Log file open, 07/05/24 12:04:56 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.195859 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.07.05-10.04.57:252][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:252][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-10.04.57:256][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-10.04.57:256][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.07.05-10.04.57:256][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.07.05-10.04.57:256][ 0]LogInit: Going up to parent DeviceProfile [] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-10.04.57:256][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:256][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] [2024.07.05-10.04.57:257][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] [2024.07.05-10.04.57:257][ 0]LogInit: Computer: NB-PBM2H22CST [2024.07.05-10.04.57:257][ 0]LogInit: User: bib [2024.07.05-10.04.57:257][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.07.05-10.04.57:257][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.07.05-10.04.57:257][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.07.05-10.04.57:257][ 0]LogMemory: Platform Memory Stats for Windows [2024.07.05-10.04.57:257][ 0]LogMemory: Process Physical Memory: 142.75 MB used, 142.75 MB peak [2024.07.05-10.04.57:257][ 0]LogMemory: Process Virtual Memory: 127.78 MB used, 127.78 MB peak [2024.07.05-10.04.57:257][ 0]LogMemory: Physical Memory: 10282.38 MB used, 5786.32 MB free, 16068.70 MB total [2024.07.05-10.04.57:257][ 0]LogMemory: Virtual Memory: 134202736.00 MB used, 14994.10 MB free, 134217728.00 MB total [2024.07.05-10.04.57:261][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.07.05-10.04.57:276][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.07.05-10.04.57:276][ 0]LogInit: Using OS detected language (de-DE). [2024.07.05-10.04.57:276][ 0]LogInit: Using OS detected locale (de-DE). [2024.07.05-10.04.57:278][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.07.05-10.04.57:278][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.07.05-10.04.57:279][ 0]LogInit: Setting process to per monitor DPI aware [2024.07.05-10.04.57:299][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.07.05-10.04.57:310][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.07.05-10.04.57:310][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.07.05-10.04.57:387][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.07.05-10.04.57:389][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-10.04.57:389][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.07.05-10.04.57:389][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.07.05-10.04.57:389][ 0]LogD3D11RHI: D3D11 adapters: [2024.07.05-10.04.57:482][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.07.05-10.04.57:482][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.07.05-10.04.57:484][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.07.05-10.04.57:484][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.07.05-10.04.57:484][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-10.04.57:485][ 0]LogD3D11RHI: AdapterLuid : 0 74191 [2024.07.05-10.04.57:491][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.07.05-10.04.57:491][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.07.05-10.04.57:491][ 0]LogWindows: EnumDisplayDevices: [2024.07.05-10.04.57:492][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.07.05-10.04.57:492][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-10.04.57:492][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-10.04.57:492][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-10.04.57:492][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.07.05-10.04.57:492][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.07.05-10.04.57:492][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.07.05-10.04.57:492][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.07.05-10.04.57:492][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-10.04.57:497][ 0]LogD3D11RHI: AdapterLuid : 0 74191 [2024.07.05-10.04.57:567][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Async texture creation enabled [2024.07.05-10.04.57:574][ 0]LogD3D11RHI: Array index from any shader is supported [2024.07.05-10.04.57:588][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.07.05-10.04.57:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.07.05-10.04.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.07.05-10.04.57:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.07.05-10.04.57:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.07.05-10.04.57:848][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.07.05-10.04.57:851][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.07.05-10.04.57:854][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.07.05-10.04.57:857][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.07.05-10.04.57:863][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.07.05-10.04.57:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.07.05-10.04.57:869][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.07.05-10.04.57:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.07.05-10.04.57:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.07.05-10.04.57:892][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.07.05-10.04.57:895][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.07.05-10.04.57:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.07.05-10.04.57:900][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.07.05-10.04.57:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.07.05-10.04.57:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.07.05-10.04.57:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.07.05-10.04.57:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.07.05-10.04.57:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.07.05-10.04.57:922][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.07.05-10.04.57:922][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.07.05-10.04.57:927][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.07.05-10.04.57:949][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.07.05-10.04.57:970][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/32676/). [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/5FAECC9B42E13CAF213F169080F2E490/'. [2024.07.05-10.04.57:971][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.07.05-10.04.57:971][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.07.05-10.04.58:539][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-10.04.58:595][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.07.05-10.04.58:608][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.07.05-10.04.58:608][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-10.04.58:608][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.07.05-10.04.58:616][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2024.07.05-10.04.58:616][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1334.99MBs, RandomWriteSpeed=150.59MBs. Assigned SpeedClass 'Local' [2024.07.05-10.04.58:617][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.07.05-10.04.58:617][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.07.05-10.04.58:617][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.07.05-10.04.58:656][ 0]LogSlate: Using FreeType 2.10.0 [2024.07.05-10.04.58:656][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.07.05-10.04.58:678][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up [2024.07.05-10.04.58:985][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-10.04.58:986][ 0]LogInit: Active device profile: [00000206BAE60D00][00000206B3EFDB80 49] Windows [2024.07.05-10.04.58:986][ 0]LogInit: Profiles: [00000206BAE60D00][00000206B3EFDB80 49] Windows, [00000206BAE22300][00000206B3F04180 49] WindowsNoEditor, [00000206BAE61C00][00000206B3F08300 49] WindowsServer, [00000206BAE23100][00000206B3F0C480 49] WindowsClient, [00000206BAE62900][00000206B3F005C0 49] IOS, [00000206BAE21A00][00000206BAD60700 49] iPadAir, [00000206BAE63E00][00000206BAD64840 49] iPadAir2, [00000206BCDA9100][00000206BAD70AC0 49] IPadPro, [00000206BCDA9200][00000206BAD68B00 49] iPadAir3, [00000206BAE20C00][00000206BAD74C80 49] iPadAir4, [00000206BCDA9E00][00000206BAD78E00 49] iPadMini2, [00000206BAE23300][00000206BAD7CF80 49] iPadMini3, [00000206BCDAB900][00000206BAD81100 49] iPadMini4, [00000206BAE21000][00000206BAD85280 49] iPadMini5, [00000206BCDBC900][00000206BAD8D540 49] iPhone6, [00000206BCDBCA00][00000206BAD89580 49] iPodTouch6, [00000206BAE62E00][00000206BAD95840 49] iPhone7, [00000206BAE62F00][00000206BAD91880 49] iPodTouch7, [00000206BCDABE00][00000206BAD99A00 49] iPhone5S, [00000206BAE61100][00000206BAD9DB80 49] iPhone6Plus, [00000206BCDBC100][00000206BADA0180 49] iPhone6S, [00000206BCDA8300][00000206BADA4300 49] iPhone6SPlus, [00000206BCDBE800][00000206BADA8480 49] iPhone7Plus, [00000206BCDAA300][00000206BADAC600 49] iPhoneSE, [00000206BCDBE600][00000206BAD6C740 49] iPhone8, [00000206BCDA9000][00000206BADB0880 49] iPhone8Plus, [00000206BCDBF100][00000206BADB49C0 49] iPhoneX, [00000206BAE61500][00000206BADB8B00 49] iPhoneXS, [00000206BCDBEB00][00000206BADC0C80 49] iPhoneXSMax, [00000206BAE60700][00000206BADC4E00 49] iPhoneXR, [00000206BCDBC700][00000206BADC8F80 49] iPhone11, [00000206BAE60E00][00000206BADCD100 49] iPhone11Pro, [00000206BCDBDA00][00000206BADD1280 49] iPhone11ProMax, [00000206BAE63800][00000206BADD5400 49] iPhoneSE2, [00000206BCDBF800][00000206BADD9580 49] iPhone12Mini, [00000206BAE62300][00000206BADDD700 49] iPhone12, [00000206BCDBE300][00000206A9F91880 49] iPhone12Pro, [00000206BAE60500][00000206A9F95A00 49] iPhone12ProMax, [00000206BCDBD500][00000206A9F99B80 49] iPadPro105, [00000206BAE60A00][00000206A9F9C180 49] iPadPro129, [00000206BCDBFD00][00000206A9FA0300 49] iPadPro97, [00000206BAE61200][00000206A9FA4480 49] iPadPro2_129, [00000206BCDBEA00][00000206A9FA8600 49] iPad5, [00000206BAE61D00][00000206A9FAC780 49] iPad6, [00000206BCDBD300][00000206A9FB0900 49] iPad7, [00000206BAE63A00][00000206BADBCA40 49] iPad8, [00000206BCDBC300][00000206A9FB4B80 49] iPadPro11, [00000206BAE60100][00000206A9FB8CC0 49] iPadPro2_11, [00000206BCDBD600][00000206BCDF0E40 49] iPadPro3_129, [00000206BAE63300][00000206BCDF4FC0 49] iPadPro4_129, [00000206BCDBD000][00000206BCDF9140 49] AppleTV, [00000206BAE61B00][00000206BCDFD2C0 49] AppleTV4K, [00000206BCDBF200][00000206BCE01440 49] TVOS, [00000206BAE63B00][00000206BCE055C0 49] Mac, [00000206BCDBF700][00000206BCE09740 49] MacClient, [00000206BAE63F00][00000206BCE0D8C0 49] MacNoEditor, [00000206BCDBF000][00000206BCE11A40 49] MacServer, [00000206BAE62C00][00000206BCE15BC0 49] Linux, [00000206BCDBDD00][00000206BCE181C0 49] LinuxAArch64, [00000206BAE62A00][00000206BCE1C340 49] LinuxNoEditor, [00000206BCDBF900][00000206BCE204C0 49] LinuxAArch64NoEditor, [00000206BAE63100][00000206BCE24640 49] LinuxClient, [00000206BCDBEF00][00000206BCE287C0 49] LinuxAArch64Client, [00000206BAE63200][00000206BCE2C940 49] LinuxServer, [00000206BCDBFF00][00000206BCE30AC0 49] LinuxAArch64Server, [00000206BAE60200][00000206A9FBCC00 49] Android, [00000206BCDBC500][00000206BCE34D40 49] Android_Low, [00000206BAE62200][00000206BCE38E80 49] Android_Mid, [00000206BCDBFB00][00000206BCE3CFC0 49] Android_High, [00000206BAE62000][00000206BCE45140 49] Android_Default, [00000206BCDBF300][00000206BCE492C0 49] Android_Adreno4xx, [00000206BAE63700][00000206BCE4D440 49] Android_Adreno5xx_Low, [00000206BCDBCB00][00000206BCE515C0 49] Android_Adreno5xx, [00000206BAE62600][00000206BCE55740 49] Android_Adreno6xx, [00000206BAE20500][00000206BCE598C0 49] Android_Adreno6xx_Vulkan, [00000206BCDA9300][00000206BCE5DA40 49] Android_Mali_T6xx, [00000206BAE23B00][00000206BCE61BC0 49] Android_Mali_T7xx, [00000206BCDAB300][00000206BCE641C0 49] Android_Mali_T8xx, [00000206BAE22E00][00000206BCE68340 49] Android_Mali_G71, [00000206BCDAA800][00000206BCE6C4C0 49] Android_Mali_G72, [00000206BAE21400][00000206BCE70640 49] Android_Mali_G72_Vulkan, [00000206BCDA9500][00000206BCE747C0 49] Android_Mali_G76, [00000206BAE23D00][00000206BCE78940 49] Android_Mali_G76_Vulkan, [00000206BCDAAC00][00000206BCE7CAC0 49] Android_Mali_G77, [00000206BAE23600][00000206BCE80C40 49] Android_Mali_G77_Vulkan, [00000206BCDA9700][00000206BCE40D80 49] Android_Mali_G78, [00000206BAE22200][00000206BCE84EC0 49] Android_Mali_G78_Vulkan, [00000206BCDA8B00][00000206BCE89000 49] Android_Mali_G710, [00000206BAE20300][00000206BCE8D140 49] Android_Mali_G710_Vulkan, [00000206BCDA8200][00000206BCE952C0 49] Android_Vulkan_SM5, [00000206BAE20800][00000206BCE99440 49] Android_PowerVR_G6xxx, [00000206BCDAA500][00000206BCE9D5C0 49] Android_PowerVR_GT7xxx, [00000206BAE20E00][00000206BCEA1740 49] Android_PowerVR_GE8xxx, [00000206BCDA9400][00000206BCEA58C0 49] Android_PowerVR_GM9xxx, [00000206BAE23400][00000206BCEA9A40 49] Android_PowerVR_GM9xxx_Vulkan, [00000206BCDA8600][00000206BCEADBC0 49] Android_TegraK1, [00000206BAE21E00][00000206BCEB01C0 49] Android_Unknown_Vulkan, [00000206BCDAA100][00000206BCEB4340 49] Lumin, [00000206BAE21100][00000206BCEB84C0 49] Lumin_Desktop, [00000206BCDAB400][00000206BCEBC640 49] HoloLens, [2024.07.05-10.04.59:161][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.07.05-10.04.59:162][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.07.05-10.04.59:162][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.07.05-10.04.59:162][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.07.05-10.04.59:162][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.07.05-10.04.59:188][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.07.05-10.04.59:743][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-10.04.59:846][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.07.05-10.04.59:856][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.07.05-10.04.59:856][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.07.05-10.04.59:856][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.07.05-10.05.00:089][ 0]LogPython: Using Python 3.7.7 [2024.07.05-10.05.00:825][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9E298F02426A6D7CA978CAA381E18913 | Instance: 0DA7911B48387EDA5C7F0A807F7D33B4 (NB-PBM2H22CST-32676). [2024.07.05-10.05.00:930][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.07.05-10.05.00:934][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.07.05-10.05.01:037][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:038][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:042][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:047][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:051][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.01:055][ 0]LogUProjectInfo: Found projects: [2024.07.05-10.05.01:146][ 0]LogOpenImageDenoise: OIDN starting up [2024.07.05-10.05.01:230][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.07.05-10.05.01:246][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-10.05.01:246][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-10.05.01:338][ 0]LogCollectionManager: Loaded 0 collections in 0.001127 seconds [2024.07.05-10.05.01:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s [2024.07.05-10.05.01:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s [2024.07.05-10.05.01:357][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s [2024.07.05-10.05.01:357][ 0]LogOcInput: OculusInput pre-init called [2024.07.05-10.05.01:548][ 0]LogEngine: Initializing Engine... [2024.07.05-10.05.01:550][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.07.05-10.05.01:550][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-10.05.01:550][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.07.05-10.05.01:551][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.07.05-10.05.01:644][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.07.05-10.05.01:653][ 0]LogAIModule: Creating AISystem for world Untitled [2024.07.05-10.05.01:657][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.07.05-10.05.01:661][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.07.05-10.05.01:661][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.07.05-10.05.01:661][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.07.05-10.05.01:661][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.05.01:661][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.05.01:662][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.05.01:662][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.05.01:662][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.05.01:662][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.05.01:662][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.05.01:671][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.05.01:671][ 0]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.05.01:977][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-10.05.01:980][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.05.01:982][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.05.01:982][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.05.01:983][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.05.01:983][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.05.01:983][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.05.01:984][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.05.01:984][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.05.01:984][ 0]LogInit: FAudioDevice initialized. [2024.07.05-10.05.01:985][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.07.05-10.05.01:985][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.07.05-10.05.02:039][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-10.05.02:039][ 0]LogInit: Texture streaming: Enabled [2024.07.05-10.05.02:049][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.07.05-10.05.02:051][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.07.05-10.05.02:051][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.07.05-10.05.02:052][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.07.05-10.05.02:072][ 0]LogInit: Transaction tracking system initialized [2024.07.05-10.05.02:094][ 0]BlueprintLog: New page: Editor Load [2024.07.05-10.05.02:135][ 0]LocalizationService: Localization service is disabled [2024.07.05-10.05.02:150][ 0]TimingProfiler: Initialize [2024.07.05-10.05.02:150][ 0]TimingProfiler: OnSessionChanged [2024.07.05-10.05.02:150][ 0]LoadingProfiler: Initialize [2024.07.05-10.05.02:150][ 0]LoadingProfiler: OnSessionChanged [2024.07.05-10.05.02:150][ 0]NetworkingProfiler: Initialize [2024.07.05-10.05.02:150][ 0]NetworkingProfiler: OnSessionChanged [2024.07.05-10.05.02:150][ 0]MemoryProfiler: Initialize [2024.07.05-10.05.02:150][ 0]MemoryProfiler: OnSessionChanged [2024.07.05-10.05.02:264][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.07.05-10.05.02:264][ 0]LogCook: Display: Mobile HDR setting 1 [2024.07.05-10.05.02:410][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s [2024.07.05-10.05.02:556][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.07.05-10.05.02:558][ 0]SourceControl: Source control is disabled [2024.07.05-10.05.02:681][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.07.05-10.05.09:070][ 0]LogSlate: Window 'Restore Packages' being destroyed [2024.07.05-10.05.09:105][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.633 [2024.07.05-10.05.09:106][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-10.05.09:108][ 0]LightingResults: New page: Lighting Build [2024.07.05-10.05.09:109][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.05.09:109][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.05.09:109][ 0]MapCheck: New page: Map Check [2024.07.05-10.05.09:109][ 0]LightingResults: New page: Lighting Build [2024.07.05-10.05.09:116][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.05.09:121][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-10.05.09:126][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:126][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:140][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:141][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:142][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:143][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Walk_RunBS.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Fang_AnimBP_C [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND Referenced by CharacterMesh0 [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING Referenced by CharacterMesh0 [2024.07.05-10.05.09:155][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:155][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART Referenced by CharacterMesh0 [2024.07.05-10.05.09:160][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:160][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton Referenced by CharacterMesh0 [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by CharacterMesh0 [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND Referenced by Default__Fang_AnimBP_C [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING Referenced by Default__Fang_AnimBP_C [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART Referenced by Default__Fang_AnimBP_C [2024.07.05-10.05.09:161][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:161][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Fang_AnimBP [2024.07.05-10.05.09:163][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:163][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART Referenced by AnimGraphNode_SequencePlayer_1 [2024.07.05-10.05.09:163][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:163][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING Referenced by AnimGraphNode_SequencePlayer_2 [2024.07.05-10.05.09:163][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:163][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND Referenced by AnimGraphNode_SequencePlayer_3 [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Idle.Fang_Anim_rig_Idle Referenced by Walk_RunBS [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Walking': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking Referenced by Walk_RunBS [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_Running': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running Referenced by Walk_RunBS [2024.07.05-10.05.09:164][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Blueprints\BP_Lever.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:164][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Walk_RunBS [2024.07.05-10.05.09:165][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:165][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:165][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:165][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:165][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:165][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:166][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:166][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:167][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:167][ 0]LoadErrors: Failed to load /Game/Fang/Fang.Fang Referenced by CharacterMesh0 [2024.07.05-10.05.09:178][ 0]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: [Compiler] Fang_AnimBP - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled! [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpEND': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpFLYING': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Anim_rig_JumpSTART': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:191][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang_AnimBP.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:256][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:257][ 0]LogLinker: Warning: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:257][ 0]LogLinker: Warning: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_BaseColorMC.Base_BaseColorMC Referenced by Base [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Normal_OpenGL.Base_Normal_OpenGL Referenced by Base [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Roughness2.Base_Roughness2 Referenced by Base [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_BaseColorMC': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_BaseColorMC.Base_BaseColorMC Referenced by MaterialExpressionTextureSample_0 [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Roughness2': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Roughness2.Base_Roughness2 Referenced by MaterialExpressionTextureSample_1 [2024.07.05-10.05.09:263][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to load '/Game/Fang/Base_Normal_OpenGL': Can't find file. [2024.07.05-10.05.09:263][ 0]LoadErrors: Failed to load /Game/Fang/Base_Normal_OpenGL.Base_Normal_OpenGL Referenced by MaterialExpressionTextureSample_2 [2024.07.05-10.05.09:264][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_Skeleton': Can't find file. [2024.07.05-10.05.09:264][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Skeleton.Fang_Skeleton Referenced by Fang [2024.07.05-10.05.09:264][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Fang.uasset: Failed to load '/Game/Fang/Fang_PhysicsAsset': Can't find file. [2024.07.05-10.05.09:264][ 0]LoadErrors: Failed to load /Game/Fang/Fang_PhysicsAsset.Fang_PhysicsAsset Referenced by Fang [2024.07.05-10.05.09:369][ 0]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Emmy_Testing.umap: Failed to load '/Game/Fang/Fang_Anim_rig_Idle': Can't find file. [2024.07.05-10.05.09:369][ 0]LoadErrors: Failed to load /Game/Fang/Fang_Anim_rig_Idle.Fang_Anim_rig_Idle Referenced by SkeletalMeshComponent0 [2024.07.05-10.05.09:372][ 0]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 46CB627E9731BF769612098D17186AD039552A04), compiling. [2024.07.05-10.05.09:372][ 0]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Fang\Base.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.05.09:372][ 0]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture [2024.07.05-10.05.09:565][ 0]LoadErrors: Error: The BlendSpace Walk_RunBS has sample with no animation. Recommend to remove sample point or set new animation. [2024.07.05-10.05.09:569][ 0]LoadErrors: Error: The BlendSpace Walk_RunBS has sample with no animation. Recommend to remove sample point or set new animation. [2024.07.05-10.05.09:572][ 0]LoadErrors: Error: The BlendSpace Walk_RunBS has sample with no animation. Recommend to remove sample point or set new animation. [2024.07.05-10.05.09:735][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. [2024.07.05-10.05.09:736][ 0]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.05.09:745][ 0]LogMaterial: Display: Material /Game/Blueprints/Materials/grastexture.grastexture needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.05.09:748][ 0]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: FF586DB509B071481BF46B82D4DE578EB499F4EE), compiling. [2024.07.05-10.05.09:840][ 0]LogShaderCompilers: Display: Submitted 106 shader compile jobs with 'Low' priority [2024.07.05-10.05.09:840][ 0]MapCheck: Warning: grastexture Material /Game/Blueprints/Materials/grastexture.grastexture was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 106 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 96 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 86 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 76 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 66 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 56 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 46 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 36 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 26 [2024.07.05-10.05.09:845][ 0]LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.09:845][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-10.05.09:854][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.07.05-10.05.09:854][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-10.05.09:855][ 0]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,213ms to complete. [2024.07.05-10.05.09:873][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.766 [2024.07.05-10.05.09:875][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 13.402 [2024.07.05-10.05.09:961][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.09:969][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.09:977][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.09:985][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.05.10:000][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0102 seconds. Added 3822 classes and 928 folders. [2024.07.05-10.05.10:002][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2024.07.05-10.05.10:003][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-10.05.10:003][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:003][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:003][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:003][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.07.05-10.05.10:003][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.07.05-10.05.10:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.07.05-10.05.10:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:005][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:005][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:005][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:005][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:005][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.07.05-10.05.10:005][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.07.05-10.05.10:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.07.05-10.05.10:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.07.05-10.05.10:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.07.05-10.05.10:007][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:007][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:007][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.07.05-10.05.10:007][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.07.05-10.05.10:008][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:008][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.07.05-10.05.10:008][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:008][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.07.05-10.05.10:009][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.07.05-10.05.10:009][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:009][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:009][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.07.05-10.05.10:009][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.07.05-10.05.10:010][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:010][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:010][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.07.05-10.05.10:010][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.07.05-10.05.10:011][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:011][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:011][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.07.05-10.05.10:011][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.07.05-10.05.10:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.07.05-10.05.10:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.07.05-10.05.10:013][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:013][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.07.05-10.05.10:013][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2024.07.05-10.05.10:014][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.07.05-10.05.10:014][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:014][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.07.05-10.05.10:014][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:014][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.07.05-10.05.10:014][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.07.05-10.05.10:015][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:015][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:015][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.07.05-10.05.10:015][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 [2024.07.05-10.05.10:016][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-10.05.10:016][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-10.05.10:016][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-10.05.10:016][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-10.05.10:016][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.07.05-10.05.10:016][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 [2024.07.05-10.05.10:065][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. [2024.07.05-10.05.10:066][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders. [2024.07.05-10.05.10:218][ 0]LogSlate: Took 0.000617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.07.05-10.05.10:221][ 0]LogSlate: Took 0.001059 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.07.05-10.05.10:321][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). [2024.07.05-10.05.10:475][ 0]LogSlate: Took 0.000433 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-10.05.10:568][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2024.07.05-10.05.10:568][ 0]LogLoad: (Engine Initialization) Total time: 14.10 seconds [2024.07.05-10.05.10:568][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.07.05-10.05.10:631][ 0]LogAssetRegistry: Asset discovery search completed in 11.9532 seconds [2024.07.05-10.05.10:639][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects) [2024.07.05-10.05.10:644][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.07.05-10.05.10:864][ 0]LogSlate: Took 0.000399 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.07.05-10.05.11:768][ 10]LogSlate: Took 0.000677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-10.05.14:762][ 99]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16 [2024.07.05-10.05.14:763][ 99]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.16:050][139]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.05.16:050][139]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 [2024.07.05-10.05.17:140][172]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.17:189][173]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.05.17:189][173]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.17:984][199]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.05.17:985][199]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-10.05.17:985][199]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.18:028][200]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.05.18:028][200]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.18:250][208]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.05.18:250][208]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.05.30:086][848]LogSlate: Window 'Message Log' being destroyed [2024.07.05-10.05.30:103][848]LogSlate: Window 'Message Log' being destroyed [2024.07.05-10.05.45:783][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-10.05.46:415][689]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.07.05-10.05.46:415][689]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-10.05.46:415][689]LightingResults: New page: Lighting Build [2024.07.05-10.05.46:415][689]LoadErrors: New page: Loading map: Map.umap [2024.07.05-10.05.46:445][689]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.05.46:446][689]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.05.46:446][689]MapCheck: New page: Map Check [2024.07.05-10.05.46:446][689]LightingResults: New page: Lighting Build [2024.07.05-10.05.46:455][689]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.05.46:458][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-10.05.46:459][689]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.07.05-10.05.46:585][689]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-10.05.46:585][689]LogAIModule: Creating AISystem for world Map [2024.07.05-10.05.46:599][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-10.05.46:646][689]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-10.05.46:649][689]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2,354ms to complete. [2024.07.05-10.05.46:649][689]LogFileHelpers: Loading map 'Map' took 0.234 [2024.07.05-10.06.56:950][855]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand78) [2024.07.05-10.06.57:985][905]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.08.15:869][259]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.07.05-10.08.15:903][259]LogContentBrowser: Creating deferred item: NewMaterial [2024.07.05-10.08.22:100][402]LogContentBrowser: Attempting asset rename: NewMaterial -> Wandgemälde [2024.07.05-10.08.22:101][402]LogContentBrowser: End creating deferred item NewMaterial [2024.07.05-10.08.23:566][434]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.08.23:574][434]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CC39B9DA4C1E18F5EEAAB2C8906BADE7E0E031AC), compiling. [2024.07.05-10.08.23:580][434]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-10.08.23:582][434]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.08.23:586][434]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.07.05-10.08.23:712][434]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-10.08.23:964][434]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7D92E4EBB6C820336D7FEC8E9D3AF5DC14082219), compiling. [2024.07.05-10.08.23:970][434]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C5A830ED87AA499F109E7C01BAF152B6AAFDD797), compiling. [2024.07.05-10.08.24:022][434]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.08.24:038][434]LogSlate: Took 0.001350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: Total job queries 126, among them cache hits 0 (0.00%) [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: Tracking 108 distinct input hashes that result in 82 distinct outputs (75.93%) [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: RAM used: 0.38 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.05% [2024.07.05-10.08.25:138][452]LogShaderCompilers: Display: ================================================ [2024.07.05-10.08.25:674][468]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.08.25:931][479]MaterialEditorStats: Base pass shader: 117 instructions [2024.07.05-10.08.25:931][479]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.07.05-10.08.25:932][479]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.07.05-10.08.25:932][479]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.08.29:434][616]LogSlate: Window 'Wandgemälde' being destroyed [2024.07.05-10.08.29:445][617]LogRenderer: Reallocating scene render targets to support 1112x504 Format 10 NumSamples 1 (Frame:6397). [2024.07.05-10.08.41:691][132]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\Wandgemälde.png) [2024.07.05-10.08.41:725][132]LogTexture: Display: Building textures: Wandgemälde (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.08.41:807][132]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.08.41:807][132]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.08.53:632][675]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D1DF5B325E208E1A4D1A30383A0137FF9EF2A6F7), compiling. [2024.07.05-10.08.53:634][675]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 868E8BEE5EFD213357A718DD330CC66E4CCEEAC3), compiling. [2024.07.05-10.08.53:635][675]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7542216DB8DE019776277E729A59F5551922055B), compiling. [2024.07.05-10.08.53:646][675]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.08.53:668][676]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.53:668][676]MaterialEditorStats: Base pass shader: 117 instructions [2024.07.05-10.08.53:668][676]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.07.05-10.08.53:668][676]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.07.05-10.08.53:668][676]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.08.53:686][677]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.08.53:687][677]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.08.53:687][677]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.55:675][774]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 63BEAFA0ED01BA93E16285B59D70EBF4D087FBF3), compiling. [2024.07.05-10.08.55:684][774]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B34904924AAB595600601CD7311667BEED9617CD), compiling. [2024.07.05-10.08.55:689][774]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.08.55:689][774]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.08.55:689][774]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.08.55:693][775]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.08.55:699][776]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.08.56:599][817]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.08.56:599][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.08.56:599][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.08.57:819][887]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.08.57:819][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.08.57:819][887]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.08.57:819][887]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.08.57:819][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.08.57:819][887]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.00:359][ 36]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.09.00:618][ 36]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1600EF6C1B57789517B762969047537E1B0518F6), compiling. [2024.07.05-10.09.00:656][ 36]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B4225744773FB9FE769225E44AFA7CAAA1CF4163), compiling. [2024.07.05-10.09.00:687][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.05-10.09.00:692][ 36]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.09.00:900][ 36]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.09.00:900][ 36]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.09.00:920][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.09.00:982][ 36]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-10.09.00:986][ 36]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.09.01:021][ 36]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.09.01:026][ 36]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeA3230C434885A73568D5BF8FA5B0041B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.09.01:042][ 36]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.09.01:042][ 36]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.09.01:044][ 36]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.09.01:044][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:044][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.01:055][ 37]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.01:055][ 37]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:055][ 37]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.01:907][ 82]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.09.01:907][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:907][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.01:925][ 83]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.16:749][747]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.09.17:432][785]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.09.18:150][822]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.09.18:796][855]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.09.44:754][224]Cmd: TRANSACTION UNDO [2024.07.05-10.09.44:754][224]LogEditorTransaction: Undo Edit Fade Duration [2024.07.05-10.09.44:793][224]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FFDF67FDC013F59DFE07D1A6DD31FB1C6276B0EE), compiling. [2024.07.05-10.09.44:802][224]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.44:802][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.44:802][224]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.44:899][226]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.44:899][226]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.44:899][226]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.44:899][226]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.44:899][226]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.44:899][226]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:098][231]Cmd: TRANSACTION UNDO [2024.07.05-10.09.45:098][231]LogEditorTransaction: Undo Edit Fade Start Delay [2024.07.05-10.09.45:101][231]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A55DFCDDA169E921086A71435A2348311EE749BD), compiling. [2024.07.05-10.09.45:104][231]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.45:104][231]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:104][231]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:205][233]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.45:205][233]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.45:205][233]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.45:205][233]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.45:205][233]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:205][233]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:282][235]Cmd: TRANSACTION UNDO [2024.07.05-10.09.45:282][235]LogEditorTransaction: Undo Edit Fade Screen Size [2024.07.05-10.09.45:285][235]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C5B9C83B08CFEFA85BFD921BE9D5822CA4C3F1AD), compiling. [2024.07.05-10.09.45:288][235]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.45:288][235]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:288][235]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.45:364][237]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.45:364][237]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.45:364][237]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.45:364][237]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.45:364][237]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.45:364][237]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.46:507][277]Cmd: TRANSACTION UNDO [2024.07.05-10.09.46:507][277]LogEditorTransaction: Undo Move Actors [2024.07.05-10.09.46:537][277]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0CC2CCAC46E0EA50FC82E42567EE57E2AC949F46), compiling. [2024.07.05-10.09.46:540][277]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.46:540][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.46:540][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.46:598][279]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.46:598][279]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.46:598][279]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.46:598][279]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.46:598][279]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.46:598][279]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.47:639][315]Cmd: TRANSACTION UNDO [2024.07.05-10.09.47:639][315]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-10.09.47:670][315]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E198CFB8CD9DC00D6F8A5E1605B4A03102D269D6), compiling. [2024.07.05-10.09.47:674][315]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.09.47:674][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.47:674][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.47:761][317]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.09.47:762][317]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.09.47:762][317]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.09.47:762][317]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.09.47:762][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.09.47:762][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.09.49:532][368]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.09.50:161][400]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.10.01:948][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.10.01:956][805]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.07.05-10.10.02:022][805]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0B62F6DA4860ECCF5B487CBF88FE41AB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.10.02:037][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.10.02:286][805]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData006782114BEB123B33A18DA998CC46E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.10.02:307][805]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.10.02:307][805]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.10.02:307][805]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.10.04:647][871]LogMaterial: Display: Material /Game/Materials/Wandgemälde.Wandgemälde needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.10.04:648][871]LogMaterial: Display: Material /Engine/Transient.Wandgemälde needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.10.04:649][871]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9D45ABE0A0C0403C73BC1874FC7CDBAF32B1FA94), compiling. [2024.07.05-10.10.04:658][871]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.10.04:660][871]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.10.04:660][871]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.10.04:660][871]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.04:660][871]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 007C1229A27B92D1EE8C0F812047F31707EE7B6B), compiling. [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-10.10.04:686][871]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.10.04:686][871]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.10.04:686][871]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.04:686][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.04:720][872]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.10.04:720][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.04:720][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.06:392][919]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.10.06:392][919]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.10.06:851][934]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.10.06:851][934]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.06:851][934]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.11:854][224]Cmd: TRANSACTION UNDO [2024.07.05-10.10.11:855][224]LogEditorTransaction: Undo Create Actors [2024.07.05-10.10.11:864][224]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0D5DA83D2CBE8375006569E57F96ED03E53F0D48), compiling. [2024.07.05-10.10.11:872][224]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.10.11:872][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.11:872][224]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.10.12:020][227]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.10.12:020][227]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.12:020][227]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.13:018][268]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.10.13:699][302]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.10.17:573][522]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB8BDF3E2DCE2A4B21D0DD611B229263A6E30DA2), compiling. [2024.07.05-10.10.18:912][601]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DCD6889BF58C0FC4C4FB2E6C2B48820F57A7E44C), compiling. [2024.07.05-10.10.18:915][601]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FDF05D2880A9663FAFD76C3454EA7206CEACA003), compiling. [2024.07.05-10.10.18:917][601]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FE1695AAD95D7F4A5F86C6FC070CBEAA90AA7975), compiling. [2024.07.05-10.10.18:928][601]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.10.18:928][601]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.18:928][601]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.18:956][603]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Normal' priority [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 23 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.18:960][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.10.20:040][647]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.10.20:041][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.20:064][648]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.10.20:064][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.20:064][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.20:159][654]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.10.20:160][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.21:032][694]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.10.21:033][694]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.21:535][721]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.10.21:536][721]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.21:722][731]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.10.22:308][731]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.10.22:308][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.22:329][731]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 635DCEF54A7ADAF0CA822790801C3C58540FEBC1), compiling. [2024.07.05-10.10.22:384][731]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 792165453DFD1607E71575951095D9733DB88184), compiling. [2024.07.05-10.10.22:401][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-10.10.22:413][731]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.10.22:840][731]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-10.10.22:840][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.10.22:852][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-10.10.22:945][731]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Normal' priority [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 18 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 15 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-10.10.22:949][731]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.10.23:001][731]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.10.23:009][731]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde09612B22440897E770A5B7A445D68C8F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.10.23:025][731]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.10.23:025][731]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.10.23:039][731]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.10.23:039][731]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.23:039][731]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.27:802][882]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.10.27:803][882]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.10.27:803][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.10.27:803][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.10.32:555][152]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E4C123F05498A187EE570C48EAB6212059960419), compiling. [2024.07.05-10.11.18:391][647]Cmd: TRANSACTION UNDO [2024.07.05-10.11.18:391][647]LogEditorTransaction: Undo Set Vector Property [2024.07.05-10.11.18:399][647]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 35437C5FC98A42EFB9C8AE328C4ED307D3CD6E46), compiling. [2024.07.05-10.11.18:410][647]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.11.18:410][647]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.11.18:410][647]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.11.18:531][650]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.11.18:532][650]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.11.18:532][650]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.11.18:532][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.12.03:771][359]Cmd: DELETE [2024.07.05-10.12.03:771][359]Cmd: ACTOR DELETE [2024.07.05-10.12.03:782][359]LogEditorActor: Deleted Actor: DecalActor [2024.07.05-10.12.03:790][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-10.12.03:792][359]LogEditorActor: Deleted 1 Actors (0.015 secs) [2024.07.05-10.12.04:796][419]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand78) [2024.07.05-10.12.08:750][645]LogAnimation: Warning: SkeletalMesh Fang has no skeleton. This needs to fixed before an animation can be set [2024.07.05-10.14.06:188][948]Cmd: TRANSACTION UNDO [2024.07.05-10.14.06:188][948]LogEditorTransaction: Undo Clicking on Actors (context menu) [2024.07.05-10.14.06:190][948]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FC5FC98BE691D99AE77CBB5C9C9562465DDEB21F), compiling. [2024.07.05-10.14.06:199][948]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.06:199][948]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:199][948]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: Total job queries 468, among them cache hits 256 (54.70%) [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: Tracking 187 distinct input hashes that result in 135 distinct outputs (72.19%) [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: RAM used: 0.71 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.09% [2024.07.05-10.14.06:302][950]LogShaderCompilers: Display: ================================================ [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.14.06:338][951]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.06:338][951]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:338][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.06:592][958]Cmd: TRANSACTION UNDO [2024.07.05-10.14.06:592][958]LogEditorTransaction: Undo Delete Actors [2024.07.05-10.14.06:602][958]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B9218B99159386DF83226D69F58EAAAB25527D86), compiling. [2024.07.05-10.14.06:607][958]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.06:607][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:607][958]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.14.06:717][961]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.06:717][961]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.06:717][961]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.13:056][284]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AD46EE21214FA4BFDA24EDA623748DBADABCD145), compiling. [2024.07.05-10.14.13:800][326]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B87A967E56E6A08D22C8CED77706C25019FAA190), compiling. [2024.07.05-10.14.13:806][326]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 525BB56CBE31680E885886E8C24FF4EAE9C52F7B), compiling. [2024.07.05-10.14.13:809][326]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B2925CE9465C2A3E123A43C213AC30E1D4A687F3), compiling. [2024.07.05-10.14.13:821][326]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.13:821][326]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.13:821][326]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.13:836][327]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.14.13:837][327]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.15:839][428]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.14.16:454][428]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C437849197A4DCCC86E08FEEEE7958D699CC060D), compiling. [2024.07.05-10.14.16:501][428]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB530E842BB592447ADCE2A41723DD37A380ED03), compiling. [2024.07.05-10.14.16:523][428]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.07.05-10.14.16:536][428]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.14.17:353][428]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.14.17:353][428]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.14.17:369][428]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15 [2024.07.05-10.14.17:506][428]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.17:571][428]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.14.17:580][428]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeA7D7E90A47630F66D0271FA65CF3E68A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.14.17:613][428]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.14.17:613][428]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.14.17:630][428]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.14.17:630][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.17:630][428]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.17:928][443]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.07.05-10.14.17:928][443]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.17:973][444]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.17:973][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.17:973][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.18:036][447]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 [2024.07.05-10.14.18:036][447]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.18:129][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-10.14.18:130][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.18:608][474]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-10.14.18:608][474]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-10.14.18:933][491]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.19:037][496]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-10.14.19:037][496]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.19:381][511]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8904BFABAD4FB06EDF5B17141175B7D60CAD165C), compiling. [2024.07.05-10.14.19:738][524]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.14.19:738][524]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.20:121][546]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C7945443107717906D54C276579D9CCCD2CA04FE), compiling. [2024.07.05-10.14.20:122][546]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.20:122][546]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:126][546]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7DC466A5271D188812BC7E6164BC2D70E00E1068), compiling. [2024.07.05-10.14.20:127][546]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.20:127][546]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:130][546]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A5BF7003019AE8B4F7194E6278639410BE8288F0), compiling. [2024.07.05-10.14.20:132][546]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.20:132][546]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:144][546]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.20:376][556]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.14.20:376][556]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.14.22:237][657]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 232B8749A32F738B5702DE68967C48019DC5468B), compiling. [2024.07.05-10.14.22:238][657]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.14.22:238][657]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.14.23:159][711]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 83D44D73CB901D0C6488D24E416B4329B4460DD1), compiling. [2024.07.05-10.14.23:162][711]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3527A8D6D30561C49309496B6F60D997F06B9EC1), compiling. [2024.07.05-10.14.23:165][711]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 91F5D9C384CCAEAD5B1E8DC7EB72ABBF67A115FA), compiling. [2024.07.05-10.14.23:177][711]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.14.23:177][711]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.23:177][711]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.14.23:255][714]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.14.23:255][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.14.23:255][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.14.24:284][776]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.14.24:535][776]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FCC7864EF8D6DC7943B8BCC2E28E592684EC2024), compiling. [2024.07.05-10.14.24:566][776]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4F6746779CF5068EB71688F69F78DFED95645456), compiling. [2024.07.05-10.14.24:575][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.14.24:706][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.14.24:796][776]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.14.24:800][776]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeF133B931418515AA02E3E797998DDD5B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.14.24:812][776]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.14.24:812][776]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.14.27:089][908]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.14.29:183][998]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.15.41:927][438]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E8F0E5D2BE21744C1E1851DC2F5A5ACBA15298DB), compiling. [2024.07.05-10.15.44:409][579]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BF467C18EA5B67F30E28AE770935BE5F4EA497C6), compiling. [2024.07.05-10.15.44:419][579]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EC8E358C5B9691AFBFF59D9344509BAE548BEAE3), compiling. [2024.07.05-10.15.44:422][579]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3F2AE8CD836104F200186426C45934DFFEA587C5), compiling. [2024.07.05-10.15.44:425][579]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.15.44:441][580]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.15.44:450][581]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.15.45:114][617]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.15.45:114][617]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.15.45:454][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 697AAF6CD81AFE8589D80E90ECE0216298545606), compiling. [2024.07.05-10.15.45:460][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F14A8BCBEC1083270A7C3341C2740B51C087C319), compiling. [2024.07.05-10.15.45:465][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 89522F76D95504D7848E04B4084BD4DB0A8CC094), compiling. [2024.07.05-10.15.45:472][632]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.15.45:473][632]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.15.45:473][632]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.15.45:548][634]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.15.45:549][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.15.45:549][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.15.45:585][635]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.15.45:586][635]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.15.45:586][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.15.45:586][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.15.47:723][746]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 54E8EEC70ADAEF17C62BE862F1424CD00AFC57EB), compiling. [2024.07.05-10.15.52:593][ 33]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B932632C526AB60C788412E4C47B38155D182213), compiling. [2024.07.05-10.15.54:606][151]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4F02B5DF1A1807A760AF5C48FD4F9AC93D10A391), compiling. [2024.07.05-10.15.57:023][293]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B5FBCB662C461D3BA77019E19F629B4FB65D0846), compiling. [2024.07.05-10.16.15:330][787]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0EAFD652BECF6A6BE9B954C474D4753BF5F9F3E6), compiling. [2024.07.05-10.16.15:333][787]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.15:333][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.15:333][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.16.15:368][789]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.16.15:368][789]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.15:368][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.20:833][107]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 963EAB86B9B6C548E88EDB091A68130C3906D150), compiling. [2024.07.05-10.16.22:187][185]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 94A6EA0ACECAB25E4CE277BBDEBDCE3DE2946EC3), compiling. [2024.07.05-10.16.22:193][185]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 18DB15261AD6FB65C396CCEA476593E37D81F0F6), compiling. [2024.07.05-10.16.22:195][185]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C0EAEF326B727169EE83F3533731B73A4E21BBE4), compiling. [2024.07.05-10.16.22:208][185]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.22:208][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.22:208][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.22:245][187]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.16.22:246][187]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.16.22:246][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.22:246][187]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.23:395][255]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 97F432B600C64DBA50063AE7E23D80DB23669ECD), compiling. [2024.07.05-10.16.24:411][308]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 73B545C8DEE7BB4EB0B1126365AE4F13D96709C6), compiling. [2024.07.05-10.16.24:414][308]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DBC8ED007D313153F8B3AB33D32EBAB53283BC49), compiling. [2024.07.05-10.16.24:417][308]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F2E990BB267FAC7BF37EF2C548A49A100BD4D7DA), compiling. [2024.07.05-10.16.24:428][308]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.24:428][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.24:428][308]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass shader: 120 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.16.24:456][310]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.16.24:456][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.24:456][310]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.27:759][500]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 88EABC98842E5E25ACB0F8A65A0D0B8C1106EC86), compiling. [2024.07.05-10.16.31:561][726]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 131B31F8AD85BA2153DE2F42EDA5E523D6894BA2), compiling. [2024.07.05-10.16.32:776][797]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A6FD49A02DBBB2328F75C6AE9E679868CE4D3DCD), compiling. [2024.07.05-10.16.32:776][797]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.32:776][797]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.32:781][797]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7C3455F7312C43BF01ED5CC436D42B244B34B56F), compiling. [2024.07.05-10.16.32:782][797]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.32:782][797]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.32:784][797]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C1C036FF57990EBAAE3B73900A382AE5F58B8908), compiling. [2024.07.05-10.16.32:784][797]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.32:784][797]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.32:795][797]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.36:499][ 15]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 05951071FDC76470EEF304DD1453CC1DC42FB794), compiling. [2024.07.05-10.16.36:500][ 15]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.16.36:500][ 15]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.16.37:516][ 73]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 00A77BF0EA50039C58B8251D7639C8FE593427E4), compiling. [2024.07.05-10.16.37:519][ 73]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 91D700394A7FFB4E8796766F3ED6BAD97DF1C6C3), compiling. [2024.07.05-10.16.37:521][ 73]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB1A6E812C3CAACF7EB3655F6B96B4D879961394), compiling. [2024.07.05-10.16.37:532][ 73]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.16.37:532][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.37:532][ 73]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.16.37:574][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.16.39:643][197]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.16.39:889][197]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 002A52A0EF813659F1D9C28EE56C1CCFE1D162D6), compiling. [2024.07.05-10.16.39:925][197]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CA36B907EFD093ED876EBFBC0B048CC06AF173FF), compiling. [2024.07.05-10.16.39:979][197]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.05-10.16.40:108][197]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.16.40:223][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.16.40:227][197]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde919A06AD4683C2BF4BF82F89E0772586.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.16.40:242][197]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.16.40:242][197]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.17.07:650][784]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 103589246D093760B8C3498156D140096F26FE34), compiling. [2024.07.05-10.17.07:652][784]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AA2F0E0F74C3DE7CFD8F7C23946ECC13FEAE370E), compiling. [2024.07.05-10.17.07:660][784]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.07:660][784]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.07:660][784]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.07:675][786]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.07:686][786]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: Total job queries 1215, among them cache hits 862 (70.95%) [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: Tracking 261 distinct input hashes that result in 158 distinct outputs (60.54%) [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: RAM used: 0.81 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10% [2024.07.05-10.17.07:687][786]LogShaderCompilers: Display: ================================================ [2024.07.05-10.17.08:354][816]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.08:355][816]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.08:419][818]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.08:419][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.08:419][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.09:445][865]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.09:445][865]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.09:445][865]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.11:448][972]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.17.11:449][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.11:449][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.12:224][ 17]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.12:224][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.12:224][ 17]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.12:407][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.22:221][294]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 64738CF9C99B53822A9434ABA3D3AE57CD550174), compiling. [2024.07.05-10.17.22:231][294]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 731532F340C83412BFE14E9627364325359AE29E), compiling. [2024.07.05-10.17.22:237][294]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.22:237][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.22:237][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.22:255][296]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.22:275][297]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.22:821][316]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.22:821][316]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.22:825][316]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.22:825][316]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.22:825][316]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.25:969][443]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.25:969][443]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.25:969][443]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.27:560][514]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.17.28:290][514]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2B0CE4307E31D3F963CBAF4965F2A0D765855841), compiling. [2024.07.05-10.17.28:337][514]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 90C0DF7B851AF4D3A80494F5B62FF352644FA0C7), compiling. [2024.07.05-10.17.28:353][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-10.17.28:365][514]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.28:790][514]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.28:790][514]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.28:804][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.17.28:957][514]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.17.28:959][514]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.28:990][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.17.29:001][514]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBDEF86C84873F88C64EDB79DE15B563E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.17.29:045][514]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.17.29:045][514]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.17.29:066][514]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 [2024.07.05-10.17.29:066][514]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.29:066][514]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.29:066][514]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.29:066][514]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 [2024.07.05-10.17.29:939][549]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.31:111][593]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.17.31:111][593]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.17.31:111][593]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.31:233][596]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-10.17.31:233][596]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-10.17.31:233][596]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.32:105][618]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-10.17.32:105][618]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.33:939][663]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.17.33:940][663]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.34:915][706]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.34:915][706]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.34:915][706]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.36:717][780]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 29C01764EB615240E5E902353A855542327B025E), compiling. [2024.07.05-10.17.36:719][780]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4748017EA0FD9FDB8B6A828C1A311C2AFCCC83BE), compiling. [2024.07.05-10.17.36:736][780]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.36:736][780]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.36:736][780]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.36:750][782]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.36:757][782]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.37:091][790]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.37:091][790]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.37:145][792]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.37:145][792]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.37:145][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.41:079][ 7]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E859F5330FB7AD93504008CA861DA7DC330D8852), compiling. [2024.07.05-10.17.41:082][ 7]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.41:082][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.41:082][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.41:097][ 9]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.41:114][ 10]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.41:559][ 30]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.41:559][ 30]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.41:563][ 30]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.41:564][ 30]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.41:564][ 30]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.42:727][ 84]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.42:727][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.42:727][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.44:661][189]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.17.44:661][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.44:661][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.45:505][238]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.45:505][238]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.45:505][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.45:737][252]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.45:737][252]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.45:737][252]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.53:578][694]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3493166137700F4F8F65DC2E5AB5C31EC0345367), compiling. [2024.07.05-10.17.53:586][694]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 34A30A5E4F3D95C6B8FE0B70955B46FE4480806D), compiling. [2024.07.05-10.17.53:596][694]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.17.53:596][694]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.53:596][694]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.53:610][696]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.53:616][696]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.54:069][718]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.54:070][718]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.54:074][718]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.17.54:074][718]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.54:074][718]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.55:292][781]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.17.55:292][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.55:292][781]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.57:119][882]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.17.57:119][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.57:119][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.57:985][932]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.57:985][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.57:986][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.17.58:235][947]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.58:235][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.58:235][947]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.17.58:400][957]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.17.58:693][957]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DBDBE6A4D1F30A429BCC016BDFB938427C9A66C0), compiling. [2024.07.05-10.17.58:731][957]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4A6300032F29FCD1728E3C49CFC31F69A19DEA1E), compiling. [2024.07.05-10.17.58:741][957]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-10.17.58:746][957]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.58:959][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.17.58:959][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.17.58:978][957]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.17.59:066][957]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.17.59:071][957]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.17.59:084][957]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.17.59:091][957]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde37BE1966476D9C99DA84A3A522E4944B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.17.59:108][957]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.17.59:108][957]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.17.59:121][957]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.17.59:121][957]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.17.59:121][957]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.18.04:442][168]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.04:442][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.04:442][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.43:825][844]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0151E0DF3234B8A057A0F7AA4C7DC4DCB26783D2), compiling. [2024.07.05-10.18.43:827][844]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7945E71BCCF50BE14352246137E3EC69E5729204), compiling. [2024.07.05-10.18.43:832][844]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.18.43:832][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.43:832][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.43:848][846]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.43:858][847]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.18.44:550][873]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.18.44:550][873]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.44:578][874]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.18.44:578][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.44:578][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.47:665][106]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.18.47:665][106]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.47:665][106]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.48:164][134]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.48:164][134]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.48:164][134]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.18.48:400][148]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.48:400][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.48:400][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.55:327][787]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1888822D823F145917C52018626D4143182D48D9), compiling. [2024.07.05-10.18.55:330][787]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.18.55:330][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.55:330][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.18.55:368][790]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.55:368][790]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.55:368][790]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.57:149][967]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.18.57:461][967]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A4F821AED7812F27E42EDF763077F6291D80102E), compiling. [2024.07.05-10.18.57:491][967]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C1B266E4D006029E88FFF4529932FDF30AE55248), compiling. [2024.07.05-10.18.57:501][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.18.57:506][967]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.18.57:719][967]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.18.57:719][967]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.18.57:730][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.18.57:811][967]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.57:857][967]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.18.57:864][967]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde240FD1084860CBD2A7D3A5BB186A5E45.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.18.57:889][967]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.18.57:889][967]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.18.57:907][967]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.18.57:907][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.18.57:907][967]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.18.59:835][ 27]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.18.59:836][ 27]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.18.59:836][ 27]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.18.59:855][ 27]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.18.59:855][ 27]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.02:178][ 94]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.02:178][ 94]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.02:179][ 94]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.04:188][226]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 09537B62F8E4673A83961EB6E7230ADD902AF2B2), compiling. [2024.07.05-10.19.04:190][226]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 682CDE547FDD24DEF3BED2CA0282FD0BFEA81C90), compiling. [2024.07.05-10.19.04:197][226]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.04:197][226]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.04:197][226]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.04:242][229]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.04:242][229]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.04:242][229]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.04:243][229]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.04:243][229]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.04:243][229]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.04:243][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.06:047][423]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.19.06:361][423]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 653FFCC5E57874E104447C9379D3B823D63F2C5F), compiling. [2024.07.05-10.19.06:398][423]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 741307F8B2DDFA6C12B79247CAD5E1D79D81B043), compiling. [2024.07.05-10.19.06:408][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-10.19.06:535][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.19.06:655][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.19.06:659][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeC4E0F5FF4C5FCAD2999D51BC42BCA399.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.19.06:677][423]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.19.06:677][423]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.19.12:964][918]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 53831060842BB367E4B8CC572F062DF4F8AB3873), compiling. [2024.07.05-10.19.12:996][919]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.12:996][919]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.12:996][919]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.13:018][920]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.13:018][920]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.13:018][920]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.14:823][ 77]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 33E965597F0DCC7E4F833A05F5070DFE8D74008D), compiling. [2024.07.05-10.19.14:825][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6016FC876A44A6E1741067360D63B665DE408C83), compiling. [2024.07.05-10.19.14:850][ 77]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.14:850][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.14:850][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.14:892][ 80]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.19.14:892][ 80]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.14:893][ 80]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.15:849][130]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 817E01B3FC5CC2CB4DE60E06994EF96D6AD690F5), compiling. [2024.07.05-10.19.15:889][130]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.19.15:889][130]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.15:889][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.19.15:919][130]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.19.15:920][130]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.19.15:920][130]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.15:920][130]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.16:380][152]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.19.16:380][152]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.16:412][153]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.19.16:413][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.16:413][153]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.16:702][166]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionOneMinus_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 86A1F7F6D84ABB6C35A313D3A6B823E7C2338558), compiling. [2024.07.05-10.19.16:726][168]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.16:726][168]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.19.16:726][168]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.17:683][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.19.17:683][207]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.17:707][208]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.19.17:708][208]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.17:708][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.19:581][302]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.19.19:581][302]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.19:581][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.20:391][359]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.19.20:789][359]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8809CE8E8F1EE4241B60926809DACD5CA607E5DA), compiling. [2024.07.05-10.19.20:817][359]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 961BD6F428F0FC87EF65F91A61332F202F955263), compiling. [2024.07.05-10.19.20:828][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.19.20:834][359]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.21:150][359]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.19.21:151][359]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.19.21:174][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.19.21:248][359]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.19.21:254][359]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.19.21:266][359]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.19.21:271][359]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde6D98D30A44E90DD898CC5A841E1CE689.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.19.21:289][359]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.19.21:289][359]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.19.21:303][359]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.21:303][359]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.21:303][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.19.26:143][553]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.19.26:143][553]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.19.26:143][553]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.25:713][280]Cmd: TRANSACTION UNDO [2024.07.05-10.20.25:713][280]LogEditorTransaction: Undo Set Vector Property [2024.07.05-10.20.25:737][280]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D9DF79567C93A24F8E640CC5E0FF6DB46A82C26D), compiling. [2024.07.05-10.20.25:739][280]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionOneMinus_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 03E8E95047BF7F4F87F7C33675C266AE50DD2129), compiling. [2024.07.05-10.20.25:746][280]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.20.25:746][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.25:746][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.25:844][282]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: Total job queries 1958, among them cache hits 1340 (68.44%) [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: Tracking 532 distinct input hashes that result in 294 distinct outputs (55.26%) [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: RAM used: 1.50 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% [2024.07.05-10.20.25:845][282]LogShaderCompilers: Display: ================================================ [2024.07.05-10.20.25:879][283]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.20.25:880][283]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.20.25:880][283]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.25:880][283]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.34:100][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.20.34:108][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.20.34:169][765]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map66DC0C2A43BB1B40B68411AA6DE05A84.