Log file open, 06/14/24 11:38:22 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 1.921950 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.06.14-09.38.24:345][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.06.14-09.38.24:345][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:346][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.06.14-09.38.24:346][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.06.14-09.38.24:347][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.06.14-09.38.24:347][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.06.14-09.38.24:347][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.06.14-09.38.24:347][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.06.14-09.38.24:347][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:347][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:367][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.06.14-09.38.24:368][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.06.14-09.38.24:368][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.06.14-09.38.24:368][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.06.14-09.38.24:369][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.06.14-09.38.24:369][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.06.14-09.38.24:369][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.06.14-09.38.24:370][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.06.14-09.38.24:370][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.06.14-09.38.24:370][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.06.14-09.38.24:372][ 0]LogInit: Selected Device Profile: [Windows] [2024.06.14-09.38.24:373][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.06.14-09.38.24:374][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.06.14-09.38.24:374][ 0]LogInit: Going up to parent DeviceProfile [] [2024.06.14-09.38.24:375][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.06.14-09.38.24:375][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.06.14-09.38.24:375][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.06.14-09.38.24:375][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.06.14-09.38.24:376][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.06.14-09.38.24:377][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.06.14-09.38.24:377][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.06.14-09.38.24:377][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.06.14-09.38.24:378][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.06.14-09.38.24:378][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.06.14-09.38.24:378][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.06.14-09.38.24:378][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.06.14-09.38.24:378][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.06.14-09.38.24:394][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.06.14-09.38.24:394][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.06.14-09.38.24:394][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.06.14-09.38.24:394][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.06.14-09.38.24:394][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] [2024.06.14-09.38.24:396][ 0]LogInit: Computer: NB-PBM2H22CWE [2024.06.14-09.38.24:396][ 0]LogInit: User: bib [2024.06.14-09.38.24:396][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.06.14-09.38.24:396][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.14-09.38.24:396][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.06.14-09.38.24:396][ 0]LogMemory: Platform Memory Stats for Windows [2024.06.14-09.38.24:396][ 0]LogMemory: Process Physical Memory: 144.69 MB used, 144.69 MB peak [2024.06.14-09.38.24:396][ 0]LogMemory: Process Virtual Memory: 131.73 MB used, 131.73 MB peak [2024.06.14-09.38.24:396][ 0]LogMemory: Physical Memory: 6956.41 MB used, 9112.29 MB free, 16068.70 MB total [2024.06.14-09.38.24:396][ 0]LogMemory: Virtual Memory: 134208152.00 MB used, 9572.37 MB free, 134217728.00 MB total [2024.06.14-09.38.24:408][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.06.14-09.38.24:807][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.06.14-09.38.24:811][ 0]LogInit: Using OS detected language (de-DE). [2024.06.14-09.38.24:811][ 0]LogInit: Using OS detected locale (de-DE). [2024.06.14-09.38.24:854][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.06.14-09.38.24:855][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.06.14-09.38.24:855][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.06.14-09.38.24:855][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.06.14-09.38.24:855][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.06.14-09.38.24:856][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.06.14-09.38.24:858][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.06.14-09.38.24:858][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.06.14-09.38.24:891][ 0]LogInit: Setting process to per monitor DPI aware [2024.06.14-09.38.24:968][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.06.14-09.38.25:060][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.06.14-09.38.25:060][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.14-09.38.29:935][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.06.14-09.38.29:939][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.06.14-09.38.29:939][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.06.14-09.38.29:939][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.06.14-09.38.29:939][ 0]LogD3D11RHI: D3D11 adapters: [2024.06.14-09.38.30:020][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.06.14-09.38.30:020][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: VendorId : 8086 [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: DeviceId : 4628 [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: SubSysId : b061028 [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: Revision : 000c [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.06.14-09.38.30:022][ 0]LogD3D11RHI: AdapterLuid : 0 71402 [2024.06.14-09.38.30:041][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.06.14-09.38.30:041][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.06.14-09.38.30:042][ 0]LogWindows: EnumDisplayDevices: [2024.06.14-09.38.30:043][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.06.14-09.38.30:043][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.14-09.38.30:044][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.14-09.38.30:044][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.06.14-09.38.30:044][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.06.14-09.38.30:044][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.06.14-09.38.30:044][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.06.14-09.38.30:044][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.06.14-09.38.30:045][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: