Log file open, 07/05/24 09:24:00 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.203998 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-07.24.00:492][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-07.24.00:492][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.07.05-07.24.00:492][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.07.05-07.24.00:492][ 0]LogInit: Going up to parent DeviceProfile [] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] [2024.07.05-07.24.00:493][ 0]LogInit: Computer: NB-PBM2H22CST [2024.07.05-07.24.00:493][ 0]LogInit: User: bib [2024.07.05-07.24.00:493][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.07.05-07.24.00:493][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.07.05-07.24.00:493][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.07.05-07.24.00:493][ 0]LogMemory: Platform Memory Stats for Windows [2024.07.05-07.24.00:493][ 0]LogMemory: Process Physical Memory: 146.82 MB used, 146.83 MB peak [2024.07.05-07.24.00:493][ 0]LogMemory: Process Virtual Memory: 132.02 MB used, 132.02 MB peak [2024.07.05-07.24.00:493][ 0]LogMemory: Physical Memory: 10216.36 MB used, 5852.34 MB free, 16068.70 MB total [2024.07.05-07.24.00:493][ 0]LogMemory: Virtual Memory: 134201904.00 MB used, 15822.54 MB free, 134217728.00 MB total [2024.07.05-07.24.00:497][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.07.05-07.24.00:512][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.07.05-07.24.00:512][ 0]LogInit: Using OS detected language (de-DE). [2024.07.05-07.24.00:512][ 0]LogInit: Using OS detected locale (de-DE). [2024.07.05-07.24.00:516][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.07.05-07.24.00:517][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.07.05-07.24.00:517][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.07.05-07.24.00:517][ 0]LogInit: Setting process to per monitor DPI aware [2024.07.05-07.24.00:529][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.07.05-07.24.00:540][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.07.05-07.24.00:540][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.07.05-07.24.00:620][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.07.05-07.24.00:622][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-07.24.00:622][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.07.05-07.24.00:622][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.07.05-07.24.00:622][ 0]LogD3D11RHI: D3D11 adapters: [2024.07.05-07.24.00:705][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.07.05-07.24.00:705][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-07.24.00:710][ 0]LogD3D11RHI: AdapterLuid : 0 74191 [2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.07.05-07.24.00:717][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.07.05-07.24.00:717][ 0]LogWindows: EnumDisplayDevices: [2024.07.05-07.24.00:717][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.07.05-07.24.00:717][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-07.24.00:717][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-07.24.00:717][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-07.24.00:717][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.07.05-07.24.00:717][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-07.24.00:723][ 0]LogD3D11RHI: AdapterLuid : 0 74191 [2024.07.05-07.24.00:787][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.07.05-07.24.00:794][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.07.05-07.24.00:794][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.07.05-07.24.00:794][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.07.05-07.24.00:795][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.07.05-07.24.00:795][ 0]LogD3D11RHI: Async texture creation enabled [2024.07.05-07.24.00:795][ 0]LogD3D11RHI: Array index from any shader is supported [2024.07.05-07.24.00:805][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.07.05-07.24.01:054][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.07.05-07.24.01:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.07.05-07.24.01:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.07.05-07.24.01:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.07.05-07.24.01:098][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.07.05-07.24.01:102][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.07.05-07.24.01:105][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.07.05-07.24.01:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.07.05-07.24.01:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.07.05-07.24.01:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.07.05-07.24.01:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.07.05-07.24.01:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.07.05-07.24.01:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.07.05-07.24.01:145][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.07.05-07.24.01:149][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.07.05-07.24.01:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.07.05-07.24.01:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.07.05-07.24.01:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.07.05-07.24.01:166][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.07.05-07.24.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.07.05-07.24.01:173][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.07.05-07.24.01:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.07.05-07.24.01:177][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.07.05-07.24.01:181][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.07.05-07.24.01:203][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.07.05-07.24.01:224][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/23504/). [2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/33848F0D48D2EBECB77233AD7E7A360A/'. [2024.07.05-07.24.01:224][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.07.05-07.24.01:802][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.07.05-07.24.01:858][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-07.24.01:858][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.07.05-07.24.01:872][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.07.05-07.24.01:872][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-07.24.01:872][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.07.05-07.24.01:881][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2024.07.05-07.24.01:881][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1081.28MBs, RandomWriteSpeed=119.36MBs. Assigned SpeedClass 'Local' [2024.07.05-07.24.01:882][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.07.05-07.24.01:882][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.07.05-07.24.01:882][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.07.05-07.24.01:915][ 0]LogSlate: Using FreeType 2.10.0 [2024.07.05-07.24.01:917][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.07.05-07.24.01:939][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up [2024.07.05-07.24.02:305][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-07.24.02:305][ 0]LogInit: Active device profile: [00000211A45D1400][00000211A2728300 49] Windows [2024.07.05-07.24.02:305][ 0]LogInit: Profiles: [00000211A45D1400][00000211A2728300 49] Windows, [00000211A4566600][00000211A2730480 49] WindowsNoEditor, [00000211A45D3400][00000211A272C5C0 49] WindowsServer, [00000211A4553F00][00000211A2734700 49] WindowsClient, [00000211A4567800][00000211A2738840 49] IOS, [00000211A4553100][00000211A273C980 49] iPadAir, [00000211A4566B00][00000211A2744B00 49] iPadAir2, [00000211A4504700][00000211A274CDC0 49] IPadPro, [00000211A4504800][00000211A2748E00 49] iPadAir3, [00000211A4551D00][00000211A2750F80 49] iPadAir4, [00000211A4505600][00000211A2755100 49] iPadMini2, [00000211A4550700][00000211A2759280 49] iPadMini3, [00000211A4506200][00000211A275D400 49] iPadMini4, [00000211A4552900][00000211A2761580 49] iPadMini5, [00000211A45D1100][00000211A2769840 49] iPhone6, [00000211A45D2400][00000211A2765880 49] iPodTouch6, [00000211A4503F00][00000211A49D3B40 49] iPhone7, [00000211A4503E00][00000211A276DB80 49] iPodTouch7, [00000211A4506D00][00000211A49D6180 49] iPhone5S, [00000211A4503200][00000211A49DA300 49] iPhone6Plus, [00000211A4505D00][00000211A49DE480 49] iPhone6S, [00000211A4501400][00000211A49E2600 49] iPhone6SPlus, [00000211A4507400][00000211A2740740 49] iPhone7Plus, [00000211A4501200][00000211A49E6880 49] iPhoneSE, [00000211A4506700][00000211A49EA9C0 49] iPhone8, [00000211A4502000][00000211A49EEB00 49] iPhone8Plus, [00000211A45D2500][00000211A49F6C80 49] iPhoneX, [00000211A4500200][00000211A49FAE00 49] iPhoneXS, [00000211A45D2D00][00000211A49FEF80 49] iPhoneXSMax, [00000211A4502A00][00000211A4A03100 49] iPhoneXR, [00000211A45D1E00][00000211A4A07280 49] iPhone11, [00000211A4500800][00000211A4A0B400 49] iPhone11Pro, [00000211A45D0400][00000211A4A0F580 49] iPhone11ProMax, [00000211A4503C00][00000211A4A13700 49] iPhoneSE2, [00000211A45D1B00][00000211A4A17880 49] iPhone12Mini, [00000211A4501B00][00000211A4A1BA00 49] iPhone12, [00000211A45D1300][00000211A4A1FB80 49] iPhone12Pro, [00000211A4503D00][00000211A4A22180 49] iPhone12ProMax, [00000211A45D1C00][00000211A4A26300 49] iPadPro105, [00000211A4502F00][00000211A4A2A480 49] iPadPro129, [00000211A45D0600][00000211A4A2E600 49] iPadPro97, [00000211A4501C00][00000211A4A32780 49] iPadPro2_129, [00000211A45D2600][00000211A4A36900 49] iPad5, [00000211A4502D00][00000211A49F2A40 49] iPad6, [00000211A45D3200][00000211A4A3AB80 49] iPad7, [00000211A4502100][00000211A4A3ECC0 49] iPad8, [00000211A45D1900][00000211A4A46E40 49] iPadPro11, [00000211A4500600][00000211A4A4AFC0 49] iPadPro2_11, [00000211A45D0800][00000211A4A4F140 49] iPadPro3_129, [00000211A4502E00][00000211A4A532C0 49] iPadPro4_129, [00000211A45D0A00][00000211A4A57440 49] AppleTV, [00000211A4500F00][00000211A4A5B5C0 49] AppleTV4K, [00000211A45D1600][00000211A4A5F740 49] TVOS, [00000211A4503900][00000211A4A638C0 49] Mac, [00000211A45D3100][00000211A4A67A40 49] MacClient, [00000211A4502300][00000211A4A6BBC0 49] MacNoEditor, [00000211A45D2A00][00000211A4A6E1C0 49] MacServer, [00000211A4501E00][00000211A4A72340 49] Linux, [00000211A45D2F00][00000211A4A764C0 49] LinuxAArch64, [00000211A4502C00][00000211A4A7A640 49] LinuxNoEditor, [00000211A45D3000][00000211A4A7E7C0 49] LinuxAArch64NoEditor, [00000211A4501800][00000211A4A82940 49] LinuxClient, [00000211A45D2900][00000211A4A86AC0 49] LinuxAArch64Client, [00000211A4503700][00000211A4A42C00 49] LinuxServer, [00000211A45D2300][00000211A4A8AD40 49] LinuxAArch64Server, [00000211A4501900][00000211A4A8EE80 49] Android, [00000211A45D1800][00000211A4A92FC0 49] Android_Low, [00000211A4502800][00000211A4A9B140 49] Android_Mid, [00000211A4564300][00000211A4A9F2C0 49] Android_High, [00000211A4504100][00000211A4AA3440 49] Android_Default, [00000211A4566100][00000211A4AA75C0 49] Android_Adreno4xx, [00000211A4505C00][00000211A4AAB740 49] Android_Adreno5xx_Low, [00000211A4565D00][00000211A4AAF8C0 49] Android_Adreno5xx, [00000211A4507A00][00000211A4AB3A40 49] Android_Adreno6xx, [00000211A4567B00][00000211A4AB7BC0 49] Android_Adreno6xx_Vulkan, [00000211A4507E00][00000211A4ABA1C0 49] Android_Mali_T6xx, [00000211A4567300][00000211A4ABE340 49] Android_Mali_T7xx, [00000211A4504200][00000211A4AC24C0 49] Android_Mali_T8xx, [00000211A4565200][00000211A4AC6640 49] Android_Mali_G71, [00000211A4506900][00000211A4ACA7C0 49] Android_Mali_G72, [00000211A4567400][00000211A4ACE940 49] Android_Mali_G72_Vulkan, [00000211A4507F00][00000211A4AD2AC0 49] Android_Mali_G76, [00000211A4564B00][00000211A4AD6C40 49] Android_Mali_G76_Vulkan, [00000211A4505000][00000211A4A96D80 49] Android_Mali_G77, [00000211A4565300][00000211A4ADAEC0 49] Android_Mali_G77_Vulkan, [00000211A4505300][00000211A4ADF000 49] Android_Mali_G78, [00000211A4565A00][00000211A4AE3140 49] Android_Mali_G78_Vulkan, [00000211A4505B00][00000211A4AEB2C0 49] Android_Mali_G710, [00000211A4567E00][00000211A4AEF440 49] Android_Mali_G710_Vulkan, [00000211A4507800][00000211A4AF35C0 49] Android_Vulkan_SM5, [00000211A4566000][00000211A4AF7740 49] Android_PowerVR_G6xxx, [00000211A4504500][00000211A4AFB8C0 49] Android_PowerVR_GT7xxx, [00000211A4564800][00000211A4AFFA40 49] Android_PowerVR_GE8xxx, [00000211A4501600][00000211A4B03BC0 49] Android_PowerVR_GM9xxx, [00000211A4566C00][00000211A4B061C0 49] Android_PowerVR_GM9xxx_Vulkan, [00000211A4503B00][00000211A4B0A340 49] Android_TegraK1, [00000211A4566F00][00000211A4B0E4C0 49] Android_Unknown_Vulkan, [00000211A4501000][00000211A4B12640 49] Lumin, [00000211A4566E00][00000211A4B167C0 49] Lumin_Desktop, [00000211A4500B00][00000211A4B1A940 49] HoloLens, [2024.07.05-07.24.02:489][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.07.05-07.24.02:489][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.07.05-07.24.02:490][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.07.05-07.24.02:490][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.07.05-07.24.02:490][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.07.05-07.24.02:513][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.07.05-07.24.03:043][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-07.24.03:157][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.07.05-07.24.03:169][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.07.05-07.24.03:170][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.07.05-07.24.03:170][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.07.05-07.24.03:629][ 0]LogPython: Using Python 3.7.7 [2024.07.05-07.24.04:228][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D1C90F3845A405C2FB8100B9023CBB91 | Instance: 79EE6C3247FBC1924B2D5D84E9D168DF (NB-PBM2H22CST-23504). [2024.07.05-07.24.04:341][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.07.05-07.24.04:345][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.07.05-07.24.04:417][ 0]SourceControl: Source control is disabled [2024.07.05-07.24.04:417][ 0]SourceControl: Source control is disabled [2024.07.05-07.24.04:424][ 0]SourceControl: Source control is disabled [2024.07.05-07.24.04:428][ 0]SourceControl: Source control is disabled [2024.07.05-07.24.04:431][ 0]SourceControl: Source control is disabled [2024.07.05-07.24.04:443][ 0]LogUProjectInfo: Found projects: [2024.07.05-07.24.04:600][ 0]LogOpenImageDenoise: OIDN starting up [2024.07.05-07.24.04:637][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.07.05-07.24.04:660][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-07.24.04:660][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-07.24.04:790][ 0]LogCollectionManager: Loaded 0 collections in 0.001165 seconds [2024.07.05-07.24.04:811][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s [2024.07.05-07.24.04:811][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s [2024.07.05-07.24.04:811][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s [2024.07.05-07.24.04:811][ 0]LogOcInput: OculusInput pre-init called [2024.07.05-07.24.05:000][ 0]LogEngine: Initializing Engine... [2024.07.05-07.24.05:008][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.07.05-07.24.05:008][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-07.24.05:008][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.07.05-07.24.05:009][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.07.05-07.24.05:105][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.07.05-07.24.05:113][ 0]LogAIModule: Creating AISystem for world Untitled [2024.07.05-07.24.05:116][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.07.05-07.24.05:119][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.07.05-07.24.05:119][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.07.05-07.24.05:120][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-07.24.05:120][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-07.24.05:129][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-07.24.05:129][ 0]LogAudioMixer: Display: 1: FrontRight [2024.07.05-07.24.05:418][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-07.24.05:421][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-07.24.05:423][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-07.24.05:423][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-07.24.05:424][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-07.24.05:424][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-07.24.05:424][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-07.24.05:425][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-07.24.05:425][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-07.24.05:425][ 0]LogInit: FAudioDevice initialized. [2024.07.05-07.24.05:425][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.07.05-07.24.05:425][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.07.05-07.24.05:474][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-07.24.05:475][ 0]LogInit: Texture streaming: Enabled [2024.07.05-07.24.05:484][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.07.05-07.24.05:486][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.07.05-07.24.05:486][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.07.05-07.24.05:487][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.07.05-07.24.05:507][ 0]LogInit: Transaction tracking system initialized [2024.07.05-07.24.05:521][ 0]BlueprintLog: New page: Editor Load [2024.07.05-07.24.05:561][ 0]LocalizationService: Localization service is disabled [2024.07.05-07.24.05:578][ 0]TimingProfiler: Initialize [2024.07.05-07.24.05:578][ 0]TimingProfiler: OnSessionChanged [2024.07.05-07.24.05:578][ 0]LoadingProfiler: Initialize [2024.07.05-07.24.05:578][ 0]LoadingProfiler: OnSessionChanged [2024.07.05-07.24.05:578][ 0]NetworkingProfiler: Initialize [2024.07.05-07.24.05:578][ 0]NetworkingProfiler: OnSessionChanged [2024.07.05-07.24.05:578][ 0]MemoryProfiler: Initialize [2024.07.05-07.24.05:578][ 0]MemoryProfiler: OnSessionChanged [2024.07.05-07.24.05:688][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.07.05-07.24.05:688][ 0]LogCook: Display: Mobile HDR setting 1 [2024.07.05-07.24.05:841][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s [2024.07.05-07.24.05:982][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.07.05-07.24.05:984][ 0]SourceControl: Source control is disabled [2024.07.05-07.24.05:984][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.390 [2024.07.05-07.24.05:984][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-07.24.05:985][ 0]LightingResults: New page: Lighting Build [2024.07.05-07.24.05:986][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.24.05:986][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.24.05:986][ 0]MapCheck: New page: Map Check [2024.07.05-07.24.05:986][ 0]LightingResults: New page: Lighting Build [2024.07.05-07.24.05:991][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-07.24.05:993][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-07.24.06:789][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. [2024.07.05-07.24.06:790][ 0]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-07.24.06:842][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-07.24.06:854][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-07.24.06:854][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-07.24.06:855][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. [2024.07.05-07.24.06:855][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.870 [2024.07.05-07.24.06:856][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.262 [2024.07.05-07.24.06:993][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-07.24.06:998][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-07.24.07:002][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-07.24.07:006][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-07.24.07:040][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0075 seconds. Added 3822 classes and 928 folders. [2024.07.05-07.24.07:048][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. [2024.07.05-07.24.07:054][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-07.24.07:054][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:054][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-07.24.07:054][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.07.05-07.24.07:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.001051 [2024.07.05-07.24.07:057][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-07.24.07:057][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:057][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-07.24.07:057][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:057][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.07.05-07.24.07:057][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 [2024.07.05-07.24.07:058][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.07.05-07.24.07:058][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:058][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.07.05-07.24.07:058][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:058][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.07.05-07.24.07:058][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-07.24.07:060][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-07.24.07:060][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:060][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-07.24.07:060][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:060][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.07.05-07.24.07:060][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-07.24.07:061][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-07.24.07:061][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:061][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-07.24.07:061][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:061][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.07.05-07.24.07:061][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-07.24.07:062][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:062][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.07.05-07.24.07:062][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-07.24.07:062][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:063][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.07.05-07.24.07:063][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-07.24.07:063][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-07.24.07:063][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:063][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-07.24.07:063][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:063][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.07.05-07.24.07:063][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:064][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-07.24.07:064][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:064][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-07.24.07:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.07.05-07.24.07:064][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:067][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-07.24.07:067][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:067][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-07.24.07:067][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:067][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.07.05-07.24.07:067][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:068][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-07.24.07:068][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:068][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-07.24.07:068][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:068][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.07.05-07.24.07:068][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-07.24.07:069][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-07.24.07:069][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:069][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-07.24.07:069][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:069][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.07.05-07.24.07:069][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 [2024.07.05-07.24.07:071][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-07.24.07:071][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-07.24.07:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.07.05-07.24.07:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-07.24.07:072][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:072][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.07.05-07.24.07:072][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.07.05-07.24.07:073][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.07.05-07.24.07:073][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-07.24.07:075][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-07.24.07:075][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:075][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-07.24.07:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.07.05-07.24.07:075][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:076][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-07.24.07:076][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:076][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-07.24.07:076][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:076][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.07.05-07.24.07:076][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 [2024.07.05-07.24.07:078][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-07.24.07:078][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:078][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-07.24.07:078][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:078][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.07.05-07.24.07:078][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-07.24.07:079][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-07.24.07:079][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:079][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-07.24.07:079][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:079][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.07.05-07.24.07:079][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-07.24.07:080][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-07.24.07:080][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:080][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-07.24.07:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.07.05-07.24.07:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 [2024.07.05-07.24.07:082][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-07.24.07:082][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:082][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-07.24.07:082][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:082][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.07.05-07.24.07:082][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2024.07.05-07.24.07:083][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.07.05-07.24.07:083][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:083][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.07.05-07.24.07:083][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:083][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.07.05-07.24.07:083][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-07.24.07:084][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-07.24.07:084][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:084][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-07.24.07:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.07.05-07.24.07:084][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:086][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-07.24.07:086][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:086][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-07.24.07:086][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:086][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.07.05-07.24.07:086][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:088][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-07.24.07:088][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-07.24.07:088][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-07.24.07:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-07.24.07:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.07.05-07.24.07:088][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2024.07.05-07.24.07:190][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. [2024.07.05-07.24.07:194][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. [2024.07.05-07.24.07:320][ 