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.20.34:183][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.20.34:323][765]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData630AAF864DD820A7E1AD369F9F1867D5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.20.34:344][765]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.20.34:344][765]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.20.34:344][765]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.20.43:548][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.20.43:557][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.20.43:625][314]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF39EE35C45C1CB47D7AFC8AFF4B9EAD7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.20.43:639][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.20.43:776][314]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData65CE45A040FF093B2E4FA4BA7DEDB6AC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.20.43:796][314]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.20.43:796][314]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.20.43:797][314]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.20.52:143][ 13]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4FBD669F4687540829E606B6A9FAFA83DDF07CF9), compiling. [2024.07.05-10.20.52:150][ 13]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.20.52:150][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.52:150][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.20.52:182][ 14]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.20.52:183][ 14]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.20.52:183][ 14]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.20.53:145][ 73]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.20.53:145][ 73]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.20.53:176][ 74]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.20.53:176][ 74]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.53:176][ 74]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.54:539][142]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.20.54:539][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.54:539][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.56:345][225]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.20.56:345][225]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.56:345][225]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.57:479][270]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.20.57:479][270]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.57:479][270]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.20.58:234][292]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.20.58:234][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.20.58:234][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.10:230][583]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1AA2DBEF3B88BF460250689F94554825D58F098D), compiling. [2024.07.05-10.21.10:239][583]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 73302685561FCF6C7AD06395EA23E0E6EDD79576), compiling. [2024.07.05-10.21.10:245][583]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.10:245][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.10:245][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.10:284][586]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.10:284][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.10:284][586]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.15:307][ 40]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1BF9C3CAC427828A1C023224F911B938167D5355), compiling. [2024.07.05-10.21.17:650][304]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D24EC7538AE219A84A2C95CD1584B72164ACBCCD), compiling. [2024.07.05-10.21.17:651][304]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.17:651][304]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.17:652][304]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D71B4EC7911B6D745A56B5909FA6A1BB7CF74FA3), compiling. [2024.07.05-10.21.17:654][304]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C53673E1A0FC19A589606D15044FF840C75B18CE), compiling. [2024.07.05-10.21.17:655][304]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.17:655][304]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.17:665][304]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.19:780][447]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D971208DABCBE321E7AC144BFD14020728FBF98B), compiling. [2024.07.05-10.21.19:781][447]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.19:781][447]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.21.20:578][519]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CFCE7DA0242911A332B1E100508A7DC9C4DC3EA6), compiling. [2024.07.05-10.21.20:581][519]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8AC406F436EA1418EF0B2A904094060C23CFC313), compiling. [2024.07.05-10.21.20:586][519]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 59FF072189C0055650BEEADFE9138B54CB4B2BFE), compiling. [2024.07.05-10.21.20:597][519]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.20:598][519]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.20:598][519]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.20:674][521]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.20:674][521]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.20:674][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.22:221][647]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.21.22:772][647]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E49814891D4576A08A553648D5BF83963C1A0BEE), compiling. [2024.07.05-10.21.22:820][647]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3E50974AB0EE0A18067FF9CF3EE65CCE034257DE), compiling. [2024.07.05-10.21.22:841][647]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.07.05-10.21.22:982][647]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-10.21.23:127][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.21.23:134][647]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeB2C8A4AA4ED58D3DA6F0F3B685A0469B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.21.23:150][647]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.21.23:150][647]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.21.25:661][828]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 139E7AB0E0AD2024E1738B820E796DBADE7E720C), compiling. [2024.07.05-10.21.25:664][828]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0E0FEB82F5365E50BF206621DC9B77CCB343597C), compiling. [2024.07.05-10.21.25:691][828]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.25:691][828]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.25:691][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.25:751][831]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.25:751][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.25:751][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.25:766][832]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.25:766][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.25:766][832]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.26:996][954]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.21.27:365][954]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F015480E36B07573F6A48506638B67671016E307), compiling. [2024.07.05-10.21.27:410][954]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6DDF184D6FE911730D9FCB27FCEE1CE942CE2F42), compiling. [2024.07.05-10.21.27:421][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.21.27:426][954]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.21.27:740][954]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.21.27:741][954]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.21.27:751][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.21.27:853][954]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.21.27:857][954]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.21.27:876][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.21.27:884][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde8D2B57A746D2E5AFC36E44B5167C6471.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.21.27:946][954]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.21.27:946][954]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.21.27:960][954]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.27:960][954]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.27:960][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.32:925][145]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.32:925][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.32:925][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.47:156][242]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C2B5302E8D81D1BEDF77AE3A55EDAFC794B601CB), compiling. [2024.07.05-10.21.49:616][520]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 923703A6E5152A46E2A9B3B98A4E0EBF24EDCA25), compiling. [2024.07.05-10.21.49:616][520]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.49:616][520]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.49:617][520]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 197358A2DD2476095F001096DF745499275C57FF), compiling. [2024.07.05-10.21.49:618][520]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.49:618][520]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.49:620][520]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E5F712DD196A85FFE2FB12DCC0B6679898D3AF18), compiling. [2024.07.05-10.21.49:620][520]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.49:620][520]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.49:632][520]MaterialEditorStats: Error: [SM5] Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.50:534][608]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B48A532573D8D432352E709AA3750CC01969DF78), compiling. [2024.07.05-10.21.50:535][608]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wandgemälde (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. [2024.07.05-10.21.50:535][608]LogMaterial: Display: Material using the DeferredDecal domain need to use the BlendModel Translucent (this saves performance) [2024.07.05-10.21.51:602][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6DAC6EA7D8CC09D1A3C4325125C2F97A64870CC0), compiling. [2024.07.05-10.21.51:606][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 85FC1D972A2B012E79B497E4DC0B07EAAD81E28A), compiling. [2024.07.05-10.21.51:609][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A2A9E194410FB8A163D5CE9609E18838CAF2883F), compiling. [2024.07.05-10.21.51:621][725]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.21.51:621][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.51:621][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.21.51:659][728]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.21.51:659][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.21.51:659][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.21.52:751][843]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.21.53:060][843]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4C704648E5CE1A7CEE600EC957207E237309A6), compiling. [2024.07.05-10.21.53:099][843]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 59D3C9C010A5E10AA05933CEB6EA09607366E378), compiling. [2024.07.05-10.21.53:109][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-10.21.53:235][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-10.21.53:345][843]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.21.53:349][843]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde577AA72A47D1FCC78E9D62BCBFEFA9A7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.21.53:364][843]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.21.53:364][843]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.22.09:008][834]Cmd: TRANSACTION UNDO [2024.07.05-10.22.09:008][834]LogEditorTransaction: Undo Edit Fade Start Delay [2024.07.05-10.22.09:027][834]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 824581AD329D0D0E38AD2DBF0926E24878354EED), compiling. [2024.07.05-10.22.09:035][834]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.22.09:035][834]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.09:035][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.22.09:194][837]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.09:194][837]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.09:194][837]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.18:471][401]Cmd: TRANSACTION UNDO [2024.07.05-10.22.18:471][401]LogEditorTransaction: Undo Edit Fade Screen Size [2024.07.05-10.22.18:480][401]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DAF625FC0536A8D4DAFE0642983C119309316CCC), compiling. [2024.07.05-10.22.18:487][401]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.22.18:487][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.18:487][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.18:607][404]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.18:607][404]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.18:607][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.22.18:642][405]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.18:642][405]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.18:642][405]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.24:231][747]Cmd: TRANSACTION UNDO [2024.07.05-10.22.24:231][747]LogEditorTransaction: Undo Edit Fade Start Delay [2024.07.05-10.22.24:247][747]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C73413C1E7A6CF97B83E1C938D16A99356AE1F27), compiling. [2024.07.05-10.22.24:256][747]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.22.24:256][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.24:256][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.22.24:389][750]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.22.24:389][750]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.22.24:389][750]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.28:105][930]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7B6065C6BB2CC95DAFE8E7C1775696CF877EA64A), compiling. [2024.07.05-10.24.28:110][930]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.28:110][930]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.28:110][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.28:144][931]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: Total job queries 2508, among them cache hits 1843 (73.48%) [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: Tracking 579 distinct input hashes that result in 313 distinct outputs (54.06%) [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: RAM used: 1.59 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% [2024.07.05-10.24.28:145][931]LogShaderCompilers: Display: ================================================ [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.28:152][932]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.28:152][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.28:152][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.32:037][247]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2D71EACD310D6163BFCF5B33B55B8C6F648D5E5A), compiling. [2024.07.05-10.24.32:041][247]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 139D059737293CEFB756F8E797E7C348293B5E8F), compiling. [2024.07.05-10.24.32:045][247]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.32:045][247]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.32:045][247]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.32:096][250]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.32:096][250]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.32:096][250]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.32:112][251]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.32:112][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.32:112][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.33:735][388]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D14D2319F026DA7BD00D0E040F5A727DFC622A6E), compiling. [2024.07.05-10.24.33:745][390]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.33:753][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.33:753][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.33:753][391]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.37:360][622]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B8CAACD199A59F0FB658B7C010855F6FCD3F3964), compiling. [2024.07.05-10.24.37:363][622]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 373140BA2366D03B09B056CC364F28CACF3F3DA9), compiling. [2024.07.05-10.24.37:365][622]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EB1FEE0587D1E04D843500C663F0AF2E85E310FD), compiling. [2024.07.05-10.24.37:371][622]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.37:371][622]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.37:371][622]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.37:412][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.37:415][624]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.37:415][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.37:415][624]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.41:880][ 30]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1ECEEC4B8A567648FBC08B7D0FFDC526AF8D2D8C), compiling. [2024.07.05-10.24.41:882][ 30]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4225A7F5E975F20CE7280A2B2AC16C1055CDB4), compiling. [2024.07.05-10.24.41:885][ 30]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 860E86C5BF8103E475892B473B72620F536FE5E0), compiling. [2024.07.05-10.24.43:068][153]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7BF13B790F6F1FCCDCB476F441A2EE9FDB21BDE5), compiling. [2024.07.05-10.24.43:069][153]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D234A177957643DCF6839BE95D52930D5E5A7D74), compiling. [2024.07.05-10.24.43:072][153]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.43:072][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.43:072][153]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.43:111][155]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.43:113][155]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.43:113][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.43:113][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.43:136][156]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.43:136][156]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.43:136][156]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.45:874][372]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8E42DE9A3F994623CB98F10DD87501C3098B8F92), compiling. [2024.07.05-10.24.45:876][372]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D93E2CAA5F72D062C9ACEE52137B87D0D48592CA), compiling. [2024.07.05-10.24.45:880][372]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.45:880][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.45:880][372]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.45:905][374]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.45:928][375]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.24.45:928][375]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.24.45:928][375]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.45:930][375]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.45:930][375]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.45:930][375]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.47:617][502]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 42150361351599E1041B2AFCFE161189A4676184), compiling. [2024.07.05-10.24.47:619][502]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EF7EE57B0BF5D696196879906B062AD54935F972), compiling. [2024.07.05-10.24.47:621][502]LogSlate: Window 'Color Picker' being destroyed [2024.07.05-10.24.47:640][502]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.47:640][502]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.47:640][502]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.47:691][505]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.47:691][505]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.47:692][505]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.47:692][505]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.47:692][505]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.47:692][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.47:692][505]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.49:327][673]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2006CC84DC82569F783C5772FC3B1C8781C66C19), compiling. [2024.07.05-10.24.49:330][673]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.24.49:330][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.49:330][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.49:375][675]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.49:375][675]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.49:375][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.49:386][676]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.24.49:387][676]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.24.49:387][676]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.24.49:387][676]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.24.58:142][458]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 677239C54603CA1704DD89F99DC250EF2E5DFAAE), compiling. [2024.07.05-10.24.58:144][458]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 101E7BF7F271EF2B7144248FACBB28C9170413E5), compiling. [2024.07.05-10.24.58:151][458]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 00205521EA673660DAAC5B8A23BD1F0DF731968D), compiling. [2024.07.05-10.25.00:033][587]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C2B09191FC2A5E6544E75A0799DE5304EB52BC4E), compiling. [2024.07.05-10.25.00:035][587]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 35C4F5331C837F5B8C24E262B5EEB30A635CA5CB), compiling. [2024.07.05-10.25.00:068][587]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.00:068][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.00:068][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.00:106][590]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.00:106][590]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.00:106][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.01:939][674]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8AB524B115FB74221C3B4E1C65A8D4299339671C), compiling. [2024.07.05-10.25.01:944][674]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.01:944][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.01:944][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.01:960][676]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.01:962][676]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.02:251][684]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.25.02:251][684]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.02:273][685]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.25.02:273][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.02:273][685]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.06:087][966]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0E27A13921C6C8C3FF8B4B1EAED38DCEB2F1E42D), compiling. [2024.07.05-10.25.06:093][966]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.06:093][966]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.06:093][966]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.25.06:125][968]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:153][969]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-10.25.06:153][969]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.06:343][980]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-10.25.06:343][980]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:374][982]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.07.05-10.25.06:374][982]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.06:684][995]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.25.06:684][995]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.07:071][ 12]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 [2024.07.05-10.25.07:071][ 12]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.07:995][ 55]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.25.07:995][ 55]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.08:244][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.25.08:244][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.25.08:244][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.08:404][ 78]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.25.08:404][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.08:404][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.08:920][ 99]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-10.25.08:920][ 99]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.09:046][105]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.25.09:046][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.09:046][105]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.10:253][172]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.10:253][172]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.10:253][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.11:125][248]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.11:125][248]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.11:125][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.12:326][373]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionAdd_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C249328FDC781C45EB4F7B0AEE7F814D4BBBA699), compiling. [2024.07.05-10.25.12:335][375]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.12:348][376]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.12:348][376]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.12:348][376]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.24:657][578]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8BBF68765B34CB0D2E8F12F891026B321E6CFD8F), compiling. [2024.07.05-10.25.24:658][578]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionAdd_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 140A130BBBE34BB5251C5DC7E6B53933E9AA6366), compiling. [2024.07.05-10.25.28:107][818]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1283F57603EDA3A92BB66234DC5E8A742CE6A30A), compiling. [2024.07.05-10.25.28:108][818]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 03B95B92735FFACC3B6707D1042169D77D93E143), compiling. [2024.07.05-10.25.28:126][818]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.28:126][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.28:126][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.28:177][821]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.28:177][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.28:177][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.29:684][931]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1E1DED9E71589B7E5A16CFF2DE37F069FEF5A1BF), compiling. [2024.07.05-10.25.29:693][931]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A970B7DE5590DF24986C863EBF5524792C862FBB), compiling. [2024.07.05-10.25.29:701][931]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.29:701][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.29:701][931]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.29:748][934]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.29:748][934]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.29:748][934]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.31:595][ 17]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3E9AA8FA12F4668634200B3612B9426261122039), compiling. [2024.07.05-10.25.31:601][ 17]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.25.31:601][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.31:601][ 17]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.31:615][ 19]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.25.31:632][ 20]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.31:633][ 20]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.31:975][ 37]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.25.31:975][ 37]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.25.31:993][ 38]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.25.31:994][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.31:994][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.33:401][108]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.25.33:401][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.33:401][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.33:482][111]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0780BDF8C28D6ADCA1E70C6DD57B4F4C1A1FE9CD), compiling. [2024.07.05-10.25.33:509][113]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.33:510][113]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.25.33:510][113]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.25.33:510][113]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.25.35:726][224]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.25.35:727][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.35:727][224]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.36:495][273]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.36:495][273]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.36:495][273]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.25.36:811][299]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.25.36:812][299]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.25.36:812][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.25.36:812][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.01:367][624]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 968F46ACCDC7E8A9523B90A02E8D8A04820F433F), compiling. [2024.07.05-10.26.01:369][624]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 181CBA0B7E2D1D25E613CC19C75D7E50015BA79F), compiling. [2024.07.05-10.26.01:372][624]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 01AF60D396B7F906C0424D0B0CBF572E7A1052EC), compiling. [2024.07.05-10.26.01:374][624]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D4AAC6E6376202A496DFC048F160399F40CD4D0), compiling. [2024.07.05-10.26.03:879][803]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BFB835822CC8D5CB40D3A8440148B119EC7278F4), compiling. [2024.07.05-10.26.03:882][803]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3ADAE41CC7377DC4B17DC10BA7385A4C686FEBF0), compiling. [2024.07.05-10.26.03:888][803]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.03:888][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.03:888][803]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.03:902][805]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.26.03:909][805]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 25 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 21 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 17 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.03:921][806]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.26.05:151][871]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.26.05:151][871]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.05:177][872]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.26.05:177][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.05:177][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.05:262][876]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.26.05:262][876]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.26.05:262][876]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.05:285][877]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.26.05:285][877]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.06:575][940]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.07.05-10.26.06:575][940]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.06:580][940]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.26.06:580][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.06:580][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.06:707][947]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.26.06:707][947]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.26.07:054][964]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.26.07:083][965]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.26.07:083][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.07:083][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.08:866][ 49]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.08:866][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.08:866][ 49]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.09:641][104]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.09:641][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.09:641][104]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.14:651][577]LogEditorTransaction: Undo Move Node [2024.07.05-10.26.14:654][577]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6F504B61DB7FFD45527C52542B37FE0CF9537DD5), compiling. [2024.07.05-10.26.14:666][577]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.14:666][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.14:666][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.14:744][579]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.14:744][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.14:744][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:112][590]LogEditorTransaction: Undo Create Pin Link [2024.07.05-10.26.15:113][590]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6EF0F04255A94E5DC5B4A73A6867A4C6F3CCAFD0), compiling. [2024.07.05-10.26.15:115][590]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EC4686D5BBD80DA4BB3B37C1C46AAC112D3AAB9D), compiling. [2024.07.05-10.26.15:118][590]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionMultiply_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6676529D06985B46789D497C1A0149EDF49288C7), compiling. [2024.07.05-10.26.15:121][590]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.15:121][590]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:121][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.15:215][592]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.15:215][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:215][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:515][610]LogEditorTransaction: Undo Material Editor: New Expression [2024.07.05-10.26.15:517][610]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 347AF8968E76D6D02EC4916C96D90A83E2A1E9CC), compiling. [2024.07.05-10.26.15:521][610]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 268F780A0C0DD8D449EA1E2D5C41D04A0E371DD6), compiling. [2024.07.05-10.26.15:522][610]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 667F9ACCDF20E6A7D86337BACB80DD319BAAAC73), compiling. [2024.07.05-10.26.15:525][610]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.15:526][610]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:526][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.15:589][612]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.15:589][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.15:589][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.24:883][549]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D3D7EE1246C0BD76E4F735B1B67D9C02A2624138), compiling. [2024.07.05-10.26.24:886][549]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.26.24:886][549]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.24:886][549]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.24:946][551]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.24:946][551]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.24:946][551]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.26.24:959][552]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.26.24:959][552]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.26.24:959][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.28.43:142][358]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 25432CBAA254EDEA76DA792E8AC50565892AFEEB), compiling. [2024.07.05-10.28.43:145][358]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.28.43:145][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.28.43:145][358]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: Total job queries 3177, among them cache hits 2390 (75.23%) [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: Tracking 701 distinct input hashes that result in 345 distinct outputs (49.22%) [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: RAM used: 1.74 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% [2024.07.05-10.28.43:183][359]LogShaderCompilers: Display: ================================================ [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass shader: 78 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass shader with Surface Lightmap: 115 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 99 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.28.43:188][360]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.28.43:188][360]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.28.43:188][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.07:471][449]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Documents/Misc/personal/Wandgemälde.png] [2024.07.05-10.29.07:473][449]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/bib/Documents/Misc/personal/Wandgemälde.png) [2024.07.05-10.29.07:516][449]LogTexture: Display: Building textures: Wandgemälde (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.29.07:590][449]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.29.07:590][449]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.29.07:601][449]LogEditorFactories: -- imported successfully [2024.07.05-10.29.19:605][ 51]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2AC2AE861DC61F8C69679DE50CE00B4B879A1334), compiling. [2024.07.05-10.29.19:606][ 51]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C47C30F20FDD4BC2300313681BB4F35FF4E5EEC), compiling. [2024.07.05-10.29.19:611][ 51]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.29.19:611][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.19:611][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.19:661][ 54]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.23:157][429]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.29.23:567][429]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 52160D080D3EDA113457C6E6B5F15F6FEA3820E6), compiling. [2024.07.05-10.29.23:597][429]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CEE7E1E990FEDAD831B242260E57196C672FC96D), compiling. [2024.07.05-10.29.23:607][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-10.29.23:736][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.29.23:857][429]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.29.23:862][429]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeC47FF075481B08014CA9CD824811145B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.29.23:876][429]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.29.23:876][429]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.29.29:514][824]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EA68082EA3A61927AB0F0E0E4F998348DB9C6C12), compiling. [2024.07.05-10.29.29:516][824]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B1D161654FDFF08E9B11A97C1A0A3FF5C427693), compiling. [2024.07.05-10.29.29:520][824]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.29.29:520][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.29:520][824]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.29:559][827]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.29:559][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.29:559][827]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.31:255][ 6]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.29.31:575][ 6]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7182A1184ABDE201EB937A0FC1D583D2EEE66A38), compiling. [2024.07.05-10.29.31:610][ 6]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED8E6DC5155B2A1EC926220495BB6D8C094A35A), compiling. [2024.07.05-10.29.31:620][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2024.07.05-10.29.31:750][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.29.31:857][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.29.31:861][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde93F3511044FD76FA84E1F5B318ED0959.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.29.31:878][ 6]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.29.31:878][ 6]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.29.51:985][671]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 52F7CEB004BC217E1B0EE7B032DDCAFB8C05C286), compiling. [2024.07.05-10.29.51:988][671]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EE4F0126061018875900EB1B458C7355F6DCE790), compiling. [2024.07.05-10.29.52:002][671]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.29.52:002][671]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.52:002][671]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.52:052][674]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.52:052][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.52:052][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.53:851][863]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.29.54:160][863]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BDDF121BD131FB177EB8227AE2EE90BCA438D656), compiling. [2024.07.05-10.29.54:185][863]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CE1D84458EB380634CE16EFF8F14397AE7A6546B), compiling. [2024.07.05-10.29.54:195][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.29.54:200][863]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.29.54:513][863]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.29.54:513][863]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.29.54:524][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.29.54:604][863]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.29.54:613][863]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.29.54:639][863]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.29.54:646][863]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde986F332445B685A8FE72A28490E41BEA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.29.54:696][863]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.29.54:696][863]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.29.54:713][863]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.54:713][863]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.54:713][863]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.29.59:731][ 49]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.14:306][ 81]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B6FBB45152823FEB537A6166DABB3A5088A19892), compiling. [2024.07.05-10.30.14:309][ 81]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 76F56B14F3988A9CAAB4F49D603016F65F30400A), compiling. [2024.07.05-10.30.14:311][ 81]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C53B9A12F5D9F5FF091DE961A8FD4D7826F15391), compiling. [2024.07.05-10.30.16:093][204]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 49542AA27747115A3C16DA6D227159D103FADFCD), compiling. [2024.07.05-10.30.16:100][204]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.30.16:100][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.16:100][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.16:115][206]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.16:131][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.16:564][226]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.30.16:564][226]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.16:569][226]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.30.16:569][226]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.16:569][226]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.17:894][294]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.30.17:894][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.17:894][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.20:029][383]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FA82987F2958B609D36CD48632493B6EFB8A272D), compiling. [2024.07.05-10.30.20:046][383]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.30.20:046][383]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.20:046][383]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19 [2024.07.05-10.30.20:082][385]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-10.30.20:262][393]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:714][419]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 [2024.07.05-10.30.20:714][419]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.20:859][426]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.30.20:859][426]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.21:085][438]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-10.30.21:086][438]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:272][497]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 [2024.07.05-10.30.22:272][497]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:295][498]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.30.22:295][498]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.22:295][498]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.22:451][507]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.30.22:451][507]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:702][518]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-10.30.22:702][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.22:854][524]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.30.22:854][524]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.23:394][549]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.30.23:394][549]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.23:672][562]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.30.23:672][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.23:672][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.24:644][614]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.24:644][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.24:644][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.30.25:161][646]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.25:161][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.25:161][646]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.26:752][812]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.30.27:072][812]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4FA906E64B0BA5A49264696AAF0FE3016507545C), compiling. [2024.07.05-10.30.27:110][812]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D38B2FCC5058E14941E1D845297962BB0CF3A506), compiling. [2024.07.05-10.30.27:120][812]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-10.30.27:125][812]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.27:337][812]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.30.27:337][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.30.27:349][812]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.30.27:425][812]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.30.27:428][812]LogShaderCompilers: Display: Started 19 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.30.27:472][812]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.30.27:479][812]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde2D87FDFE4041A3369A1A09A7938C101B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.30.27:497][812]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.30.27:497][812]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.30.27:512][812]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.27:512][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.27:512][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.30.31:807][993]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.30.31:807][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.30.31:807][993]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.09:558][196]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-10.31.09:562][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.07.05-10.31.09:606][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_Auto10D6860794419F34A81A480AE46483D93.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap' [2024.07.05-10.31.09:607][196]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.056 [2024.07.05-10.31.09:607][196]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.056 [2024.07.05-10.31.09:608][196]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/Wandgemälde] ([1] browsable assets)... [2024.07.05-10.31.09:611][196]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/Wandgemälde.Wandgemälde] [2024.07.05-10.31.09:611][196]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/Wandgemälde] [2024.07.05-10.31.09:611][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Wandgemälde_Auto1.uasset" SILENT=false AUTOSAVING=true [2024.07.05-10.31.09:616][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde_Auto130ECCAC644C1C5A19202CA90EC01F2A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/Wandgemälde_Auto1.uasset' [2024.07.05-10.31.09:618][196]LogFileHelpers: Auto-saving content packages took 0.010 [2024.07.05-10.31.31:892][774]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Misc\personal\Wandgemälde2.png) [2024.07.05-10.31.31:932][774]LogTexture: Display: Building textures: Wandgemälde2 (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.31.32:005][774]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.31.32:005][774]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.31.37:885][ 78]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38F72893FE7B8C07CF7A5B297C94869822193B24), compiling. [2024.07.05-10.31.37:888][ 78]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.31.37:888][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.37:888][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.31.37:920][ 79]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.40:301][186]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 56F39CE6469641FF4133A55EAAED0F0769994B68), compiling. [2024.07.05-10.31.40:313][186]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 20D326DEA47A5C120841B19C6B73A25239D4C43B), compiling. [2024.07.05-10.31.40:362][188]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.31.40:362][188]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.40:362][188]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.31.41:385][232]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.31.41:386][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.31.41:905][258]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.31.41:905][258]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.31.42:135][269]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24 [2024.07.05-10.31.42:135][269]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:150][270]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20 [2024.07.05-10.31.42:150][270]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:203][274]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.31.42:203][274]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:659][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.31.42:659][304]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.07.05-10.31.42:659][304]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.42:927][321]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10 [2024.07.05-10.31.42:927][321]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.43:192][340]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 [2024.07.05-10.31.43:192][340]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: Total job queries 3733, among them cache hits 2798 (74.95%) [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: Tracking 821 distinct input hashes that result in 418 distinct outputs (50.91%) [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: RAM used: 2.14 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.26% [2024.07.05-10.31.43:199][340]LogShaderCompilers: Display: ================================================ [2024.07.05-10.31.43:377][353]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.31.43:378][353]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.31.44:267][409]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3A24F031E0E09FCEBE02C87457584261470987A7), compiling. [2024.07.05-10.31.44:352][412]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.44:352][412]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.44:352][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass shader: 76 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass shader with Surface Lightmap: 119 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 103 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.31.44:389][413]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.44:389][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.44:389][413]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.47:644][582]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D7671FBE32A6A8BA8FC8B680CEA66AAAF213749B), compiling. [2024.07.05-10.31.47:646][582]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 61A0BA9CCB8CB0FDB38F2A2F8C7AE5EF96CB811A), compiling. [2024.07.05-10.31.47:652][582]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.31.47:652][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.47:652][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.31.47:697][585]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.47:697][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.47:697][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.51:463][865]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Wandgemälde.Wandgemälde [2024.07.05-10.31.51:472][865]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders. [2024.07.05-10.31.59:132][524]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2071FDCF5B3B26F839E9162FE421A84B7DA44DCB), compiling. [2024.07.05-10.31.59:134][524]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AEB8D7FE6A649ACB8338BEDE374D330777D66B8), compiling. [2024.07.05-10.31.59:136][524]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9D51D940736FF186586ED6BFEB7219818B1D7B8E), compiling. [2024.07.05-10.31.59:140][524]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.31.59:140][524]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.59:141][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.31.59:189][525]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.31.59:190][525]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.31.59:190][525]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.31.59:190][525]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.01:033][690]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.32.01:358][690]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 54BD39CD3499E2B74EEE12F4EF5A5C8CE682C694), compiling. [2024.07.05-10.32.01:397][690]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FF361D4D5AF2CFA8850A413B65C6FA06DAC59148), compiling. [2024.07.05-10.32.01:459][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.07.05-10.32.01:585][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.32.01:691][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.32.01:696][690]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde8415117E474031354390A18757996D9D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.32.01:713][690]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.32.01:713][690]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.32.08:962][186]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 51D8E33EA70D58A7CDD970F8EE77699326C99897), compiling. [2024.07.05-10.32.08:964][186]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB609AFA5F6E64EF89E118E27758C8EFEAC42809), compiling. [2024.07.05-10.32.08:970][186]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.32.08:970][186]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.08:970][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.09:013][189]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.09:013][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.09:013][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.32.09:028][190]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.09:028][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.09:028][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.10:507][347]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.32.10:821][347]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F39C43512331CCD2EA0891EC15C5D7D44FA1ADEF), compiling. [2024.07.05-10.32.10:856][347]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B46112C21D551C9E81DFAC777F099F0AA4D33F58), compiling. [2024.07.05-10.32.10:866][347]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-10.32.10:995][347]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-10.32.11:101][347]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.32.11:106][347]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeB2244699488C741CBD3C5E8D645A5953.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.32.11:120][347]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.32.11:120][347]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.32.46:426][582]Cmd: TRANSACTION UNDO [2024.07.05-10.32.46:427][582]LogEditorTransaction: Undo Move Actors [2024.07.05-10.32.46:431][582]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 07C65CCBF3D10FB907001C4678595533EB0C78BA), compiling. [2024.07.05-10.32.46:443][582]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.32.46:443][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.46:443][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.32.46:599][585]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.46:599][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.46:599][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.47:687][636]Cmd: TRANSACTION UNDO [2024.07.05-10.32.47:687][636]LogEditorTransaction: Undo Move Actors [2024.07.05-10.32.47:708][636]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A8A3E6173DAD945DBA6AA1F5099CC41B75B5079F), compiling. [2024.07.05-10.32.47:711][636]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.32.47:711][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.47:711][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.47:779][640]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.47:780][640]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.47:780][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.32.47:803][641]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.32.47:803][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.32.47:803][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.09:496][344]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\WandgemäldeAlpha.png) [2024.07.05-10.33.09:539][344]LogTexture: Display: Building textures: WandgemäldeAlpha (OODLE_AutoDXT, 2048X1024) [2024.07.05-10.33.09:625][344]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.33.09:625][344]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.33.18:355][725]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B0BF53F239C96F6BDA83A26C2482213C6D2F1121), compiling. [2024.07.05-10.33.18:357][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F4F9A52026AD7BD50DA7341B18BB0DED6F601CF9), compiling. [2024.07.05-10.33.18:358][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C8E1CF4579F394CF882596DA3DCE38445610923), compiling. [2024.07.05-10.33.18:358][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E73CA192A62DBBB5300B06689D388A784CECD314), compiling. [2024.07.05-10.33.18:359][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 111D52AF3BCAB218D1E85EDE697F95D59C480D77), compiling. [2024.07.05-10.33.18:365][725]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.18:365][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.18:365][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.18:391][726]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.33.18:391][726]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.18:391][726]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.18:391][726]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.18:409][727]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.33.18:409][727]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.33.18:409][727]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.28:275][448]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF6A02B60DCC9C09B44E8EF041BCBF4726B023B), compiling. [2024.07.05-10.33.28:276][448]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: CA61714CB4B3AB065424989822E42E4D1EDDD380), compiling. [2024.07.05-10.33.28:283][448]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.28:283][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.33.28:283][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.28:298][450]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.28:319][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.28:681][470]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.33.28:681][470]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.28:684][470]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.33.28:685][470]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.33.28:685][470]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.31:435][571]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B90821BDBCF9AA2039363D7CCA101C8F0EC43BAD), compiling. [2024.07.05-10.33.31:439][571]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8610242AF249413614B94345345A8944A8AB3445), compiling. [2024.07.05-10.33.31:466][571]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.31:466][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.33.31:466][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.33.31:501][573]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.31:989][598]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.33.31:989][598]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.32:541][621]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18 [2024.07.05-10.33.32:541][621]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.32:985][641]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.33.32:985][641]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.33.32:985][641]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:003][642]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.33.33:003][642]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:124][646]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.33.33:124][646]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:522][660]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 [2024.07.05-10.33.33:522][660]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.33:597][661]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4BD230703C71D935600DE5A2AB285C323A11BC2D), compiling. [2024.07.05-10.33.33:603][661]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 4B4001BB36BC1FDEAA9CBADFE59C3F9DF14CFD21), compiling. [2024.07.05-10.33.33:613][661]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.33:613][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.33:613][661]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.33:648][663]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.33.34:728][712]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.33.34:728][712]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.34:912][722]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 18 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.33.35:540][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.35:569][722]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7A061C1020FFACB49A7982950CCA6AA234F45C2A), compiling. [2024.07.05-10.33.35:633][722]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6F31BD3B5172A8677F803F17E83A8DB4AF1181A8), compiling. [2024.07.05-10.33.35:654][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms [2024.07.05-10.33.35:669][722]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Submitted 13 shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 11 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:521][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-10.33.38:522][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:550][722]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.33.38:681][722]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.38:753][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.33.38:762][722]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde5A3F3FC64E17FCF3CCC87A8FB15E2839.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.33.38:787][722]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.33.38:788][722]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.33.38:812][722]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.38:812][722]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.38:812][722]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.39:050][733]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13 [2024.07.05-10.33.39:050][733]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 [2024.07.05-10.33.39:050][733]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.33.39:175][738]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.39:966][768]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.33.39:966][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.33.40:087][774]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:173][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-10.33.40:173][778]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:748][792]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.33.40:748][792]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.40:973][796]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.33.40:973][796]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.33.42:859][852]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.42:859][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.42:859][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.46:679][ 79]Cmd: TRANSACTION UNDO [2024.07.05-10.33.46:679][ 79]LogEditorTransaction: Undo Move Actors [2024.07.05-10.33.46:702][ 79]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DD9EE2D7BE615280DE6714725494241F58A4F9CD), compiling. [2024.07.05-10.33.46:715][ 79]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.33.46:716][ 79]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.46:716][ 79]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.33.46:859][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.33.47:995][136]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.33.48:701][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.33.48:710][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.33.48:773][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0FFEBB8A41273F61671202A8FAEF1E77.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.33.48:789][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.33.48:931][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2C5987324610A38F201C56A337B0E432.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.33.48:959][173]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.33.48:959][173]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.33.48:959][173]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.34.10:759][816]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.34.11:488][854]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.34.12:295][895]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.34.12:835][922]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.34.17:938][213]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.34.17:948][213]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.07.05-10.34.18:010][213]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF793750C40E70C4DE5601B9094089C1C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.34.18:026][213]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.34.18:164][213]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9F7D73A34B5ADB4D51672ABAF925F137.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.34.18:182][213]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.34.18:182][213]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.34.18:182][213]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.34.28:116][961]MapCheck: New page: Map Check [2024.07.05-10.34.28:133][961]LightingResults: New page: Lighting Build - 05.07.2024, 14:34:28 [2024.07.05-10.34.28:194][961]LogSwarmInterface: [OpenConnection] Registering TCP channel ... [2024.07.05-10.34.28:241][961]LogSwarmInterface: [OpenConnection] Connecting to agent ... [2024.07.05-10.34.28:261][961]LogSwarmInterface: [TryOpenConnection] Testing the Agent [2024.07.05-10.34.28:799][961]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent [2024.07.05-10.34.28:800][961]LogSwarmInterface: [TryOpenConnection] Local Process ID is 32676 [2024.07.05-10.34.31:346][961]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED [2024.07.05-10.34.31:347][961]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED [2024.07.05-10.34.31:544][961]LogEditorBuildUtils: Build time 0:03 [2024.07.05-10.34.31:557][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 10E813E8AAB70F22295F71A034431FB6D3D603F9), compiling. [2024.07.05-10.34.31:560][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:561][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 81DBB42EA7DE6D2D2B042F2B687430668C4E8E0C), compiling. [2024.07.05-10.34.31:563][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:564][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: B7E01ACA35B1881D4A21993E6F0C34AFD890DF84), compiling. [2024.07.05-10.34.31:566][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:568][961]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: A0213E6490035E5D37F5283833A4FC4E71D36BEE), compiling. [2024.07.05-10.34.31:570][961]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-10.34.31:610][961]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.34.31:611][961]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.31:620][962]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 300184AF9FB342143B232B26C1CE6A728D4EA733), compiling. [2024.07.05-10.34.31:624][962]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:625][962]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-10.34.31:625][962]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-10.34.31:625][962]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.31:625][962]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: AAD1015B071DDC471CF957211C2635BB1926E8E9), compiling. [2024.07.05-10.34.31:629][962]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:678][962]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.34.31:678][962]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.34.31:678][962]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.31:690][963]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: C891DB8C9AA28B6166E0F7201CD61A2CADAFD40E), compiling. [2024.07.05-10.34.31:694][963]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:695][963]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 5025E25A1BDEC8412898C8851A6FEA84F4B0337D), compiling. [2024.07.05-10.34.31:699][963]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:750][964]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: DE45F2CB0CC6BD03A8AB7F65B3919C727E777FAE), compiling. [2024.07.05-10.34.31:755][964]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:758][964]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: 2F3F0F07184BDF25155D743F2CC7F86A9DE01EBC), compiling. [2024.07.05-10.34.31:764][964]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:822][965]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1E31A2DB5DDA90EACD973BDC9C3D59EB40C006FC), compiling. [2024.07.05-10.34.31:826][965]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:829][965]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 456A9134DD595BF60724CF350F5B5DC24DFFD7AE), compiling. [2024.07.05-10.34.31:834][965]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:891][966]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: 6BA9FA7EBFDD6B2C9F2E14255482B3A969058DA8), compiling. [2024.07.05-10.34.31:894][966]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:896][966]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: B6C2BFECC4F512C5D528E6AE6FF9F45EBBE321DA), compiling. [2024.07.05-10.34.31:901][966]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:966][967]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2932C0899E8FCF8BD40CD002606C9BB66161A983), compiling. [2024.07.05-10.34.31:970][967]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.31:972][967]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 75F5ACF140100D1642D745478C614AC2CA88FE3D), compiling. [2024.07.05-10.34.31:980][967]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:019][968]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: 1FC5B217E2067E9063AF70989E3775F5112A1BAD), compiling. [2024.07.05-10.34.32:024][968]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:027][968]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: E5F95A682BB85027E58C4639729AE9BE7F6BBFB4), compiling. [2024.07.05-10.34.32:032][968]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:075][969]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: E25FFDB6C7BC4C97DAE2507E25E74A7243578783), compiling. [2024.07.05-10.34.32:080][969]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:084][969]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: DF24D828EDE40BE9F1F112561D804D1B2BF6FA8C), compiling. [2024.07.05-10.34.32:089][969]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:135][970]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Tür in PCD3D_SM5, Default, SM5 (DDC key hash: 77FB1E602436A628257A6C2A4A86DF1C16ADEC7E), compiling. [2024.07.05-10.34.32:140][970]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:143][970]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Tür in PCD3D_SM5, Default, SM5 (DDC key hash: 03E10DDCE39C2D425E84E99E9FC35F3BCCF0F24A), compiling. [2024.07.05-10.34.32:149][970]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:193][971]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer rope in PCD3D_SM5, Default, SM5 (DDC key hash: E8E6F2A8EC7FDD746D66FBA7480561CED1CC6D98), compiling. [2024.07.05-10.34.32:198][971]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.32:201][971]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer rope in PCD3D_SM5, Default, SM5 (DDC key hash: BA3AD9250B0E0BA0BE593F94396FF2C2EE70A401), compiling. [2024.07.05-10.34.32:206][971]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 31 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 26 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 18 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.34.36:605][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.34.37:839][991]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms [2024.07.05-10.35.14:904][101]Job is a success! [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.048s [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Bricks at depth [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: 1: 6.0% covering 39.1% of volume [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: 2: 93.8% covering 9.5% of volume [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Bricks in each level [2024.07.05-10.35.15:427][102]LogVolumetricLightmapImport: Map 417 bricks 100.0% (Persistent Level) [2024.07.05-10.35.16:028][102]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024) [2024.07.05-10.35.16:028][102]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024) [2024.07.05-10.35.16:028][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024) [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024) [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024) [2024.07.05-10.35.16:029][102]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024) [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.35.16:029][102]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-10.35.16:228][102]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024) [2024.07.05-10.35.16:299][102]Lightmass on NB-PBM2H22CST: 37.8 sec total, 497 ms importing, 39 ms setup, 3.50 sec photons, 33.6 sec processing, 0 ms extra exporting [378/378 mappings]. Threads: 6:09 min total, 4:19 min processing. [2024.07.05-10.35.16:300][102]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 378 meshes in 6 LightmapResourceClusters (63.0 Meshes per cluster). [2024.07.05-10.35.16:309][102]LogMaterial: Display: Material /Game/Materials/Tür.Tür needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.35.16:314][102]LogMaterial: Display: Missing cached shadermap for Tür in PCD3D_SM5, Default, SM5 (DDC key hash: FD657850597FF12D2448A5C1D0C607ADA4D1C079), compiling. [2024.07.05-10.35.16:340][102]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-10.35.16:341][102]LogMaterial: Display: Material /Game/Materials/Fackeln/rope.rope needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-10.35.16:342][102]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 54D4F0BAE3DD7119A17DE653976279DAB885A4F5), compiling. [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority [2024.07.05-10.35.16:363][102]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-10.35.16:385][102]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-10.35.16:420][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-10.35.16:420][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.16:438][102]LogStaticLightingSystem: Illumination: 47.9 sec (402 ms encoding lightmaps, 221 ms encoding shadowmaps) [2024.07.05-10.35.16:438][102]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures [2024.07.05-10.35.16:438][102]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures [2024.07.05-10.35.17:406][102]DumpUnbuiltLightIteractions [2024.07.05-10.35.17:406][102]Lights with unbuilt interactions: 0 [2024.07.05-10.35.17:406][102] [2024.07.05-10.35.17:406][102]Primitives with unbuilt interactions: 0 [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23 [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.18:692][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.19:723][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 [2024.07.05-10.35.19:723][102]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.20:761][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.35.20:761][102]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.20:961][102]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 [2024.07.05-10.35.20:962][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.20:962][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 [2024.07.05-10.35.20:962][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.21:372][102]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 [2024.07.05-10.35.21:372][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.35.21:793][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.22:193][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.35.22:193][102]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.35.22:193][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.22:597][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.35.22:597][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.23:217][102]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-10.35.23:217][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.23:218][102]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.35.23:218][102]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: Total job queries 4408, among them cache hits 3242 (73.55%) [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: Tracking 1039 distinct input hashes that result in 484 distinct outputs (46.58%) [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: RAM used: 2.46 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.30% [2024.07.05-10.35.24:180][102]LogShaderCompilers: Display: ================================================ [2024.07.05-10.35.24:325][102]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2024.07.05-10.35.24:454][103]Cmd: MAP CHECK NOTIFYRESULTS [2024.07.05-10.35.24:454][103]MapCheck: New page: Map - 05.07.2024, 14:35:24 [2024.07.05-10.35.24:457][103]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property [2024.07.05-10.35.24:464][103]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property [2024.07.05-10.35.24:464][103]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property [2024.07.05-10.35.24:464][103]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 10,213ms to complete. [2024.07.05-10.35.38:243][955]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 848227C1E44D3BAC4F320D38E1D29E79322EA046), compiling. [2024.07.05-10.35.38:246][955]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.35.38:246][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.38:246][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.38:261][957]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.38:282][958]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.38:814][979]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.35.38:814][979]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.38:874][981]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.35.38:874][981]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.38:874][981]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.40:043][ 32]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.35.40:043][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.40:043][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.41:788][119]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.35.41:788][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.41:790][119]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.42:728][171]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.42:728][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.42:728][171]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.42:871][181]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8C88D47946DC543E6EE52477138D8986AFE54021), compiling. [2024.07.05-10.35.48:663][816]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 529D8C6272E935714F4F97F7C15B9B1387EF6AEE), compiling. [2024.07.05-10.35.48:666][816]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F301BBE399D251153F94C4B7BB4C1859F5EBCFA9), compiling. [2024.07.05-10.35.48:669][816]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5192D8BFFEE8155B7166245031F8695B03FBA0F7), compiling. [2024.07.05-10.35.48:678][816]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.35.48:678][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.48:678][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.48:700][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.35.48:725][819]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.35.48:725][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.35.48:725][819]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.48:727][819]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.48:727][819]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.48:727][819]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.49:019][835]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Base pass shader with Surface Lightmap: 116 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 100 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.35.49:020][835]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.49:020][835]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.49:020][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.35.56:742][121]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.35.56:997][121]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 48136264BAB384CDE1EB2A465B63F403B19B7566), compiling. [2024.07.05-10.35.57:029][121]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4793517EF6AD235F122820A508059E2CC638C0A0), compiling. [2024.07.05-10.35.57:085][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.07.05-10.35.57:088][121]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.57:300][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.35.57:300][121]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.35.57:319][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.35.57:397][121]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.35.57:442][121]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.35.57:448][121]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde254E325A4D28F02F949FB6BFA9463F96.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.35.57:464][121]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.35.57:464][121]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.35.57:475][121]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.35.57:475][121]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.35.57:475][121]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.01:528][343]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 87C13046F797195DAAEF30027E794D8E299A1FD6), compiling. [2024.07.05-10.36.10:845][310]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 01376065D6085D443C1C93075E45FC90E7F77C40), compiling. [2024.07.05-10.36.10:847][310]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5460163266945600C9CB99F7CB5D9F7D71AEB3A3), compiling. [2024.07.05-10.36.10:859][310]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.10:859][310]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.10:859][310]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.10:880][312]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.36.10:940][312]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.36.10:940][312]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.36.10:940][312]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.36.10:949][313]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.10:949][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.10:949][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.36.11:119][321]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.11:119][321]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.11:119][321]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.13:475][573]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7139E5F2CB13E33C9E66099EFDF7ABF1B2DDEDDB), compiling. [2024.07.05-10.36.13:478][573]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.13:478][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.13:478][573]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.13:494][575]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.36.13:496][575]LogShaderCompilers: Display: Started 27 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.15:175][654]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.36.15:887][654]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0F39EE76FD88D18728AF9A4525461E0CFDA034BB), compiling. [2024.07.05-10.36.15:952][654]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3427FA8D430A17527B82EE33DA40096D59E55A9B), compiling. [2024.07.05-10.36.15:976][654]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.07.05-10.36.15:988][654]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.36.17:110][654]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.36.17:110][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.36.17:129][654]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15 [2024.07.05-10.36.17:294][654]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:326][654]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.36.17:337][654]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeC949B826494DC9544B011FA3ED83CCDC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.36.17:368][654]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.36.17:368][654]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.36.17:391][654]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.36.17:391][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.17:391][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.17:667][668]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.36.17:668][668]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:700][669]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.17:700][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.17:700][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.17:798][673]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12 [2024.07.05-10.36.17:798][673]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.17:845][675]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 [2024.07.05-10.36.17:845][675]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:581][702]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-10.36.18:581][702]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:831][712]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-10.36.18:832][712]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:908][715]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.36.18:909][715]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:909][715]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.36.18:909][715]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.18:988][718]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-10.36.18:988][718]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.19:744][744]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.36.19:744][744]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.20:569][774]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.36.20:569][774]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.36.22:254][818]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.36.22:254][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.22:254][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.33:435][ 43]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.36.33:978][ 63]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.36.33:989][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.07.05-10.36.34:063][ 63]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map7020DE474DA13B801D4AE4880F501F71.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.36.34:080][ 63]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.36.34:248][ 63]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData3454BBB14FE8A58AABBA53975E953AF0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.36.34:266][ 63]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.36.34:266][ 63]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.36.34:266][ 63]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.36.35:098][106]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.36.56:696][859]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 22117E4A3473EEF549EFCAED3BB25F79D371EE83), compiling. [2024.07.05-10.36.56:699][859]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0D155E9548513B0CC2BCC8C8D228305AAF8B0619), compiling. [2024.07.05-10.36.56:700][859]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 963E7BD158D545FC4680AA1C7D93BBE9AD11F919), compiling. [2024.07.05-10.36.58:573][972]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2706DC0B2519C98B9B74081C43110E5BEADAA9A2), compiling. [2024.07.05-10.36.58:585][972]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.58:585][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.36.58:585][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.58:601][974]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 28 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 24 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 20 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.36.58:603][974]LogShaderCompilers: Display: Started 28 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.36.59:582][ 26]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.37.00:192][ 26]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5A1A200730D2C98BE14B0A76831E12D8FEFB5B10), compiling. [2024.07.05-10.37.00:245][ 26]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1B62EF466F97E50282D3375EFF7319C497461A24), compiling. [2024.07.05-10.37.00:270][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2024.07.05-10.37.00:285][ 26]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.01:907][ 26]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.37.01:907][ 26]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.01:923][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 19 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 18 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16 [2024.07.05-10.37.02:060][ 26]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:136][ 26]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.37.02:146][ 26]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde3FE21C3A4FDDCD80BC2FAFA7E507C213.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.37.02:359][ 26]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.37.02:359][ 26]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.37.02:373][ 26]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.37.02:373][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.02:373][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.02:407][ 27]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2024.07.05-10.37.02:407][ 27]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:414][ 27]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.02:414][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.02:414][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.02:484][ 30]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-10.37.02:484][ 30]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.37.02:484][ 30]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.02:942][ 52]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-10.37.02:942][ 52]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.03:136][ 61]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 [2024.07.05-10.37.03:136][ 61]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.37.03:136][ 61]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.03:304][ 67]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-10.37.03:304][ 67]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.03:489][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.37.03:489][ 77]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.04:267][ 96]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.37.04:267][ 96]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.04:781][108]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.37.04:782][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.05:061][116]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.37.05:061][116]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.37.06:669][174]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.06:669][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.06:669][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.15:778][875]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 923D867CD0113EE9C1CB6AB2045DC1C1BA179E62), compiling. [2024.07.05-10.37.15:782][875]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EDC099F7D9317FB9DCEF42ED833B33AC02BD9740), compiling. [2024.07.05-10.37.15:785][875]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.37.15:785][875]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.15:785][875]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.15:805][877]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.37.15:809][877]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.15:810][877]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.16:299][906]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.37.16:911][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.16:938][906]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 303586FFE7850D55A2161E63DCBEE3FD3F7F32B3), compiling. [2024.07.05-10.37.17:003][906]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 865AEE509224D60CAC656B830589B86AD253B176), compiling. [2024.07.05-10.37.17:019][906]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.07.05-10.37.17:028][906]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.19:170][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.37.19:171][906]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:183][906]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.37.19:286][906]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:338][906]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.37.19:346][906]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.37.19:346][906]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:346][906]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeDED6D2804D62B63B8DEDC8B33703BCB4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.37.19:368][906]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.37.19:368][906]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.37.19:393][906]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.19:393][906]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.19:393][906]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.19:702][919]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 11 [2024.07.05-10.37.19:702][919]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.37.19:702][919]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.19:754][921]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.37.19:754][921]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:477][950]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.37.20:478][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:526][952]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.37.20:527][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:627][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.37.20:627][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.20:746][963]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-10.37.20:746][963]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.21:362][977]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.37.21:362][977]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.21:462][978]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-10.37.21:462][978]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.23:433][ 40]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.23:434][ 40]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.52:282][868]Cmd: TRANSACTION UNDO [2024.07.05-10.37.52:282][868]LogEditorTransaction: Undo Set Vector Property [2024.07.05-10.37.52:318][868]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4D6F3A5CACE1B90BA50ABB3DF8A605DD87158458), compiling. [2024.07.05-10.37.52:327][868]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.37.52:327][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.52:328][868]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.37.52:442][871]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.37.52:443][871]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.37.52:443][871]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.37.52:443][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.07:394][772]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.38.07:403][772]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.38.07:463][772]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEF7901394A8E50B3A591D4916AC093D9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.38.07:478][772]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.38.07:627][772]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData6DCAB7AF431EAB5E8108A7B330661774.