VendorId : 8086 [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: DeviceId : 4628 [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: SubSysId : b061028 [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: Revision : 000c [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.06.14-09.38.30:088][ 0]LogD3D11RHI: AdapterLuid : 0 71402 [2024.06.14-09.38.30:151][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.06.14-09.38.30:170][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.06.14-09.38.30:170][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.06.14-09.38.30:170][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.06.14-09.38.30:184][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.06.14-09.38.30:184][ 0]LogD3D11RHI: Async texture creation enabled [2024.06.14-09.38.30:184][ 0]LogD3D11RHI: Array index from any shader is supported [2024.06.14-09.38.30:217][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.06.14-09.38.30:743][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.06.14-09.38.30:775][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.06.14-09.38.30:801][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.06.14-09.38.30:801][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.06.14-09.38.30:820][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.06.14-09.38.30:838][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.06.14-09.38.30:852][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.06.14-09.38.30:859][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.06.14-09.38.30:873][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.06.14-09.38.30:880][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.06.14-09.38.30:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.06.14-09.38.30:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.06.14-09.38.30:928][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.06.14-09.38.30:949][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.06.14-09.38.30:969][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.06.14-09.38.30:986][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.06.14-09.38.30:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.06.14-09.38.31:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.06.14-09.38.31:002][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.06.14-09.38.31:012][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.06.14-09.38.31:017][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.06.14-09.38.31:029][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.06.14-09.38.31:048][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.06.14-09.38.31:048][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.06.14-09.38.31:134][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.06.14-09.38.31:270][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.06.14-09.38.31:517][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.06.14-09.38.31:518][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/23648/). [2024.06.14-09.38.31:519][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/A4FC96004D8DC5720B7A82B57A9D1126/'. [2024.06.14-09.38.31:519][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.06.14-09.38.31:519][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.06.14-09.38.31:519][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.06.14-09.38.37:320][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.06.14-09.38.37:474][ 0]LogDerivedDataCache: Loaded boot cache 0.15s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.06.14-09.38.37:474][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.06.14-09.38.37:474][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.06.14-09.38.37:474][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.06.14-09.38.37:474][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.06.14-09.38.37:474][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.06.14-09.38.37:509][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.06.14-09.38.37:509][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.06.14-09.38.37:509][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.06.14-09.38.37:623][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.11 seconds [2024.06.14-09.38.37:623][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.60ms. RandomReadSpeed=9.34MBs, RandomWriteSpeed=126.65MBs. Assigned SpeedClass 'Local' [2024.06.14-09.38.37:625][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.06.14-09.38.37:625][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.06.14-09.38.37:625][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.06.14-09.38.37:690][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.14-09.38.37:732][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.14-09.38.37:811][ 0]LogAssetRegistry: FAssetRegistry took 0.0053 seconds to start up [2024.06.14-09.38.38:251][ 0]LogInit: Selected Device Profile: [Windows] [2024.06.14-09.38.38:252][ 0]LogInit: Active device profile: [000001D91168CB00][000001D9043EB200 49] Windows [2024.06.14-09.38.38:252][ 0]LogInit: Profiles: [000001D91168CB00][000001D9043EB200 49] Windows, [000001D91164E100][000001D9043F3380 49] WindowsNoEditor, [000001D91168D900][000001D9043F7500 49] WindowsServer, [000001D91164EE00][000001D9043FB680 49] WindowsClient, [000001D91168FC00][000001D9043FF800 49] IOS, [000001D91164CF00][000001D904403980 49] iPadAir, [000001D91168FE00][000001D904407B00 49] iPadAir2, [000001D9115FCC00][000001D90440E240 49] IPadPro, [000001D9115FCD00][000001D90440A280 49] iPadAir3, [000001D91164FB00][000001D904412400 49] iPadAir4, [000001D9115FF600][000001D9043EE540 49] iPadMini2, [000001D91164F200][000001D9111C6680 49] iPadMini3, [000001D9115FF800][000001D9111CA7C0 49] iPadMini4, [000001D91164F800][000001D9111CE900 49] iPadMini5, [000001D91162C600][000001D9111DABC0 49] iPhone6, [000001D91162C700][000001D9111D6C00 49] iPodTouch6, [000001D91168E900][000001D911212EC0 49] iPhone7, [000001D91168E800][000001D91120EF00 49] iPodTouch7, [000001D91162C100][000001D911217080 49] iPhone5S, [000001D9115FC700][000001D91121B200 49] iPhone6Plus, [000001D91162E500][000001D911257380 49] iPhone6S, [000001D9115FD300][000001D91125B500 49] iPhone6SPlus, [000001D91162FB00][000001D91125F680 49] iPhone7Plus, [000001D9115FF500][000001D911263800 49] iPhoneSE, [000001D91168E600][000001D911267980 49] iPhone8, [000001D9115FC600][000001D91126BB00 49] iPhone8Plus, [000001D91168E200][000001D9112B6100 49] iPhoneX, [000001D9115FF300][000001D9112BA280 49] iPhoneXS, [000001D91168F400][000001D9112BE400 