Log file open, 07/05/24 12:04:56 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.195859 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-10.04.57:256][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-10.04.57:256][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.07.05-10.04.57:256][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.07.05-10.04.57:256][ 0]LogInit: Going up to parent DeviceProfile [] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] [2024.07.05-10.04.57:257][ 0]LogInit: Computer: NB-PBM2H22CST [2024.07.05-10.04.57:257][ 0]LogInit: User: bib [2024.07.05-10.04.57:257][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.07.05-10.04.57:257][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.07.05-10.04.57:257][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.07.05-10.04.57:257][ 0]LogMemory: Platform Memory Stats for Windows [2024.07.05-10.04.57:257][ 0]LogMemory: Process Physical Memory: 142.75 MB used, 142.75 MB peak [2024.07.05-10.04.57:257][ 0]LogMemory: Process Virtual Memory: 127.78 MB used, 127.78 MB peak [2024.07.05-10.04.57:257][ 0]LogMemory: Physical Memory: 10282.38 MB used, 5786.32 MB free, 16068.70 MB total [2024.07.05-10.04.57:257][ 0]LogMemory: Virtual Memory: 134202736.00 MB used, 14994.10 MB free, 134217728.00 MB total [2024.07.05-10.04.57:261][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.07.05-10.04.57:276][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.07.05-10.04.57:276][ 0]LogInit: Using OS detected language (de-DE). [2024.07.05-10.04.57:276][ 0]LogInit: Using OS detected locale (de-DE). [2024.07.05-10.04.57:278][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.07.05-10.04.57:278][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogInit: Setting process to per monitor DPI aware [2024.07.05-10.04.57:299][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.07.05-10.04.57:310][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.07.05-10.04.57:310][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.07.05-10.04.57:387][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.07.05-10.04.57:389][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-10.04.57:389][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.07.05-10.04.57:389][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.07.05-10.04.57:389][ 0]LogD3D11RHI: D3D11 adapters: [2024.07.05-10.04.57:482][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.07.05-10.04.57:482][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.07.05-10.04.57:484][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.07.05-10.04.57:484][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.07.05-10.04.57:484][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: AdapterLuid : 0 74191 [2024.07.05-10.04.57:491][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.07.05-10.04.57:491][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.07.05-10.04.57:491][ 0]LogWindows: EnumDisplayDevices: [2024.07.05-10.04.57:492][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.07.05-10.04.57:492][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-10.04.57:492][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-10.04.57:492][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-10.04.57:492][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.07.05-10.04.57:492][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.07.05-10.04.57:492][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.07.05-10.04.57:492][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.07.05-10.04.57:492][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: AdapterLuid : 0 74191 [2024.07.05-10.04.57:567][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Async texture creation enabled [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Array index from any shader is supported [2024.07.05-10.04.57:588][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.07.05-10.04.57:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.07.05-10.04.57:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.07.05-10.04.57:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.07.05-10.04.57:848][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.07.05-10.04.57:851][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.07.05-10.04.57:854][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.07.05-10.04.57:857][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.07.05-10.04.57:863][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.07.05-10.04.57:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.07.05-10.04.57:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.07.05-10.04.57:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.07.05-10.04.57:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.07.05-10.04.57:892][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.07.05-10.04.57:895][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.07.05-10.04.57:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.07.05-10.04.57:900][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.07.05-10.04.57:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.07.05-10.04.57:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.07.05-10.04.57:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.07.05-10.04.57:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.07.05-10.04.57:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.07.05-10.04.57:922][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.07.05-10.04.57:922][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.07.05-10.04.57:927][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.07.05-10.04.57:949][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.07.05-10.04.57:970][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/32676/). [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/5FAECC9B42E13CAF213F169080F2E490/'. [2024.07.05-10.04.57:971][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.07.05-10.04.58:539][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.07.05-10.04.58:608][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.07.05-10.04.58:608][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-10.04.58:608][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.07.05-10.04.58:616][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2024.07.05-10.04.58:616][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1334.99MBs, RandomWriteSpeed=150.59MBs. Assigned SpeedClass 'Local' [2024.07.05-10.04.58:617][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.07.05-10.04.58:617][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.07.05-10.04.58:617][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.07.05-10.04.58:656][ 0]LogSlate: Using FreeType 2.10.0 [2024.07.05-10.04.58:656][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.07.05-10.04.58:678][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up [2024.07.05-10.04.58:985][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-10.04.58:986][ 0]LogInit: Active device profile: [00000206BAE60D00][00000206B3EFDB80 49] Windows [2024.07.05-10.04.58:986][ 0]LogInit: Profiles: [00000206BAE60D00][00000206B3EFDB80 49] Windows, [00000206BAE22300][00000206B3F04180 49] WindowsNoEditor, [00000206BAE61C00][00000206B3F08300 49] WindowsServer, [00000206BAE23100][00000206B3F0C480 49] WindowsClient, [00000206BAE62900][00000206B3F005C0 49] IOS, [00000206BAE21A00][00000206BAD60700 49] iPadAir, [00000206BAE63E00][00000206BAD64840 49] iPadAir2, [00000206BCDA9100][00000206BAD70AC0 49] IPadPro, [00000206BCDA9200][00000206BAD68B00 49] iPadAir3, [00000206BAE20C00][00000206BAD74C80 49] iPadAir4, [00000206BCDA9E00][00000206BAD78E00 49] iPadMini2, [00000206BAE23300][00000206BAD7CF80 49] iPadMini3, [00000206BCDAB900][00000206BAD81100 49] iPadMini4, [00000206BAE21000][00000206BAD85280 49] iPadMini5, [00000206BCDBC900][00000206BAD8D540 49] iPhone6, [00000206BCDBCA00][00000206BAD89580 49] iPodTouch6, [00000206BAE62E00][00000206BAD95840 49] iPhone7, [00000206BAE62F00][00000206BAD91880 49] iPodTouch7, [00000206BCDABE00][00000206BAD99A00 49] iPhone5S, [00000206BAE61100][00000206BAD9DB80 49] iPhone6Plus, [00000206BCDBC100][00000206BADA0180 49] iPhone6S, [00000206BCDA8300][00000206BADA4300 49] iPhone6SPlus, [00000206BCDBE800][00000206BADA8480 49] iPhone7Plus, [00000206BCDAA300][00000206BADAC600 49] iPhoneSE, [00000206BCDBE600][00000206BAD6C740 49] iPhone8, [00000206BCDA9000][00000206BADB0880 49] iPhone8Plus, [00000206BCDBF100][00000206BADB49C0 49] iPhoneX, [00000206BAE61500][00000206BADB8B00 49] iPhoneXS, [00000206BCDBEB00][00000206BADC0C80 49] iPhoneXSMax, [00000206BAE60700][00000206BADC4E00 49] iPhoneXR, [00000206BCDBC700][00000206BADC8F80 49] iPhone11, [00000206BAE60E00][00000206BADCD100 49] iPhone11Pro, [00000206BCDBDA00][00000206BADD1280 49] iPhone11ProMax, [00000206BAE63800][00000206BADD5400 49] iPhoneSE2, [00000206BCDBF800][00000206BADD9580 49] iPhone12Mini, [00000206BAE62300][00000206BADDD700 49] iPhone12, [00000206BCDBE300][00000206A9F91880 49] iPhone12Pro, [00000206BAE60500][00000206A9F95A00 49] iPhone12ProMax, [00000206BCDBD500][00000206A9F99B80 49] iPadPro105, [00000206BAE60A00][00000206A9F9C180 49] iPadPro129, [00000206BCDBFD00][00000206A9FA0300 49] iPadPro97, [00000206BAE61200][00000206A9FA4480 49] iPadPro2_129, [00000206BCDBEA00][00000206A9FA8600 49] iPad5, [00000206BAE61D00][00000206A9FAC780 49] iPad6, [00000206BCDBD300][00000206A9FB0900 49] iPad7, [00000206BAE63A00][00000206BADBCA40 49] iPad8, [00000206BCDBC300][00000206A9FB4B80 49] iPadPro11, [00000206BAE60100][00000206A9FB8CC0 49] iPadPro2_11, [00000206BCDBD600][00000206BCDF0E40 49] iPadPro3_129, [00000206BAE63300][00000206BCDF4FC0 49] iPadPro4_129, [00000206BCDBD000][00000206BCDF9140 49] AppleTV, [00000206BAE61B00][00000206BCDFD2C0 49] AppleTV4K, [00000206BCDBF200][00000206BCE01440 49] TVOS, [00000206BAE63B00][00000206BCE055C0 49] Mac, [00000206BCDBF700][00000206BCE09740 49] MacClient, [00000206BAE63F00][00000206BCE0D8C0 49] MacNoEditor, [00000206BCDBF000][00000206BCE11A40 49] MacServer, [00000206BAE62C00][00000206BCE15BC0 49] Linux, [00000206BCDBDD00][00000206BCE181C0 49] LinuxAArch64, [00000206BAE62A00][00000206BCE1C340 49] LinuxNoEditor, [00000206BCDBF900][00000206BCE204C0 49] LinuxAArch64NoEditor, [00000206BAE63100][00000206BCE24640 49] LinuxClient, [00000206BCDBEF00][00000206BCE287C0 49] LinuxAArch64Client, [00000206BAE63200][00000206BCE2C940 49] LinuxServer, [00000206BCDBFF00][00000206BCE30AC0 49] LinuxAArch64Server, [00000206BAE60200][00000206A9FBCC00 49] Android, [00000206BCDBC500][00000206BCE34D40 49] Android_Low, [00000206BAE62200][00000206BCE38E80 49] Android_Mid, [00000206BCDBFB00][00000206BCE3CFC0 49] Android_High, [00000206BAE62000][00000206BCE45140 49] Android_Default, [00000206BCDBF300][00000206BCE492C0 49] Android_Adreno4xx, [00000206BAE63700][00000206BCE4D440 49] Android_Adreno5xx_Low, [00000206BCDBCB00][00000206BCE515C0 49] Android_Adreno5xx, [00000206BAE62600][00000206BCE55740 49] Android_Adreno6xx, [00000206BAE20500][00000206BCE598C0 49] Android_Adreno6xx_Vulkan, [00000206BCDA9300][00000206BCE5DA40 49] Android_Mali_T6xx, [00000206BAE23B00][00000206BCE61BC0 49] Android_Mali_T7xx, [00000206BCDAB300][00000206BCE641C0 49] Android_Mali_T8xx, [00000206BAE22E00][00000206BCE68340 49] Android_Mali_G71, [00000206BCDAA800][00000206BCE6C4C0 49] Android_Mali_G72, [00000206BAE21400][00000206BCE70640 49] Android_Mali_G72_Vulkan, [00000206BCDA9500][00000206BCE747C0 49] Android_Mali_G76, [00000206BAE23D00][00000206BCE78940 49] Android_Mali_G76_Vulkan, [00000206BCDAAC00][00000206BCE7CAC0 49] Android_Mali_G77, [00000206BAE23600][00000206BCE80C40 49] Android_Mali_G77_Vulkan, [00000206BCDA9700][00000206BCE40D80 49] Android_Mali_G78, [00000206BAE22200][00000206BCE84EC0 49] Android_Mali_G78_Vulkan, [00000206BCDA8B00][00000206BCE89000 49] Android_Mali_G710, [00000206BAE20300][00000206BCE8D140 49] Android_Mali_G710_Vulkan, [00000206BCDA8200][00000206BCE952C0 49] Android_Vulkan_SM5, [00000206BAE20800][00000206BCE99440 49] Android_PowerVR_G6xxx, [00000206BCDAA500][00000206BCE9D5C0 49] Android_PowerVR_GT7xxx, [00000206BAE20E00][00000206BCEA1740 49] Android_PowerVR_GE8xxx, [00000206BCDA9400][00000206BCEA58C0 49] Android_PowerVR_GM9xxx, [00000206BAE23400][00000206BCEA9A40 49] Android_PowerVR_GM9xxx_Vulkan, [00000206BCDA8600][00000206BCEADBC0 49] Android_TegraK1, [00000206BAE21E00][00000206BCEB01C0 49] Android_Unknown_Vulkan, [00000206BCDAA100][00000206BCEB4340 49] Lumin, [00000206BAE21100][00000206BCEB84C0 49] Lumin_Desktop, [00000206BCDAB400][00000206BCEBC640 49] HoloLens, [2024.07.05-10.04.59:161][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.07.05-10.04.59:162][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.07.05-10.04.59:162][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.07.05-10.04.59:162][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.07.05-10.04.59:162][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.07.05-10.04.59:188][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.07.05-10.04.59:743][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-10.04.59:846][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.07.05-10.04.59:856][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.07.05-10.04.59:856][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.07.05-10.04.59:856][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.07.05-10.05.00:089][ 0]LogPython: Using Python 3.7.7 [2024.07.05-10.05.00:825][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9E298F02426A6D7CA978CAA381E18913 | Instance: 0DA7911B48387EDA5C7F0A807F7D33B4 (NB-PBM2H22CST-32676). [2024.07.05-10.05.00:930][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.07.05-10.05.00:934][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.07.05-10.05.01:037][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:038][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:042][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:047][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:051][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:055][ 0]LogUProjectInfo: Found projects: [2024.07.05-10.05.01:146][ 0]LogOpenImageDenoise: OIDN starting up [2024.07.05-10.05.01:230][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.07.05-10.05.01:246][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-10.05.01:246][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-10.05.01:338][ 0]LogCollectionManager: Loaded 0 collections in 0.001127 seconds [2024.07.05-10.05.01:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s [2024.07.05-10.05.01:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s [2024.07.05-10.05.01:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s [2024.07.05-10.05.01:357][ 0]LogOcInput: OculusInput pre-init called [2024.07.05-10.05.01:548][ 0]LogEngine: Initializing Engine... [2024.07.05-10.05.01:550][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.07.05-10.05.01:550][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-10.05.01:550][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.07.05-10.05.01:551][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.07.05-10.05.01:644][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.07.05-10.05.01:653][ 0]LogAIModule: Creating AISystem for world Untitled [2024.07.05-10.05.01:657][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.07.05-10.05.01:661][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.07.05-10.05.01:661][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.07.05-10.05.01:661][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.07.05-10.05.01:661][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.05.01:662][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.05.01:662][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.05.01:662][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.05.01:662][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.05.01:662][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.05.01:671][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.05.01:671][ 0]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.05.01:977][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-10.05.01:980][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.05.01:982][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.05.01:982][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.05.01:983][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.05.01:983][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.05.01:983][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.05.01:984][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.05.01:984][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.05.01:984][ 0]LogInit: FAudioDevice initialized. [2024.07.05-10.05.01:985][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.07.05-10.05.01:985][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.07.05-10.05.02:039][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-10.05.02:039][ 0]LogInit: Texture streaming: Enabled [2024.07.05-10.05.02:049][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.07.05-10.05.02:051][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.07.05-10.05.02:051][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.07.05-10.05.02:052][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.07.05-10.05.02:072][ 0]LogInit: Transaction tracking system initialized [2024.07.05-10.05.02:094][ 0]BlueprintLog: New page: Editor Load [2024.07.05-10.05.02:135][ 0]LocalizationService: Localization service is disabled [2024.07.05-10.05.02:150][ 0]TimingProfiler: Initialize [2024.07.05-10.05.02:150][ 0]TimingProfiler: OnSessionChanged [2024.07.05-10.05.02:150][ 0]LoadingProfiler: Initialize [2024.07.05-10.05.02:150][ 0]LoadingProfiler: OnSessionChanged [2024.07.05-10.05.02:150][ 0]NetworkingProfiler: Initialize [2024.07.05-10.05.02:150][ 0]NetworkingProfiler: OnSessionChanged [2024.07.05-10.05.02:150][ 0]MemoryProfiler: Initialize [2024.07.05-10.05.02:150][ 0]MemoryProfiler: OnSessionChanged [2024.07.05-10.05.02:264][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.07.05-10.05.02:264][ 0]LogCook: Display: Mobile HDR setting 1 [2024.07.05-10.05.02:410][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s [2024.07.05-10.05.02:556][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.07.05-10.05.02:558][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.02:681][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.07.05-10.05.09:070][ 0]LogSlate: Window 'Restore Packages' being destroyed [2024.07.05-10.05.09:105][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.633 [2024.07.05-10.05.09:106][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-10.05.09:108][ 0]LightingResults: New page: Lighting Build [2024.07.05-10.05.09:109][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.05.09:109][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.05.09:109][ 0]MapCheck: New page: Map Check [2024.07.05-10.05.09:109][ 0]LightingResults: New page: Lighting Build [2024.07.05-10.05.09:116][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.05.09:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-10.05.09:126][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:126][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:140][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Fang_AnimBP_C [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND Referenced by CharacterMesh0 [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING Referenced by CharacterMesh0 [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton Referenced by CharacterMesh0 [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by CharacterMesh0 [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND Referenced by Default__Fang_AnimBP_C [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING Referenced by Default__Fang_AnimBP_C [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART Referenced by Default__Fang_AnimBP_C [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Fang_AnimBP [2024.07.05-10.05.09:163][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:163][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART Referenced by AnimGraphNode_SequencePlayer_1 [2024.07.05-10.05.09:163][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:163][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING Referenced by AnimGraphNode_SequencePlayer_2 [2024.07.05-10.05.09:163][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:163][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND Referenced by AnimGraphNode_SequencePlayer_3 [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Idle.Fang_Anim_rig_Idle Referenced by Walk_RunBS [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking Referenced by Walk_RunBS [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running Referenced by Walk_RunBS [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Walk_RunBS [2024.07.05-10.05.09:165][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:165][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:165][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:165][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:165][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:165][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:178][ 0]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: [Compiler] Fang_AnimBP - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled! [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:256][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:257][ 0]LogLinker: Warning: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:257][ 0]LogLinker: Warning: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_BaseColorMC.Base_BaseColorMC Referenced by Base [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Normal_OpenGL.Base_Normal_OpenGL Referenced by Base [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Roughness2.Base_Roughness2 Referenced by Base [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_BaseColorMC.Base_BaseColorMC Referenced by MaterialExpressionTextureSample_0 [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Roughness2.Base_Roughness2 Referenced by MaterialExpressionTextureSample_1 [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Normal_OpenGL.Base_Normal_OpenGL Referenced by MaterialExpressionTextureSample_2 [2024.07.05-10.05.09:264][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:264][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Fang [2024.07.05-10.05.09:264][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:264][ 0]LoadErrors: Failed to load /Game/Fang/Fang_PhysicsAsset.Fang_PhysicsAsset Referenced by Fang [2024.07.05-10.05.09:369][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:369][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Idle.Fang_Anim_rig_Idle Referenced by SkeletalMeshComponent0 [2024.07.05-10.05.09:372][ 0]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 46CB627E9731BF769612098D17186AD039552A04), compiling. [2024.07.05-10.05.09:372][ 0]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.05.09:372][ 0]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2024.07.05-10.05.09:565][ 0]LoadErrors: Error: The BlendSpace Walk_RunBS has sample with no animation. Recommend to remove sample point or set new animation. [2024.07.05-10.05.09:569][ 0]LoadErrors: Error: The BlendSpace Walk_RunBS has sample with no animation. Recommend to remove sample point or set new animation. [2024.07.05-10.05.09:572][ 0]LoadErrors: Error: The BlendSpace Walk_RunBS has sample with no animation. Recommend to remove sample point or set new animation. [2024.07.05-10.05.09:735][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. [2024.07.05-10.05.09:736][ 0]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.05.09:745][ 0]LogMaterial: Display: Material /Game/Blueprints/Materials/grastexture.grastexture needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.05.09:748][ 0]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: FF586DB509B071481BF46B82D4DE578EB499F4EE), compiling. [2024.07.05-10.05.09:840][ 0]LogShaderCompilers: Display: Submitted 106 shader compile jobs with 'Low' priority [2024.07.05-10.05.09:840][ 0]MapCheck: Warning: grastexture Material /Game/Blueprints/Materials/grastexture.grastexture was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 106 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 96 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 86 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 76 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 66 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 56 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 46 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 36 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 26 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.09:845][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-10.05.09:854][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.07.05-10.05.09:854][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-10.05.09:855][ 0]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,213ms to complete. [2024.07.05-10.05.09:873][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.766 [2024.07.05-10.05.09:875][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 13.402 [2024.07.05-10.05.09:961][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.09:969][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.09:977][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.09:985][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.10:000][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0102 seconds. Added 3822 classes and 928 folders. [2024.07.05-10.05.10:002][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2024.07.05-10.05.10:003][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-10.05.10:003][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:003][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:003][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:003][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.07.05-10.05.10:003][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.07.05-10.05.10:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.07.05-10.05.10:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:005][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:005][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:005][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:005][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:005][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.07.05-10.05.10:005][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.07.05-10.05.10:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.07.05-10.05.10:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.07.05-10.05.10:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.07.05-10.05.10:007][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.07.05-10.05.10:007][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.07.05-10.05.10:008][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.07.05-10.05.10:008][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.07.05-10.05.10:009][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.07.05-10.05.10:009][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.07.05-10.05.10:009][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.07.05-10.05.10:010][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.07.05-10.05.10:010][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.07.05-10.05.10:011][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.07.05-10.05.10:011][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.07.05-10.05.10:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.07.05-10.05.10:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.07.05-10.05.10:013][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.07.05-10.05.10:013][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:014][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.07.05-10.05.10:014][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:014][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.07.05-10.05.10:014][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:014][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.07.05-10.05.10:014][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.07.05-10.05.10:015][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.07.05-10.05.10:015][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 [2024.07.05-10.05.10:016][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-10.05.10:016][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:016][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-10.05.10:016][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:016][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.07.05-10.05.10:016][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 [2024.07.05-10.05.10:065][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. [2024.07.05-10.05.10:066][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders. [2024.07.05-10.05.10:218][ 0]LogSlate: Took 0.000617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.07.05-10.05.10:221][ 0]LogSlate: Took 0.001059 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.07.05-10.05.10:321][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). [2024.07.05-10.05.10:475][ 0]LogSlate: Took 0.000433 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-10.05.10:568][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2024.07.05-10.05.10:568][ 0]LogLoad: (Engine Initialization) Total time: 14.10 seconds [2024.07.05-10.05.10:568][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.07.05-10.05.10:631][ 0]LogAssetRegistry: Asset discovery search completed in 11.9532 seconds [2024.07.05-10.05.10:639][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects) [2024.07.05-10.05.10:644][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.07.05-10.05.10:864][ 0]LogSlate: Took 0.000399 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.07.05-10.05.11:768][ 10]LogSlate: Took 0.000677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-10.05.14:762][ 99]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16 [2024.07.05-10.05.14:763][ 99]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.16:050][139]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.05.16:050][139]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.17:189][173]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.05.17:189][173]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.17:984][199]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.05.17:985][199]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-10.05.17:985][199]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.18:028][200]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.05.18:028][200]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.18:250][208]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.05.18:250][208]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.30:086][848]LogSlate: Window 'Message Log' being destroyed [2024.07.05-10.05.30:103][848]LogSlate: Window 'Message Log' being destroyed [2024.07.05-10.05.45:783][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-10.05.46:415][689]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.07.05-10.05.46:415][689]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-10.05.46:415][689]LightingResults: New page: Lighting Build [2024.07.05-10.05.46:415][689]LoadErrors: New page: Loading map: Map.umap [2024.07.05-10.05.46:445][689]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.05.46:446][689]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.05.46:446][689]MapCheck: New page: Map Check [2024.07.05-10.05.46:446][689]LightingResults: New page: Lighting Build [2024.07.05-10.05.46:455][689]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.05.46:458][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-10.05.46:459][689]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.07.05-10.05.46:585][689]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-10.05.46:585][689]LogAIModule: Creating AISystem for world Map [2024.07.05-10.05.46:599][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-10.05.46:646][689]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-10.05.46:649][689]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2,354ms to complete. [2024.07.05-10.05.46:649][689]LogFileHelpers: Loading map 'Map' took 0.234 [2024.07.05-10.06.56:950][855]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand78) [2024.07.05-10.06.57:985][905]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.08.15:869][259]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.07.05-10.08.15:903][259]LogContentBrowser: Creating deferred item: NewMaterial [2024.07.05-10.08.22:100][402]LogContentBrowser: Attempting asset rename: NewMaterial -> Wandgemälde [2024.07.05-10.08.22:101][402]LogContentBrowser: End creating deferred item NewMaterial [2024.07.05-10.08.23:566][434]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.08.23:574][434]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CC39B9DA4C1E18F5EEAAB2C8906BADE7E0E031AC), compiling. [2024.07.05-10.08.23:580][434]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.08.23:586][434]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.07.05-10.08.23:712][434]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-10.08.23:964][434]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7D92E4EBB6C820336D7FEC8E9D3AF5DC14082219), compiling. [2024.07.05-10.08.23:970][434]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C5A830ED87AA499F109E7C01BAF152B6AAFDD797), compiling. [2024.07.05-10.08.24:022][434]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.08.24:038][434]LogSlate: Took 0.001350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: Total job queries 126, among them cache hits 0 (0.00%) [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: Tracking 108 distinct input hashes that result in 82 distinct outputs (75.93%) [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: RAM used: 0.38 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.05% [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: ================================================ [2024.07.05-10.08.25:674][468]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.08.25:931][479]MaterialEditorStats: Base pass shader: 117 instructions [2024.07.05-10.08.25:931][479]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.07.05-10.08.25:932][479]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.07.05-10.08.25:932][479]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.08.29:434][616]LogSlate: Window 'Wandgemälde' being destroyed [2024.07.05-10.08.29:445][617]LogRenderer: Reallocating scene render targets to support 1112x504 Format 10 NumSamples 1 (Frame:6397). [2024.07.05-10.08.41:691][132]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\Wandgemälde.png) [2024.07.05-10.08.41:725][132]LogTexture: Display: Building textures: Wandgemälde (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.08.41:807][132]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.08.41:807][132]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.08.53:632][675]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D1DF5B325E208E1A4D1A30383A0137FF9EF2A6F7), compiling. [2024.07.05-10.08.53:634][675]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 868E8BEE5EFD213357A718DD330CC66E4CCEEAC3), compiling. [2024.07.05-10.08.53:635][675]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7542216DB8DE019776277E729A59F5551922055B), compiling. [2024.07.05-10.08.53:646][675]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.08.53:668][676]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.53:668][676]MaterialEditorStats: Base pass shader: 117 instructions [2024.07.05-10.08.53:668][676]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.07.05-10.08.53:668][676]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.07.05-10.08.53:668][676]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.08.53:686][677]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.08.53:687][677]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.08.53:687][677]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.55:675][774]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 63BEAFA0ED01BA93E16285B59D70EBF4D087FBF3), compiling. [2024.07.05-10.08.55:684][774]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B34904924AAB595600601CD7311667BEED9617CD), compiling. [2024.07.05-10.08.55:689][774]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.08.55:689][774]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.08.55:689][774]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.08.56:599][817]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.08.56:599][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.08.56:599][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.08.57:819][887]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.08.57:819][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.08.57:819][887]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.08.57:819][887]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.08.57:819][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.08.57:819][887]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.00:359][ 36]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.09.00:618][ 36]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1600EF6C1B57789517B762969047537E1B0518F6), compiling. [2024.07.05-10.09.00:656][ 36]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B4225744773FB9FE769225E44AFA7CAAA1CF4163), compiling. [2024.07.05-10.09.00:687][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.05-10.09.00:692][ 36]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.09.00:900][ 36]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.09.00:900][ 36]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.09.00:920][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.09.00:982][ 36]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.09.01:021][ 36]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.09.01:026][ 36]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeA3230C434885A73568D5BF8FA5B0041B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.09.01:042][ 36]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.09.01:042][ 36]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.09.01:044][ 36]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.09.01:044][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:044][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.01:055][ 37]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.01:055][ 37]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:055][ 37]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.01:907][ 82]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.09.01:907][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:907][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.16:749][747]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.09.17:432][785]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.09.18:150][822]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.09.18:796][855]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.09.44:754][224]Cmd: TRANSACTION UNDO [2024.07.05-10.09.44:754][224]LogEditorTransaction: Undo Edit Fade Duration [2024.07.05-10.09.44:793][224]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FFDF67FDC013F59DFE07D1A6DD31FB1C6276B0EE), compiling. [2024.07.05-10.09.44:802][224]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.44:802][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.44:802][224]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.44:899][226]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.44:899][226]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.44:899][226]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.44:899][226]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.44:899][226]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.44:899][226]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:098][231]Cmd: TRANSACTION UNDO [2024.07.05-10.09.45:098][231]LogEditorTransaction: Undo Edit Fade Start Delay [2024.07.05-10.09.45:101][231]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A55DFCDDA169E921086A71435A2348311EE749BD), compiling. [2024.07.05-10.09.45:104][231]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.45:104][231]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:104][231]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:205][233]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.45:205][233]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.45:205][233]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.45:205][233]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.45:205][233]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:205][233]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:282][235]Cmd: TRANSACTION UNDO [2024.07.05-10.09.45:282][235]LogEditorTransaction: Undo Edit Fade Screen Size [2024.07.05-10.09.45:285][235]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C5B9C83B08CFEFA85BFD921BE9D5822CA4C3F1AD), compiling. [2024.07.05-10.09.45:288][235]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.45:288][235]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:288][235]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:364][237]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.45:364][237]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.45:364][237]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.45:364][237]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.45:364][237]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:364][237]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.46:507][277]Cmd: TRANSACTION UNDO [2024.07.05-10.09.46:507][277]LogEditorTransaction: Undo Move Actors [2024.07.05-10.09.46:537][277]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0CC2CCAC46E0EA50FC82E42567EE57E2AC949F46), compiling. [2024.07.05-10.09.46:540][277]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.46:540][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.46:540][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.46:598][279]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.46:598][279]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.46:598][279]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.46:598][279]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.46:598][279]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.46:598][279]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.47:639][315]Cmd: TRANSACTION UNDO [2024.07.05-10.09.47:639][315]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-10.09.47:670][315]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E198CFB8CD9DC00D6F8A5E1605B4A03102D269D6), compiling. [2024.07.05-10.09.47:674][315]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.47:674][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.47:674][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.47:761][317]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.47:762][317]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.47:762][317]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.47:762][317]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.47:762][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.47:762][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.49:532][368]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.09.50:161][400]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.10.01:948][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.10.01:956][805]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.07.05-10.10.02:022][805]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0B62F6DA4860ECCF5B487CBF88FE41AB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.10.02:037][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.10.02:286][805]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData006782114BEB123B33A18DA998CC46E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.10.02:307][805]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.10.02:307][805]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.10.02:307][805]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.10.04:647][871]LogMaterial: Display: Material /Game/Materials/Wandgemälde.Wandgemälde needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.10.04:648][871]LogMaterial: Display: Material /Engine/Transient.Wandgemälde needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.10.04:649][871]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9D45ABE0A0C0403C73BC1874FC7CDBAF32B1FA94), compiling. [2024.07.05-10.10.04:658][871]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.10.04:660][871]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.10.04:660][871]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.10.04:660][871]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.04:660][871]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 007C1229A27B92D1EE8C0F812047F31707EE7B6B), compiling. [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.10.04:686][871]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.10.04:686][871]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.04:686][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.04:720][872]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.10.04:720][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.04:720][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.06:392][919]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.10.06:392][919]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.10.06:851][934]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.06:851][934]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.11:854][224]Cmd: TRANSACTION UNDO [2024.07.05-10.10.11:855][224]LogEditorTransaction: Undo Create Actors [2024.07.05-10.10.11:864][224]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0D5DA83D2CBE8375006569E57F96ED03E53F0D48), compiling. [2024.07.05-10.10.11:872][224]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.10.11:872][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.11:872][224]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.10.12:020][227]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.12:020][227]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.13:018][268]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.10.13:699][302]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.10.17:573][522]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB8BDF3E2DCE2A4B21D0DD611B229263A6E30DA2), compiling. [2024.07.05-10.10.18:912][601]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DCD6889BF58C0FC4C4FB2E6C2B48820F57A7E44C), compiling. [2024.07.05-10.10.18:915][601]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FDF05D2880A9663FAFD76C3454EA7206CEACA003), compiling. [2024.07.05-10.10.18:917][601]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FE1695AAD95D7F4A5F86C6FC070CBEAA90AA7975), compiling. [2024.07.05-10.10.18:928][601]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.10.18:928][601]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.18:928][601]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.18:956][603]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Normal' priority [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 23 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.10.20:040][647]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.10.20:041][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.20:064][648]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.10.20:064][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.20:064][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.20:159][654]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.10.20:160][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.21:032][694]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.10.21:033][694]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.21:535][721]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.10.21:536][721]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.21:722][731]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.10.22:308][731]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.10.22:308][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.22:329][731]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 635DCEF54A7ADAF0CA822790801C3C58540FEBC1), compiling. [2024.07.05-10.10.22:384][731]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 792165453DFD1607E71575951095D9733DB88184), compiling. [2024.07.05-10.10.22:401][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-10.10.22:413][731]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.10.22:840][731]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-10.10.22:840][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.10.22:852][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-10.10.22:945][731]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Normal' priority [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 18 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 15 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.23:001][731]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.10.23:009][731]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde09612B22440897E770A5B7A445D68C8F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.10.23:025][731]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.10.23:025][731]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.10.23:039][731]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.10.23:039][731]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.23:039][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.27:802][882]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.10.27:803][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.27:803][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.32:555][152]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E4C123F05498A187EE570C48EAB6212059960419), compiling. [2024.07.05-10.11.18:391][647]Cmd: TRANSACTION UNDO [2024.07.05-10.11.18:391][647]LogEditorTransaction: Undo Set Vector Property [2024.07.05-10.11.18:399][647]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 35437C5FC98A42EFB9C8AE328C4ED307D3CD6E46), compiling. [2024.07.05-10.11.18:410][647]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.11.18:410][647]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.11.18:410][647]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.11.18:531][650]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.11.18:532][650]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.11.18:532][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.12.03:771][359]Cmd: DELETE [2024.07.05-10.12.03:771][359]Cmd: ACTOR DELETE [2024.07.05-10.12.03:782][359]LogEditorActor: Deleted Actor: DecalActor [2024.07.05-10.12.03:790][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-10.12.03:792][359]LogEditorActor: Deleted 1 Actors (0.015 secs) [2024.07.05-10.12.04:796][419]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand78) [2024.07.05-10.12.08:750][645]LogAnimation: Warning: SkeletalMesh Fang has no skeleton. This needs to fixed before an animation can be set [2024.07.05-10.14.06:188][948]Cmd: TRANSACTION UNDO [2024.07.05-10.14.06:188][948]LogEditorTransaction: Undo Clicking on Actors (context menu) [2024.07.05-10.14.06:190][948]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FC5FC98BE691D99AE77CBB5C9C9562465DDEB21F), compiling. [2024.07.05-10.14.06:199][948]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.06:199][948]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:199][948]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: Total job queries 468, among them cache hits 256 (54.70%) [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: Tracking 187 distinct input hashes that result in 135 distinct outputs (72.19%) [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: RAM used: 0.71 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.09% [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: ================================================ [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.06:338][951]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:338][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.06:592][958]Cmd: TRANSACTION UNDO [2024.07.05-10.14.06:592][958]LogEditorTransaction: Undo Delete Actors [2024.07.05-10.14.06:602][958]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B9218B99159386DF83226D69F58EAAAB25527D86), compiling. [2024.07.05-10.14.06:607][958]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.06:607][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:607][958]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.06:717][961]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:717][961]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.13:056][284]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AD46EE21214FA4BFDA24EDA623748DBADABCD145), compiling. [2024.07.05-10.14.13:800][326]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B87A967E56E6A08D22C8CED77706C25019FAA190), compiling. [2024.07.05-10.14.13:806][326]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 525BB56CBE31680E885886E8C24FF4EAE9C52F7B), compiling. [2024.07.05-10.14.13:809][326]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B2925CE9465C2A3E123A43C213AC30E1D4A687F3), compiling. [2024.07.05-10.14.13:821][326]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.13:821][326]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.13:821][326]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.13:836][327]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.15:839][428]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.14.16:454][428]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C437849197A4DCCC86E08FEEEE7958D699CC060D), compiling. [2024.07.05-10.14.16:501][428]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB530E842BB592447ADCE2A41723DD37A380ED03), compiling. [2024.07.05-10.14.16:523][428]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.07.05-10.14.16:536][428]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.14.17:353][428]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.14.17:353][428]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.14.17:369][428]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.17:571][428]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.14.17:580][428]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeA7D7E90A47630F66D0271FA65CF3E68A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.14.17:613][428]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.14.17:613][428]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.14.17:630][428]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.14.17:630][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.17:630][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.17:928][443]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.07.05-10.14.17:928][443]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.17:973][444]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.17:973][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.17:973][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.18:036][447]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 [2024.07.05-10.14.18:036][447]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.18:129][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-10.14.18:130][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.18:608][474]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-10.14.18:608][474]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.19:037][496]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-10.14.19:037][496]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.19:381][511]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8904BFABAD4FB06EDF5B17141175B7D60CAD165C), compiling. [2024.07.05-10.14.19:738][524]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.14.19:738][524]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.20:121][546]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C7945443107717906D54C276579D9CCCD2CA04FE), compiling. [2024.07.05-10.14.20:122][546]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.20:122][546]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:126][546]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7DC466A5271D188812BC7E6164BC2D70E00E1068), compiling. [2024.07.05-10.14.20:127][546]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.20:127][546]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:130][546]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A5BF7003019AE8B4F7194E6278639410BE8288F0), compiling. [2024.07.05-10.14.20:132][546]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.20:132][546]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:144][546]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:376][556]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.14.20:376][556]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.22:237][657]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 232B8749A32F738B5702DE68967C48019DC5468B), compiling. [2024.07.05-10.14.22:238][657]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.22:238][657]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.23:159][711]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 83D44D73CB901D0C6488D24E416B4329B4460DD1), compiling. [2024.07.05-10.14.23:162][711]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3527A8D6D30561C49309496B6F60D997F06B9EC1), compiling. [2024.07.05-10.14.23:165][711]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 91F5D9C384CCAEAD5B1E8DC7EB72ABBF67A115FA), compiling. [2024.07.05-10.14.23:177][711]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.23:177][711]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.23:177][711]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.23:255][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.23:255][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.24:284][776]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.14.24:535][776]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FCC7864EF8D6DC7943B8BCC2E28E592684EC2024), compiling. [2024.07.05-10.14.24:566][776]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4F6746779CF5068EB71688F69F78DFED95645456), compiling. [2024.07.05-10.14.24:575][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.14.24:706][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.14.24:796][776]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.14.24:800][776]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeF133B931418515AA02E3E797998DDD5B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.14.24:812][776]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.14.24:812][776]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.14.27:089][908]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.14.29:183][998]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.15.41:927][438]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E8F0E5D2BE21744C1E1851DC2F5A5ACBA15298DB), compiling. [2024.07.05-10.15.44:409][579]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BF467C18EA5B67F30E28AE770935BE5F4EA497C6), compiling. [2024.07.05-10.15.44:419][579]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EC8E358C5B9691AFBFF59D9344509BAE548BEAE3), compiling. [2024.07.05-10.15.44:422][579]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3F2AE8CD836104F200186426C45934DFFEA587C5), compiling. [2024.07.05-10.15.44:425][579]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.15.44:441][580]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.15.45:114][617]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.15.45:114][617]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.15.45:454][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 697AAF6CD81AFE8589D80E90ECE0216298545606), compiling. [2024.07.05-10.15.45:460][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F14A8BCBEC1083270A7C3341C2740B51C087C319), compiling. [2024.07.05-10.15.45:465][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 89522F76D95504D7848E04B4084BD4DB0A8CC094), compiling. [2024.07.05-10.15.45:472][632]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.15.45:473][632]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.15.45:473][632]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.15.45:548][634]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.15.45:549][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.15.45:549][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.15.45:585][635]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.15.45:586][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.15.45:586][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.15.47:723][746]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 54E8EEC70ADAEF17C62BE862F1424CD00AFC57EB), compiling. [2024.07.05-10.15.52:593][ 33]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B932632C526AB60C788412E4C47B38155D182213), compiling. [2024.07.05-10.15.54:606][151]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4F02B5DF1A1807A760AF5C48FD4F9AC93D10A391), compiling. [2024.07.05-10.15.57:023][293]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B5FBCB662C461D3BA77019E19F629B4FB65D0846), compiling. [2024.07.05-10.16.15:330][787]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0EAFD652BECF6A6BE9B954C474D4753BF5F9F3E6), compiling. [2024.07.05-10.16.15:333][787]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.15:333][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.15:333][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.16.15:368][789]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.15:368][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.20:833][107]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 963EAB86B9B6C548E88EDB091A68130C3906D150), compiling. [2024.07.05-10.16.22:187][185]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 94A6EA0ACECAB25E4CE277BBDEBDCE3DE2946EC3), compiling. [2024.07.05-10.16.22:193][185]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 18DB15261AD6FB65C396CCEA476593E37D81F0F6), compiling. [2024.07.05-10.16.22:195][185]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C0EAEF326B727169EE83F3533731B73A4E21BBE4), compiling. [2024.07.05-10.16.22:208][185]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.22:208][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.22:208][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.22:245][187]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.16.22:246][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.22:246][187]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.23:395][255]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 97F432B600C64DBA50063AE7E23D80DB23669ECD), compiling. [2024.07.05-10.16.24:411][308]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 73B545C8DEE7BB4EB0B1126365AE4F13D96709C6), compiling. [2024.07.05-10.16.24:414][308]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DBC8ED007D313153F8B3AB33D32EBAB53283BC49), compiling. [2024.07.05-10.16.24:417][308]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F2E990BB267FAC7BF37EF2C548A49A100BD4D7DA), compiling. [2024.07.05-10.16.24:428][308]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.24:428][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.24:428][308]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.16.24:456][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.24:456][310]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.27:759][500]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 88EABC98842E5E25ACB0F8A65A0D0B8C1106EC86), compiling. [2024.07.05-10.16.31:561][726]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 131B31F8AD85BA2153DE2F42EDA5E523D6894BA2), compiling. [2024.07.05-10.16.32:776][797]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A6FD49A02DBBB2328F75C6AE9E679868CE4D3DCD), compiling. [2024.07.05-10.16.32:776][797]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.32:776][797]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.32:781][797]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7C3455F7312C43BF01ED5CC436D42B244B34B56F), compiling. [2024.07.05-10.16.32:782][797]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.32:782][797]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.32:784][797]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C1C036FF57990EBAAE3B73900A382AE5F58B8908), compiling. [2024.07.05-10.16.32:784][797]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.32:784][797]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.32:795][797]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.36:499][ 15]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 05951071FDC76470EEF304DD1453CC1DC42FB794), compiling. [2024.07.05-10.16.36:500][ 15]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.36:500][ 15]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.37:516][ 73]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 00A77BF0EA50039C58B8251D7639C8FE593427E4), compiling. [2024.07.05-10.16.37:519][ 73]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 91D700394A7FFB4E8796766F3ED6BAD97DF1C6C3), compiling. [2024.07.05-10.16.37:521][ 73]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB1A6E812C3CAACF7EB3655F6B96B4D879961394), compiling. [2024.07.05-10.16.37:532][ 73]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.37:532][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.37:532][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.39:643][197]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.16.39:889][197]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 002A52A0EF813659F1D9C28EE56C1CCFE1D162D6), compiling. [2024.07.05-10.16.39:925][197]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CA36B907EFD093ED876EBFBC0B048CC06AF173FF), compiling. [2024.07.05-10.16.39:979][197]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.05-10.16.40:108][197]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.16.40:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.16.40:227][197]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde919A06AD4683C2BF4BF82F89E0772586.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.16.40:242][197]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.16.40:242][197]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.17.07:650][784]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 103589246D093760B8C3498156D140096F26FE34), compiling. [2024.07.05-10.17.07:652][784]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AA2F0E0F74C3DE7CFD8F7C23946ECC13FEAE370E), compiling. [2024.07.05-10.17.07:660][784]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.07:660][784]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.07:660][784]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.07:675][786]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: Total job queries 1215, among them cache hits 862 (70.95%) [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: Tracking 261 distinct input hashes that result in 158 distinct outputs (60.54%) [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: RAM used: 0.81 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10% [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: ================================================ [2024.07.05-10.17.08:354][816]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.08:355][816]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.08:419][818]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.08:419][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.08:419][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.09:445][865]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.09:445][865]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.09:445][865]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.11:448][972]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.17.11:449][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.11:449][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.12:224][ 17]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.12:224][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.12:224][ 17]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.22:221][294]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 64738CF9C99B53822A9434ABA3D3AE57CD550174), compiling. [2024.07.05-10.17.22:231][294]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 731532F340C83412BFE14E9627364325359AE29E), compiling. [2024.07.05-10.17.22:237][294]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.22:237][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.22:237][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.22:255][296]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.22:821][316]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.22:821][316]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.22:825][316]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.22:825][316]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.22:825][316]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.25:969][443]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.25:969][443]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.25:969][443]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.27:560][514]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.17.28:290][514]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2B0CE4307E31D3F963CBAF4965F2A0D765855841), compiling. [2024.07.05-10.17.28:337][514]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 90C0DF7B851AF4D3A80494F5B62FF352644FA0C7), compiling. [2024.07.05-10.17.28:353][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-10.17.28:365][514]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.28:790][514]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.28:790][514]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.28:804][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.17.28:957][514]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.28:990][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.17.29:001][514]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBDEF86C84873F88C64EDB79DE15B563E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.17.29:045][514]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.17.29:045][514]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.17.29:066][514]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 [2024.07.05-10.17.29:066][514]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.29:066][514]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.29:066][514]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.29:066][514]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.31:111][593]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.17.31:111][593]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.17.31:111][593]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.31:233][596]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-10.17.31:233][596]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-10.17.31:233][596]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.32:105][618]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-10.17.32:105][618]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.33:939][663]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.17.33:940][663]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.34:915][706]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.34:915][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.36:717][780]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 29C01764EB615240E5E902353A855542327B025E), compiling. [2024.07.05-10.17.36:719][780]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4748017EA0FD9FDB8B6A828C1A311C2AFCCC83BE), compiling. [2024.07.05-10.17.36:736][780]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.36:736][780]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.36:736][780]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.36:750][782]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.37:091][790]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.37:091][790]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.37:145][792]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.37:145][792]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.37:145][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.41:079][ 7]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E859F5330FB7AD93504008CA861DA7DC330D8852), compiling. [2024.07.05-10.17.41:082][ 7]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.41:082][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.41:082][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.41:097][ 9]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.41:559][ 30]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.41:559][ 30]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.41:563][ 30]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.41:564][ 30]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.41:564][ 30]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.42:727][ 84]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.42:727][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.42:727][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.44:661][189]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.17.44:661][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.44:661][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.45:505][238]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.45:505][238]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.45:505][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.45:737][252]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.45:737][252]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.53:578][694]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3493166137700F4F8F65DC2E5AB5C31EC0345367), compiling. [2024.07.05-10.17.53:586][694]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 34A30A5E4F3D95C6B8FE0B70955B46FE4480806D), compiling. [2024.07.05-10.17.53:596][694]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.53:596][694]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.53:596][694]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.53:610][696]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.54:069][718]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.54:070][718]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.54:074][718]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.54:074][718]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.54:074][718]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.55:292][781]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.55:292][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.55:292][781]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.57:119][882]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.17.57:119][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.57:119][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.57:985][932]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.57:985][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.57:986][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.58:235][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.58:235][947]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.58:400][957]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.17.58:693][957]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DBDBE6A4D1F30A429BCC016BDFB938427C9A66C0), compiling. [2024.07.05-10.17.58:731][957]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4A6300032F29FCD1728E3C49CFC31F69A19DEA1E), compiling. [2024.07.05-10.17.58:741][957]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-10.17.58:746][957]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.58:959][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.58:959][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.58:978][957]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.17.59:066][957]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.59:084][957]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.17.59:091][957]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde37BE1966476D9C99DA84A3A522E4944B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.17.59:108][957]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.17.59:108][957]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.17.59:121][957]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.59:121][957]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.59:121][957]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.04:442][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.04:442][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.43:825][844]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0151E0DF3234B8A057A0F7AA4C7DC4DCB26783D2), compiling. [2024.07.05-10.18.43:827][844]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7945E71BCCF50BE14352246137E3EC69E5729204), compiling. [2024.07.05-10.18.43:832][844]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.18.43:832][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.43:832][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.43:848][846]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.18.44:550][873]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.18.44:550][873]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.44:578][874]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.18.44:578][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.44:578][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.47:665][106]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.18.47:665][106]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.47:665][106]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.48:164][134]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.48:164][134]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.48:164][134]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.48:400][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.48:400][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.55:327][787]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1888822D823F145917C52018626D4143182D48D9), compiling. [2024.07.05-10.18.55:330][787]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.18.55:330][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.55:330][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.55:368][790]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.55:368][790]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.57:149][967]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.18.57:461][967]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A4F821AED7812F27E42EDF763077F6291D80102E), compiling. [2024.07.05-10.18.57:491][967]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C1B266E4D006029E88FFF4529932FDF30AE55248), compiling. [2024.07.05-10.18.57:501][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.18.57:506][967]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.18.57:719][967]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.18.57:719][967]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.18.57:730][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.57:857][967]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.18.57:864][967]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde240FD1084860CBD2A7D3A5BB186A5E45.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.18.57:889][967]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.18.57:889][967]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.18.57:907][967]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.57:907][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.57:907][967]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.59:835][ 27]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.18.59:836][ 27]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.18.59:836][ 27]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.59:855][ 27]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.18.59:855][ 27]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.02:178][ 94]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.02:178][ 94]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.04:188][226]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 09537B62F8E4673A83961EB6E7230ADD902AF2B2), compiling. [2024.07.05-10.19.04:190][226]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 682CDE547FDD24DEF3BED2CA0282FD0BFEA81C90), compiling. [2024.07.05-10.19.04:197][226]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.04:197][226]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.04:197][226]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.04:242][229]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.04:242][229]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.04:242][229]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.04:243][229]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.04:243][229]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.04:243][229]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.04:243][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.06:047][423]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.19.06:361][423]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 653FFCC5E57874E104447C9379D3B823D63F2C5F), compiling. [2024.07.05-10.19.06:398][423]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 741307F8B2DDFA6C12B79247CAD5E1D79D81B043), compiling. [2024.07.05-10.19.06:408][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-10.19.06:535][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.19.06:655][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.19.06:659][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeC4E0F5FF4C5FCAD2999D51BC42BCA399.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.19.06:677][423]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.19.06:677][423]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.19.12:964][918]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 53831060842BB367E4B8CC572F062DF4F8AB3873), compiling. [2024.07.05-10.19.12:996][919]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.12:996][919]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.12:996][919]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.13:018][920]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.13:018][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.14:823][ 77]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 33E965597F0DCC7E4F833A05F5070DFE8D74008D), compiling. [2024.07.05-10.19.14:825][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6016FC876A44A6E1741067360D63B665DE408C83), compiling. [2024.07.05-10.19.14:850][ 77]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.14:850][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.14:850][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.14:892][ 80]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.14:892][ 80]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.15:849][130]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 817E01B3FC5CC2CB4DE60E06994EF96D6AD690F5), compiling. [2024.07.05-10.19.15:889][130]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.15:889][130]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.15:889][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.19.15:920][130]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.19.15:920][130]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.15:920][130]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.16:380][152]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.19.16:380][152]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.16:412][153]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.19.16:413][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.16:413][153]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.16:702][166]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionOneMinus_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 86A1F7F6D84ABB6C35A313D3A6B823E7C2338558), compiling. [2024.07.05-10.19.16:726][168]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.16:726][168]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.19.16:726][168]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.17:683][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.19.17:683][207]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.17:707][208]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.19.17:708][208]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.17:708][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.19:581][302]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.19.19:581][302]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.19:581][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.20:391][359]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.19.20:789][359]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8809CE8E8F1EE4241B60926809DACD5CA607E5DA), compiling. [2024.07.05-10.19.20:817][359]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 961BD6F428F0FC87EF65F91A61332F202F955263), compiling. [2024.07.05-10.19.20:828][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.19.20:834][359]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.21:150][359]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.19.21:151][359]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.21:174][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.19.21:248][359]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.21:266][359]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.19.21:271][359]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde6D98D30A44E90DD898CC5A841E1CE689.