Log file open, 06/10/24 11:35:59 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.197007 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=50016e4f46ee473f89b2d32223ff0e5f -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=BlackLotusTomo -epicuserid=1582d01d2fe5490680c80d4d551a88a1 -epiclocale=de -epicsandboxid=ue LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.06.10-09.35.59:582][ 0]LogInit: Selected Device Profile: [Windows] [2024.06.10-09.35.59:582][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.06.10-09.35.59:582][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.06.10-09.35.59:582][ 0]LogInit: Going up to parent DeviceProfile [] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.06.10-09.35.59:583][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.06.10-09.35.59:583][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.06.10-09.35.59:583][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.06.10-09.35.59:583][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.10-09.35.59:583][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] [2024.06.10-09.35.59:583][ 0]LogInit: Computer: NB-PBM2H22CWE [2024.06.10-09.35.59:583][ 0]LogInit: User: bib [2024.06.10-09.35.59:583][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.06.10-09.35.59:583][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.10-09.35.59:583][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.06.10-09.35.59:583][ 0]LogMemory: Platform Memory Stats for Windows [2024.06.10-09.35.59:583][ 0]LogMemory: Process Physical Memory: 150.04 MB used, 150.04 MB peak [2024.06.10-09.35.59:583][ 0]LogMemory: Process Virtual Memory: 132.09 MB used, 132.09 MB peak [2024.06.10-09.35.59:583][ 0]LogMemory: Physical Memory: 10726.73 MB used, 5341.97 MB free, 16068.70 MB total [2024.06.10-09.35.59:583][ 0]LogMemory: Virtual Memory: 134209912.00 MB used, 7817.25 MB free, 134217728.00 MB total [2024.06.10-09.35.59:586][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.06.10-09.35.59:600][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.06.10-09.35.59:601][ 0]LogInit: Using OS detected language (de-DE). [2024.06.10-09.35.59:601][ 0]LogInit: Using OS detected locale (de-DE). [2024.06.10-09.35.59:604][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.06.10-09.35.59:605][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.06.10-09.35.59:605][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.06.10-09.35.59:605][ 0]LogInit: Setting process to per monitor DPI aware [2024.06.10-09.35.59:621][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.06.10-09.35.59:631][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.06.10-09.35.59:631][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.10-09.35.59:695][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.06.10-09.35.59:697][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.06.10-09.35.59:697][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.06.10-09.35.59:697][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.06.10-09.35.59:697][ 0]LogD3D11RHI: D3D11 adapters: [2024.06.10-09.35.59:745][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.06.10-09.35.59:745][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: VendorId : 8086 [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: DeviceId : 4628 [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: SubSysId : b061028 [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: Revision : 000c [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.06.10-09.35.59:747][ 0]LogD3D11RHI: AdapterLuid : 0 72991 [2024.06.10-09.35.59:754][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.06.10-09.35.59:754][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.06.10-09.35.59:754][ 0]LogWindows: EnumDisplayDevices: [2024.06.10-09.35.59:754][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.06.10-09.35.59:755][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.10-09.35.59:755][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.10-09.35.59:755][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.10-09.35.59:755][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.06.10-09.35.59:755][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.06.10-09.35.59:755][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.06.10-09.35.59:755][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.06.10-09.35.59:755][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: VendorId : 8086 [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: DeviceId : 4628 [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: SubSysId : b061028 [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: Revision : 000c [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.06.10-09.35.59:760][ 0]LogD3D11RHI: AdapterLuid : 0 72991 [2024.06.10-09.35.59:787][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.06.10-09.35.59:795][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.06.10-09.35.59:795][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.06.10-09.35.59:795][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.06.10-09.35.59:796][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.06.10-09.35.59:796][ 0]LogD3D11RHI: Async texture creation enabled [2024.06.10-09.35.59:796][ 0]LogD3D11RHI: Array index from any shader is supported [2024.06.10-09.35.59:806][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.06.10-09.36.00:045][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.06.10-09.36.00:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.06.10-09.36.00:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.06.10-09.36.00:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.06.10-09.36.00:080][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.06.10-09.36.00:083][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.06.10-09.36.00:087][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.06.10-09.36.00:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.06.10-09.36.00:096][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.06.10-09.36.00:098][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.06.10-09.36.00:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.06.10-09.36.00:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.06.10-09.36.00:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.06.10-09.36.00:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.06.10-09.36.00:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.06.10-09.36.00:127][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.06.10-09.36.00:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.06.10-09.36.00:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.06.10-09.36.00:139][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.06.10-09.36.00:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.06.10-09.36.00:145][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.06.10-09.36.00:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.06.10-09.36.00:147][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.06.10-09.36.00:152][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.06.10-09.36.00:170][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.06.10-09.36.00:189][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/596/). [2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/F2B203F34964B5963E8ED7A30C99D254/'. [2024.06.10-09.36.00:189][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.06.10-09.36.00:743][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.06.10-09.36.00:796][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.06.10-09.36.00:796][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.06.10-09.36.00:811][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.06.10-09.36.00:811][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.06.10-09.36.00:811][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.06.10-09.36.00:816][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2024.06.10-09.36.00:816][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2185.96MBs, RandomWriteSpeed=186.82MBs. Assigned SpeedClass 'Local' [2024.06.10-09.36.00:817][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.06.10-09.36.00:817][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.06.10-09.36.00:817][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.06.10-09.36.00:852][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.10-09.36.00:852][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.10-09.36.00:873][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up [2024.06.10-09.36.01:024][ 0]LogInit: Selected Device Profile: [Windows] [2024.06.10-09.36.01:024][ 0]LogInit: Active device profile: [0000029BB867CB00][0000029BAC9DB280 49] Windows [2024.06.10-09.36.01:024][ 0]LogInit: Profiles: [0000029BB867CB00][0000029BAC9DB280 49] Windows, [0000029BB8636100][0000029BB82A5400 49] WindowsNoEditor, [0000029BB867D900][0000029BB82A9580 49] WindowsServer, [0000029BB8636E00][0000029BB82AD700 49] WindowsClient, [0000029BB867FC00][0000029BB82B1880 49] IOS, [0000029BB8634F00][0000029BB82B5A00 49] iPadAir, [0000029BB867FE00][0000029BB82B9B80 49] iPadAir2, [0000029BB85E8C00][0000029BB82C02C0 49] IPadPro, [0000029BB85E8D00][0000029BB82BC300 49] iPadAir3, [0000029BB8637B00][0000029BB82C4480 49] iPadAir4, [0000029BB85EB600][0000029BAC9DE5C0 49] iPadMini2, [0000029BB8637200][0000029BB82C8700 49] iPadMini3, [0000029BB85EB800][0000029BB82E6840 49] iPadMini4, [0000029BB8637800][0000029BB82EA980 49] iPadMini5, [0000029BB8600600][0000029BB82F6C40 49] iPhone6, [0000029BB8600700][0000029BB82F2C80 49] iPodTouch6, [0000029BB867E900][0000029BB82FEF40 49] iPhone7, [0000029BB867E800][0000029BB82FAF80 49] iPodTouch7, [0000029BB8600100][0000029BB8303100 49] iPhone5S, [0000029BB85E8700][0000029BB8307280 49] iPhone6Plus, [0000029BB8602500][0000029BB830B400 49] iPhone6S, [0000029BB85E9300][0000029BB830F580 49] iPhone6SPlus, [0000029BB8603B00][0000029BB8313700 49] iPhone7Plus, [0000029BB85EB500][0000029BB8317880 49] iPhoneSE, [0000029BB867E600][0000029BB831BA00 49] iPhone8, [0000029BB85E8600][0000029BB831FB80 49] iPhone8Plus, [0000029BB867E200][0000029BB8322180 49] iPhoneX, [0000029BB85EB300][0000029BB8326300 49] iPhoneXS, [0000029BB867F400][0000029BB832A480 49] iPhoneXSMax, [0000029BB85EAD00][0000029BB832E600 49] iPhoneXR, [0000029BB867C200][0000029BB82EE740 49] iPhone11, [0000029BB85E9E00][0000029BB8332880 49] iPhone11Pro, [0000029BB867EA00][0000029BB83369C0 49] iPhone11ProMax, [0000029BB85EB700][0000029BB833AB00 49] iPhoneSE2, [0000029BB867CD00][0000029BB8342C80 49] iPhone12Mini, [0000029BB85E9F00][0000029BB8346E00 49] iPhone12, [0000029BB867C700][0000029BB834AF80 49] iPhone12Pro, [0000029BB85E9400][0000029BB9361100 49] iPhone12ProMax, [0000029BB867CC00][0000029BB9365280 49] iPadPro105, [0000029BB85E9700][0000029BB9369400 49] iPadPro129, [0000029BB867C100][0000029BB936D580 49] iPadPro97, [0000029BB85EBC00][0000029BB9371700 