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.38.07:648][772]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.38.07:648][772]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.38.07:648][772]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.38.08:586][827]LogEditorViewport: Clicking Background [2024.07.05-10.38.16:572][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.38.22:461][701]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.38.23:455][759]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.38.30:519][300]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38FCB4B78219820F5B85DACC7B9E09543364E478), compiling. [2024.07.05-10.38.30:522][300]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6D7F91B541879F07DCDB0BC8EB0A80F9E8360367), compiling. [2024.07.05-10.38.30:524][300]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.38.30:525][300]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.30:525][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: Total job queries 5062, among them cache hits 3585 (70.82%) [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: Tracking 1236 distinct input hashes that result in 535 distinct outputs (43.28%) [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: RAM used: 2.70 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.33% [2024.07.05-10.38.30:565][302]LogShaderCompilers: Display: ================================================ [2024.07.05-10.38.30:571][303]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.30:571][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.30:571][303]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.38.30:586][304]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.30:587][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.30:587][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.31:922][451]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.38.32:229][451]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C32297F9FF180F71ED7E52ED008DE2172FA7EEC6), compiling. [2024.07.05-10.38.32:255][451]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 081E5F23FE4AFCF812C7C654EDDF9249393E22F4), compiling. [2024.07.05-10.38.32:265][451]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.38.32:393][451]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-10.38.32:508][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.38.32:513][451]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde96E38FE54B9A1EF85829738F104B903A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.38.32:529][451]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.38.32:529][451]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.38.32:531][451]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.38.32:531][451]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.32:531][451]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.32:549][452]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.32:549][452]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.32:549][452]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.38.32:567][453]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.38.32:567][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.38.32:567][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.38.54:972][558]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand81) [2024.07.05-10.39.07:737][515]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C4156924F4033C1EE5FE69F82C115A13302E393E), compiling. [2024.07.05-10.39.07:741][515]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DBE17F007CDBCEEAD82EF9BEA7E0B4A9B371E26D), compiling. [2024.07.05-10.39.07:762][517]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.07:767][517]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.07:783][517]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.39.07:783][517]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.07:783][517]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.08:521][569]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.39.09:155][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.09:195][569]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 423ED6C22053E2D3BFF43169FCEE4B1DD94DD26F), compiling. [2024.07.05-10.39.09:256][569]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FAB4AD69771EA1D3A0AE2677D66E7CE7F7C8D58D), compiling. [2024.07.05-10.39.09:277][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2024.07.05-10.39.09:290][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.11:735][569]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:748][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.39.11:852][569]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.39.11:862][569]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.11:920][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.39.11:929][569]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde4B4FCEBA4E175E280E9007ACD0408FCC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.39.11:965][569]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.39.11:965][569]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.39.11:967][569]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.39.11:967][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.11:967][569]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.11:989][570]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.11:989][570]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.11:989][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass shader: 81 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass shader with Surface Lightmap: 124 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 108 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.39.16:164][795]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.16:164][795]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.39.16:164][795]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.20:846][122]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5438248CA1CC1B7E906EC77C26E66B32D4B4787C), compiling. [2024.07.05-10.39.20:848][122]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D3A438A767F30907D92D028A191E6712A56D4842), compiling. [2024.07.05-10.39.20:853][122]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.39.20:853][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.20:853][122]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.20:867][124]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.20:872][124]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.39.21:314][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.21:357][145]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.39.21:357][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.21:357][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.21:662][159]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.39.21:662][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.22:192][183]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.22:192][183]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.22:543][201]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.22:543][201]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.22:571][202]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.39.22:571][202]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.22:571][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.23:335][237]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.39.23:966][237]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FA772720FBFB1B7FCD91AC375D065EFD40022A14), compiling. [2024.07.05-10.39.24:029][237]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 612403A669DD23F8FB167AE011FA0D844D066633), compiling. [2024.07.05-10.39.24:054][237]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.07.05-10.39.24:065][237]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.24:992][237]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.39.24:992][237]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.25:019][237]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-10.39.25:124][237]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.39.25:126][237]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.25:154][237]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.39.25:161][237]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeF3072E474784F8E94AEF38AFE3DBC9DA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.39.25:179][237]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.39.25:179][237]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.39.25:181][237]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.39.25:181][237]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.25:181][237]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.25:201][238]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.25:201][238]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.25:201][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.39.30:068][416]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.39.30:068][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.30:068][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.51:910][ 97]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7E7E254EDD35AC15A91731DF16C9FFD5DA589711), compiling. [2024.07.05-10.39.51:920][ 97]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CF6556E65DAAFDF8FA234D729BBE073BEA00C253), compiling. [2024.07.05-10.39.51:921][ 97]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 44A86F70CA58C91F0148D03B90688A559B57E349), compiling. [2024.07.05-10.39.54:583][341]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 17E0A904F318885A9FFF668CD932C75E8C6D6B14), compiling. [2024.07.05-10.39.54:586][341]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AF6EB45654904394EDB109E1E05085702988E972), compiling. [2024.07.05-10.39.56:072][426]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 23E7AB75E5FB438032FDB3A930B517F1F4198BB6), compiling. [2024.07.05-10.39.56:082][426]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.39.56:082][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.56:082][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.56:097][428]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.56:109][429]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.56:884][475]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.39.56:884][475]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.39.56:884][475]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.56:916][476]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.39.56:916][476]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.39.56:916][476]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.39.56:939][477]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.39.57:555][477]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.39.57:555][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.57:581][477]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A9C02D9D893B831FCE985D49E1EBA8A609A17CA9), compiling. [2024.07.05-10.39.57:641][477]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8C11FF9E8D16B4A3AB3E57F93D1A801D95ECB2BE), compiling. [2024.07.05-10.39.57:661][477]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2024.07.05-10.39.57:672][477]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.39.59:815][477]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:827][477]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.39.59:954][477]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.39.59:980][477]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-10.39.59:980][477]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.00:009][477]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.00:018][477]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeD4E884A54E1655FA1F9C00BAC4F38984.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.00:063][477]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.00:063][477]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.00:093][478]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.00:093][478]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.00:093][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.00:472][494]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11 [2024.07.05-10.40.00:472][494]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.00:473][494]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 [2024.07.05-10.40.00:473][494]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-10.40.00:473][494]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:250][518]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.07.05-10.40.01:250][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:373][522]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-10.40.01:373][522]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:406][523]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 [2024.07.05-10.40.01:406][523]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.01:576][528]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.40.01:577][528]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.02:427][550]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.40.02:427][550]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.04:316][613]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.04:316][613]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.04:316][613]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.10:347][ 64]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38705800C1A760DA6FB13F7AD1006D4A81B832A3), compiling. [2024.07.05-10.40.10:351][ 64]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 61E9A4B535017DBA63FD5D6A5F505F735AFB7CFB), compiling. [2024.07.05-10.40.10:354][ 64]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.40.10:354][ 64]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.10:354][ 64]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.10:374][ 66]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.10:392][ 67]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.10:871][ 94]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.40.10:871][ 94]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.40.10:871][ 94]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.10:908][ 95]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.10:908][ 95]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.10:909][ 95]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.11:208][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.40.11:208][107]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.11:759][133]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.40.11:759][133]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.12:119][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.40.12:119][150]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.12:150][151]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.40.12:150][151]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.12:150][151]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.12:188][153]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.40.12:824][153]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AEBB4B1B63F633129734311E064873CF0D055E64), compiling. [2024.07.05-10.40.12:884][153]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 645F7E4553CE1F5A51615CADE42D55DE2D7F9CC4), compiling. [2024.07.05-10.40.12:906][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.07.05-10.40.12:925][153]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.14:262][153]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.40.14:262][153]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.14:274][153]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.07.05-10.40.14:380][153]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.40.14:382][153]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.14:430][153]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.14:439][153]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeD02D13454B81A96A2E4FCCAF072B3748.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.14:458][153]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.14:458][153]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.14:459][153]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.14:459][153]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.14:459][153]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.14:486][154]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.14:486][154]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.14:486][154]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.19:484][342]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.19:484][342]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.19:484][342]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.31:829][286]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6C59075BA35D183A8DF57271623F829A781CD537), compiling. [2024.07.05-10.40.31:832][286]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.40.31:832][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.31:832][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.31:870][287]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-10.40.32:334][311]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.32:337][311]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.40.32:337][311]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.32:337][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.32:606][323]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.40.32:606][323]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.33:209][348]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.40.33:209][348]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.33:532][365]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-10.40.33:532][365]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.33:563][366]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.40.33:563][366]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.33:563][366]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.34:100][391]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.40.34:732][391]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 56FF7D6E623A96DF201FDE360AEAAA15D5C931DE), compiling. [2024.07.05-10.40.34:780][391]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 4D294BD72A29603E0964C99479D2CCCF102882E6), compiling. [2024.07.05-10.40.34:797][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.07.05-10.40.34:805][391]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.35:837][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.40.35:837][391]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.40.35:848][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.40.35:954][391]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.40.35:958][391]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.40.36:008][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.36:017][391]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde786CF4C6410940EF15E18AA281A7BD74.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.36:037][391]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.36:037][391]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.36:039][391]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.36:039][391]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.36:039][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.36:063][392]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.36:063][392]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.36:063][392]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.40:605][576]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.40:605][576]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.40:605][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.49:895][ 84]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D9E5271FF6812ECFE4C70CA4EDB4D0FB1EDF4CB9), compiling. [2024.07.05-10.40.49:897][ 84]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EDB04610DB8773250262D5D0510522904526523), compiling. [2024.07.05-10.40.49:902][ 84]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.40.49:902][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.49:902][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.49:946][ 87]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.49:946][ 87]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.49:947][ 87]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.51:170][211]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.40.51:490][211]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 66F9E4AC97C68BDFD2A49BDBB133DE172F222978), compiling. [2024.07.05-10.40.51:532][211]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A9BC05FD86487562F5F212A3C689146E973E48F7), compiling. [2024.07.05-10.40.51:541][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.40.51:669][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.40.51:776][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.40.51:781][211]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde5CF34096416A2C547BF61ABA460D8E63.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.40.51:797][211]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.40.51:798][211]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.40.51:799][211]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.40.51:799][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.51:799][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.51:816][212]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.51:816][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.51:816][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.40.51:835][213]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.40.51:835][213]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.40.51:835][213]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.40.57:607][585]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand21) [2024.07.05-10.40.58:406][626]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.07.05-10.41.06:881][151]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.41.08:426][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.41.17:021][775]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.41.34:677][244]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8F9EAF4883897E0D9E72F62FE19C3621F94BFA63), compiling. [2024.07.05-10.41.34:689][244]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F6EFEA7B25A0548C68171A4C8346747705D1F075), compiling. [2024.07.05-10.41.34:710][246]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.41.34:728][247]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.34:729][247]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.41.34:765][249]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.41.34:765][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.34:765][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.35:578][296]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.41.35:579][296]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.41.35:579][296]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: Total job queries 5968, among them cache hits 4098 (68.67%) [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: Tracking 1483 distinct input hashes that result in 659 distinct outputs (44.44%) [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: RAM used: 3.30 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.40% [2024.07.05-10.41.35:589][296]LogShaderCompilers: Display: ================================================ [2024.07.05-10.41.35:611][297]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.41.35:611][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.35:611][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.35:947][310]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.41.35:947][310]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.36:690][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.41.36:690][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.37:260][346]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.41.37:260][346]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.37:337][347]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.41.37:337][347]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.37:337][347]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.38:377][389]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.41.38:377][389]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.38:377][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.38:467][394]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.41.39:040][394]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: BE24F89EC1028FAC67F4BA64387BAF4352B95B24), compiling. [2024.07.05-10.41.39:094][394]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 7CE86DC07187327FDBD3E425B18634E2FF282CA9), compiling. [2024.07.05-10.41.39:114][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-10.41.39:125][394]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.41.39:747][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.41.39:747][394]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.41.39:759][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-10.41.39:862][394]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.39:914][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.41.39:923][394]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeA6F50FF24CE7886021BCB78905BBF156.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.41.40:187][394]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.41.40:187][394]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.41.40:191][394]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.41.40:191][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.40:191][394]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 [2024.07.05-10.41.40:217][395]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.40:225][395]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.41.40:225][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.40:225][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.40:830][420]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.07.05-10.41.40:831][420]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.41:075][428]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.41.41:076][428]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.07.05-10.41.41:076][428]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.41:115][429]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-10.41.41:115][429]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.41:200][433]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-10.41.41:200][433]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.43:042][489]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.41.43:042][489]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.41.44:038][528]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.41.44:039][528]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.41.44:039][528]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.41.44:039][528]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.57:958][351]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.41.59:185][419]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.42.31:169][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB0817114E14F7A4433C10A148E667031AD06ECD), compiling. [2024.07.05-10.42.31:171][632]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CABD733A9776A56D71F0ABA05BF8F9D0E63B93E2), compiling. [2024.07.05-10.42.31:172][632]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 227D1D26E44CEF48D3410A098E69A8EB17D28098), compiling. [2024.07.05-10.42.31:203][633]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.31:203][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.31:203][633]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.42.31:225][634]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.31:225][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.31:225][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.37:349][218]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AFD5BBA0C53BEF723603F1A234642E205AD633D3), compiling. [2024.07.05-10.42.37:351][218]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.37:351][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.37:351][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.37:396][220]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.37:396][220]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.37:396][220]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.42.37:406][221]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.37:406][221]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.37:406][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.49:892][626]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: E0581D5891A4E2067714C4609C4A5B365D59B97E), compiling. [2024.07.05-10.42.49:894][626]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DC098E272E88DFDF621E93C31F8CF9AB580DE362), compiling. [2024.07.05-10.42.49:895][626]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 250DEFFD1BEFC275E278A8FAF6D08981CA47F005), compiling. [2024.07.05-10.42.49:916][627]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.49:916][627]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.49:916][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass shader: 83 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass shader with Surface Lightmap: 126 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 110 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.42.49:937][628]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.42.49:937][628]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) [2024.07.05-10.42.49:937][628]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.54:276][912]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3454F3B676B976EADAF910B8226926DA7475B0), compiling. [2024.07.05-10.42.54:292][912]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.54:292][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.54:292][912]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.54:306][914]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.42.54:310][914]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.54:311][914]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.42.55:082][951]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.42.55:082][951]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.42.55:082][951]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.55:087][951]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.42.55:088][951]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.55:088][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.55:565][970]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.42.55:566][970]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.56:124][995]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.42.56:124][995]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.56:365][ 7]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.42.56:365][ 7]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.56:382][ 7]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.42.56:382][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.56:382][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.57:541][ 57]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F23C13CDE8A30107A2C225702B9257F112A5B625), compiling. [2024.07.05-10.42.57:546][ 57]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.57:546][ 57]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.57:546][ 57]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.57:604][ 58]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.42.57:891][ 74]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.07.05-10.42.57:891][ 74]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-10.42.57:891][ 74]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.42.57:907][ 75]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.42.57:907][ 75]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.42.58:723][113]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 25 [2024.07.05-10.42.58:723][113]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 21 [2024.07.05-10.42.58:723][113]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.58:751][114]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.42.58:751][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.42.58:751][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.58:767][115]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 17 [2024.07.05-10.42.58:768][115]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.58:838][117]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 [2024.07.05-10.42.58:838][117]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:110][127]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12 [2024.07.05-10.42.59:110][127]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:301][135]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-10.42.59:301][135]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:639][153]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-10.42.59:639][153]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.42.59:982][180]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 [2024.07.05-10.42.59:983][180]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.00:816][241]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-10.43.00:816][241]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-10.43.00:816][241]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.00:977][253]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-10.43.00:977][253]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:026][256]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.43.01:026][256]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:194][263]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CE1762C054EBA2C6DDAA676D42A661D7D9A63DFC), compiling. [2024.07.05-10.43.01:201][263]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C7A86FAAA4409D2F428C42DFB46F5CB00AE6CA28), compiling. [2024.07.05-10.43.01:205][263]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: AA8CA0352EC657E6FCB3D13E7B201F088B0AE4AB), compiling. [2024.07.05-10.43.01:217][263]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.01:217][263]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.01:217][263]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.01:285][264]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:327][265]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.43.01:327][265]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.01:327][265]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.01:672][278]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-10.43.01:672][278]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.01:995][292]MaterialEditorStats: Texture samplers: 3/16 [2024.07.05-10.43.01:995][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.01:995][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.03:217][333]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1EEC2F3B4CF88614D42F1F1A0B999C3245D40570), compiling. [2024.07.05-10.43.03:256][333]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.03:256][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.03:256][333]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.03:286][335]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.03:707][353]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.43.03:707][353]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.43.03:707][353]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.03:738][354]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.03:738][354]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.03:738][354]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.04:009][365]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.43.04:010][365]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.04:673][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.04:673][394]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.04:947][407]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.04:948][407]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.04:986][408]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.43.04:986][408]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.04:986][408]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.06:030][452]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5D20F6ADD267CD20735673E45F46A66856D4A05F), compiling. [2024.07.05-10.43.06:046][452]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: AB82EAFB1E2ACA042FC3FC2CB80F635614AE1AE3), compiling. [2024.07.05-10.43.06:074][453]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.06:074][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.06:074][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.06:097][454]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.06:213][459]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.43.06:213][459]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.06:231][460]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.06:231][460]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.06:437][471]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.06:437][471]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.06:719][481]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-10.43.06:719][481]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.06:753][483]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 [2024.07.05-10.43.06:753][483]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.06:753][483]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.06:753][483]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.06:753][483]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.07:344][507]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18 [2024.07.05-10.43.07:344][507]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.07:373][508]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15 [2024.07.05-10.43.07:373][508]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.07:636][521]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.43.07:637][521]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.07:957][533]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.43.07:957][533]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.08:337][544]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 38AD7C52465A7EAA9367EC9381060A408B47569B), compiling. [2024.07.05-10.43.08:352][544]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.08:353][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.08:353][544]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.08:389][546]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.08:389][546]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 28 [2024.07.05-10.43.08:389][546]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.08:528][551]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-10.43.08:528][551]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.08:913][571]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.08:913][571]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.09:183][582]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 22 [2024.07.05-10.43.09:183][582]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.09:197][582]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.09:197][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.09:197][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.09:527][594]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 19 [2024.07.05-10.43.09:527][594]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.09:823][607]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.07.05-10.43.09:823][607]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.10:229][627]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-10.43.10:229][627]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.10:273][629]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 [2024.07.05-10.43.10:273][629]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.10:364][633]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.43.11:015][633]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D7CFD4BAC48146CF902165D56F84C4A991E706C8), compiling. [2024.07.05-10.43.11:073][633]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6C4BF9C4FCC6083988027F10B26B15DD2C051C30), compiling. [2024.07.05-10.43.11:098][633]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms [2024.07.05-10.43.11:111][633]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 [2024.07.05-10.43.11:721][633]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:756][633]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.07.05-10.43.11:801][633]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 [2024.07.05-10.43.11:802][633]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:863][633]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-10.43.11:863][633]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:918][633]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.43.11:998][633]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.43.12:012][633]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde3073D6E943FFCB3AC7B658912D7009A6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.43.12:067][633]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.43.12:067][633]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.43.12:099][634]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.43.12:099][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.12:099][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.12:182][637]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 23 [2024.07.05-10.43.12:182][637]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20 [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 [2024.07.05-10.43.12:863][666]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.12:907][667]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.12:907][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.12:907][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.12:943][668]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 [2024.07.05-10.43.12:943][668]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.13:019][671]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 [2024.07.05-10.43.13:019][671]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.13:253][679]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-10.43.13:253][679]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.13:641][693]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8 [2024.07.05-10.43.13:641][693]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.14:421][713]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.07.05-10.43.14:422][713]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.43.14:422][713]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.15:036][731]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.43.15:036][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.16:166][762]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-10.43.16:166][762]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.16:731][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.16:731][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.17:090][790]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.17:090][790]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass shader: 86 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass shader with Surface Lightmap: 129 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 113 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.43.18:506][843]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.18:506][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.18:506][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.36:715][ 33]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: ABAA71DD5ED64274CECC961BB798018C2CF0EABA), compiling. [2024.07.05-10.43.36:718][ 33]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1121334ADAF33FBBD1E2F35CC866482D9A6AC6DA), compiling. [2024.07.05-10.43.36:740][ 35]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.43.36:742][ 35]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.43.36:743][ 35]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.43.36:743][ 35]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.36:743][ 35]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.36:777][ 37]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.36:777][ 37]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.36:777][ 37]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.37:249][ 62]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.43.37:249][ 62]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.43.37:249][ 62]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.37:254][ 62]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.37:254][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.37:254][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.37:507][ 73]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.43.37:507][ 73]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.37:862][ 88]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.38:494][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.38:534][ 88]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F8D981F86C1EA1F87C4995E10D559BD18F897966), compiling. [2024.07.05-10.43.38:596][ 88]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: CA1E304DF2EA814DA9DFC4D6550D9AAD0DA279AB), compiling. [2024.07.05-10.43.38:613][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.07.05-10.43.38:626][ 88]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.40:374][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.43.40:374][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.40:399][ 88]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-10.43.40:507][ 88]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.43.40:510][ 88]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.40:558][ 88]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.43.40:565][ 88]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeE120FB834C12B14D7802D79170838056.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.43.40:584][ 88]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.43.40:585][ 88]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.43.40:612][ 89]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.40:612][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.40:612][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.42:570][158]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1B8FD62BC4B459C16A4F8EF7CD4B4C706F525A82), compiling. [2024.07.05-10.43.42:580][158]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.42:580][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.42:580][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.42:649][161]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.42:649][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.42:649][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.42:681][162]MaterialEditorStats: Base pass shader: 85 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Base pass shader with Surface Lightmap: 128 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 112 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.43.42:682][162]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.42:682][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.42:682][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.43:776][229]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.43.44:187][229]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 82C4FCDE1808CAA3788180A66C36F9CD4C1316E5), compiling. [2024.07.05-10.43.44:225][229]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 102330979A64B009E412937144384ECCF7EA36B5), compiling. [2024.07.05-10.43.44:236][229]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.43.44:241][229]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.44:558][229]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.43.44:558][229]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.43.44:572][229]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2024.07.05-10.43.44:657][229]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.43.44:661][229]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.43.44:679][229]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.43.44:686][229]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde4FB74421423C044A47CD7780DC43F0A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.43.44:706][229]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.43.44:706][229]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.43.44:708][229]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.43.44:708][229]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.44:708][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.44:727][230]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.44:727][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.44:727][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass shader: 85 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass shader with Surface Lightmap: 128 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 112 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.43.49:337][403]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.43.49:337][403]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.43.49:337][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.05:996][489]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5CC8FD8CD7DAEE4DAA87611F06B264144ED70512), compiling. [2024.07.05-10.44.06:008][489]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.44.06:008][489]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.06:008][489]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.06:049][492]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.44.06:050][492]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.44.06:050][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.06:050][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.07:410][628]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.44.07:723][628]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1AD93A093C10F5CB171C9170701089670B1CB3C9), compiling. [2024.07.05-10.44.07:764][628]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: A90334926B0A947E7B7DF8F2FCDA682A875F286B), compiling. [2024.07.05-10.44.07:773][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-10.44.07:908][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-10.44.08:006][628]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.44.08:012][628]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBCF60F6B4CE816CC0C4D99834992C813.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.44.08:029][628]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.44.08:029][628]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.44.08:030][628]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.44.08:030][628]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.08:030][628]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.08:052][629]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.44.08:052][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.08:052][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.44.08:070][630]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.44.08:071][630]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.44.08:071][630]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.44.25:106][730]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-10.44.32:542][189]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.07.05-10.44.55:674][993]LogActorFactory: Actor Factory created Fackel2 [2024.07.05-10.44.56:815][ 60]LogActorFactory: Actor Factory created Fackel2 [2024.07.05-10.45.36:915][147]Cmd: DUPLICATE [2024.07.05-10.45.36:916][147]Cmd: ACTOR DUPLICATE [2024.07.05-10.46.08:409][775]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand78) [2024.07.05-10.46.09:642][831]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall3) [2024.07.05-10.46.34:821][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.46.34:831][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2024.07.05-10.46.34:892][276]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3FC42644487AE33858ED2EA7867EF09D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.46.34:908][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.46.35:064][276]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9CDF66804F3E0A22CA2EE8962821D922.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.46.35:088][276]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.46.35:088][276]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.46.35:088][276]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.46.35:722][305]LogEditorViewport: Clicking Background [2024.07.05-10.46.48:384][ 28]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) [2024.07.05-10.48.20:879][884]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) [2024.07.05-10.54.47:621][993]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Wandgemälde2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset" SILENT=true [2024.07.05-10.54.47:679][993]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde22BB7DD3940ED779B8D9394AF7095E15F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset' [2024.07.05-10.54.47:697][993]AssetCheck: New page: Asset Save: Wandgemälde2 [2024.07.05-10.54.47:697][993]LogContentValidation: Display: Validating Texture2D /Game/Textures/Wandgemälde2.Wandgemälde2 [2024.07.05-10.54.49:664][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.07.05-10.54.52:761][121]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-10.54.56:170][401]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 929777D770C56C3F6B52456E813742B5523767F5), compiling. [2024.07.05-10.54.56:174][401]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.54.56:174][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.56:174][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21 [2024.07.05-10.54.56:208][402]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.56:209][402]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Total job queries 6838, among them cache hits 4585 (67.05%) [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: Tracking 1754 distinct input hashes that result in 772 distinct outputs (44.01%) [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: RAM used: 3.88 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47% [2024.07.05-10.54.57:109][457]LogShaderCompilers: Display: ================================================ [2024.07.05-10.54.57:138][458]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.54.57:138][458]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.57:138][458]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.57:450][471]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-10.54.57:450][471]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:034][498]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-10.54.58:034][498]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:122][501]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 58FDA3C79B22C68DC478BA82E6F742B6C8DDA60E), compiling. [2024.07.05-10.54.58:127][501]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.54.58:127][501]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.58:127][501]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.58:176][502]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:199][503]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-10.54.58:200][503]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.58:200][503]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.58:356][511]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.54.58:356][511]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.54.58:382][512]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-10.54.58:383][512]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.58:383][512]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.54.59:711][571]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.54.59:712][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.54.59:712][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.00:340][606]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: DF6BCD1EFA2D20E23324066B2B32C92BB811C199), compiling. [2024.07.05-10.55.00:345][606]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.55.00:345][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.00:345][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.00:429][608]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.00:429][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.00:429][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.55.01:631][695]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.01:631][695]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.01:631][695]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.20:539][146]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-10.55.20:862][146]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B77CAF41277A83C4024D720001FA09A6A2AC2E1E), compiling. [2024.07.05-10.55.20:909][146]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 420B69ED9F4E2F63B47673BE720C809E24305865), compiling. [2024.07.05-10.55.20:919][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-10.55.20:925][146]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-10.55.21:341][146]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-10.55.21:342][146]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-10.55.21:362][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.55.21:437][146]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-10.55.21:445][146]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2024.07.05-10.55.21:485][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-10.55.21:491][146]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeECF61825483769784B92D3B02861F44E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-10.55.21:534][146]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-10.55.21:534][146]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-10.55.21:549][146]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.21:549][146]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.21:549][146]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-10.55.26:838][407]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-10.55.26:838][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-10.55.26:838][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.55.52:315][374]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Wandgemälde2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset" SILENT=true [2024.07.05-10.55.52:321][374]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde2CFC21E5F4D89C9F5F20588BCDE4C1CD2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Wandgemälde2.uasset' [2024.07.05-10.55.52:335][374]AssetCheck: New page: Asset Save: Wandgemälde2 [2024.07.05-10.55.52:335][374]LogContentValidation: Display: Validating Texture2D /Game/Textures/Wandgemälde2.Wandgemälde2 [2024.07.05-10.55.56:296][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.07.05-10.55.58:635][619]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-10.55.58:681][619]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Textures/Wandgemälde2.Wandgemälde2 [2024.07.05-10.55.59:625][619]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session. [2024.07.05-10.55.59:674][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-10.55.59:683][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-10.55.59:689][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-10.56.03:168][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-10.56.04:551][870]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-10.56.04:639][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-10.56.06:130][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.56.06:140][954]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-10.56.06:204][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map615D40A749600C05A8D4B09E4BD81CDB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.56.06:220][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.56.06:376][954]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData41FB880248FD22E5A8273BB9A0909605.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.56.06:396][954]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.56.06:396][954]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.56.06:396][954]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.56.18:743][715]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.56.18:752][715]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-10.56.18:820][715]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEDBA39CC4A640C78A1A164A75A4DC87B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-10.56.18:837][715]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-10.56.18:987][715]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5CAD96BE40C0C5106CC6A7884573003E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-10.56.19:009][715]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.56.19:009][715]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-10.56.19:009][715]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-10.56.51:477][434]LogActorFactory: Actor Factory created Plattform_broken__1_ [2024.07.05-10.56.53:569][603]LogActorFactory: Actor Factory created Plattform_broken__1_ [2024.07.05-10.56.59:270][970]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump7) [2024.07.05-10.57.00:128][ 20]Cmd: DELETE [2024.07.05-10.57.00:128][ 20]Cmd: ACTOR DELETE [2024.07.05-10.57.00:141][ 20]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.57.00:154][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-10.57.00:156][ 20]LogEditorActor: Deleted 1 Actors (0.027 secs) [2024.07.05-10.57.00:956][ 75]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_26) [2024.07.05-10.57.04:269][290]Cmd: DUPLICATE [2024.07.05-10.57.04:269][290]Cmd: ACTOR DUPLICATE [2024.07.05-10.57.21:463][443]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump6) [2024.07.05-10.57.22:269][497]Cmd: DELETE [2024.07.05-10.57.22:270][497]Cmd: ACTOR DELETE [2024.07.05-10.57.22:280][497]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.57.22:292][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.07.05-10.57.22:294][497]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.57.23:168][562]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_27) [2024.07.05-10.57.45:425][ 43]Cmd: DUPLICATE [2024.07.05-10.57.45:425][ 43]Cmd: ACTOR DUPLICATE [2024.07.05-10.57.59:757][946]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump5) [2024.07.05-10.58.00:495][994]Cmd: DELETE [2024.07.05-10.58.00:495][994]Cmd: ACTOR DELETE [2024.07.05-10.58.00:505][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.00:517][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-10.58.00:519][994]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.10:253][700]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_28) [2024.07.05-10.58.10:923][742]Cmd: DUPLICATE [2024.07.05-10.58.10:923][742]Cmd: ACTOR DUPLICATE [2024.07.05-10.58.23:807][486]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump4) [2024.07.05-10.58.24:692][538]Cmd: DELETE [2024.07.05-10.58.24:692][538]Cmd: ACTOR DELETE [2024.07.05-10.58.24:701][538]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.24:714][538]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2024.07.05-10.58.24:716][538]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.26:484][662]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_29) [2024.07.05-10.58.27:072][695]Cmd: DUPLICATE [2024.07.05-10.58.27:072][695]Cmd: ACTOR DUPLICATE [2024.07.05-10.58.36:814][317]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump2) [2024.07.05-10.58.37:526][364]Cmd: DELETE [2024.07.05-10.58.37:526][364]Cmd: ACTOR DELETE [2024.07.05-10.58.37:536][364]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.37:548][364]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-10.58.37:549][364]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.40:963][606]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump13) [2024.07.05-10.58.44:730][823]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_30) [2024.07.05-10.58.45:272][857]Cmd: DUPLICATE [2024.07.05-10.58.45:272][857]Cmd: ACTOR DUPLICATE [2024.07.05-10.58.51:944][270]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump13) [2024.07.05-10.58.53:037][339]Cmd: DELETE [2024.07.05-10.58.53:037][339]Cmd: ACTOR DELETE [2024.07.05-10.58.53:047][339]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.58.53:059][339]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms [2024.07.05-10.58.53:061][339]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.58.59:953][817]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_30) [2024.07.05-10.59.01:390][906]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_28) [2024.07.05-10.59.07:266][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_26) [2024.07.05-10.59.11:288][515]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_30) [2024.07.05-10.59.14:697][725]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_31) [2024.07.05-10.59.18:505][957]Cmd: DUPLICATE [2024.07.05-10.59.18:506][957]Cmd: ACTOR DUPLICATE [2024.07.05-10.59.27:189][491]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump14) [2024.07.05-10.59.27:896][529]Cmd: DELETE [2024.07.05-10.59.27:896][529]Cmd: ACTOR DELETE [2024.07.05-10.59.27:905][529]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.59.27:916][529]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-10.59.27:918][529]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.07.05-10.59.30:617][707]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_32) [2024.07.05-10.59.36:618][ 87]Cmd: DUPLICATE [2024.07.05-10.59.36:618][ 87]Cmd: ACTOR DUPLICATE [2024.07.05-10.59.45:128][628]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump12) [2024.07.05-10.59.45:659][659]Cmd: DELETE [2024.07.05-10.59.45:659][659]Cmd: ACTOR DELETE [2024.07.05-10.59.45:672][659]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-10.59.45:682][659]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.07.05-10.59.45:684][659]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-10.59.53:438][206]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_33) [2024.07.05-10.59.54:079][243]Cmd: DUPLICATE [2024.07.05-10.59.54:079][243]Cmd: ACTOR DUPLICATE [2024.07.05-11.00.06:123][932]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump11) [2024.07.05-11.00.06:751][971]Cmd: DELETE [2024.07.05-11.00.06:752][971]Cmd: ACTOR DELETE [2024.07.05-11.00.06:762][971]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.00.06:775][971]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.07.05-11.00.06:776][971]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.00.10:229][214]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_34) [2024.07.05-11.00.10:778][244]Cmd: DUPLICATE [2024.07.05-11.00.10:778][244]Cmd: ACTOR DUPLICATE [2024.07.05-11.00.22:625][961]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump10) [2024.07.05-11.00.23:324][ 1]Cmd: DELETE [2024.07.05-11.00.23:324][ 1]Cmd: ACTOR DELETE [2024.07.05-11.00.23:334][ 1]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.00.23:347][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-11.00.23:349][ 1]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.00.29:367][420]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_35) [2024.07.05-11.00.31:041][521]Cmd: DUPLICATE [2024.07.05-11.00.31:041][521]Cmd: ACTOR DUPLICATE [2024.07.05-11.00.39:186][ 21]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump9) [2024.07.05-11.00.39:828][ 59]Cmd: DELETE [2024.07.05-11.00.39:828][ 59]Cmd: ACTOR DELETE [2024.07.05-11.00.39:839][ 59]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.00.39:851][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.07.05-11.00.39:853][ 59]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.00.46:474][497]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_36) [2024.07.05-11.00.46:956][518]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_35) [2024.07.05-11.00.52:119][834]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_36) [2024.07.05-11.00.55:805][ 88]Cmd: TRANSACTION UNDO [2024.07.05-11.00.55:805][ 88]LogEditorTransaction: Undo Move Actors [2024.07.05-11.00.55:821][ 88]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F0FA68DB2FD196CF18E86A24DF99D8F52A0E2DD5), compiling. [2024.07.05-11.00.55:833][ 88]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.00.55:833][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.00.55:833][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.00.55:956][ 90]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: Total job queries 7026, among them cache hits 4708 (67.01%) [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: Tracking 1801 distinct input hashes that result in 774 distinct outputs (42.98%) [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: RAM used: 3.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47% [2024.07.05-11.00.55:957][ 90]LogShaderCompilers: Display: ================================================ [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.00.55:992][ 91]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.01.01:598][424]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.01.01:606][424]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-11.01.01:670][424]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map544B5EC245E4E695BF7D48933CEF51EC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.01.01:688][424]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.01.01:839][424]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9EE0064F4E9BB8875285C890350E74A7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.01.01:863][424]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.01.01:863][424]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.01.01:863][424]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.01.33:488][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.01.33:497][727]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.07.05-11.01.33:561][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map092E272C47A2C10A274C4AB88DD44504.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.01.33:577][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.01.33:725][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData07721BFA45D1C0B75ECA78B71C389898.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.01.33:752][727]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.01.33:752][727]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.01.33:752][727]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.01.43:252][287]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire2) [2024.07.05-11.01.43:807][312]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire2) [2024.07.05-11.01.54:897][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.01.54:905][989]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.01.54:968][989]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3D72E6CC4D5283E9880DD38755670CDC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.01.54:982][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.01.55:133][989]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFFD9589F4502016E4E785DA97FC56580.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.01.55:157][989]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.01.55:157][989]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.01.55:157][989]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.03.33:047][900]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.03.33:057][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.07.05-11.03.33:121][900]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6D5FAC234685DF167A29C78D9A4F3D51.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.03.33:137][900]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.03.33:287][900]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData223069254453752B4CCA34A13F86A540.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.03.33:311][900]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.03.33:312][900]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.03.33:312][900]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.03.33:854][933]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire3) [2024.07.05-11.03.34:713][988]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand117) [2024.07.05-11.04.58:183][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.04.58:191][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.07.05-11.04.58:237][139]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map03F6CC3F4A1106BB379681918286370E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.04.58:250][139]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.04.58:361][139]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataF2AC8B264F8AFB57B58134A4A705629D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.04.58:379][139]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.04.58:379][139]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.04.58:379][139]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.07.35:456][562]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Trap.fbx) [2024.07.05-11.07.35:491][562]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Trap.fbx [2024.07.05-11.07.35:505][562]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.07.36:625][562]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-11.07.36:781][562]LogTexture: Display: Building textures: Stone_face_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-11.07.36:962][562]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.36:962][562]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.37:005][562]LogTexture: Display: Building textures: Stone_face_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-11.07.37:206][562]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.37:206][562]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.07.37:211][562]LogMaterial: Display: Missing cached shadermap for color in PCD3D_SM5, Default, SM5 (DDC key hash: 946252A25F222DDD92AAE708C91D8566FDBA7651), compiling. [2024.07.05-11.07.37:217][562]LogFbx: Display: Triangulating static mesh BSurfaceMesh [2024.07.05-11.07.37:248][562]LogStaticMesh: Building static mesh Trap... [2024.07.05-11.07.37:269][562]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Trap.Trap [2024.07.05-11.07.37:287][562]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.07.37:761][567]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.07.37:768][567]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.07.37:768][567]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.07.37:768][567]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.07.37:770][567]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-11.07.37:789][567]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.07.38:936][598]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.07.38:953][598]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.07.39:205][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: Total job queries 7042, among them cache hits 4708 (66.86%) [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: Tracking 1802 distinct input hashes that result in 775 distinct outputs (43.01%) [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: RAM used: 3.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47% [2024.07.05-11.07.39:206][603]LogShaderCompilers: Display: ================================================ [2024.07.05-11.07.39:584][609]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-11.07.39:585][609]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.07.46:767][760]LogActorFactory: Actor Factory created Trap [2024.07.05-11.07.48:804][878]LogActorFactory: Actor Factory created Trap [2024.07.05-11.08.44:673][354]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85) [2024.07.05-11.08.46:531][459]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand100) [2024.07.05-11.08.59:881][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7) [2024.07.05-11.09.00:508][297]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85) [2024.07.05-11.09.01:724][364]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand86) [2024.07.05-11.09.03:313][457]Cmd: DUPLICATE [2024.07.05-11.09.03:313][457]Cmd: ACTOR DUPLICATE [2024.07.05-11.09.17:573][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7) [2024.07.05-11.09.18:202][284]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85) [2024.07.05-11.09.24:784][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7) [2024.07.05-11.09.30:699][ 22]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand108) [2024.07.05-11.09.31:860][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand109) [2024.07.05-11.09.33:238][161]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand108) [2024.07.05-11.09.34:079][209]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand_destroyed5) [2024.07.05-11.09.34:929][258]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand110) [2024.07.05-11.09.35:776][307]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed5) [2024.07.05-11.09.36:384][340]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand110) [2024.07.05-11.09.36:995][375]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand109) [2024.07.05-11.09.37:401][397]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand108) [2024.07.05-11.09.38:144][439]Cmd: DUPLICATE [2024.07.05-11.09.38:144][439]Cmd: ACTOR DUPLICATE [2024.07.05-11.09.56:552][465]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand115) [2024.07.05-11.09.57:729][526]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand113) [2024.07.05-11.09.58:119][545]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand100) [2024.07.05-11.10.00:716][689]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand99) [2024.07.05-11.10.01:434][727]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand116) [2024.07.05-11.10.02:381][780]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand114) [2024.07.05-11.10.06:566][ 16]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand112) [2024.07.05-11.10.06:924][ 34]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand119) [2024.07.05-11.10.07:429][ 59]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand97) [2024.07.05-11.10.08:006][ 87]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand122) [2024.07.05-11.10.08:634][118]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand102) [2024.07.05-11.10.30:938][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.10.30:949][448]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-11.10.31:015][448]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapDF4BB4D44F589A260C8931866544745E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.10.31:031][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.10.31:180][448]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4865BFA94FE9BB30BB7FD7AA157F2DC1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.10.31:202][448]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.10.31:202][448]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.10.31:202][448]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.11.08:911][574]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand245) [2024.07.05-11.11.09:540][607]Cmd: DELETE [2024.07.05-11.11.09:540][607]Cmd: ACTOR DELETE [2024.07.05-11.11.09:554][607]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.09:565][607]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2024.07.05-11.11.09:566][607]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.11.10:535][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand246) [2024.07.05-11.11.11:237][704]Cmd: DELETE [2024.07.05-11.11.11:237][704]Cmd: ACTOR DELETE [2024.07.05-11.11.11:247][704]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.11:259][704]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2024.07.05-11.11.11:262][704]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.11.13:592][843]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand247) [2024.07.05-11.11.14:195][878]Cmd: DELETE [2024.07.05-11.11.14:195][878]Cmd: ACTOR DELETE [2024.07.05-11.11.14:207][878]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.14:218][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-11.11.14:220][878]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.11.14:912][923]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand248) [2024.07.05-11.11.15:826][978]Cmd: DELETE [2024.07.05-11.11.15:826][978]Cmd: ACTOR DELETE [2024.07.05-11.11.15:837][978]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.15:848][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-11.11.15:850][978]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.07.05-11.11.16:685][ 33]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand249) [2024.07.05-11.11.17:264][ 68]Cmd: DELETE [2024.07.05-11.11.17:264][ 68]Cmd: ACTOR DELETE [2024.07.05-11.11.17:276][ 68]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.17:287][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.07.05-11.11.17:297][ 68]LogEditorActor: Deleted 1 Actors (0.031 secs) [2024.07.05-11.11.36:515][346]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.11.36:525][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-11.11.36:598][346]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC04254394326DB6BB74C8B9DDB66176C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.11.36:615][346]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.11.36:777][346]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9E4A73B3450CA41256DCD29ED11FC908.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.11.36:803][346]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.11.36:803][346]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.11.36:803][346]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.11.44:702][885]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand102) [2024.07.05-11.11.46:992][ 35]Cmd: DELETE [2024.07.05-11.11.46:992][ 35]Cmd: ACTOR DELETE [2024.07.05-11.11.47:002][ 35]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.11.47:020][ 35]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.07.05-11.11.47:023][ 35]LogEditorActor: Deleted 1 Actors (0.030 secs) [2024.07.05-11.11.47:844][ 93]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand122) [2024.07.05-11.11.48:615][140]Cmd: DUPLICATE [2024.07.05-11.11.48:615][140]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.06:384][157]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand112) [2024.07.05-11.12.06:979][190]Cmd: DELETE [2024.07.05-11.12.06:979][190]Cmd: ACTOR DELETE [2024.07.05-11.12.06:993][190]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.07:007][190]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2024.07.05-11.12.07:008][190]LogEditorActor: Deleted 1 Actors (0.029 secs) [2024.07.05-11.12.08:117][253]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand114) [2024.07.05-11.12.08:747][286]Cmd: DELETE [2024.07.05-11.12.08:747][286]Cmd: ACTOR DELETE [2024.07.05-11.12.08:758][286]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.08:771][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2024.07.05-11.12.08:775][286]LogEditorActor: Deleted 1 Actors (0.028 secs) [2024.07.05-11.12.09:792][347]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand115) [2024.07.05-11.12.10:531][388]Cmd: DELETE [2024.07.05-11.12.10:531][388]Cmd: ACTOR DELETE [2024.07.05-11.12.10:542][388]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.10:554][388]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.07.05-11.12.10:557][388]LogEditorActor: Deleted 1 Actors (0.025 secs) [2024.07.05-11.12.11:652][453]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand245) [2024.07.05-11.12.12:473][497]Cmd: DUPLICATE [2024.07.05-11.12.12:473][497]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.21:679][ 14]Cmd: DUPLICATE [2024.07.05-11.12.21:679][ 14]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.30:634][520]Cmd: DUPLICATE [2024.07.05-11.12.30:634][520]Cmd: ACTOR DUPLICATE [2024.07.05-11.12.37:797][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.12.37:806][927]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2024.07.05-11.12.37:867][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapBE9D95854FB5D086F20F54851586AA75.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.12.37:883][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.12.38:032][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9300349F4B626891F79169BE2E6FF39A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.12.38:060][927]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.12.38:060][927]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.12.38:060][927]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.12.46:605][444]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand97) [2024.07.05-11.12.47:338][486]Cmd: DELETE [2024.07.05-11.12.47:339][486]Cmd: ACTOR DELETE [2024.07.05-11.12.47:350][486]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.47:365][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.07.05-11.12.47:366][486]LogEditorActor: Deleted 1 Actors (0.028 secs) [2024.07.05-11.12.48:418][554]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand99) [2024.07.05-11.12.49:205][601]Cmd: DELETE [2024.07.05-11.12.49:205][601]Cmd: ACTOR DELETE [2024.07.05-11.12.49:215][601]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.49:231][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-11.12.49:232][601]LogEditorActor: Deleted 1 Actors (0.026 secs) [2024.07.05-11.12.50:264][669]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand100) [2024.07.05-11.12.50:836][702]Cmd: DELETE [2024.07.05-11.12.50:836][702]Cmd: ACTOR DELETE [2024.07.05-11.12.50:847][702]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.12.50:857][702]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-11.12.50:858][702]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.07.05-11.12.54:128][913]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand119) [2024.07.05-11.12.55:565][988]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand122) [2024.07.05-11.12.56:402][ 34]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand119) [2024.07.05-11.12.57:568][104]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand116) [2024.07.05-11.12.58:362][149]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand119) [2024.07.05-11.12.59:316][203]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand113) [2024.07.05-11.13.01:951][367]Cmd: DUPLICATE [2024.07.05-11.13.01:951][367]Cmd: ACTOR DUPLICATE [2024.07.05-11.13.26:665][793]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.13.26:674][793]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.07.05-11.13.26:742][793]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD9A1F9E44AB90E9579988F8951F550E0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.13.26:758][793]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.13.26:911][793]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData492D17D94C89BDE4B48A3690B81B8819.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.13.26:928][793]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.13.26:928][793]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.13.26:928][793]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.13.27:608][825]LogEditorViewport: Clicking Background [2024.07.05-11.16.04:700][673]LogEditorViewport: Clicking Background [2024.07.05-11.16.21:857][773]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 33FEBDC0CBF6FCBE81722C8F870D3020BD6228B3), compiling. [2024.07.05-11.16.21:859][773]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 799801008CC85E0D7953398673FBD27BE00F2E52), compiling. [2024.07.05-11.16.21:875][773]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.21:875][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.21:876][773]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.21:890][775]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-11.16.21:896][775]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 21 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.21:900][776]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.22:701][814]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-11.16.22:701][814]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: Total job queries 7072, among them cache hits 4708 (66.57%) [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: Tracking 1818 distinct input hashes that result in 787 distinct outputs (43.29%) [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: RAM used: 3.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.48% [2024.07.05-11.16.22:720][814]LogShaderCompilers: Display: ================================================ [2024.07.05-11.16.22:747][814]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 [2024.07.05-11.16.22:747][814]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.22:989][825]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 [2024.07.05-11.16.22:989][825]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:069][828]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 [2024.07.05-11.16.23:069][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:179][831]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.07.05-11.16.23:179][831]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:719][852]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 09186091F06BE2527E6AA85B1983265A012CA014), compiling. [2024.07.05-11.16.23:731][852]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 49DD64A5C10B47221262E4D818138B16F03C6EC8), compiling. [2024.07.05-11.16.23:782][854]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-11.16.23:842][855]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.23:842][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.23:842][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.24:226][874]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.16.24:227][874]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.24:546][892]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-11.16.24:546][892]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.25:054][922]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.25:054][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.25:054][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.25:076][924]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-11.16.25:708][924]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6AF33334D50C97A9889064AC95373CE3477344E3), compiling. [2024.07.05-11.16.25:758][924]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 113804516F13A0B53CBD2D0FB38A6C428F464495), compiling. [2024.07.05-11.16.25:879][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2024.07.05-11.16.26:019][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.16.26:118][924]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.26:167][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-11.16.26:173][924]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde85E6881A46A91415D5FDCD9BD53C12E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-11.16.26:191][924]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-11.16.26:191][924]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-11.16.26:218][924]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.26:218][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.26:218][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass shader: 80 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass shader with Surface Lightmap: 123 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 107 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.26:433][935]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.26:433][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.26:433][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.35:737][640]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: C71686675312E284FE63353EC55ADF542864A7F4), compiling. [2024.07.05-11.16.35:740][640]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.35:740][640]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.35:740][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.35:758][642]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-11.16.35:758][642]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.16.35:758][642]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.35:788][643]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.35:788][643]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.35:788][643]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.36:019][658]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.36:019][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.36:019][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.37:106][768]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-11.16.37:426][768]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2AF2AF216C5EB0B07C269A2F100D255417760460), compiling. [2024.07.05-11.16.37:455][768]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8EEB6067534BF4797C250D9385A8F3C37BE2A79B), compiling. [2024.07.05-11.16.37:465][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.07.05-11.16.37:595][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.16.37:670][768]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2024.07.05-11.16.37:675][768]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.16.37:675][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.37:705][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-11.16.37:709][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde9AD2A16243EAC615335943BDFF4B8080.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-11.16.37:725][768]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-11.16.37:725][768]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-11.16.37:744][768]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.37:744][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.37:744][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.37:925][777]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.37:926][777]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.37:926][777]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.37:926][777]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.48:051][416]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B1C3CFFCDC791D04E0CAFEC3EF4560234122FC03), compiling. [2024.07.05-11.16.48:069][416]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.48:069][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.48:069][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass shader: 79 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass shader with Surface Lightmap: 122 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 106 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.48:105][419]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.48:106][419]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.48:106][419]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.49:800][491]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 6B89B75DAD600BBB725E30F087F74AE79D266210), compiling. [2024.07.05-11.16.49:808][491]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.49:808][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.49:809][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.49:823][493]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Normal' priority [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 25 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.49:840][494]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.16.50:214][515]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.16.50:214][515]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.16.50:229][516]MaterialEditorStats: Texture samplers: 1/16 [2024.07.05-11.16.50:229][516]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.50:229][516]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.51:583][574]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: B9B8AC128BB0BAD561A558C966E8FE029E50833F), compiling. [2024.07.05-11.16.51:591][574]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.51:591][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.51:591][574]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.51:678][577]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.51:678][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.51:678][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.16.51:711][578]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.16.51:711][578]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.16.51:711][578]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.52:777][637]LogMaterialEditor: Saving and Compiling material Wandgemälde [2024.07.05-11.16.53:366][637]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 66B6490756B604E9EE965DDE507172F6C11294CF), compiling. [2024.07.05-11.16.53:421][637]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 09350A6EDD44FD63A52A5322205A77C03EBBA381), compiling. [2024.07.05-11.16.53:441][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-11.16.53:590][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.07.05-11.16.53:826][637]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-11.16.53:834][637]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Wandgemälde049156EF41BCD6CEAD66858247F9923F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-11.16.53:854][637]AssetCheck: New page: Asset Save: Wandgemälde [2024.07.05-11.16.53:854][637]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-11.17.07:402][437]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-11.17.51:183][573]Cmd: TRANSACTION UNDO [2024.07.05-11.17.51:183][573]LogEditorTransaction: Undo Set Vector Property [2024.07.05-11.17.51:203][573]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D66A92357B4D722567503E2A471DB19A2D00DADF), compiling. [2024.07.05-11.17.51:215][573]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.17.51:215][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.51:215][573]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.51:348][576]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.17.51:348][576]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.51:348][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.17.51:399][577]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.17.51:399][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.51:399][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.55:346][769]Cmd: TRANSACTION UNDO [2024.07.05-11.17.55:346][769]LogEditorTransaction: Undo Set Vector Property [2024.07.05-11.17.55:374][769]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 2ED597EB353988C8588AC240AE994105605059CE), compiling. [2024.07.05-11.17.55:383][769]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.17.55:383][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.55:383][769]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.17.55:528][772]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.17.55:528][772]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.17.55:528][772]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.18.15:598][901]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.18.15:606][901]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-11.18.15:667][901]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapA90E6DBB41F65BE11CA707A58550E6A9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.18.15:688][901]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.18.15:835][901]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5BF81F3143DD1F85F73E1CA6AA144701.