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.19.21:289][359]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.19.21:289][359]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.19.21:303][359]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.21:303][359]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.21:303][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.26:143][553]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.26:143][553]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.25:713][280]Cmd: TRANSACTION UNDO [2024.07.05-10.20.25:713][280]LogEditorTransaction: Undo Set Vector Property [2024.07.05-10.20.25:737][280]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D9DF79567C93A24F8E640CC5E0FF6DB46A82C26D), compiling. [2024.07.05-10.20.25:739][280]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionOneMinus_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 03E8E95047BF7F4F87F7C33675C266AE50DD2129), compiling. [2024.07.05-10.20.25:746][280]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.20.25:746][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.25:746][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.25:844][282]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: Total job queries 1958, among them cache hits 1340 (68.44%) [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: Tracking 532 distinct input hashes that result in 294 distinct outputs (55.26%) [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: RAM used: 1.50 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: ================================================ [2024.07.05-10.20.25:879][283]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.20.25:880][283]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.25:880][283]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.34:100][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.20.34:108][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.20.34:169][765]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map66DC0C2A43BB1B40B68411AA6DE05A84.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.20.34:183][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.20.34:323][765]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData630AAF864DD820A7E1AD369F9F1867D5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.20.34:344][765]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.20.34:344][765]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.20.34:344][765]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.20.43:548][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.20.43:557][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.20.43:625][314]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF39EE35C45C1CB47D7AFC8AFF4B9EAD7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.20.43:639][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.20.43:776][314]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData65CE45A040FF093B2E4FA4BA7DEDB6AC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.20.43:796][314]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.20.43:796][314]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.20.43:797][314]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.20.52:143][ 13]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4FBD669F4687540829E606B6A9FAFA83DDF07CF9), compiling. [2024.07.05-10.20.52:150][ 13]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.20.52:150][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.52:150][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.20.52:183][ 14]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.20.52:183][ 14]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.20.53:145][ 73]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.20.53:145][ 73]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.20.53:176][ 74]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.20.53:176][ 74]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.53:176][ 74]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.54:539][142]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.20.54:539][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.54:539][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.56:345][225]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.20.56:345][225]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.56:345][225]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.57:479][270]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.20.57:479][270]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.57:479][270]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.20.58:234][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.58:234][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.10:230][583]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1AA2DBEF3B88BF460250689F94554825D58F098D), compiling. [2024.07.05-10.21.10:239][583]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 73302685561FCF6C7AD06395EA23E0E6EDD79576), compiling. [2024.07.05-10.21.10:245][583]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.10:245][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.10:245][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.10:284][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.10:284][586]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.15:307][ 40]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1BF9C3CAC427828A1C023224F911B938167D5355), compiling. [2024.07.05-10.21.17:650][304]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D24EC7538AE219A84A2C95CD1584B72164ACBCCD), compiling. [2024.07.05-10.21.17:651][304]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.17:651][304]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.17:652][304]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D71B4EC7911B6D745A56B5909FA6A1BB7CF74FA3), compiling. [2024.07.05-10.21.17:654][304]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C53673E1A0FC19A589606D15044FF840C75B18CE), compiling. [2024.07.05-10.21.17:655][304]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.17:655][304]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.17:665][304]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.19:780][447]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D971208DABCBE321E7AC144BFD14020728FBF98B), compiling. [2024.07.05-10.21.19:781][447]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.19:781][447]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.20:578][519]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CFCE7DA0242911A332B1E100508A7DC9C4DC3EA6), compiling. [2024.07.05-10.21.20:581][519]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8AC406F436EA1418EF0B2A904094060C23CFC313), compiling. [2024.07.05-10.21.20:586][519]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 59FF072189C0055650BEEADFE9138B54CB4B2BFE), compiling. [2024.07.05-10.21.20:597][519]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.20:598][519]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.20:598][519]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.20:674][521]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.20:674][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.22:221][647]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.21.22:772][647]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E49814891D4576A08A553648D5BF83963C1A0BEE), compiling. [2024.07.05-10.21.22:820][647]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3E50974AB0EE0A18067FF9CF3EE65CCE034257DE), compiling. [2024.07.05-10.21.22:841][647]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.07.05-10.21.22:982][647]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-10.21.23:127][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.21.23:134][647]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeB2C8A4AA4ED58D3DA6F0F3B685A0469B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.21.23:150][647]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.21.23:150][647]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.21.25:661][828]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 139E7AB0E0AD2024E1738B820E796DBADE7E720C), compiling. [2024.07.05-10.21.25:664][828]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0E0FEB82F5365E50BF206621DC9B77CCB343597C), compiling. [2024.07.05-10.21.25:691][828]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.25:691][828]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.25:691][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.25:751][831]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.25:751][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.25:751][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.25:766][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.25:766][832]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.26:996][954]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.21.27:365][954]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F015480E36B07573F6A48506638B67671016E307), compiling. [2024.07.05-10.21.27:410][954]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6DDF184D6FE911730D9FCB27FCEE1CE942CE2F42), compiling. [2024.07.05-10.21.27:421][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.21.27:426][954]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.21.27:740][954]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.21.27:741][954]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.21.27:751][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.21.27:853][954]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.21.27:876][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.21.27:884][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde8D2B57A746D2E5AFC36E44B5167C6471.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.21.27:946][954]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.21.27:946][954]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.21.27:960][954]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.27:960][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.27:960][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.32:925][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.32:925][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.47:156][242]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C2B5302E8D81D1BEDF77AE3A55EDAFC794B601CB), compiling. [2024.07.05-10.21.49:616][520]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 923703A6E5152A46E2A9B3B98A4E0EBF24EDCA25), compiling. [2024.07.05-10.21.49:616][520]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.49:616][520]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.49:617][520]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 197358A2DD2476095F001096DF745499275C57FF), compiling. [2024.07.05-10.21.49:618][520]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.49:618][520]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.49:620][520]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E5F712DD196A85FFE2FB12DCC0B6679898D3AF18), compiling. [2024.07.05-10.21.49:620][520]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.49:620][520]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.49:632][520]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.50:534][608]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B48A532573D8D432352E709AA3750CC01969DF78), compiling. [2024.07.05-10.21.50:535][608]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.50:535][608]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.51:602][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6DAC6EA7D8CC09D1A3C4325125C2F97A64870CC0), compiling. [2024.07.05-10.21.51:606][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 85FC1D972A2B012E79B497E4DC0B07EAAD81E28A), compiling. [2024.07.05-10.21.51:609][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A2A9E194410FB8A163D5CE9609E18838CAF2883F), compiling. [2024.07.05-10.21.51:621][725]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.51:621][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.51:621][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.51:659][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.51:659][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.52:751][843]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.21.53:060][843]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4C704648E5CE1A7CEE600EC957207E237309A6), compiling. [2024.07.05-10.21.53:099][843]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 59D3C9C010A5E10AA05933CEB6EA09607366E378), compiling. [2024.07.05-10.21.53:109][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-10.21.53:235][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-10.21.53:345][843]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.21.53:349][843]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde577AA72A47D1FCC78E9D62BCBFEFA9A7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.21.53:364][843]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.21.53:364][843]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.22.09:008][834]Cmd: TRANSACTION UNDO [2024.07.05-10.22.09:008][834]LogEditorTransaction: Undo Edit Fade Start Delay [2024.07.05-10.22.09:027][834]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 824581AD329D0D0E38AD2DBF0926E24878354EED), compiling. [2024.07.05-10.22.09:035][834]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.22.09:035][834]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.09:035][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.09:194][837]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.09:194][837]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.18:471][401]Cmd: TRANSACTION UNDO [2024.07.05-10.22.18:471][401]LogEditorTransaction: Undo Edit Fade Screen Size [2024.07.05-10.22.18:480][401]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DAF625FC0536A8D4DAFE0642983C119309316CCC), compiling. [2024.07.05-10.22.18:487][401]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.22.18:487][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.18:487][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.18:607][404]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.18:607][404]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.18:607][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.18:642][405]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.18:642][405]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.24:231][747]Cmd: TRANSACTION UNDO [2024.07.05-10.22.24:231][747]LogEditorTransaction: Undo Edit Fade Start Delay [2024.07.05-10.22.24:247][747]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C73413C1E7A6CF97B83E1C938D16A99356AE1F27), compiling. [2024.07.05-10.22.24:256][747]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.22.24:256][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.24:256][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.24:389][750]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.24:389][750]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.28:105][930]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7B6065C6BB2CC95DAFE8E7C1775696CF877EA64A), compiling. [2024.07.05-10.24.28:110][930]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.28:110][930]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.28:110][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.28:144][931]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: Total job queries 2508, among them cache hits 1843 (73.48%) [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: Tracking 579 distinct input hashes that result in 313 distinct outputs (54.06%) [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: RAM used: 1.59 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: ================================================ [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.28:152][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.28:152][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.32:037][247]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2D71EACD310D6163BFCF5B33B55B8C6F648D5E5A), compiling. [2024.07.05-10.24.32:041][247]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 139D059737293CEFB756F8E797E7C348293B5E8F), compiling. [2024.07.05-10.24.32:045][247]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.32:045][247]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.32:045][247]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.32:096][250]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.32:096][250]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.32:096][250]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.32:112][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.32:112][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.33:735][388]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D14D2319F026DA7BD00D0E040F5A727DFC622A6E), compiling. [2024.07.05-10.24.33:745][390]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.33:753][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.33:753][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.33:753][391]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.37:360][622]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B8CAACD199A59F0FB658B7C010855F6FCD3F3964), compiling. [2024.07.05-10.24.37:363][622]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 373140BA2366D03B09B056CC364F28CACF3F3DA9), compiling. [2024.07.05-10.24.37:365][622]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EB1FEE0587D1E04D843500C663F0AF2E85E310FD), compiling. [2024.07.05-10.24.37:371][622]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.37:371][622]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.37:371][622]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.37:415][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.37:415][624]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.41:880][ 30]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1ECEEC4B8A567648FBC08B7D0FFDC526AF8D2D8C), compiling. [2024.07.05-10.24.41:882][ 30]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4225A7F5E975F20CE7280A2B2AC16C1055CDB4), compiling. [2024.07.05-10.24.41:885][ 30]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 860E86C5BF8103E475892B473B72620F536FE5E0), compiling. [2024.07.05-10.24.43:068][153]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7BF13B790F6F1FCCDCB476F441A2EE9FDB21BDE5), compiling. [2024.07.05-10.24.43:069][153]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D234A177957643DCF6839BE95D52930D5E5A7D74), compiling. [2024.07.05-10.24.43:072][153]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.43:072][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.43:072][153]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.43:113][155]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.43:113][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.43:113][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.43:136][156]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.43:136][156]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.45:874][372]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8E42DE9A3F994623CB98F10DD87501C3098B8F92), compiling. [2024.07.05-10.24.45:876][372]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D93E2CAA5F72D062C9ACEE52137B87D0D48592CA), compiling. [2024.07.05-10.24.45:880][372]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.45:880][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.45:880][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.45:905][374]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.45:928][375]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.45:928][375]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.45:928][375]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.45:930][375]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.45:930][375]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.47:617][502]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 42150361351599E1041B2AFCFE161189A4676184), compiling. [2024.07.05-10.24.47:619][502]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EF7EE57B0BF5D696196879906B062AD54935F972), compiling. [2024.07.05-10.24.47:621][502]LogSlate: Window 'Color Picker' being destroyed [2024.07.05-10.24.47:640][502]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.47:640][502]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.47:640][502]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.47:691][505]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.47:691][505]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.47:692][505]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.47:692][505]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.47:692][505]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.47:692][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.47:692][505]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.49:327][673]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2006CC84DC82569F783C5772FC3B1C8781C66C19), compiling. [2024.07.05-10.24.49:330][673]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.49:330][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.49:330][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.49:375][675]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.49:375][675]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.49:375][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.49:386][676]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.49:387][676]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.49:387][676]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.58:142][458]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 677239C54603CA1704DD89F99DC250EF2E5DFAAE), compiling. [2024.07.05-10.24.58:144][458]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 101E7BF7F271EF2B7144248FACBB28C9170413E5), compiling. [2024.07.05-10.24.58:151][458]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 00205521EA673660DAAC5B8A23BD1F0DF731968D), compiling. [2024.07.05-10.25.00:033][587]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C2B09191FC2A5E6544E75A0799DE5304EB52BC4E), compiling. [2024.07.05-10.25.00:035][587]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 35C4F5331C837F5B8C24E262B5EEB30A635CA5CB), compiling. [2024.07.05-10.25.00:068][587]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.00:068][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.00:068][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.00:106][590]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.00:106][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.01:939][674]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8AB524B115FB74221C3B4E1C65A8D4299339671C), compiling. [2024.07.05-10.25.01:944][674]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.01:944][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.01:944][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.01:960][676]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.02:251][684]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.25.02:251][684]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.02:273][685]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.25.02:273][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.02:273][685]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.06:087][966]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0E27A13921C6C8C3FF8B4B1EAED38DCEB2F1E42D), compiling. [2024.07.05-10.25.06:093][966]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.06:093][966]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.06:093][966]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:153][969]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-10.25.06:153][969]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.06:343][980]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-10.25.06:343][980]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:374][982]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.07.05-10.25.06:374][982]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:684][995]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.25.06:684][995]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.07:071][ 12]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 [2024.07.05-10.25.07:071][ 12]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.07:995][ 55]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.25.07:995][ 55]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.08:244][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.25.08:244][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.25.08:244][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.08:404][ 78]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.25.08:404][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.08:404][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.08:920][ 99]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-10.25.08:920][ 99]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.09:046][105]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.25.09:046][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.09:046][105]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.10:253][172]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.10:253][172]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.10:253][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.11:125][248]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.11:125][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.12:326][373]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionAdd_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C249328FDC781C45EB4F7B0AEE7F814D4BBBA699), compiling. [2024.07.05-10.25.12:335][375]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.12:348][376]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.12:348][376]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.12:348][376]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.24:657][578]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8BBF68765B34CB0D2E8F12F891026B321E6CFD8F), compiling. [2024.07.05-10.25.24:658][578]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionAdd_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 140A130BBBE34BB5251C5DC7E6B53933E9AA6366), compiling. [2024.07.05-10.25.28:107][818]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1283F57603EDA3A92BB66234DC5E8A742CE6A30A), compiling. [2024.07.05-10.25.28:108][818]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 03B95B92735FFACC3B6707D1042169D77D93E143), compiling. [2024.07.05-10.25.28:126][818]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.28:126][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.28:126][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.28:177][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.28:177][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.29:684][931]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1E1DED9E71589B7E5A16CFF2DE37F069FEF5A1BF), compiling. [2024.07.05-10.25.29:693][931]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A970B7DE5590DF24986C863EBF5524792C862FBB), compiling. [2024.07.05-10.25.29:701][931]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.29:701][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.29:701][931]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.29:748][934]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.29:748][934]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.31:595][ 17]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3E9AA8FA12F4668634200B3612B9426261122039), compiling. [2024.07.05-10.25.31:601][ 17]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.31:601][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.31:601][ 17]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.31:615][ 19]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.25.31:632][ 20]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.31:975][ 37]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.25.31:975][ 37]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.31:993][ 38]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.25.31:994][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.31:994][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.33:401][108]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.25.33:401][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.33:401][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.33:482][111]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0780BDF8C28D6ADCA1E70C6DD57B4F4C1A1FE9CD), compiling. [2024.07.05-10.25.33:509][113]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.33:510][113]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.33:510][113]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.33:510][113]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.35:726][224]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.25.35:727][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.35:727][224]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.36:495][273]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.36:495][273]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.36:495][273]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.36:811][299]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.36:812][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.36:812][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.01:367][624]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 968F46ACCDC7E8A9523B90A02E8D8A04820F433F), compiling. [2024.07.05-10.26.01:369][624]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 181CBA0B7E2D1D25E613CC19C75D7E50015BA79F), compiling. [2024.07.05-10.26.01:372][624]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 01AF60D396B7F906C0424D0B0CBF572E7A1052EC), compiling. [2024.07.05-10.26.01:374][624]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D4AAC6E6376202A496DFC048F160399F40CD4D0), compiling. [2024.07.05-10.26.03:879][803]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BFB835822CC8D5CB40D3A8440148B119EC7278F4), compiling. [2024.07.05-10.26.03:882][803]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3ADAE41CC7377DC4B17DC10BA7385A4C686FEBF0), compiling. [2024.07.05-10.26.03:888][803]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.03:888][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.03:888][803]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.03:902][805]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.26.03:909][805]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 25 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 21 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 17 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.26.05:151][871]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.26.05:151][871]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.05:177][872]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.26.05:177][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.05:177][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.05:262][876]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.26.05:262][876]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.26.05:262][876]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.05:285][877]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.26.05:285][877]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.06:575][940]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.07.05-10.26.06:575][940]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.06:580][940]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.26.06:580][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.06:580][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.06:707][947]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.26.06:707][947]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.07:083][965]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.26.07:083][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.07:083][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.08:866][ 49]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.08:866][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.08:866][ 49]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.09:641][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.09:641][104]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.14:651][577]LogEditorTransaction: Undo Move Node [2024.07.05-10.26.14:654][577]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6F504B61DB7FFD45527C52542B37FE0CF9537DD5), compiling. [2024.07.05-10.26.14:666][577]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.14:666][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.14:666][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.14:744][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.14:744][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:112][590]LogEditorTransaction: Undo Create Pin Link [2024.07.05-10.26.15:113][590]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6EF0F04255A94E5DC5B4A73A6867A4C6F3CCAFD0), compiling. [2024.07.05-10.26.15:115][590]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EC4686D5BBD80DA4BB3B37C1C46AAC112D3AAB9D), compiling. [2024.07.05-10.26.15:118][590]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6676529D06985B46789D497C1A0149EDF49288C7), compiling. [2024.07.05-10.26.15:121][590]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.15:121][590]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:121][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.15:215][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:215][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:515][610]LogEditorTransaction: Undo Material Editor: New Expression [2024.07.05-10.26.15:517][610]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 347AF8968E76D6D02EC4916C96D90A83E2A1E9CC), compiling. [2024.07.05-10.26.15:521][610]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 268F780A0C0DD8D449EA1E2D5C41D04A0E371DD6), compiling. [2024.07.05-10.26.15:522][610]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 667F9ACCDF20E6A7D86337BACB80DD319BAAAC73), compiling. [2024.07.05-10.26.15:525][610]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.15:526][610]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:526][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.15:589][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:589][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.24:883][549]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D3D7EE1246C0BD76E4F735B1B67D9C02A2624138), compiling. [2024.07.05-10.26.24:886][549]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.24:886][549]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.24:886][549]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.24:946][551]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.24:946][551]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.24:946][551]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.24:959][552]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.24:959][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.28.43:142][358]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 25432CBAA254EDEA76DA792E8AC50565892AFEEB), compiling. [2024.07.05-10.28.43:145][358]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.28.43:145][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.28.43:145][358]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: Total job queries 3177, among them cache hits 2390 (75.23%) [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: Tracking 701 distinct input hashes that result in 345 distinct outputs (49.22%) [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: RAM used: 1.74 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: ================================================ [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.28.43:188][360]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.28.43:188][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.07:471][449]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Documents/Misc/personal/Wandgemälde.png] [2024.07.05-10.29.07:473][449]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/bib/Documents/Misc/personal/Wandgemälde.png) [2024.07.05-10.29.07:516][449]LogTexture: Display: Building textures: Wandgemälde (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.29.07:590][449]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.29.07:590][449]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.29.07:601][449]LogEditorFactories: -- imported successfully [2024.07.05-10.29.19:605][ 51]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2AC2AE861DC61F8C69679DE50CE00B4B879A1334), compiling. [2024.07.05-10.29.19:606][ 51]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C47C30F20FDD4BC2300313681BB4F35FF4E5EEC), compiling. [2024.07.05-10.29.19:611][ 51]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.29.19:611][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.19:611][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.23:157][429]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.29.23:567][429]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 52160D080D3EDA113457C6E6B5F15F6FEA3820E6), compiling. [2024.07.05-10.29.23:597][429]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CEE7E1E990FEDAD831B242260E57196C672FC96D), compiling. [2024.07.05-10.29.23:607][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-10.29.23:736][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.29.23:857][429]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.29.23:862][429]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeC47FF075481B08014CA9CD824811145B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.29.23:876][429]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.29.23:876][429]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.29.29:514][824]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EA68082EA3A61927AB0F0E0E4F998348DB9C6C12), compiling. [2024.07.05-10.29.29:516][824]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B1D161654FDFF08E9B11A97C1A0A3FF5C427693), compiling. [2024.07.05-10.29.29:520][824]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.29.29:520][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.29:520][824]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.29:559][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.29:559][827]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.31:255][ 6]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.29.31:575][ 6]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7182A1184ABDE201EB937A0FC1D583D2EEE66A38), compiling. [2024.07.05-10.29.31:610][ 6]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED8E6DC5155B2A1EC926220495BB6D8C094A35A), compiling. [2024.07.05-10.29.31:620][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2024.07.05-10.29.31:750][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.29.31:857][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.29.31:861][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde93F3511044FD76FA84E1F5B318ED0959.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.29.31:878][ 6]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.29.31:878][ 6]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.29.51:985][671]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 52F7CEB004BC217E1B0EE7B032DDCAFB8C05C286), compiling. [2024.07.05-10.29.51:988][671]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EE4F0126061018875900EB1B458C7355F6DCE790), compiling. [2024.07.05-10.29.52:002][671]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.29.52:002][671]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.52:002][671]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.52:052][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.52:052][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.53:851][863]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.29.54:160][863]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BDDF121BD131FB177EB8227AE2EE90BCA438D656), compiling. [2024.07.05-10.29.54:185][863]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CE1D84458EB380634CE16EFF8F14397AE7A6546B), compiling. [2024.07.05-10.29.54:195][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.29.54:200][863]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.29.54:513][863]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.29.54:513][863]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.29.54:524][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.29.54:604][863]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.29.54:639][863]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.29.54:646][863]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde986F332445B685A8FE72A28490E41BEA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.29.54:696][863]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.29.54:696][863]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.29.54:713][863]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.54:713][863]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.54:713][863]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.14:306][ 81]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B6FBB45152823FEB537A6166DABB3A5088A19892), compiling. [2024.07.05-10.30.14:309][ 81]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 76F56B14F3988A9CAAB4F49D603016F65F30400A), compiling. [2024.07.05-10.30.14:311][ 81]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C53B9A12F5D9F5FF091DE961A8FD4D7826F15391), compiling. [2024.07.05-10.30.16:093][204]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 49542AA27747115A3C16DA6D227159D103FADFCD), compiling. [2024.07.05-10.30.16:100][204]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.30.16:100][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.16:100][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.16:115][206]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.16:564][226]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.30.16:564][226]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.16:569][226]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.30.16:569][226]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.16:569][226]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.17:894][294]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.30.17:894][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.17:894][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.20:029][383]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FA82987F2958B609D36CD48632493B6EFB8A272D), compiling. [2024.07.05-10.30.20:046][383]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.30.20:046][383]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.20:046][383]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19 [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:714][419]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 [2024.07.05-10.30.20:714][419]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:859][426]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.30.20:859][426]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.21:085][438]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-10.30.21:086][438]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:272][497]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 [2024.07.05-10.30.22:272][497]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:295][498]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.30.22:295][498]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.22:295][498]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.22:451][507]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.30.22:451][507]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:702][518]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-10.30.22:702][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:854][524]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.30.22:854][524]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.23:394][549]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.30.23:394][549]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.23:672][562]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.30.23:672][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.23:672][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.24:644][614]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.24:644][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.24:644][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.25:161][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.25:161][646]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.26:752][812]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.30.27:072][812]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4FA906E64B0BA5A49264696AAF0FE3016507545C), compiling. [2024.07.05-10.30.27:110][812]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D38B2FCC5058E14941E1D845297962BB0CF3A506), compiling. [2024.07.05-10.30.27:120][812]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-10.30.27:125][812]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.27:337][812]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.30.27:337][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.27:349][812]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.30.27:425][812]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.27:472][812]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.30.27:479][812]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde2D87FDFE4041A3369A1A09A7938C101B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.30.27:497][812]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.30.27:497][812]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.30.27:512][812]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.27:512][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.27:512][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.31:807][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.31:807][993]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.09:558][196]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.31.09:562][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.07.05-10.31.09:606][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_Auto10D6860794419F34A81A480AE46483D93.