49] iPadPro2_129, [0000029BB867C800][0000029BB9375880 49] iPad5, [0000029BB85EB100][0000029BB9379A00 49] iPad6, [0000029BB867C500][0000029BB937DB80 49] iPad7, [0000029BB85EA800][0000029BB9380180 49] iPad8, [0000029BB867D500][0000029BB9384300 49] iPadPro11, [0000029BB85E9500][0000029BB9388480 49] iPadPro2_11, [0000029BB867CF00][0000029BB938C600 49] iPadPro3_129, [0000029BB85EAC00][0000029BB9390780 49] iPadPro4_129, [0000029BB867E500][0000029BB9394900 49] AppleTV, [0000029BB85E9100][0000029BB833EA40 49] AppleTV4K, [0000029BB867C400][0000029BB93DEB80 49] TVOS, [0000029BB85EA600][0000029BB93E2CC0 49] Mac, [0000029BB867FD00][0000029BB9440E40 49] MacClient, [0000029BB85E9800][0000029BB94AAFC0 49] MacNoEditor, [0000029BB867F100][0000029BB94AF140 49] MacServer, [0000029BB85EB900][0000029BB94B32C0 49] Linux, [0000029BB867C900][0000029BB94B7440 49] LinuxAArch64, [0000029BB85EBF00][0000029BB94BB5C0 49] LinuxNoEditor, [0000029BB867DB00][0000029BB94BF740 49] LinuxAArch64NoEditor, [0000029BB85EB400][0000029BB94C38C0 49] LinuxClient, [0000029BB867DC00][0000029BB94C7A40 49] LinuxAArch64Client, [0000029BB85E9D00][0000029BB94CBBC0 49] LinuxServer, [0000029BB867EF00][0000029BB94CE1C0 49] LinuxAArch64Server, [0000029BB85E8500][0000029BB94D2340 49] Android, [0000029BB867DE00][0000029BB94D64C0 49] Android_Low, [0000029BB85EB000][0000029BB94DA640 49] Android_Mid, [0000029BB867E400][0000029BB94DE7C0 49] Android_High, [0000029BB85E8800][0000029BB94E2940 49] Android_Default, [0000029BB867F200][0000029BB94E6AC0 49] Android_Adreno4xx, [0000029BB8636400][0000029BB943CC00 49] Android_Adreno5xx_Low, [0000029BB8601C00][0000029BB94EAD40 49] Android_Adreno5xx, [0000029BB8637D00][0000029BB94EEE80 49] Android_Adreno6xx, [0000029BB8602B00][0000029BB95A2FC0 49] Android_Adreno6xx_Vulkan, [0000029BB8637E00][0000029BB95C7140 49] Android_Mali_T6xx, [0000029BB8600F00][0000029BB95CF2C0 49] Android_Mali_T7xx, [0000029BB8635300][0000029BB9683440 49] Android_Mali_T8xx, [0000029BB8601F00][0000029BB551B5C0 49] Android_Mali_G71, [0000029BB8635C00][0000029BB551F740 49] Android_Mali_G72, [0000029BB8602400][0000029BB972F8C0 49] Android_Mali_G72_Vulkan, [0000029BB8637600][0000029BB973FA40 49] Android_Mali_G76, [0000029BB8602100][0000029BB9743BC0 49] Android_Mali_G76_Vulkan, [0000029BB8635B00][0000029BB974A1C0 49] Android_Mali_G77, [0000029BB8600A00][0000029BB974E340 49] Android_Mali_G77_Vulkan, [0000029BB8637400][0000029BB97524C0 49] Android_Mali_G78, [0000029BB8601300][0000029BB9756640 49] Android_Mali_G78_Vulkan, [0000029BB8636900][0000029BB975A7C0 49] Android_Mali_G710, [0000029BB8603D00][0000029BBA38C940 49] Android_Mali_G710_Vulkan, [0000029BB8635E00][0000029BB93DAAC0 49] Android_Vulkan_SM5, [0000029BB8600900][0000029BB9436C40 49] Android_PowerVR_G6xxx, [0000029BB8635F00][0000029BB95C2D80 49] Android_PowerVR_GT7xxx, [0000029BB8602700][0000029BB5572EC0 49] Android_PowerVR_GE8xxx, [0000029BB8636300][0000029BB5577000 49] Android_PowerVR_GM9xxx, [0000029BB8603200][0000029BB557B140 49] Android_PowerVR_GM9xxx_Vulkan, [0000029BB8637000][0000029BB55832C0 49] Android_TegraK1, [0000029BB8601700][0000029BB5587440 49] Android_Unknown_Vulkan, [0000029BB8637700][0000029BB95655C0 49] Lumin, [0000029BB8600200][0000029BB9569740 49] Lumin_Desktop, [0000029BB8636200][0000029BB57018C0 49] HoloLens, [2024.06.10-09.36.01:111][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.06.10-09.36.01:111][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.06.10-09.36.01:111][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.06.10-09.36.01:111][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.06.10-09.36.01:111][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.06.10-09.36.01:121][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.06.10-09.36.01:397][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.06.10-09.36.01:493][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.06.10-09.36.01:497][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.06.10-09.36.01:497][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.06.10-09.36.01:497][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.10-09.36.01:684][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0747B4984FE2080CC7A62EACD39EB295 | Instance: 4E4F602E4182CED6A17E6FBED6A2D72A (NB-PBM2H22CWE-596). [2024.06.10-09.36.01:772][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.06.10-09.36.01:775][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.06.10-09.36.01:786][ 0]LogPython: Using Python 3.7.7 [2024.06.10-09.36.02:267][ 0]SourceControl: Source control is disabled [2024.06.10-09.36.02:267][ 0]SourceControl: Source control is disabled [2024.06.10-09.36.02:275][ 0]SourceControl: Source control is disabled [2024.06.10-09.36.02:280][ 0]SourceControl: Source control is disabled [2024.06.10-09.36.02:282][ 0]SourceControl: Source control is disabled [2024.06.10-09.36.02:301][ 0]LogUProjectInfo: Found projects: [2024.06.10-09.36.02:457][ 0]LogOpenImageDenoise: OIDN starting up [2024.06.10-09.36.02:498][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.06.10-09.36.02:498][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.06.10-09.36.02:522][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.06.10-09.36.02:595][ 0]LogCollectionManager: Loaded 0 collections in 0.001770 seconds [2024.06.10-09.36.02:615][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s [2024.06.10-09.36.02:615][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s [2024.06.10-09.36.02:615][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s [2024.06.10-09.36.02:615][ 0]LogOcInput: OculusInput pre-init called [2024.06.10-09.36.02:820][ 0]LogEngine: Initializing Engine... [2024.06.10-09.36.02:876][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.06.10-09.36.02:876][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.06.10-09.36.02:877][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.06.10-09.36.02:877][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.06.10-09.36.02:974][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.06.10-09.36.02:984][ 0]LogAIModule: Creating AISystem for world Untitled [2024.06.10-09.36.02:985][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.06.10-09.36.02:987][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.06.10-09.36.02:988][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.06.10-09.36.02:988][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.06.10-09.36.02:988][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.10-09.36.02:988][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.10-09.36.02:989][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.10-09.36.02:989][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.10-09.36.02:989][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.10-09.36.02:989][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.06.10-09.36.02:999][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.06.10-09.36.02:999][ 0]LogAudioMixer: Display: 1: FrontRight [2024.06.10-09.36.03:073][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.10-09.36.03:077][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.10-09.36.03:079][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.10-09.36.03:079][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.10-09.36.03:079][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.10-09.36.03:080][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.10-09.36.03:080][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.10-09.36.03:081][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.10-09.36.03:081][ 0]LogInit: FAudioDevice initialized. [2024.06.10-09.36.03:081][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.10-09.36.03:081][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.06.10-09.36.03:081][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.06.10-09.36.03:143][ 0]LogDerivedDataCache: Saved boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.06.10-09.36.03:143][ 0]LogInit: Texture streaming: Enabled [2024.06.10-09.36.03:153][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.06.10-09.36.03:155][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.06.10-09.36.03:155][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.06.10-09.36.03:157][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.06.10-09.36.03:175][ 0]LogInit: Transaction tracking system initialized [2024.06.10-09.36.03:189][ 0]BlueprintLog: New page: Editor Load [2024.06.10-09.36.03:229][ 0]LocalizationService: Localization service is disabled [2024.06.10-09.36.03:249][ 0]TimingProfiler: Initialize [2024.06.10-09.36.03:250][ 0]TimingProfiler: OnSessionChanged [2024.06.10-09.36.03:250][ 0]LoadingProfiler: Initialize [2024.06.10-09.36.03:250][ 0]LoadingProfiler: OnSessionChanged [2024.06.10-09.36.03:250][ 0]NetworkingProfiler: Initialize [2024.06.10-09.36.03:250][ 0]NetworkingProfiler: OnSessionChanged [2024.06.10-09.36.03:250][ 0]MemoryProfiler: Initialize [2024.06.10-09.36.03:250][ 0]MemoryProfiler: OnSessionChanged [2024.06.10-09.36.03:418][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s [2024.06.10-09.36.03:418][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.06.10-09.36.03:418][ 0]LogCook: Display: Mobile HDR setting 1 [2024.06.10-09.36.03:840][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.06.10-09.36.03:843][ 0]SourceControl: Source control is disabled [2024.06.10-09.36.03:843][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.061 [2024.06.10-09.36.03:843][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.06.10-09.36.03:843][ 0]LightingResults: New page: Lighting Build [2024.06.10-09.36.03:844][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.06.10-09.36.03:844][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-09.36.03:844][ 0]MapCheck: New page: Map Check [2024.06.10-09.36.03:844][ 0]LightingResults: New page: Lighting Build [2024.06.10-09.36.03:849][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.06.10-09.36.03:852][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.06.10-09.36.03:892][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2024.06.10-09.36.03:897][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2024.06.10-09.36.03:898][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2024.06.10-09.36.03:901][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.06.10-09.36.03:910][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.06.10-09.36.03:910][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.06.10-09.36.03:910][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,14ms to complete. [2024.06.10-09.36.03:910][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.067 [2024.06.10-09.36.03:911][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.130 [2024.06.10-09.36.04:209][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-09.36.04:219][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-09.36.04:226][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-09.36.04:232][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-09.36.04:282][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0105 