D759E689826D72F00.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' [2024.06.28-13.10.09:452][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/gen/M_Sandstone_basecolor" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_basecolor.uasset" SILENT=true [2024.06.28-13.10.09:745][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_basecolor7595DAD341EEBA00D0A4EC83323CA50E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_basecolor.uasset' [2024.06.28-13.10.09:748][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/gen/M_Sandstone_height" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_height.uasset" SILENT=true [2024.06.28-13.10.09:805][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_height91C2B0CF4693A8E00B41DC885FB7D1CC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_height.uasset' [2024.06.28-13.10.09:805][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/gen/M_Sandstone_normal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_normal.uasset" SILENT=true [2024.06.28-13.10.10:674][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_normalE9D1CD3B4634E84603CADAA831A62E49.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_normal.uasset' [2024.06.28-13.10.10:675][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/gen/M_Sandstone_roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_roughness.uasset" SILENT=true [2024.06.28-13.10.10:924][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_roughness6702CB5241EBAB103730198CED946D17.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/gen/M_Sandstone_roughness.uasset' [2024.06.28-13.10.10:954][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Material" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset" SILENT=true [2024.06.28-13.10.10:963][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material12782F9B42E5DA5813AF9987BC678CEC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset' [2024.06.28-13.10.10:964][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Base_color.uasset" SILENT=true [2024.06.28-13.10.11:238][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Base_color18B29201424F4630A5AB8B983A82AC18.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Base_color.uasset' [2024.06.28-13.10.11:509][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Base_colorB1C9A07440A2C216224F928F88EE9650.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Base_color.uasset' [2024.06.28-13.10.11:510][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Height" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Height.uasset" SILENT=true [2024.06.28-13.10.11:690][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Height1DD0C7EC46F810F791C07AA259D26837.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Height.uasset' [2024.06.28-13.10.11:691][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule_destroyed/Material_Height" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Height.uasset" SILENT=true [2024.06.28-13.10.11:832][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_HeightBA3463854764382BB910F8A1D19648A9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Height.uasset' [2024.06.28-13.10.11:833][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset" SILENT=true [2024.06.28-13.10.11:900][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AO1E1C74B94F5B210D46681991F0819BB9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset' [2024.06.28-13.10.11:969][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AODFE6A1414408A51C83AB26A44ACB938F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Mixed_AO.uasset' [2024.06.28-13.10.11:970][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Normal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Normal.uasset" SILENT=true [2024.06.28-13.10.12:648][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_NormalD2527E204292B7BC8EDC5AB217AB93D1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Normal.uasset' [2024.06.28-13.10.12:649][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule_destroyed/Material_Normal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Normal.uasset" SILENT=true [2024.06.28-13.10.13:295][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal0126E8E644D848FAC50E14BE85F7B3D6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Normal.uasset' [2024.06.28-13.10.14:009][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_DirectXA133B1684BFC29CFBA9525857C0AC8B5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Normal_DirectX.uasset' [2024.06.28-13.10.14:009][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Normal_DirectX.uasset" SILENT=true [2024.06.28-13.10.14:730][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_DirectX05B00A9A434C0A7A5C04069675D56410.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Normal_DirectX.uasset' [2024.06.28-13.10.14:731][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset" SILENT=true [2024.06.28-13.10.14:809][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Roughness1C4C8E454B7B40FB54522C81529D234B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset' [2024.06.28-13.10.14:889][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_RoughnessD4192CDF40C4C15A4E2A0E85AF23F843.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Roughness.uasset' [2024.06.28-13.10.14:890][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/saeule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/saeule.uasset" SILENT=true [2024.06.28-13.10.14:906][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/saeule7C7973EA47F3AA58C1E7679604D1CC45.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/saeule.uasset' [2024.06.28-13.10.14:906][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/saeule_destroyed" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/saeule_destroyed.uasset" SILENT=true [2024.06.28-13.10.14:911][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/saeule_destroyed81AEF0FC46B22A1A51E103BD977E5561.