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap' [2024.07.05-10.31.09:607][196]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.056 [2024.07.05-10.31.09:607][196]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.056 [2024.07.05-10.31.09:608][196]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Wandgemälde] ([1] browsable assets)... [2024.07.05-10.31.09:611][196]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Wandgemälde.Wandgemälde] [2024.07.05-10.31.09:611][196]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Wandgemälde] [2024.07.05-10.31.09:611][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Wandgemälde_Auto1.uasset" SILENT=false AUTOSAVING=true [2024.07.05-10.31.09:616][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde_Auto130ECCAC644C1C5A19202CA90EC01F2A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Wandgemälde_Auto1.uasset' [2024.07.05-10.31.09:618][196]LogFileHelpers: Auto-saving content packages took 0.010 [2024.07.05-10.31.31:892][774]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Wandgemälde2.png) [2024.07.05-10.31.31:932][774]LogTexture: Display: Building textures: Wandgemälde2 (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.31.32:005][774]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.31.32:005][774]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.31.37:885][ 78]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38F72893FE7B8C07CF7A5B297C94869822193B24), compiling. [2024.07.05-10.31.37:888][ 78]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.31.37:888][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.37:888][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.40:301][186]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 56F39CE6469641FF4133A55EAAED0F0769994B68), compiling. [2024.07.05-10.31.40:313][186]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 20D326DEA47A5C120841B19C6B73A25239D4C43B), compiling. [2024.07.05-10.31.40:362][188]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.31.40:362][188]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.40:362][188]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.31.41:385][232]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.31.41:386][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.31.41:905][258]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.31.41:905][258]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.31.42:135][269]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24 [2024.07.05-10.31.42:135][269]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:150][270]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20 [2024.07.05-10.31.42:150][270]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:203][274]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.31.42:203][274]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:659][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.31.42:659][304]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.07.05-10.31.42:659][304]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:927][321]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10 [2024.07.05-10.31.42:927][321]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.43:192][340]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.07.05-10.31.43:192][340]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: Total job queries 3733, among them cache hits 2798 (74.95%) [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: Tracking 821 distinct input hashes that result in 418 distinct outputs (50.91%) [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: RAM used: 2.14 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.26% [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: ================================================ [2024.07.05-10.31.43:377][353]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.31.43:378][353]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.44:267][409]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3A24F031E0E09FCEBE02C87457584261470987A7), compiling. [2024.07.05-10.31.44:352][412]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.44:352][412]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.44:352][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.44:389][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.44:389][413]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.47:644][582]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D7671FBE32A6A8BA8FC8B680CEA66AAAF213749B), compiling. [2024.07.05-10.31.47:646][582]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 61A0BA9CCB8CB0FDB38F2A2F8C7AE5EF96CB811A), compiling. [2024.07.05-10.31.47:652][582]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.31.47:652][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.47:652][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.47:697][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.47:697][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.51:463][865]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.31.51:472][865]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders. [2024.07.05-10.31.59:132][524]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2071FDCF5B3B26F839E9162FE421A84B7DA44DCB), compiling. [2024.07.05-10.31.59:134][524]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AEB8D7FE6A649ACB8338BEDE374D330777D66B8), compiling. [2024.07.05-10.31.59:136][524]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9D51D940736FF186586ED6BFEB7219818B1D7B8E), compiling. [2024.07.05-10.31.59:140][524]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.31.59:140][524]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.59:141][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.59:189][525]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.59:190][525]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.59:190][525]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.01:033][690]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.32.01:358][690]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 54BD39CD3499E2B74EEE12F4EF5A5C8CE682C694), compiling. [2024.07.05-10.32.01:397][690]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FF361D4D5AF2CFA8850A413B65C6FA06DAC59148), compiling. [2024.07.05-10.32.01:459][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.07.05-10.32.01:585][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.32.01:691][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.32.01:696][690]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde8415117E474031354390A18757996D9D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.32.01:713][690]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.32.01:713][690]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.32.08:962][186]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 51D8E33EA70D58A7CDD970F8EE77699326C99897), compiling. [2024.07.05-10.32.08:964][186]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB609AFA5F6E64EF89E118E27758C8EFEAC42809), compiling. [2024.07.05-10.32.08:970][186]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.32.08:970][186]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.08:970][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.09:013][189]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.09:013][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.09:013][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.09:028][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.09:028][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.10:507][347]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.32.10:821][347]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F39C43512331CCD2EA0891EC15C5D7D44FA1ADEF), compiling. [2024.07.05-10.32.10:856][347]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B46112C21D551C9E81DFAC777F099F0AA4D33F58), compiling. [2024.07.05-10.32.10:866][347]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-10.32.10:995][347]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-10.32.11:101][347]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.32.11:106][347]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeB2244699488C741CBD3C5E8D645A5953.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.32.11:120][347]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.32.11:120][347]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.32.46:426][582]Cmd: TRANSACTION UNDO [2024.07.05-10.32.46:427][582]LogEditorTransaction: Undo Move Actors [2024.07.05-10.32.46:431][582]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 07C65CCBF3D10FB907001C4678595533EB0C78BA), compiling. [2024.07.05-10.32.46:443][582]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.32.46:443][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.46:443][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.46:599][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.46:599][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.47:687][636]Cmd: TRANSACTION UNDO [2024.07.05-10.32.47:687][636]LogEditorTransaction: Undo Move Actors [2024.07.05-10.32.47:708][636]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A8A3E6173DAD945DBA6AA1F5099CC41B75B5079F), compiling. [2024.07.05-10.32.47:711][636]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.32.47:711][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.47:711][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.47:779][640]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.47:780][640]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.47:780][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.47:803][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.47:803][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.09:496][344]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\WandgemäldeAlpha.png) [2024.07.05-10.33.09:539][344]LogTexture: Display: Building textures: WandgemäldeAlpha (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.33.09:625][344]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.33.09:625][344]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.33.18:355][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B0BF53F239C96F6BDA83A26C2482213C6D2F1121), compiling. [2024.07.05-10.33.18:357][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F4F9A52026AD7BD50DA7341B18BB0DED6F601CF9), compiling. [2024.07.05-10.33.18:358][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C8E1CF4579F394CF882596DA3DCE38445610923), compiling. [2024.07.05-10.33.18:358][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E73CA192A62DBBB5300B06689D388A784CECD314), compiling. [2024.07.05-10.33.18:359][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 111D52AF3BCAB218D1E85EDE697F95D59C480D77), compiling. [2024.07.05-10.33.18:365][725]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.18:365][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.18:365][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.18:391][726]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.18:391][726]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.18:391][726]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.18:409][727]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.33.18:409][727]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.33.18:409][727]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.28:275][448]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF6A02B60DCC9C09B44E8EF041BCBF4726B023B), compiling. [2024.07.05-10.33.28:276][448]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: CA61714CB4B3AB065424989822E42E4D1EDDD380), compiling. [2024.07.05-10.33.28:283][448]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.28:283][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.33.28:283][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.28:298][450]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.28:681][470]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.33.28:681][470]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.28:684][470]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.33.28:685][470]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.33.28:685][470]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.31:435][571]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B90821BDBCF9AA2039363D7CCA101C8F0EC43BAD), compiling. [2024.07.05-10.33.31:439][571]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8610242AF249413614B94345345A8944A8AB3445), compiling. [2024.07.05-10.33.31:466][571]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.31:466][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.33.31:466][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.31:989][598]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.33.31:989][598]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.32:541][621]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18 [2024.07.05-10.33.32:541][621]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.32:985][641]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.33.32:985][641]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.33.32:985][641]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:003][642]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.33.33:003][642]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:124][646]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.33.33:124][646]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:522][660]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.33.33:522][660]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:597][661]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4BD230703C71D935600DE5A2AB285C323A11BC2D), compiling. [2024.07.05-10.33.33:603][661]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 4B4001BB36BC1FDEAA9CBADFE59C3F9DF14CFD21), compiling. [2024.07.05-10.33.33:613][661]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.33:613][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.33:613][661]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.33:648][663]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.33.34:728][712]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.33.34:728][712]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.34:912][722]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 18 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:569][722]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7A061C1020FFACB49A7982950CCA6AA234F45C2A), compiling. [2024.07.05-10.33.35:633][722]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6F31BD3B5172A8677F803F17E83A8DB4AF1181A8), compiling. [2024.07.05-10.33.35:654][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms [2024.07.05-10.33.35:669][722]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Submitted 13 shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 11 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:550][722]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:753][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.33.38:762][722]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde5A3F3FC64E17FCF3CCC87A8FB15E2839.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.33.38:787][722]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.33.38:788][722]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.33.38:812][722]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.38:812][722]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.38:812][722]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.39:050][733]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13 [2024.07.05-10.33.39:050][733]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 [2024.07.05-10.33.39:050][733]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.39:966][768]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.33.39:966][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:173][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-10.33.40:173][778]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:748][792]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.33.40:748][792]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:973][796]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.33.40:973][796]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.42:859][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.42:859][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.46:679][ 79]Cmd: TRANSACTION UNDO [2024.07.05-10.33.46:679][ 79]LogEditorTransaction: Undo Move Actors [2024.07.05-10.33.46:702][ 79]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DD9EE2D7BE615280DE6714725494241F58A4F9CD), compiling. [2024.07.05-10.33.46:715][ 79]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.46:716][ 79]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.46:716][ 79]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.47:995][136]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.33.48:701][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.33.48:710][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.33.48:773][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0FFEBB8A41273F61671202A8FAEF1E77.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.33.48:789][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.33.48:931][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2C5987324610A38F201C56A337B0E432.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.33.48:959][173]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.33.48:959][173]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.33.48:959][173]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.34.10:759][816]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.34.11:488][854]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.34.12:295][895]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.34.12:835][922]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.34.17:938][213]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.34.17:948][213]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.07.05-10.34.18:010][213]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF793750C40E70C4DE5601B9094089C1C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.34.18:026][213]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.34.18:164][213]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9F7D73A34B5ADB4D51672ABAF925F137.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.34.18:182][213]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.34.18:182][213]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.34.18:182][213]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.34.28:116][961]MapCheck: New page: Map Check [2024.07.05-10.34.28:133][961]LightingResults: New page: Lighting Build - 05.07.2024, 14:34:28 [2024.07.05-10.34.28:194][961]LogSwarmInterface: [OpenConnection] Registering TCP channel ... [2024.07.05-10.34.28:241][961]LogSwarmInterface: [OpenConnection] Connecting to agent ... [2024.07.05-10.34.28:261][961]LogSwarmInterface: [TryOpenConnection] Testing the Agent [2024.07.05-10.34.28:799][961]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent [2024.07.05-10.34.28:800][961]LogSwarmInterface: [TryOpenConnection] Local Process ID is 32676 [2024.07.05-10.34.31:346][961]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED [2024.07.05-10.34.31:544][961]LogEditorBuildUtils: Build time 0:03 [2024.07.05-10.34.31:557][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 10E813E8AAB70F22295F71A034431FB6D3D603F9), compiling. [2024.07.05-10.34.31:560][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:561][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 81DBB42EA7DE6D2D2B042F2B687430668C4E8E0C), compiling. [2024.07.05-10.34.31:563][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:564][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: B7E01ACA35B1881D4A21993E6F0C34AFD890DF84), compiling. [2024.07.05-10.34.31:566][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:568][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: A0213E6490035E5D37F5283833A4FC4E71D36BEE), compiling. [2024.07.05-10.34.31:570][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.34.31:611][961]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.31:620][962]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 300184AF9FB342143B232B26C1CE6A728D4EA733), compiling. [2024.07.05-10.34.31:624][962]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:625][962]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-10.34.31:625][962]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-10.34.31:625][962]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.31:625][962]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: AAD1015B071DDC471CF957211C2635BB1926E8E9), compiling. [2024.07.05-10.34.31:629][962]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:678][962]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.34.31:678][962]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.34.31:678][962]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.31:690][963]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: C891DB8C9AA28B6166E0F7201CD61A2CADAFD40E), compiling. [2024.07.05-10.34.31:694][963]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:695][963]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 5025E25A1BDEC8412898C8851A6FEA84F4B0337D), compiling. [2024.07.05-10.34.31:699][963]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:750][964]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: DE45F2CB0CC6BD03A8AB7F65B3919C727E777FAE), compiling. [2024.07.05-10.34.31:755][964]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:758][964]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: 2F3F0F07184BDF25155D743F2CC7F86A9DE01EBC), compiling. [2024.07.05-10.34.31:764][964]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:822][965]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1E31A2DB5DDA90EACD973BDC9C3D59EB40C006FC), compiling. [2024.07.05-10.34.31:826][965]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:829][965]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 456A9134DD595BF60724CF350F5B5DC24DFFD7AE), compiling. [2024.07.05-10.34.31:834][965]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:891][966]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: 6BA9FA7EBFDD6B2C9F2E14255482B3A969058DA8), compiling. [2024.07.05-10.34.31:894][966]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:896][966]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: B6C2BFECC4F512C5D528E6AE6FF9F45EBBE321DA), compiling. [2024.07.05-10.34.31:901][966]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:966][967]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2932C0899E8FCF8BD40CD002606C9BB66161A983), compiling. [2024.07.05-10.34.31:970][967]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:972][967]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 75F5ACF140100D1642D745478C614AC2CA88FE3D), compiling. [2024.07.05-10.34.31:980][967]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:019][968]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: 1FC5B217E2067E9063AF70989E3775F5112A1BAD), compiling. [2024.07.05-10.34.32:024][968]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:027][968]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: E5F95A682BB85027E58C4639729AE9BE7F6BBFB4), compiling. [2024.07.05-10.34.32:032][968]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:075][969]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: E25FFDB6C7BC4C97DAE2507E25E74A7243578783), compiling. [2024.07.05-10.34.32:080][969]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:084][969]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: DF24D828EDE40BE9F1F112561D804D1B2BF6FA8C), compiling. [2024.07.05-10.34.32:089][969]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:135][970]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Tür in PCD3D_SM5, Default, SM5 (DDC key hash: 77FB1E602436A628257A6C2A4A86DF1C16ADEC7E), compiling. [2024.07.05-10.34.32:140][970]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:143][970]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Tür in PCD3D_SM5, Default, SM5 (DDC key hash: 03E10DDCE39C2D425E84E99E9FC35F3BCCF0F24A), compiling. [2024.07.05-10.34.32:149][970]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:193][971]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer rope in PCD3D_SM5, Default, SM5 (DDC key hash: E8E6F2A8EC7FDD746D66FBA7480561CED1CC6D98), compiling. [2024.07.05-10.34.32:198][971]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:201][971]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer rope in PCD3D_SM5, Default, SM5 (DDC key hash: BA3AD9250B0E0BA0BE593F94396FF2C2EE70A401), compiling. [2024.07.05-10.34.32:206][971]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 31 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 26 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 18 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.37:839][991]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms [2024.07.05-10.35.14:904][101]Job is a success! [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.048s [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Bricks at depth [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: 1: 6.0% covering 39.1% of volume [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: 2: 93.8% covering 9.5% of volume [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Bricks in each level [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Map 417 bricks 100.0% (Persistent Level) [2024.07.05-10.35.16:028][102]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024) [2024.07.05-10.35.16:028][102]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024) [2024.07.05-10.35.16:028][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024) [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024) [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024) [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024) [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.35.16:228][102]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024) [2024.07.05-10.35.16:299][102]Lightmass on NB-PBM2H22CST: 37.8 sec total, 497 ms importing, 39 ms setup, 3.50 sec photons, 33.6 sec processing, 0 ms extra exporting [378/378 mappings]. Threads: 6:09 min total, 4:19 min processing. [2024.07.05-10.35.16:300][102]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 378 meshes in 6 LightmapResourceClusters (63.0 Meshes per cluster). [2024.07.05-10.35.16:309][102]LogMaterial: Display: Material /Game/Materials/Tür.Tür needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.35.16:314][102]LogMaterial: Display: Missing cached shadermap for Tür in PCD3D_SM5, Default, SM5 (DDC key hash: FD657850597FF12D2448A5C1D0C607ADA4D1C079), compiling. [2024.07.05-10.35.16:340][102]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-10.35.16:341][102]LogMaterial: Display: Material /Game/Materials/Fackeln/rope.rope needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.35.16:342][102]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 54D4F0BAE3DD7119A17DE653976279DAB885A4F5), compiling. [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-10.35.16:385][102]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-10.35.16:420][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-10.35.16:420][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.16:438][102]LogStaticLightingSystem: Illumination: 47.9 sec (402 ms encoding lightmaps, 221 ms encoding shadowmaps) [2024.07.05-10.35.16:438][102]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures [2024.07.05-10.35.16:438][102]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures [2024.07.05-10.35.17:406][102]DumpUnbuiltLightIteractions [2024.07.05-10.35.17:406][102]Lights with unbuilt interactions: 0 [2024.07.05-10.35.17:406][102] [2024.07.05-10.35.17:406][102]Primitives with unbuilt interactions: 0 [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23 [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.19:723][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 [2024.07.05-10.35.19:723][102]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.20:761][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.35.20:761][102]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.20:961][102]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 [2024.07.05-10.35.20:962][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.20:962][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 [2024.07.05-10.35.20:962][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.21:372][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 [2024.07.05-10.35.21:372][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.22:193][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.35.22:193][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.35.22:193][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.22:597][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.35.22:597][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.23:217][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-10.35.23:217][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.23:218][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.35.23:218][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: Total job queries 4408, among them cache hits 3242 (73.55%) [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: Tracking 1039 distinct input hashes that result in 484 distinct outputs (46.58%) [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: RAM used: 2.46 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.30% [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: ================================================ [2024.07.05-10.35.24:325][102]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2024.07.05-10.35.24:454][103]Cmd: MAP CHECK NOTIFYRESULTS [2024.07.05-10.35.24:454][103]MapCheck: New page: Map - 05.07.2024, 14:35:24 [2024.07.05-10.35.24:457][103]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property [2024.07.05-10.35.24:464][103]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property [2024.07.05-10.35.24:464][103]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property [2024.07.05-10.35.24:464][103]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 10,213ms to complete. [2024.07.05-10.35.38:243][955]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 848227C1E44D3BAC4F320D38E1D29E79322EA046), compiling. [2024.07.05-10.35.38:246][955]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.35.38:246][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.38:246][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.38:261][957]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.38:814][979]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.35.38:814][979]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.38:874][981]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.35.38:874][981]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.38:874][981]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.40:043][ 32]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.35.40:043][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.40:043][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.41:788][119]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.35.41:788][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.41:790][119]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.42:728][171]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.42:728][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.42:728][171]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.42:871][181]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8C88D47946DC543E6EE52477138D8986AFE54021), compiling. [2024.07.05-10.35.48:663][816]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 529D8C6272E935714F4F97F7C15B9B1387EF6AEE), compiling. [2024.07.05-10.35.48:666][816]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F301BBE399D251153F94C4B7BB4C1859F5EBCFA9), compiling. [2024.07.05-10.35.48:669][816]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5192D8BFFEE8155B7166245031F8695B03FBA0F7), compiling. [2024.07.05-10.35.48:678][816]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.35.48:678][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.48:678][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.48:700][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.35.48:725][819]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.35.48:725][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.35.48:725][819]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.48:727][819]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.48:727][819]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.48:727][819]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.49:019][835]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.49:020][835]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.49:020][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.56:742][121]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.35.56:997][121]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 48136264BAB384CDE1EB2A465B63F403B19B7566), compiling. [2024.07.05-10.35.57:029][121]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4793517EF6AD235F122820A508059E2CC638C0A0), compiling. [2024.07.05-10.35.57:085][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.07.05-10.35.57:088][121]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.57:300][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.35.57:300][121]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.57:319][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.57:442][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.35.57:448][121]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde254E325A4D28F02F949FB6BFA9463F96.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.35.57:464][121]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.35.57:464][121]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.35.57:475][121]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.57:475][121]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.57:475][121]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.01:528][343]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 87C13046F797195DAAEF30027E794D8E299A1FD6), compiling. [2024.07.05-10.36.10:845][310]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 01376065D6085D443C1C93075E45FC90E7F77C40), compiling. [2024.07.05-10.36.10:847][310]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5460163266945600C9CB99F7CB5D9F7D71AEB3A3), compiling. [2024.07.05-10.36.10:859][310]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.10:859][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.10:859][310]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.10:880][312]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.36.10:940][312]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.36.10:940][312]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.36.10:940][312]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.36.10:949][313]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.10:949][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.10:949][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.11:119][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.11:119][321]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.13:475][573]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7139E5F2CB13E33C9E66099EFDF7ABF1B2DDEDDB), compiling. [2024.07.05-10.36.13:478][573]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.13:478][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.13:478][573]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.13:494][575]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.15:175][654]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.36.15:887][654]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0F39EE76FD88D18728AF9A4525461E0CFDA034BB), compiling. [2024.07.05-10.36.15:952][654]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3427FA8D430A17527B82EE33DA40096D59E55A9B), compiling. [2024.07.05-10.36.15:976][654]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.07.05-10.36.15:988][654]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.36.17:110][654]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.36.17:110][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.36.17:129][654]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:326][654]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.36.17:337][654]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeC949B826494DC9544B011FA3ED83CCDC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.36.17:368][654]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.36.17:368][654]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.36.17:391][654]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.36.17:391][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.17:391][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.17:667][668]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.36.17:668][668]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:700][669]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.17:700][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.17:700][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.17:798][673]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12 [2024.07.05-10.36.17:798][673]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:845][675]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 [2024.07.05-10.36.17:845][675]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:581][702]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-10.36.18:581][702]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:831][712]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.36.18:832][712]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:908][715]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.36.18:909][715]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:909][715]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.36.18:909][715]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:988][718]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-10.36.18:988][718]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.19:744][744]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.36.19:744][744]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.20:569][774]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.36.20:569][774]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.22:254][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.22:254][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.33:435][ 43]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.36.33:978][ 63]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.36.33:989][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.07.05-10.36.34:063][ 63]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map7020DE474DA13B801D4AE4880F501F71.