seconds. Added 3822 classes and 928 folders. [2024.06.10-09.36.04:291][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2024.06.10-09.36.04:319][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.10-09.36.04:319][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:319][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.10-09.36.04:320][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:320][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.06.10-09.36.04:321][ 0]LogPakFile: OnPakFileMounted2Time == 0.002214 [2024.06.10-09.36.04:345][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.06.10-09.36.04:345][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:345][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.06.10-09.36.04:345][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:345][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.06.10-09.36.04:345][ 0]LogPakFile: OnPakFileMounted2Time == 0.000095 [2024.06.10-09.36.04:359][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.06.10-09.36.04:359][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:359][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.06.10-09.36.04:359][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:359][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.06.10-09.36.04:359][ 0]LogPakFile: OnPakFileMounted2Time == 0.000070 [2024.06.10-09.36.04:377][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.10-09.36.04:377][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:377][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.10-09.36.04:377][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:377][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.06.10-09.36.04:377][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062 [2024.06.10-09.36.04:387][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.06.10-09.36.04:387][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:387][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.06.10-09.36.04:387][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:387][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.06.10-09.36.04:387][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 [2024.06.10-09.36.04:396][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.06.10-09.36.04:396][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:396][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.06.10-09.36.04:396][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:396][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.06.10-09.36.04:396][ 0]LogPakFile: OnPakFileMounted2Time == 0.000065 [2024.06.10-09.36.04:402][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.06.10-09.36.04:402][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:402][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.06.10-09.36.04:402][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:402][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.06.10-09.36.04:402][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.06.10-09.36.04:414][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.06.10-09.36.04:414][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:414][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.06.10-09.36.04:414][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:415][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.06.10-09.36.04:415][ 0]LogPakFile: OnPakFileMounted2Time == 0.000114 [2024.06.10-09.36.04:427][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.10-09.36.04:428][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:428][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.10-09.36.04:428][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:428][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.06.10-09.36.04:428][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.06.10-09.36.04:439][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.06.10-09.36.04:439][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:439][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.06.10-09.36.04:439][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:440][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.06.10-09.36.04:440][ 0]LogPakFile: OnPakFileMounted2Time == 0.000120 [2024.06.10-09.36.04:450][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.06.10-09.36.04:450][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:450][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.06.10-09.36.04:450][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:450][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.06.10-09.36.04:450][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 [2024.06.10-09.36.04:461][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.10-09.36.04:461][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:461][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.10-09.36.04:461][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:461][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.06.10-09.36.04:461][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 [2024.06.10-09.36.04:471][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.10-09.36.04:471][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:471][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.10-09.36.04:471][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:471][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.06.10-09.36.04:471][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 [2024.06.10-09.36.04:485][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.10-09.36.04:486][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:486][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.10-09.36.04:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.06.10-09.36.04:486][ 0]LogPakFile: OnPakFileMounted2Time == 0.000123 [2024.06.10-09.36.04:495][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.06.10-09.36.04:495][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:496][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.06.10-09.36.04:496][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:496][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.06.10-09.36.04:496][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097 [2024.06.10-09.36.04:506][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.10-09.36.04:506][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:506][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.10-09.36.04:506][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:506][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.06.10-09.36.04:506][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 [2024.06.10-09.36.04:513][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.06.10-09.36.04:513][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:513][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.06.10-09.36.04:513][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:513][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.06.10-09.36.04:513][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 [2024.06.10-09.36.04:521][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.10-09.36.04:521][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:522][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.10-09.36.04:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.06.10-09.36.04:522][ 0]LogPakFile: OnPakFileMounted2Time == 0.000109 [2024.06.10-09.36.04:531][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.10-09.36.04:531][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:531][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.10-09.36.04:531][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:531][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.06.10-09.36.04:531][ 0]LogPakFile: OnPakFileMounted2Time == 0.000095 [2024.06.10-09.36.04:542][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.10-09.36.04:542][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:542][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.10-09.36.04:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.06.10-09.36.04:542][ 0]LogPakFile: OnPakFileMounted2Time == 0.000092 [2024.06.10-09.36.04:549][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.10-09.36.04:549][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:549][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.10-09.36.04:549][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:549][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.06.10-09.36.04:549][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 [2024.06.10-09.36.04:556][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.10-09.36.04:556][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:556][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.10-09.36.04:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.06.10-09.36.04:556][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 [2024.06.10-09.36.04:562][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.06.10-09.36.04:563][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:563][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.06.10-09.36.04:563][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:563][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.06.10-09.36.04:563][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.06.10-09.36.04:569][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.10-09.36.04:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.10-09.36.04:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.06.10-09.36.04:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.06.10-09.36.04:575][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.10-09.36.04:576][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:576][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.10-09.36.04:576][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:576][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.06.10-09.36.04:576][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 [2024.06.10-09.36.04:582][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.06.10-09.36.04:582][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.10-09.36.04:582][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.06.10-09.36.04:582][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.10-09.36.04:582][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.06.10-09.36.04:582][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 [2024.06.10-09.36.04:884][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. [2024.06.10-09.36.04:889][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders. [2024.06.10-09.36.05:008][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.06.10-09.36.05:023][ 0]LogSlate: Took 