0]LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.07.05-07.24.07:322][ 0]LogSlate: Took 0.000683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.07.05-07.24.07:323][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.07.05-07.24.07:396][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). [2024.07.05-07.24.07:501][ 0]LogSlate: Took 0.000768 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-07.24.07:543][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. [2024.07.05-07.24.07:543][ 0]LogLoad: (Engine Initialization) Total time: 7.95 seconds [2024.07.05-07.24.07:543][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.07.05-07.24.07:589][ 0]LogAssetRegistry: Asset discovery search completed in 5.6510 seconds [2024.07.05-07.24.07:593][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) [2024.07.05-07.24.07:597][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.07.05-07.24.14:947][260]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-07.24.14:956][260]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-07.24.15:419][260]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048) [2024.07.05-07.24.15:419][260]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.24.15:419][260]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.24.15:420][260]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048) [2024.07.05-07.24.15:420][260]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048) [2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-07.24.15:420][260]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 782DB66D2FE9107176666B9038BF0E20496CB171), compiling. [2024.07.05-07.24.15:460][260]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.24.15:506][260]LogStaticMesh: Building static mesh FeuFeu... [2024.07.05-07.24.15:550][260]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/FeuFeu.FeuFeu [2024.07.05-07.24.15:611][260]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.07.05-07.24.15:612][260]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-07.24.15:612][260]LightingResults: New page: Lighting Build [2024.07.05-07.24.15:612][260]LoadErrors: New page: Loading map: Map.umap [2024.07.05-07.24.15:646][260]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.24.15:647][260]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.24.15:647][260]MapCheck: New page: Map Check [2024.07.05-07.24.15:648][260]LightingResults: New page: Lighting Build [2024.07.05-07.24.15:658][260]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-07.24.15:665][260]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2024.07.05-07.24.15:669][260]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.07.05-07.24.15:756][260]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-07.24.15:756][260]LogAIModule: Creating AISystem for world Map [2024.07.05-07.24.15:772][260]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.05-07.24.15:779][260]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-07.24.15:780][260]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,335ms to complete. [2024.07.05-07.24.15:780][260]LogFileHelpers: Loading map 'Map' took 0.167 [2024.07.05-07.24.40:197][181]Cmd: TRANSACTION UNDO [2024.07.05-07.24.40:204][181]LogEditorTransaction: Undo Create Actors [2024.07.05-07.24.58:362][936]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand148) [2024.07.05-07.25.03:062][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.25.03:072][120]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-07.25.03:125][120]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6E18B3C94CEAA90244C2948373FED459.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.25.03:142][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.25.03:333][120]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataAEA5ED55491A414C424731B35D41B967.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.25.03:344][120]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.25.03:344][120]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.25.03:345][120]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.25.20:323][777]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere) [2024.07.05-07.25.24:108][919]Cmd: DELETE [2024.07.05-07.25.24:108][919]Cmd: ACTOR DELETE [2024.07.05-07.25.24:125][919]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.25.24:134][919]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-07.25.24:135][919]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.07.05-07.25.26:801][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.25.26:810][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-07.25.26:857][ 20]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB9096E8F43E8C5987658278E6C75CF51.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.25.26:871][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.25.26:970][ 20]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData024C944B42CDFD773FF54DA1EB8E8DD6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.25.26:984][ 20]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.25.26:984][ 20]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.25.26:984][ 20]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.26.01:519][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere3) [2024.07.05-07.26.09:091][618]LogActorFactory: Actor Factory created FeuFeu [2024.07.05-07.26.10:046][671]LogActorFactory: Actor Factory created FeuFeu [2024.07.05-07.26.38:026][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere3) [2024.07.05-07.26.38:683][184]Cmd: DELETE [2024.07.05-07.26.38:684][184]Cmd: ACTOR DELETE [2024.07.05-07.26.38:693][184]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.26.38:710][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.07.05-07.26.38:714][184]LogEditorActor: Deleted 1 Actors (0.030 secs) [2024.07.05-07.26.39:494][222]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (FeuFeu2) [2024.07.05-07.27.19:429][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand135) [2024.07.05-07.27.20:164][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.27.20:173][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-07.27.20:227][282]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC932B7FC4DDE4246A8AA9C869FB0BC6B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.27.20:243][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.27.20:349][282]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData177CAE5E4347A4A7EF3D19A687FD9308.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.27.20:366][282]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.27.20:366][282]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.27.20:366][282]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.27.44:722][418]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire2) [2024.07.05-07.27.46:834][526]LogEditorViewport: Clicking Background [2024.07.05-07.27.52:709][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere4) [2024.07.05-07.27.53:347][885]Cmd: DELETE [2024.07.05-07.27.53:347][885]Cmd: ACTOR DELETE [2024.07.05-07.27.53:353][885]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.27.53:363][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-07.27.53:364][885]LogEditorActor: Deleted 1 Actors (0.016 secs) [2024.07.05-07.28.01:045][164]LogActorFactory: Actor Factory created FeuFeu [2024.07.05-07.28.02:013][222]LogActorFactory: Actor Factory created FeuFeu [2024.07.05-07.28.15:751][790]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand90) [2024.07.05-07.28.52:428][643]Cmd: DELETE [2024.07.05-07.28.52:428][643]Cmd: ACTOR DELETE [2024.07.05-07.28.52:436][643]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.28.52:447][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.07.05-07.28.52:448][643]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.07.05-07.28.58:032][874]LogActorFactory: Actor Factory created FeuFeu [2024.07.05-07.28.59:503][950]LogActorFactory: Actor Factory created FeuFeu [2024.07.05-07.29.21:069][107]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken2) [2024.07.05-07.29.33:205][826]Cmd: TRANSACTION UNDO [2024.07.05-07.29.33:205][826]LogEditorTransaction: Undo Move Actors [2024.07.05-07.29.39:066][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.29.39:077][127]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-07.29.39:129][127]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1A84DE8F4BB3233227BB189626083091.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.29.39:146][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.29.39:246][127]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData90ED2D864B89585F931D5BA71867DB93.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.29.39:263][127]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.29.39:263][127]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.29.39:263][127]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.29.53:049][884]Cmd: TRANSACTION UNDO [2024.07.05-07.29.53:049][884]LogEditorTransaction: Undo Move Actors [2024.07.05-07.30.17:772][238]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand234) [2024.07.05-07.30.18:440][272]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand208) [2024.07.05-07.30.19:077][305]LogEditorViewport: Clicking Background [2024.07.05-07.30.21:852][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.30.21:861][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-07.30.21:907][421]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8484D0CE4F274C52F89246BF2FD2E772.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.30.21:921][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.30.22:016][421]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData68D13D104B5048D8A1DA3E93EE965B65.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.30.22:028][421]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.30.22:028][421]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.30.22:028][421]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.30.54:310][562]LogStaticMesh: Building static mesh Fackel2... [2024.07.05-07.30.54:354][562]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Fackel2.Fackel2 [2024.07.05-07.30.54:363][562]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C30E77C911039B5EFCF190B595B7BC2973533ACC), compiling. [2024.07.05-07.30.54:375][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-07.30.54:377][562]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 3D022E2AC46437B10342665681C988D0448EC245), compiling. [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-07.30.54:389][562]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1F61F6F20A6AFB2EF5CCC58C7018C156D07DC7D1), compiling. [2024.07.05-07.30.54:401][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-07.30.54:403][562]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: B91E9C9056C63CE784BBC29C6112E6670C7A8C61), compiling. [2024.07.05-07.30.54:416][562]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 32 [2024.07.05-07.30.54:416][562]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27 [2024.07.05-07.30.54:416][562]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.30.54:417][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-07.30.54:444][562]LogActorFactory: Actor Factory created Fackel2 [2024.07.05-07.30.55:619][582]LogActorFactory: Actor Factory created Fackel2 [2024.07.05-07.30.56:251][591]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 [2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: Total job queries 84, among them cache hits 4 (4.76%) [2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: Tracking 17 distinct input hashes that result in 14 distinct outputs (82.35%) [2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: RAM used: 0.08 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% [2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: ================================================ [2024.07.05-07.30.56:863][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 [2024.07.05-07.30.56:863][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.57:393][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-07.30.57:393][614]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.57:779][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-07.30.57:779][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.58:216][636]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-07.30.58:217][636]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.58:308][638]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.07.05-07.30.58:308][638]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.58:439][641]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-07.30.58:440][641]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.58:898][655]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-07.30.58:898][655]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-07.30.58:898][655]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.30.58:935][656]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 27 [2024.07.05-07.30.58:935][656]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.30.59:141][663]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 23 [2024.07.05-07.30.59:141][663]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.30.59:340][670]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 [2024.07.05-07.30.59:340][670]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.30.59:585][678]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-07.30.59:585][678]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.30.59:832][686]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.07.05-07.30.59:832][686]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.30.59:952][689]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12 [2024.07.05-07.30.59:952][689]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.00:091][693]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 [2024.07.05-07.31.00:091][693]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.00:317][700]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-07.31.00:317][700]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.01:126][721]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 [2024.07.05-07.31.01:126][721]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.01:599][731]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-07.31.01:599][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.01:665][732]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-07.31.01:666][732]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.02:018][739]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-07.31.02:018][739]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.02:165][742]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-07.31.02:165][742]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.02:261][744]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-07.31.02:262][744]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.31.54:770][332]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.31.54:781][332]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-07.31.54:843][332]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map94DB679E4A14DA723646E195886F4491.