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.18.15:854][901]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.18.15:854][901]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.18.15:854][901]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.18.16:768][949]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) [2024.07.05-11.18.37:729][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Trap) [2024.07.05-11.19.08:018][225]Cmd: DUPLICATE [2024.07.05-11.19.08:018][225]Cmd: ACTOR DUPLICATE [2024.07.05-11.19.45:894][281]Cmd: DUPLICATE [2024.07.05-11.19.45:894][281]Cmd: ACTOR DUPLICATE [2024.07.05-11.19.46:983][338]Cmd: TRANSACTION UNDO [2024.07.05-11.19.46:983][338]LogEditorTransaction: Undo Duplicate Actors [2024.07.05-11.19.47:017][338]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: F980FBA07899EF4A2654A450ABE80C5F0839EFE6), compiling. [2024.07.05-11.19.47:027][338]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.19.47:027][338]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.19.47:027][338]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: Total job queries 7543, among them cache hits 5146 (68.22%) [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: Tracking 1875 distinct input hashes that result in 808 distinct outputs (43.09%) [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-11.19.47:156][340]LogShaderCompilers: Display: ================================================ [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass shader: 84 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Base pass vertex shader: 197 instructions [2024.07.05-11.19.47:193][341]MaterialEditorStats: Texture samplers: 4/16 [2024.07.05-11.19.47:193][341]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) [2024.07.05-11.19.47:193][341]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.19.49:082][418]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Trap) [2024.07.05-11.19.49:848][459]Cmd: DUPLICATE [2024.07.05-11.19.49:848][459]Cmd: ACTOR DUPLICATE [2024.07.05-11.20.07:559][313]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Trap.Trap [2024.07.05-11.20.07:895][313]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1). [2024.07.05-11.20.07:895][313]LogSlate: Took 0.007485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.07.05-11.20.19:549][115]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.20.19:549][115]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.20.37:074][124]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Trap2) [2024.07.05-11.20.48:197][723]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.20.48:212][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-11.20.48:275][723]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3782AB984B0DA403634684A45DDE392B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.20.48:292][723]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.20.48:441][723]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFA67929A4F2532556B33A89AFF55DB9F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.20.48:463][723]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.20.48:463][723]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.20.48:463][723]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.20.55:843][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.20.55:853][119]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-11.20.55:913][119]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0144B62140550735B126B98867FF61F6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.20.55:929][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.20.56:077][119]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData48B9F18A454E94590F8C94B20C2E0DB4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.20.56:101][119]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.20.56:102][119]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.20.56:102][119]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.20.58:453][236]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_31) [2024.07.05-11.21.30:917][ 34]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.21.30:926][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.07.05-11.21.30:989][ 34]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6AA627C24495E4A38AAC82815EFAEBC9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.21.31:005][ 34]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.21.31:153][ 34]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData957AF26745A43FC95F515CBBA2BC915C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.21.31:173][ 34]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.21.31:173][ 34]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.21.31:173][ 34]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.21.49:665][641]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.07.05-11.21.49:688][641]LogContentBrowser: Creating deferred item: NewFolder [2024.07.05-11.21.57:027][ 45]LogContentBrowser: Attempting asset rename: NewFolder -> Trap [2024.07.05-11.21.57:035][ 45]LogContentBrowser: End creating deferred item NewFolder [2024.07.05-11.22.32:994][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Trap/Stone_face_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Base_color.uasset" SILENT=true [2024.07.05-11.22.33:141][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Stone_face_Base_color0DFF46754BE16754BE8215AFD2AB3E9C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Base_color.uasset' [2024.07.05-11.22.33:146][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Trap/Stone_face_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Roughness.uasset" SILENT=true [2024.07.05-11.22.33:195][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Stone_face_Roughness178780CD4E6B64A127564EAAA820C2E9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Trap/Stone_face_Roughness.uasset' [2024.07.05-11.22.33:347][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-11.22.33:360][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-11.22.33:381][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-11.22.33:388][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-11.22.33:444][774]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.22.33:444][774]LogContentValidation: Display: Validating Texture2D /Game/Textures/Trap/Stone_face_Roughness.Stone_face_Roughness [2024.07.05-11.22.33:444][774]LogContentValidation: Display: Validating Texture2D /Game/Textures/Trap/Stone_face_Base_color.Stone_face_Base_color [2024.07.05-11.23.18:424][652]LogContentBrowser: Attempting asset rename: color -> M_Trap [2024.07.05-11.23.18:528][652]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/M_Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Trap.uasset" SILENT=true [2024.07.05-11.23.18:535][652]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Trap8756F78B4F948873B9FCFBBBA78653CF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Trap.uasset' [2024.07.05-11.23.18:667][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.05-11.23.18:687][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-11.23.18:695][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-11.23.18:735][652]AssetCheck: New page: Asset Save: M_Trap [2024.07.05-11.23.18:735][652]LogContentValidation: Display: Validating Material /Game/Assets/M_Trap.M_Trap [2024.07.05-11.23.25:792][811]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/Material.Material [2024.07.05-11.23.25:793][811]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 97209E45F3E8D09EB4AF808D310766AA95D76FD2), compiling. [2024.07.05-11.23.25:801][811]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.07.05-11.23.25:857][811]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 29E3552B552B37A96D1B6633F49EC38CA2D63872), compiling. [2024.07.05-11.23.25:860][811]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1BFCE095EF658DD85F47902E4211F5F41512A4), compiling. [2024.07.05-11.23.25:862][811]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9EF2B5DA43F2B4F509751F69A7FEA750B30A5231), compiling. [2024.07.05-11.23.25:887][811]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.23.25:963][812]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.25:964][812]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-11.23.26:007][813]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: Total job queries 7565, among them cache hits 5146 (68.02%) [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: Tracking 1877 distinct input hashes that result in 808 distinct outputs (43.05%) [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-11.23.27:671][880]LogShaderCompilers: Display: ================================================ [2024.07.05-11.23.27:842][886]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-11.23.28:927][944]MaterialEditorStats: Base pass shader: 119 instructions [2024.07.05-11.23.28:927][944]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.07.05-11.23.28:927][944]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.07.05-11.23.28:927][944]MaterialEditorStats: Texture samplers: 2/16 [2024.07.05-11.23.37:199][294]LogSlate: Window 'Message' being destroyed [2024.07.05-11.23.37:225][294]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Assets/Material.Material (Selecting 'No' will cause all changes to be lost!) <<<<<<< HEAD [2024.07.05-11.23.37:243][294]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.23.37:243][294]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.23.47:533][866]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/M_Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Trap.uasset" SILENT=true [2024.07.05-11.23.47:539][866]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Trap17018C2B447DABDE7D552386CA060CAF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Trap.uasset' [2024.07.05-11.23.47:653][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-11.23.47:671][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2024.07.05-11.23.47:680][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-11.23.47:736][866]AssetCheck: New page: Asset Save: M_Trap [2024.07.05-11.23.47:736][866]LogContentValidation: Display: Validating Material /Game/Materials/M_Trap.M_Trap [2024.07.05-11.23.51:508][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-11.23.56:512][ 85]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-11.23.57:164][ 85]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Assets/Material.Material [2024.07.05-11.23.57:379][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-11.23.57:391][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2024.07.05-11.23.57:397][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-11.25.21:837][698]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.25.21:847][698]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.07.05-11.25.21:915][698]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map4D799C3C46AC5ECF91ABA1A4BBA4A1A8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.25.21:931][698]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.25.22:080][698]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData94DA1BA447705476C15E4E98904576FE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.25.22:106][698]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.25.22:106][698]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.25.22:106][698]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.26.37:212][846]LogEditorViewport: Clicking on Actor (LMB): DecalActor (DecalActor) [2024.07.05-11.26.59:303][ 54]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.26.59:315][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.07.05-11.26.59:380][ 54]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map759661B64A5A6E52ECC85A99BBDAAD7B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.26.59:396][ 54]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.26.59:544][ 54]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2FAC9400443224646585C7800E024614.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.26.59:565][ 54]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.26.59:565][ 54]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.26.59:565][ 54]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.28.07:051][832]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.28.07:060][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2024.07.05-11.28.07:133][832]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapA5D99B1F4DCC7CDFEB0392AEDA5A543C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.28.07:151][832]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.28.07:305][832]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataD2B23050495613DB5AF9AE8DC4F60EB8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.28.07:324][832]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.28.07:324][832]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.28.07:324][832]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.28.20:732][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.28.20:740][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.28.20:803][565]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map9B133E054C56F6249A3139938CD2C469.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.28.20:818][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.28.20:967][565]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData355421364D9D4215899BC7A8A8DDBD43.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.28.20:989][565]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.28.20:989][565]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.28.20:989][565]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.38.20:903][760]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.07.05-11.38.20:905][760]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.012 [2024.07.05-11.38.20:906][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Tür] ([1] browsable assets)... [2024.07.05-11.38.20:942][760]OBJ SavePackage: Rendered thumbnail for [Material /Game/Materials/Tür.Tür] [2024.07.05-11.38.20:943][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Tür] [2024.07.05-11.38.20:943][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Tür" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Tür_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.38.20:948][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Tür_Auto253BB93924E5DFE30098436B109A5A0B9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Tür_Auto2.uasset' [2024.07.05-11.38.20:951][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Fackeln/rope] ([1] browsable assets)... [2024.07.05-11.38.20:978][760]OBJ SavePackage: Rendered thumbnail for [Material /Game/Materials/Fackeln/rope.rope] [2024.07.05-11.38.20:978][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Fackeln/rope] [2024.07.05-11.38.20:978][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Fackeln/rope_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.38.20:983][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/rope_Auto20CF204D84924A63ED84BE1A73295999E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Materials/Fackeln/rope_Auto2.uasset' [2024.07.05-11.38.20:984][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Plattform_broken__1_] ([1] browsable assets)... [2024.07.05-11.38.21:008][760]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_] [2024.07.05-11.38.21:008][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Plattform_broken__1_] [2024.07.05-11.38.21:016][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken__1__Auto2879B043F456B6B044E304E9434A0C67A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Plattform_broken__1__Auto2.uasset' [2024.07.05-11.38.21:017][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/WandgemäldeAlpha] ([1] browsable assets)... [2024.07.05-11.38.21:020][760]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/WandgemäldeAlpha.WandgemäldeAlpha] [2024.07.05-11.38.21:020][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/WandgemäldeAlpha] [2024.07.05-11.38.21:045][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeAlpha_Auto202D6F13A4E3D57AEB6CE2A8C361CC538.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Textures/WandgemäldeAlpha_Auto2.uasset' [2024.07.05-11.38.21:046][760]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Trap] ([1] browsable assets)... [2024.07.05-11.38.21:067][760]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Trap.Trap] [2024.07.05-11.38.21:067][760]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Trap] [2024.07.05-11.38.21:068][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Trap_Auto2.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.38.21:077][760]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Trap_Auto264C9BD804A763BA94551B4B8C1143F14.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Trap_Auto2.uasset' [2024.07.05-11.38.21:078][760]LogFileHelpers: Auto-saving content packages took 0.172 [2024.07.05-11.46.24:537][378]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule19) [2024.07.05-11.46.31:460][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.46.31:471][737]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.07.05-11.46.31:550][737]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map699A88BA47D6EE57EB4394875A17D42A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.46.31:567][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.46.31:763][737]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE8C2FD59478FB2CAD2F82C9AABE5A754.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.46.31:783][737]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.46.31:783][737]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.46.31:783][737]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-11.48.18:982][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti1.fbx) [2024.07.05-11.48.18:995][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti1.fbx [2024.07.05-11.48.19:001][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.22:420][488]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-11.48.22:466][488]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.22:505][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.22:506][488]LogMaterial: Display: Missing cached shadermap for Cacti_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E8E7FDBDF2D6085B77CD299E772B7CFA39D468F6), compiling. [2024.07.05-11.48.22:512][488]LogFbx: Display: Triangulating static mesh cacti 1 [2024.07.05-11.48.22:565][488]LogStaticMesh: Building static mesh Cacti1... [2024.07.05-11.48.22:592][488]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Cacti1.Cacti1 [2024.07.05-11.48.22:606][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.22:683][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti2.fbx) [2024.07.05-11.48.22:698][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti2.fbx [2024.07.05-11.48.22:704][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.24:840][488]LogSlate: Window 'FBX Import Options' being destroyed [2024.07.05-11.48.24:896][488]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.24:932][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.24:933][488]LogMaterial: Display: Missing cached shadermap for Cacti_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 115CB98E8CC819EA04531822D8639EF961092444), compiling. [2024.07.05-11.48.24:936][488]LogFbx: Display: Triangulating static mesh cacti 2 [2024.07.05-11.48.24:954][488]LogStaticMesh: Building static mesh Cacti2... [2024.07.05-11.48.24:963][488]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Cacti2.Cacti2 [2024.07.05-11.48.24:970][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.24:981][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti3.fbx) [2024.07.05-11.48.25:010][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti3.fbx [2024.07.05-11.48.25:017][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.25:058][488]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.25:093][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.25:097][488]LogMaterial: Display: Missing cached shadermap for Cacti_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8822CCF004083B4793EF2A54B92279F507F71579), compiling. [2024.07.05-11.48.25:100][488]LogFbx: Display: Triangulating static mesh cacti 3 [2024.07.05-11.48.25:159][488]LogStaticMesh: Building static mesh Cacti3... [2024.07.05-11.48.25:187][488]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Cacti3.Cacti3 [2024.07.05-11.48.25:205][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.25:221][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti4.fbx) [2024.07.05-11.48.25:229][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti4.fbx [2024.07.05-11.48.25:242][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.25:267][488]LogTexture: Display: Building textures: Cacti_4_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.25:307][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.25:311][488]LogMaterial: Display: Missing cached shadermap for Cacti_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 577EBDDAC08E05CD3D98668B17DFF04051F18173), compiling. [2024.07.05-11.48.25:314][488]LogFbx: Display: Triangulating static mesh cacti 4 [2024.07.05-11.48.25:420][488]LogStaticMesh: Building static mesh Cacti4... [2024.07.05-11.48.25:474][488]LogStaticMesh: Built static mesh [0.05s] /Game/Assets/Cacti4.Cacti4 [2024.07.05-11.48.25:499][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.25:518][488]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\Cactis\Cacti5.fbx) [2024.07.05-11.48.25:526][488]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\Cactis\Cacti5.fbx [2024.07.05-11.48.25:532][488]LogFbx: FBX Scene Loaded Succesfully [2024.07.05-11.48.25:555][488]LogTexture: Display: Building textures: Cacti_5_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-11.48.25:593][488]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-11.48.25:594][488]LogMaterial: Display: Missing cached shadermap for Cacti_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED12B73B3113DEF501A522E376245BDC6CDD718), compiling. [2024.07.05-11.48.25:597][488]LogFbx: Display: Triangulating static mesh cacti 5 [2024.07.05-11.48.25:627][488]LogStaticMesh: Building static mesh Cacti5... [2024.07.05-11.48.25:641][488]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Cacti5.Cacti5 [2024.07.05-11.48.25:651][488]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.07.05-11.48.25:700][490]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-11.48.25:723][491]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.27:231][518]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-11.48.27:231][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.27:231][518]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.48.27:245][518]LogSlate: Window 'Message Log' being destroyed [2024.07.05-11.48.27:257][518]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: Total job queries 7585, among them cache hits 5150 (67.90%) [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: Tracking 1888 distinct input hashes that result in 809 distinct outputs (42.85%) [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-11.48.27:258][518]LogShaderCompilers: Display: ================================================ [2024.07.05-11.48.27:915][530]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-11.48.27:915][530]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:066][564]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-11.48.30:068][564]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:093][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:107][564]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:137][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:150][564]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.30:223][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.30:223][565]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.07.05-11.48.31:247][575]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-11.48.31:247][575]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.31:549][578]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.07.05-11.48.31:549][578]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.31:702][578]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-11.48.31:702][578]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.32:347][584]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-11.48.32:347][584]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.32:735][590]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.07.05-11.48.32:735][590]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-11.48.32:735][590]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-11.48.32:822][591]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 44 [2024.07.05-11.48.32:823][591]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.32:923][592]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 38 [2024.07.05-11.48.32:923][592]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:064][594]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 33 [2024.07.05-11.48.33:064][594]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:291][595]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 28 [2024.07.05-11.48.33:292][595]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:472][598]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 24 [2024.07.05-11.48.33:472][598]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.33:879][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 [2024.07.05-11.48.33:879][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 [2024.07.05-11.48.33:879][603]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.34:283][607]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 [2024.07.05-11.48.34:283][607]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:002][645]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12 [2024.07.05-11.48.38:002][645]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:015][645]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-11.48.38:015][645]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:142][645]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-11.48.38:142][645]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:832][664]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-11.48.38:832][664]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.38:993][669]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 [2024.07.05-11.48.38:993][669]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-11.48.39:828][701]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.39:898][704]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-11.48.39:898][704]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-11.48.42:145][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset" SILENT=true [2024.07.05-11.48.42:157][789]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_12B91424D4D96F05DFE9C2C93BC5585A0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset' [2024.07.05-11.48.42:283][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-11.48.42:305][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms [2024.07.05-11.48.42:314][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.07.05-11.48.42:379][789]AssetCheck: New page: Asset Save: Cacti_1 [2024.07.05-11.48.42:379][789]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_1.Cacti_1 [2024.07.05-11.48.47:940][967]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset" SILENT=true [2024.07.05-11.48.47:952][967]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_4A52ED72A4CFE85B158E3E59218ACAAAD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset' [2024.07.05-11.48.48:081][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.05-11.48.48:096][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.07.05-11.48.48:104][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-11.48.48:160][967]AssetCheck: New page: Asset Save: Cacti_4 [2024.07.05-11.48.48:160][967]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_4.Cacti_4 [2024.07.05-11.48.52:357][134]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset" SILENT=true [2024.07.05-11.48.52:362][134]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_21D2C27E2461242A05684E8A96ACBD2C8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset' [2024.07.05-11.48.52:493][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2024.07.05-11.48.52:508][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-11.48.52:515][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.07.05-11.48.52:566][134]AssetCheck: New page: Asset Save: Cacti_2 [2024.07.05-11.48.52:566][134]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_2.Cacti_2 [2024.07.05-11.48.56:170][266]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset" SILENT=true [2024.07.05-11.48.56:175][266]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_39002E2D34E1358AEF8A5C48616069567.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset' [2024.07.05-11.48.56:314][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.07.05-11.48.56:335][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2024.07.05-11.48.56:342][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.07.05-11.48.56:401][266]AssetCheck: New page: Asset Save: Cacti_3 [2024.07.05-11.48.56:401][266]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_3.Cacti_3 [2024.07.05-11.48.59:869][389]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset" SILENT=true [2024.07.05-11.48.59:873][389]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_5F12E1B0C4195C3B6BEB0758BA2F53B04.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset' [2024.07.05-11.48.59:976][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-11.48.59:989][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-11.48.59:997][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms [2024.07.05-11.49.00:056][389]AssetCheck: New page: Asset Save: Cacti_5 [2024.07.05-11.49.00:056][389]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_5.Cacti_5 [2024.07.05-11.49.08:007][679]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.07.05-11.49.08:045][679]LogContentBrowser: Creating deferred item: NewFolder [2024.07.05-11.49.11:314][866]LogContentBrowser: Attempting asset rename: NewFolder -> Cacti [2024.07.05-11.49.11:315][866]LogContentBrowser: End creating deferred item NewFolder [2024.07.05-11.49.30:629][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Cacti/Cacti_4_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_4_Base_color.uasset" SILENT=true [2024.07.05-11.49.30:671][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_4_Base_color7B3F879F402C6A1A8A3CBB8BE97F1D0F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_4_Base_color.uasset' [2024.07.05-11.49.30:676][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Cacti/Cacti_5_Base_color" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_5_Base_color.uasset" SILENT=true [2024.07.05-11.49.30:713][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_5_Base_colorE68047614BAEB8622158EC974B39DC27.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/Cacti_5_Base_color.uasset' [2024.07.05-11.49.30:762][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/DefaultMaterial_Base_color42E5B50F4D66F728AD329F83B6882716.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Cacti/DefaultMaterial_Base_color.uasset' [2024.07.05-11.49.30:932][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-11.49.30:942][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.07.05-11.49.30:949][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms [2024.07.05-11.49.30:965][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.07.05-11.49.30:973][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2024.07.05-11.49.30:992][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset" SILENT=true [2024.07.05-11.49.30:993][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_43549C16E4F9EEC5918015383D9172FA2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_4.uasset' [2024.07.05-11.49.30:994][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset" SILENT=true [2024.07.05-11.49.30:995][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_5730E12A64B3015436C225AA382BBE3E0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_5.uasset' [2024.07.05-11.49.30:996][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset" SILENT=true [2024.07.05-11.49.30:997][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_10D4D949E4193C4BDCADEA3934A037101.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_1.uasset' [2024.07.05-11.49.30:998][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset" SILENT=true [2024.07.05-11.49.31:000][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_35088424447B377E591ABD1A0AEB4914D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_3.uasset' [2024.07.05-11.49.31:001][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Cacti_2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset" SILENT=true [2024.07.05-11.49.31:003][497]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti_27911AEF04C0D908EEE5E8596C7256377.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Cacti_2.uasset' [2024.07.05-11.49.31:066][497]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Texture2D /Game/Textures/Cacti/Cacti_5_Base_color.Cacti_5_Base_color [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_5.Cacti_5 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Texture2D /Game/Textures/Cacti/Cacti_4_Base_color.Cacti_4_Base_color [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_4.Cacti_4 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_3.Cacti_3 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_2.Cacti_2 [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Texture2D /Game/Textures/Cacti/DefaultMaterial_Base_color.DefaultMaterial_Base_color [2024.07.05-11.49.31:066][497]LogContentValidation: Display: Validating Material /Game/Materials/Cacti_1.Cacti_1 [2024.07.05-11.49.37:891][746]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.49.39:234][809]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.49.40:239][833]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.49.42:481][948]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.49.43:558][979]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.49.44:601][ 27]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.49.52:756][412]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.49.53:741][460]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.49.54:749][484]LogActorFactory: Actor Factory created Cacti4 [2024.07.05-11.49.55:564][525]LogActorFactory: Actor Factory created Cacti4 [2024.07.05-11.49.56:773][562]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.50.00:975][770]LogActorFactory: Actor Factory created Cacti5 [2024.07.05-11.50.01:951][794]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.50.05:516][972]LogActorFactory: Actor Factory created Cacti1 [2024.07.05-11.50.06:502][997]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.07:973][ 73]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.13:357][324]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-11.50.13:863][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti6) [2024.07.05-11.50.24:413][897]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti2) [2024.07.05-11.50.27:765][ 33]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.50.29:578][125]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.50.33:855][309]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.34:735][351]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.37:230][447]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.38:425][509]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.39:319][531]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.40:789][607]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.50.52:163][178]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti4) [2024.07.05-11.50.53:133][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti9) [2024.07.05-11.50.53:869][254]Cmd: DELETE [2024.07.05-11.50.53:869][254]Cmd: ACTOR DELETE [2024.07.05-11.50.53:880][254]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.50.53:895][254]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.07.05-11.50.53:905][254]LogEditorActor: Deleted 1 Actors (0.036 secs) [2024.07.05-11.50.55:159][317]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti4) [2024.07.05-11.50.59:687][535]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-11.51.02:361][622]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.51.03:557][680]LogActorFactory: Actor Factory created Cacti2 [2024.07.05-11.51.22:280][632]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.51.24:961][779]LogActorFactory: Actor Factory created Cacti3 [2024.07.05-11.51.34:453][284]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti1) [2024.07.05-11.51.38:933][495]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti2) [2024.07.05-11.51.44:961][781]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti6) [2024.07.05-11.51.57:374][368]LogEditorViewport: Clicking Background [2024.07.05-11.52.01:849][580]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti10) [2024.07.05-11.52.02:781][626]Cmd: DELETE [2024.07.05-11.52.02:782][626]Cmd: ACTOR DELETE [2024.07.05-11.52.02:795][626]LogEditorActor: Deleted Actor: StaticMeshActor [2024.07.05-11.52.02:811][626]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2024.07.05-11.52.02:814][626]LogEditorActor: Deleted 1 Actors (0.033 secs) [2024.07.05-11.52.04:026][690]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti1) [2024.07.05-11.52.09:754][970]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-11.52.10:423][ 1]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cacti2) [2024.07.05-11.52.14:176][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.52.14:185][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2024.07.05-11.52.14:257][185]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map587B1AEB4D5E5FC1045FDA8208B163D1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-11.52.14:274][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-11.52.14:424][185]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBB0F997D475147C80069B18A90218933.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-11.52.14:450][185]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.52.14:450][185]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-11.52.14:450][185]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-12.02.14:249][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms [2024.07.05-12.02.14:254][693]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.014 [2024.07.05-12.02.14:254][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti1] ([1] browsable assets)... [2024.07.05-12.02.14:278][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti1.Cacti1] [2024.07.05-12.02.14:279][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti1] [2024.07.05-12.02.14:279][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti1_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:294][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti1_Auto353D67B304B9A1D3C75311C8A9D6DC4D5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti1_Auto3.uasset' [2024.07.05-12.02.14:294][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti2] ([1] browsable assets)... [2024.07.05-12.02.14:315][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti2.Cacti2] [2024.07.05-12.02.14:315][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti2] [2024.07.05-12.02.14:315][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti2_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:324][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti2_Auto3EAE01BA84F7A5DAB8CA4CDA90F2DCA6B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti2_Auto3.uasset' [2024.07.05-12.02.14:325][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti3] ([1] browsable assets)... [2024.07.05-12.02.14:346][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti3.Cacti3] [2024.07.05-12.02.14:346][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti3] [2024.07.05-12.02.14:346][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti3_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:361][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti3_Auto3093046C34A14F5DEEFFE35B777DCD097.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti3_Auto3.uasset' [2024.07.05-12.02.14:362][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti4] ([1] browsable assets)... [2024.07.05-12.02.14:383][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti4.Cacti4] [2024.07.05-12.02.14:383][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti4] [2024.07.05-12.02.14:383][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti4_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:406][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti4_Auto33AA6A5E646EA042CEAEB418DCC8D47C7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti4_Auto3.uasset' [2024.07.05-12.02.14:406][693]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Cacti5] ([1] browsable assets)... [2024.07.05-12.02.14:426][693]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Cacti5.Cacti5] [2024.07.05-12.02.14:426][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Cacti5] [2024.07.05-12.02.14:426][693]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti5_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-12.02.14:436][693]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti5_Auto3D782CD444D5C23C73B74DC9E2C06EEA0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Assets/Cacti5_Auto3.uasset' [2024.07.05-12.02.14:437][693]LogFileHelpers: Auto-saving content packages took 0.182 [2024.07.05-12.50.26:874][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.50.26:884][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-12.50.26:968][581]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8BBF6ED1430D82857A5F03AB8B81E72B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' [2024.07.05-12.50.26:987][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-12.50.27:180][581]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData77C441214F5143640265F98D15763B61.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' [2024.07.05-12.50.27:208][581]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.50.27:209][581]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-12.50.27:209][581]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-12.50.35:457][860]LogSlate: Window 'Message' being destroyed [2024.07.05-12.50.35:479][860]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Game/Materials/Wandgemälde.Wandgemälde (Selecting 'No' will cause all changes to be lost!) [2024.07.05-12.50.35:775][860]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 8F643265FE8899127B6CB542D83C10850C689293), compiling. [2024.07.05-12.50.35:816][860]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 21A11DA90750A2A5D7968D21A011700F08350BDF), compiling. [2024.07.05-12.50.35:826][860]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: Total job queries 7681, among them cache hits 5182 (67.47%) [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: Tracking 1967 distinct input hashes that result in 809 distinct outputs (41.13%) [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-12.50.35:948][860]LogShaderCompilers: Display: ================================================ [2024.07.05-12.50.35:959][860]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.07.05-12.50.35:977][860]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2024.07.05-12.50.37:583][860]LogSlate: Window 'Save Content' being destroyed [2024.07.05-12.50.37:642][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti1.uasset" SILENT=true [2024.07.05-12.50.37:649][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti102C4FC6C406EB3E8B040648CB0348B58.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti1.uasset' [2024.07.05-12.50.37:650][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti2.uasset" SILENT=true [2024.07.05-12.50.37:654][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti25481D32646BE1CE62C01EA90786F258F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti2.uasset' [2024.07.05-12.50.37:655][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti3.uasset" SILENT=true [2024.07.05-12.50.37:663][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti375C21D02463370F6C0868BBAF6F74767.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti3.uasset' [2024.07.05-12.50.37:664][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti4" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti4.uasset" SILENT=true [2024.07.05-12.50.37:680][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti4B0A4F6AF401C2928FD80E5BD466CEED5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti4.uasset' [2024.07.05-12.50.37:681][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Cacti5" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti5.uasset" SILENT=true [2024.07.05-12.50.37:687][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Cacti5CD9FC90E42CEC242C386EE86E3D77DDE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Cacti5.uasset' [2024.07.05-12.50.37:688][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Plattform_broken__1_" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset" SILENT=true [2024.07.05-12.50.37:691][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken__1_F8B6DA5C405C1F0B6EA39391B429B4E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset' [2024.07.05-12.50.37:693][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/rope.uasset" SILENT=true [2024.07.05-12.50.37:694][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/rope04F19CB74109262021C5C9BF1BAEFFD0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/rope.uasset' [2024.07.05-12.50.37:695][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Trap" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Trap.uasset" SILENT=true [2024.07.05-12.50.37:700][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Trap63EA509D436EAA5B6E9CD2A4CF5AB2A7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Trap.uasset' [2024.07.05-12.50.37:701][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Tür" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Tür.uasset" SILENT=true [2024.07.05-12.50.37:703][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Tür50E9EFD54120CA39C4150C970BD0BC23.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Tür.uasset' [2024.07.05-12.50.37:802][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true [2024.07.05-12.50.37:807][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBC2149794185EB7DF6F49AB204F57C29.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset' [2024.07.05-12.50.37:808][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/WandgemäldeAlpha" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/WandgemäldeAlpha.uasset" SILENT=true [2024.07.05-12.50.37:870][860]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeAlphaFAE84FB94DA0CE4959E2B69BF9E9DF02.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/WandgemäldeAlpha.uasset' [2024.07.05-12.50.37:926][860]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.37:926][860]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.50.37:993][860]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed [2024.07.05-12.50.38:334][860]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Material /Game/Materials/Tür.Tür [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti5.Cacti5 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti4.Cacti4 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Trap.Trap [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti3.Cacti3 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating Texture2D /Game/Textures/WandgemäldeAlpha.WandgemäldeAlpha [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti2.Cacti2 [2024.07.05-12.50.38:334][860]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Cacti1.Cacti1 [2024.07.05-12.50.38:354][861]Cmd: QUIT_EDITOR [2024.07.05-12.50.38:354][861]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.07.05-12.50.38:364][861]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.07.05-12.50.38:390][861]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.07.05-12.50.38:391][861]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.07.05-12.50.38:391][861]LogAudio: Display: Audio Device unregistered from world 'Map'. [2024.07.05-12.50.38:396][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.50.38:403][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.50.38:458][861]LogAudio: Display: Audio Device Manager Shutdown [2024.07.05-12.50.38:459][861]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.07.05-12.50.38:477][861]LogExit: Preparing to exit. [2024.07.05-12.50.39:355][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2024.07.05-12.50.39:574][861]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GAR/Dino Game/Content/] [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:602][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:602][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:603][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. [2024.07.05-12.50.39:604][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:631][861]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2024.07.05-12.50.39:664][861]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.50.39:674][861]LogExit: Editor shut down [2024.07.05-12.50.39:681][861]LogExit: Transaction tracking system shut down [2024.07.05-12.50.40:277][861]LogExit: Object subsystem successfully closed. [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: Total job queries 7728, among them cache hits 5229 (67.66%) [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: Tracking 1967 distinct input hashes that result in 809 distinct outputs (41.13%) [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: RAM used: 4.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.50% [2024.07.05-12.50.40:314][861]LogShaderCompilers: Display: ================================================ [2024.07.05-12.50.40:339][861]LogShaderCompilers: Display: Shaders left to compile 0 [2024.07.05-12.50.40:500][861]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (874) [2024.07.05-12.50.40:500][861]LogModuleManager: Shutting down and abandoning module TextureEditor (872) [2024.07.05-12.50.40:501][861]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) [2024.07.05-12.50.40:501][861]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) [2024.07.05-12.50.40:501][861]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module StatsViewer (860) [2024.07.05-12.50.40:508][861]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) [2024.07.05-12.50.40:509][861]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) [2024.07.05-12.50.40:509][861]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module OculusMR (850) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module OpenXRInput (848) [2024.07.05-12.50.40:510][861]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (846) [2024.07.05-12.50.40:512][861]LogModuleManager: Shutting down and abandoning module TakeRecorder (845) [2024.07.05-12.50.40:513][861]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (842) [2024.07.05-12.50.40:513][861]LogModuleManager: Shutting down and abandoning module TakesCore (840) [2024.07.05-12.50.40:514][861]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) [2024.07.05-12.50.40:514][861]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) [2024.07.05-12.50.40:514][861]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) [2024.07.05-12.50.40:515][861]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (832) [2024.07.05-12.50.40:515][861]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (830) [2024.07.05-12.50.40:515][861]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (828) [2024.07.05-12.50.40:516][861]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (826) [2024.07.05-12.50.40:517][861]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (824) [2024.07.05-12.50.40:517][861]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (822) [2024.07.05-12.50.40:517][861]LogModuleManager: Shutting down and abandoning module WebMMedia (820) [2024.07.05-12.50.40:518][861]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (818) [2024.07.05-12.50.40:520][861]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) [2024.07.05-12.50.40:521][861]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) [2024.07.05-12.50.40:522][861]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module TextureAlignMode (790) [2024.07.05-12.50.40:523][861]LogModuleManager: Shutting down and abandoning module BspMode (788) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module GeometryMode (786) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module PlanarCut (784) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module CharacterAI (782) [2024.07.05-12.50.40:524][861]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) [2024.07.05-12.50.40:525][861]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) [2024.07.05-12.50.40:525][861]LogModuleManager: Shutting down and abandoning module SessionServices (776) [2024.07.05-12.50.40:525][861]LogModuleManager: Shutting down and abandoning module MeshPaint (774) [2024.07.05-12.50.40:526][861]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) [2024.07.05-12.50.40:526][861]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) [2024.07.05-12.50.40:527][861]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) [2024.07.05-12.50.40:529][861]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module PlacementMode (760) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) [2024.07.05-12.50.40:530][861]LogModuleManager: Shutting down and abandoning module ClothPainter (754) [2024.07.05-12.50.40:533][861]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) [2024.07.05-12.50.40:533][861]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) [2024.07.05-12.50.40:537][861]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) [2024.07.05-12.50.40:538][861]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) [2024.07.05-12.50.40:539][861]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) [2024.07.05-12.50.40:539][861]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) [2024.07.05-12.50.40:540][861]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) [2024.07.05-12.50.40:540][861]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) [2024.07.05-12.50.41:081][861]LogModuleManager: Shutting down and abandoning module TraceInsights (728) [2024.07.05-12.50.41:088][861]MemoryProfiler: Shutdown [2024.07.05-12.50.41:088][861]NetworkingProfiler: Shutdown [2024.07.05-12.50.41:088][861]LoadingProfiler: Shutdown [2024.07.05-12.50.41:089][861]TimingProfiler: Shutdown [2024.07.05-12.50.41:092][861]LogModuleManager: Shutting down and abandoning module TraceServices (727) [2024.07.05-12.50.41:093][861]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) [2024.07.05-12.50.41:093][861]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) [2024.07.05-12.50.41:093][861]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) [2024.07.05-12.50.41:094][861]LogModuleManager: Shutting down and abandoning module MergeActors (718) [2024.07.05-12.50.41:095][861]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) [2024.07.05-12.50.41:098][861]LogModuleManager: Shutting down and abandoning module LocalizationService (715) [2024.07.05-12.50.41:098][861]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) [2024.07.05-12.50.41:098][861]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module UndoHistory (708) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module XmlParser (706) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module Blutility (704) [2024.07.05-12.50.41:099][861]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) [2024.07.05-12.50.41:100][861]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) [2024.07.05-12.50.41:100][861]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) [2024.07.05-12.50.41:102][861]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) [2024.07.05-12.50.41:102][861]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) [2024.07.05-12.50.41:102][861]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) [2024.07.05-12.50.41:103][861]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) [2024.07.05-12.50.41:104][861]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) [2024.07.05-12.50.41:104][861]LogModuleManager: Shutting down and abandoning module DeviceManager (686) [2024.07.05-12.50.41:105][861]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) [2024.07.05-12.50.41:139][861]LogModuleManager: Shutting down and abandoning module AutomationController (682) [2024.07.05-12.50.41:139][861]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) [2024.07.05-12.50.41:139][861]LogModuleManager: Shutting down and abandoning module Layers (678) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) [2024.07.05-12.50.41:145][861]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) [2024.07.05-12.50.41:147][861]LogModuleManager: Shutting down and abandoning module Persona (668) [2024.07.05-12.50.41:149][861]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) [2024.07.05-12.50.41:149][861]LogModuleManager: Shutting down and abandoning module AnimGraph (665) [2024.07.05-12.50.41:149][861]LogModuleManager: Shutting down and abandoning module Kismet (662) [2024.07.05-12.50.41:153][861]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) [2024.07.05-12.50.41:153][861]LogModuleManager: Shutting down and abandoning module GraphEditor (658) [2024.07.05-12.50.41:154][861]LogModuleManager: Shutting down and abandoning module StructViewer (656) [2024.07.05-12.50.41:154][861]LogModuleManager: Shutting down and abandoning module ClassViewer (654) [2024.07.05-12.50.41:154][861]LogModuleManager: Shutting down and abandoning module Toolbox (652) [2024.07.05-12.50.41:155][861]LogModuleManager: Shutting down and abandoning module ModuleUI (650) [2024.07.05-12.50.41:155][861]LogModuleManager: Shutting down and abandoning module OutputLog (648) [2024.07.05-12.50.41:163][861]LogModuleManager: Shutting down and abandoning module GammaUI (646) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module Documentation (644) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module LiveCoding (642) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module LevelSequence (640) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) [2024.07.05-12.50.41:164][861]LogModuleManager: Shutting down and abandoning module MovieScene (636) [2024.07.05-12.50.41:165][861]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) [2024.07.05-12.50.41:165][861]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module PortalServices (628) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module PortalRpc (626) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) [2024.07.05-12.50.41:167][861]LogModuleManager: Shutting down and abandoning module AIModule (618) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module AITestSuite (615) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) [2024.07.05-12.50.41:168][861]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) [2024.07.05-12.50.41:179][861]LogModuleManager: Shutting down and abandoning module ProfilerService (608) [2024.07.05-12.50.41:364][861]LogModuleManager: Shutting down and abandoning module TaskGraph (606) [2024.07.05-12.50.41:366][861]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) [2024.07.05-12.50.41:366][861]LogModuleManager: Shutting down and abandoning module OculusEditor (602) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module OculusInput (600) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) [2024.07.05-12.50.41:371][861]LogModuleManager: Shutting down and abandoning module CollectionManager (593) [2024.07.05-12.50.41:372][861]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) [2024.07.05-12.50.41:372][861]LogModuleManager: Shutting down and abandoning module Synthesis (588) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (584) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module OpenXREditor (582) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) [2024.07.05-12.50.41:373][861]LogModuleManager: Shutting down and abandoning module TakeSequencer (578) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module TakeMovieScene (576) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module ScreenshotTools (574) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module GooglePAD (572) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module EditableMesh (570) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module CableComponent (568) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (566) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AudioCapture (564) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (563) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AssetTags (560) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (558) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (556) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AppleImageUtils (554) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module AndroidPermission (552) [2024.07.05-12.50.41:374][861]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MediaCompositing (544) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module ImgMedia (542) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (540) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (538) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (536) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (534) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (532) [2024.07.05-12.50.41:375][861]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (530) [2024.07.05-12.50.41:379][861]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (528) [2024.07.05-12.50.41:379][861]LogModuleManager: Shutting down and abandoning module PluginBrowser (526) [2024.07.05-12.50.41:380][861]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (524) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (522) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (520) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module CryptoKeys (518) [2024.07.05-12.50.41:381][861]LogModuleManager: Shutting down and abandoning module CurveEditorTools (516) [2024.07.05-12.50.41:383][861]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (514) [2024.07.05-12.50.41:383][861]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (512) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (510) [2024.07.05-12.50.41:384][861]LogOpenImageDenoise: OIDN shutting down [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (508) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module MotoSynth (506) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (504) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (503) [2024.07.05-12.50.41:384][861]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (500) [2024.07.05-12.50.41:385][861]LogModuleManager: Shutting down and abandoning module MeshConversion (498) [2024.07.05-12.50.41:385][861]LogModuleManager: Shutting down and abandoning module DynamicMesh (496) [2024.07.05-12.50.41:385][861]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (494) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometricObjects (492) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (490) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (488) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (486) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (484) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module ChaosNiagara (482) [2024.07.05-12.50.41:386][861]LogModuleManager: Shutting down and abandoning module FractureEditor (480) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (479) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (476) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module BackChannel (474) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (472) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AutomationUtils (470) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AlembicImporter (468) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module AlembicLibrary (467) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module GeometryCache (466) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (465) [2024.07.05-12.50.41:387][861]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (460) [2024.07.05-12.50.41:388][861]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458) [2024.07.05-12.50.41:388][861]LogModuleManager: Shutting down and abandoning module UObjectPlugin (456) [2024.07.05-12.50.41:388][861]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (454) [2024.07.05-12.50.41:389][861]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452) [2024.07.05-12.50.41:389][861]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (450) [2024.07.05-12.50.41:391][861]LogModuleManager: Shutting down and abandoning module PluginUtils (448) [2024.07.05-12.50.41:391][861]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446) [2024.07.05-12.50.41:393][861]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (444) [2024.07.05-12.50.41:394][861]LogModuleManager: Shutting down and abandoning module GitSourceControl (442) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module SourceControl (441) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (438) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) [2024.07.05-12.50.41:395][861]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426) [2024.07.05-12.50.41:396][861]LogModuleManager: Shutting down and abandoning module LiveLink (424) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) [2024.07.05-12.50.41:927][861]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) [2024.07.05-12.50.41:929][861]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) [2024.07.05-12.50.41:929][861]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module SoundFields (410) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (408) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) [2024.07.05-12.50.41:930][861]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) [2024.07.05-12.50.41:931][861]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) [2024.07.05-12.50.42:032][861]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module ActorSequence (388) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) [2024.07.05-12.50.42:134][861]LogMagicLeapPlanes: Planes tracker already destroyed. [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) [2024.07.05-12.50.42:134][861]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360) [2024.07.05-12.50.42:135][861]LogModuleManager: Shutting down and abandoning module Niagara (358) [2024.07.05-12.50.42:136][861]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) [2024.07.05-12.50.42:136][861]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355) [2024.07.05-12.50.42:137][861]LogModuleManager: Shutting down and abandoning module NiagaraCore (352) [2024.07.05-12.50.42:137][861]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (350) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module DataValidation (344) [2024.07.05-12.50.42:138][861]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (342) [2024.07.05-12.50.42:139][861]LogModuleManager: Shutting down and abandoning module LevelEditor (341) [2024.07.05-12.50.42:143][861]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (340) [2024.07.05-12.50.42:144][861]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (338) [2024.07.05-12.50.42:144][861]LogModuleManager: Shutting down and abandoning module MainFrame (336) [2024.07.05-12.50.42:145][861]LogModuleManager: Shutting down and abandoning module HotReload (335) [2024.07.05-12.50.42:145][861]LogModuleManager: Shutting down and abandoning module ToolMenus (331) [2024.07.05-12.50.42:145][861]LogModuleManager: Shutting down and abandoning module ContentBrowser (329) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module ContentBrowserData (328) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module TreeMap (325) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (322) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) [2024.07.05-12.50.42:146][861]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) [2024.07.05-12.50.42:148][861]LogModuleManager: Shutting down and abandoning module Paper2D (310) [2024.07.05-12.50.42:148][861]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module PacketHandler (302) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) [2024.07.05-12.50.42:150][861]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module MediaAssets (296) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module Overlay (294) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) [2024.07.05-12.50.42:151][861]LogModuleManager: Shutting down and abandoning module VREditor (290) [2024.07.05-12.50.42:152][861]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) [2024.07.05-12.50.42:153][861]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) [2024.07.05-12.50.42:153][861]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) [2024.07.05-12.50.42:154][861]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) [2024.07.05-12.50.42:154][861]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) [2024.07.05-12.50.42:155][861]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) [2024.07.05-12.50.42:157][861]LogModuleManager: Shutting down and abandoning module UMG (276) [2024.07.05-12.50.42:157][861]LogModuleManager: Shutting down and abandoning module UMGEditor (275) [2024.07.05-12.50.42:158][861]LogModuleManager: Shutting down and abandoning module MessageLog (273) [2024.07.05-12.50.42:158][861]LogModuleManager: Shutting down and abandoning module SlateReflector (268) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module Slate (266) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module SlateCore (264) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module UnrealEd (260) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module MRMesh (258) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) [2024.07.05-12.50.42:162][861]LogModuleManager: Shutting down and abandoning module XAudio2 (252) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module Networking (250) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module Core (248) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) [2024.07.05-12.50.42:163][861]LogModuleManager: Shutting down and abandoning module CurveEditor (243) [2024.07.05-12.50.42:164][861]LogModuleManager: Shutting down and abandoning module Sequencer (241) [2024.07.05-12.50.42:165][861]LogModuleManager: Shutting down and abandoning module EditorStyle (240) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) [2024.07.05-12.50.42:168][861]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) [2024.07.05-12.50.42:169][861]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) [2024.07.05-12.50.42:171][861]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) [2024.07.05-12.50.42:172][861]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) [2024.07.05-12.50.42:173][861]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) [2024.07.05-12.50.42:173][861]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) [2024.07.05-12.50.42:175][861]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) [2024.07.05-12.50.42:175][861]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) [2024.07.05-12.50.42:176][861]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) [2024.07.05-12.50.42:177][861]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) [2024.07.05-12.50.42:182][861]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module Messaging (143) [2024.07.05-12.50.42:201][861]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) [2024.07.05-12.50.42:209][861]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module InputCore (132) [2024.07.05-12.50.42:260][861]LogModuleManager: Shutting down and abandoning module Settings (130) [2024.07.05-12.50.42:261][861]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) [2024.07.05-12.50.42:269][861]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) [2024.07.05-12.50.42:269][861]LogModuleManager: Shutting down and abandoning module Chaos (124) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module AVEncoder (120) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) [2024.07.05-12.50.42:270][861]LogModuleManager: Shutting down and abandoning module SteamVR (112) [2024.07.05-12.50.42:271][861]LogHMD: Freeing OpenVRDLLHandle. [2024.07.05-12.50.42:271][861]LogModuleManager: Shutting down and abandoning module OculusHMD (110) [2024.07.05-12.50.42:271][861]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (108) [2024.07.05-12.50.42:271][861]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (106) [2024.07.05-12.50.42:272][861]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.07.05-12.50.42:272][861]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) [2024.07.05-12.50.42:272][861]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) [2024.07.05-12.50.42:272][861]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) [2024.07.05-12.50.42:276][861]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) [2024.07.05-12.50.42:281][861]LogModuleManager: Shutting down and abandoning module XMPP (83) [2024.07.05-12.50.42:282][861]LogModuleManager: Shutting down and abandoning module WebSockets (82) [2024.07.05-12.50.42:310][861]LogModuleManager: Shutting down and abandoning module HTTP (79) [2024.07.05-12.50.42:310][861]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: [2024.07.05-12.50.42:310][861]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BB36DC738-4BB8-31F6-442A-B4B5DC03D61E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2024.07.05-12.50.42:310][861]LogHttp: Display: cleaning up 1 outstanding Http requests. [2024.07.05-12.50.42:315][861]LogModuleManager: Shutting down and abandoning module SSL (78) [2024.07.05-12.50.42:323][861]LogModuleManager: Shutting down and abandoning module WmfMedia (74) [2024.07.05-12.50.42:326][861]LogModuleManager: Shutting down and abandoning module Media (73) [2024.07.05-12.50.42:327][861]LogModuleManager: Shutting down and abandoning module MediaInfo (72) [2024.07.05-12.50.42:327][861]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module MLSDK (66) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module MagicLeap (64) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) [2024.07.05-12.50.42:328][861]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module AISupportModule (50) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) [2024.07.05-12.50.42:329][861]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) [2024.07.05-12.50.42:330][861]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) [2024.07.05-12.50.42:331][861]LogModuleManager: Shutting down and abandoning module XGEController (36) [2024.07.05-12.50.42:331][861]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) [2024.07.05-12.50.42:332][861]LogModuleManager: Shutting down and abandoning module AudioEditor (32) [2024.07.05-12.50.42:335][861]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) [2024.07.05-12.50.42:336][861]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) [2024.07.05-12.50.42:337][861]LogModuleManager: Shutting down and abandoning module RenderCore (26) [2024.07.05-12.50.42:337][861]LogModuleManager: Shutting down and abandoning module Landscape (24) [2024.07.05-12.50.42:337][861]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) [2024.07.05-12.50.42:344][861]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module Renderer (18) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module Engine (16) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2024.07.05-12.50.42:345][861]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module PakFile (4) [2024.07.05-12.50.42:346][861]LogModuleManager: Shutting down and abandoning module RSA (3) [2024.07.05-12.50.42:347][861]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2024.07.05-12.50.42:410][861]LogD3D11RHI: Shutdown [2024.07.05-12.50.42:410][861]LogD3D11RHI: CleanupD3DDevice [2024.07.05-12.50.42:446][861]LogD3D11RHI: Intel Extensions Framework unloaded [2024.07.05-12.50.42:482][861]LogD3D11RHI: [IntelMetricsDiscovery] Stopped [2024.07.05-12.50.42:483][861]LogExit: Exiting. [2024.07.05-12.50.42:516][861]Log file closed, 07/05/24 14:50:42 ======= [2024.07.05-08.44.39:244][210]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 599E4B4FB500F64207FB8D8D18E66376BA663E1A), compiling. [2024.07.05-08.44.39:267][210]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: E228F1CA5C1B0BA5FE436B1D95CFE0888EB2B524), compiling. [2024.07.05-08.44.39:275][210]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms [2024.07.05-08.44.39:410][210]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.07.05-08.44.39:432][210]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.44.39:432][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.44.51:382][526]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_JumpFLYING.Fang_Anim_JumpFLYING [2024.07.05-08.44.51:386][526]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_29:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-08.44.51:707][526]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-08.44.58:930][757]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING [2024.07.05-08.44.59:069][757]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.44.59:069][757]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.04:360][ 68]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.45.04:360][ 68]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.04:376][ 68]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.45.04:376][ 68]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.04:421][ 68]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.45.04:421][ 68]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.27:541][936]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.07.05-08.45.28:659][936]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-08.45.28:708][936]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.07.05-08.45.42:251][263]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-08.45.42:254][263]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-08.45.42:541][263]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-08.45.49:795][690]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.45.49:796][690]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.49:812][690]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.45.49:813][690]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.49:853][690]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.45.49:853][690]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.45.58:145][101]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2024.07.05-08.45.59:338][101]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-08.45.59:390][101]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-08.46.04:326][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-08.46.05:347][275]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-08.46.05:391][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-08.46.12:244][510]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-08.46.13:879][510]LogSlate: Window 'Delete Assets' being destroyed [2024.07.05-08.46.13:925][510]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-08.46.26:688][826]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-08.46.26:697][826]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-08.46.26:731][826]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing16E86F6D4B174BC8589065BD0F84FFB4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-08.46.26:764][826]AssetCheck: New page: Asset Save: Emmy_Testing [2024.07.05-08.46.26:764][826]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-08.47.13:197][606]Cmd: TRANSACTION UNDO [2024.07.05-08.47.13:198][606]LogEditorTransaction: Undo Create Actors [2024.07.05-08.47.13:287][606]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-08.47.15:807][721]Cmd: TRANSACTION UNDO [2024.07.05-08.47.15:807][721]LogEditorTransaction: Undo Create Actors [2024.07.05-08.47.15:852][721]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-08.49.41:565][ 44]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.49.41:575][ 44]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.49.41:575][ 44]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:49:41) [2024.07.05-08.49.41:580][ 44]LogOnline: OSS: Creating online subsystem instance for: NULL [2024.07.05-08.49.41:583][ 44]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2024.07.05-08.49.41:591][ 44]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.49.41:599][ 44]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007930s) [2024.07.05-08.49.41:600][ 44]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.49.41:601][ 44]LogPlayLevel: PIE: World Init took: (0.002035s) [2024.07.05-08.49.41:601][ 44]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010241s) [2024.07.05-08.49.41:609][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.07.05-08.49.41:614][ 44]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.49.41:615][ 44]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.49.41:615][ 44]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.49.41:615][ 44]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.49.41:615][ 44]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.49.41:615][ 44]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.49.41:617][ 44]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.49.41:617][ 44]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.49.41:661][ 44]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.49.41:661][ 44]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.49.41:662][ 44]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.49.41:662][ 44]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.49.41:662][ 44]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.49.41:662][ 44]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.49.41:662][ 44]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.49.41:663][ 44]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.49.41:663][ 44]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.49.41:663][ 44]LogInit: FAudioDevice initialized. [2024.07.05-08.49.41:663][ 44]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. [2024.07.05-08.49.41:673][ 44]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. [2024.07.05-08.49.41:673][ 44]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. [2024.07.05-08.49.41:673][ 44]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' [2024.07.05-08.49.41:673][ 44]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.49.41:675][ 44]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.49.41 [2024.07.05-08.49.41:677][ 44]LogWorld: Bringing up level for play took: 0.003507 [2024.07.05-08.49.41:677][ 44]LogOnline: OSS: Creating online subsystem instance for: :Context_37 [2024.07.05-08.49.41:690][ 44]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. [2024.07.05-08.49.41:694][ 44]PIE: Server logged in [2024.07.05-08.49.41:696][ 44]PIE: Play in editor total start time 0,126 seconds. [2024.07.05-08.49.45:419][257]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-08.49.45:419][257]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-08.49.45:419][257]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.49.45:421][257]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.49.45:422][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.49.45:432][257]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-08.49.45:435][257]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-08.49.45:437][257]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.49.45:444][257]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007366s) [2024.07.05-08.49.45:445][257]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.49.45:445][257]LogPlayLevel: PIE: World Init took: (0.001048s) [2024.07.05-08.49.45:445][257]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008524s) [2024.07.05-08.49.45:445][257]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. [2024.07.05-08.49.45:446][257]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.49.45:447][257]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.49.45 [2024.07.05-08.49.45:448][257]LogWorld: Bringing up level for play took: 0.001484 [2024.07.05-08.49.45:448][257]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-08.49.45:449][257]LogLoad: Took 0.029717 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-08.49.49:059][470]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.49.49:059][470]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.49.49:059][470]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.49.49:060][470]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.49.49:068][470]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.49.49:079][470]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.49.49:085][470]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-08.49.49:087][470]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.49.49:088][470]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.49.49:092][470]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.49.49:093][470]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.07.05-08.49.49:116][471]LogPlayLevel: Display: Destroying online subsystem :Context_37 [2024.07.05-08.49.56:034][863]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.49.56:040][863]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.49.56:040][863]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:49:56) [2024.07.05-08.49.56:040][863]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.49.56:049][863]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008272s) [2024.07.05-08.49.56:049][863]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.49.56:050][863]LogPlayLevel: PIE: World Init took: (0.000951s) [2024.07.05-08.49.56:050][863]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009338s) [2024.07.05-08.49.56:064][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.07.05-08.49.56:066][863]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.49.56:066][863]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.49.56:066][863]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.49.56:066][863]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.49.56:066][863]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.49.56:066][863]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.49.56:068][863]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.49.56:068][863]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.49.56:122][863]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.49.56:122][863]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.49.56:122][863]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.49.56:122][863]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.49.56:122][863]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.49.56:122][863]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.49.56:122][863]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.49.56:123][863]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.49.56:123][863]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.49.56:123][863]LogInit: FAudioDevice initialized. [2024.07.05-08.49.56:123][863]LogAudio: Display: Audio Device (ID: 3) registered with world 'Emmy_Testing'. [2024.07.05-08.49.56:134][863]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.49.56:136][863]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.49.56 [2024.07.05-08.49.56:137][863]LogWorld: Bringing up level for play took: 0.001826 [2024.07.05-08.49.56:137][863]LogOnline: OSS: Creating online subsystem instance for: :Context_38 [2024.07.05-08.49.56:139][863]PIE: Server logged in [2024.07.05-08.49.56:140][863]PIE: Play in editor total start time 0,101 seconds. [2024.07.05-08.50.30:091][897]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.50.30:091][897]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.50.30:091][897]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.50.30:093][897]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.50.30:101][897]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.50.30:112][897]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.50.30:119][897]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.50.30:119][897]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.50.30:120][897]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.50.30:125][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-08.50.30:181][899]LogPlayLevel: Display: Destroying online subsystem :Context_38 [2024.07.05-08.50.34:508][ 37]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Fang/Base.Base [2024.07.05-08.50.34:510][ 37]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: F645CEA65306791030D369B3A47767F03C2BC1B0), compiling. [2024.07.05-08.50.34:535][ 37]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-08.50.34:535][ 37]LogShaderCompilers: Display: Total job queries 1323, among them cache hits 928 (70.14%) [2024.07.05-08.50.34:535][ 37]LogShaderCompilers: Display: Tracking 380 distinct input hashes that result in 206 distinct outputs (54.21%) [2024.07.05-08.50.34:535][ 37]LogShaderCompilers: Display: RAM used: 1.31 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% [2024.07.05-08.50.34:535][ 37]LogShaderCompilers: Display: ================================================ [2024.07.05-08.50.34:636][ 37]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 043D44CDC926061D6BF2A191DAD79CDF730153C5), compiling. [2024.07.05-08.50.34:638][ 37]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 0A27052252216A88068298F38DBFE10DE31E3C8B), compiling. [2024.07.05-08.50.34:639][ 37]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 751E56CAF293FE45E847626D25ED3A55BD9FAF80), compiling. [2024.07.05-08.50.34:640][ 37]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionOneMinus_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5AE564D21BD11EEA7102C7EBCA84503A47ACB5), compiling. [2024.07.05-08.50.34:641][ 37]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 02EE98F9C57381690F92A63485675F23B8971DE3), compiling. [2024.07.05-08.50.34:642][ 37]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F0A39DF5DE9545A5D65E921F2572323CE16DF392), compiling. [2024.07.05-08.50.34:671][ 37]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-08.50.34:671][ 37]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.34:671][ 37]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Normal' priority [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 15 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-08.50.34:759][ 38]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.50.34:817][ 39]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.34:817][ 39]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.34:846][ 40]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.36:016][ 96]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-08.50.36:016][ 96]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.36:284][109]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.07.05-08.50.36:285][109]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.36:313][110]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-08.50.36:313][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.36:313][110]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.37:132][141]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-08.50.37:132][141]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.37:317][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-08.50.37:317][150]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.37:600][166]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.07.05-08.50.37:600][166]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.37:826][177]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-08.50.37:826][177]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.50.38:738][222]MaterialEditorStats: Base pass shader: 128 instructions [2024.07.05-08.50.38:738][222]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions [2024.07.05-08.50.38:738][222]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-08.50.38:738][222]MaterialEditorStats: Base pass vertex shader: 98 instructions [2024.07.05-08.50.38:738][222]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-08.50.38:738][222]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.38:738][222]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.49:159][828]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: A21E8B31CBE9291AD8B087C06D4AB03742E42BE3), compiling. [2024.07.05-08.50.49:164][828]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-08.50.49:164][828]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.49:164][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.49:192][829]MaterialEditorStats: Base pass shader: 128 instructions [2024.07.05-08.50.49:192][829]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions [2024.07.05-08.50.49:192][829]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-08.50.49:192][829]MaterialEditorStats: Base pass vertex shader: 98 instructions [2024.07.05-08.50.49:192][829]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-08.50.49:192][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.49:192][829]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.54:977][173]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 3B1A1DE825190577C57577340871FAD512214329), compiling. [2024.07.05-08.50.54:983][173]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-08.50.54:983][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.54:983][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.55:010][174]MaterialEditorStats: Base pass shader: 128 instructions [2024.07.05-08.50.55:010][174]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions [2024.07.05-08.50.55:010][174]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-08.50.55:010][174]MaterialEditorStats: Base pass vertex shader: 98 instructions [2024.07.05-08.50.55:010][174]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-08.50.55:010][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.55:010][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.56:326][251]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 033A91A61486B403D3CF719B50A8CAB7AC15FDDE), compiling. [2024.07.05-08.50.56:331][251]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-08.50.56:331][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.56:331][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.50.56:359][252]MaterialEditorStats: Base pass shader: 128 instructions [2024.07.05-08.50.56:359][252]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions [2024.07.05-08.50.56:359][252]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-08.50.56:359][252]MaterialEditorStats: Base pass vertex shader: 98 instructions [2024.07.05-08.50.56:359][252]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-08.50.56:359][252]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.50.56:359][252]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.51.07:904][913]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: A3013D5A5A66B8AB3B39283BF37ABBC344CEBC8D), compiling. [2024.07.05-08.51.07:907][913]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 30E9C99F590524205A9348CD8970FD36DBF33F7E), compiling. [2024.07.05-08.51.07:909][913]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 785DCCAFA3B0196BD1F7CD3ABE9C16E8E7DF6099), compiling. [2024.07.05-08.51.07:911][913]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-08.51.07:911][913]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.51.07:911][913]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 26 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 24 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23 [2024.07.05-08.51.07:932][914]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.08:657][948]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-08.51.08:657][948]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.51.08:860][956]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-08.51.08:860][956]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.51.09:111][967]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 [2024.07.05-08.51.09:112][967]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:153][969]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-08.51.09:154][969]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:239][973]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.07.05-08.51.09:239][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:396][981]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 [2024.07.05-08.51.09:396][981]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:401][981]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-08.51.09:402][981]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.51.09:402][981]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.51.09:662][992]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10 [2024.07.05-08.51.09:663][992]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:692][993]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.07.05-08.51.09:692][993]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:745][995]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 [2024.07.05-08.51.09:745][995]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.09:980][ 5]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.07.05-08.51.09:980][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.10:380][ 15]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-08.51.10:380][ 15]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.10:613][ 25]LogMaterialEditor: Saving and Compiling material Base [2024.07.05-08.51.11:146][ 25]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-08.51.11:146][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.11:146][ 25]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-08.51.11:146][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.11:146][ 25]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-08.51.11:146][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.11:175][ 25]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 367325C720A46F6810053648A690ACE12386A13F), compiling. [2024.07.05-08.51.11:207][ 25]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: C0F854655A7A9F5F9E84D661C924998B5EE0F686), compiling. [2024.07.05-08.51.11:286][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.07.05-08.51.11:294][ 25]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.07.05-08.51.11:716][ 25]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-08.51.11:716][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-08.51.11:759][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Normal' priority [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 [2024.07.05-08.51.11:838][ 25]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.11:865][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset" SILENT=true [2024.07.05-08.51.11:876][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base8DA067F241B81DFF59A01B9F45028E91.