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.36.34:080][ 63]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.36.34:248][ 63]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData3454BBB14FE8A58AABBA53975E953AF0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.36.34:266][ 63]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.36.34:266][ 63]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.36.34:266][ 63]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.36.35:098][106]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.36.56:696][859]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 22117E4A3473EEF549EFCAED3BB25F79D371EE83), compiling. [2024.07.05-10.36.56:699][859]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0D155E9548513B0CC2BCC8C8D228305AAF8B0619), compiling. [2024.07.05-10.36.56:700][859]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 963E7BD158D545FC4680AA1C7D93BBE9AD11F919), compiling. [2024.07.05-10.36.58:573][972]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2706DC0B2519C98B9B74081C43110E5BEADAA9A2), compiling. [2024.07.05-10.36.58:585][972]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.58:585][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.58:585][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.58:601][974]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 28 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 24 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 20 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Started 28 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.59:582][ 26]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.37.00:192][ 26]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5A1A200730D2C98BE14B0A76831E12D8FEFB5B10), compiling. [2024.07.05-10.37.00:245][ 26]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1B62EF466F97E50282D3375EFF7319C497461A24), compiling. [2024.07.05-10.37.00:270][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2024.07.05-10.37.00:285][ 26]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.01:907][ 26]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.37.01:907][ 26]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.01:923][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 19 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 18 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:136][ 26]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.37.02:146][ 26]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde3FE21C3A4FDDCD80BC2FAFA7E507C213.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.37.02:359][ 26]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.37.02:359][ 26]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.37.02:373][ 26]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.37.02:373][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.02:373][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.02:407][ 27]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2024.07.05-10.37.02:407][ 27]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:414][ 27]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.02:414][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.02:414][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.02:484][ 30]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-10.37.02:484][ 30]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.37.02:484][ 30]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:942][ 52]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.37.02:942][ 52]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.03:136][ 61]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 [2024.07.05-10.37.03:136][ 61]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.37.03:136][ 61]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.03:304][ 67]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.37.03:304][ 67]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.03:489][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.37.03:489][ 77]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.04:267][ 96]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.37.04:267][ 96]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.04:781][108]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.37.04:782][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.05:061][116]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.37.05:061][116]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.06:669][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.06:669][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.15:778][875]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 923D867CD0113EE9C1CB6AB2045DC1C1BA179E62), compiling. [2024.07.05-10.37.15:782][875]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EDC099F7D9317FB9DCEF42ED833B33AC02BD9740), compiling. [2024.07.05-10.37.15:785][875]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.37.15:785][875]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.15:785][875]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.15:805][877]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.16:299][906]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.16:938][906]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 303586FFE7850D55A2161E63DCBEE3FD3F7F32B3), compiling. [2024.07.05-10.37.17:003][906]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 865AEE509224D60CAC656B830589B86AD253B176), compiling. [2024.07.05-10.37.17:019][906]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.07.05-10.37.17:028][906]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.19:170][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:183][906]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:338][906]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.37.19:346][906]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.37.19:346][906]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:346][906]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeDED6D2804D62B63B8DEDC8B33703BCB4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.37.19:368][906]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.37.19:368][906]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.37.19:393][906]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.19:393][906]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.19:393][906]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.19:702][919]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 11 [2024.07.05-10.37.19:702][919]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.37.19:702][919]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:754][921]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.37.19:754][921]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:477][950]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.37.20:478][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:526][952]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.37.20:527][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:627][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.37.20:627][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:746][963]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-10.37.20:746][963]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.21:362][977]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.37.21:362][977]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.21:462][978]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.37.21:462][978]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.23:434][ 40]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.52:282][868]Cmd: TRANSACTION UNDO [2024.07.05-10.37.52:282][868]LogEditorTransaction: Undo Set Vector Property [2024.07.05-10.37.52:318][868]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4D6F3A5CACE1B90BA50ABB3DF8A605DD87158458), compiling. [2024.07.05-10.37.52:327][868]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.37.52:327][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.52:328][868]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.52:442][871]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.52:443][871]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.52:443][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.07:394][772]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.38.07:403][772]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.38.07:463][772]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEF7901394A8E50B3A591D4916AC093D9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.38.07:478][772]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.38.07:627][772]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData6DCAB7AF431EAB5E8108A7B330661774.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.38.07:648][772]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.38.07:648][772]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.38.07:648][772]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.38.08:586][827]LogEditorViewport: Clicking Background [2024.07.05-10.38.16:572][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.38.22:461][701]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.38.23:455][759]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.38.30:519][300]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38FCB4B78219820F5B85DACC7B9E09543364E478), compiling. [2024.07.05-10.38.30:522][300]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6D7F91B541879F07DCDB0BC8EB0A80F9E8360367), compiling. [2024.07.05-10.38.30:524][300]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.38.30:525][300]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.30:525][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: Total job queries 5062, among them cache hits 3585 (70.82%) [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: Tracking 1236 distinct input hashes that result in 535 distinct outputs (43.28%) [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: RAM used: 2.70 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.33% [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: ================================================ [2024.07.05-10.38.30:571][303]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.30:571][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.30:571][303]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.30:587][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.30:587][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.31:922][451]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.38.32:229][451]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C32297F9FF180F71ED7E52ED008DE2172FA7EEC6), compiling. [2024.07.05-10.38.32:255][451]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 081E5F23FE4AFCF812C7C654EDDF9249393E22F4), compiling. [2024.07.05-10.38.32:265][451]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.38.32:393][451]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-10.38.32:508][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.38.32:513][451]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde96E38FE54B9A1EF85829738F104B903A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.38.32:529][451]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.38.32:529][451]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.38.32:531][451]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.38.32:531][451]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.32:531][451]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.32:549][452]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.32:549][452]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.32:549][452]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.32:567][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.32:567][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.54:972][558]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand81) [2024.07.05-10.39.07:737][515]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C4156924F4033C1EE5FE69F82C115A13302E393E), compiling. [2024.07.05-10.39.07:741][515]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DBE17F007CDBCEEAD82EF9BEA7E0B4A9B371E26D), compiling. [2024.07.05-10.39.07:762][517]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.07:783][517]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.39.07:783][517]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.07:783][517]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.08:521][569]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.09:195][569]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 423ED6C22053E2D3BFF43169FCEE4B1DD94DD26F), compiling. [2024.07.05-10.39.09:256][569]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FAB4AD69771EA1D3A0AE2677D66E7CE7F7C8D58D), compiling. [2024.07.05-10.39.09:277][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2024.07.05-10.39.09:290][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:748][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.39.11:852][569]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:920][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.39.11:929][569]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde4B4FCEBA4E175E280E9007ACD0408FCC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.39.11:965][569]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.39.11:965][569]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.39.11:967][569]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.39.11:967][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.11:967][569]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.11:989][570]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.11:989][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.11:989][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.16:164][795]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.16:164][795]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.20:846][122]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5438248CA1CC1B7E906EC77C26E66B32D4B4787C), compiling. [2024.07.05-10.39.20:848][122]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D3A438A767F30907D92D028A191E6712A56D4842), compiling. [2024.07.05-10.39.20:853][122]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.39.20:853][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.20:853][122]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.20:867][124]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.21:357][145]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.39.21:357][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.21:357][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.21:662][159]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.39.21:662][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.22:192][183]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.22:192][183]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.22:543][201]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.22:543][201]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.22:571][202]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.39.22:571][202]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.22:571][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.23:335][237]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.39.23:966][237]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FA772720FBFB1B7FCD91AC375D065EFD40022A14), compiling. [2024.07.05-10.39.24:029][237]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 612403A669DD23F8FB167AE011FA0D844D066633), compiling. [2024.07.05-10.39.24:054][237]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.07.05-10.39.24:065][237]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.24:992][237]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.39.24:992][237]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.25:019][237]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-10.39.25:124][237]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.25:154][237]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.39.25:161][237]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeF3072E474784F8E94AEF38AFE3DBC9DA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.39.25:179][237]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.39.25:179][237]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.39.25:181][237]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.39.25:181][237]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.25:181][237]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.25:201][238]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.25:201][238]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.25:201][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.30:068][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.30:068][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.51:910][ 97]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7E7E254EDD35AC15A91731DF16C9FFD5DA589711), compiling. [2024.07.05-10.39.51:920][ 97]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CF6556E65DAAFDF8FA234D729BBE073BEA00C253), compiling. [2024.07.05-10.39.51:921][ 97]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 44A86F70CA58C91F0148D03B90688A559B57E349), compiling. [2024.07.05-10.39.54:583][341]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 17E0A904F318885A9FFF668CD932C75E8C6D6B14), compiling. [2024.07.05-10.39.54:586][341]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AF6EB45654904394EDB109E1E05085702988E972), compiling. [2024.07.05-10.39.56:072][426]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 23E7AB75E5FB438032FDB3A930B517F1F4198BB6), compiling. [2024.07.05-10.39.56:082][426]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.39.56:082][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.56:082][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.56:097][428]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.56:884][475]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.39.56:884][475]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.39.56:884][475]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.56:916][476]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.39.56:916][476]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.56:916][476]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.56:939][477]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.39.57:555][477]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.39.57:555][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.57:581][477]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A9C02D9D893B831FCE985D49E1EBA8A609A17CA9), compiling. [2024.07.05-10.39.57:641][477]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8C11FF9E8D16B4A3AB3E57F93D1A801D95ECB2BE), compiling. [2024.07.05-10.39.57:661][477]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2024.07.05-10.39.57:672][477]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:827][477]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:980][477]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.39.59:980][477]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.00:009][477]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.00:018][477]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeD4E884A54E1655FA1F9C00BAC4F38984.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.00:063][477]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.00:063][477]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.00:093][478]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.00:093][478]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.00:093][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.00:472][494]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11 [2024.07.05-10.40.00:472][494]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.00:473][494]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 [2024.07.05-10.40.00:473][494]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.40.00:473][494]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:250][518]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.07.05-10.40.01:250][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:373][522]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.40.01:373][522]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:406][523]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.40.01:406][523]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:576][528]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.40.01:577][528]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.02:427][550]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.40.02:427][550]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.04:316][613]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.04:316][613]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.10:347][ 64]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38705800C1A760DA6FB13F7AD1006D4A81B832A3), compiling. [2024.07.05-10.40.10:351][ 64]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 61E9A4B535017DBA63FD5D6A5F505F735AFB7CFB), compiling. [2024.07.05-10.40.10:354][ 64]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.40.10:354][ 64]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.10:354][ 64]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.10:374][ 66]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.10:871][ 94]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.40.10:871][ 94]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.40.10:871][ 94]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.10:908][ 95]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.10:908][ 95]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.10:909][ 95]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.11:208][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.40.11:208][107]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.11:759][133]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.40.11:759][133]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.12:119][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.40.12:119][150]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.12:150][151]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.40.12:150][151]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.12:150][151]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.12:188][153]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.40.12:824][153]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AEBB4B1B63F633129734311E064873CF0D055E64), compiling. [2024.07.05-10.40.12:884][153]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 645F7E4553CE1F5A51615CADE42D55DE2D7F9CC4), compiling. [2024.07.05-10.40.12:906][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.07.05-10.40.12:925][153]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.14:262][153]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.40.14:262][153]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.14:274][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.07.05-10.40.14:380][153]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.14:430][153]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.14:439][153]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeD02D13454B81A96A2E4FCCAF072B3748.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.14:458][153]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.14:458][153]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.14:459][153]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.14:459][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.14:459][153]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.14:486][154]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.14:486][154]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.14:486][154]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.19:484][342]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.19:484][342]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.31:829][286]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6C59075BA35D183A8DF57271623F829A781CD537), compiling. [2024.07.05-10.40.31:832][286]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.40.31:832][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.31:832][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.32:337][311]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.40.32:337][311]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.32:337][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.32:606][323]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.40.32:606][323]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.33:209][348]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.40.33:209][348]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.33:532][365]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.40.33:532][365]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.33:563][366]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.40.33:563][366]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.33:563][366]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.34:100][391]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.40.34:732][391]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 56FF7D6E623A96DF201FDE360AEAAA15D5C931DE), compiling. [2024.07.05-10.40.34:780][391]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4D294BD72A29603E0964C99479D2CCCF102882E6), compiling. [2024.07.05-10.40.34:797][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.07.05-10.40.34:805][391]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.35:837][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.40.35:837][391]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.35:848][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.40.35:954][391]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.36:008][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.36:017][391]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde786CF4C6410940EF15E18AA281A7BD74.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.36:037][391]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.36:037][391]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.36:039][391]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.36:039][391]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.36:039][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.36:063][392]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.36:063][392]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.36:063][392]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.40:605][576]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.40:605][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.49:895][ 84]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D9E5271FF6812ECFE4C70CA4EDB4D0FB1EDF4CB9), compiling. [2024.07.05-10.40.49:897][ 84]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EDB04610DB8773250262D5D0510522904526523), compiling. [2024.07.05-10.40.49:902][ 84]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.40.49:902][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.49:902][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.49:946][ 87]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.49:946][ 87]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.51:170][211]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.40.51:490][211]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 66F9E4AC97C68BDFD2A49BDBB133DE172F222978), compiling. [2024.07.05-10.40.51:532][211]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A9BC05FD86487562F5F212A3C689146E973E48F7), compiling. [2024.07.05-10.40.51:541][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.40.51:669][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.40.51:776][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.51:781][211]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde5CF34096416A2C547BF61ABA460D8E63.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.51:797][211]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.51:798][211]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.51:799][211]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.51:799][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.51:799][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.51:816][212]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.51:816][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.51:816][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.51:835][213]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.51:835][213]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.57:607][585]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand21) [2024.07.05-10.40.58:406][626]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.07.05-10.41.06:881][151]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.41.08:426][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.41.17:021][775]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.41.34:677][244]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8F9EAF4883897E0D9E72F62FE19C3621F94BFA63), compiling. [2024.07.05-10.41.34:689][244]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F6EFEA7B25A0548C68171A4C8346747705D1F075), compiling. [2024.07.05-10.41.34:710][246]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.41.34:728][247]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.41.34:765][249]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.41.34:765][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.34:765][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.35:578][296]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.41.35:579][296]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.41.35:579][296]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: Total job queries 5968, among them cache hits 4098 (68.67%) [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: Tracking 1483 distinct input hashes that result in 659 distinct outputs (44.44%) [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: RAM used: 3.30 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.40% [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: ================================================ [2024.07.05-10.41.35:611][297]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.41.35:611][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.35:611][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.35:947][310]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.41.35:947][310]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.36:690][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.41.36:690][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.37:260][346]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.41.37:260][346]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.37:337][347]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.41.37:337][347]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.37:337][347]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.38:377][389]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.41.38:377][389]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.38:377][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.38:467][394]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.41.39:040][394]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BE24F89EC1028FAC67F4BA64387BAF4352B95B24), compiling. [2024.07.05-10.41.39:094][394]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7CE86DC07187327FDBD3E425B18634E2FF282CA9), compiling. [2024.07.05-10.41.39:114][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-10.41.39:125][394]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.41.39:747][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.41.39:747][394]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.41.39:759][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.39:914][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.41.39:923][394]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeA6F50FF24CE7886021BCB78905BBF156.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.41.40:187][394]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.41.40:187][394]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.41.40:191][394]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.41.40:191][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.40:191][394]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.40:225][395]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.41.40:225][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.40:225][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.40:830][420]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.41.40:831][420]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.41:075][428]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.41.41:076][428]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.41.41:076][428]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.41:115][429]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-10.41.41:115][429]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.41:200][433]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.41.41:200][433]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.43:042][489]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.41.43:042][489]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.44:038][528]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.41.44:039][528]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.44:039][528]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.57:958][351]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.41.59:185][419]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.42.31:169][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB0817114E14F7A4433C10A148E667031AD06ECD), compiling. [2024.07.05-10.42.31:171][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CABD733A9776A56D71F0ABA05BF8F9D0E63B93E2), compiling. [2024.07.05-10.42.31:172][632]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 227D1D26E44CEF48D3410A098E69A8EB17D28098), compiling. [2024.07.05-10.42.31:203][633]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.31:203][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.31:203][633]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.31:225][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.31:225][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.37:349][218]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AFD5BBA0C53BEF723603F1A234642E205AD633D3), compiling. [2024.07.05-10.42.37:351][218]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.37:351][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.37:351][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.37:396][220]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.37:396][220]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.37:396][220]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.37:406][221]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.37:406][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.49:892][626]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E0581D5891A4E2067714C4609C4A5B365D59B97E), compiling. [2024.07.05-10.42.49:894][626]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DC098E272E88DFDF621E93C31F8CF9AB580DE362), compiling. [2024.07.05-10.42.49:895][626]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 250DEFFD1BEFC275E278A8FAF6D08981CA47F005), compiling. [2024.07.05-10.42.49:916][627]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.49:916][627]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.49:916][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.49:937][628]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.49:937][628]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.54:276][912]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3454F3B676B976EADAF910B8226926DA7475B0), compiling. [2024.07.05-10.42.54:292][912]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.54:292][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.54:292][912]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.54:306][914]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.42.54:310][914]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.42.55:082][951]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.42.55:082][951]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.42.55:082][951]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.55:087][951]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.42.55:088][951]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.55:088][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.55:565][970]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.42.55:566][970]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.56:124][995]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.42.56:124][995]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.56:365][ 7]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.42.56:365][ 7]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.56:382][ 7]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.42.56:382][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.56:382][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.57:541][ 57]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F23C13CDE8A30107A2C225702B9257F112A5B625), compiling. [2024.07.05-10.42.57:546][ 57]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.57:546][ 57]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.57:546][ 57]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.57:604][ 58]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.42.57:891][ 74]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.07.05-10.42.57:891][ 74]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.42.57:891][ 74]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.42.57:907][ 75]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.42.57:907][ 75]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.42.58:723][113]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 25 [2024.07.05-10.42.58:723][113]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 21 [2024.07.05-10.42.58:723][113]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.58:751][114]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.42.58:751][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.58:751][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.58:767][115]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 17 [2024.07.05-10.42.58:768][115]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.58:838][117]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.42.58:838][117]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:110][127]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.07.05-10.42.59:110][127]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:301][135]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-10.42.59:301][135]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:639][153]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-10.42.59:639][153]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:982][180]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 [2024.07.05-10.42.59:983][180]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.00:816][241]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.43.00:816][241]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.43.00:816][241]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.00:977][253]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-10.43.00:977][253]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:026][256]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.43.01:026][256]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:194][263]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CE1762C054EBA2C6DDAA676D42A661D7D9A63DFC), compiling. [2024.07.05-10.43.01:201][263]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C7A86FAAA4409D2F428C42DFB46F5CB00AE6CA28), compiling. [2024.07.05-10.43.01:205][263]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: AA8CA0352EC657E6FCB3D13E7B201F088B0AE4AB), compiling. [2024.07.05-10.43.01:217][263]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.01:217][263]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.01:217][263]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.01:285][264]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:327][265]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.43.01:327][265]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.01:327][265]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.01:672][278]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.43.01:672][278]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:995][292]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.43.01:995][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.01:995][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.03:217][333]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1EEC2F3B4CF88614D42F1F1A0B999C3245D40570), compiling. [2024.07.05-10.43.03:256][333]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.03:256][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.03:256][333]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.03:707][353]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.43.03:707][353]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.43.03:707][353]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.03:738][354]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.03:738][354]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.03:738][354]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.04:009][365]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.43.04:010][365]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.04:673][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.04:673][394]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.04:947][407]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.04:948][407]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.04:986][408]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.43.04:986][408]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.04:986][408]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.06:030][452]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5D20F6ADD267CD20735673E45F46A66856D4A05F), compiling. [2024.07.05-10.43.06:046][452]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB82EAFB1E2ACA042FC3FC2CB80F635614AE1AE3), compiling. [2024.07.05-10.43.06:074][453]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.06:074][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.06:074][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.06:097][454]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.06:213][459]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.43.06:213][459]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.06:231][460]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.06:231][460]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.06:437][471]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.06:437][471]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.06:719][481]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.43.06:719][481]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.06:753][483]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2024.07.05-10.43.06:753][483]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.06:753][483]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.06:753][483]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.06:753][483]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.07:344][507]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18 [2024.07.05-10.43.07:344][507]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.07:373][508]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2024.07.05-10.43.07:373][508]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.07:636][521]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.43.07:637][521]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.07:957][533]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.43.07:957][533]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.08:337][544]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38AD7C52465A7EAA9367EC9381060A408B47569B), compiling. [2024.07.05-10.43.08:352][544]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.08:353][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.08:353][544]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.08:389][546]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.08:389][546]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 