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.31.54:859][332]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.31.54:968][332]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB98AD2984F23FE500D0E97B2748E52A2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.31.54:981][332]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.31.54:982][332]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.31.54:982][332]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.32.00:851][623]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.32.00:861][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-07.32.00:911][623]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapE4E906194429B520E868B891F96F2525.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.32.00:925][623]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.32.01:023][623]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2372E8DA43715286E3CE3DB0C47B0785.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.32.01:035][623]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.32.01:036][623]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.32.01:036][623]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.32.03:825][761]Cmd: DUPLICATE [2024.07.05-07.32.03:825][761]Cmd: ACTOR DUPLICATE [2024.07.05-07.32.19:012][516]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.32.19:021][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.07.05-07.32.19:075][516]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1DD1BFA2408BCCA3E8F5CF9376A3A70B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.32.19:090][516]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.32.19:190][516]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE687C1054FA252C2754996879DE84C7F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.32.19:202][516]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.32.19:202][516]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.32.19:202][516]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.32.46:738][473]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/platform_broken.platform_broken [2024.07.05-07.32.46:743][473]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: 9AAE74B710BF4073C4DD0309BE4203F42682F515), compiling. [2024.07.05-07.32.46:751][473]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.07.05-07.32.46:768][473]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.07.05-07.32.46:863][473]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-07.32.47:070][473]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: 5C1711F3B38F740BF7483E5FDC5A29331D18D863), compiling. [2024.07.05-07.32.47:075][473]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: 7D23122037CE24CC0956910A09BD823592492162), compiling. [2024.07.05-07.32.47:078][473]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4AC27162C91C82AD62BB5EFC0A552A59F77EC5D2), compiling. [2024.07.05-07.32.47:079][473]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A26E00EF3D20045715BB8BC70BE686956BF5A95), compiling. [2024.07.05-07.32.47:100][473]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-07.32.47:100][473]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-07.32.47:100][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-07.32.47:115][473]LogSlate: Took 0.000280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.47:225][473]LogSlate: Took 0.009111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.47:632][481]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.48:312][493]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-07.32.48:312][493]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.48:658][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-07.32.48:658][500]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.32.48:686][500]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-07.32.48:687][500]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-07.32.48:687][500]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-07.32.49:773][522]MaterialEditorStats: Base pass shader: 122 instructions [2024.07.05-07.32.49:773][522]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions [2024.07.05-07.32.49:773][522]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-07.32.49:773][522]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-07.32.49:773][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-07.32.49:773][522]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-07.32.54:226][701]LogSlate: Window 'platform_broken' being destroyed [2024.07.05-07.32.54:232][701]LogSlate: Window 'platform_broken' being destroyed [2024.07.05-07.32.54:248][701]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.32.54:248][701]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.33.23:151][ 56]Cmd: MODE GRID=1 [2024.07.05-07.33.39:734][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.33.39:752][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-07.33.39:804][870]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8C7832DE440293853DAF62A1A7AE4839.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.33.39:818][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.33.39:916][870]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9FF30739425580E383125FBD7434E39B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.33.39:933][870]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.33.39:934][870]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.33.39:934][870]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.33.49:842][297]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece8) [2024.07.05-07.33.51:084][357]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece12) [2024.07.05-07.33.52:417][434]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) [2024.07.05-07.34.05:132][173]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) [2024.07.05-07.34.05:642][202]LogEditorViewport: Clicking Background [2024.07.05-07.34.14:202][685]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule20) [2024.07.05-07.34.14:823][719]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) [2024.07.05-07.34.36:416][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.34.36:427][992]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2024.07.05-07.34.36:479][992]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD2FFBC804EF5F17CBDC048AFD5258E82.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.34.36:495][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.34.36:595][992]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData7BC3B79A4A1B96D072129BB942821F88.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.34.36:608][992]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.34.36:608][992]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.34.36:608][992]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.34.57:009][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.34.57:019][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.07.05-07.34.57:075][ 43]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map77DBE12543C5D640238762AE6C49E68C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.34.57:090][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.34.57:192][ 43]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB376F0CA425B7D0B54E279A96916DFB2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.34.57:209][ 43]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.34.57:209][ 43]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.34.57:209][ 43]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.34.57:762][ 73]LogEditorViewport: Clicking Background [2024.07.05-07.35.04:205][388]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.35.04:214][388]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-07.35.04:261][388]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0DF973154C6EB9BEF77803AADE04F41E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.35.04:275][388]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.35.04:370][388]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData646145D04BBDBF1990FD4C8784AD4D03.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.35.04:386][388]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.35.04:386][388]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.35.04:386][388]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.35.31:331][816]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.35.31:714][816]LogRenderer: Reallocating scene render targets to support 888x468 Format 10 NumSamples 1 (Frame:1). [2024.07.05-07.35.31:714][816]LogSlate: Took 0.009664 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.07.05-07.35.44:777][134]LogSlate: Window 'Plattform_broken' being destroyed [2024.07.05-07.35.44:793][134]LogSlate: Window 'Plattform_broken' being destroyed [2024.07.05-07.35.44:797][134]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.35.44:797][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.35.53:148][246]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Downloads/Plattform broken.fbx] [2024.07.05-07.35.53:189][246]LogFbx: Loading FBX Scene from C:/Users/bib/Downloads/Plattform broken.fbx [2024.07.05-07.35.53:200][246]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-07.35.53:206][246]LogStaticMesh: Building static mesh Plattform_broken... [2024.07.05-07.35.53:223][246]LogStaticMesh: Built static mesh [0.02s] /Engine/Transient.Plattform_broken [2024.07.05-07.35.53:258][246]LogFbx: Display: Triangulating static mesh Cube [2024.07.05-07.35.53:287][246]LogStaticMesh: Building static mesh Plattform_broken... [2024.07.05-07.35.53:290][246]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.35.53:302][246]LogEditorFactories: -- imported successfully [2024.07.05-07.35.53:303][246]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-07.35.59:239][330]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.36.03:070][413]LogSlate: Window 'Plattform_broken' being destroyed [2024.07.05-07.36.03:076][413]LogSlate: Window 'Plattform_broken' being destroyed [2024.07.05-07.36.03:081][413]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.36.03:081][413]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.36.07:337][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.05-07.36.09:239][576]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-07.36.09:287][576]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.36.09:994][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.05-07.36.10:002][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.05-07.36.10:009][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.07.05-07.36.13:648][626]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\Plattform broken.fbx) [2024.07.05-07.36.13:654][626]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\Plattform broken.fbx [2024.07.05-07.36.13:659][626]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-07.36.14:873][626]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-07.36.14:889][626]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\GameDesign\Assets\Textures\Material_Base_color.png [2024.07.05-07.36.14:889][626]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\GameDesign\Assets\Textures\Material_Roughness.png [2024.07.05-07.36.14:891][626]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: D0D7E46684A1D3AFD82396D822CC1C2C9210059D), compiling. [2024.07.05-07.36.14:894][626]LogFbx: Display: Triangulating static mesh Cube [2024.07.05-07.36.14:901][626]LogStaticMesh: Building static mesh Plattform_broken... [2024.07.05-07.36.14:905][626]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.36.14:916][626]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.36.15:096][630]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.36.16:323][639]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-07.36.16:323][639]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: Total job queries 142, among them cache hits 22 (15.49%) [2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: Tracking 95 distinct input hashes that result in 56 distinct outputs (58.95%) [2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: RAM used: 0.31 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04% [2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: ================================================ [2024.07.05-07.36.16:537][644]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-07.36.16:537][644]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.36.16:863][648]LogSlate: Window 'Message Log' being destroyed [2024.07.05-07.36.16:893][648]LogSlate: Window 'Message Log' being destroyed [2024.07.05-07.36.20:180][702]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.36.20:427][703]LogRenderer: Reallocating scene render targets to support 888x472 Format 10 NumSamples 1 (Frame:1). [2024.07.05-07.36.30:388][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Plattform_broken" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken.uasset" SILENT=true [2024.07.05-07.36.30:396][937]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken906BEC344A73550C5A91EA9EC630D329.