0.012652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.06.10-09.36.05:027][ 0]LogSlate: Took 0.000285 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.06.10-09.36.05:203][ 0]LogRenderer: Reallocating scene render targets to support 964x432 Format 10 NumSamples 1 (Frame:1). [2024.06.10-09.36.05:376][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. [2024.06.10-09.36.05:376][ 0]LogLoad: (Engine Initialization) Total time: 6.59 seconds [2024.06.10-09.36.05:376][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.06.10-09.36.05:416][ 0]LogAssetRegistry: Asset discovery search completed in 4.5436 seconds [2024.06.10-09.36.05:420][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) [2024.06.10-09.36.05:422][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.06.10-09.36.05:570][ 4]LogSlate: Took 0.015465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.06.10-09.36.41:842][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor) [2024.06.10-09.36.49:159][224]Cmd: DELETE [2024.06.10-09.36.49:159][224]Cmd: ACTOR DELETE [2024.06.10-09.36.49:171][224]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-09.36.49:184][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.06.10-09.36.49:185][224]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.06.10-09.36.57:588][ 12]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.06.10-09.36.57:598][ 12]LogContentBrowser: Creating deferred item: NewFolder [2024.06.10-09.37.00:542][276]LogContentBrowser: Attempting asset rename: NewFolder -> Assets [2024.06.10-09.37.00:543][276]LogContentBrowser: End creating deferred item NewFolder [2024.06.10-09.37.44:690][485]LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.06.10-09.37.44:719][485]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Island.fbx) [2024.06.10-09.37.44:749][485]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Island.fbx [2024.06.10-09.37.44:758][485]LogFbx: FBX Scene Loaded Succesfully [2024.06.10-09.37.56:023][485]LogSlate: Window 'FBX Import Options' being destroyed [2024.06.10-09.37.56:119][485]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 82590F10C3BE7926474A4B55573406BBF6777A13), compiling. [2024.06.10-09.37.56:125][485]LogFbx: Display: Triangulating static mesh BSurfaceMesh [2024.06.10-09.37.56:169][485]LogStaticMesh: Building static mesh Island... [2024.06.10-09.37.56:197][485]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Island.Island [2024.06.10-09.37.56:215][485]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2024.06.10-09.37.56:325][485]LogSlate: Took 0.005721 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.06.10-09.37.56:396][490]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.10-09.37.56:407][490]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.10-09.37.56:407][490]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.10-09.37.56:407][490]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.10-09.37.56:422][490]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority [2024.06.10-09.37.58:309][574]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.06.10-09.37.58:310][574]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.10-09.37.58:346][575]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.10-09.37.58:346][575]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.06.10-09.37.59:991][674]LogSlate: Window 'Message Log' being destroyed [2024.06.10-09.38.00:001][674]LogSlate: Window 'Message Log' being destroyed [2024.06.10-09.38.03:225][813]LogActorFactory: Actor Factory created Island [2024.06.10-09.38.04:067][877]LogActorFactory: Actor Factory created Island [2024.06.10-09.38.45:720][736]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-09.38.47:855][891]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-09.38.50:149][ 48]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-09.38.52:814][230]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-09.39.03:553][978]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-09.39.18:595][ 19]Cmd: DELETE [2024.06.10-09.39.18:595][ 19]Cmd: ACTOR DELETE [2024.06.10-09.39.18:598][ 19]LogEditorActor: Deleted Actor: BP_Sky_Sphere_C [2024.06.10-09.39.18:622][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.06.10-09.39.18:623][ 19]LogEditorActor: Deleted 1 Actors (0.028 secs) [2024.06.10-09.40.35:667][952]LogContentBrowser: Attempting asset rename: Island -> Island_ProtoType [2024.06.10-09.40.35:774][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Island_ProtoType" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Island_ProtoType.uasset" SILENT=true [2024.06.10-09.40.35:790][952]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island_ProtoType22EAB2D047C33C7C217971899AB01930.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Island_ProtoType.uasset' [2024.06.10-09.40.35:892][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.06.10-09.40.35:916][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.06.10-09.40.35:928][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms [2024.06.10-09.40.35:947][952]AssetCheck: New page: Asset Save: Island_ProtoType [2024.06.10-09.40.35:947][952]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Island_ProtoType.Island_ProtoType [2024.06.10-09.47.12:717][827]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/BSurfaceMesh.BSurfaceMesh [2024.06.10-09.47.12:722][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 143997B69BAAD2A660868A5B64E432E17BC8ABC7), compiling. [2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Total job queries 26, among them cache hits 10 (38.46%) [2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Tracking 16 distinct input hashes that result in 13 distinct outputs (81.25%) [2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: RAM used: 0.06 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% [2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: ================================================ [2024.06.10-09.47.12:770][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.06.10-09.47.12:904][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.06.10-09.47.13:193][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 2742302E1EF54F027783530257038A40F34AF49E), compiling. [2024.06.10-09.47.13:195][827]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DF8B7C64A32610AB80CEA8335ED37BE7044842C1), compiling. [2024.06.10-09.47.13:222][827]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.13:228][827]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.13:360][828]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.13:387][828]LogSlate: Took 0.016650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.06.10-09.47.24:140][339]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 155BD56EFF0CC020CDC09A7F3AC8E761D27F37E3), compiling. [2024.06.10-09.47.24:141][339]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C782F18467114793D413233EF5E95F91E13C4F32), compiling. [2024.06.10-09.47.24:145][339]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.24:177][341]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.24:218][342]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.25:326][400]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 92348FCF799086A95B37E2F012C6A47C1AD6353C), compiling. [2024.06.10-09.47.25:328][400]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFCC860D9E1BC93002E42777AF5F84132E128D6A), compiling. [2024.06.10-09.47.25:331][400]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.25:366][402]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.25:404][403]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.27:081][470]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA59017FEC7796C6C0C26358BE023BEDE463B6D), compiling. [2024.06.10-09.47.27:082][470]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 48A498EA58C96AF1E098769E1CDD7F94532B2BDB), compiling. [2024.06.10-09.47.27:084][470]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.27:149][473]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.28:081][510]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 70A2D800197C28F2D41A6AE5501E4410E88A3232), compiling. [2024.06.10-09.47.28:083][510]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 63313BB2C36818DADB8E9D0BE43D4E9EA6B85B7A), compiling. [2024.06.10-09.47.28:085][510]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.28:160][513]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.28:797][537]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: A03250FDC939EC5B303D069FD46899275CCE1516), compiling. [2024.06.10-09.47.28:798][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 18B9349A58434437CCF56E3773380D10C16156D4), compiling. [2024.06.10-09.47.28:801][537]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.28:878][540]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.30:544][622]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: ADBDED465D0082474A3AC6A1C0B6CD661C1E65EE), compiling. [2024.06.10-09.47.30:547][622]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5493EF8704BD1FBE235B27B81E66844D6AA368C1), compiling. [2024.06.10-09.47.30:552][622]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.30:586][624]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.30:621][625]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.34:268][786]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 5EAC70DA39FF4F23F92523818AC64ECC6B53FCF3), compiling. [2024.06.10-09.47.34:270][786]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 27C027AA8052820FA0B44795601D1715F7B80E58), compiling. [2024.06.10-09.47.34:273][786]LogSlate: Window 'Color Picker' being destroyed [2024.06.10-09.47.34:290][786]MaterialEditorStats: Texture samplers: 0/16 [2024.06.10-09.47.34:308][787]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.34:338][788]MaterialEditorStats: Texture samplers: 2/16 [2024.06.10-09.47.39:304][990]LogMaterialEditor: Applying material BSurfaceMesh [2024.06.10-09.47.39:604][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3DE0AD06C98D93C9FA310CA8B83E135F291380), compiling. [2024.06.10-09.47.39:646][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 062C752C9BC11862CE7737D286E367C6FF1E104F), compiling. [2024.06.10-09.47.39:712][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.06.10-09.47.39:834][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.10-09.47.39:855][990]MaterialEditorStats: Texture samplers: 3/16 [2024.06.10-09.47.40:492][ 17]LogMaterialEditor: Saving and Compiling material BSurfaceMesh [2024.06.10-09.47.40:539][ 17]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true [2024.06.10-09.47.40:546][ 17]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshDEF4531843CF1D4E108584ADCC7FF044.