28 [2024.07.05-10.43.08:389][546]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.08:528][551]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.43.08:528][551]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.08:913][571]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.08:913][571]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.09:183][582]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 22 [2024.07.05-10.43.09:183][582]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.09:197][582]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.09:197][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.09:197][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.09:527][594]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 19 [2024.07.05-10.43.09:527][594]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.09:823][607]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.07.05-10.43.09:823][607]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.10:229][627]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-10.43.10:229][627]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.10:273][629]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.43.10:273][629]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.10:364][633]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.43.11:015][633]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D7CFD4BAC48146CF902165D56F84C4A991E706C8), compiling. [2024.07.05-10.43.11:073][633]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6C4BF9C4FCC6083988027F10B26B15DD2C051C30), compiling. [2024.07.05-10.43.11:098][633]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms [2024.07.05-10.43.11:111][633]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:756][633]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.07.05-10.43.11:801][633]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.43.11:802][633]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:863][633]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-10.43.11:863][633]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:918][633]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:998][633]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.43.12:012][633]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde3073D6E943FFCB3AC7B658912D7009A6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.43.12:067][633]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.43.12:067][633]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.43.12:099][634]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.43.12:099][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.12:099][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.12:182][637]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 23 [2024.07.05-10.43.12:182][637]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20 [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.12:907][667]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.12:907][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.12:907][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.12:943][668]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.43.12:943][668]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.13:019][671]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 [2024.07.05-10.43.13:019][671]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.13:253][679]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-10.43.13:253][679]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.13:641][693]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8 [2024.07.05-10.43.13:641][693]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.14:421][713]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.43.14:422][713]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.43.14:422][713]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.15:036][731]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.43.15:036][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.16:166][762]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-10.43.16:166][762]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.16:731][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.16:731][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.17:090][790]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.17:090][790]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass shader: 86 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass shader with Surface Lightmap: 129 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 113 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.18:506][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.18:506][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.36:715][ 33]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: ABAA71DD5ED64274CECC961BB798018C2CF0EABA), compiling. [2024.07.05-10.43.36:718][ 33]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1121334ADAF33FBBD1E2F35CC866482D9A6AC6DA), compiling. [2024.07.05-10.43.36:740][ 35]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.43.36:743][ 35]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.43.36:743][ 35]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.36:743][ 35]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.36:777][ 37]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.36:777][ 37]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.36:777][ 37]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.37:249][ 62]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.43.37:249][ 62]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.43.37:249][ 62]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.37:254][ 62]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.37:254][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.37:254][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.37:507][ 73]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.43.37:507][ 73]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.37:862][ 88]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.38:534][ 88]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F8D981F86C1EA1F87C4995E10D559BD18F897966), compiling. [2024.07.05-10.43.38:596][ 88]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CA1E304DF2EA814DA9DFC4D6550D9AAD0DA279AB), compiling. [2024.07.05-10.43.38:613][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.07.05-10.43.38:626][ 88]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.40:374][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.40:374][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.40:399][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.43.40:507][ 88]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.40:558][ 88]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.43.40:565][ 88]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeE120FB834C12B14D7802D79170838056.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.43.40:584][ 88]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.43.40:585][ 88]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.43.40:612][ 89]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.40:612][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.40:612][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.42:570][158]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1B8FD62BC4B459C16A4F8EF7CD4B4C706F525A82), compiling. [2024.07.05-10.43.42:580][158]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.42:580][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.42:580][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.42:649][161]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.42:649][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.42:649][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.42:681][162]MaterialEditorStats: Base pass shader: 85 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Base pass shader with Surface Lightmap: 128 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 112 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.42:682][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.42:682][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.43:776][229]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.43.44:187][229]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 82C4FCDE1808CAA3788180A66C36F9CD4C1316E5), compiling. [2024.07.05-10.43.44:225][229]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 102330979A64B009E412937144384ECCF7EA36B5), compiling. [2024.07.05-10.43.44:236][229]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.43.44:241][229]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.44:558][229]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.44:558][229]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.44:572][229]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.43.44:657][229]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.44:679][229]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.43.44:686][229]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde4FB74421423C044A47CD7780DC43F0A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.43.44:706][229]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.43.44:706][229]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.43.44:708][229]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.44:708][229]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.44:708][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.44:727][230]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.44:727][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.44:727][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass shader: 85 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass shader with Surface Lightmap: 128 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 112 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.49:337][403]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.49:337][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.05:996][489]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5CC8FD8CD7DAEE4DAA87611F06B264144ED70512), compiling. [2024.07.05-10.44.06:008][489]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.44.06:008][489]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.06:008][489]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.06:049][492]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.44.06:050][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.06:050][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.07:410][628]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.44.07:723][628]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1AD93A093C10F5CB171C9170701089670B1CB3C9), compiling. [2024.07.05-10.44.07:764][628]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A90334926B0A947E7B7DF8F2FCDA682A875F286B), compiling. [2024.07.05-10.44.07:773][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-10.44.07:908][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.44.08:006][628]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.44.08:012][628]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBCF60F6B4CE816CC0C4D99834992C813.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.44.08:029][628]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.44.08:029][628]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.44.08:030][628]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.44.08:030][628]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.08:030][628]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.08:052][629]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.44.08:052][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.08:052][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.44.08:071][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.08:071][630]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.25:106][730]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.44.32:542][189]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.07.05-10.44.55:674][993]LogActorFactory: Actor Factory created Fackel2 [2024.07.05-10.44.56:815][ 60]LogActorFactory: Actor Factory created Fackel2 [2024.07.05-10.45.36:915][147]Cmd: DUPLICATE [2024.07.05-10.45.36:916][147]Cmd: ACTOR DUPLICATE [2024.07.05-10.46.08:409][775]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.46.09:642][831]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall3) [2024.07.05-10.46.34:821][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.46.34:831][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2024.07.05-10.46.34:892][276]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3FC42644487AE33858ED2EA7867EF09D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.46.34:908][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.46.35:064][276]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9CDF66804F3E0A22CA2EE8962821D922.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.46.35:088][276]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.46.35:088][276]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.46.35:088][276]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.46.35:722][305]LogEditorViewport: Clicking Background [2024.07.05-10.46.48:384][ 28]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.48.20:879][884]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) [2024.07.05-10.54.47:621][993]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Wandgemälde2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset" SILENT=true [2024.07.05-10.54.47:679][993]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde22BB7DD3940ED779B8D9394AF7095E15F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset' [2024.07.05-10.54.47:697][993]AssetCheck: New page: Asset Save: Wandgemälde2 [2024.07.05-10.54.47:697][993]LogContentValidation: Display: Validating Texture2D /Game/Textures/Wandgemälde2.Wandgemälde2 [2024.07.05-10.54.49:664][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.07.05-10.54.52:761][121]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-10.54.56:170][401]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 929777D770C56C3F6B52456E813742B5523767F5), compiling. [2024.07.05-10.54.56:174][401]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.54.56:174][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.56:174][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Total job queries 6838, among them cache hits 4585 (67.05%) [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Tracking 1754 distinct input hashes that result in 772 distinct outputs (44.01%) [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: RAM used: 3.88 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47% [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: ================================================ [2024.07.05-10.54.57:138][458]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.54.57:138][458]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.57:138][458]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.57:450][471]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.54.57:450][471]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:034][498]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.54.58:034][498]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:122][501]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 58FDA3C79B22C68DC478BA82E6F742B6C8DDA60E), compiling. [2024.07.05-10.54.58:127][501]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.54.58:127][501]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.58:127][501]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.58:176][502]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:199][503]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.54.58:200][503]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.58:200][503]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.58:356][511]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.54.58:356][511]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:382][512]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.54.58:383][512]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.58:383][512]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.59:711][571]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.54.59:712][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.59:712][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.00:340][606]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DF6BCD1EFA2D20E23324066B2B32C92BB811C199), compiling. [2024.07.05-10.55.00:345][606]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.55.00:345][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.00:345][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.00:429][608]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.00:429][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.00:429][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.01:631][695]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.01:631][695]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.20:539][146]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.55.20:862][146]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B77CAF41277A83C4024D720001FA09A6A2AC2E1E), compiling. [2024.07.05-10.55.20:909][146]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 420B69ED9F4E2F63B47673BE720C809E24305865), compiling. [2024.07.05-10.55.20:919][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.55.20:925][146]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.55.21:341][146]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.55.21:342][146]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.55.21:362][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.55.21:437][146]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.55.21:485][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.55.21:491][146]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeECF61825483769784B92D3B02861F44E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.55.21:534][146]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.55.21:534][146]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.55.21:549][146]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.21:549][146]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.21:549][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.26:838][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.26:838][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.52:315][374]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Wandgemälde2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset" SILENT=true [2024.07.05-10.55.52:321][374]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde2CFC21E5F4D89C9F5F20588BCDE4C1CD2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset' [2024.07.05-10.55.52:335][374]AssetCheck: New page: Asset Save: Wandgemälde2 [2024.07.05-10.55.52:335][374]LogContentValidation: Display: Validating Texture2D /Game/Textures/Wandgemälde2.Wandgemälde2 [2024.07.05-10.55.56:296][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.07.05-10.55.58:635][619]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-10.55.58:681][619]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Textures/Wandgemälde2.Wandgemälde2 [2024.07.05-10.55.59:625][619]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session. [2024.07.05-10.55.59:674][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-10.55.59:683][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-10.55.59:689][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.56.03:168][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-10.56.04:551][870]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-10.56.04:639][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-10.56.06:130][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.56.06:140][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-10.56.06:204][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map615D40A749600C05A8D4B09E4BD81CDB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.56.06:220][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.56.06:376][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData41FB880248FD22E5A8273BB9A0909605.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.56.06:396][954]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.56.06:396][954]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.56.06:396][954]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.56.18:743][715]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.56.18:752][715]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.56.18:820][715]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEDBA39CC4A640C78A1A164A75A4DC87B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.56.18:837][715]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.56.18:987][715]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5CAD96BE40C0C5106CC6A7884573003E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.56.19:009][715]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.56.19:009][715]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.56.19:009][715]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.56.51:477][434]LogActorFactory: Actor Factory created Plattform_broken__1_ [2024.07.05-10.56.53:569][603]LogActorFactory: Actor Factory created Plattform_broken__1_ [2024.07.05-10.56.59:270][970]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump7) [2024.07.05-10.57.00:128][ 20]Cmd: DELETE [2024.07.05-10.57.00:128][ 20]Cmd: ACTOR DELETE [2024.07.05-10.57.00:141][ 20]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.57.00:154][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-10.57.00:156][ 20]LogEditorActor: Deleted 1 Actors (0.027 secs) [2024.07.05-10.57.00:956][ 75]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_26) [2024.07.05-10.57.04:269][290]Cmd: DUPLICATE [2024.07.05-10.57.04:269][290]Cmd: ACTOR DUPLICATE [2024.07.05-10.57.21:463][443]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump6) [2024.07.05-10.57.22:269][497]Cmd: DELETE [2024.07.05-10.57.22:270][497]Cmd: ACTOR DELETE [2024.07.05-10.57.22:280][497]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.57.22:292][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.07.05-10.57.22:294][497]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.57.23:168][562]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_27) [2024.07.05-10.57.45:425][ 43]Cmd: DUPLICATE [2024.07.05-10.57.45:425][ 43]Cmd: ACTOR DUPLICATE [2024.07.05-10.57.59:757][946]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump5) [2024.07.05-10.58.00:495][994]Cmd: DELETE [2024.07.05-10.58.00:495][994]Cmd: ACTOR DELETE [2024.07.05-10.58.00:505][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.00:517][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-10.58.00:519][994]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.10:253][700]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_28) [2024.07.05-10.58.10:923][742]Cmd: DUPLICATE [2024.07.05-10.58.10:923][742]Cmd: ACTOR DUPLICATE [2024.07.05-10.58.23:807][486]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump4) [2024.07.05-10.58.24:692][538]Cmd: DELETE [2024.07.05-10.58.24:692][538]Cmd: ACTOR DELETE [2024.07.05-10.58.24:701][538]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.24:714][538]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2024.07.05-10.58.24:716][538]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.26:484][662]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_29) [2024.07.05-10.58.27:072][695]Cmd: DUPLICATE [2024.07.05-10.58.27:072][695]Cmd: ACTOR DUPLICATE [2024.07.05-10.58.36:814][317]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump2) [2024.07.05-10.58.37:526][364]Cmd: DELETE [2024.07.05-10.58.37:526][364]Cmd: ACTOR DELETE [2024.07.05-10.58.37:536][364]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.37:548][364]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-10.58.37:549][364]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.40:963][606]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump13) [2024.07.05-10.58.44:730][823]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_30) [2024.07.05-10.58.45:272][857]Cmd: DUPLICATE [2024.07.05-10.58.45:272][857]Cmd: ACTOR DUPLICATE [2024.07.05-10.58.51:944][270]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump13) [2024.07.05-10.58.53:037][339]Cmd: DELETE [2024.07.05-10.58.53:037][339]Cmd: ACTOR DELETE [2024.07.05-10.58.53:047][339]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.53:059][339]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms [2024.07.05-10.58.53:061][339]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.59:953][817]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_30) [2024.07.05-10.59.01:390][906]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_28) [2024.07.05-10.59.07:266][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_26) [2024.07.05-10.59.11:288][515]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_30) [2024.07.05-10.59.14:697][725]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_31) [2024.07.05-10.59.18:505][957]Cmd: DUPLICATE [2024.07.05-10.59.18:506][957]Cmd: ACTOR DUPLICATE [2024.07.05-10.59.27:189][491]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump14) [2024.07.05-10.59.27:896][529]Cmd: DELETE [2024.07.05-10.59.27:896][529]Cmd: ACTOR DELETE [2024.07.05-10.59.27:905][529]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.59.27:916][529]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-10.59.27:918][529]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.07.05-10.59.30:617][707]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_32) [2024.07.05-10.59.36:618][ 87]Cmd: DUPLICATE [2024.07.05-10.59.36:618][ 87]Cmd: ACTOR DUPLICATE [2024.07.05-10.59.45:128][628]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump12) [2024.07.05-10.59.45:659][659]Cmd: DELETE [2024.07.05-10.59.45:659][659]Cmd: ACTOR DELETE [2024.07.05-10.59.45:672][659]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.59.45:682][659]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-10.59.45:684][659]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.59.53:438][206]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_33) [2024.07.05-10.59.54:079][243]Cmd: DUPLICATE [2024.07.05-10.59.54:079][243]Cmd: ACTOR DUPLICATE [2024.07.05-11.00.06:123][932]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump11) [2024.07.05-11.00.06:751][971]Cmd: DELETE [2024.07.05-11.00.06:752][971]Cmd: ACTOR DELETE [2024.07.05-11.00.06:762][971]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.00.06:775][971]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.07.05-11.00.06:776][971]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.00.10:229][214]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_34) [2024.07.05-11.00.10:778][244]Cmd: DUPLICATE [2024.07.05-11.00.10:778][244]Cmd: ACTOR DUPLICATE [2024.07.05-11.00.22:625][961]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump10) [2024.07.05-11.00.23:324][ 1]Cmd: DELETE [2024.07.05-11.00.23:324][ 1]Cmd: ACTOR DELETE [2024.07.05-11.00.23:334][ 1]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.00.23:347][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-11.00.23:349][ 1]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.00.29:367][420]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_35) [2024.07.05-11.00.31:041][521]Cmd: DUPLICATE [2024.07.05-11.00.31:041][521]Cmd: ACTOR DUPLICATE [2024.07.05-11.00.39:186][ 21]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump9) [2024.07.05-11.00.39:828][ 59]Cmd: DELETE [2024.07.05-11.00.39:828][ 59]Cmd: ACTOR DELETE [2024.07.05-11.00.39:839][ 59]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.00.39:851][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.07.05-11.00.39:853][ 59]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.00.46:474][497]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_36) [2024.07.05-11.00.46:956][518]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_35) [2024.07.05-11.00.52:119][834]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_36) [2024.07.05-11.00.55:805][ 88]Cmd: TRANSACTION UNDO [2024.07.05-11.00.55:805][ 88]LogEditorTransaction: Undo Move Actors [2024.07.05-11.00.55:821][ 88]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F0FA68DB2FD196CF18E86A24DF99D8F52A0E2DD5), compiling. [2024.07.05-11.00.55:833][ 88]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.00.55:833][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.00.55:833][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.00.55:956][ 90]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: Total job queries 7026, among them cache hits 4708 (67.01%) [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: Tracking 1801 distinct input hashes that result in 774 distinct outputs (42.98%) [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: RAM used: 3.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47% [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: ================================================ [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.01.01:598][424]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.01.01:606][424]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-11.01.01:670][424]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map544B5EC245E4E695BF7D48933CEF51EC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.01.01:688][424]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.01.01:839][424]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9EE0064F4E9BB8875285C890350E74A7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.01.01:863][424]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.01.01:863][424]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.01.01:863][424]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.01.33:488][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.01.33:497][727]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.07.05-11.01.33:561][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map092E272C47A2C10A274C4AB88DD44504.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.01.33:577][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.01.33:725][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData07721BFA45D1C0B75ECA78B71C389898.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.01.33:752][727]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.01.33:752][727]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.01.33:752][727]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.01.43:252][287]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire2) [2024.07.05-11.01.43:807][312]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire2) [2024.07.05-11.01.54:897][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.01.54:905][989]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.01.54:968][989]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3D72E6CC4D5283E9880DD38755670CDC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.01.54:982][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.01.55:133][989]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFFD9589F4502016E4E785DA97FC56580.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.01.55:157][989]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.01.55:157][989]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.01.55:157][989]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.03.33:047][900]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.03.33:057][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.07.05-11.03.33:121][900]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6D5FAC234685DF167A29C78D9A4F3D51.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.03.33:137][900]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.03.33:287][900]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData223069254453752B4CCA34A13F86A540.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.03.33:311][900]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.03.33:312][900]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.03.33:312][900]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.03.33:854][933]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire3) [2024.07.05-11.03.34:713][988]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand117) [2024.07.05-11.04.58:183][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.04.58:191][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.07.05-11.04.58:237][139]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map03F6CC3F4A1106BB379681918286370E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.04.58:250][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.04.58:361][139]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataF2AC8B264F8AFB57B58134A4A705629D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.04.58:379][139]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.04.58:379][139]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.04.58:379][139]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.07.35:456][562]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Trap.fbx) [2024.07.05-11.07.35:491][562]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Trap.fbx [2024.07.05-11.07.35:505][562]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.07.36:625][562]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-11.07.36:781][562]LogTexture: Display: Building textures: Stone_face_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-11.07.36:962][562]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.36:962][562]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.37:005][562]LogTexture: Display: Building textures: Stone_face_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-11.07.37:206][562]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.37:206][562]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.37:211][562]LogMaterial: Display: Missing cached shadermap for color in PCD3D_SM5, Default, SM5 (DDC key hash: 946252A25F222DDD92AAE708C91D8566FDBA7651), compiling. [2024.07.05-11.07.37:217][562]LogFbx: Display: Triangulating static mesh BSurfaceMesh [2024.07.05-11.07.37:248][562]LogStaticMesh: Building static mesh Trap... [2024.07.05-11.07.37:269][562]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Trap.Trap [2024.07.05-11.07.37:287][562]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.07.37:761][567]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.07.37:768][567]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.07.37:768][567]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.07.37:768][567]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.07.37:770][567]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.07.38:936][598]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.07.38:953][598]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.07.39:205][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: Total job queries 7042, among them cache hits 4708 (66.86%) [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: Tracking 1802 distinct input hashes that result in 775 distinct outputs (43.01%) [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: RAM used: 3.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47% [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: ================================================ [2024.07.05-11.07.39:584][609]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-11.07.39:585][609]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.07.46:767][760]LogActorFactory: Actor Factory created Trap [2024.07.05-11.07.48:804][878]LogActorFactory: Actor Factory created Trap [2024.07.05-11.08.44:673][354]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85) [2024.07.05-11.08.46:531][459]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand100) [2024.07.05-11.08.59:881][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7) [2024.07.05-11.09.00:508][297]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85) [2024.07.05-11.09.01:724][364]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand86) [2024.07.05-11.09.03:313][457]Cmd: DUPLICATE [2024.07.05-11.09.03:313][457]Cmd: ACTOR DUPLICATE [2024.07.05-11.09.17:573][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7) [2024.07.05-11.09.18:202][284]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85) [2024.07.05-11.09.24:784][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7) [2024.07.05-11.09.30:699][ 22]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand108) [2024.07.05-11.09.31:860][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand109) [2024.07.05-11.09.33:238][161]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand108) [2024.07.05-11.09.34:079][209]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand_destroyed5) [2024.07.05-11.09.34:929][258]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand110) [2024.07.05-11.09.35:776][307]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed5) [2024.07.05-11.09.36:384][340]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand110) [2024.07.05-11.09.36:995][375]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand109) [2024.07.05-11.09.37:401][397]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand108) [2024.07.05-11.09.38:144][439]Cmd: DUPLICATE [2024.07.05-11.09.38:144][439]Cmd: ACTOR DUPLICATE [2024.07.05-11.09.56:552][465]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand115) [2024.07.05-11.09.57:729][526]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand113) [2024.07.05-11.09.58:119][545]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand100) [2024.07.05-11.10.00:716][689]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand99) [2024.07.05-11.10.01:434][727]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand116) [2024.07.05-11.10.02:381][780]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand114) [2024.07.05-11.10.06:566][ 16]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand112) [2024.07.05-11.10.06:924][ 34]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand119) [2024.07.05-11.10.07:429][ 59]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand97) [2024.07.05-11.10.08:006][ 87]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand122) [2024.07.05-11.10.08:634][118]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand102) [2024.07.05-11.10.30:938][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.10.30:949][448]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-11.10.31:015][448]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapDF4BB4D44F589A260C8931866544745E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.10.31:031][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.10.31:180][448]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4865BFA94FE9BB30BB7FD7AA157F2DC1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.10.31:202][448]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.10.31:202][448]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.10.31:202][448]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.11.08:911][574]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand245) [2024.07.05-11.11.09:540][607]Cmd: DELETE [2024.07.05-11.11.09:540][607]Cmd: ACTOR DELETE [2024.07.05-11.11.09:554][607]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.09:565][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2024.07.05-11.11.09:566][607]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.11.10:535][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand246) [2024.07.05-11.11.11:237][704]Cmd: DELETE [2024.07.05-11.11.11:237][704]Cmd: ACTOR DELETE [2024.07.05-11.11.11:247][704]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.11:259][704]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2024.07.05-11.11.11:262][704]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.11.13:592][843]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand247) [2024.07.05-11.11.14:195][878]Cmd: DELETE [2024.07.05-11.11.14:195][878]Cmd: ACTOR DELETE [2024.07.05-11.11.14:207][878]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.14:218][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-11.11.14:220][878]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.11.14:912][923]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand248) [2024.07.05-11.11.15:826][978]Cmd: DELETE [2024.07.05-11.11.15:826][978]Cmd: ACTOR DELETE [2024.07.05-11.11.15:837][978]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.15:848][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-11.11.15:850][978]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.11.16:685][ 33]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand249) [2024.07.05-11.11.17:264][ 68]Cmd: DELETE [2024.07.05-11.11.17:264][ 68]Cmd: ACTOR DELETE [2024.07.05-11.11.17:276][ 68]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.17:287][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.07.05-11.11.17:297][ 68]LogEditorActor: Deleted 1 Actors (0.031 secs) [2024.07.05-11.11.36:515][346]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.11.36:525][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-11.11.36:598][346]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC04254394326DB6BB74C8B9DDB66176C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.11.36:615][346]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.11.36:777][346]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9E4A73B3450CA41256DCD29ED11FC908.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.11.36:803][346]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.11.36:803][346]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.11.36:803][346]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.11.44:702][885]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand102) [2024.07.05-11.11.46:992][ 35]Cmd: DELETE [2024.07.05-11.11.46:992][ 35]Cmd: ACTOR DELETE [2024.07.05-11.11.47:002][ 35]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.47:020][ 35]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.07.05-11.11.47:023][ 35]LogEditorActor: Deleted 1 Actors (0.030 secs) [2024.07.05-11.11.47:844][ 93]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand122) [2024.07.05-11.11.48:615][140]Cmd: DUPLICATE [2024.07.05-11.11.48:615][140]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.06:384][157]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand112) [2024.07.05-11.12.06:979][190]Cmd: DELETE [2024.07.05-11.12.06:979][190]Cmd: ACTOR DELETE [2024.07.05-11.12.06:993][190]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.07:007][190]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2024.07.05-11.12.07:008][190]LogEditorActor: Deleted 1 Actors (0.029 secs) [2024.07.05-11.12.08:117][253]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand114) [2024.07.05-11.12.08:747][286]Cmd: DELETE [2024.07.05-11.12.08:747][286]Cmd: ACTOR DELETE [2024.07.05-11.12.08:758][286]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.08:771][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2024.07.05-11.12.08:775][286]LogEditorActor: Deleted 1 Actors (0.028 secs) [2024.07.05-11.12.09:792][347]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand115) [2024.07.05-11.12.10:531][388]Cmd: DELETE [2024.07.05-11.12.10:531][388]Cmd: ACTOR DELETE [2024.07.05-11.12.10:542][388]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.10:554][388]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.07.05-11.12.10:557][388]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.12.11:652][453]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand245) [2024.07.05-11.12.12:473][497]Cmd: DUPLICATE [2024.07.05-11.12.12:473][497]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.21:679][ 14]Cmd: DUPLICATE [2024.07.05-11.12.21:679][ 14]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.30:634][520]Cmd: DUPLICATE [2024.07.05-11.12.30:634][520]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.37:797][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.12.37:806][927]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-11.12.37:867][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapBE9D95854FB5D086F20F54851586AA75.