49] iPhoneXSMax, [000001D9115FED00][000001D9112C2580 49] iPhoneXR, [000001D91168C200][000001D9112C6700 49] iPhone11, [000001D9115FDE00][000001D9111D2840 49] iPhone11Pro, [000001D91168EA00][000001D9720C4980 49] iPhone11ProMax, [000001D9115FF700][000001D9720C8AC0 49] iPhoneSE2, [000001D91168CD00][000001D9720D0C40 49] iPhone12Mini, [000001D9115FDF00][000001D9720D4DC0 49] iPhone12, [000001D91168C700][000001D9720D8F40 49] iPhone12Pro, [000001D9115FD400][000001D9720DD0C0 49] iPhone12ProMax, [000001D91168CC00][000001D9720E1240 49] iPadPro105, [000001D9115FD700][000001D9720E53C0 49] iPadPro129, [000001D91168C100][000001D9720E9540 49] iPadPro97, [000001D9115FFC00][000001D9720ED6C0 49] iPadPro2_129, [000001D91168C800][000001D9720F1840 49] iPad5, [000001D9115FF100][000001D9113259C0 49] iPad6, [000001D91168C500][000001D911329B40 49] iPad7, [000001D9115FE800][000001D91132C140 49] iPad8, [000001D91168D500][000001D9113302C0 49] iPadPro11, [000001D9115FD500][000001D911334440 49] iPadPro2_11, [000001D91168CF00][000001D9113385C0 49] iPadPro3_129, [000001D9115FEC00][000001D91133C740 49] iPadPro4_129, [000001D91168E500][000001D9113408C0 49] AppleTV, [000001D9115FD100][000001D9720CCA00 49] AppleTV4K, [000001D91168C400][000001D911344B40 49] TVOS, [000001D9115FE600][000001D911348C80 49] Mac, [000001D91168FD00][000001D91134CDC0 49] MacClient, [000001D9115FD800][000001D911354F40 49] MacNoEditor, [000001D91168F100][000001D9113590C0 49] MacServer, [000001D9115FF900][000001D91135D240 49] Linux, [000001D91168C900][000001D9113613C0 49] LinuxAArch64, [000001D9115FFF00][000001D911365540 49] LinuxNoEditor, [000001D91168DB00][000001D9113696C0 49] LinuxAArch64NoEditor, [000001D9115FF400][000001D91136D840 49] LinuxClient, [000001D91168DC00][000001D9123DD9C0 49] LinuxAArch64Client, [000001D9115FDD00][000001D9123E1B40 49] LinuxServer, [000001D91168EF00][000001D9123E4140 49] LinuxAArch64Server, [000001D9115FC500][000001D9123E82C0 49] Android, [000001D91168DE00][000001D9123EC440 49] Android_Low, [000001D9115FF000][000001D9123F05C0 49] Android_Mid, [000001D91168E400][000001D9123F4740 49] Android_High, [000001D9115FC800][000001D9123F88C0 49] Android_Default, [000001D91168F200][000001D9123FCA40 49] Android_Adreno4xx, [000001D91164E400][000001D911350B80 49] Android_Adreno5xx_Low, [000001D91162DC00][000001D912400CC0 49] Android_Adreno5xx, [000001D91164FD00][000001D912404E00 49] Android_Adreno6xx, [000001D91162EB00][000001D912408F40 49] Android_Adreno6xx_Vulkan, [000001D91164FE00][000001D9124110C0 49] Android_Mali_T6xx, [000001D91162CF00][000001D912415240 49] Android_Mali_T7xx, [000001D91164D300][000001D9124193C0 49] Android_Mali_T8xx, [000001D91162DF00][000001D91241D540 49] Android_Mali_G71, [000001D91164DC00][000001D9124216C0 49] Android_Mali_G72, [000001D91162E400][000001D912425840 49] Android_Mali_G72_Vulkan, [000001D91164F600][000001D9124299C0 49] Android_Mali_G76, [000001D91162E100][000001D91242DB40 49] Android_Mali_G76_Vulkan, [000001D91164DB00][000001D912430140 49] Android_Mali_G77, [000001D91162CA00][000001D9124342C0 49] Android_Mali_G77_Vulkan, [000001D91164F400][000001D912438440 49] Android_Mali_G78, [000001D91162D300][000001D91243C5C0 49] Android_Mali_G78_Vulkan, [000001D91164E900][000001D912440740 49] Android_Mali_G710, [000001D91162FD00][000001D9124448C0 49] Android_Mali_G710_Vulkan, [000001D91164DE00][000001D912448A40 49] Android_Vulkan_SM5, [000001D91162C900][000001D91244CBC0 49] Android_PowerVR_G6xxx, [000001D91164DF00][000001D912450D40 49] Android_PowerVR_GT7xxx, [000001D91162E700][000001D91240CE80 49] Android_PowerVR_GE8xxx, [000001D91164E300][000001D912454FC0 49] Android_PowerVR_GM9xxx, [000001D91162F200][000001D912459100 49] Android_PowerVR_GM9xxx_Vulkan, [000001D91164F000][000001D912461280 49] Android_TegraK1, [000001D91162D700][000001D912465400 49] Android_Unknown_Vulkan, [000001D91164F700][000001D912469580 49] Lumin, [000001D91162C200][000001D91246D700 49] Lumin_Desktop, [000001D91164E200][000001D912471880 49] HoloLens, [2024.06.14-09.38.38:620][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.06.14-09.38.38:620][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.06.14-09.38.38:620][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.06.14-09.38.38:620][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.06.14-09.38.38:620][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.06.14-09.38.38:738][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.06.14-09.38.40:956][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.06.14-09.38.41:301][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.06.14-09.38.41:324][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.06.14-09.38.41:324][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.06.14-09.38.41:324][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.14-09.38.42:313][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 226693BE46183F36A4EEF0A335903CE9 | Instance: C472752043ACAB85849615B3A58DBA1A (NB-PBM2H22CWE-23648). [2024.06.14-09.38.43:584][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.06.14-09.38.43:612][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.06.14-09.38.43:684][ 0]LogPython: Using Python 3.7.7 [2024.06.14-09.38.45:725][ 0]SourceControl: Source control is disabled [2024.06.14-09.38.45:725][ 0]SourceControl: Source control is disabled [2024.06.14-09.38.45:747][ 0]SourceControl: Source control is disabled [2024.06.14-09.38.45:762][ 0]SourceControl: Source control is disabled [2024.06.14-09.38.45:845][ 0]SourceControl: Source control is disabled [2024.06.14-09.38.45:857][ 0]LogUProjectInfo: Found projects: [2024.06.14-09.38.46:460][ 0]LogOpenImageDenoise: OIDN starting up [2024.06.14-09.38.46:486][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.06.14-09.38.46:519][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.06.14-09.38.46:519][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.06.14-09.38.47:168][ 0]LogCollectionManager: Loaded 0 collections in 0.006381 seconds [2024.06.14-09.38.47:283][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.01s [2024.06.14-09.38.47:283][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s [2024.06.14-09.38.47:283][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s [2024.06.14-09.38.47:283][ 0]LogOcInput: OculusInput pre-init called [2024.06.14-09.38.47:949][ 0]LogEngine: Initializing Engine... [2024.06.14-09.38.48:032][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.06.14-09.38.48:034][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.06.14-09.38.48:034][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.06.14-09.38.48:050][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.005 s [2024.06.14-09.38.48:616][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.06.14-09.38.48:678][ 