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset' [2024.06.10-09.47.40:575][ 17]AssetCheck: New page: Asset Save: BSurfaceMesh [2024.06.10-09.47.40:575][ 17]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh [2024.06.10-09.47.43:107][124]LogMaterialEditor: Saving and Compiling material BSurfaceMesh [2024.06.10-09.47.43:137][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true [2024.06.10-09.47.43:139][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshD569BE294018EFF5BCDFF186AFCC05A5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset' [2024.06.10-09.47.43:159][124]AssetCheck: New page: Asset Save: BSurfaceMesh [2024.06.10-09.47.43:159][124]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh [2024.06.10-09.47.44:516][188]LogSlate: Window 'BSurfaceMesh' being destroyed [2024.06.10-09.47.44:531][188]LogSlate: Window 'BSurfaceMesh' being destroyed [2024.06.10-09.47.44:560][188]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.06.10-09.47.44:560][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-09.48.01:423][194]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-09.56.02:492][775]LogActorFactory: Actor Factory created Cube [2024.06.10-09.56.04:197][870]LogActorFactory: Actor Factory created Cube [2024.06.10-10.00.43:554][730]LogSlate: Window 'Save Level As' being destroyed [2024.06.10-10.00.44:445][778]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) [2024.06.10-10.00.55:516][911]LogSlate: Window 'Save Level As' being destroyed [2024.06.10-10.01.08:649][ 48]LogSlate: Window 'Save Level As' being destroyed [2024.06.10-10.01.08:712][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.10-10.01.08:723][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.06.10-10.01.08:731][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9953C098410319FF95EE518F14B0D7F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.10-10.01.08:747][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.10-10.01.08:761][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData4557235C4969519D8F0933AB2720AC75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.10-10.01.08:774][ 48]LogFileHelpers: Saving map 'Map' took 0.107 [2024.06.10-10.01.08:776][ 48]AssetCheck: New page: Asset Save: multiple assets [2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.10-10.01.46:214][698]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) [2024.06.10-10.04.22:537][486]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) [2024.06.10-10.06.37:088][501]Cmd: EDIT COPY [2024.06.10-10.06.37:521][527]Cmd: EDIT PASTE [2024.06.10-10.06.58:837][788]Cmd: EDIT COPY [2024.06.10-10.06.59:221][811]Cmd: EDIT PASTE [2024.06.10-10.07.11:563][548]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.07.14:518][719]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.07.24:174][291]Cmd: EDIT COPY [2024.06.10-10.07.24:542][313]Cmd: EDIT PASTE [2024.06.10-10.07.49:991][802]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.07.57:490][239]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.08.07:948][858]Cmd: EDIT COPY [2024.06.10-10.08.08:265][877]Cmd: EDIT PASTE [2024.06.10-10.08.12:543][132]Cmd: EDIT COPY [2024.06.10-10.08.12:878][152]Cmd: EDIT PASTE [2024.06.10-10.08.36:348][539]Cmd: EDIT COPY [2024.06.10-10.08.36:585][552]Cmd: EDIT PASTE [2024.06.10-10.09.06:327][324]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) [2024.06.10-10.09.07:519][394]Cmd: EDIT COPY [2024.06.10-10.09.07:971][421]Cmd: EDIT PASTE [2024.06.10-10.09.45:272][448]Cmd: EDIT COPY [2024.06.10-10.09.45:495][461]Cmd: EDIT PASTE [2024.06.10-10.10.57:215][701]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) [2024.06.10-10.10.58:920][802]Cmd: EDIT COPY [2024.06.10-10.11.00:100][872]Cmd: EDIT PASTE [2024.06.10-10.11.37:037][ 56]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube10) [2024.06.10-10.11.57:231][103]Cmd: EDIT COPY [2024.06.10-10.11.57:486][118]Cmd: EDIT PASTE [2024.06.10-10.12.15:285][167]Cmd: EDIT COPY [2024.06.10-10.12.15:519][181]Cmd: EDIT PASTE [2024.06.10-10.12.29:578][ 21]Cmd: TRANSACTION UNDO [2024.06.10-10.12.29:578][ 21]LogEditorTransaction: Undo Move Actors [2024.06.10-10.13.18:248][768]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.13.39:980][ 60]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.13.42:853][229]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.13.49:802][644]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.13.54:592][929]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Island) [2024.06.10-10.13.56:127][ 4]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.13.56:656][ 27]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.14.00:477][252]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.14.03:398][424]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.14.15:018][109]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.14.38:064][296]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.14.46:941][686]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.14.54:460][131]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.14.58:294][359]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.15.10:206][867]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.15.16:346][227]Cmd: DELETE [2024.06.10-10.15.16:346][227]Cmd: ACTOR DELETE [2024.06.10-10.15.16:349][227]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.15.16:373][227]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.06.10-10.15.16:375][227]LogEditorActor: Deleted 1 Actors (0.028 secs) [2024.06.10-10.15.17:682][306]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.15.18:787][371]Cmd: EDIT COPY [2024.06.10-10.15.19:071][388]Cmd: EDIT PASTE [2024.06.10-10.15.25:946][784]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.16.05:549][878]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.16.14:184][376]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.16.49:771][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.06.10-10.16.49:776][983]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.10-10.16.49:797][983]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto1E85C62B246DA90F1313730AB7853F43C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap' [2024.06.10-10.16.49:800][983]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.045 [2024.06.10-10.16.49:800][983]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.045 [2024.06.10-10.17.22:675][752]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.17.30:186][189]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.18.02:108][910]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.18.21:957][900]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.18.30:420][383]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.18.49:965][548]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.18.50:806][597]Cmd: DELETE [2024.06.10-10.18.50:806][597]Cmd: ACTOR DELETE [2024.06.10-10.18.50:807][597]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.18.50:821][597]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms [2024.06.10-10.18.50:823][597]LogEditorActor: Deleted 1 Actors (0.017 secs) [2024.06.10-10.18.51:418][633]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.18.51:541][639]Cmd: DELETE [2024.06.10-10.18.51:541][639]Cmd: ACTOR DELETE [2024.06.10-10.18.51:542][639]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.18.51:555][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms [2024.06.10-10.18.51:555][639]LogEditorActor: Deleted 1 Actors (0.014 secs) [2024.06.10-10.18.52:715][709]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Cube10) [2024.06.10-10.18.53:001][725]Cmd: DELETE [2024.06.10-10.18.53:001][725]Cmd: ACTOR DELETE [2024.06.10-10.18.53:002][725]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.18.53:014][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms [2024.06.10-10.18.53:015][725]LogEditorActor: Deleted 1 Actors (0.014 secs) [2024.06.10-10.18.56:682][942]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.19.01:086][202]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.19.06:235][496]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.19.33:846][903]LogEditorViewport: Clicking Background [2024.06.10-10.19.52:364][ 3]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) [2024.06.10-10.19.54:053][103]Cmd: DELETE [2024.06.10-10.19.54:053][103]Cmd: ACTOR DELETE [2024.06.10-10.19.54:054][103]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.19.54:068][103]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms [2024.06.10-10.19.54:069][103]LogEditorActor: Deleted 1 Actors (0.015 secs) [2024.06.10-10.19.55:053][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) [2024.06.10-10.19.55:323][177]Cmd: DELETE [2024.06.10-10.19.55:323][177]Cmd: ACTOR DELETE [2024.06.10-10.19.55:324][177]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.19.55:335][177]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.06.10-10.19.55:336][177]LogEditorActor: Deleted 1 Actors (0.012 secs) [2024.06.10-10.19.56:086][222]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Cube6) [2024.06.10-10.19.56:385][239]Cmd: DELETE [2024.06.10-10.19.56:385][239]Cmd: ACTOR DELETE [2024.06.10-10.19.56:387][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.19.56:403][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms [2024.06.10-10.19.56:404][239]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.06.10-10.19.58:249][350]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.19.59:394][417]Cmd: EDIT COPY [2024.06.10-10.19.59:760][439]Cmd: EDIT PASTE [2024.06.10-10.20.11:371][118]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.20.12:284][171]Cmd: EDIT COPY [2024.06.10-10.20.12:519][185]Cmd: EDIT PASTE [2024.06.10-10.20.17:624][485]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.20.18:800][554]Cmd: EDIT COPY [2024.06.10-10.20.19:117][573]Cmd: EDIT PASTE [2024.06.10-10.20.26:585][ 12]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.20.41:726][902]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.20.43:138][983]Cmd: EDIT COPY [2024.06.10-10.20.43:371][997]Cmd: EDIT PASTE [2024.06.10-10.21.34:243][681]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.21.34:749][710]LogEditorViewport: Clicking Background [2024.06.10-10.21.40:467][ 49]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.21.41:329][ 99]Cmd: EDIT COPY [2024.06.10-10.21.41:596][115]Cmd: EDIT PASTE [2024.06.10-10.21.52:517][762]Cmd: EDIT COPY [2024.06.10-10.21.52:723][774]Cmd: EDIT PASTE [2024.06.10-10.22.06:650][595]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.22.16:086][156]Cmd: TRANSACTION UNDO [2024.06.10-10.22.16:086][156]LogEditorTransaction: Undo Move Actors [2024.06.10-10.22.16:437][165]Cmd: TRANSACTION UNDO [2024.06.10-10.22.16:437][165]LogEditorTransaction: Undo Move Actors [2024.06.10-10.22.17:231][200]Cmd: TRANSACTION UNDO [2024.06.10-10.22.17:231][200]LogEditorTransaction: Undo Clicking on Actors [2024.06.10-10.22.17:592][217]Cmd: TRANSACTION UNDO [2024.06.10-10.22.17:592][217]LogEditorTransaction: Undo Move Actors [2024.06.10-10.22.38:989][497]Cmd: DELETE [2024.06.10-10.22.38:989][497]Cmd: ACTOR DELETE [2024.06.10-10.22.38:990][497]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.22.39:005][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.06.10-10.22.39:007][497]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.10-10.22.40:301][575]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.22.40:989][615]Cmd: DELETE [2024.06.10-10.22.40:989][615]Cmd: ACTOR DELETE [2024.06.10-10.22.40:990][615]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.22.41:003][615]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms [2024.06.10-10.22.41:004][615]LogEditorActor: Deleted 1 Actors (0.015 secs) [2024.06.10-10.22.42:560][709]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.23.31:845][631]LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start) [2024.06.10-10.23.34:282][776]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.24.05:388][622]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.24.07:600][753]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.24.16:772][300]Cmd: EDIT COPY [2024.06.10-10.24.17:090][319]Cmd: EDIT PASTE [2024.06.10-10.24.22:488][641]Cmd: EDIT COPY [2024.06.10-10.24.22:724][655]Cmd: EDIT PASTE [2024.06.10-10.24.30:183][ 93]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.24.34:086][323]Cmd: EDIT COPY [2024.06.10-10.24.34:339][338]Cmd: EDIT PASTE [2024.06.10-10.25.01:904][400]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.25.05:519][609]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.25.11:442][952]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.25.25:466][772]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.25.27:342][879]Cmd: EDIT COPY [2024.06.10-10.25.27:560][892]Cmd: EDIT PASTE [2024.06.10-10.25.31:419][121]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.25.32:255][168]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.25.34:338][290]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.25.38:749][544]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.25.47:188][ 38]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.26.03:358][130]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.26.05:838][270]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.26.09:174][468]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.26.10:251][531]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.26.12:155][645]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.26.12:674][675]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.26.24:066][426]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.26.34:198][ 85]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.26.58:076][377]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.27.38:556][894]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.28.01:434][414]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.28.10:797][ 0]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.28.16:052][328]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.29.40:735][612]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.06.10-10.29.40:736][612]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.10-10.29.40:742][612]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto23C249AD64029FAF93A4D6E8623A1DEEB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap' [2024.06.10-10.29.40:743][612]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.024 [2024.06.10-10.29.40:743][612]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.024 [2024.06.10-10.29.54:801][601]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.30.05:033][274]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.30.33:684][ 21]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.30.35:269][100]LogEditorViewport: Clicking Background [2024.06.10-10.30.40:495][411]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.31.07:299][ 15]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.31.31:922][595]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.31.38:804][ 2]Cmd: DELETE [2024.06.10-10.31.38:804][ 2]Cmd: ACTOR DELETE [2024.06.10-10.31.38:807][ 2]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.31.38:819][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.06.10-10.31.38:821][ 2]LogEditorActor: Deleted 1 Actors (0.017 secs) [2024.06.10-10.31.41:428][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.31.44:149][343]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.32.16:550][533]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) [2024.06.10-10.32.54:624][ 79]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.32.55:420][131]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.32.56:491][202]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.33.06:794][871]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube6) [2024.06.10-10.33.13:630][302]Cmd: DELETE [2024.06.10-10.33.13:630][302]Cmd: ACTOR DELETE [2024.06.10-10.33.13:633][302]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.33.13:634][302]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.33.13:634][302]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.10-10.33.13:646][302]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms [2024.06.10-10.33.13:650][302]LogEditorActor: Deleted 3 Actors (0.019 secs) [2024.06.10-10.33.17:951][599]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.10-10.33.19:355][693]Cmd: EDIT COPY [2024.06.10-10.33.19:775][722]Cmd: EDIT PASTE [2024.06.10-10.33.27:424][209]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.33.28:319][267]Cmd: EDIT COPY [2024.06.10-10.33.28:619][287]Cmd: EDIT PASTE [2024.06.10-10.33.40:953][ 76]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) [2024.06.10-10.33.41:784][129]Cmd: EDIT COPY [2024.06.10-10.33.42:015][144]Cmd: EDIT PASTE [2024.06.10-10.33.51:037][719]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.33.59:277][247]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.34.00:060][297]Cmd: EDIT COPY [2024.06.10-10.34.00:251][310]Cmd: EDIT PASTE [2024.06.10-10.34.41:488][909]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.10-10.34.47:134][257]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.34.52:764][600]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube13) [2024.06.10-10.34.58:198][916]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.35.02:283][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube15) [2024.06.10-10.35.05:243][355]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.35.06:232][420]Cmd: EDIT COPY [2024.06.10-10.35.06:539][440]Cmd: EDIT PASTE [2024.06.10-10.35.10:757][710]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.35.14:770][947]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube14) [2024.06.10-10.35.18:106][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.35.28:162][783]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube14) [2024.06.10-10.35.56:342][548]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.35.59:490][731]Cmd: EDIT COPY [2024.06.10-10.36.00:066][766]Cmd: EDIT PASTE [2024.06.10-10.36.17:139][812]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube17) [2024.06.10-10.36.19:285][954]Cmd: EDIT COPY [2024.06.10-10.36.19:522][971]Cmd: EDIT PASTE [2024.06.10-10.36.53:557][233]LogActorFactory: Actor Factory created Cube [2024.06.10-10.36.54:628][321]LogActorFactory: Actor Factory created Cube [2024.06.10-10.38.49:041][123]LogActorFactory: Actor Factory created Cube [2024.06.10-10.38.50:933][250]LogActorFactory: Actor Factory created Cube [2024.06.10-10.39.08:217][285]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.39.16:126][756]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube23) [2024.06.10-10.40.03:284][560]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) [2024.06.10-10.40.13:753][ 72]Cmd: TRANSACTION UNDO [2024.06.10-10.40.13:753][ 72]LogEditorTransaction: Undo Set Scale [2024.06.10-10.40.23:279][554]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube23) [2024.06.10-10.40.55:127][623]Cmd: EDIT COPY [2024.06.10-10.40.55:454][645]Cmd: EDIT PASTE [2024.06.10-10.41.33:586][616]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) [2024.06.10-10.41.39:858][879]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube24) [2024.06.10-10.41.43:650][ 26]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) [2024.06.10-10.42.11:294][719]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.42.12:304][779]LogEditorViewport: Clicking Background [2024.06.10-10.42.18:035][184]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube23) [2024.06.10-10.43.04:420][ 42]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) [2024.06.10-10.43.06:943][208]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube6) [2024.06.10-10.43.45:643][492]Cmd: TRANSACTION UNDO [2024.06.10-10.43.45:643][492]LogEditorTransaction: Undo Move Actors [2024.06.10-10.43.46:013][501]Cmd: TRANSACTION UNDO [2024.06.10-10.43.46:013][501]LogEditorTransaction: Undo Clicking on Actors [2024.06.10-10.43.49:465][687]Cmd: TRANSACTION UNDO [2024.06.10-10.43.49:465][687]LogEditorTransaction: Undo Clicking on Actors [2024.06.10-10.43.49:930][699]Cmd: TRANSACTION UNDO [2024.06.10-10.43.49:930][699]LogEditorTransaction: Undo Clicking on Actors [2024.06.10-10.44.17:791][387]Cmd: TRANSACTION UNDO [2024.06.10-10.44.17:791][387]LogEditorTransaction: Undo Move Actors [2024.06.10-10.44.32:316][216]Cmd: TRANSACTION UNDO [2024.06.10-10.44.32:316][216]LogEditorTransaction: Undo Move Actors [2024.06.10-10.44.45:473][989]LogEditorViewport: Clicking Background [2024.06.10-10.45.24:866][804]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube18) [2024.06.10-10.45.25:820][864]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube19) [2024.06.10-10.45.30:954][180]LogEditorViewport: Clicking Background [2024.06.10-10.45.49:845][510]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.10-10.45.49:860][510]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.06.10-10.45.49:870][510]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapDE70C0E149DB23976DDF31A43F2370A2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.10-10.45.49:881][510]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.10-10.45.49:898][510]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData8B107F8B46543212D5B306AAF5313201.