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.12.37:883][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.12.38:032][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9300349F4B626891F79169BE2E6FF39A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.12.38:060][927]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.12.38:060][927]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.12.38:060][927]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.12.46:605][444]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand97) [2024.07.05-11.12.47:338][486]Cmd: DELETE [2024.07.05-11.12.47:339][486]Cmd: ACTOR DELETE [2024.07.05-11.12.47:350][486]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.47:365][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.07.05-11.12.47:366][486]LogEditorActor: Deleted 1 Actors (0.028 secs) [2024.07.05-11.12.48:418][554]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand99) [2024.07.05-11.12.49:205][601]Cmd: DELETE [2024.07.05-11.12.49:205][601]Cmd: ACTOR DELETE [2024.07.05-11.12.49:215][601]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.49:231][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-11.12.49:232][601]LogEditorActor: Deleted 1 Actors (0.026 secs) [2024.07.05-11.12.50:264][669]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand100) [2024.07.05-11.12.50:836][702]Cmd: DELETE [2024.07.05-11.12.50:836][702]Cmd: ACTOR DELETE [2024.07.05-11.12.50:847][702]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.50:857][702]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-11.12.50:858][702]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.07.05-11.12.54:128][913]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand119) [2024.07.05-11.12.55:565][988]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand122) [2024.07.05-11.12.56:402][ 34]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand119) [2024.07.05-11.12.57:568][104]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand116) [2024.07.05-11.12.58:362][149]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand119) [2024.07.05-11.12.59:316][203]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand113) [2024.07.05-11.13.01:951][367]Cmd: DUPLICATE [2024.07.05-11.13.01:951][367]Cmd: ACTOR DUPLICATE [2024.07.05-11.13.26:665][793]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.13.26:674][793]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.07.05-11.13.26:742][793]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD9A1F9E44AB90E9579988F8951F550E0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.13.26:758][793]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.13.26:911][793]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData492D17D94C89BDE4B48A3690B81B8819.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.13.26:928][793]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.13.26:928][793]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.13.26:928][793]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.13.27:608][825]LogEditorViewport: Clicking Background [2024.07.05-11.16.04:700][673]LogEditorViewport: Clicking Background [2024.07.05-11.16.21:857][773]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 33FEBDC0CBF6FCBE81722C8F870D3020BD6228B3), compiling. [2024.07.05-11.16.21:859][773]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 799801008CC85E0D7953398673FBD27BE00F2E52), compiling. [2024.07.05-11.16.21:875][773]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.21:875][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.21:876][773]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.21:890][775]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-11.16.21:896][775]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 21 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.22:701][814]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-11.16.22:701][814]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: Total job queries 7072, among them cache hits 4708 (66.57%) [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: Tracking 1818 distinct input hashes that result in 787 distinct outputs (43.29%) [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: RAM used: 3.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.48% [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: ================================================ [2024.07.05-11.16.22:747][814]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 [2024.07.05-11.16.22:747][814]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.22:989][825]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 [2024.07.05-11.16.22:989][825]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:069][828]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-11.16.23:069][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:179][831]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.07.05-11.16.23:179][831]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:719][852]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 09186091F06BE2527E6AA85B1983265A012CA014), compiling. [2024.07.05-11.16.23:731][852]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 49DD64A5C10B47221262E4D818138B16F03C6EC8), compiling. [2024.07.05-11.16.23:782][854]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:842][855]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.23:842][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.23:842][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.24:226][874]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.16.24:227][874]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.24:546][892]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-11.16.24:546][892]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.25:054][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.25:054][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.25:076][924]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-11.16.25:708][924]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6AF33334D50C97A9889064AC95373CE3477344E3), compiling. [2024.07.05-11.16.25:758][924]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 113804516F13A0B53CBD2D0FB38A6C428F464495), compiling. [2024.07.05-11.16.25:879][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2024.07.05-11.16.26:019][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.26:167][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-11.16.26:173][924]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde85E6881A46A91415D5FDCD9BD53C12E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-11.16.26:191][924]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-11.16.26:191][924]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-11.16.26:218][924]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.26:218][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.26:218][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.26:433][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.26:433][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.35:737][640]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C71686675312E284FE63353EC55ADF542864A7F4), compiling. [2024.07.05-11.16.35:740][640]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.35:740][640]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.35:740][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.35:758][642]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-11.16.35:758][642]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.16.35:758][642]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.35:788][643]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.35:788][643]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.35:788][643]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.36:019][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.36:019][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.37:106][768]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-11.16.37:426][768]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2AF2AF216C5EB0B07C269A2F100D255417760460), compiling. [2024.07.05-11.16.37:455][768]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8EEB6067534BF4797C250D9385A8F3C37BE2A79B), compiling. [2024.07.05-11.16.37:465][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.07.05-11.16.37:595][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.16.37:670][768]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-11.16.37:675][768]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.16.37:675][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.37:705][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-11.16.37:709][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde9AD2A16243EAC615335943BDFF4B8080.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-11.16.37:725][768]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-11.16.37:725][768]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-11.16.37:744][768]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.37:744][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.37:744][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.37:925][777]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.37:926][777]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.37:926][777]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.48:051][416]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B1C3CFFCDC791D04E0CAFEC3EF4560234122FC03), compiling. [2024.07.05-11.16.48:069][416]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.48:069][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.48:069][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.48:106][419]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.48:106][419]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.49:800][491]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6B89B75DAD600BBB725E30F087F74AE79D266210), compiling. [2024.07.05-11.16.49:808][491]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.49:808][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.49:809][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.49:823][493]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.50:214][515]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.16.50:214][515]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.50:229][516]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-11.16.50:229][516]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.50:229][516]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.51:583][574]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B9B8AC128BB0BAD561A558C966E8FE029E50833F), compiling. [2024.07.05-11.16.51:591][574]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.51:591][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.51:591][574]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.51:678][577]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.51:678][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.51:678][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.51:711][578]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.51:711][578]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.52:777][637]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-11.16.53:366][637]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 66B6490756B604E9EE965DDE507172F6C11294CF), compiling. [2024.07.05-11.16.53:421][637]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 09350A6EDD44FD63A52A5322205A77C03EBBA381), compiling. [2024.07.05-11.16.53:441][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-11.16.53:590][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.07.05-11.16.53:826][637]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-11.16.53:834][637]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde049156EF41BCD6CEAD66858247F9923F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-11.16.53:854][637]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-11.16.53:854][637]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-11.17.07:402][437]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-11.17.51:183][573]Cmd: TRANSACTION UNDO [2024.07.05-11.17.51:183][573]LogEditorTransaction: Undo Set Vector Property [2024.07.05-11.17.51:203][573]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D66A92357B4D722567503E2A471DB19A2D00DADF), compiling. [2024.07.05-11.17.51:215][573]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.17.51:215][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.51:215][573]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.51:348][576]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.17.51:348][576]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.51:348][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.17.51:399][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.51:399][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.55:346][769]Cmd: TRANSACTION UNDO [2024.07.05-11.17.55:346][769]LogEditorTransaction: Undo Set Vector Property [2024.07.05-11.17.55:374][769]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2ED597EB353988C8588AC240AE994105605059CE), compiling. [2024.07.05-11.17.55:383][769]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.17.55:383][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.55:383][769]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.17.55:528][772]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.55:528][772]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.18.15:598][901]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.18.15:606][901]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-11.18.15:667][901]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapA90E6DBB41F65BE11CA707A58550E6A9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.18.15:688][901]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.18.15:835][901]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5BF81F3143DD1F85F73E1CA6AA144701.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.18.15:854][901]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.18.15:854][901]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.18.15:854][901]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.18.16:768][949]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.07.05-11.18.37:729][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Trap) [2024.07.05-11.19.08:018][225]Cmd: DUPLICATE [2024.07.05-11.19.08:018][225]Cmd: ACTOR DUPLICATE [2024.07.05-11.19.45:894][281]Cmd: DUPLICATE [2024.07.05-11.19.45:894][281]Cmd: ACTOR DUPLICATE [2024.07.05-11.19.46:983][338]Cmd: TRANSACTION UNDO [2024.07.05-11.19.46:983][338]LogEditorTransaction: Undo Duplicate Actors [2024.07.05-11.19.47:017][338]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F980FBA07899EF4A2654A450ABE80C5F0839EFE6), compiling. [2024.07.05-11.19.47:027][338]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.19.47:027][338]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.19.47:027][338]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: Total job queries 7543, among them cache hits 5146 (68.22%) [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: Tracking 1875 distinct input hashes that result in 808 distinct outputs (43.09%) [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: ================================================ [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.19.47:193][341]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.19.47:193][341]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.19.49:082][418]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Trap) [2024.07.05-11.19.49:848][459]Cmd: DUPLICATE [2024.07.05-11.19.49:848][459]Cmd: ACTOR DUPLICATE [2024.07.05-11.20.07:559][313]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Trap.Trap [2024.07.05-11.20.07:895][313]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1). [2024.07.05-11.20.07:895][313]LogSlate: Took 0.007485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.07.05-11.20.19:549][115]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.20.19:549][115]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.20.37:074][124]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Trap2) [2024.07.05-11.20.48:197][723]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.20.48:212][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-11.20.48:275][723]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3782AB984B0DA403634684A45DDE392B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.20.48:292][723]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.20.48:441][723]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFA67929A4F2532556B33A89AFF55DB9F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.20.48:463][723]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.20.48:463][723]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.20.48:463][723]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.20.55:843][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.20.55:853][119]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-11.20.55:913][119]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0144B62140550735B126B98867FF61F6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.20.55:929][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.20.56:077][119]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData48B9F18A454E94590F8C94B20C2E0DB4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.20.56:101][119]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.20.56:102][119]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.20.56:102][119]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.20.58:453][236]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_31) [2024.07.05-11.21.30:917][ 34]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.21.30:926][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-11.21.30:989][ 34]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6AA627C24495E4A38AAC82815EFAEBC9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.21.31:005][ 34]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.21.31:153][ 34]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData957AF26745A43FC95F515CBBA2BC915C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.21.31:173][ 34]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.21.31:173][ 34]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.21.31:173][ 34]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.21.49:665][641]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.07.05-11.21.49:688][641]LogContentBrowser: Creating deferred item: NewFolder [2024.07.05-11.21.57:027][ 45]LogContentBrowser: Attempting asset rename: NewFolder -> Trap [2024.07.05-11.21.57:035][ 45]LogContentBrowser: End creating deferred item NewFolder [2024.07.05-11.22.32:994][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Trap/Stone_face_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Base_color.uasset" SILENT=true [2024.07.05-11.22.33:141][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Stone_face_Base_color0DFF46754BE16754BE8215AFD2AB3E9C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Base_color.uasset' [2024.07.05-11.22.33:146][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Trap/Stone_face_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Roughness.uasset" SILENT=true [2024.07.05-11.22.33:195][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Stone_face_Roughness178780CD4E6B64A127564EAAA820C2E9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Roughness.uasset' [2024.07.05-11.22.33:347][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-11.22.33:360][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-11.22.33:381][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-11.22.33:388][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-11.22.33:444][774]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.22.33:444][774]LogContentValidation: Display: Validating Texture2D /Game/Textures/Trap/Stone_face_Roughness.Stone_face_Roughness [2024.07.05-11.22.33:444][774]LogContentValidation: Display: Validating Texture2D /Game/Textures/Trap/Stone_face_Base_color.Stone_face_Base_color [2024.07.05-11.23.18:424][652]LogContentBrowser: Attempting asset rename: color -> M_Trap [2024.07.05-11.23.18:528][652]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/M_Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Trap.uasset" SILENT=true [2024.07.05-11.23.18:535][652]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Trap8756F78B4F948873B9FCFBBBA78653CF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Trap.uasset' [2024.07.05-11.23.18:667][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.05-11.23.18:687][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-11.23.18:695][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-11.23.18:735][652]AssetCheck: New page: Asset Save: M_Trap [2024.07.05-11.23.18:735][652]LogContentValidation: Display: Validating Material /Game/Assets/M_Trap.M_Trap [2024.07.05-11.23.25:792][811]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/Material.Material [2024.07.05-11.23.25:793][811]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 97209E45F3E8D09EB4AF808D310766AA95D76FD2), compiling. [2024.07.05-11.23.25:801][811]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.07.05-11.23.25:857][811]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 29E3552B552B37A96D1B6633F49EC38CA2D63872), compiling. [2024.07.05-11.23.25:860][811]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1BFCE095EF658DD85F47902E4211F5F41512A4), compiling. [2024.07.05-11.23.25:862][811]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9EF2B5DA43F2B4F509751F69A7FEA750B30A5231), compiling. [2024.07.05-11.23.25:887][811]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.23.25:963][812]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: Total job queries 7565, among them cache hits 5146 (68.02%) [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: Tracking 1877 distinct input hashes that result in 808 distinct outputs (43.05%) [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: ================================================ [2024.07.05-11.23.27:842][886]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-11.23.28:927][944]MaterialEditorStats: Base pass shader: 119 instructions [2024.07.05-11.23.28:927][944]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.07.05-11.23.28:927][944]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.07.05-11.23.28:927][944]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-11.23.37:199][294]LogSlate: Window 'Message' being destroyed [2024.07.05-11.23.37:225][294]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Assets/Material.Material (Selecting 'No' will cause all changes to be lost!) [2024.07.05-11.23.37:243][294]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.23.37:243][294]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.23.47:533][866]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/M_Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Trap.uasset" SILENT=true [2024.07.05-11.23.47:539][866]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Trap17018C2B447DABDE7D552386CA060CAF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Trap.uasset' [2024.07.05-11.23.47:653][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-11.23.47:671][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-11.23.47:680][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-11.23.47:736][866]AssetCheck: New page: Asset Save: M_Trap [2024.07.05-11.23.47:736][866]LogContentValidation: Display: Validating Material /Game/Materials/M_Trap.M_Trap [2024.07.05-11.23.51:508][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-11.23.56:512][ 85]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-11.23.57:164][ 85]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Assets/Material.Material [2024.07.05-11.23.57:379][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-11.23.57:391][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2024.07.05-11.23.57:397][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-11.25.21:837][698]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.25.21:847][698]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.07.05-11.25.21:915][698]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map4D799C3C46AC5ECF91ABA1A4BBA4A1A8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.25.21:931][698]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.25.22:080][698]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData94DA1BA447705476C15E4E98904576FE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.25.22:106][698]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.25.22:106][698]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.25.22:106][698]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.26.37:212][846]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-11.26.59:303][ 54]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.26.59:315][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.07.05-11.26.59:380][ 54]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map759661B64A5A6E52ECC85A99BBDAAD7B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.26.59:396][ 54]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.26.59:544][ 54]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2FAC9400443224646585C7800E024614.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.26.59:565][ 54]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.26.59:565][ 54]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.26.59:565][ 54]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.28.07:051][832]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.28.07:060][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2024.07.05-11.28.07:133][832]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapA5D99B1F4DCC7CDFEB0392AEDA5A543C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.28.07:151][832]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.28.07:305][832]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataD2B23050495613DB5AF9AE8DC4F60EB8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.28.07:324][832]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.28.07:324][832]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.28.07:324][832]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.28.20:732][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.28.20:740][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.28.20:803][565]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map9B133E054C56F6249A3139938CD2C469.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.28.20:818][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.28.20:967][565]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData355421364D9D4215899BC7A8A8DDBD43.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.28.20:989][565]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.28.20:989][565]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.28.20:989][565]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.38.20:903][760]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.07.05-11.38.20:905][760]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.012 [2024.07.05-11.38.20:906][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Tür] ([1] browsable assets)... [2024.07.05-11.38.20:942][760]OBJ SavePackage: Rendered thumbnail for [Material /Game/Materials/Tür.Tür] [2024.07.05-11.38.20:943][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Tür] [2024.07.05-11.38.20:943][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Tür" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Tür_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.38.20:948][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Tür_Auto253BB93924E5DFE30098436B109A5A0B9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Tür_Auto2.uasset' [2024.07.05-11.38.20:951][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Fackeln/rope] ([1] browsable assets)... [2024.07.05-11.38.20:978][760]OBJ SavePackage: Rendered thumbnail for [Material /Game/Materials/Fackeln/rope.rope] [2024.07.05-11.38.20:978][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Fackeln/rope] [2024.07.05-11.38.20:978][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Fackeln/rope_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.38.20:983][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/rope_Auto20CF204D84924A63ED84BE1A73295999E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Fackeln/rope_Auto2.uasset' [2024.07.05-11.38.20:984][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Plattform_broken__1_] ([1] browsable assets)... [2024.07.05-11.38.21:008][760]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_] [2024.07.05-11.38.21:008][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Plattform_broken__1_] [2024.07.05-11.38.21:016][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken__1__Auto2879B043F456B6B044E304E9434A0C67A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Plattform_broken__1__Auto2.uasset' [2024.07.05-11.38.21:017][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/WandgemäldeAlpha] ([1] browsable assets)... [2024.07.05-11.38.21:020][760]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/WandgemäldeAlpha.WandgemäldeAlpha] [2024.07.05-11.38.21:020][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/WandgemäldeAlpha] [2024.07.05-11.38.21:045][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeAlpha_Auto202D6F13A4E3D57AEB6CE2A8C361CC538.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/WandgemäldeAlpha_Auto2.uasset' [2024.07.05-11.38.21:046][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Trap] ([1] browsable assets)... [2024.07.05-11.38.21:067][760]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Trap.Trap] [2024.07.05-11.38.21:067][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Trap] [2024.07.05-11.38.21:068][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Trap_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.38.21:077][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Trap_Auto264C9BD804A763BA94551B4B8C1143F14.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Trap_Auto2.uasset' [2024.07.05-11.38.21:078][760]LogFileHelpers: Auto-saving content packages took 0.172 [2024.07.05-11.46.24:537][378]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule19) [2024.07.05-11.46.31:460][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.46.31:471][737]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.07.05-11.46.31:550][737]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map699A88BA47D6EE57EB4394875A17D42A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.46.31:567][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.46.31:763][737]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE8C2FD59478FB2CAD2F82C9AABE5A754.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.46.31:783][737]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.46.31:783][737]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.46.31:783][737]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.48.18:982][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti1.fbx) [2024.07.05-11.48.18:995][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti1.fbx [2024.07.05-11.48.19:001][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.22:420][488]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-11.48.22:466][488]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.22:505][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.22:506][488]LogMaterial: Display: Missing cached shadermap for Cacti_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E8E7FDBDF2D6085B77CD299E772B7CFA39D468F6), compiling. [2024.07.05-11.48.22:512][488]LogFbx: Display: Triangulating static mesh cacti 1 [2024.07.05-11.48.22:565][488]LogStaticMesh: Building static mesh Cacti1... [2024.07.05-11.48.22:592][488]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Cacti1.Cacti1 [2024.07.05-11.48.22:606][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.22:683][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti2.fbx) [2024.07.05-11.48.22:698][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti2.fbx [2024.07.05-11.48.22:704][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.24:840][488]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-11.48.24:896][488]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.24:932][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.24:933][488]LogMaterial: Display: Missing cached shadermap for Cacti_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 115CB98E8CC819EA04531822D8639EF961092444), compiling. [2024.07.05-11.48.24:936][488]LogFbx: Display: Triangulating static mesh cacti 2 [2024.07.05-11.48.24:954][488]LogStaticMesh: Building static mesh Cacti2... [2024.07.05-11.48.24:963][488]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Cacti2.Cacti2 [2024.07.05-11.48.24:970][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.24:981][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti3.fbx) [2024.07.05-11.48.25:010][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti3.fbx [2024.07.05-11.48.25:017][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.25:058][488]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.25:093][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.25:097][488]LogMaterial: Display: Missing cached shadermap for Cacti_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8822CCF004083B4793EF2A54B92279F507F71579), compiling. [2024.07.05-11.48.25:100][488]LogFbx: Display: Triangulating static mesh cacti 3 [2024.07.05-11.48.25:159][488]LogStaticMesh: Building static mesh Cacti3... [2024.07.05-11.48.25:187][488]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Cacti3.Cacti3 [2024.07.05-11.48.25:205][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.25:221][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti4.fbx) [2024.07.05-11.48.25:229][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti4.fbx [2024.07.05-11.48.25:242][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.25:267][488]LogTexture: Display: Building textures: Cacti_4_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.25:307][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.25:311][488]LogMaterial: Display: Missing cached shadermap for Cacti_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 577EBDDAC08E05CD3D98668B17DFF04051F18173), compiling. [2024.07.05-11.48.25:314][488]LogFbx: Display: Triangulating static mesh cacti 4 [2024.07.05-11.48.25:420][488]LogStaticMesh: Building static mesh Cacti4... [2024.07.05-11.48.25:474][488]LogStaticMesh: Built static mesh [0.05s] /Game/Assets/Cacti4.Cacti4 [2024.07.05-11.48.25:499][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.25:518][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti5.fbx) [2024.07.05-11.48.25:526][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti5.fbx [2024.07.05-11.48.25:532][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.25:555][488]LogTexture: Display: Building textures: Cacti_5_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.25:593][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.25:594][488]LogMaterial: Display: Missing cached shadermap for Cacti_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED12B73B3113DEF501A522E376245BDC6CDD718), compiling. [2024.07.05-11.48.25:597][488]LogFbx: Display: Triangulating static mesh cacti 5 [2024.07.05-11.48.25:627][488]LogStaticMesh: Building static mesh Cacti5... [2024.07.05-11.48.25:641][488]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Cacti5.Cacti5 [2024.07.05-11.48.25:651][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.25:700][490]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.27:231][518]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-11.48.27:231][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.27:231][518]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.48.27:245][518]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.48.27:257][518]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: Total job queries 7585, among them cache hits 5150 (67.90%) [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: Tracking 1888 distinct input hashes that result in 809 distinct outputs (42.85%) [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: ================================================ [2024.07.05-11.48.27:915][530]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.48.27:915][530]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:093][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:107][564]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:137][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:150][564]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:223][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:223][565]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.31:247][575]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-11.48.31:247][575]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.31:549][578]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.07.05-11.48.31:549][578]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.31:702][578]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-11.48.31:702][578]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.32:347][584]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-11.48.32:347][584]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.32:735][590]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-11.48.32:735][590]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-11.48.32:735][590]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.32:822][591]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 44 [2024.07.05-11.48.32:823][591]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.32:923][592]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 38 [2024.07.05-11.48.32:923][592]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:064][594]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 33 [2024.07.05-11.48.33:064][594]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:291][595]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 28 [2024.07.05-11.48.33:292][595]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:472][598]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 24 [2024.07.05-11.48.33:472][598]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:879][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 [2024.07.05-11.48.33:879][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 [2024.07.05-11.48.33:879][603]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.34:283][607]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 [2024.07.05-11.48.34:283][607]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:002][645]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12 [2024.07.05-11.48.38:002][645]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:015][645]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.48.38:015][645]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:142][645]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-11.48.38:142][645]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:832][664]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.48.38:832][664]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:993][669]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-11.48.38:993][669]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.39:898][704]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.48.39:898][704]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.42:145][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset" SILENT=true [2024.07.05-11.48.42:157][789]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_12B91424D4D96F05DFE9C2C93BC5585A0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset' [2024.07.05-11.48.42:283][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-11.48.42:305][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-11.48.42:314][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-11.48.42:379][789]AssetCheck: New page: Asset Save: Cacti_1 [2024.07.05-11.48.42:379][789]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_1.Cacti_1 [2024.07.05-11.48.47:940][967]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset" SILENT=true [2024.07.05-11.48.47:952][967]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_4A52ED72A4CFE85B158E3E59218ACAAAD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset' [2024.07.05-11.48.48:081][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.05-11.48.48:096][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.07.05-11.48.48:104][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-11.48.48:160][967]AssetCheck: New page: Asset Save: Cacti_4 [2024.07.05-11.48.48:160][967]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_4.Cacti_4 [2024.07.05-11.48.52:357][134]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset" SILENT=true [2024.07.05-11.48.52:362][134]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_21D2C27E2461242A05684E8A96ACBD2C8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset' [2024.07.05-11.48.52:493][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2024.07.05-11.48.52:508][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-11.48.52:515][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-11.48.52:566][134]AssetCheck: New page: Asset Save: Cacti_2 [2024.07.05-11.48.52:566][134]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_2.Cacti_2 [2024.07.05-11.48.56:170][266]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset" SILENT=true [2024.07.05-11.48.56:175][266]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_39002E2D34E1358AEF8A5C48616069567.