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset' [2024.07.05-08.51.11:905][ 25]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-08.51.11:905][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.11:905][ 25]AssetCheck: New page: Asset Save: Base [2024.07.05-08.51.11:905][ 25]LogContentValidation: Display: Validating Material /Game/Fang/Base.Base [2024.07.05-08.51.12:231][ 35]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.07.05-08.51.12:231][ 35]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.12:333][ 38]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 [2024.07.05-08.51.12:333][ 38]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.12:333][ 38]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-08.51.12:333][ 38]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.12:408][ 40]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 [2024.07.05-08.51.12:408][ 40]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-08.51.13:339][ 70]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-08.51.13:339][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.51.13:339][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-08.51.13:418][ 74]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-08.51.14:085][111]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.51.14:092][111]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.51.14:092][111]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:51:14) [2024.07.05-08.51.14:092][111]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.51.14:101][111]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008730s) [2024.07.05-08.51.14:102][111]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.51.14:102][111]LogPlayLevel: PIE: World Init took: (0.000964s) [2024.07.05-08.51.14:102][111]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009810s) [2024.07.05-08.51.14:110][111]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.07.05-08.51.14:111][111]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.51.14:111][111]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.51.14:111][111]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.51.14:112][111]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.51.14:112][111]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.51.14:112][111]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.51.14:112][111]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.51.14:114][111]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.51.14:114][111]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.51.14:178][111]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.51.14:178][111]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.51.14:178][111]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.51.14:178][111]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.51.14:179][111]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.51.14:179][111]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.51.14:179][111]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.51.14:180][111]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.51.14:180][111]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.51.14:180][111]LogInit: FAudioDevice initialized. [2024.07.05-08.51.14:180][111]LogAudio: Display: Audio Device (ID: 4) registered with world 'Emmy_Testing'. [2024.07.05-08.51.14:190][111]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.51.14:192][111]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.51.14 [2024.07.05-08.51.14:193][111]LogWorld: Bringing up level for play took: 0.002015 [2024.07.05-08.51.14:193][111]LogOnline: OSS: Creating online subsystem instance for: :Context_40 [2024.07.05-08.51.14:195][111]PIE: Server logged in [2024.07.05-08.51.14:196][111]PIE: Play in editor total start time 0,105 seconds. [2024.07.05-08.51.42:653][813]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.51.42:653][813]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.51.42:653][813]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.51.42:654][813]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.51.42:663][813]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.51.42:674][813]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.51.42:680][813]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.51.42:680][813]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.51.42:681][813]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.51.42:685][813]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2024.07.05-08.51.42:746][815]LogPlayLevel: Display: Destroying online subsystem :Context_40 [2024.07.05-08.52.02:904][998]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.52.02:911][998]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.52.02:911][998]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:52:02) [2024.07.05-08.52.02:941][998]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.52.02:948][998]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007145s) [2024.07.05-08.52.02:949][998]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.52.02:949][998]LogPlayLevel: PIE: World Init took: (0.000850s) [2024.07.05-08.52.02:949][998]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008131s) [2024.07.05-08.52.02:956][998]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-08.52.02:957][998]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.52.02:957][998]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.52.02:957][998]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.52.02:958][998]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.52.02:958][998]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.52.02:958][998]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.52.02:958][998]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.52.02:959][998]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.52.02:959][998]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.52.03:009][998]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.52.03:009][998]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.52.03:009][998]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.52.03:009][998]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.52.03:010][998]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.52.03:010][998]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.52.03:010][998]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.52.03:011][998]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.52.03:011][998]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.52.03:011][998]LogInit: FAudioDevice initialized. [2024.07.05-08.52.03:011][998]LogAudio: Display: Audio Device (ID: 5) registered with world 'Emmy_Testing'. [2024.07.05-08.52.03:023][998]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.52.03:025][998]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.52.03 [2024.07.05-08.52.03:025][998]LogWorld: Bringing up level for play took: 0.001719 [2024.07.05-08.52.03:025][998]LogOnline: OSS: Creating online subsystem instance for: :Context_41 [2024.07.05-08.52.03:027][998]PIE: Server logged in [2024.07.05-08.52.03:028][998]PIE: Play in editor total start time 0,117 seconds. [2024.07.05-08.52.23:322][211]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.52.23:322][211]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.52.23:322][211]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.52.23:322][211]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.52.23:330][211]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.52.23:342][211]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.52.23:348][211]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.52.23:349][211]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.52.23:350][211]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.52.23:354][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.07.05-08.52.23:390][213]LogPlayLevel: Display: Destroying online subsystem :Context_41 [2024.07.05-08.52.32:674][733]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.52.32:680][733]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.52.32:680][733]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:52:32) [2024.07.05-08.52.32:701][733]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.52.32:708][733]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007472s) [2024.07.05-08.52.32:709][733]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.52.32:709][733]LogPlayLevel: PIE: World Init took: (0.001028s) [2024.07.05-08.52.32:709][733]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008640s) [2024.07.05-08.52.32:717][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-08.52.32:718][733]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.52.32:718][733]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.52.32:718][733]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.52.32:719][733]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.52.32:719][733]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.52.32:719][733]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.52.32:719][733]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.52.32:720][733]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.52.32:720][733]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.52.32:770][733]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.52.32:770][733]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.52.32:770][733]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.52.32:770][733]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.52.32:771][733]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.52.32:771][733]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.52.32:771][733]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.52.32:772][733]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.52.32:772][733]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.52.32:772][733]LogInit: FAudioDevice initialized. [2024.07.05-08.52.32:772][733]LogAudio: Display: Audio Device (ID: 6) registered with world 'Emmy_Testing'. [2024.07.05-08.52.32:783][733]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.52.32:785][733]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.52.32 [2024.07.05-08.52.32:785][733]LogWorld: Bringing up level for play took: 0.001863 [2024.07.05-08.52.32:785][733]LogOnline: OSS: Creating online subsystem instance for: :Context_42 [2024.07.05-08.52.32:787][733]PIE: Server logged in [2024.07.05-08.52.32:788][733]PIE: Play in editor total start time 0,108 seconds. [2024.07.05-08.52.43:531][374]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.52.43:532][374]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.52.43:532][374]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.52.43:532][374]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.52.43:545][374]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.52.43:556][374]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.52.43:563][374]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.52.43:563][374]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.52.43:564][374]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.52.43:569][374]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2024.07.05-08.52.43:624][376]LogPlayLevel: Display: Destroying online subsystem :Context_42 [2024.07.05-08.52.47:047][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-08.52.47:054][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.07.05-08.52.47:080][578]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingB223EB324153969D6BBE5AA0C21F85AD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-08.52.47:098][578]AssetCheck: New page: Asset Save: Emmy_Testing [2024.07.05-08.52.47:098][578]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-08.52.50:526][764]MapCheck: New page: Map Check [2024.07.05-08.52.50:541][764]LightingResults: New page: Lighting Build - 05.07.2024, 12:52:50 [2024.07.05-08.52.50:585][764]LogSwarmInterface: [OpenConnection] Registering TCP channel ... [2024.07.05-08.52.50:618][764]LogSwarmInterface: [OpenConnection] Connecting to agent ... [2024.07.05-08.52.50:634][764]LogSwarmInterface: [TryOpenConnection] Testing the Agent [2024.07.05-08.52.51:156][764]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent [2024.07.05-08.52.51:156][764]LogSwarmInterface: [TryOpenConnection] Local Process ID is 15596 [2024.07.05-08.52.53:627][764]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. [2024.07.05-08.52.53:627][764]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED [2024.07.05-08.52.53:627][764]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED [2024.07.05-08.52.53:627][764]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED [2024.07.05-08.52.53:627][764]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED [2024.07.05-08.52.53:627][764]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED [2024.07.05-08.52.53:751][764]LogEditorBuildUtils: Build time 0:03 [2024.07.05-08.52.53:772][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_1 in PCD3D_SM5, Default, SM5 (DDC key hash: BA5610E8717FD6BFC9306DDB12AD440A578E5E2E), compiling. Is special engine material. [2024.07.05-08.52.53:775][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-08.52.53:777][764]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-08.52.53:777][764]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-08.52.53:777][764]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.53:777][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer LandscapeMaterialInstanceConstant_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 2366FD42F975EAFF4CD8A6FF8FFAE58310B5983E), compiling. Is special engine material. [2024.07.05-08.52.53:781][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-08.52.53:813][765]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-08.52.53:813][765]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-08.52.53:813][765]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.53:899][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 09BE4C7A08E9CF5953A86E83F05117832C1466B9), compiling. Is special engine material. [2024.07.05-08.52.53:903][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-08.52.53:907][766]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-08.52.53:907][766]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-08.52.53:907][766]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.53:907][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A2E71CE4DF26E5630E073D9FE8BE1AFD709D796A), compiling. Is special engine material. [2024.07.05-08.52.53:912][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-08.52.53:949][766]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.07.05-08.52.53:949][766]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 [2024.07.05-08.52.53:949][766]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.53:966][767]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 476BBB644284A7C5AD8C5A0C6C09E6FD0AF85853), compiling. [2024.07.05-08.52.53:970][767]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-08.52.53:973][767]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: F75972FB0E8480D4DAB72D6E11AACE5DC0F427E7), compiling. [2024.07.05-08.52.53:978][767]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 [2024.07.05-08.52.55:178][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.52.55:956][796]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.07.05-08.53.09:257][366]Job is a success! [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.095s [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: BrickData (all levels) 3.4Mb [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: Bricks at depth [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: 0: 1.1% covering 100.0% of volume [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: 1: 6.7% covering 9.6% of volume [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: 2: 92.2% covering 2.1% of volume [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: Bricks in each level [2024.07.05-08.53.09:508][367]LogVolumetricLightmapImport: Emmy_Testing 733 bricks 100.0% (Persistent Level) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 512X512) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 512X512) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 256X256) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 256X256) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 256X256) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 256X256) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: LQ_Lightmap_0_5 (OODLE_DXT1, 128X128) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: HQ_Lightmap0_5 (OODLE_AutoDXT, 128X128) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: HQ_Lightmap0_4 (OODLE_AutoDXT, 128X128) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: LQ_Lightmap_0_4 (OODLE_DXT1, 128X128) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 128X64) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: ShadowMapTexture2D_4 (G8, 128X64) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 256X64) [2024.07.05-08.53.09:576][367]LogTexture: Display: Building textures: ShadowMapTexture2D_2 (BGRA8, 256X64) [2024.07.05-08.53.09:610][367]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (BGRA8, 1024X64) [2024.07.05-08.53.09:692][367]Lightmass on NB-PBM2H22CUN: 13.0 sec total, 249 ms importing, 77 ms setup, 2.79 sec photons, 9.70 sec processing, 0 ms extra exporting [27/27 mappings]. Threads: 1:46 min total, 28.1 sec processing. [2024.07.05-08.53.09:699][367]LogStaticLightingSystem: Emmy_Testing_BuiltData storing lightmap data for 19 meshes in 5 LightmapResourceClusters (3.8 Meshes per cluster). [2024.07.05-08.53.09:707][367]LogMaterial: Display: Material /Game/Blueprints/Materials/grastexture.grastexture needed to have new flag set bUsedWithStaticLighting ! [2024.07.05-08.53.09:712][367]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: C9EC3459637C1EDCCFC06604E380EB99DD53BC10), compiling. [2024.07.05-08.53.09:807][367]LogShaderCompilers: Display: Submitted 106 shader compile jobs with 'Low' priority [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 106 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 96 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 86 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 76 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 66 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 56 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 46 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 36 [2024.07.05-08.53.09:818][367]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.09:818][367]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.07.05-08.53.09:855][367]LogStaticLightingSystem: Illumination: 19.2 sec (30 ms encoding lightmaps, 53 ms encoding shadowmaps) [2024.07.05-08.53.09:855][367]LogStaticLightingSystem: Lightmap texture memory: 0.8 MB (0.8 MB streaming, 0.0 MB non-streaming), 10 textures [2024.07.05-08.53.09:855][367]LogStaticLightingSystem: Shadowmap texture memory: 0.5 MB (0.5 MB streaming, 0.0 MB non-streaming), 5 textures [2024.07.05-08.53.10:648][367]DumpUnbuiltLightIteractions [2024.07.05-08.53.10:648][367]Lights with unbuilt interactions: 0 [2024.07.05-08.53.10:648][367] [2024.07.05-08.53.10:648][367]Primitives with unbuilt interactions: 0 [2024.07.05-08.53.15:556][367]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 26 [2024.07.05-08.53.15:556][367]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.16:368][367]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22 [2024.07.05-08.53.16:368][367]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.16:572][367]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 19 [2024.07.05-08.53.16:572][367]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.16:774][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 [2024.07.05-08.53.16:774][367]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.16:984][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 [2024.07.05-08.53.16:984][367]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.16:984][367]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 [2024.07.05-08.53.16:984][367]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.17:388][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 [2024.07.05-08.53.17:388][367]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.17:592][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.07.05-08.53.17:592][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.17:998][367]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 [2024.07.05-08.53.17:998][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.18:201][367]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-08.53.18:201][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.18:404][367]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 [2024.07.05-08.53.18:404][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.18:404][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 [2024.07.05-08.53.18:404][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.18:404][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-08.53.18:404][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.18:607][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-08.53.18:607][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-08.53.19:022][368]Cmd: MAP CHECK NOTIFYRESULTS [2024.07.05-08.53.19:023][368]MapCheck: New page: Emmy_Testing - 05.07.2024, 12:53:19 [2024.07.05-08.53.19:024][368]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,839ms to complete. [2024.07.05-08.53.22:590][575]LogSlate: Window 'Message Log' being destroyed [2024.07.05-08.53.22:603][575]LogSlate: Window 'Message Log' being destroyed [2024.07.05-08.53.25:157][720]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.53.25:162][720]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.53.25:162][720]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:53:25) [2024.07.05-08.53.25:163][720]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.53.25:179][720]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016704s) [2024.07.05-08.53.25:180][720]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.53.25:180][720]LogPlayLevel: PIE: World Init took: (0.000998s) [2024.07.05-08.53.25:180][720]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.017813s) [2024.07.05-08.53.25:189][720]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-08.53.25:190][720]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2024.07.05-08.53.25:190][720]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.53.25:190][720]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.53.25:191][720]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.53.25:191][720]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.53.25:191][720]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.53.25:191][720]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.53.25:191][720]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.53.25:191][720]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.53.25:191][720]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.53.25:191][720]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.53.25:191][720]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.53.25:191][720]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.53.25:193][720]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.53.25:193][720]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.53.25:243][720]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.53.25:243][720]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.53.25:243][720]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.53.25:243][720]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.53.25:243][720]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.53.25:244][720]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.53.25:244][720]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.53.25:245][720]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.53.25:245][720]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.53.25:245][720]LogInit: FAudioDevice initialized. [2024.07.05-08.53.25:245][720]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. [2024.07.05-08.53.25:253][720]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.53.25:255][720]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.53.25 [2024.07.05-08.53.25:256][720]LogWorld: Bringing up level for play took: 0.001881 [2024.07.05-08.53.25:256][720]LogOnline: OSS: Creating online subsystem instance for: :Context_43 [2024.07.05-08.53.25:258][720]PIE: Server logged in [2024.07.05-08.53.25:259][720]PIE: Play in editor total start time 0,097 seconds. [2024.07.05-08.54.07:781][266]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.54.07:781][266]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.54.07:781][266]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.54.07:782][266]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.54.07:791][266]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.54.07:803][266]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.54.07:809][266]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.54.07:809][266]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.54.07:810][266]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.54.07:815][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.07.05-08.54.07:866][268]LogPlayLevel: Display: Destroying online subsystem :Context_43 [2024.07.05-08.54.08:766][321]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-08.54.08:773][321]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.07.05-08.54.08:799][321]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE854E1DB42C28B69DE35919F2AA1E8AD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-08.54.08:816][321]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-08.54.08:856][321]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataD242446A44B546C18D5665B083A99CAB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-08.54.08:870][321]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-08.54.08:870][321]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-08.54.08:870][321]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-08.54.18:487][766]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2024.07.05-08.54.46:620][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-08.54.46:630][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.07.05-08.54.46:662][639]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing835307E14EF6243B5771FD82B4E7B455.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-08.54.46:680][639]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-08.54.46:727][639]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataD478FB8049A13CBBBD612699C69BF099.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-08.54.46:739][639]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-08.54.46:739][639]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-08.54.46:739][639]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-08.54.49:186][762]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-08.54.49:193][762]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-08.54.49:194][762]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 12:54:49) [2024.07.05-08.54.49:194][762]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.54.49:204][762]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009705s) [2024.07.05-08.54.49:204][762]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-08.54.49:205][762]LogPlayLevel: PIE: World Init took: (0.001042s) [2024.07.05-08.54.49:205][762]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010908s) [2024.07.05-08.54.49:214][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.07.05-08.54.49:215][762]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-08.54.49:215][762]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-08.54.49:215][762]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-08.54.49:215][762]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-08.54.49:215][762]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-08.54.49:215][762]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-08.54.49:217][762]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-08.54.49:217][762]LogAudioMixer: Display: 1: FrontRight [2024.07.05-08.54.49:279][762]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-08.54.49:280][762]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-08.54.49:280][762]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-08.54.49:280][762]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-08.54.49:280][762]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-08.54.49:280][762]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-08.54.49:280][762]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-08.54.49:282][762]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-08.54.49:282][762]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-08.54.49:282][762]LogInit: FAudioDevice initialized. [2024.07.05-08.54.49:282][762]LogAudio: Display: Audio Device (ID: 8) registered with world 'Emmy_Testing'. [2024.07.05-08.54.49:294][762]LogLoad: Game class is 'GameModeBase' [2024.07.05-08.54.49:297][762]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-10.54.49 [2024.07.05-08.54.49:298][762]LogWorld: Bringing up level for play took: 0.002773 [2024.07.05-08.54.49:298][762]LogOnline: OSS: Creating online subsystem instance for: :Context_44 [2024.07.05-08.54.49:302][762]PIE: Server logged in [2024.07.05-08.54.49:302][762]PIE: Play in editor total start time 0,111 seconds. [2024.07.05-08.55.15:272][315]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.55.15:272][315]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-08.55.15:272][315]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-08.55.15:272][315]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.55.15:284][315]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-08.55.15:295][315]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-08.55.15:302][315]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-08.55.15:302][315]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.55.15:303][315]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-08.55.15:306][315]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-08.55.15:308][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.07.05-08.55.15:348][317]LogPlayLevel: Display: Destroying online subsystem :Context_44 [2024.07.05-08.55.21:169][606]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-08.55.21:177][606]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.07.05-08.55.21:203][606]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing21EAB53640CC9F9F7F9033BCC8DB0334.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-08.55.21:219][606]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-08.55.21:260][606]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData1D3A0BD44824AB110ECC25922B9C02ED.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-08.55.21:274][606]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-08.55.21:274][606]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-08.55.21:275][606]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-08.57.46:103][346]LogContentBrowser: Verbose: The majority of assets in the view are of type: Skeleton [2024.07.05-08.58.11:754][346]LogSlate: Window 'Create Animation Blueprint' being destroyed [2024.07.05-08.58.11:760][346]LogContentBrowser: Deferred new asset file creation: NewAnimBlueprint [2024.07.05-08.58.11:769][346]LogContentBrowser: Creating deferred item: NewAnimBlueprint [2024.07.05-08.58.19:849][542]LogContentBrowser: Attempting asset rename: NewAnimBlueprint -> Fang_AnimBP [2024.07.05-08.58.19:871][542]LogContentBrowser: End creating deferred item NewAnimBlueprint [2024.07.05-08.58.22:510][609]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-08.58.22:518][609]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-08.58.22:650][609]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 126 classes and 0 folders. [2024.07.05-08.59.29:547][725]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-08.59.45:875][577]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.05-08.59.45:901][577]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2024.07.05-09.00.01:245][116]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-09.00.01:315][116]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.05-09.03.35:869][821]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-09.03.35:885][821]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] This blueprint (self) is not a CharacterMovementComponent, therefore ' Target ' must have a connection. [2024.07.05-09.03.35:885][821]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Variable node Set MaxWalkSpeed uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2024.07.05-09.03.35:930][821]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2024.07.05-09.03.36:405][838]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter2B1CC74B4DEBAD28D10FADAB2C5D6454.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-09.03.36:424][838]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-09.03.36:424][838]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-09.03.45:802][237]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-09.03.45:848][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2024.07.05-09.03.46:408][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter56404D4B447CDE433F7A60B6C19D73F4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-09.03.46:420][263]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-09.03.46:421][263]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-09.04.02:418][664]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.04.02:418][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.05.54:116][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2024.07.05-09.05.54:118][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.07.05-09.05.54:140][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto33358AACD423373698ED0879668C547D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap' [2024.07.05-09.05.54:141][167]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.046 [2024.07.05-09.05.54:141][167]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.046 [2024.07.05-09.05.54:141][167]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/Materials/grastexture] ([1] browsable assets)... [2024.07.05-09.05.54:178][167]OBJ SavePackage: Rendered thumbnail for [Material /Game/Blueprints/Materials/grastexture.grastexture] [2024.07.05-09.05.54:178][167]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Materials/grastexture] [2024.07.05-09.05.54:184][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/grastexture_Auto3C00ACB3943F508B1721AC9BB4C2EFA0B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Blueprints/Materials/grastexture_Auto3.uasset' [2024.07.05-09.05.54:184][167]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Fang/Base_Roughness2] ([1] browsable assets)... [2024.07.05-09.05.54:188][167]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Fang/Base_Roughness2.Base_Roughness2] [2024.07.05-09.05.54:188][167]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/Base_Roughness2] [2024.07.05-09.05.54:188][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base_Roughness2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Base_Roughness2_Auto3.uasset" SILENT=false AUTOSAVING=true [2024.07.05-09.05.54:194][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base_Roughness2_Auto320E97DF342529137112BC3B70F42640B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Base_Roughness2_Auto3.uasset' [2024.07.05-09.05.54:194][167]LogFileHelpers: Auto-saving content packages took 0.053 [2024.07.05-09.10.50:267][982]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.10.50:312][982]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms [2024.07.05-09.10.50:987][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.10.51:002][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP15504D174079D3BE99D24FB3E4F28990.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.10.51:018][ 6]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.10.51:018][ 6]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.16.40:523][947]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2024.07.05-09.16.40:525][947]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.025 [2024.07.05-09.16.40:525][947]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Fang/Fang_AnimBP] ([2] browsable assets)... [2024.07.05-09.16.40:553][947]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP] [2024.07.05-09.16.40:553][947]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/Fang_AnimBP] [2024.07.05-09.16.40:553][947]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Fang_AnimBP_Auto4.uasset" SILENT=false AUTOSAVING=true [2024.07.05-09.16.40:563][947]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP_Auto4C015CA774886D77873A121B79AA10D1D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Fang_AnimBP_Auto4.uasset' [2024.07.05-09.16.40:564][947]LogFileHelpers: Auto-saving content packages took 0.039 [2024.07.05-09.17.46:440][750]LogVSAccessor: Warning: Couldn't open file 'C:/Program Files/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h'. [2024.07.05-09.17.46:440][750]LogVSAccessor: Warning: Couldn't access Visual Studio [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:448][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:449][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:450][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:451][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:452][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:453][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:454][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:456][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:458][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:459][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:460][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:460][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:460][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:460][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:488][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:522][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:524][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:529][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:547][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:651][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:655][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:664][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:665][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:665][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:665][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:666][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:667][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:667][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:667][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:668][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:668][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:668][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.17.46:668][750]LogVSAccessor: Warning: Couldn't access module table [2024.07.05-09.20.00:224][187]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.20.00:271][187]LogUObjectHash: Compacting FUObjectHashTables data took 3.03ms [2024.07.05-09.20.01:044][215]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.20.01:058][215]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP9934115E4C15DFBB3A5A5DA70E6DF37F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.20.01:072][215]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.20.01:072][215]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.21.22:808][641]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.21.22:816][641]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Entry node Locomotion SM is not connected to state [2024.07.05-09.21.22:816][641]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] There was no entry state connection in Locomotion SM [2024.07.05-09.21.22:852][641]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.05-09.21.23:544][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.21.23:557][664]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP7A8738714B5FD7533B258886AE0236A8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.21.23:577][664]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.21.23:577][664]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.26.41:278][807]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2024.07.05-09.26.41:280][807]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.022 [2024.07.05-09.26.41:280][807]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Fang/Fang_AnimBP] ([2] browsable assets)... [2024.07.05-09.26.41:310][807]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP] [2024.07.05-09.26.41:310][807]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/Fang_AnimBP] [2024.07.05-09.26.41:310][807]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Fang_AnimBP_Auto5.uasset" SILENT=false AUTOSAVING=true [2024.07.05-09.26.41:330][807]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP_Auto54E03BF014B612E2D6407279E7D37629E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Fang_AnimBP_Auto5.uasset' [2024.07.05-09.26.41:331][807]LogFileHelpers: Auto-saving content packages took 0.050 [2024.07.05-09.29.39:193][719]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.29.39:195][719]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.29.39:232][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-09.29.40:359][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.29.40:380][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP9BAA7F5C4578889023C253B0F728EA92.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.29.40:392][770]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.29.40:392][770]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.29.48:630][236]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-09.29.48:649][236]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2024.07.05-09.29.48:682][236]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingD9CFB1964995CF6F606CF19FBFC5CD7E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-09.29.48:698][236]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-09.29.48:745][236]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData2E2E484F476B0B6BCD293C9BBBDD2D29.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-09.29.48:761][236]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-09.29.48:761][236]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-09.29.48:761][236]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-09.40.20:238][512]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-09.40.20:243][512]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-09.40.20:243][512]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 13:40:20) [2024.07.05-09.40.20:243][512]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.20:251][512]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007310s) [2024.07.05-09.40.20:252][512]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.20:252][512]LogPlayLevel: PIE: World Init took: (0.000997s) [2024.07.05-09.40.20:252][512]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008450s) [2024.07.05-09.40.20:274][512]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.05-09.40.20:276][512]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-09.40.20:276][512]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-09.40.20:276][512]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-09.40.20:277][512]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-09.40.20:277][512]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-09.40.20:277][512]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-09.40.20:277][512]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-09.40.20:286][512]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-09.40.20:286][512]LogAudioMixer: Display: 1: FrontRight [2024.07.05-09.40.20:333][512]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-09.40.20:333][512]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-09.40.20:333][512]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-09.40.20:333][512]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-09.40.20:334][512]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-09.40.20:334][512]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-09.40.20:334][512]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-09.40.20:335][512]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-09.40.20:335][512]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-09.40.20:335][512]LogInit: FAudioDevice initialized. [2024.07.05-09.40.20:335][512]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.20:348][512]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.20:349][512]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.20 [2024.07.05-09.40.20:350][512]LogWorld: Bringing up level for play took: 0.002080 [2024.07.05-09.40.20:350][512]LogOnline: OSS: Creating online subsystem instance for: :Context_52 [2024.07.05-09.40.20:352][512]PIE: Server logged in [2024.07.05-09.40.20:353][512]PIE: Play in editor total start time 0,11 seconds. [2024.07.05-09.40.24:082][733]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.40.24:082][733]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.40.24:082][733]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.24:083][733]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.40.24:083][733]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.40.24:123][733]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.40.24:126][733]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.05-09.40.24:127][733]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.24:134][733]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006431s) [2024.07.05-09.40.24:134][733]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.24:134][733]LogPlayLevel: PIE: World Init took: (0.000800s) [2024.07.05-09.40.24:135][733]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007369s) [2024.07.05-09.40.24:135][733]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.24:135][733]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.24:137][733]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.24 [2024.07.05-09.40.24:138][733]LogWorld: Bringing up level for play took: 0.001808 [2024.07.05-09.40.24:138][733]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.40.24:139][733]LogLoad: Took 0.056476 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.40.34:995][382]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.40.34:995][382]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.40.34:995][382]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.34:996][382]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.40.34:996][382]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.40.35:013][382]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.40.35:015][382]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2024.07.05-09.40.35:016][382]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.35:023][382]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006756s) [2024.07.05-09.40.35:023][382]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.35:023][382]LogPlayLevel: PIE: World Init took: (0.000744s) [2024.07.05-09.40.35:023][382]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007617s) [2024.07.05-09.40.35:023][382]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.35:024][382]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.35:025][382]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.35 [2024.07.05-09.40.35:026][382]LogWorld: Bringing up level for play took: 0.001440 [2024.07.05-09.40.35:026][382]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.40.35:027][382]LogLoad: Took 0.031799 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.40.41:837][790]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.40.41:837][790]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.40.41:837][790]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.41:837][790]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.40.41:837][790]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.40.41:855][790]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.40.41:857][790]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.07.05-09.40.41:860][790]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.41:866][790]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006713s) [2024.07.05-09.40.41:867][790]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.41:867][790]LogPlayLevel: PIE: World Init took: (0.000821s) [2024.07.05-09.40.41:867][790]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007679s) [2024.07.05-09.40.41:867][790]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.41:867][790]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.41:870][790]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.41 [2024.07.05-09.40.41:871][790]LogWorld: Bringing up level for play took: 0.002230 [2024.07.05-09.40.41:872][790]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.40.41:873][790]LogLoad: Took 0.035612 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.40.45:487][ 6]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.40.45:487][ 6]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.40.45:487][ 6]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.45:487][ 6]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.40.45:487][ 6]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.40.45:505][ 6]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.40.45:507][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-09.40.45:508][ 6]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.45:514][ 6]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006317s) [2024.07.05-09.40.45:515][ 6]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.45:515][ 6]LogPlayLevel: PIE: World Init took: (0.000745s) [2024.07.05-09.40.45:515][ 6]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007171s) [2024.07.05-09.40.45:515][ 6]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.45:515][ 6]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.45:517][ 6]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.45 [2024.07.05-09.40.45:518][ 6]LogWorld: Bringing up level for play took: 0.001956 [2024.07.05-09.40.45:518][ 6]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.40.45:519][ 6]LogLoad: Took 0.032101 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.40.49:202][226]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.40.49:202][226]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.40.49:202][226]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.49:202][226]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.40.49:203][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.40.49:219][226]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.40.49:221][226]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.07.05-09.40.49:222][226]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.49:228][226]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006060s) [2024.07.05-09.40.49:229][226]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.49:229][226]LogPlayLevel: PIE: World Init took: (0.000768s) [2024.07.05-09.40.49:229][226]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006948s) [2024.07.05-09.40.49:229][226]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.49:229][226]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.49:231][226]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.49 [2024.07.05-09.40.49:232][226]LogWorld: Bringing up level for play took: 0.001515 [2024.07.05-09.40.49:232][226]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.40.49:232][226]LogLoad: Took 0.030440 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.40.52:880][444]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.40.52:880][444]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.40.52:880][444]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.52:880][444]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.40.52:880][444]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.40.52:930][444]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.40.52:932][444]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-09.40.52:933][444]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.40.52:940][444]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006300s) [2024.07.05-09.40.52:940][444]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.40.52:941][444]LogPlayLevel: PIE: World Init took: (0.000729s) [2024.07.05-09.40.52:941][444]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007138s) [2024.07.05-09.40.52:941][444]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.40.52:941][444]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.40.52:942][444]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.40.52 [2024.07.05-09.40.52:943][444]LogWorld: Bringing up level for play took: 0.001499 [2024.07.05-09.40.52:943][444]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.40.52:944][444]LogLoad: Took 0.063974 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.41.00:209][879]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.41.00:209][879]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.41.00:209][879]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.00:210][879]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.41.00:210][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.41.00:228][879]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.41.00:230][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.07.05-09.41.00:231][879]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.00:238][879]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006534s) [2024.07.05-09.41.00:238][879]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.41.00:239][879]LogPlayLevel: PIE: World Init took: (0.000780s) [2024.07.05-09.41.00:239][879]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007431s) [2024.07.05-09.41.00:239][879]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.41.00:239][879]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.41.00:240][879]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.41.00 [2024.07.05-09.41.00:241][879]LogWorld: Bringing up level for play took: 0.001470 [2024.07.05-09.41.00:241][879]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.41.00:242][879]LogLoad: Took 0.032503 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.41.08:003][344]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.41.08:003][344]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.41.08:003][344]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.08:003][344]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.41.08:003][344]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.41.08:055][344]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.41.08:058][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.07.05-09.41.08:059][344]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.08:065][344]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006101s) [2024.07.05-09.41.08:066][344]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.41.08:066][344]LogPlayLevel: PIE: World Init took: (0.000775s) [2024.07.05-09.41.08:066][344]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007018s) [2024.07.05-09.41.08:066][344]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.41.08:066][344]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.41.08:068][344]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.41.08 [2024.07.05-09.41.08:069][344]LogWorld: Bringing up level for play took: 0.001583 [2024.07.05-09.41.08:070][344]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.41.08:070][344]LogLoad: Took 0.067464 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.41.13:768][685]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.41.13:768][685]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.41.13:768][685]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.13:769][685]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.41.13:769][685]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.41.13:786][685]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.41.13:789][685]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-09.41.13:790][685]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.13:796][685]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005945s) [2024.07.05-09.41.13:796][685]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.41.13:797][685]LogPlayLevel: PIE: World Init took: (0.000734s) [2024.07.05-09.41.13:797][685]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006802s) [2024.07.05-09.41.13:797][685]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.41.13:797][685]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.41.13:799][685]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.41.13 [2024.07.05-09.41.13:799][685]LogWorld: Bringing up level for play took: 0.001522 [2024.07.05-09.41.13:800][685]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.41.13:800][685]LogLoad: Took 0.031826 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.41.27:839][525]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-09.41.27:839][525]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-09.41.27:839][525]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.27:839][525]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.41.27:840][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.41.27:857][525]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.41.27:859][525]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-09.41.27:860][525]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.27:867][525]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006621s) [2024.07.05-09.41.27:867][525]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-09.41.27:868][525]LogPlayLevel: PIE: World Init took: (0.000767s) [2024.07.05-09.41.27:868][525]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007496s) [2024.07.05-09.41.27:868][525]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-09.41.27:868][525]LogLoad: Game class is 'GameModeBase' [2024.07.05-09.41.27:870][525]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-11.41.27 [2024.07.05-09.41.27:870][525]LogWorld: Bringing up level for play took: 0.001536 [2024.07.05-09.41.27:871][525]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-09.41.27:871][525]LogLoad: Took 0.032947 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-09.41.28:367][552]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-09.41.28:367][552]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-09.41.28:368][552]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-09.41.28:368][552]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.41.28:379][552]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-09.41.28:392][552]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-09.41.28:409][552]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-09.41.28:409][552]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-09.41.28:410][552]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-09.41.28:414][552]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-09.41.28:416][552]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.07.05-09.41.28:456][554]LogPlayLevel: Display: Destroying online subsystem :Context_52 [2024.07.05-09.44.59:755][243]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.05-09.44.59:758][243]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.030 [2024.07.05-09.44.59:759][243]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Fang/Fang_AnimBP] ([2] browsable assets)... [2024.07.05-09.44.59:780][243]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP] [2024.07.05-09.44.59:780][243]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/Fang_AnimBP] [2024.07.05-09.44.59:780][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Fang_AnimBP_Auto6.uasset" SILENT=false AUTOSAVING=true [2024.07.05-09.44.59:798][243]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP_Auto6DE7B43F54805CCF8AC3FB1A28B559A8D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Fang_AnimBP_Auto6.uasset' [2024.07.05-09.44.59:799][243]LogFileHelpers: Auto-saving content packages took 0.040 [2024.07.05-09.45.38:981][440]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.45.38:984][440]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.45.38:984][440]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Walk/Run to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.45.38:984][440]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-09.45.38:984][440]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-09.45.38:984][440]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-09.45.38:984][440]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.45.39:029][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.07.05-09.45.39:765][468]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.45.39:782][468]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP28D9CE2448136AE913232285ADA1BCF6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.45.39:800][468]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.45.39:800][468]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.45.59:397][468]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP [2024.07.05-09.45.59:403][468]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_47:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-09.46.21:679][696]LogAssetEditorSubsystem: Opening Asset editor for BlendSpace1D /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D [2024.07.05-09.46.21:682][696]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_49:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-09.46.21:969][696]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-09.50.46:800][ 89]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-09.50.58:377][489]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.50.58:382][489]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.50.58:382][489]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Walk/Run to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.50.58:383][489]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-09.50.58:383][489]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-09.50.58:383][489]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-09.50.58:383][489]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.50.58:433][489]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2024.07.05-09.51.23:959][596]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.51.23:963][596]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.51.23:963][596]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Walk/Run to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.51.23:963][596]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-09.51.23:963][596]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-09.51.23:963][596]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-09.51.23:963][596]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.51.24:002][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.07.05-09.51.26:878][746]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.51.26:900][746]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP06A39A7848235DC81290AEA89C0653FE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.51.26:914][746]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.51.26:914][746]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.53.04:099][515]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.53.04:103][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:103][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Walk/Run to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:103][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:103][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:104][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:104][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:104][515]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.04:145][515]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.05-09.53.04:880][540]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.53.04:904][540]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP67CFFFCA453D0582CE0B4AB93AA0B0B2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.53.04:918][540]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.53.04:918][540]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.53.56:496][924]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.53.56:500][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:500][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Walk/Run to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:501][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:501][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:501][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:501][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:502][924]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-09.53.56:542][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms [2024.07.05-09.53.57:366][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.53.57:388][953]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBPFAAB7BA24894491465B8C1A1EFF1D0C7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.53.57:401][953]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.53.57:401][953]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.54.34:342][449]LogSlate: Window 'Pick Skeleton' being destroyed [2024.07.05-09.54.34:356][449]LogContentBrowser: Deferred new asset file creation: NewBlendSpace1D [2024.07.05-09.54.34:372][449]LogContentBrowser: Creating deferred item: NewBlendSpace1D [2024.07.05-09.54.48:018][960]LogContentBrowser: Attempting asset rename: NewBlendSpace1D -> Walk_RunBS [2024.07.05-09.54.48:031][960]LogContentBrowser: End creating deferred item NewBlendSpace1D [2024.07.05-09.54.49:420][990]LogAssetEditorSubsystem: Opening Asset editor for BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS [2024.07.05-09.54.49:423][990]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_51:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-09.54.49:893][990]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-09.56.40:688][530]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-09.56.40:692][530]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-09.56.40:692][530]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-09.56.40:692][530]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-09.56.40:692][530]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-09.56.40:693][530]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-09.56.40:734][530]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2024.07.05-09.56.41:672][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-09.56.41:693][561]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBPFDFE439D40BF6199DDDEC699E7B33324.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-09.56.41:707][561]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-09.56.41:707][561]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-09.57.11:406][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Walk_RunBS" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Walk_RunBS.uasset" SILENT=true [2024.07.05-09.57.11:411][228]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Walk_RunBSD1EA89604FFE6FEFAC121B9A6948EBAC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Walk_RunBS.uasset' [2024.07.05-09.57.11:429][228]AssetCheck: New page: Asset Save: Walk_RunBS [2024.07.05-09.57.11:429][228]LogContentValidation: Display: Validating BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS [2024.07.05-09.57.33:097][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Walk_RunBS" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Walk_RunBS.uasset" SILENT=true [2024.07.05-09.57.33:108][799]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Walk_RunBS296EA4B04FED6E5C89D130B2E8DB05B5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Walk_RunBS.uasset' [2024.07.05-09.57.33:123][799]AssetCheck: New page: Asset Save: Walk_RunBS [2024.07.05-09.57.33:123][799]LogContentValidation: Display: Validating BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS [2024.07.05-09.58.23:490][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms [2024.07.05-09.58.23:493][708]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.025 [2024.07.05-09.58.23:493][708]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Fang/Walk_RunBS] ([1] browsable assets)... [2024.07.05-09.58.23:510][708]OBJ SavePackage: Rendered thumbnail for [BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS] [2024.07.05-09.58.23:510][708]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/Walk_RunBS] [2024.07.05-09.58.23:510][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Walk_RunBS" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Walk_RunBS_Auto7.uasset" SILENT=false AUTOSAVING=true [2024.07.05-09.58.23:514][708]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Walk_RunBS_Auto78CCFE01D47D71C83F4194BA7387DBC36.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Walk_RunBS_Auto7.uasset' [2024.07.05-09.58.23:515][708]LogFileHelpers: Auto-saving content packages took 0.022 [2024.07.05-10.00.21:683][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Walk_RunBS" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Walk_RunBS.uasset" SILENT=true [2024.07.05-10.00.21:689][902]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Walk_RunBS3A70807146B093B7B8000C8D1C6145DD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Walk_RunBS.uasset' [2024.07.05-10.00.21:702][902]AssetCheck: New page: Asset Save: Walk_RunBS [2024.07.05-10.00.21:702][902]LogContentValidation: Display: Validating BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS [2024.07.05-10.00.31:516][348]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.00.31:523][348]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.31:524][348]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.31:525][348]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.31:525][348]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.31:526][348]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.31:572][348]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms [2024.07.05-10.00.32:381][370]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.00.32:405][370]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP8731B5BA44C38581AB7A5B87CBEEE4E1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.00.32:418][370]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.00.32:418][370]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.00.51:066][786]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.00.51:073][786]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.51:074][786]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.51:074][786]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jumo_End will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.51:074][786]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jumo_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.51:075][786]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.00.51:123][786]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2024.07.05-10.00.52:081][812]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.00.52:103][812]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP9CAE895D46CBE85A196E19817BC74031.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.00.52:119][812]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.00.52:119][812]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.02.16:336][886]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.02.16:344][886]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Jump_Start will never be taken, please connect something to Can Enter Transition [2024.07.05-10.02.16:345][886]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-10.02.16:345][886]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jump_End will never be taken, please connect something to Can Enter Transition [2024.07.05-10.02.16:345][886]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-10.02.16:346][886]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.02.16:402][886]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms [2024.07.05-10.02.16:844][888]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.02.16:871][888]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBPBB561578463D797E3CF4EFB9FD5B474B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.02.16:886][888]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.02.16:886][888]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.02.17:639][919]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.02.17:661][919]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP2334E38D4E9CF06E544ABA958A8B272C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.02.17:680][919]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.02.17:680][919]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.03.20:569][685]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.03.20:581][685]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Start to Jump_Loop will never be taken, please connect something to Can Enter Transition [2024.07.05-10.03.20:582][685]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jump_End will never be taken, please connect something to Can Enter Transition [2024.07.05-10.03.20:582][685]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-10.03.20:583][685]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.03.20:635][685]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms [2024.07.05-10.03.21:437][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.03.21:461][705]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP3A266B8245F61A42ACC74A8F13081ACF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.03.21:476][705]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.03.21:476][705]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.05.36:485][819]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.05.36:493][819]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_Loop to Jump_End will never be taken, please connect something to Can Enter Transition [2024.07.05-10.05.36:493][819]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-10.05.36:493][819]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.05.36:554][819]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2024.07.05-10.05.37:444][840]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.05.37:471][840]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP8FC6A72246E424F38CFD82993376250C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.05.37:489][840]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.05.37:489][840]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.06.22:146][ 31]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.06.22:155][ 31]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Jump_End to Idle/Walk/Run will never be taken, please connect something to Can Enter Transition [2024.07.05-10.06.22:156][ 31]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.06.22:215][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms [2024.07.05-10.06.23:081][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.06.23:117][ 49]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP9B49E52A4CA8576C1CE1168B76FE580C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.06.23:132][ 49]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.06.23:132][ 49]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.06.52:093][130]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.06.52:102][130]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Fang\Fang_AnimBP.uasset: [Compiler] Idle/Walk/Run to Dance will never be taken, please connect something to Can Enter Transition [2024.07.05-10.06.52:157][130]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms [2024.07.05-10.06.53:015][150]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.06.53:046][150]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP43176C82443D7FD4186F9CAF3A489C69.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.06.53:058][150]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.06.53:058][150]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.07.18:020][981]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.07.18:083][981]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms [2024.07.05-10.07.19:214][ 14]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.07.19:240][ 14]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBPFB29544D430643AB6AE7C0A25ED71C86.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.07.19:253][ 14]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.07.19:253][ 14]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.07.22:584][158]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.07.22:590][158]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.07.22:590][158]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:07:22) [2024.07.05-10.07.22:590][158]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.07.22:599][158]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008159s) [2024.07.05-10.07.22:599][158]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.07.22:600][158]LogPlayLevel: PIE: World Init took: (0.001074s) [2024.07.05-10.07.22:600][158]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009364s) [2024.07.05-10.07.22:623][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.07.05-10.07.22:626][158]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.07.22:626][158]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.07.22:626][158]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.07.22:626][158]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.07.22:626][158]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.07.22:626][158]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.07.22:628][158]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.07.22:628][158]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.07.22:683][158]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.07.22:683][158]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.07.22:684][158]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.07.22:684][158]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.07.22:684][158]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.07.22:684][158]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.07.22:684][158]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.07.22:685][158]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.07.22:685][158]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.07.22:685][158]LogInit: FAudioDevice initialized. [2024.07.05-10.07.22:685][158]LogAudio: Display: Audio Device (ID: 10) registered with world 'Emmy_Testing'. [2024.07.05-10.07.22:694][158]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.07.22:696][158]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.07.22 [2024.07.05-10.07.22:698][158]LogWorld: Bringing up level for play took: 0.002286 [2024.07.05-10.07.22:698][158]LogOnline: OSS: Creating online subsystem instance for: :Context_62 [2024.07.05-10.07.22:700][158]PIE: Server logged in [2024.07.05-10.07.22:701][158]PIE: Play in editor total start time 0,111 seconds. [2024.07.05-10.08.01:857][500]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.08.01:857][500]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.08.01:857][500]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.01:858][500]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.01:868][500]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.08.01:880][500]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.01:899][500]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.08.01:900][500]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.08.01:902][500]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.08.01:905][500]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.08.01:907][500]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.05-10.08.01:932][501]LogPlayLevel: Display: Destroying online subsystem :Context_62 [2024.07.05-10.08.06:060][697]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.06:060][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.06:078][697]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.06:078][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.06:157][697]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.06:157][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.25:297][657]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_JumpFLYING.Fang_Anim_rig_JumpFLYING [2024.07.05-10.08.28:020][778]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.28:020][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.28:049][778]LogWorld: UWorld::CleanupWorld for World_53, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.28:049][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.28:101][778]LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.28:101][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.39:497][420]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.08.39:548][420]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.05-10.08.40:264][442]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.08.40:287][442]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP477AAEEE4A67ED1B091ECFB6CB7910DD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.08.40:300][442]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.08.40:300][442]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.08.42:243][534]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.08.42:250][534]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.08.42:250][534]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:08:42) [2024.07.05-10.08.42:250][534]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.08.42:259][534]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008934s) [2024.07.05-10.08.42:260][534]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.08.42:260][534]LogPlayLevel: PIE: World Init took: (0.000900s) [2024.07.05-10.08.42:260][534]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009953s) [2024.07.05-10.08.42:284][534]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms [2024.07.05-10.08.42:286][534]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.08.42:286][534]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.08.42:286][534]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.08.42:286][534]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.08.42:286][534]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.08.42:286][534]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.08.42:288][534]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.08.42:288][534]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.08.42:341][534]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.08.42:341][534]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.08.42:342][534]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.08.42:342][534]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.08.42:342][534]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.08.42:342][534]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.08.42:342][534]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.08.42:343][534]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.08.42:343][534]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.08.42:343][534]LogInit: FAudioDevice initialized. [2024.07.05-10.08.42:343][534]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. [2024.07.05-10.08.42:353][534]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.08.42:355][534]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.08.42 [2024.07.05-10.08.42:356][534]LogWorld: Bringing up level for play took: 0.002106 [2024.07.05-10.08.42:356][534]LogOnline: OSS: Creating online subsystem instance for: :Context_64 [2024.07.05-10.08.42:358][534]PIE: Server logged in [2024.07.05-10.08.42:359][534]PIE: Play in editor total start time 0,11 seconds. [2024.07.05-10.08.49:716][973]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.08.49:716][973]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.08.49:716][973]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.08.49:717][973]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.49:717][973]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.49:763][973]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.08.49:765][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-10.08.49:766][973]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.08.49:773][973]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006630s) [2024.07.05-10.08.49:774][973]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.08.49:774][973]LogPlayLevel: PIE: World Init took: (0.000923s) [2024.07.05-10.08.49:774][973]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007694s) [2024.07.05-10.08.49:774][973]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. [2024.07.05-10.08.49:774][973]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.08.49:776][973]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.08.49 [2024.07.05-10.08.49:777][973]LogWorld: Bringing up level for play took: 0.001854 [2024.07.05-10.08.49:778][973]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.08.49:778][973]LogLoad: Took 0.062481 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.08.53:796][211]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.08.53:796][211]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.08.53:796][211]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.08.53:797][211]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.53:805][211]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.08.53:817][211]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.08.53:834][211]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.08.53:835][211]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.08.53:835][211]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.08.53:839][211]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.08.53:841][211]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.07.05-10.08.53:870][212]LogPlayLevel: Display: Destroying online subsystem :Context_64 [2024.07.05-10.09.04:700][794]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.09.04:746][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms [2024.07.05-10.09.05:500][818]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.09.05:522][818]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP9658F1F5431398A69B548BA701FD069A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.09.05:535][818]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.09.05:535][818]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.09.08:558][970]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.09.08:565][970]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.09.08:565][970]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:09:08) [2024.07.05-10.09.08:565][970]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.09.08:573][970]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008325s) [2024.07.05-10.09.08:574][970]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.09.08:574][970]LogPlayLevel: PIE: World Init took: (0.001082s) [2024.07.05-10.09.08:574][970]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009538s) [2024.07.05-10.09.08:597][970]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2024.07.05-10.09.08:599][970]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.09.08:599][970]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.09.08:599][970]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.09.08:599][970]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.09.08:599][970]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.09.08:599][970]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.09.08:601][970]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.09.08:601][970]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.09.08:658][970]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.09.08:659][970]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.09.08:659][970]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.09.08:659][970]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.09.08:659][970]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.09.08:659][970]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.09.08:659][970]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.09.08:660][970]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.09.08:660][970]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.09.08:660][970]LogInit: FAudioDevice initialized. [2024.07.05-10.09.08:660][970]LogAudio: Display: Audio Device (ID: 12) registered with world 'Emmy_Testing'. [2024.07.05-10.09.08:672][970]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.09.08:674][970]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.09.08 [2024.07.05-10.09.08:674][970]LogWorld: Bringing up level for play took: 0.002132 [2024.07.05-10.09.08:675][970]LogOnline: OSS: Creating online subsystem instance for: :Context_65 [2024.07.05-10.09.08:677][970]PIE: Server logged in [2024.07.05-10.09.08:677][970]PIE: Play in editor total start time 0,114 seconds. [2024.07.05-10.09.15:086][350]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.09.15:086][350]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.09.15:087][350]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.09.15:087][350]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.09.15:096][350]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.09.15:108][350]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.09.15:125][350]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.09.15:126][350]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.09.15:127][350]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.09.15:130][350]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.09.15:132][350]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-10.09.15:156][351]LogPlayLevel: Display: Destroying online subsystem :Context_65 [2024.07.05-10.09.21:933][713]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.09.21:977][713]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2024.07.05-10.09.22:766][738]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.09.22:789][738]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP1D44EB954A2BDFF1C63428A1526D943B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.09.22:802][738]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.09.22:802][738]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.09.24:618][827]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.09.24:624][827]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.09.24:624][827]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:09:24) [2024.07.05-10.09.24:624][827]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.09.24:633][827]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008891s) [2024.07.05-10.09.24:633][827]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.09.24:634][827]LogPlayLevel: PIE: World Init took: (0.000958s) [2024.07.05-10.09.24:634][827]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009971s) [2024.07.05-10.09.24:657][827]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms [2024.07.05-10.09.24:659][827]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.09.24:659][827]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.09.24:659][827]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.09.24:659][827]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.09.24:659][827]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.09.24:659][827]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.09.24:661][827]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.09.24:661][827]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.09.24:718][827]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.09.24:718][827]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.09.24:718][827]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.09.24:718][827]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.09.24:718][827]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.09.24:719][827]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.09.24:719][827]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.09.24:720][827]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.09.24:720][827]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.09.24:720][827]LogInit: FAudioDevice initialized. [2024.07.05-10.09.24:720][827]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.09.24:726][827]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.09.24:727][827]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.09.24 [2024.07.05-10.09.24:728][827]LogWorld: Bringing up level for play took: 0.002198 [2024.07.05-10.09.24:728][827]LogOnline: OSS: Creating online subsystem instance for: :Context_66 [2024.07.05-10.09.24:731][827]PIE: Server logged in [2024.07.05-10.09.24:732][827]PIE: Play in editor total start time 0,109 seconds. [2024.07.05-10.09.57:263][774]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.09.57:263][774]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.09.57:263][774]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.09.57:264][774]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.09.57:264][774]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.09.57:281][774]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.09.57:283][774]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-10.09.57:286][774]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.09.57:292][774]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006531s) [2024.07.05-10.09.57:293][774]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.09.57:293][774]LogPlayLevel: PIE: World Init took: (0.000806s) [2024.07.05-10.09.57:293][774]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007446s) [2024.07.05-10.09.57:293][774]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.09.57:293][774]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.09.57:295][774]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.09.57 [2024.07.05-10.09.57:295][774]LogWorld: Bringing up level for play took: 0.001606 [2024.07.05-10.09.57:296][774]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.09.57:297][774]LogLoad: Took 0.033825 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.10.01:899][ 49]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.10.01:899][ 49]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.10.01:899][ 49]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.01:900][ 49]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.10.01:900][ 49]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.10.01:941][ 49]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.10.01:943][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-10.10.01:945][ 49]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.01:951][ 49]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006430s) [2024.07.05-10.10.01:952][ 49]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.10.01:952][ 49]LogPlayLevel: PIE: World Init took: (0.000745s) [2024.07.05-10.10.01:952][ 49]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007293s) [2024.07.05-10.10.01:952][ 49]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.10.01:952][ 49]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.10.01:954][ 49]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.10.01 [2024.07.05-10.10.01:955][ 49]LogWorld: Bringing up level for play took: 0.001812 [2024.07.05-10.10.01:955][ 49]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.10.01:956][ 49]LogLoad: Took 0.057310 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.10.09:887][523]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.10.09:887][523]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.10.09:887][523]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.09:887][523]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.10.09:887][523]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.10.09:905][523]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.10.09:907][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-10.10.09:908][523]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.09:915][523]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006751s) [2024.07.05-10.10.09:916][523]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.10.09:916][523]LogPlayLevel: PIE: World Init took: (0.000773s) [2024.07.05-10.10.09:916][523]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007645s) [2024.07.05-10.10.09:916][523]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.10.09:916][523]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.10.09:918][523]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.10.09 [2024.07.05-10.10.09:919][523]LogWorld: Bringing up level for play took: 0.001569 [2024.07.05-10.10.09:919][523]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.10.09:920][523]LogLoad: Took 0.033389 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.10.15:885][879]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.10.15:885][879]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.10.15:885][879]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.15:886][879]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.10.15:886][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.10.15:903][879]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.10.15:906][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.07.05-10.10.15:907][879]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.15:914][879]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006743s) [2024.07.05-10.10.15:915][879]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.10.15:915][879]LogPlayLevel: PIE: World Init took: (0.000844s) [2024.07.05-10.10.15:915][879]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007708s) [2024.07.05-10.10.15:915][879]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.10.15:915][879]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.10.15:917][879]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.10.15 [2024.07.05-10.10.15:917][879]LogWorld: Bringing up level for play took: 0.001649 [2024.07.05-10.10.15:918][879]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.10.15:919][879]LogLoad: Took 0.033245 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.10.25:625][460]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.10.25:625][460]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.10.25:625][460]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.25:625][460]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.10.25:626][460]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.10.25:643][460]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.10.25:645][460]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.07.05-10.10.25:649][460]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.25:656][460]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006596s) [2024.07.05-10.10.25:657][460]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.10.25:657][460]LogPlayLevel: PIE: World Init took: (0.000788s) [2024.07.05-10.10.25:657][460]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007512s) [2024.07.05-10.10.25:657][460]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.10.25:657][460]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.10.25:659][460]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.10.25 [2024.07.05-10.10.25:659][460]LogWorld: Bringing up level for play took: 0.001549 [2024.07.05-10.10.25:660][460]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.10.25:660][460]LogLoad: Took 0.035798 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.10.39:734][302]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.10.39:734][302]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.10.39:734][302]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.39:734][302]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.10.39:735][302]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.10.39:751][302]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.10.39:753][302]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2024.07.05-10.10.39:755][302]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.39:761][302]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006490s) [2024.07.05-10.10.39:762][302]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.10.39:762][302]LogPlayLevel: PIE: World Init took: (0.000770s) [2024.07.05-10.10.39:762][302]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007378s) [2024.07.05-10.10.39:762][302]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.10.39:762][302]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.10.39:764][302]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.10.39 [2024.07.05-10.10.39:765][302]LogWorld: Bringing up level for play took: 0.001596 [2024.07.05-10.10.39:765][302]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.10.39:766][302]LogLoad: Took 0.032483 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.10.56:117][282]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.10.56:117][282]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.10.56:117][282]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.56:118][282]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.10.56:118][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.10.56:136][282]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.10.56:138][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-10.10.56:140][282]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.10.56:147][282]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006920s) [2024.07.05-10.10.56:148][282]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.10.56:148][282]LogPlayLevel: PIE: World Init took: (0.000785s) [2024.07.05-10.10.56:148][282]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007827s) [2024.07.05-10.10.56:148][282]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-10.10.56:148][282]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.10.56:150][282]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.10.56 [2024.07.05-10.10.56:151][282]LogWorld: Bringing up level for play took: 0.001623 [2024.07.05-10.10.56:151][282]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.10.56:152][282]LogLoad: Took 0.035398 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.11.17:186][541]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.11.17:186][541]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.11.17:186][541]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.11.17:187][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.11.17:198][541]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.11.17:211][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.11.17:234][541]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.11.17:234][541]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.11.17:235][541]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.11.17:240][541]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.11.17:242][541]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.07.05-10.11.17:267][542]LogPlayLevel: Display: Destroying online subsystem :Context_66 [2024.07.05-10.11.29:385][220]LogAssetEditorSubsystem: Opening Asset editor for BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS [2024.07.05-10.11.29:388][220]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_54:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.11.29:793][220]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-10.16.33:950][293]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.16.33:955][293]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.16.33:955][293]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:16:33) [2024.07.05-10.16.33:956][293]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.16.33:963][293]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006934s) [2024.07.05-10.16.33:963][293]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.16.33:964][293]LogPlayLevel: PIE: World Init took: (0.001062s) [2024.07.05-10.16.33:964][293]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008109s) [2024.07.05-10.16.33:991][293]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.07.05-10.16.33:996][293]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.16.33:996][293]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.16.33:996][293]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.16.33:997][293]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.16.33:997][293]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.16.33:997][293]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.16.33:997][293]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.16.33:998][293]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.16.33:998][293]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.16.34:042][293]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.16.34:043][293]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.16.34:043][293]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.16.34:043][293]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.16.34:043][293]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.16.34:044][293]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.16.34:044][293]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.16.34:045][293]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.16.34:045][293]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.16.34:045][293]LogInit: FAudioDevice initialized. [2024.07.05-10.16.34:045][293]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. [2024.07.05-10.16.34:051][293]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.16.34:053][293]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.16.34 [2024.07.05-10.16.34:054][293]LogWorld: Bringing up level for play took: 0.002192 [2024.07.05-10.16.34:054][293]LogOnline: OSS: Creating online subsystem instance for: :Context_69 [2024.07.05-10.16.34:056][293]PIE: Server logged in [2024.07.05-10.16.34:057][293]PIE: Play in editor total start time 0,102 seconds. [2024.07.05-10.17.02:457][993]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.17.02:458][993]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.17.02:458][993]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.02:458][993]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.17.02:458][993]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.17.02:502][993]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.17.02:504][993]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.07.05-10.17.02:506][993]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.02:512][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006498s) [2024.07.05-10.17.02:513][993]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.17.02:513][993]LogPlayLevel: PIE: World Init took: (0.000778s) [2024.07.05-10.17.02:513][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007395s) [2024.07.05-10.17.02:513][993]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. [2024.07.05-10.17.02:513][993]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.17.02:514][993]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.17.02 [2024.07.05-10.17.02:516][993]LogWorld: Bringing up level for play took: 0.001617 [2024.07.05-10.17.02:516][993]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.17.02:517][993]LogLoad: Took 0.058335 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.17.06:125][208]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.17.06:125][208]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.17.06:125][208]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.06:126][208]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.17.06:126][208]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.17.06:145][208]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.17.06:148][208]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.07.05-10.17.06:149][208]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.06:156][208]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006929s) [2024.07.05-10.17.06:157][208]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.17.06:157][208]LogPlayLevel: PIE: World Init took: (0.000807s) [2024.07.05-10.17.06:157][208]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007855s) [2024.07.05-10.17.06:157][208]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. [2024.07.05-10.17.06:157][208]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.17.06:159][208]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.17.06 [2024.07.05-10.17.06:160][208]LogWorld: Bringing up level for play took: 0.001695 [2024.07.05-10.17.06:160][208]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.17.06:161][208]LogLoad: Took 0.035858 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.17.09:815][426]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.17.09:815][426]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.17.09:815][426]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.09:816][426]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.17.09:816][426]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.17.09:838][426]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.17.09:844][426]LogUObjectHash: Compacting FUObjectHashTables data took 3.30ms [2024.07.05-10.17.09:845][426]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.09:853][426]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008062s) [2024.07.05-10.17.09:854][426]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.17.09:854][426]LogPlayLevel: PIE: World Init took: (0.001055s) [2024.07.05-10.17.09:854][426]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009302s) [2024.07.05-10.17.09:854][426]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. [2024.07.05-10.17.09:854][426]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.17.09:857][426]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.17.09 [2024.07.05-10.17.09:857][426]LogWorld: Bringing up level for play took: 0.002391 [2024.07.05-10.17.09:858][426]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.17.09:859][426]LogLoad: Took 0.043743 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.17.13:521][644]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.17.13:521][644]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.17.13:521][644]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.13:521][644]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.17.13:522][644]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.17.13:547][644]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.17.13:549][644]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.07.05-10.17.13:550][644]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.13:559][644]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007841s) [2024.07.05-10.17.13:559][644]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.17.13:560][644]LogPlayLevel: PIE: World Init took: (0.000850s) [2024.07.05-10.17.13:560][644]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008834s) [2024.07.05-10.17.13:560][644]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. [2024.07.05-10.17.13:560][644]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.17.13:562][644]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.17.13 [2024.07.05-10.17.13:563][644]LogWorld: Bringing up level for play took: 0.002341 [2024.07.05-10.17.13:564][644]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.17.13:565][644]LogLoad: Took 0.043755 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.17.13:855][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.17.13:855][658]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.17.13:855][658]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.17.13:855][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.17.13:867][658]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.17.13:879][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.17.13:896][658]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.17.13:896][658]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.17.13:897][658]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.17.13:905][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.17.13:907][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.05-10.17.13:936][659]LogPlayLevel: Display: Destroying online subsystem :Context_69 [2024.07.05-10.19.35:290][966]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.20.01:681][508]LogWorld: UWorld::CleanupWorld for World_49, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.20.01:681][508]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.20.01:736][508]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.20.01:736][508]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.22.58:528][869]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.22.58:587][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2024.07.05-10.22.59:874][923]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter7F7605C04A49E659001CFFAACEDB420E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.22.59:889][923]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.22.59:889][923]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.23.03:898][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.23.03:923][124]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms [2024.07.05-10.23.03:951][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing562EEFE347C8FBAD191359939B386383.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.23.03:969][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.23.04:018][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData89DB635A49741A7942DA14AE2DF36FCA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.23.04:032][124]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.23.04:032][124]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.23.04:032][124]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.23.05:508][197]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.23.05:515][197]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.23.05:515][197]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:23:05) [2024.07.05-10.23.05:515][197]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.23.05:524][197]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008886s) [2024.07.05-10.23.05:525][197]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.23.05:525][197]LogPlayLevel: PIE: World Init took: (0.001167s) [2024.07.05-10.23.05:525][197]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010191s) [2024.07.05-10.23.05:549][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.05-10.23.05:550][197]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.23.05:550][197]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.23.05:550][197]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.23.05:550][197]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.23.05:550][197]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.23.05:550][197]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.23.05:553][197]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.23.05:553][197]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.23.05:607][197]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.23.05:608][197]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.23.05:608][197]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.23.05:608][197]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.23.05:609][197]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.23.05:609][197]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.23.05:609][197]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.23.05:610][197]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.23.05:610][197]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.23.05:610][197]LogInit: FAudioDevice initialized. [2024.07.05-10.23.05:610][197]LogAudio: Display: Audio Device (ID: 15) registered with world 'Emmy_Testing'. [2024.07.05-10.23.05:618][197]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.23.05:620][197]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.23.05 [2024.07.05-10.23.05:621][197]LogWorld: Bringing up level for play took: 0.002205 [2024.07.05-10.23.05:621][197]LogOnline: OSS: Creating online subsystem instance for: :Context_71 [2024.07.05-10.23.05:623][197]PIE: Server logged in [2024.07.05-10.23.05:624][197]PIE: Play in editor total start time 0,11 seconds. [2024.07.05-10.23.20:586][ 90]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.23.20:586][ 90]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.23.20:587][ 90]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.23.20:587][ 90]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.23.20:599][ 90]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.23.20:611][ 90]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.23.20:630][ 90]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.23.20:630][ 90]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.23.20:632][ 90]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.23.20:650][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.07.05-10.23.20:675][ 91]LogPlayLevel: Display: Destroying online subsystem :Context_71 [2024.07.05-10.26.16:453][850]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.26.16:506][850]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.07.05-10.26.17:552][890]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterF18956AE48075CC9118296BA228F9415.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.26.17:565][890]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.26.17:565][890]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.26.20:287][ 33]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.26.20:309][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms [2024.07.05-10.26.20:331][ 33]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing036B47AC4B8D89C80AED9A9F85D5E9FF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.26.20:346][ 33]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.26.20:383][ 33]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataCAB374F047102E6E1BF191AB96250BB1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.26.20:395][ 33]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.26.20:395][ 33]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.26.20:395][ 33]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.26.21:571][ 95]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.26.21:576][ 95]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.26.21:576][ 95]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:26:21) [2024.07.05-10.26.21:576][ 95]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.26.21:583][ 95]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006658s) [2024.07.05-10.26.21:584][ 95]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.26.21:584][ 95]LogPlayLevel: PIE: World Init took: (0.000891s) [2024.07.05-10.26.21:584][ 95]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007653s) [2024.07.05-10.26.21:604][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.07.05-10.26.21:605][ 95]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.26.21:605][ 95]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.26.21:605][ 95]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.26.21:605][ 95]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.26.21:605][ 95]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.26.21:605][ 95]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.26.21:607][ 95]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.26.21:607][ 95]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.26.21:653][ 95]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.26.21:653][ 95]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.26.21:653][ 95]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.26.21:653][ 95]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.26.21:654][ 95]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.26.21:654][ 95]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.26.21:654][ 95]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.26.21:654][ 95]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.26.21:654][ 95]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.26.21:654][ 95]LogInit: FAudioDevice initialized. [2024.07.05-10.26.21:654][ 95]LogAudio: Display: Audio Device (ID: 16) registered with world 'Emmy_Testing'. [2024.07.05-10.26.21:661][ 95]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.26.21:664][ 95]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.26.21 [2024.07.05-10.26.21:665][ 95]LogWorld: Bringing up level for play took: 0.001991 [2024.07.05-10.26.21:665][ 95]LogOnline: OSS: Creating online subsystem instance for: :Context_72 [2024.07.05-10.26.21:667][ 95]PIE: Server logged in [2024.07.05-10.26.21:667][ 95]PIE: Play in editor total start time 0,091 seconds. [2024.07.05-10.26.30:405][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.26.30:405][614]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.26.30:405][614]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.26.30:406][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.26.30:413][614]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.26.30:425][614]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.26.30:443][614]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.26.30:444][614]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.26.30:445][614]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.26.30:450][614]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.07.05-10.26.30:474][615]LogPlayLevel: Display: Destroying online subsystem :Context_72 [2024.07.05-10.28.14:724][742]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.28.14:773][742]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.07.05-10.28.15:622][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterD118757E40CBF5C340959387C468A242.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.28.15:634][770]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.28.15:634][770]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.28.16:898][842]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.28.16:919][842]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.07.05-10.28.16:939][842]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingAF03AC67471F93A78D14739D1FC29D23.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.28.16:955][842]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.28.16:991][842]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData84C6A60B48B9100AB66131BAE262237C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.28.17:004][842]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.28.17:004][842]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.28.17:004][842]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.28.18:623][928]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.28.18:628][928]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.28.18:628][928]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:28:18) [2024.07.05-10.28.18:628][928]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.28.18:635][928]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006933s) [2024.07.05-10.28.18:636][928]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.28.18:636][928]LogPlayLevel: PIE: World Init took: (0.000948s) [2024.07.05-10.28.18:636][928]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008002s) [2024.07.05-10.28.18:655][928]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.07.05-10.28.18:656][928]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.28.18:656][928]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.28.18:656][928]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.28.18:657][928]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.28.18:657][928]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.28.18:657][928]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.28.18:657][928]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.28.18:658][928]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.28.18:658][928]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.28.18:701][928]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.28.18:701][928]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.28.18:701][928]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.28.18:701][928]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.28.18:702][928]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.28.18:702][928]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.28.18:702][928]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.28.18:703][928]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.28.18:703][928]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.28.18:703][928]LogInit: FAudioDevice initialized. [2024.07.05-10.28.18:703][928]LogAudio: Display: Audio Device (ID: 17) registered with world 'Emmy_Testing'. [2024.07.05-10.28.18:710][928]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.28.18:711][928]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.28.18 [2024.07.05-10.28.18:712][928]LogWorld: Bringing up level for play took: 0.002108 [2024.07.05-10.28.18:712][928]LogOnline: OSS: Creating online subsystem instance for: :Context_73 [2024.07.05-10.28.18:714][928]PIE: Server logged in [2024.07.05-10.28.18:715][928]PIE: Play in editor total start time 0,088 seconds. [2024.07.05-10.28.45:674][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.28.45:675][538]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.28.45:675][538]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.28.45:675][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.28.45:682][538]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.28.45:695][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.28.45:718][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.28.45:719][538]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.28.45:720][538]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.28.45:726][538]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.07.05-10.28.45:753][539]LogPlayLevel: Display: Destroying online subsystem :Context_73 [2024.07.05-10.30.02:829][483]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.30.02:879][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.07.05-10.30.03:709][507]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter6183EC324D14D23B0CB7569BFBC5F1A5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.30.03:721][507]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.30.03:721][507]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.30.04:761][564]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.30.04:782][564]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2024.07.05-10.30.04:805][564]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing81164DF94FC1CC57430174AD1CDA5AA7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.30.04:820][564]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.30.04:858][564]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData23B16E0242962CD71AEACC826EC32CF6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.30.04:870][564]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.30.04:870][564]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.30.04:870][564]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.30.06:187][630]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.30.06:193][630]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.30.06:193][630]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:30:06) [2024.07.05-10.30.06:193][630]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.30.06:199][630]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006672s) [2024.07.05-10.30.06:200][630]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.30.06:200][630]LogPlayLevel: PIE: World Init took: (0.000798s) [2024.07.05-10.30.06:200][630]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007575s) [2024.07.05-10.30.06:220][630]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-10.30.06:220][630]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.30.06:220][630]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.30.06:221][630]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.30.06:221][630]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.30.06:221][630]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.30.06:221][630]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.30.06:221][630]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.30.06:222][630]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.30.06:222][630]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.30.06:266][630]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.30.06:266][630]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.30.06:266][630]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.30.06:266][630]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.30.06:267][630]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.30.06:267][630]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.30.06:267][630]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.30.06:268][630]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.30.06:268][630]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.30.06:268][630]LogInit: FAudioDevice initialized. [2024.07.05-10.30.06:268][630]LogAudio: Display: Audio Device (ID: 18) registered with world 'Emmy_Testing'. [2024.07.05-10.30.06:278][630]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.30.06:280][630]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.30.06 [2024.07.05-10.30.06:280][630]LogWorld: Bringing up level for play took: 0.001992 [2024.07.05-10.30.06:280][630]LogOnline: OSS: Creating online subsystem instance for: :Context_74 [2024.07.05-10.30.06:283][630]PIE: Server logged in [2024.07.05-10.30.06:283][630]PIE: Play in editor total start time 0,091 seconds. [2024.07.05-10.30.14:035][ 91]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.30.14:035][ 91]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.30.14:035][ 91]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.30.14:036][ 91]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.30.14:045][ 91]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.30.14:058][ 91]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.30.14:077][ 91]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.30.14:077][ 91]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.30.14:079][ 91]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.30.14:084][ 91]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-10.30.14:109][ 92]LogPlayLevel: Display: Destroying online subsystem :Context_74 [2024.07.05-10.34.40:323][425]LogContentBrowser: Deferred new asset file creation: Fang_Anim_rig_Interaction_Montage [2024.07.05-10.34.40:348][425]LogContentBrowser: Creating deferred item: Fang_Anim_rig_Interaction_Montage [2024.07.05-10.34.52:126][708]LogContentBrowser: Attempting asset rename: Fang_Anim_rig_Interaction_Montage -> Fang_InteractionMon [2024.07.05-10.34.52:131][708]LogContentBrowser: End creating deferred item Fang_Anim_rig_Interaction_Montage [2024.07.05-10.35.33:058][439]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.35.33:110][439]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2024.07.05-10.35.34:020][470]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter2C8E88D84E690158B97FBCB6230C53FD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.35.34:040][470]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.35.34:040][470]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.35.40:443][827]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.35.40:474][827]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2024.07.05-10.35.40:502][827]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingB22BD51B4709AAA780434FB72FB6FF22.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.35.40:519][827]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.35.40:567][827]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData8A7F68544943B324618319A9FE5EA04F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.35.40:583][827]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.35.40:583][827]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.35.40:583][827]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.35.41:688][884]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.35.41:695][884]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.35.41:695][884]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:35:41) [2024.07.05-10.35.41:695][884]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.35.41:704][884]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008893s) [2024.07.05-10.35.41:705][884]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.35.41:705][884]LogPlayLevel: PIE: World Init took: (0.001022s) [2024.07.05-10.35.41:705][884]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010044s) [2024.07.05-10.35.41:728][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.05-10.35.41:729][884]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.35.41:729][884]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.35.41:729][884]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.35.41:729][884]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.35.41:729][884]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.35.41:729][884]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.35.41:731][884]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.35.41:731][884]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.35.41:785][884]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.35.41:786][884]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.35.41:786][884]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.35.41:786][884]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.35.41:786][884]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.35.41:786][884]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.35.41:786][884]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.35.41:787][884]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.35.41:787][884]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.35.41:787][884]LogInit: FAudioDevice initialized. [2024.07.05-10.35.41:787][884]LogAudio: Display: Audio Device (ID: 19) registered with world 'Emmy_Testing'. [2024.07.05-10.35.41:793][884]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.35.41:795][884]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.35.41 [2024.07.05-10.35.41:795][884]LogWorld: Bringing up level for play took: 0.002277 [2024.07.05-10.35.41:796][884]LogOnline: OSS: Creating online subsystem instance for: :Context_75 [2024.07.05-10.35.41:798][884]PIE: Server logged in [2024.07.05-10.35.41:799][884]PIE: Play in editor total start time 0,105 seconds. [2024.07.05-10.36.05:614][308]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.36.05:614][308]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.36.05:614][308]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.36.05:615][308]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.36.05:626][308]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.36.05:638][308]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.36.05:658][308]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.36.05:659][308]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.36.05:660][308]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.36.05:666][308]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-10.36.05:691][309]LogPlayLevel: Display: Destroying online subsystem :Context_75 [2024.07.05-10.36.11:296][546]LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/Fang/Fang_InteractionMon.Fang_InteractionMon [2024.07.05-10.36.19:413][999]LogWorld: UWorld::CleanupWorld for World_54, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.36.19:413][999]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.36.19:484][999]LogWorld: UWorld::CleanupWorld for World_55, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.36.19:484][999]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.36.25:959][283]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.36.26:007][283]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2024.07.05-10.36.26:759][306]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.36.26:786][306]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBPCDC188A34FD43F8847900A93D2AA14ED.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.36.26:799][306]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.36.26:799][306]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.36.29:006][414]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.36.29:012][414]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.36.29:012][414]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:36:29) [2024.07.05-10.36.29:013][414]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.36.29:021][414]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008385s) [2024.07.05-10.36.29:022][414]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.36.29:022][414]LogPlayLevel: PIE: World Init took: (0.000934s) [2024.07.05-10.36.29:022][414]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009445s) [2024.07.05-10.36.29:047][414]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms [2024.07.05-10.36.29:048][414]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.36.29:048][414]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.36.29:048][414]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.36.29:049][414]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.36.29:049][414]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.36.29:049][414]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.36.29:049][414]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.36.29:057][414]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.36.29:057][414]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.36.29:110][414]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.36.29:110][414]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.36.29:110][414]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.36.29:110][414]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.36.29:111][414]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.36.29:111][414]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.36.29:111][414]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.36.29:112][414]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.36.29:112][414]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.36.29:112][414]LogInit: FAudioDevice initialized. [2024.07.05-10.36.29:112][414]LogAudio: Display: Audio Device (ID: 20) registered with world 'Emmy_Testing'. [2024.07.05-10.36.29:120][414]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.36.29:122][414]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.36.29 [2024.07.05-10.36.29:123][414]LogWorld: Bringing up level for play took: 0.002170 [2024.07.05-10.36.29:123][414]LogOnline: OSS: Creating online subsystem instance for: :Context_76 [2024.07.05-10.36.29:125][414]PIE: Server logged in [2024.07.05-10.36.29:126][414]PIE: Play in editor total start time 0,114 seconds. [2024.07.05-10.36.33:565][675]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.36.33:565][675]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.36.33:565][675]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.36.33:565][675]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.36.33:575][675]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.36.33:588][675]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.36.33:606][675]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.36.33:606][675]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.36.33:607][675]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.36.33:611][675]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.36.33:613][675]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.07.05-10.36.33:634][676]LogPlayLevel: Display: Destroying online subsystem :Context_76 [2024.07.05-10.36.37:360][876]Cmd: TRANSACTION UNDO [2024.07.05-10.36.37:360][876]LogEditorTransaction: Undo Create Pin Link [2024.07.05-10.36.37:525][876]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.36.37:535][876]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 546F79E77EE9BE805F0173DD97714C7D4AB2C961), compiling. [2024.07.05-10.36.37:543][876]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.36.37:634][876]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.37:634][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.36.37:634][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.37:991][878]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.36.37:991][878]LogShaderCompilers: Display: Total job queries 1696, among them cache hits 1102 (64.98%) [2024.07.05-10.36.37:991][878]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-10.36.37:991][878]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-10.36.37:991][878]LogShaderCompilers: Display: ================================================ [2024.07.05-10.36.37:993][878]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.36.37:993][878]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.36.37:993][878]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.36.37:993][878]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.36.37:993][878]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.36.37:993][878]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.36.37:993][878]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.38:479][904]Cmd: TRANSACTION UNDO [2024.07.05-10.36.38:479][904]LogEditorTransaction: Undo Delete current selection [2024.07.05-10.36.38:627][904]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.36.38:630][904]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 91E43B7FBF5181F7EA034F09E4C6E1EC8D2D4B2B), compiling. [2024.07.05-10.36.38:633][904]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.36.38:674][904]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.36.38:674][904]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.36.38:674][904]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.38:968][906]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.36.38:968][906]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.36.38:968][906]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.36.41:290][ 33]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-10.36.41:342][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms [2024.07.05-10.36.42:090][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-10.36.42:113][ 53]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBPDF2DF1D6411A89F02A687597F4BF6E43.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-10.36.42:125][ 53]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-10.36.42:125][ 53]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-10.37.34:794][159]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.37.34:856][159]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2024.07.05-10.37.35:679][181]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter2FDF5B9146CF54A8AE3A43810C1F6B7F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.37.35:693][181]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.37.35:693][181]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.37.36:831][237]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.37.36:860][237]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms [2024.07.05-10.37.36:894][237]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingCF7F2C0446BE9FDD6FF3F597FEC8D997.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.37.36:912][237]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.37.36:967][237]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataE17A0C8849B02987BB842BABC86F32FD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.37.36:983][237]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.37.36:983][237]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.37.36:983][237]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.37.40:476][399]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.37.40:482][399]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.37.40:482][399]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:37:40) [2024.07.05-10.37.40:482][399]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.37.40:491][399]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008762s) [2024.07.05-10.37.40:492][399]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.37.40:493][399]LogPlayLevel: PIE: World Init took: (0.001595s) [2024.07.05-10.37.40:493][399]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010501s) [2024.07.05-10.37.40:517][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2024.07.05-10.37.40:518][399]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.37.40:518][399]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.37.40:518][399]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.37.40:519][399]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.37.40:519][399]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.37.40:519][399]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.37.40:519][399]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.37.40:521][399]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.37.40:521][399]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.37.40:578][399]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.37.40:578][399]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.37.40:578][399]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.37.40:578][399]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.37.40:579][399]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.37.40:579][399]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.37.40:579][399]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.37.40:580][399]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.37.40:580][399]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.37.40:580][399]LogInit: FAudioDevice initialized. [2024.07.05-10.37.40:580][399]LogAudio: Display: Audio Device (ID: 21) registered with world 'Emmy_Testing'. [2024.07.05-10.37.40:588][399]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.37.40:591][399]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.37.40 [2024.07.05-10.37.40:592][399]LogWorld: Bringing up level for play took: 0.002738 [2024.07.05-10.37.40:592][399]LogOnline: OSS: Creating online subsystem instance for: :Context_77 [2024.07.05-10.37.40:594][399]PIE: Server logged in [2024.07.05-10.37.40:595][399]PIE: Play in editor total start time 0,114 seconds. [2024.07.05-10.37.54:004][858]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.37.54:004][858]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.37.54:004][858]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.37.54:005][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.37.54:017][858]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.37.54:031][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.37.54:052][858]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.37.54:053][858]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.37.54:054][858]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.37.54:060][858]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.07.05-10.37.54:097][859]LogPlayLevel: Display: Destroying online subsystem :Context_77 [2024.07.05-10.38.08:048][638]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.38.08:054][638]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.38.08:054][638]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:38:08) [2024.07.05-10.38.08:054][638]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.38.08:063][638]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009079s) [2024.07.05-10.38.08:064][638]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.38.08:065][638]LogPlayLevel: PIE: World Init took: (0.001547s) [2024.07.05-10.38.08:065][638]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010776s) [2024.07.05-10.38.08:089][638]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2024.07.05-10.38.08:091][638]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.38.08:091][638]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.38.08:091][638]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.38.08:092][638]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.38.08:092][638]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.38.08:092][638]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.38.08:092][638]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.38.08:094][638]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.38.08:094][638]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.38.08:150][638]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.38.08:150][638]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.38.08:150][638]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.38.08:150][638]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.38.08:151][638]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.38.08:151][638]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.38.08:151][638]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.38.08:152][638]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.38.08:152][638]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.38.08:152][638]LogInit: FAudioDevice initialized. [2024.07.05-10.38.08:152][638]LogAudio: Display: Audio Device (ID: 22) registered with world 'Emmy_Testing'. [2024.07.05-10.38.08:165][638]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.38.08:167][638]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.38.08 [2024.07.05-10.38.08:168][638]LogWorld: Bringing up level for play took: 0.002272 [2024.07.05-10.38.08:168][638]LogOnline: OSS: Creating online subsystem instance for: :Context_78 [2024.07.05-10.38.08:170][638]PIE: Server logged in [2024.07.05-10.38.08:171][638]PIE: Play in editor total start time 0,117 seconds. [2024.07.05-10.38.28:954][378]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.38.28:954][378]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.38.28:954][378]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.38.28:954][378]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.38.28:966][378]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.38.28:982][378]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.38.29:004][378]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.38.29:004][378]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.38.29:006][378]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.38.29:012][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.07.05-10.38.29:044][379]LogPlayLevel: Display: Destroying online subsystem :Context_78 [2024.07.05-10.38.30:099][427]LogRenderer: Reallocating scene render targets to support 1088x668 Format 10 NumSamples 1 (Frame:35080). [2024.07.05-10.38.55:952][825]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter3127901648EE2771E9773D8F7E149E34.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.38.55:966][825]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.38.55:966][825]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.38.56:615][863]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.38.56:673][863]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.07.05-10.38.57:432][886]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter404E1CC74090E4B92A0B42BFE2DB07F0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.38.57:445][886]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.38.57:445][886]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.38.58:432][933]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.38.58:458][933]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms [2024.07.05-10.38.58:487][933]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing236160C945B932761562AFBBB8FB3AAA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.38.58:505][933]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.38.58:551][933]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataF82B82B94611DCA4DC3F5B982AC78165.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.38.58:565][933]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.38.58:565][933]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.38.58:565][933]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.39.00:057][989]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.39.00:065][989]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.39.00:065][989]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:39:00) [2024.07.05-10.39.00:065][989]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.39.00:074][989]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008662s) [2024.07.05-10.39.00:074][989]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.39.00:075][989]LogPlayLevel: PIE: World Init took: (0.001722s) [2024.07.05-10.39.00:075][989]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010540s) [2024.07.05-10.39.00:108][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.07.05-10.39.00:109][989]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.39.00:109][989]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.39.00:109][989]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.39.00:109][989]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.39.00:109][989]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.39.00:109][989]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.39.00:111][989]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.39.00:111][989]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.39.00:168][989]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.39.00:168][989]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.39.00:168][989]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.39.00:168][989]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.39.00:169][989]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.39.00:169][989]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.39.00:169][989]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.39.00:170][989]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.39.00:170][989]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.39.00:170][989]LogInit: FAudioDevice initialized. [2024.07.05-10.39.00:170][989]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. [2024.07.05-10.39.00:177][989]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.39.00:179][989]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.39.00 [2024.07.05-10.39.00:180][989]LogWorld: Bringing up level for play took: 0.002204 [2024.07.05-10.39.00:180][989]LogOnline: OSS: Creating online subsystem instance for: :Context_79 [2024.07.05-10.39.00:182][989]PIE: Server logged in [2024.07.05-10.39.00:183][989]PIE: Play in editor total start time 0,119 seconds. [2024.07.05-10.39.14:774][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.39.14:774][473]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.39.14:774][473]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.39.14:775][473]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.39.14:785][473]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.39.14:800][473]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.39.14:821][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.39.14:821][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.39.14:822][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.39.14:828][473]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.07.05-10.39.14:860][474]LogPlayLevel: Display: Destroying online subsystem :Context_79 [2024.07.05-10.39.38:000][794]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.39.38:000][794]LogShaderCompilers: Display: Total job queries 16686, among them cache hits 16092 (96.44%) [2024.07.05-10.39.38:000][794]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-10.39.38:000][794]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-10.39.38:000][794]LogShaderCompilers: Display: ================================================ [2024.07.05-10.40.06:869][329]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.40.06:920][329]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.07.05-10.40.07:717][353]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter3D602FD74AB732671B92E0AF77171079.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.40.07:730][353]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.40.07:731][353]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.40.08:802][405]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.40.08:828][405]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2024.07.05-10.40.08:857][405]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE968656243A1933C81BE0CADB3D225FB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.40.08:874][405]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.40.08:920][405]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData891ABE1249C31665AD03C78E8D555A21.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.40.08:934][405]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.40.08:934][405]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.40.08:934][405]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.40.10:216][455]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.40.10:224][455]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.40.10:225][455]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:40:10) [2024.07.05-10.40.10:225][455]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.40.10:233][455]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008677s) [2024.07.05-10.40.10:234][455]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.40.10:235][455]LogPlayLevel: PIE: World Init took: (0.001597s) [2024.07.05-10.40.10:235][455]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010417s) [2024.07.05-10.40.10:259][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.05-10.40.10:260][455]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.40.10:260][455]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.40.10:260][455]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.40.10:261][455]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.40.10:261][455]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.40.10:261][455]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.40.10:261][455]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.40.10:263][455]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.40.10:263][455]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.40.10:316][455]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.40.10:317][455]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.40.10:317][455]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.40.10:317][455]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.40.10:317][455]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.40.10:317][455]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.40.10:317][455]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.40.10:318][455]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.40.10:318][455]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.40.10:318][455]LogInit: FAudioDevice initialized. [2024.07.05-10.40.10:318][455]LogAudio: Display: Audio Device (ID: 24) registered with world 'Emmy_Testing'. [2024.07.05-10.40.10:326][455]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.40.10:328][455]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.40.10 [2024.07.05-10.40.10:329][455]LogWorld: Bringing up level for play took: 0.002136 [2024.07.05-10.40.10:329][455]LogOnline: OSS: Creating online subsystem instance for: :Context_80 [2024.07.05-10.40.10:331][455]PIE: Server logged in [2024.07.05-10.40.10:332][455]PIE: Play in editor total start time 0,108 seconds. [2024.07.05-10.40.41:947][468]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.40.41:947][468]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.40.41:947][468]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.40.41:948][468]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.40.41:948][468]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.40.41:994][468]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.40.41:997][468]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2024.07.05-10.40.41:998][468]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.40.42:006][468]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007941s) [2024.07.05-10.40.42:007][468]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.40.42:008][468]LogPlayLevel: PIE: World Init took: (0.001577s) [2024.07.05-10.40.42:008][468]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009675s) [2024.07.05-10.40.42:008][468]LogAudio: Display: Audio Device (ID: 24) registered with world 'Emmy_Testing'. [2024.07.05-10.40.42:008][468]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.40.42:011][468]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.40.42 [2024.07.05-10.40.42:011][468]LogWorld: Bringing up level for play took: 0.002161 [2024.07.05-10.40.42:012][468]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.40.42:013][468]LogLoad: Took 0.064783 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.40.45:696][590]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.40.45:696][590]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.40.45:696][590]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.40.45:697][590]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.40.45:698][590]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.40.45:721][590]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.40.45:725][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2024.07.05-10.40.45:726][590]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.40.45:734][590]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008349s) [2024.07.05-10.40.45:734][590]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.40.45:735][590]LogPlayLevel: PIE: World Init took: (0.001639s) [2024.07.05-10.40.45:735][590]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010143s) [2024.07.05-10.40.45:735][590]LogAudio: Display: Audio Device (ID: 24) registered with world 'Emmy_Testing'. [2024.07.05-10.40.45:736][590]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.40.45:738][590]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.40.45 [2024.07.05-10.40.45:738][590]LogWorld: Bringing up level for play took: 0.001922 [2024.07.05-10.40.45:739][590]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.40.45:740][590]LogLoad: Took 0.043776 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.41.08:894][363]LogCharacterMovement: ThirdPersonCharacter_2 is stuck and failed to move! Velocity: X=-565.27 Y=-201.17 Z=0.00 Location: X=960.77 Y=572.70 Z=196.73 Normal: X=0.71 Y=0.00 Z=-0.71 PenetrationDepth:31.950 Actor:BP_Projectile_C_22 Component:Ball BoneName:None (0 other events since notify) [2024.07.05-10.41.10:914][432]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-10.41.10:914][432]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-10.41.10:914][432]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.41.10:914][432]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.41.10:915][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.41.10:939][432]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-10.41.10:941][432]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.07.05-10.41.10:944][432]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.41.10:953][432]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008403s) [2024.07.05-10.41.10:953][432]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.41.10:954][432]LogPlayLevel: PIE: World Init took: (0.001636s) [2024.07.05-10.41.10:954][432]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010203s) [2024.07.05-10.41.10:954][432]LogAudio: Display: Audio Device (ID: 24) registered with world 'Emmy_Testing'. [2024.07.05-10.41.10:955][432]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.41.10:957][432]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.41.10 [2024.07.05-10.41.10:957][432]LogWorld: Bringing up level for play took: 0.001918 [2024.07.05-10.41.10:958][432]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-10.41.10:959][432]LogLoad: Took 0.044540 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-10.41.12:233][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.41.12:233][473]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.41.12:233][473]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.41.12:234][473]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.41.12:243][473]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.41.12:257][473]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.41.12:279][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.41.12:280][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.41.12:281][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.41.12:287][473]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.07.05-10.41.12:319][474]LogPlayLevel: Display: Destroying online subsystem :Context_80 [2024.07.05-10.41.13:913][543]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-10.41.48:623][244]LogEditorTransaction: Undo Modify Component Scale [2024.07.05-10.41.48:794][244]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.41.48:798][244]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 87BE1F7D4A17FBAE5F35633F26D7156EE12BBEF7), compiling. [2024.07.05-10.41.48:800][244]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.41.48:852][244]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.41.48:852][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.41.48:852][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.41.49:039][247]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.41.49:039][247]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.41.49:039][247]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.41.49:039][247]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.41.49:039][247]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.41.49:039][247]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.41.49:039][247]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.24:898][251]LogEditorTransaction: Undo Modify Component Scale [2024.07.05-10.42.25:060][251]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.42.25:064][251]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 17A5920550D6D15139451744586D4BD83B5401B1), compiling. [2024.07.05-10.42.25:066][251]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.42.25:110][251]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.25:110][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.25:110][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.25:206][253]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.42.25:206][253]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.25:206][253]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.25:256][254]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.42.25:256][254]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.42.25:256][254]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.42.25:256][254]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.42.25:256][254]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.42.25:256][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.25:256][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.34:122][710]LogEditorTransaction: Undo Modify Component Scale [2024.07.05-10.42.34:296][710]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.42.34:300][710]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 323571F826FFC976362432F2011C7C4591C8600C), compiling. [2024.07.05-10.42.34:303][710]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.42.34:351][710]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.34:351][710]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.34:351][710]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.34:522][713]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.42.34:522][713]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.42.34:522][713]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.42.34:522][713]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.42.34:522][713]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.42.34:522][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.34:522][713]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.51:555][577]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.42.51:716][577]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.42.51:720][577]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: B31BC17822BDD9C6AD85D4742FB54AB80E9AE702), compiling. [2024.07.05-10.42.51:722][577]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.42.51:769][577]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.42.51:769][577]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.51:769][577]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.42.51:862][579]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.42.51:862][579]LogShaderCompilers: Display: Total job queries 26370, among them cache hits 25776 (97.75%) [2024.07.05-10.42.51:862][579]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-10.42.51:862][579]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-10.42.51:862][579]LogShaderCompilers: Display: ================================================ [2024.07.05-10.42.51:890][580]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.42.51:890][580]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.42.51:890][580]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.42.51:890][580]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.42.51:890][580]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.42.51:890][580]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.42.51:890][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.19:598][174]LogEditorTransaction: Undo Modify Component Scale [2024.07.05-10.43.19:776][174]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.43.19:779][174]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: C6CC178C5760A8D81DFF9CB042F13FCC57353BCA), compiling. [2024.07.05-10.43.19:783][174]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.43.19:828][174]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.19:828][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.19:829][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.19:941][177]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.43.19:941][177]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.43.19:941][177]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.43.19:941][177]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.43.19:941][177]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.43.19:941][177]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.19:941][177]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.25:097][438]LogEditorTransaction: Undo Edit Capsule Radius [2024.07.05-10.43.25:257][438]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.43.25:260][438]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: EAD8F04D48419922FF47076C2ADBF379AC175360), compiling. [2024.07.05-10.43.25:263][438]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.43.25:308][438]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.25:308][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.25:308][438]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.25:392][440]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.43.25:392][440]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.25:392][440]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.25:440][441]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.43.25:440][441]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.43.25:440][441]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.43.25:440][441]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.43.25:440][441]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.43.25:440][441]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.25:440][441]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.26:327][483]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.43.26:487][483]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.43.26:490][483]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 989B941BBF8CC2B04AD3E319D068D4214BA43170), compiling. [2024.07.05-10.43.26:492][483]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.43.26:535][483]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.43.26:535][483]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.26:535][483]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.26:619][486]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.43.26:619][486]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.43.26:619][486]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.43.26:619][486]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.43.26:619][486]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.43.26:619][486]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.43.26:619][486]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.43.30:804][711]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.05-10.43.30:836][711]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2024.07.05-10.48.28:996][734]LogEditorTransaction: Undo Reset to Default [2024.07.05-10.48.29:167][734]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.29:172][734]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 37B07B6546706E453CEDD4460CDF9D66FE4C985F), compiling. [2024.07.05-10.48.29:175][734]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.29:182][734]LogEditorTransaction: Undo Reset to Default [2024.07.05-10.48.29:340][734]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.29:342][734]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: F1C1A2E2A24FBA3E6EF7E3163A8C5247C3D332C0), compiling. [2024.07.05-10.48.29:345][734]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.29:426][734]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.29:426][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.29:426][734]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.29:550][736]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.48.29:550][736]LogShaderCompilers: Display: Total job queries 26492, among them cache hits 25898 (97.76%) [2024.07.05-10.48.29:550][736]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-10.48.29:550][736]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-10.48.29:550][736]LogShaderCompilers: Display: ================================================ [2024.07.05-10.48.29:558][737]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.29:558][737]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.29:558][737]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.29:558][737]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.29:558][737]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.29:558][737]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.29:558][737]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.30:158][768]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.48.30:336][768]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.30:341][768]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 467D5520BF0F79C85DEF39B051F9F2AE1D499110), compiling. [2024.07.05-10.48.30:343][768]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.30:384][768]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.30:384][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.30:384][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.30:486][771]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.30:486][771]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.30:486][771]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.30:486][771]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.30:486][771]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.30:486][771]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.30:486][771]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.30:564][775]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.48.30:727][775]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.30:732][775]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 193AC8A85FAAC76C222B94DE9209B2F705B5D591), compiling. [2024.07.05-10.48.30:734][775]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.30:776][775]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.30:776][775]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.30:776][775]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.30:794][776]LogEditorTransaction: Undo Edit Capsule Radius [2024.07.05-10.48.30:943][776]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.30:947][776]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 11DADB9ACC924A5534DAA342F1124F57A9DE489D), compiling. [2024.07.05-10.48.30:954][776]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.31:022][777]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.48.31:166][777]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.31:170][777]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: D27991A5A73957BB702546F36BD74976BCDBD642), compiling. [2024.07.05-10.48.31:172][777]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.31:317][780]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.31:318][780]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.31:318][780]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.31:318][780]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.31:318][780]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.31:318][780]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.31:318][780]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.31:405][785]LogEditorTransaction: Undo Edit Editable when Inherited [2024.07.05-10.48.31:557][785]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.31:560][785]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: A244076E021D710397ADCA619B3A2AE878BC3AF3), compiling. [2024.07.05-10.48.31:562][785]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.31:611][785]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.31:611][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.31:611][785]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.31:719][788]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.31:719][788]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.31:719][788]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.31:719][788]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.31:719][788]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.31:719][788]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.31:719][788]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.32:174][814]LogEditorTransaction: Undo Edit Editable when Inherited [2024.07.05-10.48.32:322][814]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.32:325][814]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 47E4C7EE924C47E72BCD1EE0D1F4C6F1A7C88E64), compiling. [2024.07.05-10.48.32:328][814]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.32:369][814]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.32:369][814]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.32:369][814]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.32:422][817]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.32:422][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.32:422][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.32:462][819]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.32:462][819]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.32:462][819]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.32:462][819]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.32:462][819]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.32:462][819]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.32:462][819]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.33:290][868]LogEditorTransaction: Undo Edit Mobility [2024.07.05-10.48.33:451][868]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.33:454][868]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 994FA5DEA27373DABE9989EC1D8E442730A12135), compiling. [2024.07.05-10.48.33:456][868]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.33:499][868]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.33:499][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.33:499][868]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.33:576][871]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.33:576][871]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.33:576][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.33:595][872]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.33:595][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.33:595][872]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.33:595][872]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.33:595][872]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.33:595][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.33:595][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.34:632][932]LogEditorTransaction: Undo Edit Mobility [2024.07.05-10.48.34:817][932]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.34:821][932]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: F702C41BCFD531953E10F1EFEA88D5E960D51CE7), compiling. [2024.07.05-10.48.34:824][932]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.34:872][932]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.34:872][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.34:872][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.34:928][935]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.34:928][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.34:928][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.34:979][937]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.34:979][937]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.34:979][937]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.34:979][937]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.34:979][937]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.34:980][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.34:980][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.35:542][969]LogEditorTransaction: Undo Edit Mobility [2024.07.05-10.48.35:704][969]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.35:707][969]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 1751DB18616D5E13AEB0E1D255E301BB45E5C9EE), compiling. [2024.07.05-10.48.35:710][969]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.35:755][969]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.35:755][969]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.35:755][969]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.35:809][972]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.35:809][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.35:809][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.36:369][ 2]LogEditorTransaction: Undo Clicking on Actors [2024.07.05-10.48.36:530][ 2]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.36:533][ 2]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 468A12747CAA48D4AAF629383CF717B513C2B274), compiling. [2024.07.05-10.48.36:536][ 2]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.48.36:581][ 2]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.48.36:581][ 2]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.36:581][ 2]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.36:665][ 5]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.36:665][ 5]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.36:665][ 5]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.48.36:687][ 6]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.49.35:958][507]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.49.36:151][507]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.49.36:155][507]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 02CB94887DA55C5F9397666FD7B8D1CB3B6644CB), compiling. [2024.07.05-10.49.36:158][507]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.49.36:210][507]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.49.36:210][507]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.49.36:210][507]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.49.36:321][509]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.49.36:321][509]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.49.36:321][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.49.36:372][510]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.49.36:372][510]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.49.36:372][510]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.49.36:372][510]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.49.36:372][510]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.49.36:372][510]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.49.36:372][510]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.49.50:403][325]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.49.50:541][325]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2024.07.05-10.49.51:337][346]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter34F2512441B41F0BF101A9854D139BB2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.49.51:352][346]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.49.51:353][346]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.50.37:743][ 72]LogEditorTransaction: Undo Edit Capsule Half Height [2024.07.05-10.50.37:917][ 72]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.50.37:920][ 72]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 10A51D32452DC9ACC2076F731FDBB390D93933D3), compiling. [2024.07.05-10.50.37:923][ 72]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.50.37:976][ 72]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.50.37:976][ 72]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.50.37:976][ 72]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.50.38:141][ 75]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.51.06:903][565]LogEditorTransaction: Undo Add Component [2024.07.05-10.51.07:107][565]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.51.07:111][565]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: CE41FD02251600F2CF935CC03526A0BACA073398), compiling. [2024.07.05-10.51.07:114][565]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.51.07:166][565]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.51.07:166][565]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.51.07:166][565]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.51.07:294][567]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.51.07:294][567]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.51.07:294][567]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.51.07:343][568]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.51.07:343][568]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.51.07:343][568]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.51.07:343][568]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.51.07:343][568]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.51.07:343][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.51.07:343][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.51.34:590][832]LogEditorTransaction: Undo Add Component [2024.07.05-10.51.34:772][832]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.51.34:776][832]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: E450B6D2CCE1481C9A33DAA3294F1C01758D069D), compiling. [2024.07.05-10.51.34:779][832]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-10.51.34:829][832]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-10.51.34:829][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.51.34:829][832]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.51.34:868][833]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-10.51.34:868][833]LogShaderCompilers: Display: Total job queries 26968, among them cache hits 26374 (97.80%) [2024.07.05-10.51.34:868][833]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-10.51.34:868][833]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-10.51.34:868][833]LogShaderCompilers: Display: ================================================ [2024.07.05-10.51.34:913][834]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.51.34:913][834]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.51.34:913][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.51.34:959][835]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-10.51.34:959][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-10.51.34:959][835]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-10.51.34:959][835]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-10.51.34:959][835]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-10.51.34:959][835]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-10.51.34:959][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-10.52.19:061][241]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.52.19:134][241]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms [2024.07.05-10.52.20:018][264]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterA33FACE74E0F67EF123FB29A066133CB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.52.20:032][264]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.52.20:032][264]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.52.21:894][352]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.52.21:918][352]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms [2024.07.05-10.52.21:948][352]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing86132511410D7766A75AE69E98481959.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.52.21:954][352]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.52.21:998][352]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData907AB2B14680855EBA1649B69179FD4F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.52.22:013][352]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.52.22:013][352]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.52.22:014][352]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.52.24:214][450]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.52.24:221][450]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.52.24:221][450]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:52:24) [2024.07.05-10.52.24:230][450]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.52.24:240][450]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009373s) [2024.07.05-10.52.24:245][450]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.52.24:245][450]LogPlayLevel: PIE: World Init took: (0.005043s) [2024.07.05-10.52.24:245][450]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.014616s) [2024.07.05-10.52.24:270][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms [2024.07.05-10.52.24:271][450]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.52.24:271][450]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.52.24:271][450]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.52.24:272][450]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.52.24:272][450]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.52.24:272][450]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.52.24:272][450]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.52.24:274][450]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.52.24:274][450]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.52.24:337][450]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.52.24:337][450]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.52.24:337][450]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.52.24:337][450]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.52.24:339][450]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.52.24:339][450]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.52.24:339][450]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.52.24:340][450]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.52.24:340][450]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.52.24:340][450]LogInit: FAudioDevice initialized. [2024.07.05-10.52.24:340][450]LogAudio: Display: Audio Device (ID: 25) registered with world 'Emmy_Testing'. [2024.07.05-10.52.24:349][450]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.52.24:351][450]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.52.24 [2024.07.05-10.52.24:352][450]LogWorld: Bringing up level for play took: 0.002641 [2024.07.05-10.52.24:352][450]LogOnline: OSS: Creating online subsystem instance for: :Context_82 [2024.07.05-10.52.24:355][450]PIE: Server logged in [2024.07.05-10.52.24:356][450]PIE: Play in editor total start time 0,136 seconds. [2024.07.05-10.52.39:632][362]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.52.39:632][362]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.52.39:632][362]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.52.39:633][362]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.52.39:643][362]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.52.39:656][362]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.52.39:676][362]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.52.39:676][362]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.52.39:677][362]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.52.39:683][362]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.07.05-10.52.39:750][364]LogPlayLevel: Display: Destroying online subsystem :Context_82 [2024.07.05-10.52.45:960][635]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.52.45:965][635]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.52.45:965][635]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:52:45) [2024.07.05-10.52.45:965][635]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.52.45:974][635]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008471s) [2024.07.05-10.52.45:975][635]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.52.45:975][635]LogPlayLevel: PIE: World Init took: (0.000902s) [2024.07.05-10.52.45:975][635]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009498s) [2024.07.05-10.52.45:997][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.07.05-10.52.46:000][635]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.52.46:000][635]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.52.46:000][635]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.52.46:001][635]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.52.46:001][635]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.52.46:001][635]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.52.46:001][635]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.52.46:002][635]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.52.46:002][635]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.52.46:059][635]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.52.46:059][635]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.52.46:059][635]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.52.46:059][635]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.52.46:059][635]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.52.46:060][635]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.52.46:060][635]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.52.46:061][635]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.52.46:061][635]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.52.46:061][635]LogInit: FAudioDevice initialized. [2024.07.05-10.52.46:061][635]LogAudio: Display: Audio Device (ID: 26) registered with world 'Emmy_Testing'. [2024.07.05-10.52.46:068][635]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.52.46:070][635]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.52.46 [2024.07.05-10.52.46:071][635]LogWorld: Bringing up level for play took: 0.002446 [2024.07.05-10.52.46:071][635]LogOnline: OSS: Creating online subsystem instance for: :Context_83 [2024.07.05-10.52.46:073][635]PIE: Server logged in [2024.07.05-10.52.46:074][635]PIE: Play in editor total start time 0,11 seconds. [2024.07.05-10.52.59:053][408]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.52.59:053][408]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.52.59:053][408]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.52.59:053][408]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.52.59:063][408]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.52.59:075][408]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.52.59:093][408]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.52.59:093][408]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.52.59:094][408]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.52.59:099][408]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-10.52.59:125][409]LogPlayLevel: Display: Destroying online subsystem :Context_83 [2024.07.05-10.55.44:119][861]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-10.55.44:177][861]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-10.55.44:983][884]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter32BF84F44FEEAE1EC8455DAB83BD9C07.