0]LogAIModule: Creating AISystem for world Untitled [2024.06.14-09.38.48:685][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.06.14-09.38.48:703][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.06.14-09.38.48:724][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.06.14-09.38.48:725][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.06.14-09.38.48:725][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.06.14-09.38.48:725][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.06.14-09.38.48:725][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.06.14-09.38.48:726][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.06.14-09.38.48:726][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.06.14-09.38.48:726][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.06.14-09.38.48:726][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.06.14-09.38.48:796][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.06.14-09.38.48:796][ 0]LogAudioMixer: Display: 1: FrontRight [2024.06.14-09.38.49:487][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.06.14-09.38.49:489][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.06.14-09.38.49:543][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.06.14-09.38.49:544][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.06.14-09.38.49:546][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.06.14-09.38.49:548][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.06.14-09.38.49:548][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.06.14-09.38.49:549][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.06.14-09.38.49:549][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.06.14-09.38.49:549][ 0]LogInit: FAudioDevice initialized. [2024.06.14-09.38.49:550][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.06.14-09.38.49:550][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.06.14-09.38.49:678][ 0]LogDerivedDataCache: Saved boot cache 0.13s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.06.14-09.38.49:679][ 0]LogInit: Texture streaming: Enabled [2024.06.14-09.38.49:719][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.06.14-09.38.49:727][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.06.14-09.38.49:727][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.06.14-09.38.49:728][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.06.14-09.38.49:781][ 0]LogInit: Transaction tracking system initialized [2024.06.14-09.38.49:873][ 0]BlueprintLog: New page: Editor Load [2024.06.14-09.38.50:092][ 0]LocalizationService: Localization service is disabled [2024.06.14-09.38.50:212][ 0]TimingProfiler: Initialize [2024.06.14-09.38.50:215][ 0]TimingProfiler: OnSessionChanged [2024.06.14-09.38.50:215][ 0]LoadingProfiler: Initialize [2024.06.14-09.38.50:216][ 0]LoadingProfiler: OnSessionChanged [2024.06.14-09.38.50:216][ 0]NetworkingProfiler: Initialize [2024.06.14-09.38.50:217][ 0]NetworkingProfiler: OnSessionChanged [2024.06.14-09.38.50:217][ 0]MemoryProfiler: Initialize [2024.06.14-09.38.50:217][ 0]MemoryProfiler: OnSessionChanged [2024.06.14-09.38.51:065][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s [2024.06.14-09.38.51:065][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.06.14-09.38.51:065][ 0]LogCook: Display: Mobile HDR setting 1 [2024.06.14-09.38.52:015][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.06.14-09.38.52:021][ 0]SourceControl: Source control is disabled [2024.06.14-09.38.52:022][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 36.026 [2024.06.14-09.38.52:024][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.06.14-09.38.52:048][ 0]LightingResults: New page: Lighting Build [2024.06.14-09.38.52:056][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.06.14-09.38.52:057][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-09.38.52:057][ 0]MapCheck: New page: Map Check [2024.06.14-09.38.52:057][ 0]LightingResults: New page: Lighting Build [2024.06.14-09.38.52:069][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.06.14-09.38.52:074][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.06.14-09.38.52:287][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2024.06.14-09.38.52:291][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2024.06.14-09.38.52:295][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2024.06.14-09.38.52:336][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.06.14-09.38.52:349][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2024.06.14-09.38.52:352][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.06.14-09.38.52:353][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,782ms to complete. [2024.06.14-09.38.52:353][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.330 [2024.06.14-09.38.52:390][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 36.393 [2024.06.14-09.38.52:613][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.14-09.38.52:621][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.14-09.38.52:625][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.14-09.38.52:643][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.06.14-09.38.52:689][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0077 seconds. Added 3822 classes and 928 folders. [2024.06.14-09.38.52:707][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. [2024.06.14-09.38.52:731][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.14-09.38.52:731][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:731][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.14-09.38.52:731][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:731][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.06.14-09.38.52:731][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 [2024.06.14-09.38.52:745][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.06.14-09.38.52:745][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:745][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.06.14-09.38.52:745][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:745][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.06.14-09.38.52:745][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 [2024.06.14-09.38.52:752][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.06.14-09.38.52:752][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:752][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.06.14-09.38.52:752][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:752][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.06.14-09.38.52:752][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 [2024.06.14-09.38.52:759][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.14-09.38.52:759][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:759][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.14-09.38.52:759][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:759][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.06.14-09.38.52:759][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 [2024.06.14-09.38.52:786][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.06.14-09.38.52:786][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:786][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.06.14-09.38.52:786][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:786][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.06.14-09.38.52:787][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 [2024.06.14-09.38.52:793][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.06.14-09.38.52:793][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:793][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.06.14-09.38.52:793][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:794][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.06.14-09.38.52:794][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 [2024.06.14-09.38.52:799][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.06.14-09.38.52:799][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:799][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.06.14-09.38.52:799][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:799][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.06.14-09.38.52:799][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 [2024.06.14-09.38.52:807][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.06.14-09.38.52:807][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:807][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.06.14-09.38.52:807][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:807][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.06.14-09.38.52:807][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 [2024.06.14-09.38.52:813][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.14-09.38.52:813][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:813][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.14-09.38.52:813][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:813][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.06.14-09.38.52:813][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2024.06.14-09.38.52:821][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.06.14-09.38.52:821][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:821][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.06.14-09.38.52:821][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:821][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.06.14-09.38.52:821][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 [2024.06.14-09.38.52:828][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.06.14-09.38.52:828][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:828][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.06.14-09.38.52:828][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:828][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.06.14-09.38.52:828][ 0]LogPakFile: OnPakFileMounted2Time == 0.000141 [2024.06.14-09.38.52:852][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.14-09.38.52:853][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:853][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.14-09.38.52:853][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:853][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.06.14-09.38.52:853][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 [2024.06.14-09.38.52:860][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.14-09.38.52:860][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:860][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.14-09.38.52:860][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:860][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.06.14-09.38.52:860][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 [2024.06.14-09.38.52:868][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.14-09.38.52:868][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:868][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.14-09.38.52:868][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:868][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.06.14-09.38.52:868][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 [2024.06.14-09.38.52:876][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.06.14-09.38.52:876][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:877][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.06.14-09.38.52:877][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:877][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.06.14-09.38.52:877][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 [2024.06.14-09.38.52:886][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.14-09.38.52:886][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:886][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.14-09.38.52:886][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:886][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.06.14-09.38.52:886][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055 [2024.06.14-09.38.52:905][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.06.14-09.38.52:905][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:905][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.06.14-09.38.52:906][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:906][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.06.14-09.38.52:906][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088 [2024.06.14-09.38.52:922][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.14-09.38.52:922][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:922][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.14-09.38.52:922][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:923][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.06.14-09.38.52:923][ 0]LogPakFile: OnPakFileMounted2Time == 0.000067 [2024.06.14-09.38.52:933][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.14-09.38.52:933][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:933][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.14-09.38.52:933][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:933][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.06.14-09.38.52:933][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 [2024.06.14-09.38.52:951][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.14-09.38.52:951][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:952][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.14-09.38.52:952][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:952][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.06.14-09.38.52:952][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090 [2024.06.14-09.38.52:974][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.06.14-09.38.52:974][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:974][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.06.14-09.38.52:974][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:974][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.06.14-09.38.52:974][ 0]LogPakFile: OnPakFileMounted2Time == 0.000140 [2024.06.14-09.38.52:990][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.06.14-09.38.52:990][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.52:990][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.06.14-09.38.52:990][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.52:990][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.06.14-09.38.52:990][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 [2024.06.14-09.38.53:013][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.06.14-09.38.53:013][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.53:013][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.06.14-09.38.53:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.53:013][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.06.14-09.38.53:013][ 0]LogPakFile: OnPakFileMounted2Time == 0.000157 [2024.06.14-09.38.53:026][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.06.14-09.38.53:026][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.53:026][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.06.14-09.38.53:026][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.53:026][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.06.14-09.38.53:026][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2024.06.14-09.38.53:051][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.06.14-09.38.53:051][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.53:051][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.06.14-09.38.53:051][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.53:051][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.06.14-09.38.53:051][ 0]LogPakFile: OnPakFileMounted2Time == 0.000197 [2024.06.14-09.38.53:060][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.06.14-09.38.53:060][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.06.14-09.38.53:060][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.06.14-09.38.53:060][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.06.14-09.38.53:060][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.06.14-09.38.53:060][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 [2024.06.14-09.38.53:474][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. [2024.06.14-09.38.53:478][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. [2024.06.14-09.38.53:759][ 0]LogSlate: Took 0.008457 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.06.14-09.38.53:783][ 0]LogSlate: Took 0.020489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.06.14-09.38.53:795][ 0]LogSlate: Took 0.008406 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.06.14-09.38.54:080][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1). [2024.06.14-09.38.54:306][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. [2024.06.14-09.38.54:306][ 0]LogLoad: (Engine Initialization) Total time: 38.31 seconds [2024.06.14-09.38.54:306][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.06.14-09.38.54:380][ 0]LogAssetRegistry: Asset discovery search completed in 16.5697 seconds [2024.06.14-09.38.54:423][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000015 seconds (updated 0 objects) [2024.06.14-09.38.54:433][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.06.14-09.38.55:025][ 2]LogSlate: Took 0.012446 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.06.14-09.38.57:081][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.06.14-09.38.57:103][ 13]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.06.14-09.38.57:199][ 13]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.06.14-09.38.57:199][ 13]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.06.14-09.38.57:199][ 13]LightingResults: New page: Lighting Build [2024.06.14-09.38.57:199][ 13]LoadErrors: New page: Loading map: Map.umap [2024.06.14-09.38.57:225][ 13]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2024.06.14-09.38.57:225][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-09.38.57:225][ 13]MapCheck: New page: Map Check [2024.06.14-09.38.57:225][ 13]LightingResults: New page: Lighting Build [2024.06.14-09.38.57:236][ 13]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.06.14-09.38.57:241][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.06.14-09.38.57:242][ 13]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.06.14-09.38.57:302][ 13]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.06.14-09.38.57:302][ 13]LogAIModule: Creating AISystem for world Map [2024.06.14-09.38.57:315][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2024.06.14-09.38.57:318][ 13]Cmd: MAP CHECKDEP NOCLEARLOG [2024.06.14-09.38.57:318][ 13]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,097ms to complete. [2024.06.14-09.38.57:318][ 13]LogFileHelpers: Loading map 'Map' took 0.119 [2024.06.14-09.39.07:059][620]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube37) [2024.06.14-09.39.10:643][819]LogEditorViewport: Clicking Background [2024.06.14-09.39.19:908][455]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube37) [2024.06.14-09.39.31:036][214]LogEditorViewport: Clicking Background [2024.06.14-09.39.40:886][917]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-09.39.44:021][115]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube38) [2024.06.14-09.39.47:790][350]LogEditorViewport: Clicking Background [2024.06.14-09.39.52:523][674]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) [2024.06.14-09.39.56:502][907]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube10) [2024.06.14-09.40.45:338][426]LogEditorViewport: Clicking Background [2024.06.14-09.40.53:669][961]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube34) [2024.06.14-09.40.55:663][ 76]LogEditorViewport: Clicking Background [2024.06.14-09.41.08:923][843]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (BodenOG2) [2024.06.14-09.41.10:099][915]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube56) [2024.06.14-09.41.11:144][977]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG2) [2024.06.14-09.41.45:027][ 