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset' [2024.07.05-11.48.56:314][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.05-11.48.56:335][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.05-11.48.56:342][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-11.48.56:401][266]AssetCheck: New page: Asset Save: Cacti_3 [2024.07.05-11.48.56:401][266]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_3.Cacti_3 [2024.07.05-11.48.59:869][389]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset" SILENT=true [2024.07.05-11.48.59:873][389]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_5F12E1B0C4195C3B6BEB0758BA2F53B04.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset' [2024.07.05-11.48.59:976][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-11.48.59:989][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-11.48.59:997][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-11.49.00:056][389]AssetCheck: New page: Asset Save: Cacti_5 [2024.07.05-11.49.00:056][389]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_5.Cacti_5 [2024.07.05-11.49.08:007][679]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.07.05-11.49.08:045][679]LogContentBrowser: Creating deferred item: NewFolder [2024.07.05-11.49.11:314][866]LogContentBrowser: Attempting asset rename: NewFolder -> Cacti [2024.07.05-11.49.11:315][866]LogContentBrowser: End creating deferred item NewFolder [2024.07.05-11.49.30:629][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Cacti/Cacti_4_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_4_Base_color.uasset" SILENT=true [2024.07.05-11.49.30:671][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_4_Base_color7B3F879F402C6A1A8A3CBB8BE97F1D0F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_4_Base_color.uasset' [2024.07.05-11.49.30:676][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Cacti/Cacti_5_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_5_Base_color.uasset" SILENT=true [2024.07.05-11.49.30:713][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_5_Base_colorE68047614BAEB8622158EC974B39DC27.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_5_Base_color.uasset' [2024.07.05-11.49.30:762][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/DefaultMaterial_Base_color42E5B50F4D66F728AD329F83B6882716.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/DefaultMaterial_Base_color.uasset' [2024.07.05-11.49.30:932][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-11.49.30:942][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.07.05-11.49.30:949][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-11.49.30:965][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-11.49.30:973][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.07.05-11.49.30:992][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset" SILENT=true [2024.07.05-11.49.30:993][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_43549C16E4F9EEC5918015383D9172FA2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset' [2024.07.05-11.49.30:994][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset" SILENT=true [2024.07.05-11.49.30:995][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_5730E12A64B3015436C225AA382BBE3E0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset' [2024.07.05-11.49.30:996][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset" SILENT=true [2024.07.05-11.49.30:997][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_10D4D949E4193C4BDCADEA3934A037101.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset' [2024.07.05-11.49.30:998][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset" SILENT=true [2024.07.05-11.49.31:000][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_35088424447B377E591ABD1A0AEB4914D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset' [2024.07.05-11.49.31:001][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset" SILENT=true [2024.07.05-11.49.31:003][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_27911AEF04C0D908EEE5E8596C7256377.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset' [2024.07.05-11.49.31:066][497]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Texture2D /Game/Textures/Cacti/Cacti_5_Base_color.Cacti_5_Base_color [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_5.Cacti_5 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Texture2D /Game/Textures/Cacti/Cacti_4_Base_color.Cacti_4_Base_color [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_4.Cacti_4 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_3.Cacti_3 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_2.Cacti_2 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Texture2D /Game/Textures/Cacti/DefaultMaterial_Base_color.DefaultMaterial_Base_color [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_1.Cacti_1 [2024.07.05-11.49.37:891][746]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.49.39:234][809]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.49.40:239][833]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.49.42:481][948]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.49.43:558][979]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.49.44:601][ 27]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.49.52:756][412]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.49.53:741][460]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.49.54:749][484]LogActorFactory: Actor Factory created Cacti4 [2024.07.05-11.49.55:564][525]LogActorFactory: Actor Factory created Cacti4 [2024.07.05-11.49.56:773][562]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.50.00:975][770]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.50.01:951][794]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.50.05:516][972]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.50.06:502][997]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.07:973][ 73]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.13:357][324]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-11.50.13:863][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti6) [2024.07.05-11.50.24:413][897]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti2) [2024.07.05-11.50.27:765][ 33]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.50.29:578][125]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.50.33:855][309]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.34:735][351]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.37:230][447]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.38:425][509]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.39:319][531]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.40:789][607]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.52:163][178]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti4) [2024.07.05-11.50.53:133][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti9) [2024.07.05-11.50.53:869][254]Cmd: DELETE [2024.07.05-11.50.53:869][254]Cmd: ACTOR DELETE [2024.07.05-11.50.53:880][254]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.50.53:895][254]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.07.05-11.50.53:905][254]LogEditorActor: Deleted 1 Actors (0.036 secs) [2024.07.05-11.50.55:159][317]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti4) [2024.07.05-11.50.59:687][535]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-11.51.02:361][622]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.51.03:557][680]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.51.22:280][632]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.51.24:961][779]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.51.34:453][284]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti1) [2024.07.05-11.51.38:933][495]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti2) [2024.07.05-11.51.44:961][781]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti6) [2024.07.05-11.51.57:374][368]LogEditorViewport: Clicking Background [2024.07.05-11.52.01:849][580]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti10) [2024.07.05-11.52.02:781][626]Cmd: DELETE [2024.07.05-11.52.02:782][626]Cmd: ACTOR DELETE [2024.07.05-11.52.02:795][626]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.52.02:811][626]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2024.07.05-11.52.02:814][626]LogEditorActor: Deleted 1 Actors (0.033 secs) [2024.07.05-11.52.04:026][690]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti1) [2024.07.05-11.52.09:754][970]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-11.52.10:423][ 1]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti2) [2024.07.05-11.52.14:176][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.52.14:185][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.52.14:257][185]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map587B1AEB4D5E5FC1045FDA8208B163D1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.52.14:274][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.52.14:424][185]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBB0F997D475147C80069B18A90218933.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.52.14:450][185]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.52.14:450][185]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.52.14:450][185]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-12.02.14:249][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms [2024.07.05-12.02.14:254][693]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.014 [2024.07.05-12.02.14:254][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti1] ([1] browsable assets)... [2024.07.05-12.02.14:278][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti1.Cacti1] [2024.07.05-12.02.14:279][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti1] [2024.07.05-12.02.14:279][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti1_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:294][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti1_Auto353D67B304B9A1D3C75311C8A9D6DC4D5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti1_Auto3.uasset' [2024.07.05-12.02.14:294][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti2] ([1] browsable assets)... [2024.07.05-12.02.14:315][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti2.Cacti2] [2024.07.05-12.02.14:315][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti2] [2024.07.05-12.02.14:315][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti2_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:324][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti2_Auto3EAE01BA84F7A5DAB8CA4CDA90F2DCA6B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti2_Auto3.uasset' [2024.07.05-12.02.14:325][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti3] ([1] browsable assets)... [2024.07.05-12.02.14:346][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti3.Cacti3] [2024.07.05-12.02.14:346][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti3] [2024.07.05-12.02.14:346][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti3_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:361][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti3_Auto3093046C34A14F5DEEFFE35B777DCD097.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti3_Auto3.uasset' [2024.07.05-12.02.14:362][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti4] ([1] browsable assets)... [2024.07.05-12.02.14:383][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti4.Cacti4] [2024.07.05-12.02.14:383][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti4] [2024.07.05-12.02.14:383][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti4_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:406][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti4_Auto33AA6A5E646EA042CEAEB418DCC8D47C7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti4_Auto3.uasset' [2024.07.05-12.02.14:406][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti5] ([1] browsable assets)... [2024.07.05-12.02.14:426][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti5.Cacti5] [2024.07.05-12.02.14:426][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti5] [2024.07.05-12.02.14:426][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti5_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:436][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti5_Auto3D782CD444D5C23C73B74DC9E2C06EEA0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti5_Auto3.uasset' [2024.07.05-12.02.14:437][693]LogFileHelpers: Auto-saving content packages took 0.182 [2024.07.05-12.50.26:874][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.50.26:884][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-12.50.26:968][581]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8BBF6ED1430D82857A5F03AB8B81E72B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-12.50.26:987][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-12.50.27:180][581]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData77C441214F5143640265F98D15763B61.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-12.50.27:208][581]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.50.27:209][581]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-12.50.27:209][581]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-12.50.35:457][860]LogSlate: Window 'Message' being destroyed [2024.07.05-12.50.35:479][860]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/Wandgemälde.Wandgemälde (Selecting 'No' will cause all changes to be lost!) [2024.07.05-12.50.35:775][860]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8F643265FE8899127B6CB542D83C10850C689293), compiling. [2024.07.05-12.50.35:816][860]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 21A11DA90750A2A5D7968D21A011700F08350BDF), compiling. [2024.07.05-12.50.35:826][860]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: Total job queries 7681, among them cache hits 5182 (67.47%) [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: Tracking 1967 distinct input hashes that result in 809 distinct outputs (41.13%) [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: ================================================ [2024.07.05-12.50.35:959][860]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-12.50.35:977][860]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-12.50.37:583][860]LogSlate: Window 'Save Content' being destroyed [2024.07.05-12.50.37:642][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti1.uasset" SILENT=true [2024.07.05-12.50.37:649][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti102C4FC6C406EB3E8B040648CB0348B58.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti1.uasset' [2024.07.05-12.50.37:650][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti2.uasset" SILENT=true [2024.07.05-12.50.37:654][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti25481D32646BE1CE62C01EA90786F258F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti2.uasset' [2024.07.05-12.50.37:655][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti3.uasset" SILENT=true [2024.07.05-12.50.37:663][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti375C21D02463370F6C0868BBAF6F74767.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti3.uasset' [2024.07.05-12.50.37:664][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti4.uasset" SILENT=true [2024.07.05-12.50.37:680][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti4B0A4F6AF401C2928FD80E5BD466CEED5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti4.uasset' [2024.07.05-12.50.37:681][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti5.uasset" SILENT=true [2024.07.05-12.50.37:687][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti5CD9FC90E42CEC242C386EE86E3D77DDE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti5.uasset' [2024.07.05-12.50.37:688][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Plattform_broken__1_" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset" SILENT=true [2024.07.05-12.50.37:691][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken__1_F8B6DA5C405C1F0B6EA39391B429B4E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset' [2024.07.05-12.50.37:693][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/rope.uasset" SILENT=true [2024.07.05-12.50.37:694][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/rope04F19CB74109262021C5C9BF1BAEFFD0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/rope.uasset' [2024.07.05-12.50.37:695][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Trap.uasset" SILENT=true [2024.07.05-12.50.37:700][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Trap63EA509D436EAA5B6E9CD2A4CF5AB2A7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Trap.uasset' [2024.07.05-12.50.37:701][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Tür" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Tür.uasset" SILENT=true [2024.07.05-12.50.37:703][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Tür50E9EFD54120CA39C4150C970BD0BC23.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Tür.uasset' [2024.07.05-12.50.37:802][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-12.50.37:807][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBC2149794185EB7DF6F49AB204F57C29.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-12.50.37:808][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/WandgemäldeAlpha" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/WandgemäldeAlpha.uasset" SILENT=true [2024.07.05-12.50.37:870][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeAlphaFAE84FB94DA0CE4959E2B69BF9E9DF02.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/WandgemäldeAlpha.uasset' [2024.07.05-12.50.37:926][860]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.37:926][860]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.50.37:993][860]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed [2024.07.05-12.50.38:334][860]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Material /Game/Materials/Tür.Tür [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti5.Cacti5 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti4.Cacti4 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Trap.Trap [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti3.Cacti3 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Texture2D /Game/Textures/WandgemäldeAlpha.WandgemäldeAlpha [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti2.Cacti2 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti1.Cacti1 [2024.07.05-12.50.38:354][861]Cmd: QUIT_EDITOR [2024.07.05-12.50.38:354][861]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.07.05-12.50.38:364][861]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.07.05-12.50.38:390][861]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.07.05-12.50.38:391][861]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.07.05-12.50.38:391][861]LogAudio: Display: Audio Device unregistered from world 'Map'. [2024.07.05-12.50.38:396][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.50.38:403][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.50.38:458][861]LogAudio: Display: Audio Device Manager Shutdown [2024.07.05-12.50.38:459][861]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.07.05-12.50.38:477][861]LogExit: Preparing to exit. [2024.07.05-12.50.39:355][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2024.07.05-12.50.39:574][861]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GAR/Dino Game/Content/] [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:631][861]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2024.07.05-12.50.39:664][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:674][861]LogExit: Editor shut down [2024.07.05-12.50.39:681][861]LogExit: Transaction tracking system shut down [2024.07.05-12.50.40:277][861]LogExit: Object subsystem successfully closed. [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: Total job queries 7728, among them cache hits 5229 (67.66%) [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: Tracking 1967 distinct input hashes that result in 809 distinct outputs (41.13%) [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: ================================================ [2024.07.05-12.50.40:339][861]LogShaderCompilers: Display: Shaders left to compile 0 [2024.07.05-12.50.40:500][861]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (874) [2024.07.05-12.50.40:500][861]LogModuleManager: Shutting down and abandoning module TextureEditor (872) [2024.07.05-12.50.40:501][861]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) [2024.07.05-12.50.40:501][861]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) [2024.07.05-12.50.40:501][861]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module StatsViewer (860) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) [2024.07.05-12.50.40:509][861]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) [2024.07.05-12.50.40:509][861]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module OculusMR (850) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module OpenXRInput (848) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (846) [2024.07.05-12.50.40:512][861]LogModuleManager: Shutting down and abandoning module TakeRecorder (845) [2024.07.05-12.50.40:513][861]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (842) [2024.07.05-12.50.40:513][861]LogModuleManager: Shutting down and abandoning module TakesCore (840) [2024.07.05-12.50.40:514][861]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) [2024.07.05-12.50.40:514][861]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) [2024.07.05-12.50.40:514][861]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) [2024.07.05-12.50.40:515][861]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (832) [2024.07.05-12.50.40:515][861]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (830) [2024.07.05-12.50.40:515][861]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (828) [2024.07.05-12.50.40:516][861]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (826) [2024.07.05-12.50.40:517][861]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (824) [2024.07.05-12.50.40:517][861]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (822) [2024.07.05-12.50.40:517][861]LogModuleManager: Shutting down and abandoning module WebMMedia (820) [2024.07.05-12.50.40:518][861]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (818) [2024.07.05-12.50.40:520][861]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) [2024.07.05-12.50.40:521][861]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module TextureAlignMode (790) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module BspMode (788) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module GeometryMode (786) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module PlanarCut (784) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module CharacterAI (782) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) [2024.07.05-12.50.40:525][861]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) [2024.07.05-12.50.40:525][861]LogModuleManager: Shutting down and abandoning module SessionServices (776) [2024.07.05-12.50.40:525][861]LogModuleManager: Shutting down and abandoning module MeshPaint (774) [2024.07.05-12.50.40:526][861]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) [2024.07.05-12.50.40:526][861]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) [2024.07.05-12.50.40:527][861]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) [2024.07.05-12.50.40:529][861]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module PlacementMode (760) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ClothPainter (754) [2024.07.05-12.50.40:533][861]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) [2024.07.05-12.50.40:533][861]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) [2024.07.05-12.50.40:537][861]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) [2024.07.05-12.50.40:538][861]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) [2024.07.05-12.50.40:539][861]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) [2024.07.05-12.50.40:539][861]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) [2024.07.05-12.50.40:540][861]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) [2024.07.05-12.50.40:540][861]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module TraceInsights (728) [2024.07.05-12.50.41:088][861]MemoryProfiler: Shutdown [2024.07.05-12.50.41:088][861]NetworkingProfiler: Shutdown [2024.07.05-12.50.41:088][861]LoadingProfiler: Shutdown [2024.07.05-12.50.41:089][861]TimingProfiler: Shutdown [2024.07.05-12.50.41:092][861]LogModuleManager: Shutting down and abandoning module TraceServices (727) [2024.07.05-12.50.41:093][861]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) [2024.07.05-12.50.41:093][861]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) [2024.07.05-12.50.41:093][861]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) [2024.07.05-12.50.41:094][861]LogModuleManager: Shutting down and abandoning module MergeActors (718) [2024.07.05-12.50.41:095][861]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) [2024.07.05-12.50.41:098][861]LogModuleManager: Shutting down and abandoning module LocalizationService (715) [2024.07.05-12.50.41:098][861]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) [2024.07.05-12.50.41:098][861]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module UndoHistory (708) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module XmlParser (706) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module Blutility (704) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) [2024.07.05-12.50.41:100][861]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) [2024.07.05-12.50.41:100][861]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) [2024.07.05-12.50.41:102][861]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) [2024.07.05-12.50.41:102][861]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) [2024.07.05-12.50.41:102][861]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) [2024.07.05-12.50.41:103][861]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) [2024.07.05-12.50.41:104][861]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) [2024.07.05-12.50.41:104][861]LogModuleManager: Shutting down and abandoning module DeviceManager (686) [2024.07.05-12.50.41:105][861]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) [2024.07.05-12.50.41:139][861]LogModuleManager: Shutting down and abandoning module AutomationController (682) [2024.07.05-12.50.41:139][861]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) [2024.07.05-12.50.41:139][861]LogModuleManager: Shutting down and abandoning module Layers (678) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) [2024.07.05-12.50.41:147][861]LogModuleManager: Shutting down and abandoning module Persona (668) [2024.07.05-12.50.41:149][861]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) [2024.07.05-12.50.41:149][861]LogModuleManager: Shutting down and abandoning module AnimGraph (665) [2024.07.05-12.50.41:149][861]LogModuleManager: Shutting down and abandoning module Kismet (662) [2024.07.05-12.50.41:153][861]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) [2024.07.05-12.50.41:153][861]LogModuleManager: Shutting down and abandoning module GraphEditor (658) [2024.07.05-12.50.41:154][861]LogModuleManager: Shutting down and abandoning module StructViewer (656) [2024.07.05-12.50.41:154][861]LogModuleManager: Shutting down and abandoning module ClassViewer (654) [2024.07.05-12.50.41:154][861]LogModuleManager: Shutting down and abandoning module Toolbox (652) [2024.07.05-12.50.41:155][861]LogModuleManager: Shutting down and abandoning module ModuleUI (650) [2024.07.05-12.50.41:155][861]LogModuleManager: Shutting down and abandoning module OutputLog (648) [2024.07.05-12.50.41:163][861]LogModuleManager: Shutting down and abandoning module GammaUI (646) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module Documentation (644) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module LiveCoding (642) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module LevelSequence (640) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module MovieScene (636) [2024.07.05-12.50.41:165][861]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) [2024.07.05-12.50.41:165][861]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module PortalServices (628) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module PortalRpc (626) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AIModule (618) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module AITestSuite (615) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) [2024.07.05-12.50.41:179][861]LogModuleManager: Shutting down and abandoning module ProfilerService (608) [2024.07.05-12.50.41:364][861]LogModuleManager: Shutting down and abandoning module TaskGraph (606) [2024.07.05-12.50.41:366][861]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) [2024.07.05-12.50.41:366][861]LogModuleManager: Shutting down and abandoning module OculusEditor (602) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module OculusInput (600) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module CollectionManager (593) [2024.07.05-12.50.41:372][861]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) [2024.07.05-12.50.41:372][861]LogModuleManager: Shutting down and abandoning module Synthesis (588) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (584) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module OpenXREditor (582) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module TakeSequencer (578) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module TakeMovieScene (576) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module ScreenshotTools (574) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module GooglePAD (572) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module EditableMesh (570) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module CableComponent (568) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (566) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AudioCapture (564) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (563) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AssetTags (560) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (558) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (556) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AppleImageUtils (554) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AndroidPermission (552) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MediaCompositing (544) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module ImgMedia (542) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (540) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (538) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (536) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (534) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (532) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (530) [2024.07.05-12.50.41:379][861]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (528) [2024.07.05-12.50.41:379][861]LogModuleManager: Shutting down and abandoning module PluginBrowser (526) [2024.07.05-12.50.41:380][861]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (524) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (522) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (520) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module CryptoKeys (518) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module CurveEditorTools (516) [2024.07.05-12.50.41:383][861]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (514) [2024.07.05-12.50.41:383][861]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (512) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (510) [2024.07.05-12.50.41:384][861]LogOpenImageDenoise: OIDN shutting down [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (508) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module MotoSynth (506) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (504) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (503) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (500) [2024.07.05-12.50.41:385][861]LogModuleManager: Shutting down and abandoning module MeshConversion (498) [2024.07.05-12.50.41:385][861]LogModuleManager: Shutting down and abandoning module DynamicMesh (496) [2024.07.05-12.50.41:385][861]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (494) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometricObjects (492) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (490) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (488) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (486) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (484) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module ChaosNiagara (482) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module FractureEditor (480) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (479) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (476) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module BackChannel (474) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (472) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AutomationUtils (470) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AlembicImporter (468) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AlembicLibrary (467) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module GeometryCache (466) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (465) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (460) [2024.07.05-12.50.41:388][861]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458) [2024.07.05-12.50.41:388][861]LogModuleManager: Shutting down and abandoning module UObjectPlugin (456) [2024.07.05-12.50.41:388][861]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (454) [2024.07.05-12.50.41:389][861]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452) [2024.07.05-12.50.41:389][861]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (450) [2024.07.05-12.50.41:391][861]LogModuleManager: Shutting down and abandoning module PluginUtils (448) [2024.07.05-12.50.41:391][861]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446) [2024.07.05-12.50.41:393][861]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (444) [2024.07.05-12.50.41:394][861]LogModuleManager: Shutting down and abandoning module GitSourceControl (442) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module SourceControl (441) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (438) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLink (424) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) [2024.07.05-12.50.41:929][861]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) [2024.07.05-12.50.41:929][861]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module SoundFields (410) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (408) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) [2024.07.05-12.50.42:032][861]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module ActorSequence (388) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) [2024.07.05-12.50.42:134][861]LogMagicLeapPlanes: Planes tracker already destroyed. [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module Niagara (358) [2024.07.05-12.50.42:136][861]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) [2024.07.05-12.50.42:136][861]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355) [2024.07.05-12.50.42:137][861]LogModuleManager: Shutting down and abandoning module NiagaraCore (352) [2024.07.05-12.50.42:137][861]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (350) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module DataValidation (344) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (342) [2024.07.05-12.50.42:139][861]LogModuleManager: Shutting down and abandoning module LevelEditor (341) [2024.07.05-12.50.42:143][861]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (340) [2024.07.05-12.50.42:144][861]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (338) [2024.07.05-12.50.42:144][861]LogModuleManager: Shutting down and abandoning module MainFrame (336) [2024.07.05-12.50.42:145][861]LogModuleManager: Shutting down and abandoning module HotReload (335) [2024.07.05-12.50.42:145][861]LogModuleManager: Shutting down and abandoning module ToolMenus (331) [2024.07.05-12.50.42:145][861]LogModuleManager: Shutting down and abandoning module ContentBrowser (329) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module ContentBrowserData (328) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module TreeMap (325) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (322) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) [2024.07.05-12.50.42:148][861]LogModuleManager: Shutting down and abandoning module Paper2D (310) [2024.07.05-12.50.42:148][861]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module PacketHandler (302) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module MediaAssets (296) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module Overlay (294) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module VREditor (290) [2024.07.05-12.50.42:152][861]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) [2024.07.05-12.50.42:153][861]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) [2024.07.05-12.50.42:153][861]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) [2024.07.05-12.50.42:154][861]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) [2024.07.05-12.50.42:154][861]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) [2024.07.05-12.50.42:155][861]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) [2024.07.05-12.50.42:157][861]LogModuleManager: Shutting down and abandoning module UMG (276) [2024.07.05-12.50.42:157][861]LogModuleManager: Shutting down and abandoning module UMGEditor (275) [2024.07.05-12.50.42:158][861]LogModuleManager: Shutting down and abandoning module MessageLog (273) [2024.07.05-12.50.42:158][861]LogModuleManager: Shutting down and abandoning module SlateReflector (268) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module Slate (266) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module SlateCore (264) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module UnrealEd (260) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module MRMesh (258) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module XAudio2 (252) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module Networking (250) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module Core (248) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module CurveEditor (243) [2024.07.05-12.50.42:164][861]LogModuleManager: Shutting down and abandoning module Sequencer (241) [2024.07.05-12.50.42:165][861]LogModuleManager: Shutting down and abandoning module EditorStyle (240) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) [2024.07.05-12.50.42:171][861]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) [2024.07.05-12.50.42:173][861]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) [2024.07.05-12.50.42:173][861]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) [2024.07.05-12.50.42:175][861]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) [2024.07.05-12.50.42:175][861]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module Messaging (143) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) [2024.07.05-12.50.42:209][861]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module InputCore (132) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module Settings (130) [2024.07.05-12.50.42:261][861]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) [2024.07.05-12.50.42:269][861]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) [2024.07.05-12.50.42:269][861]LogModuleManager: Shutting down and abandoning module Chaos (124) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module AVEncoder (120) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module SteamVR (112) [2024.07.05-12.50.42:271][861]LogHMD: Freeing OpenVRDLLHandle. [2024.07.05-12.50.42:271][861]LogModuleManager: Shutting down and abandoning module OculusHMD (110) [2024.07.05-12.50.42:271][861]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (108) [2024.07.05-12.50.42:271][861]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (106) [2024.07.05-12.50.42:272][861]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.07.05-12.50.42:272][861]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) [2024.07.05-12.50.42:272][861]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) [2024.07.05-12.50.42:272][861]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) [2024.07.05-12.50.42:281][861]LogModuleManager: Shutting down and abandoning module XMPP (83) [2024.07.05-12.50.42:282][861]LogModuleManager: Shutting down and abandoning module WebSockets (82) [2024.07.05-12.50.42:310][861]LogModuleManager: Shutting down and abandoning module HTTP (79) [2024.07.05-12.50.42:310][861]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: [2024.07.05-12.50.42:310][861]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BB36DC738-4BB8-31F6-442A-B4B5DC03D61E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2024.07.05-12.50.42:310][861]LogHttp: Display: cleaning up 1 outstanding Http requests. [2024.07.05-12.50.42:315][861]LogModuleManager: Shutting down and abandoning module SSL (78) [2024.07.05-12.50.42:323][861]LogModuleManager: Shutting down and abandoning module WmfMedia (74) [2024.07.05-12.50.42:326][861]LogModuleManager: Shutting down and abandoning module Media (73) [2024.07.05-12.50.42:327][861]LogModuleManager: Shutting down and abandoning module MediaInfo (72) [2024.07.05-12.50.42:327][861]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module MLSDK (66) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module MagicLeap (64) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module AISupportModule (50) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) [2024.07.05-12.50.42:331][861]LogModuleManager: Shutting down and abandoning module XGEController (36) [2024.07.05-12.50.42:331][861]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) [2024.07.05-12.50.42:332][861]LogModuleManager: Shutting down and abandoning module AudioEditor (32) [2024.07.05-12.50.42:335][861]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) [2024.07.05-12.50.42:336][861]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) [2024.07.05-12.50.42:337][861]LogModuleManager: Shutting down and abandoning module RenderCore (26) [2024.07.05-12.50.42:337][861]LogModuleManager: Shutting down and abandoning module Landscape (24) [2024.07.05-12.50.42:337][861]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) [2024.07.05-12.50.42:344][861]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module Renderer (18) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module Engine (16) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module PakFile (4) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module RSA (3) [2024.07.05-12.50.42:347][861]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2024.07.05-12.50.42:410][861]LogD3D11RHI: Shutdown [2024.07.05-12.50.42:410][861]LogD3D11RHI: CleanupD3DDevice [2024.07.05-12.50.42:446][861]LogD3D11RHI: Intel Extensions Framework unloaded [2024.07.05-12.50.42:482][861]LogD3D11RHI: [IntelMetricsDiscovery] Stopped [2024.07.05-12.50.42:483][861]LogExit: Exiting. [2024.07.05-12.50.42:516][861]Log file closed, 07/05/24 14:50:42