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-10.55.44:996][884]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-10.55.44:996][884]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-10.55.46:085][938]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.55.46:107][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2024.07.05-10.55.46:129][938]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing942C482042A6D98D55D67EA2CB63FC90.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.55.46:146][938]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.55.46:183][938]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData67D6492D4A7BEAC23DAE2D8A0F90C16B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.55.46:197][938]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.55.46:197][938]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.55.46:197][938]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-10.55.47:350][985]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-10.55.47:358][985]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-10.55.47:358][985]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 14:55:47) [2024.07.05-10.55.47:358][985]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.55.47:367][985]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008837s) [2024.07.05-10.55.47:367][985]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-10.55.47:368][985]LogPlayLevel: PIE: World Init took: (0.000986s) [2024.07.05-10.55.47:368][985]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009947s) [2024.07.05-10.55.47:391][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-10.55.47:392][985]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-10.55.47:392][985]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-10.55.47:392][985]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-10.55.47:393][985]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-10.55.47:393][985]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-10.55.47:393][985]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-10.55.47:393][985]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-10.55.47:395][985]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-10.55.47:395][985]LogAudioMixer: Display: 1: FrontRight [2024.07.05-10.55.47:452][985]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-10.55.47:452][985]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-10.55.47:452][985]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-10.55.47:452][985]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-10.55.47:453][985]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-10.55.47:453][985]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-10.55.47:453][985]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-10.55.47:454][985]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-10.55.47:454][985]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-10.55.47:454][985]LogInit: FAudioDevice initialized. [2024.07.05-10.55.47:454][985]LogAudio: Display: Audio Device (ID: 27) registered with world 'Emmy_Testing'. [2024.07.05-10.55.47:464][985]LogLoad: Game class is 'GameModeBase' [2024.07.05-10.55.47:467][985]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-12.55.47 [2024.07.05-10.55.47:467][985]LogWorld: Bringing up level for play took: 0.002372 [2024.07.05-10.55.47:467][985]LogOnline: OSS: Creating online subsystem instance for: :Context_84 [2024.07.05-10.55.47:476][985]PIE: Server logged in [2024.07.05-10.55.47:477][985]PIE: Play in editor total start time 0,12 seconds. [2024.07.05-10.55.53:662][352]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.55.53:662][352]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-10.55.53:662][352]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-10.55.53:663][352]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.55.53:669][352]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-10.55.53:682][352]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-10.55.53:701][352]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-10.55.53:701][352]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.55.53:702][352]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-10.55.53:708][352]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.07.05-10.55.53:747][354]LogPlayLevel: Display: Destroying online subsystem :Context_84 [2024.07.05-10.55.55:086][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-10.55.55:110][410]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2024.07.05-10.55.55:138][410]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingB9BA946944BDF2C36F15B8919CD9E2E1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-10.55.55:145][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-10.55.55:193][410]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData602E9299484596773191E8A391FCFC6B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-10.55.55:205][410]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-10.55.55:205][410]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-10.55.55:205][410]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.01.18:936][283]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Pictures\Dino Game\Base_Normal.png) [2024.07.05-11.01.19:099][283]LogTexture: Display: Building textures: Base_Normal (OODLE_BC5, 2048X2048) [2024.07.05-11.01.19:208][283]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-11.01.19:208][283]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-11.01.40:256][285]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 7E9A2EFAF5CEDE72B77A7328748EF09B3026F244), compiling. [2024.07.05-11.01.40:259][285]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4F0D9323C88098A7427A03CB92BF6ABB782AA16F), compiling. [2024.07.05-11.01.40:261][285]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 3B5F518A26D66DD8D629F6BCD6B7EF63ED28F095), compiling. [2024.07.05-11.01.40:266][285]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.01.40:266][285]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.01.40:266][285]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.01.40:341][286]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.01.40:341][286]LogShaderCompilers: Display: Total job queries 27030, among them cache hits 26436 (97.80%) [2024.07.05-11.01.40:341][286]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-11.01.40:341][286]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-11.01.40:341][286]LogShaderCompilers: Display: ================================================ [2024.07.05-11.01.40:342][286]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.01.40:342][286]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.01.40:342][286]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.01.40:343][286]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.01.40:343][286]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.01.40:343][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.01.40:343][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.01.42:829][420]LogMaterialEditor: Saving and Compiling material Base [2024.07.05-11.01.46:001][420]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 4D55A869B34CCB0ADA2363655D467AA211D1DB30), compiling. [2024.07.05-11.01.46:035][420]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 18D04F673B47F89FAC3BE439F173CB18F2111754), compiling. [2024.07.05-11.01.46:061][420]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2024.07.05-11.01.46:233][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.07.05-11.01.46:310][420]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset" SILENT=true [2024.07.05-11.01.46:314][420]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base717D11FB4891F5785541468ABDF80304.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset' [2024.07.05-11.01.46:329][420]AssetCheck: New page: Asset Save: Base [2024.07.05-11.01.46:329][420]LogContentValidation: Display: Validating Material /Game/Fang/Base.Base [2024.07.05-11.01.46:345][420]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.01.46:345][420]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.01.46:345][420]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.01.46:345][420]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.01.46:345][420]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-11.01.46:345][420]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.01.46:345][420]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.01.49:112][536]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.01.49:119][536]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.01.49:120][536]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:01:49) [2024.07.05-11.01.49:120][536]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.01.49:129][536]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009314s) [2024.07.05-11.01.49:130][536]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.01.49:130][536]LogPlayLevel: PIE: World Init took: (0.001351s) [2024.07.05-11.01.49:130][536]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010809s) [2024.07.05-11.01.49:155][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.07.05-11.01.49:157][536]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.01.49:157][536]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.01.49:157][536]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.01.49:157][536]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.01.49:157][536]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.01.49:157][536]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.01.49:160][536]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.01.49:160][536]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.01.49:218][536]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.01.49:218][536]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.01.49:218][536]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.01.49:218][536]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.01.49:225][536]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.01.49:225][536]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.01.49:225][536]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.01.49:227][536]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.01.49:227][536]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.01.49:227][536]LogInit: FAudioDevice initialized. [2024.07.05-11.01.49:227][536]LogAudio: Display: Audio Device (ID: 28) registered with world 'Emmy_Testing'. [2024.07.05-11.01.49:234][536]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.01.49:235][536]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.01.49 [2024.07.05-11.01.49:237][536]LogWorld: Bringing up level for play took: 0.002268 [2024.07.05-11.01.49:237][536]LogOnline: OSS: Creating online subsystem instance for: :Context_85 [2024.07.05-11.01.49:239][536]PIE: Server logged in [2024.07.05-11.01.49:240][536]PIE: Play in editor total start time 0,121 seconds. [2024.07.05-11.01.52:829][748]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.01.52:830][748]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.01.52:830][748]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.01.52:830][748]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.01.52:830][748]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.01.52:873][748]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.01.52:876][748]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-11.01.52:877][748]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.01.52:884][748]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006589s) [2024.07.05-11.01.52:884][748]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.01.52:884][748]LogPlayLevel: PIE: World Init took: (0.000760s) [2024.07.05-11.01.52:884][748]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007457s) [2024.07.05-11.01.52:884][748]LogAudio: Display: Audio Device (ID: 28) registered with world 'Emmy_Testing'. [2024.07.05-11.01.52:885][748]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.01.52:886][748]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.01.52 [2024.07.05-11.01.52:887][748]LogWorld: Bringing up level for play took: 0.001585 [2024.07.05-11.01.52:887][748]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.01.52:888][748]LogLoad: Took 0.058756 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.02.18:982][310]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.02.18:982][310]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.02.18:982][310]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.02.18:983][310]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.02.18:988][310]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.02.19:002][310]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.02.19:022][310]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.02.19:022][310]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.02.19:023][310]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.02.19:029][310]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.07.05-11.02.19:062][311]LogPlayLevel: Display: Destroying online subsystem :Context_85 [2024.07.05-11.02.23:789][563]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 64CF128A0CD5540C62CBA5D54894EBFEFFD45385), compiling. [2024.07.05-11.02.23:791][563]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B1A76FA9648B462FADF6F28DD5BD36332DB5CA78), compiling. [2024.07.05-11.02.23:795][563]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: FFF44F10E686F141FF799540DC3FA85F4B433767), compiling. [2024.07.05-11.02.23:801][563]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.02.23:801][563]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.02.23:801][563]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.02.23:854][564]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.02.23:854][564]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.02.23:854][564]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.02.23:854][564]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.02.23:854][564]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.02.23:854][564]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.02.23:854][564]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.02.25:417][654]LogMaterialEditor: Saving and Compiling material Base [2024.07.05-11.02.25:710][654]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 1323FC6D4F2C8F1207B65005EE91D170112707ED), compiling. [2024.07.05-11.02.25:739][654]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: D3AF838B158402BFDCEAA139DDD23922E30454F4), compiling. [2024.07.05-11.02.25:761][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.07.05-11.02.25:918][654]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.07.05-11.02.25:998][654]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset" SILENT=true [2024.07.05-11.02.26:003][654]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BaseCA33EA66484970AE8CF1759117D9A415.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset' [2024.07.05-11.02.26:016][654]AssetCheck: New page: Asset Save: Base [2024.07.05-11.02.26:016][654]LogContentValidation: Display: Validating Material /Game/Fang/Base.Base [2024.07.05-11.02.26:031][654]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.02.26:031][654]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.02.26:031][654]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.02.26:031][654]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.02.26:031][654]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-11.02.26:031][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.02.26:031][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.02.30:249][868]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.02.30:254][868]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.02.30:255][868]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:02:30) [2024.07.05-11.02.30:255][868]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.02.30:263][868]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008561s) [2024.07.05-11.02.30:264][868]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.02.30:264][868]LogPlayLevel: PIE: World Init took: (0.001018s) [2024.07.05-11.02.30:264][868]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009713s) [2024.07.05-11.02.30:288][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2024.07.05-11.02.30:290][868]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.02.30:290][868]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.02.30:290][868]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.02.30:290][868]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.02.30:290][868]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.02.30:290][868]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.02.30:293][868]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.02.30:293][868]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.02.30:347][868]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.02.30:348][868]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.02.30:348][868]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.02.30:348][868]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.02.30:348][868]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.02.30:348][868]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.02.30:348][868]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.02.30:349][868]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.02.30:349][868]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.02.30:349][868]LogInit: FAudioDevice initialized. [2024.07.05-11.02.30:349][868]LogAudio: Display: Audio Device (ID: 29) registered with world 'Emmy_Testing'. [2024.07.05-11.02.30:361][868]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.02.30:363][868]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.02.30 [2024.07.05-11.02.30:364][868]LogWorld: Bringing up level for play took: 0.002378 [2024.07.05-11.02.30:364][868]LogOnline: OSS: Creating online subsystem instance for: :Context_86 [2024.07.05-11.02.30:367][868]PIE: Server logged in [2024.07.05-11.02.30:367][868]PIE: Play in editor total start time 0,113 seconds. [2024.07.05-11.02.48:841][972]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.02.48:842][972]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.02.48:842][972]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.02.48:842][972]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.02.48:852][972]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.02.48:865][972]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.02.48:883][972]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.02.48:883][972]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.02.48:885][972]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.02.48:890][972]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-11.02.48:957][974]LogPlayLevel: Display: Destroying online subsystem :Context_86 [2024.07.05-11.06.46:954][591]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms [2024.07.05-11.06.46:958][591]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.033 [2024.07.05-11.06.46:960][591]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Fang/Base_Normal] ([1] browsable assets)... [2024.07.05-11.06.46:965][591]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Fang/Base_Normal.Base_Normal] [2024.07.05-11.06.46:965][591]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/Base_Normal] [2024.07.05-11.06.46:965][591]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Base_Normal_Auto8.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.06.46:999][591]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base_Normal_Auto8B6F36A9541770BD10E3DDC8B2545579E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/Base_Normal_Auto8.uasset' [2024.07.05-11.06.47:000][591]LogFileHelpers: Auto-saving content packages took 0.042 [2024.07.05-11.09.50:820][444]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Pictures\Dino Game\Dino Game Texturen\directx\MCBakingTest_Low_Base_Normal.png) [2024.07.05-11.09.50:922][444]LogTexture: Display: Building textures: MCBakingTest_Low_Base_Normal (OODLE_BC5, 2048X2048) [2024.07.05-11.09.51:022][444]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-11.09.51:022][444]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-11.10.12:951][433]LogRenderer: Reallocating scene render targets to support 1088x672 Format 10 NumSamples 1 (Frame:43273). [2024.07.05-11.10.17:324][663]Cmd: TRANSACTION UNDO [2024.07.05-11.10.17:325][663]LogEditorTransaction: Undo Edit Texture [2024.07.05-11.10.17:328][663]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: C5F9921CA41FD734EB52D61338E8DE2B18CDF284), compiling. [2024.07.05-11.10.17:580][663]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.10.17:600][663]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 6DE7E056FD77C07406CE9E13B296CF933BACDBC6), compiling. [2024.07.05-11.10.17:602][663]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 91AFF47C875662D584545E3DA078D3E83047572B), compiling. [2024.07.05-11.10.17:639][663]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_39:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.10.18:071][663]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.10.18:071][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.18:071][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.18:109][664]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.10.18:109][664]LogShaderCompilers: Display: Total job queries 27208, among them cache hits 26614 (97.82%) [2024.07.05-11.10.18:109][664]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-11.10.18:109][664]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-11.10.18:109][664]LogShaderCompilers: Display: ================================================ [2024.07.05-11.10.18:111][664]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.10.18:111][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.18:111][664]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.18:206][665]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.10.18:206][665]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.10.18:206][665]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.10.18:206][665]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.10.18:206][665]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.10.18:206][665]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.18:206][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.27:902][ 8]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.10.27:936][ 8]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms [2024.07.05-11.10.27:976][ 8]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingF33FA10D423424D37E6DD18DC60094EE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.10.27:993][ 8]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.10.28:046][ 8]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData6A8E639C441039A20468869162EA127F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.10.28:060][ 8]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.10.28:060][ 8]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.10.28:061][ 8]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.10.30:086][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang.uasset" SILENT=true [2024.07.05-11.10.30:138][109]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang1229E1454A2B9F15BCDBECA25EFA2A38.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang.uasset' [2024.07.05-11.10.30:156][109]AssetCheck: New page: Asset Save: Fang [2024.07.05-11.10.30:156][109]LogContentValidation: Display: Validating SkeletalMesh /Game/Fang/Fang.Fang [2024.07.05-11.10.31:183][160]LogMaterialEditor: Saving and Compiling material Base [2024.07.05-11.10.31:601][160]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 05B316CB7A265C9536353E45FE8B43DD596E9765), compiling. [2024.07.05-11.10.31:625][160]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 8007264784A8757E02181E2B80B8212E814F97FD), compiling. [2024.07.05-11.10.31:651][160]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.07.05-11.10.31:827][160]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2024.07.05-11.10.31:895][160]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset" SILENT=true [2024.07.05-11.10.31:900][160]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base914162A34EA02FAE75FF1B811ED1F6D2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset' [2024.07.05-11.10.31:912][160]AssetCheck: New page: Asset Save: Base [2024.07.05-11.10.31:912][160]LogContentValidation: Display: Validating Material /Game/Fang/Base.Base [2024.07.05-11.10.31:928][160]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.10.31:928][160]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.10.31:928][160]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.10.31:928][160]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.10.31:928][160]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-11.10.31:928][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.31:928][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.33:084][217]BlueprintLog: New page: Compile Fang_AnimBP [2024.07.05-11.10.33:191][217]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms [2024.07.05-11.10.33:954][242]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-11.10.33:986][242]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP1274E82F4496DA135CCA4794847558D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-11.10.34:000][242]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-11.10.34:000][242]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-11.10.36:233][365]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-11.10.36:309][365]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms [2024.07.05-11.10.37:182][388]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterECC97CE346DCED92F2CD839711678C86.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-11.10.37:194][388]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-11.10.37:194][388]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-11.10.39:337][506]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.10.39:343][506]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.10.39:343][506]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:10:39) [2024.07.05-11.10.39:380][506]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.10.39:388][506]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007817s) [2024.07.05-11.10.39:390][506]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.10.39:391][506]LogPlayLevel: PIE: World Init took: (0.001843s) [2024.07.05-11.10.39:391][506]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009876s) [2024.07.05-11.10.39:417][506]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms [2024.07.05-11.10.39:419][506]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.10.39:419][506]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.10.39:419][506]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.10.39:419][506]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.10.39:419][506]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.10.39:419][506]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.10.39:422][506]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.10.39:422][506]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.10.39:478][506]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.10.39:478][506]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.10.39:478][506]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.10.39:478][506]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.10.39:479][506]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.10.39:479][506]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.10.39:479][506]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.10.39:480][506]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.10.39:480][506]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.10.39:480][506]LogInit: FAudioDevice initialized. [2024.07.05-11.10.39:480][506]LogAudio: Display: Audio Device (ID: 30) registered with world 'Emmy_Testing'. [2024.07.05-11.10.39:492][506]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.10.39:495][506]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.10.39 [2024.07.05-11.10.39:495][506]LogWorld: Bringing up level for play took: 0.002806 [2024.07.05-11.10.39:496][506]LogOnline: OSS: Creating online subsystem instance for: :Context_87 [2024.07.05-11.10.39:498][506]PIE: Server logged in [2024.07.05-11.10.39:499][506]PIE: Play in editor total start time 0,157 seconds. [2024.07.05-11.10.42:401][676]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.10.42:401][676]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.10.42:401][676]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.10.42:401][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.10.42:420][676]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.10.42:433][676]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.10.42:451][676]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.10.42:451][676]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.10.42:453][676]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.10.42:456][676]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.10.42:459][676]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.07.05-11.10.42:487][677]LogPlayLevel: Display: Destroying online subsystem :Context_87 [2024.07.05-11.10.44:688][773]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.10.44:712][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2024.07.05-11.10.44:749][773]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing4F0B069142C7509F7C40B2B9D3B69B49.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.10.44:765][773]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.10.44:809][773]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData0371A10F472EEBF8795F6080A43CC397.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.10.44:822][773]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.10.44:822][773]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.10.44:822][773]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.10.53:447][206]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 327D889104C43D9F775FC23862B51841B154C6FB), compiling. [2024.07.05-11.10.53:449][206]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F424CF367A5D4DF059221228556F47CE649A22B), compiling. [2024.07.05-11.10.53:452][206]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 5C632F90CD2F427B17DA2AFE505E634B5F956226), compiling. [2024.07.05-11.10.53:462][206]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.10.53:462][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.53:462][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.53:546][207]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.10.53:546][207]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.10.53:546][207]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.10.53:546][207]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.10.53:546][207]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.10.53:546][207]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.53:546][207]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.56:135][359]LogMaterialEditor: Saving and Compiling material Base [2024.07.05-11.10.56:426][359]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: E2E7C14B2D63333D29BB5EB6F0CC44670C516E40), compiling. [2024.07.05-11.10.56:458][359]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 4FEF14FF75801F4746BD6775BF1B9D880ECB86F3), compiling. [2024.07.05-11.10.56:480][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.07.05-11.10.56:637][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.07.05-11.10.56:711][359]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset" SILENT=true [2024.07.05-11.10.56:716][359]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base47F15CDA46D10FEC94180381D6562B38.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset' [2024.07.05-11.10.56:729][359]AssetCheck: New page: Asset Save: Base [2024.07.05-11.10.56:729][359]LogContentValidation: Display: Validating Material /Game/Fang/Base.Base [2024.07.05-11.10.56:744][359]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.10.56:744][359]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.10.56:744][359]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.10.56:744][359]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.10.56:744][359]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-11.10.56:744][359]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.10.56:744][359]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.10.59:034][456]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.10.59:039][456]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.10.59:040][456]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:10:59) [2024.07.05-11.10.59:042][456]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.10.59:050][456]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008946s) [2024.07.05-11.10.59:051][456]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.10.59:051][456]LogPlayLevel: PIE: World Init took: (0.000973s) [2024.07.05-11.10.59:051][456]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010073s) [2024.07.05-11.10.59:077][456]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms [2024.07.05-11.10.59:079][456]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.10.59:079][456]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.10.59:079][456]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.10.59:079][456]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.10.59:079][456]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.10.59:079][456]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.10.59:081][456]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.10.59:081][456]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.10.59:136][456]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.10.59:137][456]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.10.59:137][456]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.10.59:137][456]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.10.59:137][456]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.10.59:137][456]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.10.59:137][456]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.10.59:139][456]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.10.59:139][456]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.10.59:139][456]LogInit: FAudioDevice initialized. [2024.07.05-11.10.59:139][456]LogAudio: Display: Audio Device (ID: 31) registered with world 'Emmy_Testing'. [2024.07.05-11.10.59:149][456]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.10.59:150][456]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.10.59 [2024.07.05-11.10.59:152][456]LogWorld: Bringing up level for play took: 0.002268 [2024.07.05-11.10.59:152][456]LogOnline: OSS: Creating online subsystem instance for: :Context_88 [2024.07.05-11.10.59:153][456]PIE: Server logged in [2024.07.05-11.10.59:155][456]PIE: Play in editor total start time 0,116 seconds. [2024.07.05-11.11.04:079][748]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.11.04:079][748]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.11.04:079][748]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.11.04:079][748]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.11.04:079][748]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.11.04:137][748]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.11.04:139][748]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-11.11.04:141][748]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.11.04:147][748]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006352s) [2024.07.05-11.11.04:148][748]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.11.04:148][748]LogPlayLevel: PIE: World Init took: (0.000768s) [2024.07.05-11.11.04:148][748]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007231s) [2024.07.05-11.11.04:148][748]LogAudio: Display: Audio Device (ID: 31) registered with world 'Emmy_Testing'. [2024.07.05-11.11.04:148][748]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.11.04:151][748]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.11.04 [2024.07.05-11.11.04:151][748]LogWorld: Bringing up level for play took: 0.001879 [2024.07.05-11.11.04:152][748]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.11.04:152][748]LogLoad: Took 0.073634 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.11.53:791][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.11.53:791][717]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.11.53:791][717]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.11.53:792][717]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.11.53:805][717]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.11.53:817][717]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.11.53:836][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.11.53:836][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.11.53:837][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.11.53:843][717]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.07.05-11.11.53:871][718]LogPlayLevel: Display: Destroying online subsystem :Context_88 [2024.07.05-11.14.02:456][455]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.14.02:461][455]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.14.02:461][455]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:14:02) [2024.07.05-11.14.02:468][455]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.14.02:475][455]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006835s) [2024.07.05-11.14.02:476][455]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.14.02:476][455]LogPlayLevel: PIE: World Init took: (0.000867s) [2024.07.05-11.14.02:476][455]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007862s) [2024.07.05-11.14.02:497][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-11.14.02:501][455]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True [2024.07.05-11.14.02:501][455]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.14.02:501][455]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.14.02:501][455]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.14.02:501][455]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.14.02:501][455]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.14.02:502][455]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.14.02:502][455]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.14.02:502][455]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.14.02:502][455]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.14.02:502][455]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.14.02:502][455]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.14.02:502][455]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.14.02:504][455]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.14.02:504][455]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.14.02:550][455]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.14.02:550][455]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.14.02:550][455]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.14.02:550][455]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.14.02:551][455]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.14.02:551][455]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.14.02:551][455]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.14.02:552][455]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.14.02:552][455]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.14.02:552][455]LogInit: FAudioDevice initialized. [2024.07.05-11.14.02:552][455]LogAudio: Display: Audio Device (ID: 32) registered with world 'Emmy_Testing'. [2024.07.05-11.14.02:561][455]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.14.02:563][455]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.14.02 [2024.07.05-11.14.02:563][455]LogWorld: Bringing up level for play took: 0.001930 [2024.07.05-11.14.02:564][455]LogOnline: OSS: Creating online subsystem instance for: :Context_89 [2024.07.05-11.14.02:566][455]PIE: Server logged in [2024.07.05-11.14.02:566][455]PIE: Play in editor total start time 0,105 seconds. [2024.07.05-11.14.28:432][ 1]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.14.28:432][ 1]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.14.28:432][ 1]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.14.28:432][ 1]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.14.28:450][ 1]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.14.28:462][ 1]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.14.28:481][ 1]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.14.28:481][ 1]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.14.28:482][ 1]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.14.28:485][ 1]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.14.28:488][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.07.05-11.14.28:510][ 2]LogPlayLevel: Display: Destroying online subsystem :Context_89 [2024.07.05-11.16.29:308][949]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: ABBA4C719D39DE0CBB05BB4599FE15313FB1E9D1), compiling. [2024.07.05-11.16.29:315][949]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.29:315][949]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.16.29:315][949]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.29:351][950]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.16.29:351][950]LogShaderCompilers: Display: Total job queries 27448, among them cache hits 26854 (97.84%) [2024.07.05-11.16.29:351][950]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-11.16.29:351][950]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-11.16.29:351][950]LogShaderCompilers: Display: ================================================ [2024.07.05-11.16.29:352][950]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.16.29:352][950]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.16.29:352][950]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.16.29:352][950]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.16.29:352][950]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.16.29:352][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.16.29:352][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.31:861][ 93]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: BD4DD6F0246B7F72E74D6AFBB55B7511C989BD9A), compiling. [2024.07.05-11.16.31:866][ 93]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.31:866][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.16.31:866][ 93]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.16.31:903][ 94]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.36:956][390]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: B3989A47F9367F0C8BB910464B095D64CBFD91E0), compiling. [2024.07.05-11.16.36:962][390]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.16.36:962][390]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.16.36:962][390]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.16.37:002][391]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.16.37:002][391]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.16.37:002][391]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.16.37:002][391]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.16.37:002][391]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.16.37:002][391]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.16.37:002][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.22.05:536][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.05-11.22.05:544][172]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.032 [2024.07.05-11.22.05:545][172]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Fang/MCBakingTest_Low_Base_Normal] ([1] browsable assets)... [2024.07.05-11.22.05:550][172]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Fang/MCBakingTest_Low_Base_Normal.MCBakingTest_Low_Base_Normal] [2024.07.05-11.22.05:550][172]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/MCBakingTest_Low_Base_Normal] [2024.07.05-11.22.05:561][172]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MCBakingTest_Low_Base_Normal_Aut4C36C16E45006AD211CC4F9477F17529.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/MCBakingTest_Low_Base_Normal_Auto9.uasset' [2024.07.05-11.22.05:561][172]LogFileHelpers: Auto-saving content packages took 0.017 [2024.07.05-11.23.25:057][840]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Pictures/Dino Game/Dino Game Texturen/Neue Normal/NormalNew.png) [2024.07.05-11.23.25:162][840]LogTexture: Display: Building textures: NormalNew (OODLE_BC5, 2048X2048) [2024.07.05-11.23.25:252][840]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-11.23.25:252][840]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-11.23.40:514][447]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: CD28AA535AA78986DA6A79F15EF4429CEF8FD258), compiling. [2024.07.05-11.23.40:517][447]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: ACE33FAD22E86BB03988F5A74F563D2922EC6F36), compiling. [2024.07.05-11.23.40:521][447]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 02173A6C81E312F12B9F6E08F42A3F7E6EA8B4CB), compiling. [2024.07.05-11.23.40:527][447]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.23.40:527][447]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.23.40:527][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.23.40:581][448]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.23.40:581][448]LogShaderCompilers: Display: Total job queries 27540, among them cache hits 26946 (97.84%) [2024.07.05-11.23.40:581][448]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-11.23.40:581][448]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-11.23.40:581][448]LogShaderCompilers: Display: ================================================ [2024.07.05-11.23.40:582][448]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.23.40:583][448]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.23.40:583][448]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.23.40:583][448]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.23.40:583][448]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.23.40:583][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.23.40:583][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.23.43:017][592]LogMaterialEditor: Saving and Compiling material Base [2024.07.05-11.23.43:414][592]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: CDA5A3352E57DE5AE950EA981F462BFA3F9107E8), compiling. [2024.07.05-11.23.43:436][592]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: FE2585CD49365CDBA303E4898E60435372965E87), compiling. [2024.07.05-11.23.43:461][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.07.05-11.23.43:692][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2024.07.05-11.23.43:763][592]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Base" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset" SILENT=true [2024.07.05-11.23.43:767][592]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Base865B9436498B363BC9193990B5957554.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Base.uasset' [2024.07.05-11.23.43:782][592]AssetCheck: New page: Asset Save: Base [2024.07.05-11.23.43:782][592]LogContentValidation: Display: Validating Material /Game/Fang/Base.Base [2024.07.05-11.23.43:801][592]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.23.43:801][592]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.23.43:801][592]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.23.43:802][592]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.23.43:802][592]MaterialEditorStats: Texture samplers: 6/16 [2024.07.05-11.23.43:802][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.23.43:802][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.23.58:909][398]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.23.58:915][398]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.23.58:915][398]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:23:58) [2024.07.05-11.23.58:917][398]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.23.58:927][398]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009499s) [2024.07.05-11.23.58:928][398]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.23.58:928][398]LogPlayLevel: PIE: World Init took: (0.001453s) [2024.07.05-11.23.58:928][398]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011111s) [2024.07.05-11.23.58:953][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2024.07.05-11.23.58:956][398]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True [2024.07.05-11.23.58:956][398]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.23.58:956][398]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.23.58:956][398]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.23.58:956][398]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.23.58:957][398]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.23.58:957][398]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.23.58:957][398]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.23.58:957][398]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.23.58:957][398]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.23.58:957][398]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.23.58:957][398]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.23.58:957][398]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.23.58:960][398]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.23.58:960][398]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.23.59:025][398]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.23.59:025][398]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.23.59:026][398]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.23.59:026][398]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.23.59:027][398]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.23.59:027][398]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.23.59:027][398]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.23.59:028][398]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.23.59:028][398]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.23.59:028][398]LogInit: FAudioDevice initialized. [2024.07.05-11.23.59:028][398]LogAudio: Display: Audio Device (ID: 33) registered with world 'Emmy_Testing'. [2024.07.05-11.23.59:040][398]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.23.59:042][398]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.23.59 [2024.07.05-11.23.59:043][398]LogWorld: Bringing up level for play took: 0.002694 [2024.07.05-11.23.59:043][398]LogOnline: OSS: Creating online subsystem instance for: :Context_90 [2024.07.05-11.23.59:046][398]PIE: Server logged in [2024.07.05-11.23.59:047][398]PIE: Play in editor total start time 0,132 seconds. [2024.07.05-11.25.05:137][357]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.25.05:137][357]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.25.05:137][357]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.25.05:138][357]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.25.05:138][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.25.05:177][357]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.25.05:180][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-11.25.05:182][357]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.25.05:188][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006439s) [2024.07.05-11.25.05:189][357]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.25.05:189][357]LogPlayLevel: PIE: World Init took: (0.000932s) [2024.07.05-11.25.05:189][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007481s) [2024.07.05-11.25.05:189][357]LogAudio: Display: Audio Device (ID: 33) registered with world 'Emmy_Testing'. [2024.07.05-11.25.05:189][357]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.25.05:191][357]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.25.05 [2024.07.05-11.25.05:191][357]LogWorld: Bringing up level for play took: 0.001561 [2024.07.05-11.25.05:192][357]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.25.05:193][357]LogLoad: Took 0.056454 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.25.32:360][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.25.32:360][982]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.25.32:360][982]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.25.32:361][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.25.32:376][982]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.25.32:395][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.25.32:417][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.25.32:418][982]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.25.32:420][982]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.25.32:426][982]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.07.05-11.25.32:455][983]LogPlayLevel: Display: Destroying online subsystem :Context_90 [2024.07.05-11.26.08:002][820]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-11.26.08:015][820]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_58:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.26.08:715][820]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-11.27.11:524][779]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Walking" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Walking.uasset" SILENT=true [2024.07.05-11.27.11:539][779]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_WalkingF6C76A254C82ECEB66BB7ABA942DBD7D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Walking.uasset' [2024.07.05-11.27.11:562][779]AssetCheck: New page: Asset Save: Fang_Anim_rig_Walking [2024.07.05-11.27.11:562][779]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-11.27.13:821][858]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-11.27.14:049][858]LogWorld: UWorld::CleanupWorld for World_60, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.27.14:049][858]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.27.20:581][190]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Running" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset" SILENT=true [2024.07.05-11.27.20:595][190]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_RunningAEC901F947D6610EF29AD583279A4291.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset' [2024.07.05-11.27.20:610][190]AssetCheck: New page: Asset Save: Fang_Anim_rig_Running [2024.07.05-11.27.20:610][190]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-11.27.23:761][323]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.27.23:768][323]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.27.23:768][323]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:27:23) [2024.07.05-11.27.23:770][323]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.23:780][323]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009123s) [2024.07.05-11.27.23:780][323]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.27.23:781][323]LogPlayLevel: PIE: World Init took: (0.001225s) [2024.07.05-11.27.23:781][323]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010671s) [2024.07.05-11.27.23:812][323]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms [2024.07.05-11.27.23:818][323]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.27.23:818][323]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.27.23:818][323]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.27.23:818][323]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.27.23:818][323]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.27.23:818][323]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.27.23:821][323]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.27.23:821][323]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.27.23:877][323]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.27.23:877][323]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.27.23:877][323]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.27.23:877][323]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.27.23:878][323]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.27.23:879][323]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.27.23:879][323]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.27.23:880][323]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.27.23:880][323]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.27.23:880][323]LogInit: FAudioDevice initialized. [2024.07.05-11.27.23:880][323]LogAudio: Display: Audio Device (ID: 34) registered with world 'Emmy_Testing'. [2024.07.05-11.27.23:889][323]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.27.23:891][323]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.27.23 [2024.07.05-11.27.23:892][323]LogWorld: Bringing up level for play took: 0.002883 [2024.07.05-11.27.23:892][323]LogOnline: OSS: Creating online subsystem instance for: :Context_95 [2024.07.05-11.27.23:894][323]PIE: Server logged in [2024.07.05-11.27.23:895][323]PIE: Play in editor total start time 0,128 seconds. [2024.07.05-11.27.39:077][227]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.27.39:077][227]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.39:077][227]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.27.39:078][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.27.39:086][227]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.27.39:100][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.27.39:119][227]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.27.39:120][227]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.27.39:121][227]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.27.39:124][227]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.27.39:127][227]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.05-11.27.39:149][228]LogPlayLevel: Display: Destroying online subsystem :Context_95 [2024.07.05-11.27.48:890][672]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Running" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset" SILENT=true [2024.07.05-11.27.48:894][672]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Running05EC190946C1A0A894A23CABBD817FEC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset' [2024.07.05-11.27.48:908][672]AssetCheck: New page: Asset Save: Fang_Anim_rig_Running [2024.07.05-11.27.48:908][672]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-11.27.51:601][781]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.27.51:607][781]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.27.51:607][781]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:27:51) [2024.07.05-11.27.51:614][781]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.51:623][781]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009152s) [2024.07.05-11.27.51:624][781]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.27.51:624][781]LogPlayLevel: PIE: World Init took: (0.000951s) [2024.07.05-11.27.51:624][781]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010274s) [2024.07.05-11.27.51:649][781]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2024.07.05-11.27.51:651][781]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.27.51:652][781]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.27.51:652][781]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.27.51:652][781]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.27.51:652][781]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.27.51:652][781]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.27.51:654][781]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.27.51:654][781]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.27.51:708][781]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.27.51:709][781]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.27.51:709][781]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.27.51:709][781]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.27.51:709][781]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.27.51:709][781]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.27.51:709][781]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.27.51:710][781]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.27.51:711][781]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.27.51:711][781]LogInit: FAudioDevice initialized. [2024.07.05-11.27.51:711][781]LogAudio: Display: Audio Device (ID: 35) registered with world 'Emmy_Testing'. [2024.07.05-11.27.51:720][781]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.27.51:722][781]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.27.51 [2024.07.05-11.27.51:723][781]LogWorld: Bringing up level for play took: 0.002359 [2024.07.05-11.27.51:723][781]LogOnline: OSS: Creating online subsystem instance for: :Context_96 [2024.07.05-11.27.51:726][781]PIE: Server logged in [2024.07.05-11.27.51:727][781]PIE: Play in editor total start time 0,121 seconds. [2024.07.05-11.27.55:387][997]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.27.55:387][997]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.27.55:387][997]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.55:387][997]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.27.55:387][997]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.27.55:411][997]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.27.55:413][997]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2024.07.05-11.27.55:415][997]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.55:421][997]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006596s) [2024.07.05-11.27.55:422][997]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.27.55:422][997]LogPlayLevel: PIE: World Init took: (0.000791s) [2024.07.05-11.27.55:422][997]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007503s) [2024.07.05-11.27.55:422][997]LogAudio: Display: Audio Device (ID: 35) registered with world 'Emmy_Testing'. [2024.07.05-11.27.55:422][997]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.27.55:424][997]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.27.55 [2024.07.05-11.27.55:425][997]LogWorld: Bringing up level for play took: 0.001625 [2024.07.05-11.27.55:425][997]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.27.55:426][997]LogLoad: Took 0.039513 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.27.58:792][197]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.27.58:792][197]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.27.58:792][197]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.58:792][197]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.27.58:793][197]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.27.58:838][197]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.27.58:840][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.07.05-11.27.58:842][197]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.27.58:848][197]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006596s) [2024.07.05-11.27.58:849][197]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.27.58:849][197]LogPlayLevel: PIE: World Init took: (0.000891s) [2024.07.05-11.27.58:849][197]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007616s) [2024.07.05-11.27.58:849][197]LogAudio: Display: Audio Device (ID: 35) registered with world 'Emmy_Testing'. [2024.07.05-11.27.58:850][197]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.27.58:851][197]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.27.58 [2024.07.05-11.27.58:852][197]LogWorld: Bringing up level for play took: 0.001561 [2024.07.05-11.27.58:852][197]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.27.58:854][197]LogLoad: Took 0.061701 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.28.08:381][764]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.28.08:381][764]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.28.08:381][764]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.28.08:381][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.28.08:394][764]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.28.08:408][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.28.08:427][764]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.28.08:428][764]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.28.08:429][764]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.28.08:435][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-11.28.08:462][765]LogPlayLevel: Display: Destroying online subsystem :Context_96 [2024.07.05-11.29.31:345][606]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-11.29.33:761][724]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Running" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset" SILENT=true [2024.07.05-11.29.33:765][724]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Running02C684B44632C50232FBE99CE1569A59.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset' [2024.07.05-11.29.33:780][724]AssetCheck: New page: Asset Save: Fang_Anim_rig_Running [2024.07.05-11.29.33:780][724]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-11.29.34:761][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Running" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset" SILENT=true [2024.07.05-11.29.34:765][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Running312EFBBE472C6BCC9FE9B2913E41E618.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset' [2024.07.05-11.29.34:778][770]AssetCheck: New page: Asset Save: Fang_Anim_rig_Running [2024.07.05-11.29.34:778][770]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-11.29.37:210][875]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.29.37:216][875]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.29.37:216][875]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:29:37) [2024.07.05-11.29.37:223][875]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.29.37:231][875]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008561s) [2024.07.05-11.29.37:232][875]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.29.37:232][875]LogPlayLevel: PIE: World Init took: (0.000927s) [2024.07.05-11.29.37:232][875]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009656s) [2024.07.05-11.29.37:261][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2024.07.05-11.29.37:273][875]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.29.37:273][875]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.29.37:273][875]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.29.37:274][875]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.29.37:274][875]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.29.37:274][875]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.29.37:274][875]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.29.37:275][875]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.29.37:275][875]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.29.37:329][875]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.29.37:329][875]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.29.37:329][875]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.29.37:329][875]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.29.37:330][875]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.29.37:330][875]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.29.37:330][875]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.29.37:331][875]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.29.37:332][875]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.29.37:332][875]LogInit: FAudioDevice initialized. [2024.07.05-11.29.37:332][875]LogAudio: Display: Audio Device (ID: 36) registered with world 'Emmy_Testing'. [2024.07.05-11.29.37:344][875]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.29.37:346][875]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.29.37 [2024.07.05-11.29.37:347][875]LogWorld: Bringing up level for play took: 0.002054 [2024.07.05-11.29.37:347][875]LogOnline: OSS: Creating online subsystem instance for: :Context_97 [2024.07.05-11.29.37:350][875]PIE: Server logged in [2024.07.05-11.29.37:350][875]PIE: Play in editor total start time 0,135 seconds. [2024.07.05-11.29.51:609][727]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.29.51:609][727]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.29.51:609][727]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.29.51:610][727]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.29.51:610][727]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.29.51:638][727]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.29.51:640][727]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.07.05-11.29.51:643][727]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.29.51:651][727]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007864s) [2024.07.05-11.29.51:651][727]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.29.51:652][727]LogPlayLevel: PIE: World Init took: (0.000918s) [2024.07.05-11.29.51:652][727]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008927s) [2024.07.05-11.29.51:652][727]LogAudio: Display: Audio Device (ID: 36) registered with world 'Emmy_Testing'. [2024.07.05-11.29.51:652][727]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.29.51:654][727]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.29.51 [2024.07.05-11.29.51:655][727]LogWorld: Bringing up level for play took: 0.002388 [2024.07.05-11.29.51:656][727]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.29.51:657][727]LogLoad: Took 0.047658 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.29.52:029][745]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.29.52:029][745]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.29.52:029][745]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.29.52:030][745]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.29.52:041][745]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.29.52:061][745]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.29.52:080][745]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.29.52:081][745]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.29.52:082][745]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.29.52:086][745]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.29.52:090][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.07.05-11.29.52:122][746]LogPlayLevel: Display: Destroying online subsystem :Context_97 [2024.07.05-11.29.56:641][910]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.29.56:648][910]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.29.56:648][910]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:29:56) [2024.07.05-11.29.56:650][910]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.29.56:659][910]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009219s) [2024.07.05-11.29.56:660][910]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.29.56:660][910]LogPlayLevel: PIE: World Init took: (0.001304s) [2024.07.05-11.29.56:660][910]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010695s) [2024.07.05-11.29.56:687][910]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.07.05-11.29.56:688][910]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.29.56:688][910]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.29.56:688][910]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.29.56:689][910]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.29.56:689][910]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.29.56:689][910]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.29.56:689][910]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.29.56:691][910]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.29.56:691][910]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.29.56:746][910]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.29.56:746][910]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.29.56:747][910]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.29.56:747][910]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.29.56:747][910]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.29.56:747][910]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.29.56:747][910]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.29.56:748][910]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.29.56:748][910]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.29.56:748][910]LogInit: FAudioDevice initialized. [2024.07.05-11.29.56:748][910]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.29.56:760][910]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.29.56:763][910]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.29.56 [2024.07.05-11.29.56:764][910]LogWorld: Bringing up level for play took: 0.002081 [2024.07.05-11.29.56:764][910]LogOnline: OSS: Creating online subsystem instance for: :Context_98 [2024.07.05-11.29.56:767][910]PIE: Server logged in [2024.07.05-11.29.56:768][910]PIE: Play in editor total start time 0,121 seconds. [2024.07.05-11.30.04:378][358]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.30.04:378][358]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.30.04:378][358]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.04:379][358]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.04:379][358]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.04:400][358]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.30.04:402][358]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.07.05-11.30.04:403][358]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.04:410][358]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006709s) [2024.07.05-11.30.04:411][358]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.30.04:411][358]LogPlayLevel: PIE: World Init took: (0.000827s) [2024.07.05-11.30.04:411][358]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007652s) [2024.07.05-11.30.04:411][358]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.30.04:411][358]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.30.04:413][358]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.30.04 [2024.07.05-11.30.04:414][358]LogWorld: Bringing up level for play took: 0.001633 [2024.07.05-11.30.04:414][358]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.30.04:415][358]LogLoad: Took 0.036355 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.30.08:931][627]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.30.08:932][627]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.30.08:932][627]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.08:932][627]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.08:932][627]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.08:992][627]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.30.08:994][627]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.07.05-11.30.08:997][627]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.09:003][627]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006338s) [2024.07.05-11.30.09:004][627]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.30.09:004][627]LogPlayLevel: PIE: World Init took: (0.000839s) [2024.07.05-11.30.09:004][627]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007303s) [2024.07.05-11.30.09:004][627]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.30.09:004][627]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.30.09:006][627]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.30.09 [2024.07.05-11.30.09:007][627]LogWorld: Bringing up level for play took: 0.001534 [2024.07.05-11.30.09:007][627]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.30.09:008][627]LogLoad: Took 0.076394 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.30.14:690][966]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.30.14:690][966]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.30.14:690][966]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.14:690][966]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.14:691][966]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.14:710][966]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.30.14:712][966]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-11.30.14:714][966]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.14:720][966]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006705s) [2024.07.05-11.30.14:721][966]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.30.14:721][966]LogPlayLevel: PIE: World Init took: (0.000836s) [2024.07.05-11.30.14:721][966]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007662s) [2024.07.05-11.30.14:721][966]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.30.14:721][966]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.30.14:723][966]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.30.14 [2024.07.05-11.30.14:724][966]LogWorld: Bringing up level for play took: 0.001564 [2024.07.05-11.30.14:724][966]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.30.14:725][966]LogLoad: Took 0.034882 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.30.18:856][212]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.30.18:856][212]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.30.18:856][212]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.18:856][212]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.18:863][212]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.18:907][212]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.30.18:909][212]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-11.30.18:912][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.18:918][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006276s) [2024.07.05-11.30.18:919][212]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.30.18:919][212]LogPlayLevel: PIE: World Init took: (0.000785s) [2024.07.05-11.30.18:919][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007221s) [2024.07.05-11.30.18:919][212]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.30.18:919][212]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.30.18:921][212]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.30.18 [2024.07.05-11.30.18:922][212]LogWorld: Bringing up level for play took: 0.001679 [2024.07.05-11.30.18:922][212]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.30.18:923][212]LogLoad: Took 0.067410 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.30.28:035][755]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.30.28:035][755]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.30.28:035][755]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.28:035][755]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.28:036][755]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.28:077][755]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.30.28:079][755]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.07.05-11.30.28:081][755]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.28:088][755]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006256s) [2024.07.05-11.30.28:088][755]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.30.28:089][755]LogPlayLevel: PIE: World Init took: (0.000753s) [2024.07.05-11.30.28:089][755]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007128s) [2024.07.05-11.30.28:089][755]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.30.28:089][755]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.30.28:091][755]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.30.28 [2024.07.05-11.30.28:091][755]LogWorld: Bringing up level for play took: 0.001664 [2024.07.05-11.30.28:092][755]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.30.28:092][755]LogLoad: Took 0.057150 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.30.31:571][962]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.30.31:571][962]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.30.31:571][962]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.31:572][962]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.31:572][962]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.31:590][962]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.30.31:592][962]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-11.30.31:593][962]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.31:599][962]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006295s) [2024.07.05-11.30.31:600][962]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.30.31:600][962]LogPlayLevel: PIE: World Init took: (0.000754s) [2024.07.05-11.30.31:600][962]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007153s) [2024.07.05-11.30.31:600][962]LogAudio: Display: Audio Device (ID: 37) registered with world 'Emmy_Testing'. [2024.07.05-11.30.31:607][962]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.30.31:608][962]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.30.31 [2024.07.05-11.30.31:609][962]LogWorld: Bringing up level for play took: 0.001773 [2024.07.05-11.30.31:609][962]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.30.31:610][962]LogLoad: Took 0.039384 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.30.33:629][ 79]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.30.33:630][ 79]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.30.33:630][ 79]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.33:630][ 79]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.33:643][ 79]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.30.33:661][ 79]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.33:678][ 79]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.30.33:679][ 79]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.30.33:680][ 79]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.30.33:686][ 79]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-11.30.33:717][ 80]LogPlayLevel: Display: Destroying online subsystem :Context_98 [2024.07.05-11.30.35:948][137]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-11.30.36:228][137]LogWorld: UWorld::CleanupWorld for World_61, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.30.36:228][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.30.54:373][873]LogOutputDevice: Warning: Script Stack (0 frames): [2024.07.05-11.30.54:471][873]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.096 s [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: === Handled ensure: === [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: Ensure condition failed: Interval == SequenceLength/NumFrames [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp] [Line: 1976] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: Stack: [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc38da8669 UE4Editor-Engine.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc3750a7da UE4Editor-Engine.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc374e09d9 UE4Editor-Engine.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffcdf1815b5 UE4Editor-Persona.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffcdf146864 UE4Editor-Persona.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d941b55 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d948370 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d91c587 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d9ba6fe UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d9d280e UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d949ae5 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d82421e UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d89e104 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d887097 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffc7d879b62 UE4Editor-Slate.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffce83dc025 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffce83c92b7 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffce83de465 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffce83c4410 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffd43f4ef5c USER32.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffd43f4e684 USER32.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffce83dfcd4 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ff6bdbc7621 UE4Editor.exe!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ff6bdbe0fcc UE4Editor.exe!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ff6bdbe10ba UE4Editor.exe!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ff6bdbe40dd UE4Editor.exe!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ff6bdbf5984 UE4Editor.exe!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ff6bdbf853a UE4Editor.exe!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffd43cd7344 KERNEL32.DLL!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [Callstack] 0x00007ffd459dcc91 ntdll.dll!UnknownFunction [] [2024.07.05-11.30.54:471][873]LogOutputDevice: Error: [2024.07.05-11.30.54:476][873]LogStats: SubmitErrorReport - 0.000 s [2024.07.05-11.30.56:925][873]LogStats: SendNewReport - 2.449 s [2024.07.05-11.30.56:925][873]LogStats: FDebug::EnsureFailed - 2.553 s [2024.07.05-11.30.56:933][873]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-11.30.56:934][873]LogAudioMixer: Resetting audio stream to device id [2024.07.05-11.30.56:970][873]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.30.56:970][873]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.31.01:948][108]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Walking" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Walking.uasset" SILENT=true [2024.07.05-11.31.01:952][108]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Walking21EF415C48E947518F2E13A9E1DE0B13.