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken.uasset' [2024.07.05-07.36.30:406][937]AssetCheck: New page: Asset Save: Plattform_broken [2024.07.05-07.36.30:406][937]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.36.34:573][ 42]LogSlate: Window 'Plattform_broken' being destroyed [2024.07.05-07.36.34:580][ 42]LogSlate: Window 'Plattform_broken' being destroyed [2024.07.05-07.36.34:580][ 42]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.36.34:580][ 42]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.38.11:274][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms [2024.07.05-07.38.13:704][711]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-07.38.13:716][711]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Assets/Plattform_broken.Plattform_broken [2024.07.05-07.38.13:846][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.07.05-07.38.13:854][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-07.38.13:861][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms [2024.07.05-07.38.15:791][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.38.15:802][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-07.38.15:853][743]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map974693F840BB7B0044B13293A10121F6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.38.15:868][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.38.15:969][743]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBB7D00054BA15A7E8506BE8A215C6098.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.38.15:981][743]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.38.15:981][743]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.38.15:981][743]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.38.46:665][227]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\Plattform broken (1).fbx) [2024.07.05-07.38.46:677][227]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\Plattform broken (1).fbx [2024.07.05-07.38.46:681][227]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-07.38.47:948][227]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-07.38.47:965][227]LogFbx: Display: Triangulating static mesh Cube [2024.07.05-07.38.47:970][227]LogStaticMesh: Building static mesh Plattform_broken__1_... [2024.07.05-07.38.47:973][227]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ [2024.07.05-07.38.47:985][227]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-07.38.49:576][277]LogSlate: Window 'Message Log' being destroyed [2024.07.05-07.38.49:582][277]LogSlate: Window 'Message Log' being destroyed [2024.07.05-07.38.52:445][339]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ [2024.07.05-07.38.57:389][460]LogSlate: Window 'Plattform_broken__1_' being destroyed [2024.07.05-07.38.57:406][460]LogSlate: Window 'Plattform_broken__1_' being destroyed [2024.07.05-07.38.57:407][460]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.07.05-07.38.57:407][460]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-07.39.05:068][789]LogActorFactory: Actor Factory created Plattform_broken__1_ [2024.07.05-07.39.05:853][830]LogActorFactory: Actor Factory created Plattform_broken__1_ [2024.07.05-07.39.47:680][587]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand209) [2024.07.05-07.39.48:232][614]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Plattform_broken__1_) [2024.07.05-07.39.48:587][632]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) [2024.07.05-07.40.15:636][918]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand207) [2024.07.05-07.40.19:951][149]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) [2024.07.05-07.40.23:247][327]Cmd: TRANSACTION UNDO [2024.07.05-07.40.23:247][327]LogEditorTransaction: Undo Move Actors [2024.07.05-07.40.43:385][281]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand206) [2024.07.05-07.40.48:428][554]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) [2024.07.05-07.40.53:857][750]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand206) [2024.07.05-07.41.40:055][496]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.41.40:068][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.07.05-07.41.40:124][496]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2F5777784E338FA550BE4AAC22E04F70.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.41.40:139][496]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.41.40:237][496]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData04D13F434992C3C25D34C492F869BC2D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.41.40:250][496]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.41.40:250][496]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.41.40:250][496]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.42.07:199][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.42.07:208][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.07.05-07.42.07:260][678]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map79C7510441FC5F5C279AE0B8BD414406.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.42.07:275][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.42.07:373][678]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5E9E21514472A2A18D3FFCBFB696690D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.42.07:386][678]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.42.07:386][678]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.42.07:386][678]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.42.58:243][492]LogAudioMixer: Resetting audio stream to device id [2024.07.05-07.42.58:301][492]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-07.42.58:301][492]LogAudioMixer: Display: 1: FrontRight [2024.07.05-07.46.36:470][506]LogD3D11RHI: GetQueryData is taking a very long time (213.4 s) (00000000) [2024.07.05-07.46.36:470][506]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.07.05-07.47.09:035][775]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) [2024.07.05-07.47.15:888][951]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand206) [2024.07.05-07.47.16:934][991]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.47.16:957][991]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.07.05-07.47.17:028][991]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map69B3BC0F485CD49582FEE0A30C90EB58.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.47.17:050][991]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.47.17:244][991]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData7DEEBC3A4916384E055B1F9B78E66925.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.47.17:273][991]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.47.17:273][991]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.47.17:273][991]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.48.00:195][410]MapCheck: New page: Map Check [2024.07.05-07.48.00:221][410]LightingResults: New page: Lighting Build - 05.07.2024, 11:48:00 [2024.07.05-07.48.00:296][410]LogSwarmInterface: [OpenConnection] Registering TCP channel ... [2024.07.05-07.48.00:369][410]LogSwarmInterface: [OpenConnection] Connecting to agent ... [2024.07.05-07.48.00:382][410]LogSwarmInterface: [TryOpenConnection] Testing the Agent [2024.07.05-07.48.01:438][410]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent [2024.07.05-07.48.01:438][410]LogSwarmInterface: [TryOpenConnection] Local Process ID is 23504 [2024.07.05-07.48.04:050][410]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. [2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED [2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED [2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED [2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED [2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED [2024.07.05-07.48.04:370][410]LogEditorBuildUtils: Build time 0:04 [2024.07.05-07.48.04:387][410]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: C8E6751F5077A5A78333F1E83E4CBDAFF9902A05), compiling. [2024.07.05-07.48.04:390][410]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:393][410]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: F421489F08C34FA02AF21E1FC44E70A9D24CFFEE), compiling. [2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:435][411]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-07.48.04:435][411]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-07.48.04:436][411]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.04:454][411]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 632D544D5ECAF269EB258A82389A556A5EC660E5), compiling. [2024.07.05-07.48.04:460][411]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:461][411]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-07.48.04:461][411]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-07.48.04:461][411]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.04:461][411]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 0E2197154FE4AB67992A9F21BDE3B1353523A02C), compiling. [2024.07.05-07.48.04:468][411]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:503][412]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-07.48.04:503][412]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-07.48.04:503][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.04:506][412]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: CB3D86F0529F01B739A15B3C1C61C354E056E0B6), compiling. [2024.07.05-07.48.04:513][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:515][412]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: F1464F33F22D801F1015CB4FA9408D1655FF25E1), compiling. [2024.07.05-07.48.04:520][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:608][413]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: EC217589BA2C864D532EF1834BAE4ACD3FD408F9), compiling. [2024.07.05-07.48.04:614][413]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:617][413]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: C0BD164095C4742BCCDC258B56DC26BBD4500755), compiling. [2024.07.05-07.48.04:623][413]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:663][414]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: D760CB5157B01A78146D03228789608AA00AF1D1), compiling. [2024.07.05-07.48.04:669][414]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:670][414]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: BA91DC98DE6E0701A4A0CF32544C949BC648AB3D), compiling. [2024.07.05-07.48.04:676][414]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:731][415]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: E6471286AC17280184143E762588BD1CBFCF5A72), compiling. [2024.07.05-07.48.04:736][415]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:738][415]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: BC3FC2E2CEF17886F36118BA987D283A67939D4E), compiling. [2024.07.05-07.48.04:743][415]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:803][416]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 6F1F8E77AA0CA061D8040970AFFC32CE2D9D84BB), compiling. [2024.07.05-07.48.04:810][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:812][416]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 8B40AE6CA3E91ABE953F0D6DD498E0E5978DE545), compiling. [2024.07.05-07.48.04:820][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:888][417]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: A1E7C69AB5A0169859B83BFAEA311534F8EF5818), compiling. [2024.07.05-07.48.04:894][417]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:895][417]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: 9D24C3FDE6BF5D8C423DF64D017EC4E71DBC4CFA), compiling. [2024.07.05-07.48.04:900][417]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:915][418]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 363DC531DF5A270D5ABFB552E0195B176C6C0AE8), compiling. [2024.07.05-07.48.04:921][418]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:923][418]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 770D422EC4626962FED405A4FA8314D4EB46A91A), compiling. [2024.07.05-07.48.04:928][418]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:947][419]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: E9B911D4E6FAB4CDC6517DF51E45FCA59B905815), compiling. [2024.07.05-07.48.04:953][419]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:955][419]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3437C27F41DAA60D18E778A320FB07F2BDF3C733), compiling. [2024.07.05-07.48.04:961][419]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:980][420]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: B7F21B056F64F1973F037997C80CB7672F939D44), compiling. [2024.07.05-07.48.04:987][420]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.04:989][420]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: 810FE7752509C7818B2F73DB44A6955F1ED47746), compiling. [2024.07.05-07.48.04:994][420]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 36 [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 31 [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 23 [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Total job queries 186, among them cache hits 22 (11.83%) [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Tracking 154 distinct input hashes that result in 63 distinct outputs (40.91%) [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: RAM used: 0.33 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04% [2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: ================================================ [2024.07.05-07.48.11:032][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.05-07.48.49:123][964]Job is a success! [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.090s [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Bricks at depth [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: 1: 