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.10-10.45.49:919][510]AssetCheck: New page: Asset Save: multiple assets [2024.06.10-10.45.49:919][510]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.10-10.45.49:919][510]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.10-10.46.13:138][788]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) [2024.06.10-10.46.15:759][971]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube23) [2024.06.10-10.46.25:645][987]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube8) [2024.06.10-10.46.43:114][308]Cmd: TRANSACTION UNDO [2024.06.10-10.46.43:114][308]LogEditorTransaction: Undo Move Actors [2024.06.10-10.46.46:950][526]EditorErrors: New page: Actor attachment [2024.06.10-10.46.48:529][626]Cmd: TRANSACTION UNDO [2024.06.10-10.46.48:529][626]LogEditorTransaction: Undo Attach actors [2024.06.10-10.46.48:840][632]Cmd: TRANSACTION UNDO [2024.06.10-10.46.48:841][632]LogEditorTransaction: Undo Clicking on Actors [2024.06.10-10.46.49:375][654]Cmd: TRANSACTION UNDO [2024.06.10-10.46.49:375][654]LogEditorTransaction: Undo Clicking on Actors [2024.06.10-10.46.49:952][690]Cmd: TRANSACTION UNDO [2024.06.10-10.46.49:953][690]LogEditorTransaction: Undo Attach actors [2024.06.10-10.46.53:415][885]EditorErrors: New page: Actor attachment [2024.06.10-10.46.57:060][114]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube25) [2024.06.10-10.46.58:747][216]EditorErrors: New page: Actor attachment [2024.06.10-10.48.25:498][904]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube14) [2024.06.10-10.48.43:705][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube10) [2024.06.10-10.49.35:150][357]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.10-10.49.58:457][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) [2024.06.10-10.50.03:820][211]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube13) [2024.06.10-10.50.53:802][407]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.51.11:777][566]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule R Draußen) [2024.06.10-10.51.13:413][675]Cmd: EDIT COPY [2024.06.10-10.51.13:849][705]Cmd: EDIT PASTE [2024.06.10-10.52.11:153][ 75]Cmd: EDIT COPY [2024.06.10-10.52.11:388][ 89]Cmd: EDIT PASTE [2024.06.10-10.52.29:230][ 36]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG) [2024.06.10-10.52.38:978][489]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG2) [2024.06.10-10.52.56:206][462]Cmd: EDIT COPY [2024.06.10-10.52.56:866][505]Cmd: EDIT PASTE [2024.06.10-10.53.14:034][500]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG2) [2024.06.10-10.53.42:837][338]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule EG3) [2024.06.10-10.53.43:977][409]Cmd: EDIT COPY [2024.06.10-10.53.44:260][428]Cmd: EDIT PASTE [2024.06.10-10.54.53:408][739]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule L Draußen) [2024.06.10-10.54.56:235][915]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule R Draußen) [2024.06.10-10.54.59:595][121]LogEditorViewport: Clicking Background [2024.06.10-10.55.04:498][447]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Cube23) [2024.06.10-10.55.37:119][907]Cmd: TRANSACTION UNDO [2024.06.10-10.55.37:119][907]LogEditorTransaction: Undo Set Scale [2024.06.10-10.55.37:354][912]Cmd: TRANSACTION UNDO [2024.06.10-10.55.37:354][912]LogEditorTransaction: Undo Scale Actors [2024.06.10-10.55.37:659][918]Cmd: TRANSACTION UNDO [2024.06.10-10.55.37:660][918]LogEditorTransaction: Undo Set Scale [2024.06.10-10.55.44:771][356]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube25) [2024.06.10-10.56.02:619][269]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.10-10.56.03:314][309]LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start) [2024.06.10-10.56.06:112][487]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.56.07:621][578]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.56.09:687][707]LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start) [2024.06.10-10.56.09:722][708]LogEditorViewport: Clicking on Component (LMB): CapsuleComponent (CollisionCapsule) [2024.06.10-10.56.16:762][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.10-10.56.16:780][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.06.10-10.56.16:788][146]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map5D587FD04792AB45841857AE5D859294.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.10-10.56.16:793][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.10-10.56.16:811][146]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataEBB90B204DEA06427D23E6A0A4110FE1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.10-10.56.16:827][146]AssetCheck: New page: Asset Save: multiple assets [2024.06.10-10.56.16:827][146]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.10-10.56.16:827][146]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.10-10.56.18:298][242]LogTemp: Repeating last play command: Selected Viewport [2024.06.10-10.56.18:306][242]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.06.10-10.56.18:306][242]PIE: New page: PIE session: Map (10.06.2024, 14:56:18) [2024.06.10-10.56.18:314][242]LogOnline: OSS: Creating online subsystem instance for: NULL [2024.06.10-10.56.18:316][242]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2024.06.10-10.56.18:317][242]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map [2024.06.10-10.56.18:321][242]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003891s) [2024.06.10-10.56.18:323][242]LogAIModule: Creating AISystem for world Map [2024.06.10-10.56.18:324][242]LogPlayLevel: PIE: World Init took: (0.003454s) [2024.06.10-10.56.18:325][242]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.008181s) [2024.06.10-10.56.18:336][242]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.06.10-10.56.18:339][242]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.06.10-10.56.18:339][242]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.10-10.56.18:339][242]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.10-10.56.18:339][242]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.10-10.56.18:339][242]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.10-10.56.18:339][242]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.10-10.56.18:340][242]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.10-10.56.18:340][242]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.10-10.56.18:340][242]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.10-10.56.18:340][242]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.10-10.56.18:340][242]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.10-10.56.18:340][242]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.10-10.56.18:340][242]LogAudioMixer: Display: Initializing audio mixer. [2024.06.10-10.56.18:346][242]LogAudioMixer: Display: 0: FrontLeft [2024.06.10-10.56.18:346][242]LogAudioMixer: Display: 1: FrontRight [2024.06.10-10.56.18:432][242]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.10-10.56.18:432][242]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.10-10.56.18:432][242]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.10-10.56.18:432][242]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.10-10.56.18:434][242]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.10-10.56.18:434][242]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.10-10.56.18:434][242]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.10-10.56.18:435][242]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.10-10.56.18:435][242]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.10-10.56.18:436][242]LogInit: FAudioDevice initialized. [2024.06.10-10.56.18:436][242]LogAudio: Display: Audio Device (ID: 2) registered with world 'Map'. [2024.06.10-10.56.18:449][242]LogLoad: Game class is 'GameModeBase' [2024.06.10-10.56.18:458][242]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 0) at 2024.06.10-12.56.18 [2024.06.10-10.56.18:460][242]LogWorld: Bringing up level for play took: 0.001880 [2024.06.10-10.56.18:460][242]LogOnline: OSS: Creating online subsystem instance for: :Context_4 [2024.06.10-10.56.18:477][242]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 20 classes and 0 folders. [2024.06.10-10.56.18:481][242]PIE: Server logged in [2024.06.10-10.56.18:483][242]PIE: Play in editor total start time 0,18 seconds. [2024.06.10-10.56.35:818][720]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.56.35:818][720]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map [2024.06.10-10.56.35:819][720]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.06.10-10.56.35:820][720]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.56.35:837][720]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.06.10-10.56.35:853][720]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.56.35:864][720]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.56.35:872][720]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.56.35:877][720]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.56.35:896][720]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.06.10-10.56.35:931][721]LogPlayLevel: Display: Destroying online subsystem :Context_4 [2024.06.10-10.56.42:355][132]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.56.50:699][661]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.56.52:135][747]LogTemp: Repeating last play command: Selected Viewport [2024.06.10-10.56.52:141][747]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.06.10-10.56.52:141][747]PIE: New page: PIE session: Map (10.06.2024, 14:56:52) [2024.06.10-10.56.52:141][747]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map [2024.06.10-10.56.52:145][747]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004002s) [2024.06.10-10.56.52:147][747]LogAIModule: Creating AISystem for world Map [2024.06.10-10.56.52:149][747]LogPlayLevel: PIE: World Init took: (0.003217s) [2024.06.10-10.56.52:149][747]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.007463s) [2024.06.10-10.56.52:159][747]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.06.10-10.56.52:161][747]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.10-10.56.52:161][747]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.10-10.56.52:161][747]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.10-10.56.52:161][747]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.10-10.56.52:161][747]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.10-10.56.52:161][747]LogAudioMixer: Display: Initializing audio mixer. [2024.06.10-10.56.52:167][747]LogAudioMixer: Display: 0: FrontLeft [2024.06.10-10.56.52:167][747]LogAudioMixer: Display: 1: FrontRight [2024.06.10-10.56.52:252][747]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.10-10.56.52:253][747]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.10-10.56.52:253][747]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.10-10.56.52:253][747]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.10-10.56.52:253][747]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.10-10.56.52:253][747]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.10-10.56.52:253][747]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.10-10.56.52:255][747]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.10-10.56.52:255][747]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.10-10.56.52:255][747]LogInit: FAudioDevice initialized. [2024.06.10-10.56.52:255][747]LogAudio: Display: Audio Device (ID: 3) registered with world 'Map'. [2024.06.10-10.56.52:266][747]LogLoad: Game class is 'GameModeBase' [2024.06.10-10.56.52:268][747]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 0) at 2024.06.10-12.56.52 [2024.06.10-10.56.52:268][747]LogWorld: Bringing up level for play took: 0.000822 [2024.06.10-10.56.52:268][747]LogOnline: OSS: Creating online subsystem instance for: :Context_5 [2024.06.10-10.56.52:271][747]PIE: Server logged in [2024.06.10-10.56.52:272][747]PIE: Play in editor total start time 0,132 seconds. [2024.06.10-10.57.06:425][945]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.57.06:425][945]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map [2024.06.10-10.57.06:426][945]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.06.10-10.57.06:427][945]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.57.06:437][945]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.06.10-10.57.06:450][945]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.57.06:461][945]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.57.06:461][945]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.57.06:462][945]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.57.06:469][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2024.06.10-10.57.06:490][946]LogPlayLevel: Display: Destroying online subsystem :Context_5 [2024.06.10-10.57.14:778][432]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.10-10.57.14:790][432]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2024.06.10-10.57.14:800][432]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map845A70294BAD6B364A059A94DC8C9B42.