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/saeule_destroyed.uasset' [2024.06.28-13.10.14:938][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true [2024.06.28-13.10.14:943][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/SäuleD6787D624C7F6A6EF21988B4285F4ED4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' [2024.06.28-13.10.14:970][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule_destroyed" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset" SILENT=true [2024.06.28-13.10.14:976][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule_destroyed20331BA14D2073982030E2BCA8BE0602.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset' [2024.06.28-13.10.15:001][504]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true [2024.06.28-13.10.15:025][504]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe3343218E4E2860C7DC1E5389EC5AA81E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset' [2024.06.28-13.10.15:220][504]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.15:222][504]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-13.10.15:383][504]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.15:383][504]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-13.10.15:482][504]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.15:482][504]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-13.10.15:572][504]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.15:573][504]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-13.10.15:679][504]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.15:679][504]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.28-13.10.15:761][504]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed [2024.06.28-13.10.16:244][504]AssetCheck: New page: Asset Save: multiple assets [2024.06.28-13.10.16:244][504]LogContentValidation: Display: Validating Material /Game/Assets/Material.Material [2024.06.28-13.10.16:244][504]LogContentValidation: Display: Validating StaticMesh /Game/Assets/saeule.saeule [2024.06.28-13.10.16:244][504]LogContentValidation: Display: Validating StaticMesh /Game/Assets/saeule_destroyed.saeule_destroyed [2024.06.28-13.10.16:244][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/gen/M_Sandstone_roughness.M_Sandstone_roughness [2024.06.28-13.10.16:244][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/gen/M_Sandstone_height.M_Sandstone_height [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Normal_DirectX.Material_Normal_DirectX [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Normal.Material_Normal [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Height.Material_Height [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Base_color.Material_Base_color [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Normal.Material_Normal [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Height.Material_Height [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Material /Game/Materials/Säule_destroyed.Säule_destroyed [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe [2024.06.28-13.10.16:245][504]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule [2024.06.28-13.10.16:252][505]Cmd: QUIT_EDITOR [2024.06.28-13.10.16:253][505]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.06.28-13.10.16:260][505]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.06.28-13.10.16:273][505]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.06.28-13.10.16:273][505]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.06.28-13.10.16:273][505]LogAudio: Display: Audio Device unregistered from world 'Map'. [2024.06.28-13.10.16:278][505]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.28-13.10.16:283][505]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.28-13.10.16:399][505]LogAudio: Display: Audio Device Manager Shutdown [2024.06.28-13.10.16:401][505]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.06.28-13.10.16:426][505]LogExit: Preparing to exit. [2024.06.28-13.10.17:026][505]LogUObjectHash: Compacting FUObjectHashTables data took 3.69ms [2024.06.28-13.10.17:670][505]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.17:672][505]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.17:673][505]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.17:675][505]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.17:677][505]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.17:945][505]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2024.06.28-13.10.18:058][505]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.06.28-13.10.18:071][505]LogExit: Editor shut down [2024.06.28-13.10.18:079][505]LogExit: Transaction tracking system shut down [2024.06.28-13.10.19:801][505]LogExit: Object subsystem successfully closed. [2024.06.28-13.10.19:840][505]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.28-13.10.19:840][505]LogShaderCompilers: Display: Total job queries 4136, among them cache hits 2162 (52.27%) [2024.06.28-13.10.19:840][505]LogShaderCompilers: Display: Tracking 1675 distinct input hashes that result in 848 distinct outputs (50.63%) [2024.06.28-13.10.19:840][505]LogShaderCompilers: Display: RAM used: 5.41 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.66% [2024.06.28-13.10.19:840][505]LogShaderCompilers: Display: ================================================ [2024.06.28-13.10.19:895][505]LogShaderCompilers: Display: Shaders left to compile 0 [2024.06.28-13.10.20:098][505]LogModuleManager: Shutting down and abandoning module TextureEditor (876) [2024.06.28-13.10.20:099][505]LogModuleManager: Shutting down and abandoning module BlueprintGraph (874) [2024.06.28-13.10.20:099][505]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) [2024.06.28-13.10.20:100][505]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) [2024.06.28-13.10.20:100][505]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) [2024.06.28-13.10.20:100][505]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) [2024.06.28-13.10.20:126][505]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) [2024.06.28-13.10.20:126][505]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) [2024.06.28-13.10.20:126][505]LogModuleManager: Shutting down and abandoning module StatsViewer (860) [2024.06.28-13.10.20:127][505]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) [2024.06.28-13.10.20:128][505]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) [2024.06.28-13.10.20:128][505]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) [2024.06.28-13.10.20:130][505]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) [2024.06.28-13.10.20:130][505]LogModuleManager: Shutting down and abandoning module OculusMR (850) [2024.06.28-13.10.20:130][505]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) [2024.06.28-13.10.20:133][505]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) [2024.06.28-13.10.20:135][505]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) [2024.06.28-13.10.20:136][505]LogModuleManager: Shutting down and abandoning module TakesCore (842) [2024.06.28-13.10.20:136][505]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) [2024.06.28-13.10.20:136][505]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) [2024.06.28-13.10.20:136][505]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) [2024.06.28-13.10.20:136][505]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) [2024.06.28-13.10.20:139][505]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (832) [2024.06.28-13.10.20:141][505]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (830) [2024.06.28-13.10.20:141][505]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module PlanarCut (826) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (824) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (822) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (820) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (818) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (816) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (814) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (812) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module WebMMedia (810) [2024.06.28-13.10.20:143][505]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (808) [2024.06.28-13.10.20:145][505]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (806) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module SequenceRecorder (805) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (802) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (800) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (798) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (796) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (794) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (792) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (790) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module TextureAlignMode (788) [2024.06.28-13.10.20:146][505]LogModuleManager: Shutting down and abandoning module BspMode (786) [2024.06.28-13.10.20:147][505]LogModuleManager: Shutting down and abandoning module GeometryMode (784) [2024.06.28-13.10.20:147][505]LogModuleManager: Shutting down and abandoning module CharacterAI (782) [2024.06.28-13.10.20:147][505]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) [2024.06.28-13.10.20:148][505]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) [2024.06.28-13.10.20:148][505]LogModuleManager: Shutting down and abandoning module SessionServices (776) [2024.06.28-13.10.20:148][505]LogModuleManager: Shutting down and abandoning module MeshPaint (774) [2024.06.28-13.10.20:149][505]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) [2024.06.28-13.10.20:149][505]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) [2024.06.28-13.10.20:149][505]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module PlacementMode (760) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) [2024.06.28-13.10.20:152][505]LogModuleManager: Shutting down and abandoning module ClothPainter (754) [2024.06.28-13.10.20:154][505]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) [2024.06.28-13.10.20:155][505]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) [2024.06.28-13.10.20:156][505]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) [2024.06.28-13.10.20:157][505]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) [2024.06.28-13.10.20:158][505]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) [2024.06.28-13.10.20:158][505]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) [2024.06.28-13.10.20:159][505]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) [2024.06.28-13.10.20:159][505]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) [2024.06.28-13.10.20:783][505]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) [2024.06.28-13.10.20:783][505]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) [2024.06.28-13.10.20:783][505]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) [2024.06.28-13.10.20:783][505]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) [2024.06.28-13.10.20:783][505]LogModuleManager: Shutting down and abandoning module TraceInsights (728) [2024.06.28-13.10.20:791][505]MemoryProfiler: Shutdown [2024.06.28-13.10.20:791][505]NetworkingProfiler: Shutdown [2024.06.28-13.10.20:792][505]LoadingProfiler: Shutdown [2024.06.28-13.10.20:793][505]TimingProfiler: Shutdown [2024.06.28-13.10.20:796][505]LogModuleManager: Shutting down and abandoning module TraceServices (727) [2024.06.28-13.10.20:798][505]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) [2024.06.28-13.10.20:798][505]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) [2024.06.28-13.10.20:798][505]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) [2024.06.28-13.10.20:799][505]LogModuleManager: Shutting down and abandoning module MergeActors (718) [2024.06.28-13.10.20:800][505]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) [2024.06.28-13.10.20:801][505]LogModuleManager: Shutting down and abandoning module LocalizationService (715) [2024.06.28-13.10.20:802][505]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) [2024.06.28-13.10.20:802][505]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) [2024.06.28-13.10.20:802][505]LogModuleManager: Shutting down and abandoning module UndoHistory (708) [2024.06.28-13.10.20:803][505]LogModuleManager: Shutting down and abandoning module XmlParser (706) [2024.06.28-13.10.20:804][505]LogModuleManager: Shutting down and abandoning module Blutility (704) [2024.06.28-13.10.20:804][505]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) [2024.06.28-13.10.20:804][505]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) [2024.06.28-13.10.20:805][505]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) [2024.06.28-13.10.20:806][505]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) [2024.06.28-13.10.20:806][505]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) [2024.06.28-13.10.20:806][505]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) [2024.06.28-13.10.20:807][505]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) [2024.06.28-13.10.20:808][505]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) [2024.06.28-13.10.20:808][505]LogModuleManager: Shutting down and abandoning module DeviceManager (686) [2024.06.28-13.10.20:808][505]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) [2024.06.28-13.10.20:843][505]LogModuleManager: Shutting down and abandoning module AutomationController (682) [2024.06.28-13.10.20:844][505]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) [2024.06.28-13.10.20:846][505]LogModuleManager: Shutting down and abandoning module Layers (678) [2024.06.28-13.10.20:848][505]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) [2024.06.28-13.10.20:849][505]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) [2024.06.28-13.10.20:849][505]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) [2024.06.28-13.10.20:850][505]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) [2024.06.28-13.10.20:851][505]LogModuleManager: Shutting down and abandoning module Persona (668) [2024.06.28-13.10.20:853][505]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) [2024.06.28-13.10.20:853][505]LogModuleManager: Shutting down and abandoning module AnimGraph (665) [2024.06.28-13.10.20:854][505]LogModuleManager: Shutting down and abandoning module Kismet (662) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module GraphEditor (658) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module StructViewer (656) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module ClassViewer (654) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module Toolbox (652) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module ModuleUI (650) [2024.06.28-13.10.20:871][505]LogModuleManager: Shutting down and abandoning module OutputLog (648) [2024.06.28-13.10.20:879][505]LogModuleManager: Shutting down and abandoning module GammaUI (646) [2024.06.28-13.10.20:879][505]LogModuleManager: Shutting down and abandoning module Documentation (644) [2024.06.28-13.10.20:879][505]LogModuleManager: Shutting down and abandoning module LiveCoding (642) [2024.06.28-13.10.20:880][505]LogModuleManager: Shutting down and abandoning module LevelSequence (640) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module MovieScene (636) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module PortalServices (628) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module PortalRpc (626) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module AIModule (618) [2024.06.28-13.10.20:882][505]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) [2024.06.28-13.10.20:884][505]LogModuleManager: Shutting down and abandoning module AITestSuite (615) [2024.06.28-13.10.20:884][505]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) [2024.06.28-13.10.20:884][505]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) [2024.06.28-13.10.20:893][505]LogModuleManager: Shutting down and abandoning module ProfilerService (608) [2024.06.28-13.10.21:106][505]LogModuleManager: Shutting down and abandoning module TaskGraph (606) [2024.06.28-13.10.21:107][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) [2024.06.28-13.10.21:107][505]LogModuleManager: Shutting down and abandoning module OculusEditor (602) [2024.06.28-13.10.21:113][505]LogModuleManager: Shutting down and abandoning module OculusInput (600) [2024.06.28-13.10.21:113][505]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) [2024.06.28-13.10.21:113][505]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) [2024.06.28-13.10.21:113][505]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) [2024.06.28-13.10.21:113][505]LogModuleManager: Shutting down and abandoning module CollectionManager (593) [2024.06.28-13.10.21:115][505]LogModuleManager: Shutting down and abandoning module TakeSequencer (590) [2024.06.28-13.10.21:115][505]LogModuleManager: Shutting down and abandoning module TakeMovieScene (588) [2024.06.28-13.10.21:115][505]LogModuleManager: Shutting down and abandoning module SynthesisEditor (586) [2024.06.28-13.10.21:115][505]LogModuleManager: Shutting down and abandoning module Synthesis (584) [2024.06.28-13.10.21:116][505]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (582) [2024.06.28-13.10.21:116][505]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (580) [2024.06.28-13.10.21:116][505]LogModuleManager: Shutting down and abandoning module OpenXREditor (578) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (576) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module GooglePAD (574) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module EditableMesh (572) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (570) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module CableComponent (568) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module AssetTags (566) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module AudioCapture (564) [2024.06.28-13.10.21:117][505]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (563) [2024.06.28-13.10.21:118][505]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (560) [2024.06.28-13.10.21:118][505]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (558) [2024.06.28-13.10.21:118][505]LogModuleManager: Shutting down and abandoning module AppleImageUtils (556) [2024.06.28-13.10.21:118][505]LogModuleManager: Shutting down and abandoning module AndroidPermission (554) [2024.06.28-13.10.21:118][505]LogModuleManager: Shutting down and abandoning module ScreenshotTools (552) [2024.06.28-13.10.21:118][505]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (544) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (542) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MotoSynth (540) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (538) [2024.06.28-13.10.21:119][505]LogOpenImageDenoise: OIDN shutting down [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (536) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (534) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (532) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (530) [2024.06.28-13.10.21:119][505]LogModuleManager: Shutting down and abandoning module MeshConversion (528) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module DynamicMesh (526) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (524) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module GeometricObjects (522) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module MediaCompositing (520) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module ImgMedia (518) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (516) [2024.06.28-13.10.21:120][505]LogModuleManager: Shutting down and abandoning module PluginBrowser (514) [2024.06.28-13.10.21:122][505]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (512) [2024.06.28-13.10.21:122][505]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (510) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (508) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module CryptoKeys (506) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module CurveEditorTools (504) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (496) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (495) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (492) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (490) [2024.06.28-13.10.21:123][505]LogModuleManager: Shutting down and abandoning module FractureEditor (488) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module ChaosNiagara (486) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (485) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (482) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module BackChannel (480) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module AlembicImporter (478) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module AlembicLibrary (477) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module GeometryCache (476) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (475) [2024.06.28-13.10.21:124][505]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (470) [2024.06.28-13.10.21:126][505]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (468) [2024.06.28-13.10.21:127][505]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (466) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module AutomationUtils (464) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (462) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module UObjectPlugin (460) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (456) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (454) [2024.06.28-13.10.21:128][505]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (452) [2024.06.28-13.10.21:130][505]LogModuleManager: Shutting down and abandoning module PluginUtils (450) [2024.06.28-13.10.21:130][505]LogModuleManager: Shutting down and abandoning module GitSourceControl (448) [2024.06.28-13.10.21:130][505]LogModuleManager: Shutting down and abandoning module SourceControl (447) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (444) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (442) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (440) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (438) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (432) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (430) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module Paper2DEditor (428) [2024.06.28-13.10.21:131][505]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (426) [2024.06.28-13.10.21:132][505]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (424) [2024.06.28-13.10.21:132][505]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (422) [2024.06.28-13.10.21:132][505]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (420) [2024.06.28-13.10.21:132][505]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (418) [2024.06.28-13.10.21:132][505]LogModuleManager: Shutting down and abandoning module LiveLink (416) [2024.06.28-13.10.21:593][505]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) [2024.06.28-13.10.21:593][505]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) [2024.06.28-13.10.21:595][505]LogModuleManager: Shutting down and abandoning module SoundFields (410) [2024.06.28-13.10.21:595][505]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (408) [2024.06.28-13.10.21:597][505]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (406) [2024.06.28-13.10.21:597][505]LogModuleManager: Shutting down and abandoning module SignificanceManager (404) [2024.06.28-13.10.21:597][505]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) [2024.06.28-13.10.21:597][505]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) [2024.06.28-13.10.21:598][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) [2024.06.28-13.10.21:598][505]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) [2024.06.28-13.10.21:599][505]LogModuleManager: Shutting down and abandoning module ActorSequence (392) [2024.06.28-13.10.21:599][505]LogModuleManager: Shutting down and abandoning module UdpMessaging (390) [2024.06.28-13.10.21:699][505]LogModuleManager: Shutting down and abandoning module TcpMessaging (388) [2024.06.28-13.10.21:801][505]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (386) [2024.06.28-13.10.21:802][505]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) [2024.06.28-13.10.21:802][505]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) [2024.06.28-13.10.21:802][505]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) [2024.06.28-13.10.21:802][505]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) [2024.06.28-13.10.21:803][505]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) [2024.06.28-13.10.21:803][505]LogMagicLeapPlanes: Planes tracker already destroyed. [2024.06.28-13.10.21:803][505]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) [2024.06.28-13.10.21:803][505]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) [2024.06.28-13.10.21:803][505]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) [2024.06.28-13.10.21:805][505]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) [2024.06.28-13.10.21:805][505]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) [2024.06.28-13.10.21:805][505]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) [2024.06.28-13.10.21:805][505]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) [2024.06.28-13.10.21:805][505]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (360) [2024.06.28-13.10.21:805][505]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (358) [2024.06.28-13.10.21:807][505]LogModuleManager: Shutting down and abandoning module FacialAnimation (356) [2024.06.28-13.10.21:807][505]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (354) [2024.06.28-13.10.21:807][505]LogModuleManager: Shutting down and abandoning module DataValidation (352) [2024.06.28-13.10.21:807][505]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (350) [2024.06.28-13.10.21:808][505]LogModuleManager: Shutting down and abandoning module LevelEditor (349) [2024.06.28-13.10.21:820][505]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (348) [2024.06.28-13.10.21:821][505]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (346) [2024.06.28-13.10.21:822][505]LogModuleManager: Shutting down and abandoning module MainFrame (344) [2024.06.28-13.10.21:823][505]LogModuleManager: Shutting down and abandoning module HotReload (343) [2024.06.28-13.10.21:825][505]LogModuleManager: Shutting down and abandoning module ToolMenus (339) [2024.06.28-13.10.21:825][505]LogModuleManager: Shutting down and abandoning module TreeMap (337) [2024.06.28-13.10.21:825][505]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (334) [2024.06.28-13.10.21:825][505]LogModuleManager: Shutting down and abandoning module Niagara (332) [2024.06.28-13.10.21:827][505]LogModuleManager: Shutting down and abandoning module SignalProcessing (331) [2024.06.28-13.10.21:828][505]LogModuleManager: Shutting down and abandoning module NiagaraEditor (329) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module ContentBrowser (328) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module ContentBrowserData (327) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module NiagaraCore (322) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) [2024.06.28-13.10.21:830][505]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) [2024.06.28-13.10.21:832][505]LogModuleManager: Shutting down and abandoning module Paper2D (310) [2024.06.28-13.10.21:832][505]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) [2024.06.28-13.10.21:834][505]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) [2024.06.28-13.10.21:834][505]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) [2024.06.28-13.10.21:834][505]LogModuleManager: Shutting down and abandoning module PacketHandler (302) [2024.06.28-13.10.21:834][505]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) [2024.06.28-13.10.21:835][505]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) [2024.06.28-13.10.21:837][505]LogModuleManager: Shutting down and abandoning module MediaAssets (296) [2024.06.28-13.10.21:837][505]LogModuleManager: Shutting down and abandoning module Overlay (294) [2024.06.28-13.10.21:837][505]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) [2024.06.28-13.10.21:837][505]LogModuleManager: Shutting down and abandoning module VREditor (290) [2024.06.28-13.10.21:837][505]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) [2024.06.28-13.10.21:838][505]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) [2024.06.28-13.10.21:838][505]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) [2024.06.28-13.10.21:839][505]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) [2024.06.28-13.10.21:839][505]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) [2024.06.28-13.10.21:840][505]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) [2024.06.28-13.10.21:843][505]LogModuleManager: Shutting down and abandoning module UMG (276) [2024.06.28-13.10.21:843][505]LogModuleManager: Shutting down and abandoning module UMGEditor (275) [2024.06.28-13.10.21:846][505]LogModuleManager: Shutting down and abandoning module MessageLog (273) [2024.06.28-13.10.21:846][505]LogModuleManager: Shutting down and abandoning module SlateReflector (268) [2024.06.28-13.10.21:849][505]LogModuleManager: Shutting down and abandoning module Slate (266) [2024.06.28-13.10.21:849][505]LogModuleManager: Shutting down and abandoning module SlateCore (264) [2024.06.28-13.10.21:852][505]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) [2024.06.28-13.10.21:852][505]LogModuleManager: Shutting down and abandoning module UnrealEd (260) [2024.06.28-13.10.21:852][505]LogModuleManager: Shutting down and abandoning module MRMesh (258) [2024.06.28-13.10.21:852][505]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) [2024.06.28-13.10.21:852][505]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) [2024.06.28-13.10.21:853][505]LogModuleManager: Shutting down and abandoning module XAudio2 (252) [2024.06.28-13.10.21:853][505]LogModuleManager: Shutting down and abandoning module Networking (250) [2024.06.28-13.10.21:853][505]LogModuleManager: Shutting down and abandoning module Core (248) [2024.06.28-13.10.21:853][505]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) [2024.06.28-13.10.21:853][505]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) [2024.06.28-13.10.21:856][505]LogModuleManager: Shutting down and abandoning module CurveEditor (243) [2024.06.28-13.10.21:858][505]LogModuleManager: Shutting down and abandoning module Sequencer (241) [2024.06.28-13.10.21:860][505]LogModuleManager: Shutting down and abandoning module EditorStyle (240) [2024.06.28-13.10.21:870][505]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) [2024.06.28-13.10.21:871][505]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) [2024.06.28-13.10.21:871][505]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) [2024.06.28-13.10.21:872][505]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) [2024.06.28-13.10.21:873][505]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) [2024.06.28-13.10.21:873][505]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) [2024.06.28-13.10.21:873][505]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) [2024.06.28-13.10.21:874][505]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) [2024.06.28-13.10.21:877][505]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) [2024.06.28-13.10.21:877][505]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) [2024.06.28-13.10.21:877][505]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) [2024.06.28-13.10.21:877][505]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) [2024.06.28-13.10.21:878][505]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) [2024.06.28-13.10.21:880][505]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) [2024.06.28-13.10.21:881][505]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) [2024.06.28-13.10.21:882][505]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) [2024.06.28-13.10.21:882][505]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) [2024.06.28-13.10.21:883][505]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) [2024.06.28-13.10.21:884][505]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) [2024.06.28-13.10.21:884][505]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) [2024.06.28-13.10.21:885][505]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) [2024.06.28-13.10.21:885][505]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) [2024.06.28-13.10.21:885][505]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) [2024.06.28-13.10.21:886][505]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) [2024.06.28-13.10.21:889][505]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) [2024.06.28-13.10.21:889][505]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) [2024.06.28-13.10.21:889][505]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) [2024.06.28-13.10.21:890][505]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) [2024.06.28-13.10.21:890][505]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) [2024.06.28-13.10.21:890][505]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) [2024.06.28-13.10.21:891][505]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) [2024.06.28-13.10.21:891][505]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) [2024.06.28-13.10.21:891][505]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) [2024.06.28-13.10.21:892][505]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) [2024.06.28-13.10.21:916][505]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) [2024.06.28-13.10.21:916][505]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) [2024.06.28-13.10.21:916][505]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) [2024.06.28-13.10.21:916][505]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) [2024.06.28-13.10.21:916][505]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) [2024.06.28-13.10.21:955][505]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) [2024.06.28-13.10.21:955][505]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) [2024.06.28-13.10.21:956][505]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) [2024.06.28-13.10.21:956][505]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) [2024.06.28-13.10.21:956][505]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) [2024.06.28-13.10.21:956][505]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) [2024.06.28-13.10.21:956][505]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) [2024.06.28-13.10.21:957][505]LogModuleManager: Shutting down and abandoning module Messaging (143) [2024.06.28-13.10.21:957][505]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) [2024.06.28-13.10.21:974][505]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) [2024.06.28-13.10.22:026][505]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) [2024.06.28-13.10.22:026][505]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) [2024.06.28-13.10.22:026][505]LogModuleManager: Shutting down and abandoning module InputCore (132) [2024.06.28-13.10.22:026][505]LogModuleManager: Shutting down and abandoning module Settings (130) [2024.06.28-13.10.22:027][505]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) [2024.06.28-13.10.22:029][505]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) [2024.06.28-13.10.22:029][505]LogModuleManager: Shutting down and abandoning module Chaos (124) [2024.06.28-13.10.22:029][505]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) [2024.06.28-13.10.22:030][505]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) [2024.06.28-13.10.22:030][505]LogModuleManager: Shutting down and abandoning module AVEncoder (120) [2024.06.28-13.10.22:031][505]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) [2024.06.28-13.10.22:031][505]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) [2024.06.28-13.10.22:031][505]LogModuleManager: Shutting down and abandoning module SteamVR (112) [2024.06.28-13.10.22:031][505]LogHMD: Freeing OpenVRDLLHandle. [2024.06.28-13.10.22:031][505]LogModuleManager: Shutting down and abandoning module OculusHMD (110) [2024.06.28-13.10.22:031][505]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) [2024.06.28-13.10.22:032][505]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.06.28-13.10.22:032][505]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106) [2024.06.28-13.10.22:032][505]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) [2024.06.28-13.10.22:033][505]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) [2024.06.28-13.10.22:033][505]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) [2024.06.28-13.10.22:038][505]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) [2024.06.28-13.10.22:038][505]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) [2024.06.28-13.10.22:038][505]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) [2024.06.28-13.10.22:038][505]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) [2024.06.28-13.10.22:043][505]LogModuleManager: Shutting down and abandoning module XMPP (85) [2024.06.28-13.10.22:044][505]LogModuleManager: Shutting down and abandoning module WebSockets (84) [2024.06.28-13.10.22:090][505]LogModuleManager: Shutting down and abandoning module HTTP (81) [2024.06.28-13.10.22:090][505]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: [2024.06.28-13.10.22:091][505]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF42F8DAA-4A29-777B-FDB4-18A87DAA72B6%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2024.06.28-13.10.22:091][505]LogHttp: Display: cleaning up 1 outstanding Http requests. [2024.06.28-13.10.22:110][505]LogModuleManager: Shutting down and abandoning module SSL (80) [2024.06.28-13.10.22:130][505]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76) [2024.06.28-13.10.22:130][505]LogModuleManager: Shutting down and abandoning module MLSDK (74) [2024.06.28-13.10.22:130][505]LogModuleManager: Shutting down and abandoning module WmfMedia (72) [2024.06.28-13.10.22:132][505]LogModuleManager: Shutting down and abandoning module Media (71) [2024.06.28-13.10.22:135][505]LogModuleManager: Shutting down and abandoning module MediaInfo (70) [2024.06.28-13.10.22:135][505]LogModuleManager: Shutting down and abandoning module MagicLeap (66) [2024.06.28-13.10.22:135][505]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64) [2024.06.28-13.10.22:135][505]LogModuleManager: Shutting down and abandoning module ChaosCloth (62) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (60) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module NiagaraShader (58) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module PixWinPlugin (56) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module DatasmithContent (52) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module AISupportModule (50) [2024.06.28-13.10.22:136][505]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) [2024.06.28-13.10.22:137][505]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) [2024.06.28-13.10.22:139][505]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) [2024.06.28-13.10.22:140][505]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) [2024.06.28-13.10.22:140][505]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) [2024.06.28-13.10.22:140][505]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) [2024.06.28-13.10.22:141][505]LogModuleManager: Shutting down and abandoning module XGEController (36) [2024.06.28-13.10.22:141][505]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) [2024.06.28-13.10.22:141][505]LogModuleManager: Shutting down and abandoning module AudioEditor (32) [2024.06.28-13.10.22:148][505]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) [2024.06.28-13.10.22:150][505]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) [2024.06.28-13.10.22:151][505]LogModuleManager: Shutting down and abandoning module RenderCore (26) [2024.06.28-13.10.22:151][505]LogModuleManager: Shutting down and abandoning module Landscape (24) [2024.06.28-13.10.22:151][505]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) [2024.06.28-13.10.22:157][505]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2024.06.28-13.10.22:157][505]LogModuleManager: Shutting down and abandoning module Renderer (18) [2024.06.28-13.10.22:158][505]LogModuleManager: Shutting down and abandoning module Engine (16) [2024.06.28-13.10.22:158][505]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2024.06.28-13.10.22:158][505]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2024.06.28-13.10.22:159][505]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2024.06.28-13.10.22:159][505]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2024.06.28-13.10.22:159][505]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2024.06.28-13.10.22:159][505]LogModuleManager: Shutting down and abandoning module PakFile (4) [2024.06.28-13.10.22:161][505]LogModuleManager: Shutting down and abandoning module RSA (3) [2024.06.28-13.10.22:161][505]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2024.06.28-13.10.22:220][505]LogD3D11RHI: Shutdown [2024.06.28-13.10.22:221][505]LogD3D11RHI: CleanupD3DDevice [2024.06.28-13.10.22:263][505]LogD3D11RHI: Intel Extensions Framework unloaded [2024.06.28-13.10.22:285][505]LogD3D11RHI: [IntelMetricsDiscovery] Stopped [2024.06.28-13.10.22:285][505]LogExit: Exiting. [2024.06.28-13.10.22:328][505]Log file closed, 06/28/24 15:10:22