5.8% covering 37.5% of volume [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: 2: 94.0% covering 9.5% of volume [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Bricks in each level [2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Map 414 bricks 100.0% (Persistent Level) [2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 1024X1024) [2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 1024X1024) [2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024) [2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024) [2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024) [2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024) [2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-07.48.50:551][965]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024) [2024.07.05-07.48.50:551][965]Lightmass on NB-PBM2H22CST: 38.8 sec total, 761 ms importing, 47 ms setup, 3.97 sec photons, 33.7 sec processing, 0 ms extra exporting [355/355 mappings]. Threads: 6:10 min total, 4:18 min processing. [2024.07.05-07.48.50:555][965]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 355 meshes in 6 LightmapResourceClusters (59.2 Meshes per cluster). [2024.07.05-07.48.50:563][965]LogMaterial: Display: Material /Game/Materials/Crystal.Crystal needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:567][965]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 0C1E4A7BCE276D6CE61565405468340F7A549F7F), compiling. [2024.07.05-07.48.50:604][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:605][965]LogMaterial: Display: Material /Game/Materials/Podest.Podest needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:606][965]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4258249902EEC611D239EAE252DCB98E039424BB), compiling. [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:633][965]LogMaterial: Display: Material /Game/Materials/wings.wings needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:635][965]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 6E7F379475FEA6997DDB998B07F0210F207AF901), compiling. [2024.07.05-07.48.50:663][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:664][965]LogMaterial: Display: Material /Game/Materials/Lagerfeuer.Lagerfeuer needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:666][965]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 414103C5AF46F8292EB6DF0570E29C11A2168E3D), compiling. [2024.07.05-07.48.50:694][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 50 [2024.07.05-07.48.50:694][965]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority [2024.07.05-07.48.50:694][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:695][965]LogMaterial: Display: Material /Game/Materials/Pillar.Pillar needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:697][965]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CDCC9574FB6D820C5DC7259A8D711FE4CF201926), compiling. [2024.07.05-07.48.50:724][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:724][965]LogMaterial: Display: Material /Game/Materials/gelaender.gelaender needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:727][965]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4A72FEEE3775874D6F478761AA2C208A1497C17B), compiling. [2024.07.05-07.48.50:756][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:759][965]LogMaterial: Display: Material /Game/Materials/Fackeln/coals.coals needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:761][965]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: BDB47BF392FCC23A0EC1F4FD93723DD8289BFFA0), compiling. [2024.07.05-07.48.50:793][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:794][965]LogMaterial: Display: Material /Game/Materials/Fackeln/flame.flame needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:797][965]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B7F6AF0CA0684A1EF7A10BCAA20C0DFA7D98C553), compiling. [2024.07.05-07.48.50:823][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:824][965]LogMaterial: Display: Material /Game/Materials/Fackeln/metal.metal needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:826][965]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 03420A7D2C6809C8166BAE3A04A9B3132CCB2ABC), compiling. [2024.07.05-07.48.50:857][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:859][965]LogMaterial: Display: Material /Game/Materials/Fackeln/wood.wood needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-07.48.50:860][965]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 4311642CE8A54AD10A5EBF5941FE40F474A82BCB), compiling. [2024.07.05-07.48.50:888][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority [2024.07.05-07.48.50:905][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-07.48.50:941][965]LogStaticLightingSystem: Illumination: 50.5 sec (400 ms encoding lightmaps, 185 ms encoding shadowmaps) [2024.07.05-07.48.50:941][965]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures [2024.07.05-07.48.50:941][965]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 19 [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13 [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:117][965]DumpUnbuiltLightIteractions [2024.07.05-07.48.56:117][965]Lights with unbuilt interactions: 0 [2024.07.05-07.48.56:117][965] [2024.07.05-07.48.56:118][965]Primitives with unbuilt interactions: 0 [2024.07.05-07.48.56:359][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-07.48.56:359][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:774][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-07.48.56:775][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-07.48.56:775][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 119 [2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 109 [2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.57:181][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 99 [2024.07.05-07.48.57:182][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.57:182][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 89 [2024.07.05-07.48.57:182][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 79 [2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 69 [2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.57:601][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 60 [2024.07.05-07.48.57:601][965]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.48.58:020][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 52 [2024.07.05-07.48.58:020][965]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.04:710][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 45 [2024.07.05-07.49.04:710][965]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.04:920][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 39 [2024.07.05-07.49.04:920][965]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 34 [2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29 [2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 [2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.05:968][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-07.49.05:968][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.06:385][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 15 [2024.07.05-07.49.06:385][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.08:059][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-07.49.08:059][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9 [2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.08:898][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 [2024.07.05-07.49.08:898][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.09:109][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 [2024.07.05-07.49.09:109][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.09:518][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-07.49.09:518][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.09:725][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-07.49.09:725][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.09:936][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-07.49.09:936][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.10:145][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-07.49.10:145][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-07.49.11:148][965]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2024.07.05-07.49.11:322][966]Cmd: MAP CHECK NOTIFYRESULTS [2024.07.05-07.49.11:323][966]MapCheck: New page: Map - 05.07.2024, 11:49:11 [2024.07.05-07.49.11:325][966]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property [2024.07.05-07.49.11:332][966]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property [2024.07.05-07.49.11:332][966]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property [2024.07.05-07.49.11:332][966]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 10,023ms to complete. [2024.07.05-07.52.41:689][624]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand124) [2024.07.05-07.52.42:293][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand125) [2024.07.05-07.52.43:228][690]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) [2024.07.05-07.53.23:162][658]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand170) [2024.07.05-07.53.24:636][714]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) [2024.07.05-07.53.25:117][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand169) [2024.07.05-07.53.26:047][768]Cmd: DELETE [2024.07.05-07.53.26:047][768]Cmd: ACTOR DELETE [2024.07.05-07.53.26:059][768]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.53.26:090][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2024.07.05-07.53.26:097][768]LogEditorActor: Deleted 1 Actors (0.050 secs) [2024.07.05-07.53.26:522][788]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand153) [2024.07.05-07.53.26:619][790]Cmd: DELETE [2024.07.05-07.53.26:619][790]Cmd: ACTOR DELETE [2024.07.05-07.53.26:628][790]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.53.26:645][790]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2024.07.05-07.53.26:646][790]LogEditorActor: Deleted 1 Actors (0.026 secs) [2024.07.05-07.53.27:504][837]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand170) [2024.07.05-07.53.28:251][873]Cmd: DELETE [2024.07.05-07.53.28:251][873]Cmd: ACTOR DELETE [2024.07.05-07.53.28:261][873]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.53.28:278][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.05-07.53.28:280][873]LogEditorActor: Deleted 1 Actors (0.029 secs) [2024.07.05-07.53.28:727][896]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand154) [2024.07.05-07.53.28:853][900]Cmd: DELETE [2024.07.05-07.53.28:853][900]Cmd: ACTOR DELETE [2024.07.05-07.53.28:867][900]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.53.28:883][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-07.53.28:884][900]LogEditorActor: Deleted 1 Actors (0.030 secs) [2024.07.05-07.53.31:667][ 36]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand73) [2024.07.05-07.53.32:292][ 60]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand171) [2024.07.05-07.53.32:966][ 90]Cmd: DELETE [2024.07.05-07.53.32:966][ 90]Cmd: ACTOR DELETE [2024.07.05-07.53.32:976][ 90]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-07.53.32:995][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.07.05-07.53.32:996][ 90]LogEditorActor: Deleted 1 Actors (0.030 secs) [2024.07.05-07.53.34:371][166]Cmd: TRANSACTION UNDO [2024.07.05-07.53.34:371][166]LogEditorTransaction: Undo Delete Actors [2024.07.05-07.53.34:539][168]Cmd: TRANSACTION UNDO [2024.07.05-07.53.34:539][168]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-07.53.34:720][170]Cmd: TRANSACTION UNDO [2024.07.05-07.53.34:721][170]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-07.53.35:044][180]Cmd: TRANSACTION UNDO [2024.07.05-07.53.35:044][180]LogEditorTransaction: Undo Delete Actors [2024.07.05-07.53.35:227][183]Cmd: TRANSACTION UNDO [2024.07.05-07.53.35:227][183]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-07.53.35:466][194]Cmd: TRANSACTION UNDO [2024.07.05-07.53.35:466][194]LogEditorTransaction: Undo Delete Actors [2024.07.05-07.53.35:725][204]Cmd: TRANSACTION UNDO [2024.07.05-07.53.35:725][204]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-07.53.38:863][376]Cmd: TRANSACTION UNDO [2024.07.05-07.53.38:863][376]LogEditorTransaction: Undo Delete Actors [2024.07.05-07.53.39:008][378]Cmd: TRANSACTION UNDO [2024.07.05-07.53.39:008][378]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-07.53.39:463][385]Cmd: TRANSACTION UNDO [2024.07.05-07.53.39:463][385]LogEditorTransaction: Undo Delete Actors [2024.07.05-07.53.39:793][393]Cmd: TRANSACTION UNDO [2024.07.05-07.53.39:793][393]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-07.53.41:436][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.53.41:462][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.07.05-07.53.41:540][475]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map11A9E7CB4C312E79B1F6959DA431CE32.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.53.41:549][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.53.41:788][475]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBED50A124D3E547F6962188BE6028BE9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.53.41:820][475]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.53.41:820][475]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.53.41:820][475]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.53.50:223][924]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand124) [2024.07.05-07.53.50:661][941]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand125) [2024.07.05-07.53.51:594][989]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) [2024.07.05-07.53.57:727][321]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-07.53.57:741][321]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.07.05-07.53.57:809][321]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapA91B151D4C9D75F2A72102BA7DF6F801.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-07.53.57:832][321]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-07.53.58:061][321]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData229335104630E614AFB05B8D44807483.