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Walking.uasset' [2024.07.05-11.31.01:965][108]AssetCheck: New page: Asset Save: Fang_Anim_rig_Walking [2024.07.05-11.31.01:965][108]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-11.31.04:678][212]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.31.04:685][212]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.31.04:685][212]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:31:04) [2024.07.05-11.31.04:693][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.31.04:703][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009768s) [2024.07.05-11.31.04:703][212]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.31.04:704][212]LogPlayLevel: PIE: World Init took: (0.000904s) [2024.07.05-11.31.04:704][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010877s) [2024.07.05-11.31.04:730][212]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.07.05-11.31.04:736][212]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.31.04:737][212]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.31.04:737][212]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.31.04:737][212]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.31.04:737][212]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.31.04:737][212]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.31.04:739][212]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.31.04:739][212]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.31.04:794][212]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.31.04:794][212]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.31.04:794][212]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.31.04:794][212]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.31.04:796][212]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.31.04:796][212]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.31.04:796][212]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.31.04:797][212]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.31.04:797][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.31.04:797][212]LogInit: FAudioDevice initialized. [2024.07.05-11.31.04:797][212]LogAudio: Display: Audio Device (ID: 38) registered with world 'Emmy_Testing'. [2024.07.05-11.31.04:804][212]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.31.04:807][212]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.31.04 [2024.07.05-11.31.04:808][212]LogWorld: Bringing up level for play took: 0.002578 [2024.07.05-11.31.04:808][212]LogOnline: OSS: Creating online subsystem instance for: :Context_100 [2024.07.05-11.31.04:810][212]PIE: Server logged in [2024.07.05-11.31.04:811][212]PIE: Play in editor total start time 0,127 seconds. [2024.07.05-11.31.29:486][690]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.31.29:486][690]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.31.29:486][690]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.31.29:486][690]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.31.29:487][690]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.31.29:505][690]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.31.29:507][690]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.05-11.31.29:510][690]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.31.29:517][690]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006632s) [2024.07.05-11.31.29:518][690]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.31.29:518][690]LogPlayLevel: PIE: World Init took: (0.000855s) [2024.07.05-11.31.29:518][690]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007612s) [2024.07.05-11.31.29:518][690]LogAudio: Display: Audio Device (ID: 38) registered with world 'Emmy_Testing'. [2024.07.05-11.31.29:518][690]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.31.29:520][690]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.31.29 [2024.07.05-11.31.29:521][690]LogWorld: Bringing up level for play took: 0.001638 [2024.07.05-11.31.29:521][690]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.31.29:522][690]LogLoad: Took 0.035721 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.31.33:356][918]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.31.33:357][918]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.31.33:357][918]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.31.33:357][918]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.31.33:357][918]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.31.33:403][918]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.31.33:405][918]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-11.31.33:408][918]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.31.33:415][918]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007064s) [2024.07.05-11.31.33:415][918]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.31.33:416][918]LogPlayLevel: PIE: World Init took: (0.000823s) [2024.07.05-11.31.33:416][918]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008032s) [2024.07.05-11.31.33:416][918]LogAudio: Display: Audio Device (ID: 38) registered with world 'Emmy_Testing'. [2024.07.05-11.31.33:416][918]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.31.33:418][918]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.31.33 [2024.07.05-11.31.33:419][918]LogWorld: Bringing up level for play took: 0.001907 [2024.07.05-11.31.33:419][918]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.31.33:420][918]LogLoad: Took 0.063687 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.31.56:290][284]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.31.56:290][284]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.31.56:290][284]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.31.56:291][284]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.31.56:295][284]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.31.56:308][284]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.31.56:326][284]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.31.56:326][284]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.31.56:327][284]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.31.56:333][284]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.07.05-11.31.56:360][285]LogPlayLevel: Display: Destroying online subsystem :Context_100 [2024.07.05-11.34.52:442][476]LogWorld: UWorld::CleanupWorld for World_58, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.34.52:442][476]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.34.52:476][476]LogWorld: UWorld::CleanupWorld for World_62, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.34.52:476][476]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.34.52:539][476]LogWorld: UWorld::CleanupWorld for World_59, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.34.52:539][476]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.34.56:534][681]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.34.56:540][681]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.34.56:540][681]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:34:56) [2024.07.05-11.34.56:547][681]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.34.56:554][681]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006899s) [2024.07.05-11.34.56:554][681]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.34.56:555][681]LogPlayLevel: PIE: World Init took: (0.000867s) [2024.07.05-11.34.56:555][681]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007903s) [2024.07.05-11.34.56:581][681]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.07.05-11.34.56:588][681]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.34.56:588][681]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.34.56:588][681]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.34.56:588][681]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.34.56:588][681]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.34.56:588][681]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.34.56:590][681]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.34.56:590][681]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.34.56:638][681]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.34.56:638][681]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.34.56:638][681]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.34.56:639][681]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.34.56:639][681]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.34.56:639][681]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.34.56:639][681]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.34.56:640][681]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.34.56:640][681]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.34.56:640][681]LogInit: FAudioDevice initialized. [2024.07.05-11.34.56:640][681]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.34.56:645][681]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.34.56:647][681]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.34.56 [2024.07.05-11.34.56:648][681]LogWorld: Bringing up level for play took: 0.001977 [2024.07.05-11.34.56:648][681]LogOnline: OSS: Creating online subsystem instance for: :Context_101 [2024.07.05-11.34.56:650][681]PIE: Server logged in [2024.07.05-11.34.56:651][681]PIE: Play in editor total start time 0,112 seconds. [2024.07.05-11.35.18:355][980]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.35.18:355][980]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.35.18:355][980]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.18:355][980]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.35.18:356][980]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.35.18:400][980]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.35.18:403][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-11.35.18:405][980]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.18:413][980]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008257s) [2024.07.05-11.35.18:413][980]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.35.18:414][980]LogPlayLevel: PIE: World Init took: (0.000795s) [2024.07.05-11.35.18:414][980]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009168s) [2024.07.05-11.35.18:414][980]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.35.18:414][980]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.35.18:416][980]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.35.18 [2024.07.05-11.35.18:416][980]LogWorld: Bringing up level for play took: 0.001695 [2024.07.05-11.35.18:417][980]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.35.18:418][980]LogLoad: Took 0.062644 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.35.22:080][198]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.35.22:080][198]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.35.22:080][198]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.22:081][198]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.35.22:081][198]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.35.22:139][198]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.35.22:142][198]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.07.05-11.35.22:145][198]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.22:152][198]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007738s) [2024.07.05-11.35.22:153][198]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.35.22:153][198]LogPlayLevel: PIE: World Init took: (0.000912s) [2024.07.05-11.35.22:153][198]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008791s) [2024.07.05-11.35.22:153][198]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.35.22:154][198]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.35.22:156][198]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.35.22 [2024.07.05-11.35.22:157][198]LogWorld: Bringing up level for play took: 0.002363 [2024.07.05-11.35.22:157][198]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.35.22:158][198]LogLoad: Took 0.076780 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.35.27:784][534]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.35.27:784][534]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.35.27:784][534]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.27:784][534]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.35.27:784][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.35.27:833][534]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.35.27:835][534]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.07.05-11.35.27:837][534]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.27:844][534]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006239s) [2024.07.05-11.35.27:844][534]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.35.27:844][534]LogPlayLevel: PIE: World Init took: (0.000782s) [2024.07.05-11.35.27:844][534]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007172s) [2024.07.05-11.35.27:845][534]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.35.27:845][534]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.35.27:846][534]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.35.27 [2024.07.05-11.35.27:847][534]LogWorld: Bringing up level for play took: 0.001541 [2024.07.05-11.35.27:848][534]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.35.27:848][534]LogLoad: Took 0.064380 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.35.55:001][160]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.35.55:001][160]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.35.55:001][160]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.55:001][160]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.35.55:002][160]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.35.55:046][160]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.35.55:049][160]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.07.05-11.35.55:050][160]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.35.55:056][160]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006387s) [2024.07.05-11.35.55:057][160]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.35.55:057][160]LogPlayLevel: PIE: World Init took: (0.000780s) [2024.07.05-11.35.55:057][160]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007295s) [2024.07.05-11.35.55:057][160]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.35.55:057][160]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.35.55:059][160]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.35.55 [2024.07.05-11.35.55:060][160]LogWorld: Bringing up level for play took: 0.001970 [2024.07.05-11.35.55:061][160]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.35.55:062][160]LogLoad: Took 0.060443 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.36.02:400][599]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.36.02:400][599]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.36.02:400][599]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.02:401][599]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.36.02:401][599]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.36.02:420][599]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.36.02:422][599]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.07.05-11.36.02:424][599]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.02:430][599]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006687s) [2024.07.05-11.36.02:431][599]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.36.02:431][599]LogPlayLevel: PIE: World Init took: (0.000768s) [2024.07.05-11.36.02:431][599]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007569s) [2024.07.05-11.36.02:431][599]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.36.02:431][599]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.36.02:433][599]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.36.02 [2024.07.05-11.36.02:434][599]LogWorld: Bringing up level for play took: 0.001690 [2024.07.05-11.36.02:434][599]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.36.02:436][599]LogLoad: Took 0.035273 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.36.11:022][113]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.36.11:023][113]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.36.11:023][113]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.11:023][113]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.36.11:023][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.36.11:076][113]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.36.11:078][113]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2024.07.05-11.36.11:080][113]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.11:086][113]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006318s) [2024.07.05-11.36.11:087][113]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.36.11:087][113]LogPlayLevel: PIE: World Init took: (0.000764s) [2024.07.05-11.36.11:087][113]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007196s) [2024.07.05-11.36.11:087][113]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.36.11:087][113]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.36.11:089][113]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.36.11 [2024.07.05-11.36.11:090][113]LogWorld: Bringing up level for play took: 0.001556 [2024.07.05-11.36.11:090][113]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.36.11:091][113]LogLoad: Took 0.068628 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.36.17:514][497]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.36.17:514][497]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.36.17:514][497]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.17:514][497]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.36.17:515][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.36.17:557][497]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.36.17:559][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2024.07.05-11.36.17:560][497]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.17:567][497]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006482s) [2024.07.05-11.36.17:568][497]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.36.17:568][497]LogPlayLevel: PIE: World Init took: (0.000847s) [2024.07.05-11.36.17:568][497]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007480s) [2024.07.05-11.36.17:568][497]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.36.17:568][497]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.36.17:570][497]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.36.17 [2024.07.05-11.36.17:572][497]LogWorld: Bringing up level for play took: 0.001900 [2024.07.05-11.36.17:572][497]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.36.17:572][497]LogLoad: Took 0.059098 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.36.23:310][840]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.36.23:310][840]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.36.23:310][840]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.23:310][840]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.36.23:311][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.36.23:329][840]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.36.23:331][840]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-11.36.23:332][840]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.23:339][840]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006572s) [2024.07.05-11.36.23:340][840]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.36.23:340][840]LogPlayLevel: PIE: World Init took: (0.000767s) [2024.07.05-11.36.23:340][840]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007455s) [2024.07.05-11.36.23:340][840]LogAudio: Display: Audio Device (ID: 39) registered with world 'Emmy_Testing'. [2024.07.05-11.36.23:340][840]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.36.23:342][840]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.36.23 [2024.07.05-11.36.23:343][840]LogWorld: Bringing up level for play took: 0.001625 [2024.07.05-11.36.23:343][840]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.36.23:344][840]LogLoad: Took 0.034171 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.36.25:010][937]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.36.25:010][937]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.36.25:010][937]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.36.25:010][937]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.36.25:019][937]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.36.25:033][937]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.36.25:051][937]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.36.25:051][937]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.36.25:052][937]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.36.25:055][937]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.36.25:058][937]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.05-11.36.25:085][938]LogPlayLevel: Display: Destroying online subsystem :Context_101 [2024.07.05-11.36.26:545][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.36.26:569][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2024.07.05-11.36.26:611][ 12]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingBE775794462FF0E06B18EBB037E84FA6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.36.26:628][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.36.26:687][ 12]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData4AE32D974453FF941ECD5E869A35DD1F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.36.26:702][ 12]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.36.26:702][ 12]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.36.26:702][ 12]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.41.56:522][364]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Deathbox.BP_Deathbox [2024.07.05-11.42.15:810][106]LogSlate: Window 'Pick Parent Class' being destroyed [2024.07.05-11.42.15:822][106]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2024.07.05-11.42.15:861][106]LogContentBrowser: Creating deferred item: NewBlueprint [2024.07.05-11.42.25:822][320]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Dance [2024.07.05-11.42.25:887][320]LogContentBrowser: End creating deferred item NewBlueprint [2024.07.05-11.42.27:805][360]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.42.54:292][872]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.42.54:347][872]LogUObjectHash: Compacting FUObjectHashTables data took 2.94ms [2024.07.05-11.44.33:093][316]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.44.33:132][316]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.05-11.44.33:893][360]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.44.33:898][360]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance384C083541A9B10089EFB7ACE6A3A73B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.44.33:911][360]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.44.33:911][360]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.46.26:880][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms [2024.07.05-11.46.26:882][326]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.033 [2024.07.05-11.46.26:883][326]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Fang/NormalNew] ([1] browsable assets)... [2024.07.05-11.46.26:887][326]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Fang/NormalNew.NormalNew] [2024.07.05-11.46.26:887][326]OBJ SavePackage: Finished generating thumbnails for package [/Game/Fang/NormalNew] [2024.07.05-11.46.26:887][326]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/NormalNew" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/NormalNew_Auto0.uasset" SILENT=false AUTOSAVING=true [2024.07.05-11.46.26:897][326]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/NormalNew_Auto0907EC03943C596016A1621B2C19C08F1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Fang/NormalNew_Auto0.uasset' [2024.07.05-11.46.26:898][326]LogFileHelpers: Auto-saving content packages took 0.016 [2024.07.05-11.48.01:500][ 19]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.48.01:501][ 19]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.48.01:523][ 19]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.48.01:523][ 19]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.48.01:943][ 19]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.48.01:943][ 19]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.48.11:966][587]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BPI_JumpAndRun.BPI_JumpAndRun [2024.07.05-11.48.16:937][865]LogWorld: UWorld::CleanupWorld for World_65, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.48.16:937][865]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.48.30:671][337]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform [2024.07.05-11.50.02:170][368]LogEditorTransaction: Undo Create Pin Link [2024.07.05-11.50.02:287][368]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.50.02:303][368]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 967401566A3DCD04674E71A84A69FD637F506B57), compiling. [2024.07.05-11.50.02:410][368]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.50.02:410][368]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.02:410][368]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.02:522][370]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.50.02:522][370]LogShaderCompilers: Display: Total job queries 27642, among them cache hits 27048 (97.85%) [2024.07.05-11.50.02:522][370]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-11.50.02:522][370]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-11.50.02:522][370]LogShaderCompilers: Display: ================================================ [2024.07.05-11.50.02:556][371]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.50.02:556][371]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.50.02:556][371]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.50.02:556][371]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.50.02:556][371]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.50.02:556][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.02:556][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.03:270][405]LogEditorTransaction: Undo Create Pin Link [2024.07.05-11.50.03:360][405]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.50.03:365][405]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: A2F393CED83ED7305EE02E5D74D3BEF1992C9F9C), compiling. [2024.07.05-11.50.03:395][405]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.50.03:395][405]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.03:395][405]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.03:498][409]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.50.03:498][409]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.50.03:498][409]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.50.03:498][409]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.50.03:498][409]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.50.03:498][409]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.03:498][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.04:318][458]LogEditorTransaction: Undo Move Node [2024.07.05-11.50.04:412][458]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.50.04:415][458]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 6493A220A05D585C7FF6969641F619F88FC13464), compiling. [2024.07.05-11.50.04:447][458]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.50.04:447][458]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.04:447][458]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.04:530][461]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.50.04:530][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.04:530][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.04:546][462]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.50.04:546][462]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.50.04:546][462]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.50.04:546][462]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.50.04:546][462]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.50.04:546][462]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.04:546][462]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.05:669][529]LogEditorTransaction: Undo Add Node [2024.07.05-11.50.05:757][529]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.50.05:768][529]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 36B2F530EF92624D6F83A846D9B9D914149EA686), compiling. [2024.07.05-11.50.05:800][529]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.50.05:800][529]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.05:800][529]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.05:858][531]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.50.05:858][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.05:858][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.05:898][533]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.50.05:898][533]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.50.05:898][533]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.50.05:898][533]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.50.05:898][533]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.50.05:898][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.50.05:898][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.50.08:320][671]BlueprintLog: New page: Compile BP_BrokenPlattform [2024.07.05-11.50.08:388][671]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms [2024.07.05-11.50.08:926][694]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true [2024.07.05-11.50.08:943][694]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattform1BE80ADD4F608B6AC103E4BECE582E92.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' [2024.07.05-11.50.08:958][694]AssetCheck: New page: Asset Save: BP_BrokenPlattform [2024.07.05-11.50.08:959][694]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform [2024.07.05-11.50.09:974][750]LogWorld: UWorld::CleanupWorld for World_66, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.50.09:974][750]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.50.35:688][138]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.50.35:691][138]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_Dance.uasset: [Compiler] The type of Object is undetermined. Connect something to Cast To ThirdPersonCharacter to imply a specific type. [2024.07.05-11.50.35:691][138]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_Dance.uasset: [Compiler] The current value of the ' Object ' pin is invalid: Unsupported type Object Wildcard on pin Object [2024.07.05-11.50.35:734][138]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms [2024.07.05-11.50.44:403][629]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.50.44:440][629]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms [2024.07.05-11.50.45:175][671]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.50.45:179][671]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceC1B0A7F04FA71798AF531A9D8D66DB8C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.50.45:191][671]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.50.45:191][671]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.50.46:724][759]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.50.46:745][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.07.05-11.50.46:770][759]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingA832E7C6460594BB58A06E9329972932.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.50.46:785][759]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.50.46:821][759]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData031142DC4297EC42DD339680542BC178.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.50.46:833][759]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.50.46:833][759]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.50.46:833][759]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.51.05:358][711]LogEditorTransaction: Undo Modify Component(s) [2024.07.05-11.51.05:444][711]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.51.05:448][711]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 15F77801DF2F06F6CC2CD780B0ADDAF988DFAA18), compiling. [2024.07.05-11.51.05:483][711]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.51.05:483][711]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.51.05:483][711]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.51.05:626][714]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.51.05:626][714]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.51.05:626][714]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.51.05:626][714]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.51.05:626][714]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.51.05:626][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.51.05:626][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.51.09:754][948]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.51.09:802][948]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-11.51.10:241][969]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.51.10:245][969]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance778FC3704082AC0C4F0A61941C426570.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.51.10:257][969]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.51.10:257][969]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.51.11:741][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.51.11:761][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.07.05-11.51.11:784][ 53]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing6D9309FA4294F1922766A2AE2E8C9655.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.51.11:800][ 53]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.51.11:837][ 53]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataE337C8734ECAA83F8226E588A03345BA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.51.11:849][ 53]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.51.11:849][ 53]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.51.11:849][ 53]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.51.15:273][230]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.51.15:280][230]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.51.15:280][230]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:51:15) [2024.07.05-11.51.15:280][230]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.51.15:288][230]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007169s) [2024.07.05-11.51.15:288][230]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.51.15:289][230]LogPlayLevel: PIE: World Init took: (0.000853s) [2024.07.05-11.51.15:289][230]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008144s) [2024.07.05-11.51.15:308][230]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.05-11.51.15:311][230]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.51.15:311][230]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.51.15:311][230]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.51.15:311][230]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.51.15:311][230]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.51.15:311][230]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.51.15:313][230]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.51.15:313][230]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.51.15:360][230]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.51.15:360][230]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.51.15:360][230]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.51.15:360][230]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.51.15:362][230]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.51.15:362][230]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.51.15:362][230]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.51.15:363][230]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.51.15:363][230]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.51.15:363][230]LogInit: FAudioDevice initialized. [2024.07.05-11.51.15:363][230]LogAudio: Display: Audio Device (ID: 40) registered with world 'Emmy_Testing'. [2024.07.05-11.51.15:370][230]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.51.15:372][230]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.51.15 [2024.07.05-11.51.15:373][230]LogWorld: Bringing up level for play took: 0.002773 [2024.07.05-11.51.15:373][230]LogOnline: OSS: Creating online subsystem instance for: :Context_106 [2024.07.05-11.51.15:375][230]PIE: Server logged in [2024.07.05-11.51.15:376][230]PIE: Play in editor total start time 0,099 seconds. [2024.07.05-11.52.01:588][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.52.01:588][996]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.52.01:595][996]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.52.01:595][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.52.01:606][996]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.52.01:612][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.52.01:632][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.52.01:632][996]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.52.01:633][996]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.52.01:639][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-11.52.01:657][997]LogPlayLevel: Display: Destroying online subsystem :Context_106 [2024.07.05-11.52.23:210][222]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.52.23:252][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-11.52.23:793][248]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.52.23:797][248]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceD697224C423D9D51F879F9B6044BDCA0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.52.23:818][248]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.52.23:818][248]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.52.34:879][890]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.52.34:922][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.07.05-11.52.35:410][915]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.52.35:415][915]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance9069FADD40E50AFED942269C845AF950.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.52.35:426][915]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.52.35:426][915]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.52.36:594][984]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.52.36:614][984]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.07.05-11.52.36:636][984]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingC12B2AC04DF99A27D096AC88680784A5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.52.36:653][984]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.52.36:690][984]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataAE45D4CB45D96C85AA065386C877E1C1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.52.36:703][984]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.52.36:703][984]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.52.36:703][984]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.52.38:423][ 83]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.52.38:429][ 83]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.52.38:429][ 83]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:52:38) [2024.07.05-11.52.38:429][ 83]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.52.38:436][ 83]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006596s) [2024.07.05-11.52.38:437][ 83]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.52.38:437][ 83]LogPlayLevel: PIE: World Init took: (0.000974s) [2024.07.05-11.52.38:437][ 83]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007704s) [2024.07.05-11.52.38:457][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.07.05-11.52.38:458][ 83]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.52.38:458][ 83]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.52.38:458][ 83]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.52.38:459][ 83]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.52.38:459][ 83]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.52.38:459][ 83]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.52.38:459][ 83]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.52.38:460][ 83]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.52.38:460][ 83]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.52.38:505][ 83]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.52.38:506][ 83]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.52.38:506][ 83]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.52.38:506][ 83]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.52.38:507][ 83]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.52.38:508][ 83]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.52.38:508][ 83]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.52.38:509][ 83]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.52.38:509][ 83]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.52.38:509][ 83]LogInit: FAudioDevice initialized. [2024.07.05-11.52.38:509][ 83]LogAudio: Display: Audio Device (ID: 41) registered with world 'Emmy_Testing'. [2024.07.05-11.52.38:524][ 83]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.52.38:526][ 83]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.52.38 [2024.07.05-11.52.38:527][ 83]LogWorld: Bringing up level for play took: 0.001990 [2024.07.05-11.52.38:527][ 83]LogOnline: OSS: Creating online subsystem instance for: :Context_107 [2024.07.05-11.52.38:529][ 83]PIE: Server logged in [2024.07.05-11.52.38:530][ 83]PIE: Play in editor total start time 0,102 seconds. [2024.07.05-11.52.42:324][309]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-11.52.42:324][309]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-11.52.42:324][309]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.52.42:325][309]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.52.42:325][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.52.42:367][309]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-11.52.42:369][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.07.05-11.52.42:370][309]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.52.42:377][309]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006236s) [2024.07.05-11.52.42:377][309]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.52.42:377][309]LogPlayLevel: PIE: World Init took: (0.000783s) [2024.07.05-11.52.42:377][309]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007123s) [2024.07.05-11.52.42:377][309]LogAudio: Display: Audio Device (ID: 41) registered with world 'Emmy_Testing'. [2024.07.05-11.52.42:378][309]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.52.42:380][309]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.52.42 [2024.07.05-11.52.42:380][309]LogWorld: Bringing up level for play took: 0.001708 [2024.07.05-11.52.42:380][309]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-11.52.42:381][309]LogLoad: Took 0.056849 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-11.52.55:559][ 97]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.52.55:559][ 97]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.52.55:559][ 97]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.52.55:559][ 97]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.52.55:570][ 97]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.52.55:576][ 97]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.52.55:596][ 97]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.52.55:597][ 97]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.52.55:598][ 97]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.52.55:604][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.07.05-11.52.55:639][ 99]LogPlayLevel: Display: Destroying online subsystem :Context_107 [2024.07.05-11.52.59:453][318]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.52.59:458][318]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.52.59:458][318]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:52:59) [2024.07.05-11.52.59:470][318]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.52.59:477][318]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006611s) [2024.07.05-11.52.59:477][318]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.52.59:477][318]LogPlayLevel: PIE: World Init took: (0.000795s) [2024.07.05-11.52.59:477][318]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007549s) [2024.07.05-11.52.59:499][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.07.05-11.52.59:500][318]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.52.59:500][318]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.52.59:500][318]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.52.59:501][318]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.52.59:501][318]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.52.59:501][318]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.52.59:501][318]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.52.59:502][318]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.52.59:502][318]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.52.59:547][318]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.52.59:548][318]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.52.59:548][318]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.52.59:548][318]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.52.59:548][318]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.52.59:548][318]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.52.59:548][318]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.52.59:549][318]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.52.59:549][318]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.52.59:549][318]LogInit: FAudioDevice initialized. [2024.07.05-11.52.59:549][318]LogAudio: Display: Audio Device (ID: 42) registered with world 'Emmy_Testing'. [2024.07.05-11.52.59:555][318]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.52.59:557][318]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.52.59 [2024.07.05-11.52.59:557][318]LogWorld: Bringing up level for play took: 0.001933 [2024.07.05-11.52.59:557][318]LogOnline: OSS: Creating online subsystem instance for: :Context_108 [2024.07.05-11.52.59:559][318]PIE: Server logged in [2024.07.05-11.52.59:560][318]PIE: Play in editor total start time 0,102 seconds. [2024.07.05-11.53.32:919][312]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.53.32:919][312]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.53.32:919][312]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.53.32:919][312]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.53.32:929][312]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.53.32:934][312]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.53.32:954][312]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.53.32:954][312]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.53.32:956][312]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.53.32:962][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-11.53.32:984][313]LogPlayLevel: Display: Destroying online subsystem :Context_108 [2024.07.05-11.53.40:211][715]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.53.40:251][715]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2024.07.05-11.53.40:697][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.53.40:701][739]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance361759674A1B123C427B07B3B68311E1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.53.40:712][739]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.53.40:712][739]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.53.41:746][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.53.41:768][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.05-11.53.41:791][799]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing11EFADB641A99C820DD9AEB98A083090.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.53.41:807][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.53.41:842][799]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData7428DEB141EDAB92E15BF0A0C3E1F6E9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.53.41:854][799]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.53.41:855][799]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.53.41:855][799]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.53.42:841][855]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.53.42:846][855]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.53.42:846][855]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:53:42) [2024.07.05-11.53.42:852][855]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.53.42:859][855]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006637s) [2024.07.05-11.53.42:859][855]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.53.42:860][855]LogPlayLevel: PIE: World Init took: (0.000847s) [2024.07.05-11.53.42:860][855]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007635s) [2024.07.05-11.53.42:880][855]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.07.05-11.53.42:881][855]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.53.42:881][855]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.53.42:881][855]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.53.42:881][855]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.53.42:881][855]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.53.42:881][855]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.53.42:883][855]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.53.42:883][855]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.53.42:926][855]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.53.42:927][855]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.53.42:927][855]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.53.42:927][855]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.53.42:927][855]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.53.42:927][855]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.53.42:928][855]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.53.42:928][855]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.53.42:928][855]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.53.42:928][855]LogInit: FAudioDevice initialized. [2024.07.05-11.53.42:928][855]LogAudio: Display: Audio Device (ID: 43) registered with world 'Emmy_Testing'. [2024.07.05-11.53.42:934][855]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.53.42:936][855]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.53.42 [2024.07.05-11.53.42:936][855]LogWorld: Bringing up level for play took: 0.001925 [2024.07.05-11.53.42:936][855]LogOnline: OSS: Creating online subsystem instance for: :Context_109 [2024.07.05-11.53.42:940][855]PIE: Server logged in [2024.07.05-11.53.42:940][855]PIE: Play in editor total start time 0,095 seconds. [2024.07.05-11.54.12:568][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.54.12:568][630]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.54.12:568][630]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.54.12:568][630]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.54.12:578][630]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.54.12:584][630]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.54.12:605][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.54.12:605][630]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.54.12:606][630]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.54.12:612][630]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.07.05-11.54.12:667][632]LogPlayLevel: Display: Destroying online subsystem :Context_109 [2024.07.05-11.55.25:367][845]LogEditorTransaction: Undo Delete current selection [2024.07.05-11.55.25:453][845]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-11.55.25:456][845]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 12398450FD9B486DC8B57EB633A493715AE5F9AB), compiling. [2024.07.05-11.55.25:495][845]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-11.55.25:495][845]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.55.25:495][845]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.55.25:575][847]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-11.55.25:575][847]LogShaderCompilers: Display: Total job queries 27796, among them cache hits 27202 (97.86%) [2024.07.05-11.55.25:575][847]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-11.55.25:575][847]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-11.55.25:575][847]LogShaderCompilers: Display: ================================================ [2024.07.05-11.55.25:616][848]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-11.55.25:616][848]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-11.55.25:616][848]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-11.55.25:616][848]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-11.55.25:616][848]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-11.55.25:616][848]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-11.55.25:616][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-11.55.47:999][ 70]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.55.48:039][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2024.07.05-11.55.49:253][138]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.55.49:258][138]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceADEACE27440BF358AF3CC2A58915AB37.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.55.49:269][138]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.55.49:269][138]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.55.50:668][215]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.55.50:689][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.07.05-11.55.50:711][215]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing08141A7E46D1A1F690F0068066FF121A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.55.50:725][215]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.55.50:762][215]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData41A1F1DC4A7BE5CFEE0148B2BE523569.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.55.50:778][215]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.55.50:778][215]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.55.50:778][215]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.55.52:031][285]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.55.52:036][285]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.55.52:036][285]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:55:52) [2024.07.05-11.55.52:067][285]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.55.52:073][285]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006557s) [2024.07.05-11.55.52:074][285]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.55.52:074][285]LogPlayLevel: PIE: World Init took: (0.000833s) [2024.07.05-11.55.52:074][285]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007535s) [2024.07.05-11.55.52:095][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-11.55.52:096][285]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.55.52:096][285]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.55.52:096][285]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.55.52:096][285]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.55.52:096][285]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.55.52:096][285]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.55.52:098][285]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.55.52:098][285]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.55.52:142][285]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.55.52:142][285]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.55.52:142][285]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.55.52:142][285]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.55.52:143][285]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.55.52:143][285]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.55.52:143][285]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.55.52:144][285]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.55.52:144][285]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.55.52:144][285]LogInit: FAudioDevice initialized. [2024.07.05-11.55.52:144][285]LogAudio: Display: Audio Device (ID: 44) registered with world 'Emmy_Testing'. [2024.07.05-11.55.52:151][285]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.55.52:153][285]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.55.52 [2024.07.05-11.55.52:153][285]LogWorld: Bringing up level for play took: 0.002046 [2024.07.05-11.55.52:153][285]LogOnline: OSS: Creating online subsystem instance for: :Context_110 [2024.07.05-11.55.52:155][285]PIE: Server logged in [2024.07.05-11.55.52:156][285]PIE: Play in editor total start time 0,121 seconds. [2024.07.05-11.56.08:269][246]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.56.08:269][246]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.56.08:269][246]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.56.08:270][246]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.56.08:288][246]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.56.08:294][246]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.56.08:313][246]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.56.08:314][246]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.56.08:315][246]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.56.08:336][246]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-11.56.08:354][247]LogPlayLevel: Display: Destroying online subsystem :Context_110 [2024.07.05-11.56.26:553][304]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.56.26:558][304]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance117BF731458A5B84611AE68FF9506478.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.56.26:569][304]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.56.26:569][304]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.56.27:413][352]BlueprintLog: New page: Compile BP_Dance [2024.07.05-11.56.27:457][352]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.05-11.56.27:953][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-11.56.27:956][376]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceB3A093714FB4A1D5ABF2DBBC5C83F128.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-11.56.27:976][376]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-11.56.27:976][376]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-11.56.29:236][449]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-11.56.29:261][449]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2024.07.05-11.56.29:283][449]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing5D23ABFA4A1C3BA61B6396A786D47BBD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-11.56.29:296][449]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-11.56.29:332][449]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataC5A85C414F66B97C248B2D83F1ADB506.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-11.56.29:344][449]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-11.56.29:344][449]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-11.56.29:344][449]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-11.56.31:376][566]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.56.31:381][566]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.56.31:381][566]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:56:31) [2024.07.05-11.56.31:382][566]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.56.31:388][566]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006803s) [2024.07.05-11.56.31:389][566]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.56.31:389][566]LogPlayLevel: PIE: World Init took: (0.000797s) [2024.07.05-11.56.31:389][566]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007708s) [2024.07.05-11.56.31:411][566]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-11.56.31:412][566]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.56.31:412][566]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.56.31:412][566]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.56.31:412][566]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.56.31:412][566]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.56.31:412][566]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.56.31:414][566]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.56.31:414][566]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.56.31:458][566]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.56.31:458][566]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.56.31:458][566]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.56.31:458][566]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.56.31:459][566]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.56.31:459][566]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.56.31:459][566]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.56.31:460][566]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.56.31:460][566]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.56.31:460][566]LogInit: FAudioDevice initialized. [2024.07.05-11.56.31:460][566]LogAudio: Display: Audio Device (ID: 45) registered with world 'Emmy_Testing'. [2024.07.05-11.56.31:468][566]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.56.31:469][566]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.56.31 [2024.07.05-11.56.31:470][566]LogWorld: Bringing up level for play took: 0.002323 [2024.07.05-11.56.31:471][566]LogOnline: OSS: Creating online subsystem instance for: :Context_111 [2024.07.05-11.56.31:473][566]PIE: Server logged in [2024.07.05-11.56.31:473][566]PIE: Play in editor total start time 0,093 seconds. [2024.07.05-11.57.26:418][857]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.57.26:418][857]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.57.26:418][857]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.57.26:419][857]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.57.26:432][857]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.57.26:439][857]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.57.26:460][857]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.57.26:460][857]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.57.26:462][857]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.57.26:468][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.05-11.57.26:491][858]LogPlayLevel: Display: Destroying online subsystem :Context_111 [2024.07.05-11.57.41:047][711]LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (Fang) [2024.07.05-11.57.41:948][761]Cmd: DELETE [2024.07.05-11.57.41:949][761]Cmd: ACTOR DELETE [2024.07.05-11.57.41:971][761]LogEditorActor: Deleted Actor: SkeletalMeshActor [2024.07.05-11.57.41:999][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2024.07.05-11.57.42:003][761]LogEditorActor: Deleted 1 Actors (0.043 secs) [2024.07.05-11.58.46:288][590]Cmd: SELECT NONE [2024.07.05-11.58.48:834][729]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-11.58.48:840][729]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-11.58.48:840][729]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 15:58:48) [2024.07.05-11.58.48:840][729]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.58.48:849][729]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008441s) [2024.07.05-11.58.48:850][729]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-11.58.48:850][729]LogPlayLevel: PIE: World Init took: (0.000956s) [2024.07.05-11.58.48:850][729]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009515s) [2024.07.05-11.58.48:878][729]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-11.58.48:883][729]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-11.58.48:883][729]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-11.58.48:883][729]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-11.58.48:883][729]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-11.58.48:883][729]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-11.58.48:883][729]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-11.58.48:885][729]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-11.58.48:885][729]LogAudioMixer: Display: 1: FrontRight [2024.07.05-11.58.48:939][729]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-11.58.48:939][729]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-11.58.48:939][729]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-11.58.48:939][729]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-11.58.48:941][729]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-11.58.48:941][729]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-11.58.48:941][729]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-11.58.48:942][729]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-11.58.48:942][729]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-11.58.48:942][729]LogInit: FAudioDevice initialized. [2024.07.05-11.58.48:943][729]LogAudio: Display: Audio Device (ID: 46) registered with world 'Emmy_Testing'. [2024.07.05-11.58.48:950][729]LogLoad: Game class is 'GameModeBase' [2024.07.05-11.58.48:952][729]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-13.58.48 [2024.07.05-11.58.48:953][729]LogWorld: Bringing up level for play took: 0.001803 [2024.07.05-11.58.48:953][729]LogOnline: OSS: Creating online subsystem instance for: :Context_112 [2024.07.05-11.58.48:955][729]PIE: Server logged in [2024.07.05-11.58.48:956][729]PIE: Play in editor total start time 0,117 seconds. [2024.07.05-11.59.41:298][863]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.59.41:298][863]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-11.59.41:299][863]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-11.59.41:299][863]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.59.41:306][863]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-11.59.41:310][863]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-11.59.41:328][863]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-11.59.41:328][863]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.59.41:330][863]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-11.59.41:335][863]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2024.07.05-11.59.41:367][865]LogPlayLevel: Display: Destroying online subsystem :Context_112 [2024.07.05-12.00.03:073][ 95]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.00.03:118][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-12.00.03:778][133]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.00.03:782][133]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceAA7D2CCD4924771CB4F25D8D308A44C5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.00.03:803][133]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.00.03:803][133]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.00.41:724][306]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.00.41:762][306]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2024.07.05-12.00.42:262][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.00.42:266][333]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceC6C4D9A94853364667E21CA71AF8C656.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.00.42:285][333]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.00.42:285][333]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.00.43:685][408]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.00.43:706][408]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2024.07.05-12.00.43:727][408]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing50F2B2BF44A01ED278F2AABB651DB508.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.00.43:732][408]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.00.43:769][408]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData255F9EBA43D339A2C1785B9BB89557CD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.00.43:781][408]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.00.43:781][408]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.00.43:781][408]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.00.44:953][474]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.00.44:958][474]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.00.44:959][474]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:00:44) [2024.07.05-12.00.44:966][474]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.00.44:973][474]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007106s) [2024.07.05-12.00.44:974][474]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.00.44:974][474]LogPlayLevel: PIE: World Init took: (0.000869s) [2024.07.05-12.00.44:974][474]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008113s) [2024.07.05-12.00.44:995][474]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.05-12.00.44:995][474]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True [2024.07.05-12.00.44:995][474]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.00.44:995][474]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.00.44:995][474]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.00.44:996][474]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.00.44:996][474]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.00.44:996][474]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.00.44:996][474]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.00.44:996][474]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.00.44:996][474]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.00.44:996][474]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.00.44:996][474]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.00.44:996][474]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.00.44:997][474]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.00.44:998][474]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.00.45:042][474]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.00.45:043][474]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.00.45:043][474]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.00.45:043][474]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.00.45:043][474]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.00.45:043][474]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.00.45:043][474]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.00.45:044][474]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.00.45:044][474]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.00.45:044][474]LogInit: FAudioDevice initialized. [2024.07.05-12.00.45:045][474]LogAudio: Display: Audio Device (ID: 47) registered with world 'Emmy_Testing'. [2024.07.05-12.00.45:055][474]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.00.45:057][474]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.00.45 [2024.07.05-12.00.45:057][474]LogWorld: Bringing up level for play took: 0.001813 [2024.07.05-12.00.45:057][474]LogOnline: OSS: Creating online subsystem instance for: :Context_113 [2024.07.05-12.00.45:059][474]PIE: Server logged in [2024.07.05-12.00.45:060][474]PIE: Play in editor total start time 0,102 seconds. [2024.07.05-12.00.48:369][668]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.00.48:369][668]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.00.48:369][668]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.00.48:370][668]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.00.48:379][668]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.00.48:381][668]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.00.48:402][668]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.00.48:402][668]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.00.48:403][668]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.00.48:409][668]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-12.00.48:429][669]LogPlayLevel: Display: Destroying online subsystem :Context_113 [2024.07.05-12.00.50:999][819]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.00.51:004][819]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.00.51:004][819]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:00:51) [2024.07.05-12.00.51:004][819]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.00.51:011][819]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006902s) [2024.07.05-12.00.51:012][819]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.00.51:012][819]LogPlayLevel: PIE: World Init took: (0.000795s) [2024.07.05-12.00.51:012][819]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007800s) [2024.07.05-12.00.51:032][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.07.05-12.00.51:033][819]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.00.51:033][819]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.00.51:033][819]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.00.51:033][819]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.00.51:033][819]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.00.51:033][819]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.00.51:035][819]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.00.51:035][819]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.00.51:079][819]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.00.51:079][819]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.00.51:079][819]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.00.51:079][819]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.00.51:080][819]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.00.51:080][819]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.00.51:080][819]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.00.51:081][819]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.00.51:081][819]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.00.51:081][819]LogInit: FAudioDevice initialized. [2024.07.05-12.00.51:081][819]LogAudio: Display: Audio Device (ID: 48) registered with world 'Emmy_Testing'. [2024.07.05-12.00.51:089][819]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.00.51:091][819]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.00.51 [2024.07.05-12.00.51:091][819]LogWorld: Bringing up level for play took: 0.001674 [2024.07.05-12.00.51:091][819]LogOnline: OSS: Creating online subsystem instance for: :Context_114 [2024.07.05-12.00.51:093][819]PIE: Server logged in [2024.07.05-12.00.51:094][819]PIE: Play in editor total start time 0,09 seconds. [2024.07.05-12.00.59:207][303]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.00.59:207][303]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.00.59:207][303]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.00.59:208][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.00.59:218][303]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.00.59:221][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.00.59:244][303]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.00.59:244][303]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.00.59:247][303]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.00.59:253][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.07.05-12.00.59:279][304]LogPlayLevel: Display: Destroying online subsystem :Context_114 [2024.07.05-12.01.08:961][862]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.01.08:997][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms [2024.07.05-12.01.09:512][890]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.01.09:516][890]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceA5CFCA2B438F83FF083BB0BCFE79A6A0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.01.09:529][890]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.01.09:529][890]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.01.10:280][934]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.01.10:284][934]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance39C0163142BCB7C2CF03A1A8370B2674.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.01.10:296][934]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.01.10:296][934]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.01.24:595][772]LogEditorTransaction: Undo Paste clipboard contents [2024.07.05-12.01.24:685][772]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_18:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-12.01.24:688][772]LogMaterial: Display: Missing cached shadermap for Base in PCD3D_SM5, Default, SM5 (DDC key hash: 7F44038E0D51E70A4A95C6D50D974AD0A9C53585), compiling. [2024.07.05-12.01.24:728][772]MaterialEditorStats: Texture samplers: 0/16 [2024.07.05-12.01.24:728][772]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-12.01.24:728][772]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-12.01.24:788][774]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-12.01.24:788][774]LogShaderCompilers: Display: Total job queries 27826, among them cache hits 27232 (97.87%) [2024.07.05-12.01.24:788][774]LogShaderCompilers: Display: Tracking 566 distinct input hashes that result in 306 distinct outputs (54.06%) [2024.07.05-12.01.24:788][774]LogShaderCompilers: Display: RAM used: 1.79 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% [2024.07.05-12.01.24:788][774]LogShaderCompilers: Display: ================================================ [2024.07.05-12.01.24:813][775]MaterialEditorStats: Base pass shader: 133 instructions [2024.07.05-12.01.24:813][775]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions [2024.07.05-12.01.24:813][775]MaterialEditorStats: Base pass vertex shader: 46 instructions [2024.07.05-12.01.24:813][775]MaterialEditorStats: Base pass vertex shader: 158 instructions [2024.07.05-12.01.24:813][775]MaterialEditorStats: Texture samplers: 5/16 [2024.07.05-12.01.24:813][775]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) [2024.07.05-12.01.24:813][775]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) [2024.07.05-12.01.52:746][271]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.01.52:748][271]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_Dance.uasset: [Compiler] The type of Object is undetermined. Connect something to Cast To ThirdPersonCharacter to imply a specific type. [2024.07.05-12.01.52:748][271]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_Dance.uasset: [Compiler] The current value of the ' Object ' pin is invalid: Unsupported type Wildcard on pin Object [2024.07.05-12.01.52:780][271]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms [2024.07.05-12.01.57:330][514]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.01.57:364][514]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.07.05-12.01.57:981][547]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.01.57:987][547]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceCED28A5741B1CEF7F803E785A0D3C1F1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.01.57:998][547]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.01.57:998][547]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.01.59:198][615]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.01.59:219][615]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.05-12.01.59:241][615]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingBD7875C24121E0F230B93AA63C11020A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.01.59:258][615]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.01.59:295][615]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData01873C0A46214B4F98FC288AE8BEBB43.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.01.59:309][615]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.01.59:309][615]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.01.59:309][615]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.02.00:220][664]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.02.00:226][664]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.02.00:226][664]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:02:00) [2024.07.05-12.02.00:226][664]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.02.00:234][664]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007570s) [2024.07.05-12.02.00:235][664]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.02.00:235][664]LogPlayLevel: PIE: World Init took: (0.000881s) [2024.07.05-12.02.00:235][664]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008614s) [2024.07.05-12.02.00:256][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-12.02.00:257][664]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.02.00:257][664]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.02.00:257][664]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.02.00:258][664]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.02.00:258][664]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.02.00:258][664]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.02.00:258][664]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.02.00:259][664]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.02.00:259][664]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.02.00:305][664]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.02.00:305][664]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.02.00:305][664]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.02.00:305][664]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.02.00:306][664]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.02.00:306][664]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.02.00:306][664]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.02.00:307][664]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.02.00:307][664]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.02.00:307][664]LogInit: FAudioDevice initialized. [2024.07.05-12.02.00:307][664]LogAudio: Display: Audio Device (ID: 49) registered with world 'Emmy_Testing'. [2024.07.05-12.02.00:315][664]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.02.00:317][664]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.02.00 [2024.07.05-12.02.00:318][664]LogWorld: Bringing up level for play took: 0.001671 [2024.07.05-12.02.00:318][664]LogOnline: OSS: Creating online subsystem instance for: :Context_115 [2024.07.05-12.02.00:320][664]PIE: Server logged in [2024.07.05-12.02.00:321][664]PIE: Play in editor total start time 0,096 seconds. [2024.07.05-12.02.31:547][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.02.31:547][533]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.02.31:547][533]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.02.31:547][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.02.31:558][533]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.02.31:561][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.02.31:580][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.02.31:580][533]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.02.31:581][533]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.02.31:587][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.07.05-12.02.31:635][535]LogPlayLevel: Display: Destroying online subsystem :Context_115 [2024.07.05-12.03.40:033][255]LogContentBrowser: Deferred new asset file creation: Fang_Anim_rig_Dance_Montage [2024.07.05-12.03.40:059][255]LogContentBrowser: Creating deferred item: Fang_Anim_rig_Dance_Montage [2024.07.05-12.03.45:115][535]LogContentBrowser: Attempting asset rename: Fang_Anim_rig_Dance_Montage -> Fang_Dance [2024.07.05-12.03.45:123][535]LogContentBrowser: End creating deferred item Fang_Anim_rig_Dance_Montage [2024.07.05-12.03.47:588][663]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.03.47:615][663]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.07.05-12.03.47:646][663]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingC489E72A481B0ED7E11418BF1A1E60A7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.03.47:663][663]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.03.47:713][663]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData49069739408B10DA925C04AE637DC592.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.03.47:726][663]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.03.47:726][663]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.03.47:726][663]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.04.33:853][203]LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/Fang/Fang_Dance.Fang_Dance [2024.07.05-12.04.33:856][203]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_67:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-12.04.44:428][799]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-12.05.39:489][621]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Dance.uasset" SILENT=true [2024.07.05-12.05.39:494][621]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Dance98EC80F04AC9955B5954A2B565AB1C02.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Dance.uasset' [2024.07.05-12.05.39:508][621]AssetCheck: New page: Asset Save: Fang_Dance [2024.07.05-12.05.39:508][621]LogContentValidation: Display: Validating AnimMontage /Game/Fang/Fang_Dance.Fang_Dance [2024.07.05-12.05.42:006][758]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.05.42:041][758]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.07.05-12.05.42:740][793]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.05.42:745][793]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance489987944EAA528C80382FA34DAB502A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.05.42:757][793]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.05.42:757][793]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.06.04:091][ 18]LogWorld: UWorld::CleanupWorld for World_67, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.06.04:091][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.06.04:152][ 18]LogWorld: UWorld::CleanupWorld for World_69, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.06.04:152][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.06.04:162][ 18]LogWorld: UWorld::CleanupWorld for World_68, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.06.04:162][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.06.21:856][905]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.06.21:898][905]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2024.07.05-12.06.22:459][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.06.22:464][932]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance7657158449115CAA46F519971ED08752.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.06.22:478][932]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.06.22:478][932]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.06.23:691][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.06.23:712][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.07.05-12.06.23:735][ 1]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing4E84ABF4454BB0286A5421AE2BBF32D7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.06.23:749][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.06.23:785][ 1]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData11154D6D4E1368EAD4CE389DCCABAC89.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.06.23:798][ 1]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.06.23:798][ 1]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.06.23:798][ 1]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.06.25:311][ 85]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.06.25:317][ 85]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.06.25:317][ 85]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:06:25) [2024.07.05-12.06.25:317][ 85]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.06.25:324][ 85]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006864s) [2024.07.05-12.06.25:324][ 85]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.06.25:325][ 85]LogPlayLevel: PIE: World Init took: (0.000855s) [2024.07.05-12.06.25:325][ 85]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007824s) [2024.07.05-12.06.25:345][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2024.07.05-12.06.25:345][ 85]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.06.25:345][ 85]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.06.25:345][ 85]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.06.25:346][ 85]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.06.25:346][ 85]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.06.25:346][ 85]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.06.25:346][ 85]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.06.25:348][ 85]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.06.25:348][ 85]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.06.25:393][ 85]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.06.25:393][ 85]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.06.25:393][ 85]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.06.25:393][ 85]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.06.25:393][ 85]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.06.25:394][ 85]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.06.25:394][ 85]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.06.25:394][ 85]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.06.25:394][ 85]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.06.25:394][ 85]LogInit: FAudioDevice initialized. [2024.07.05-12.06.25:394][ 85]LogAudio: Display: Audio Device (ID: 50) registered with world 'Emmy_Testing'. [2024.07.05-12.06.25:405][ 85]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.06.25:406][ 85]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.06.25 [2024.07.05-12.06.25:407][ 85]LogWorld: Bringing up level for play took: 0.001933 [2024.07.05-12.06.25:407][ 85]LogOnline: OSS: Creating online subsystem instance for: :Context_119 [2024.07.05-12.06.25:409][ 85]PIE: Server logged in [2024.07.05-12.06.25:410][ 85]PIE: Play in editor total start time 0,094 seconds. [2024.07.05-12.06.43:458][164]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.06.43:458][164]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.06.43:458][164]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.06.43:459][164]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.06.43:467][164]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.06.43:469][164]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.06.43:489][164]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.06.43:489][164]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.06.43:491][164]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.06.43:496][164]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.07.05-12.06.43:544][166]LogPlayLevel: Display: Destroying online subsystem :Context_119 [2024.07.05-12.06.45:997][308]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) [2024.07.05-12.06.48:958][483]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) [2024.07.05-12.06.49:481][514]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) [2024.07.05-12.06.49:946][541]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) [2024.07.05-12.06.50:322][563]LogEditorViewport: Clicking on Actor (LMB): BP_Dance_C (BP_Dance) [2024.07.05-12.06.58:159][995]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.06.58:181][995]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.07.05-12.06.58:208][995]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing372737E2437B5856B561B1BDA9D32A6D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.06.58:225][995]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.06.58:265][995]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataE3B4065A4225F732BE534F9DDD1F367F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.06.58:278][995]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.06.58:278][995]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.06.58:278][995]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.06.59:751][ 72]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.06.59:759][ 72]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.06.59:759][ 72]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:06:59) [2024.07.05-12.06.59:760][ 72]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.06.59:767][ 72]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007771s) [2024.07.05-12.06.59:768][ 72]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.06.59:769][ 72]LogPlayLevel: PIE: World Init took: (0.001158s) [2024.07.05-12.06.59:769][ 72]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009041s) [2024.07.05-12.06.59:790][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2024.07.05-12.06.59:791][ 72]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True [2024.07.05-12.06.59:791][ 72]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.06.59:791][ 72]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.06.59:791][ 72]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.06.59:791][ 72]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.06.59:791][ 72]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.06.59:792][ 72]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.06.59:792][ 72]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.06.59:792][ 72]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.06.59:792][ 72]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.06.59:792][ 72]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.06.59:792][ 72]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.06.59:792][ 72]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.06.59:794][ 72]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.06.59:794][ 72]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.06.59:844][ 72]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.06.59:845][ 72]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.06.59:845][ 72]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.06.59:845][ 72]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.06.59:845][ 72]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.06.59:845][ 72]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.06.59:845][ 72]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.06.59:847][ 72]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.06.59:847][ 72]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.06.59:847][ 72]LogInit: FAudioDevice initialized. [2024.07.05-12.06.59:847][ 72]LogAudio: Display: Audio Device (ID: 51) registered with world 'Emmy_Testing'. [2024.07.05-12.06.59:858][ 72]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.06.59:859][ 72]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.06.59 [2024.07.05-12.06.59:860][ 72]LogWorld: Bringing up level for play took: 0.001648 [2024.07.05-12.06.59:860][ 72]LogOnline: OSS: Creating online subsystem instance for: :Context_120 [2024.07.05-12.06.59:862][ 72]PIE: Server logged in [2024.07.05-12.06.59:862][ 72]PIE: Play in editor total start time 0,103 seconds. [2024.07.05-12.07.05:528][407]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.07.05:528][407]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.07.05:528][407]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.07.05:529][407]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.07.05:537][407]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.07.05:543][407]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.07.05:569][407]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.07.05:569][407]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.07.05:570][407]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.07.05:577][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.07.05-12.07.05:600][408]LogPlayLevel: Display: Destroying online subsystem :Context_120 [2024.07.05-12.07.10:794][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.07.10:821][674]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2024.07.05-12.07.10:849][674]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing79B5D559401F019B5DB871AD2BC491AE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.07.10:865][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.07.10:911][674]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData7D4A69EB4FCE507EBD47969141EE2C54.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.07.10:926][674]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.07.10:926][674]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.07.10:926][674]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.07.19:972][197]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.07.20:019][197]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms [2024.07.05-12.07.20:561][225]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.07.20:566][225]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance15ACA6134B8DA3B15ECD31B3ED23DAB8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.07.20:578][225]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.07.20:578][225]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.07.21:445][272]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.07.21:471][272]LogUObjectHash: Compacting FUObjectHashTables data took 1.90ms [2024.07.05-12.07.21:506][272]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingF909DF9A4834713DC1AB6BA7A968F049.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.07.21:512][272]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.07.21:558][272]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData96B308B042E7070B3B47229F15D06075.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.07.21:573][272]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.07.21:573][272]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.07.21:573][272]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.07.22:917][344]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.07.22:922][344]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.07.22:922][344]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:07:22) [2024.07.05-12.07.22:923][344]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.07.22:930][344]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007578s) [2024.07.05-12.07.22:931][344]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.07.22:931][344]LogPlayLevel: PIE: World Init took: (0.000874s) [2024.07.05-12.07.22:931][344]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008572s) [2024.07.05-12.07.22:955][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.07.05-12.07.22:956][344]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.07.22:956][344]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.07.22:956][344]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.07.22:956][344]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.07.22:956][344]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.07.22:956][344]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.07.22:958][344]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.07.22:958][344]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.07.23:009][344]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.07.23:009][344]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.07.23:009][344]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.07.23:009][344]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.07.23:010][344]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.07.23:010][344]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.07.23:010][344]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.07.23:011][344]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.07.23:011][344]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.07.23:011][344]LogInit: FAudioDevice initialized. [2024.07.05-12.07.23:011][344]LogAudio: Display: Audio Device (ID: 52) registered with world 'Emmy_Testing'. [2024.07.05-12.07.23:024][344]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.07.23:025][344]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.07.23 [2024.07.05-12.07.23:026][344]LogWorld: Bringing up level for play took: 0.001760 [2024.07.05-12.07.23:026][344]LogOnline: OSS: Creating online subsystem instance for: :Context_121 [2024.07.05-12.07.23:028][344]PIE: Server logged in [2024.07.05-12.07.23:029][344]PIE: Play in editor total start time 0,107 seconds. [2024.07.05-12.07.31:737][862]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.07.31:738][862]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.07.31:738][862]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.07.31:738][862]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.07.31:747][862]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.07.31:753][862]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.07.31:772][862]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.07.31:772][862]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.07.31:773][862]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.07.31:779][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-12.07.31:837][864]LogPlayLevel: Display: Destroying online subsystem :Context_121 [2024.07.05-12.07.41:106][399]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.07.41:145][399]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2024.07.05-12.07.41:627][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.07.41:632][421]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DanceEED505C64234BAF41A5768BB006591AE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.07.41:647][421]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.07.41:647][421]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.07.42:761][485]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.07.42:782][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2024.07.05-12.07.42:804][485]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing5B26C8004583A69D80AF9A9E5D9EBDCF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.07.42:821][485]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.07.42:858][485]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData2BDABA834BF08E8663BCC2BBB091CC9D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.07.42:873][485]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.07.42:873][485]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.07.42:873][485]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.07.44:234][563]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-12.07.44:240][563]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-12.07.44:240][563]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 16:07:44) [2024.07.05-12.07.44:266][563]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.07.44:272][563]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006579s) [2024.07.05-12.07.44:273][563]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-12.07.44:273][563]LogPlayLevel: PIE: World Init took: (0.000725s) [2024.07.05-12.07.44:273][563]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007446s) [2024.07.05-12.07.44:293][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2024.07.05-12.07.44:294][563]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-12.07.44:294][563]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-12.07.44:294][563]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-12.07.44:294][563]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-12.07.44:294][563]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-12.07.44:294][563]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-12.07.44:296][563]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.07.44:296][563]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.07.44:340][563]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) [2024.07.05-12.07.44:340][563]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-12.07.44:340][563]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-12.07.44:340][563]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-12.07.44:341][563]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-12.07.44:341][563]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-12.07.44:341][563]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-12.07.44:342][563]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-12.07.44:342][563]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-12.07.44:342][563]LogInit: FAudioDevice initialized. [2024.07.05-12.07.44:342][563]LogAudio: Display: Audio Device (ID: 53) registered with world 'Emmy_Testing'. [2024.07.05-12.07.44:351][563]LogLoad: Game class is 'GameModeBase' [2024.07.05-12.07.44:352][563]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-14.07.44 [2024.07.05-12.07.44:353][563]LogWorld: Bringing up level for play took: 0.001632 [2024.07.05-12.07.44:353][563]LogOnline: OSS: Creating online subsystem instance for: :Context_122 [2024.07.05-12.07.44:355][563]PIE: Server logged in [2024.07.05-12.07.44:356][563]PIE: Play in editor total start time 0,117 seconds. [2024.07.05-12.08.09:807][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.08.09:807][ 85]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-12.08.09:807][ 85]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.08.09:807][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.08.09:826][ 85]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-12.08.09:833][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.08.09:853][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-12.08.09:854][ 85]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.08.09:855][ 85]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-12.08.09:867][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.05-12.08.09:891][ 86]LogPlayLevel: Display: Destroying online subsystem :Context_122 [2024.07.05-12.08.25:295][942]LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/Fang/Fang_Dance.Fang_Dance [2024.07.05-12.08.25:298][942]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_70:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-12.08.34:062][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Dance.uasset" SILENT=true [2024.07.05-12.08.34:067][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Dance02D3A37D4C2A3773FD1EC2B6E830A2A8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Dance.uasset' [2024.07.05-12.08.34:080][417]AssetCheck: New page: Asset Save: Fang_Dance [2024.07.05-12.08.34:080][417]LogContentValidation: Display: Validating AnimMontage /Game/Fang/Fang_Dance.Fang_Dance [2024.07.05-12.08.36:580][556]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Dance.uasset" SILENT=true [2024.07.05-12.08.36:582][556]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_DanceE6091E5E4757C9D5F8E252A6825ADF20.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Dance.uasset' [2024.07.05-12.08.36:593][556]AssetCheck: New page: Asset Save: Fang_Dance [2024.07.05-12.08.36:593][556]LogContentValidation: Display: Validating AnimMontage /Game/Fang/Fang_Dance.Fang_Dance [2024.07.05-12.08.39:062][684]BlueprintLog: New page: Compile BP_Dance [2024.07.05-12.08.39:111][684]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2024.07.05-12.08.39:594][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset" SILENT=true [2024.07.05-12.08.39:599][708]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Dance0593A42E4CD2FBB88282EDB99BAFC697.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Dance.uasset' [2024.07.05-12.08.39:618][708]AssetCheck: New page: Asset Save: BP_Dance [2024.07.05-12.08.39:618][708]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Dance.BP_Dance [2024.07.05-12.08.41:800][822]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.05-12.08.41:800][822]LogWorld: UWorld::CleanupWorld for World_63, bSessionEnded=true, bCleanupResources=true [2024.07.05-12.08.41:800][822]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-12.08.43:060][889]BlueprintLog: New page: Compile ThirdPersonCharacter [2024.07.05-12.08.43:134][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.05-12.08.43:637][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter5C236DA541A0B5CBB409578BE8F06CB7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' [2024.07.05-12.08.43:650][907]AssetCheck: New page: Asset Save: ThirdPersonCharacter [2024.07.05-12.08.43:650][907]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-12.08.46:999][ 75]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.08.47:025][ 75]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2024.07.05-12.08.47:055][ 75]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing428CED9B43C7346065E5F5B3410FA5E3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.08.47:072][ 75]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.08.47:116][ 75]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData0DF4451F407E0E358DB767BA25A4D147.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.08.47:129][ 75]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.08.47:129][ 75]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.08.47:129][ 75]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.09.15:814][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-12.09.15:832][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.07.05-12.09.15:856][314]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing20824F5349B158F4594307A4C04F6F84.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-12.09.15:873][314]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-12.09.15:909][314]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataCD57E85D44E7269D578F639712D9AB79.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-12.09.15:924][314]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-12.09.15:924][314]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-12.09.15:924][314]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-12.19.23:028][669]LogAudioMixer: Resetting audio stream to device id [2024.07.05-12.19.23:116][669]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-12.19.23:116][669]LogAudioMixer: Display: 1: FrontRight [2024.07.05-12.19.23:441][670]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B17BEE325-4FD4-36FF-742A-8DB6054D963E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: request failed, libcurl error: 56 (Failure when receiving data from the peer) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x1b9c89b0730 [can pipeline]) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 1 (Re-using existing connection! (#5) with host datarouter.ol.epicgames.com) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.174.218.74) port 443 (#5)) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 5 (We are completely uploaded and fine) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 7 (Connection died, retrying a fresh connect) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 8 (necessary data rewind wasn't possible) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 9 (Closing connection 5) [2024.07.05-12.52.02:012][866]LogHttp: Warning: 000001BB24094F00: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):) [2024.07.05-12.52.02:346][867]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B17BEE325-4FD4-36FF-742A-8DB6054D963E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream >>>>>>> origin/main