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.10-10.57.14:805][432]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.10-10.57.14:821][432]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData18040F1746B5CD00F8883DAA0F4F6909.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.10-10.57.14:838][432]AssetCheck: New page: Asset Save: multiple assets [2024.06.10-10.57.14:838][432]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.10-10.57.14:838][432]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.10-10.57.23:320][982]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.57.26:930][211]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.57.28:159][284]LogTemp: Repeating last play command: Selected Viewport [2024.06.10-10.57.28:165][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.06.10-10.57.28:166][284]PIE: New page: PIE session: Map (10.06.2024, 14:57:28) [2024.06.10-10.57.28:166][284]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map [2024.06.10-10.57.28:169][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003443s) [2024.06.10-10.57.28:170][284]LogAIModule: Creating AISystem for world Map [2024.06.10-10.57.28:171][284]LogPlayLevel: PIE: World Init took: (0.001098s) [2024.06.10-10.57.28:171][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.004694s) [2024.06.10-10.57.28:180][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.06.10-10.57.28:182][284]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.10-10.57.28:182][284]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.10-10.57.28:182][284]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.10-10.57.28:183][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.10-10.57.28:183][284]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.10-10.57.28:183][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.10-10.57.28:183][284]LogAudioMixer: Display: Initializing audio mixer. [2024.06.10-10.57.28:189][284]LogAudioMixer: Display: 0: FrontLeft [2024.06.10-10.57.28:189][284]LogAudioMixer: Display: 1: FrontRight [2024.06.10-10.57.28:275][284]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.10-10.57.28:275][284]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.10-10.57.28:275][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.10-10.57.28:275][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.10-10.57.28:276][284]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.10-10.57.28:276][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.10-10.57.28:276][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.10-10.57.28:279][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.10-10.57.28:279][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.10-10.57.28:279][284]LogInit: FAudioDevice initialized. [2024.06.10-10.57.28:279][284]LogAudio: Display: Audio Device (ID: 4) registered with world 'Map'. [2024.06.10-10.57.28:290][284]LogLoad: Game class is 'GameModeBase' [2024.06.10-10.57.28:292][284]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 0) at 2024.06.10-12.57.28 [2024.06.10-10.57.28:292][284]LogWorld: Bringing up level for play took: 0.000806 [2024.06.10-10.57.28:292][284]LogOnline: OSS: Creating online subsystem instance for: :Context_6 [2024.06.10-10.57.28:295][284]PIE: Server logged in [2024.06.10-10.57.28:296][284]PIE: Play in editor total start time 0,132 seconds. [2024.06.10-10.57.34:915][879]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.57.34:915][879]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map [2024.06.10-10.57.34:915][879]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.06.10-10.57.34:916][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.57.34:926][879]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.06.10-10.57.34:937][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.57.34:946][879]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.57.34:946][879]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.57.34:947][879]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.57.34:954][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.06.10-10.57.35:021][881]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2024.06.10-10.57.36:311][958]LogTemp: Repeating last play command: Selected Viewport [2024.06.10-10.57.36:318][958]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.06.10-10.57.36:319][958]PIE: New page: PIE session: Map (10.06.2024, 14:57:36) [2024.06.10-10.57.36:319][958]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map [2024.06.10-10.57.36:322][958]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003173s) [2024.06.10-10.57.36:323][958]LogAIModule: Creating AISystem for world Map [2024.06.10-10.57.36:323][958]LogPlayLevel: PIE: World Init took: (0.001289s) [2024.06.10-10.57.36:323][958]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.004601s) [2024.06.10-10.57.36:335][958]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.06.10-10.57.36:337][958]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.06.10-10.57.36:337][958]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.10-10.57.36:337][958]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.10-10.57.36:337][958]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.10-10.57.36:337][958]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.10-10.57.36:337][958]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.10-10.57.36:338][958]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.10-10.57.36:338][958]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.10-10.57.36:338][958]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.10-10.57.36:338][958]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.10-10.57.36:338][958]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.10-10.57.36:338][958]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.10-10.57.36:338][958]LogAudioMixer: Display: Initializing audio mixer. [2024.06.10-10.57.36:346][958]LogAudioMixer: Display: 0: FrontLeft [2024.06.10-10.57.36:346][958]LogAudioMixer: Display: 1: FrontRight [2024.06.10-10.57.36:426][958]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.10-10.57.36:427][958]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.10-10.57.36:427][958]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.10-10.57.36:427][958]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.10-10.57.36:427][958]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.10-10.57.36:427][958]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.10-10.57.36:427][958]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.10-10.57.36:428][958]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.10-10.57.36:428][958]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.10-10.57.36:428][958]LogInit: FAudioDevice initialized. [2024.06.10-10.57.36:428][958]LogAudio: Display: Audio Device (ID: 5) registered with world 'Map'. [2024.06.10-10.57.36:437][958]LogLoad: Game class is 'GameModeBase' [2024.06.10-10.57.36:438][958]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 0) at 2024.06.10-12.57.36 [2024.06.10-10.57.36:438][958]LogWorld: Bringing up level for play took: 0.000884 [2024.06.10-10.57.36:438][958]LogOnline: OSS: Creating online subsystem instance for: :Context_7 [2024.06.10-10.57.36:440][958]PIE: Server logged in [2024.06.10-10.57.36:441][958]PIE: Play in editor total start time 0,123 seconds. [2024.06.10-10.57.42:856][534]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.57.42:856][534]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map [2024.06.10-10.57.42:856][534]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.06.10-10.57.42:856][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.57.42:873][534]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.06.10-10.57.42:888][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.10-10.57.42:897][534]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.10-10.57.42:897][534]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.57.42:899][534]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.06.10-10.57.42:907][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.06.10-10.57.42:939][535]LogPlayLevel: Display: Destroying online subsystem :Context_7 [2024.06.10-10.57.49:275][920]LogNavigationPoint: PostEditMove Clear paths rebuilt [2024.06.10-10.57.51:961][ 94]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Draußen) [2024.06.10-10.57.56:214][335]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.10-10.57.57:749][418]LogEditorViewport: Clicking Background [2024.06.10-10.58.06:133][ 0]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.10-10.58.09:198][206]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.10-10.58.24:834][147]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.10-10.58.44:912][364]LogEditorViewport: Clicking Background [2024.06.10-11.00.45:241][809]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.10-11.00.45:254][809]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.06.10-11.00.45:263][809]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2AEB91A948C36B22E09633A393F81960.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.10-11.00.45:267][809]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.10-11.00.45:285][809]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData624E548A408E584DF71DF7A76833D6FA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.10-11.00.45:302][809]AssetCheck: New page: Asset Save: multiple assets [2024.06.10-11.00.45:302][809]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.10-11.00.45:302][809]LogContentValidation: Display: Validating World /Game/Map.Map