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-07.53.58:090][321]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-07.53.58:090][321]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-07.53.58:090][321]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-07.54.05:318][416]LogAudioMixer: Resetting audio stream to device id [2024.07.05-07.54.05:390][416]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-07.54.05:390][416]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.04.11:600][429]LogD3D11RHI: GetQueryData is taking a very long time (601.6 s) (00000000) [2024.07.05-08.04.11:600][429]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.07.05-08.04.21:501][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-08.04.25:694][596]LogSlate: Window 'Save Content' being destroyed [2024.07.05-08.04.25:849][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/coals.uasset" SILENT=true [2024.07.05-08.04.25:859][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/coalsA80279224ADC43C9D3CB59A11DC0985D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/coals.uasset' [2024.07.05-08.04.25:897][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Crystal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Crystal.uasset" SILENT=true [2024.07.05-08.04.25:907][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Crystal4A9F72004C6BEFE5FF4C1A82E3BCD7F4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Crystal.uasset' [2024.07.05-08.04.25:946][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/flame.uasset" SILENT=true [2024.07.05-08.04.25:956][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/flameED01E04C48BEEF3A54245D9E87D853BD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/flame.uasset' [2024.07.05-08.04.25:993][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gelaender" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gelaender.uasset" SILENT=true [2024.07.05-08.04.26:004][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gelaenderDF0902934C1815691D76228B133EF736.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gelaender.uasset' [2024.07.05-08.04.26:039][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Lagerfeuer.uasset" SILENT=true [2024.07.05-08.04.26:049][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/LagerfeuerAA44211A450DB142A2EC1E87DE9F511F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Lagerfeuer.uasset' [2024.07.05-08.04.26:085][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Material" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset" SILENT=true [2024.07.05-08.04.26:095][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MaterialC0C9EFE342CC80058776D58BA0D96761.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset' [2024.07.05-08.04.26:171][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/metal.uasset" SILENT=true [2024.07.05-08.04.26:179][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/metalE95B228D4E936F1CB99C8098C6F1E56A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/metal.uasset' [2024.07.05-08.04.26:217][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true [2024.07.05-08.04.26:228][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar43554F63481EDF8BC70BF181CE84D806.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset' [2024.07.05-08.04.26:265][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Plattform_broken__1_" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset" SILENT=true [2024.07.05-08.04.26:275][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken__1_A22ED5874C0F27A9E00848ADBE08DF30.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset' [2024.07.05-08.04.26:311][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Podest" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Podest.uasset" SILENT=true [2024.07.05-08.04.26:319][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Podest2BF8E55C492146993879D7B1A6424D40.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Podest.uasset' [2024.07.05-08.04.26:353][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wings" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/wings.uasset" SILENT=true [2024.07.05-08.04.26:362][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wings093208C04F64ECEC90E685823AEE2927.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/wings.uasset' [2024.07.05-08.04.26:401][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/wood.uasset" SILENT=true [2024.07.05-08.04.26:415][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wood7204F9744F32D2FB6CCB27ACE249F51D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/wood.uasset' [2024.07.05-08.04.26:531][596]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed [2024.07.05-08.04.26:773][596]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/wings.wings [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Podest.Podest [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Crystal.Crystal [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/gelaender.gelaender [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Assets/Material.Material [2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ [2024.07.05-08.04.26:783][597]Cmd: QUIT_EDITOR [2024.07.05-08.04.26:784][597]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.07.05-08.04.26:786][597]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.07.05-08.04.26:789][597]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.07.05-08.04.26:789][597]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.07.05-08.04.26:789][597]LogAudio: Display: Audio Device unregistered from world 'Map'. [2024.07.05-08.04.26:789][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.04.26:793][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.04.26:853][597]LogAudio: Display: Audio Device Manager Shutdown [2024.07.05-08.04.26:871][597]LogExit: Preparing to exit. [2024.07.05-08.04.27:265][597]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:361][597]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:361][597]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:391][597]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2024.07.05-08.04.27:406][597]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.04.27:407][597]LogExit: Editor shut down [2024.07.05-08.04.27:408][597]LogExit: Transaction tracking system shut down [2024.07.05-08.04.27:691][597]LogExit: Object subsystem successfully closed. [2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: Total job queries 436, among them cache hits 102 (23.39%) [2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: Tracking 324 distinct input hashes that result in 142 distinct outputs (43.83%) [2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: RAM used: 0.81 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10% [2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: ================================================ [2024.07.05-08.04.27:741][597]LogShaderCompilers: Display: Shaders left to compile 0 [2024.07.05-08.04.27:823][597]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (874) [2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (872) [2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) [2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) [2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) [2024.07.05-08.04.27:827][597]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) [2024.07.05-08.04.27:827][597]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) [2024.07.05-08.04.27:827][597]LogModuleManager: Shutting down and abandoning module StatsViewer (860) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module OculusMR (850) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakesCore (842) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) [2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (830) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (826) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (824) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (822) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (820) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (818) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WebMMedia (816) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) [2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module PlanarCut (790) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module CharacterAI (788) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module BspMode (784) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module GeometryMode (782) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) [2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module SessionServices (776) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module MeshPaint (774) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module PlacementMode (760) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ClothPainter (754) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) [2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) [2024.07.05-08.04.27:832][597]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) [2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) [2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) [2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) [2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) [2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) [2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) [2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) [2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module TraceInsights (728) [2024.07.05-08.04.29:341][597]MemoryProfiler: Shutdown [2024.07.05-08.04.29:341][597]NetworkingProfiler: Shutdown [2024.07.05-08.04.29:341][597]LoadingProfiler: Shutdown [2024.07.05-08.04.29:341][597]TimingProfiler: Shutdown [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module TraceServices (727) [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module MergeActors (718) [2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module LocalizationService (715) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module UndoHistory (708) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module XmlParser (706) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module Blutility (704) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) [2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module DeviceManager (686) [2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module AutomationController (682) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module Layers (678) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) [2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) [2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module Persona (668) [2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) [2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module AnimGraph (665) [2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module Kismet (662) [2024.07.05-08.04.29:382][597]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) [2024.07.05-08.04.29:382][597]LogModuleManager: Shutting down and abandoning module GraphEditor (658) [2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module StructViewer (656) [2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module ClassViewer (654) [2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module Toolbox (652) [2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module ModuleUI (650) [2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module OutputLog (648) [2024.07.05-08.04.29:385][597]LogModuleManager: Shutting down and abandoning module GammaUI (646) [2024.07.05-08.04.29:385][597]LogModuleManager: Shutting down and abandoning module Documentation (644) [2024.07.05-08.04.29:385][597]LogModuleManager: Shutting down and abandoning module LiveCoding (642) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module LevelSequence (640) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module MovieScene (636) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module PortalServices (628) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module PortalRpc (626) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AIModule (618) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AITestSuite (615) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) [2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) [2024.07.05-08.04.29:440][597]LogModuleManager: Shutting down and abandoning module ProfilerService (608) [2024.07.05-08.04.29:459][597]LogModuleManager: Shutting down and abandoning module TaskGraph (606) [2024.07.05-08.04.29:459][597]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) [2024.07.05-08.04.29:459][597]LogModuleManager: Shutting down and abandoning module OculusEditor (602) [2024.07.05-08.04.29:464][597]LogModuleManager: Shutting down and abandoning module OculusInput (600) [2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) [2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) [2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) [2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module CollectionManager (593) [2024.07.05-08.04.29:466][597]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (590) [2024.07.05-08.04.29:466][597]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (588) [2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (586) [2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (584) [2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (582) [2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLink (580) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module TakeSequencer (578) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module TakeMovieScene (576) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module ScreenshotTools (574) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module Synthesis (570) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module OpenXREditor (564) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (562) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module GooglePAD (560) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module EditableMesh (558) [2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (556) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AudioCapture (554) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (553) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module CableComponent (550) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (548) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AppleImageUtils (546) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AssetTags (542) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AndroidPermission (540) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (538) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (536) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module TemplateSequence (534) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MediaCompositing (532) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ImgMedia (530) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (528) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (526) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (524) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (522) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (520) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (518) [2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (516) [2024.07.05-08.04.29:507][597]LogOpenImageDenoise: OIDN shutting down [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (514) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module MotoSynth (512) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module MeshConversion (510) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module DynamicMesh (508) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometricObjects (504) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (496) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (495) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (492) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module FractureEditor (490) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (488) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module ChaosNiagara (486) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (485) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (482) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (480) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AutomationUtils (478) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module BackChannel (476) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AlembicImporter (474) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AlembicLibrary (473) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCache (472) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (471) [2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module PluginBrowser (466) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (464) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (462) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (460) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (458) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module CryptoKeys (456) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module CurveEditorTools (454) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (452) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (450) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (448) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (446) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module UObjectPlugin (444) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (442) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (440) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (438) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module PluginUtils (436) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (434) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (432) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module GitSourceControl (430) [2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module SourceControl (429) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (426) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (424) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module SoundFields (410) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (408) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) [2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) [2024.07.05-08.04.29:611][597]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module ActorSequence (388) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) [2024.07.05-08.04.29:712][597]LogMagicLeapPlanes: Planes tracker already destroyed. [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) [2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module Niagara (358) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) [2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module NiagaraCore (352) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (348) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module DataValidation (346) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (344) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module FacialAnimation (342) [2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) [2024.07.05-08.04.29:715][597]LogModuleManager: Shutting down and abandoning module LevelEditor (339) [2024.07.05-08.04.29:718][597]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) [2024.07.05-08.04.29:718][597]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) [2024.07.05-08.04.29:719][597]LogModuleManager: Shutting down and abandoning module MainFrame (334) [2024.07.05-08.04.29:719][597]LogModuleManager: Shutting down and abandoning module HotReload (333) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module ToolMenus (329) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module TreeMap (323) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module Paper2D (310) [2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module PacketHandler (302) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module MediaAssets (296) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module Overlay (294) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module VREditor (290) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module UMG (276) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module UMGEditor (275) [2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module MessageLog (273) [2024.07.05-08.04.29:729][597]LogModuleManager: Shutting down and abandoning module SlateReflector (268) [2024.07.05-08.04.29:729][597]LogModuleManager: Shutting down and abandoning module Slate (266) [2024.07.05-08.04.29:729][597]LogModuleManager: Shutting down and abandoning module SlateCore (264) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module UnrealEd (260) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module MRMesh (258) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module XAudio2 (252) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module Networking (250) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module Core (248) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module CurveEditor (243) [2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module Sequencer (241) [2024.07.05-08.04.29:732][597]LogModuleManager: Shutting down and abandoning module EditorStyle (240) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) [2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) [2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) [2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) [2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) [2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) [2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) [2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) [2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) [2024.07.05-08.04.29:752][597]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) [2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) [2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) [2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) [2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module Messaging (143) [2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) [2024.07.05-08.04.29:779][597]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) [2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) [2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) [2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module InputCore (132) [2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module Settings (130) [2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) [2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) [2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module Chaos (124) [2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) [2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) [2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module AVEncoder (120) [2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) [2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) [2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module SteamVR (112) [2024.07.05-08.04.29:796][597]LogHMD: Freeing OpenVRDLLHandle. [2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module OculusHMD (110) [2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (108) [2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (106) [2024.07.05-08.04.29:797][597]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.07.05-08.04.29:799][597]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) [2024.07.05-08.04.29:799][597]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) [2024.07.05-08.04.29:799][597]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) [2024.07.05-08.04.29:800][597]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) [2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) [2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) [2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90) [2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) [2024.07.05-08.04.29:804][597]LogModuleManager: Shutting down and abandoning module XMPP (83) [2024.07.05-08.04.29:805][597]LogModuleManager: Shutting down and abandoning module WebSockets (82) [2024.07.05-08.04.29:824][597]LogModuleManager: Shutting down and abandoning module HTTP (79) [2024.07.05-08.04.29:824][597]LogHttp: Display: Http module shutting down, but needs to wait on 2 outstanding Http requests: [2024.07.05-08.04.29:824][597]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD2D2A2E3-42DB-68A9-F523-5984808D6692%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2024.07.05-08.04.29:824][597]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD2D2A2E3-42DB-68A9-F523-5984808D6692%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2024.07.05-08.04.29:824][597]LogHttp: Display: cleaning up 2 outstanding Http requests. [2024.07.05-08.04.29:824][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.30:326][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.30:827][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.31:327][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.31:828][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.32:329][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.32:831][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.33:331][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. [2024.07.05-08.04.33:831][597]LogHttp: Warning: 0000021218F4C800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD2D2A2E3-42DB-68A9-F523-5984808D6692%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: request failed, libcurl error: 56 (Failure when receiving data from the peer) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x211fcc7feb0 [can pipeline]) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.23.55.114) port 443 (#1)) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 5 (We are completely uploaded and fine) [2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) [2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 7 (Connection died, retrying a fresh connect) [2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 8 (necessary data rewind wasn't possible) [2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 9 (Closing connection 1) [2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):) [2024.07.05-08.04.33:843][597]LogModuleManager: Shutting down and abandoning module SSL (78) [2024.07.05-08.04.33:846][597]LogModuleManager: Shutting down and abandoning module WmfMedia (74) [2024.07.05-08.04.33:851][597]LogModuleManager: Shutting down and abandoning module Media (73) [2024.07.05-08.04.33:853][597]LogModuleManager: Shutting down and abandoning module MediaInfo (72) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module MLSDK (66) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module MagicLeap (64) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) [2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module DatasmithContent (54) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module AISupportModule (50) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module XGEController (36) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module AudioEditor (32) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module RenderCore (26) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module Landscape (24) [2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module Renderer (18) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module Engine (16) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module PakFile (4) [2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module RSA (3) [2024.07.05-08.04.33:856][597]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2024.07.05-08.04.33:921][597]LogD3D11RHI: Shutdown [2024.07.05-08.04.33:921][597]LogD3D11RHI: CleanupD3DDevice [2024.07.05-08.04.33:934][597]LogD3D11RHI: Intel Extensions Framework unloaded [2024.07.05-08.04.33:943][597]LogD3D11RHI: [IntelMetricsDiscovery] Stopped [2024.07.05-08.04.33:944][597]LogExit: Exiting. [2024.07.05-08.04.33:951][597]Log file closed, 07/05/24 10:04:33