44]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG8) [2024.06.14-09.42.06:322][362]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG9) [2024.06.14-09.42.07:570][435]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG8) [2024.06.14-09.42.13:069][762]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG8) [2024.06.14-09.42.25:963][370]LogEditorViewport: Clicking Background [2024.06.14-09.42.33:343][891]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG8) [2024.06.14-09.42.40:946][347]LogEditorViewport: Clicking Background [2024.06.14-09.42.43:501][492]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG8) [2024.06.14-09.42.45:406][590]Cmd: DELETE [2024.06.14-09.42.45:406][590]Cmd: ACTOR DELETE [2024.06.14-09.42.45:415][590]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.45:417][590]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.45:430][590]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms [2024.06.14-09.42.45:432][590]LogEditorActor: Deleted 2 Actors (0.024 secs) [2024.06.14-09.42.51:813][965]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenOG2) [2024.06.14-09.42.56:930][239]Cmd: DELETE [2024.06.14-09.42.56:930][239]Cmd: ACTOR DELETE [2024.06.14-09.42.56:935][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.56:936][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.56:936][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.56:937][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.56:937][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.56:937][239]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.42.56:950][239]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.06.14-09.42.56:952][239]LogEditorActor: Deleted 6 Actors (0.022 secs) [2024.06.14-09.43.03:139][590]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-09.43.05:215][700]Cmd: EDIT COPY [2024.06.14-09.43.05:550][717]Cmd: EDIT PASTE [2024.06.14-09.43.13:263][138]EditorErrors: New page: Actor attachment [2024.06.14-09.43.25:377][801]LogEditorViewport: Clicking Background [2024.06.14-09.43.30:430][165]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.14-09.43.50:817][316]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube38) [2024.06.14-09.43.55:335][527]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.14-09.44.01:095][859]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube37) [2024.06.14-09.44.02:710][933]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube38) [2024.06.14-09.44.05:966][116]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-09.44.08:029][237]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) [2024.06.14-09.44.13:348][600]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube10) [2024.06.14-09.44.14:182][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) [2024.06.14-09.44.15:176][714]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube40) [2024.06.14-09.44.18:644][893]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube56) [2024.06.14-09.44.20:437][981]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube57) [2024.06.14-09.44.21:321][ 33]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.14-09.44.25:289][287]LogEditorViewport: Clicking Background [2024.06.14-09.44.36:312][ 29]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube53) [2024.06.14-09.44.37:787][118]Cmd: EDIT COPY [2024.06.14-09.44.38:141][139]Cmd: EDIT PASTE [2024.06.14-09.44.41:852][366]Cmd: EDIT COPY [2024.06.14-09.44.42:114][382]Cmd: EDIT PASTE [2024.06.14-09.44.44:074][498]Cmd: EDIT PASTE [2024.06.14-09.44.51:618][955]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.14-09.44.58:034][296]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube49) [2024.06.14-09.45.14:352][200]LogEditorViewport: Clicking Background [2024.06.14-09.45.22:246][656]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube55) [2024.06.14-09.45.31:060][ 89]Cmd: DELETE [2024.06.14-09.45.31:061][ 89]Cmd: ACTOR DELETE [2024.06.14-09.45.31:068][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:068][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:069][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:070][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:070][ 89]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.31:086][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.06.14-09.45.31:087][ 89]LogEditorActor: Deleted 11 Actors (0.026 secs) [2024.06.14-09.45.32:719][188]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube52) [2024.06.14-09.45.34:633][285]Cmd: DELETE [2024.06.14-09.45.34:633][285]Cmd: ACTOR DELETE [2024.06.14-09.45.34:637][285]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.34:637][285]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.34:639][285]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.34:654][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2024.06.14-09.45.34:657][285]LogEditorActor: Deleted 3 Actors (0.024 secs) [2024.06.14-09.45.36:258][377]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube57) [2024.06.14-09.45.38:980][515]Cmd: DELETE [2024.06.14-09.45.38:980][515]Cmd: ACTOR DELETE [2024.06.14-09.45.38:984][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.38:985][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.38:985][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.38:985][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.38:996][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2024.06.14-09.45.38:997][515]LogEditorActor: Deleted 4 Actors (0.017 secs) [2024.06.14-09.45.40:245][589]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube47) [2024.06.14-09.45.42:315][695]Cmd: DELETE [2024.06.14-09.45.42:315][695]Cmd: ACTOR DELETE [2024.06.14-09.45.42:320][695]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.42:320][695]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.42:320][695]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.42:331][695]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.06.14-09.45.42:332][695]LogEditorActor: Deleted 3 Actors (0.017 secs) [2024.06.14-09.45.43:596][769]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube34) [2024.06.14-09.45.46:627][927]Cmd: DELETE [2024.06.14-09.45.46:627][927]Cmd: ACTOR DELETE [2024.06.14-09.45.46:632][927]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.46:633][927]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.46:633][927]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.46:646][927]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.06.14-09.45.46:647][927]LogEditorActor: Deleted 3 Actors (0.020 secs) [2024.06.14-09.45.48:043][ 10]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube44) [2024.06.14-09.45.50:410][134]Cmd: DELETE [2024.06.14-09.45.50:410][134]Cmd: ACTOR DELETE [2024.06.14-09.45.50:414][134]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.50:415][134]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.50:415][134]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.50:415][134]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.50:427][134]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.06.14-09.45.50:428][134]LogEditorActor: Deleted 4 Actors (0.018 secs) [2024.06.14-09.45.51:663][209]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube37) [2024.06.14-09.45.56:090][444]Cmd: DELETE [2024.06.14-09.45.56:091][444]Cmd: ACTOR DELETE [2024.06.14-09.45.56:095][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.56:096][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.56:096][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.56:096][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.56:096][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.56:096][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.45.56:109][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms [2024.06.14-09.45.56:110][444]LogEditorActor: Deleted 6 Actors (0.019 secs) [2024.06.14-09.45.59:456][648]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG2) [2024.06.14-09.46.00:105][692]Cmd: DELETE [2024.06.14-09.46.00:105][692]Cmd: ACTOR DELETE [2024.06.14-09.46.00:112][692]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.46.00:128][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms [2024.06.14-09.46.00:130][692]LogEditorActor: Deleted 1 Actors (0.024 secs) [2024.06.14-09.46.26:808][520]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.14-09.46.46:734][781]Cmd: EDIT COPY [2024.06.14-09.46.47:104][805]Cmd: EDIT PASTE [2024.06.14-09.47.31:415][637]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.14-09.47.40:191][182]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2) [2024.06.14-09.47.49:862][783]Cmd: TRANSACTION UNDO [2024.06.14-09.47.49:862][783]LogEditorTransaction: Undo Move Actors [2024.06.14-09.47.59:228][340]LogEditorViewport: Clicking Background [2024.06.14-09.48.03:628][650]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.14-09.48.07:184][875]LogEditorViewport: Clicking Background [2024.06.14-09.48.15:921][444]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.14-09.48.16:712][489]Cmd: EDIT COPY [2024.06.14-09.48.17:000][507]Cmd: EDIT PASTE [2024.06.14-09.48.23:672][919]LogEditorViewport: Clicking Background [2024.06.14-09.48.24:541][974]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG3) [2024.06.14-09.48.26:757][111]Cmd: EDIT COPY [2024.06.14-09.48.27:024][128]Cmd: EDIT PASTE [2024.06.14-09.48.31:050][375]LogEditorViewport: Clicking Background [2024.06.14-09.48.43:600][221]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.14-09.48.46:782][418]Cmd: EDIT COPY [2024.06.14-09.48.47:194][444]Cmd: EDIT PASTE [2024.06.14-09.48.59:441][168]LogEditorViewport: Clicking Background [2024.06.14-09.49.02:924][372]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG5) [2024.06.14-09.49.08:311][684]Cmd: EDIT COPY [2024.06.14-09.49.08:529][694]Cmd: EDIT PASTE [2024.06.14-09.49.11:779][880]LogEditorViewport: Clicking Background [2024.06.14-09.49.13:037][954]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG6) [2024.06.14-09.50.42:404][144]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG4) [2024.06.14-09.50.57:890][ 17]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG6) [2024.06.14-09.51.02:547][289]Cmd: EDIT COPY [2024.06.14-09.51.02:832][305]Cmd: EDIT PASTE [2024.06.14-09.51.12:920][863]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG5) [2024.06.14-09.51.23:672][491]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.14-09.51.30:794][894]Cmd: EDIT COPY [2024.06.14-09.51.31:335][925]Cmd: EDIT PASTE [2024.06.14-09.52.04:820][832]LogEditorViewport: Clicking Background [2024.06.14-09.52.10:366][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG9) [2024.06.14-09.52.28:019][175]LogEditorViewport: Clicking Background [2024.06.14-09.52.32:858][463]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG3) [2024.06.14-09.52.43:646][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG3) [2024.06.14-09.52.48:887][406]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG9) [2024.06.14-09.52.51:185][523]Cmd: DELETE [2024.06.14-09.52.51:186][523]Cmd: ACTOR DELETE [2024.06.14-09.52.51:189][523]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.52.51:190][523]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.52.51:191][523]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.52.51:203][523]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2024.06.14-09.52.51:204][523]LogEditorActor: Deleted 3 Actors (0.018 secs) [2024.06.14-09.52.52:543][602]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.14-09.53.01:194][ 67]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) [2024.06.14-09.53.04:529][238]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild R)) [2024.06.14-09.53.06:354][332]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) [2024.06.14-09.53.10:186][526]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.14-09.53.12:651][662]Cmd: EDIT COPY [2024.06.14-09.53.12:965][680]Cmd: EDIT PASTE [2024.06.14-09.53.19:360][ 17]LogEditorViewport: Clicking Background [2024.06.14-09.53.29:808][628]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2) [2024.06.14-09.53.30:598][673]Cmd: EDIT COPY [2024.06.14-09.53.30:987][695]Cmd: EDIT PASTE [2024.06.14-09.53.37:653][ 68]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG5) [2024.06.14-09.53.38:478][113]Cmd: EDIT COPY [2024.06.14-09.53.38:782][130]Cmd: EDIT PASTE [2024.06.14-09.53.57:077][148]LogEditorViewport: Clicking Background [2024.06.14-09.54.01:046][371]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG9) [2024.06.14-09.54.03:470][507]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG8) [2024.06.14-09.54.04:743][579]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG3) [2024.06.14-09.54.30:243][ 55]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2) [2024.06.14-09.54.37:796][481]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG4) [2024.06.14-09.54.39:211][559]Cmd: DELETE [2024.06.14-09.54.39:211][559]Cmd: ACTOR DELETE [2024.06.14-09.54.39:214][559]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.54.39:214][559]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.54.39:226][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2024.06.14-09.54.39:228][559]LogEditorActor: Deleted 2 Actors (0.017 secs) [2024.06.14-09.54.42:174][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG5) [2024.06.14-09.54.47:301][ 9]Cmd: EDIT COPY [2024.06.14-09.54.47:860][ 41]Cmd: EDIT PASTE [2024.06.14-09.54.54:170][407]Cmd: EDIT COPY [2024.06.14-09.54.54:415][419]Cmd: EDIT PASTE [2024.06.14-09.55.02:523][886]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG10) [2024.06.14-09.55.03:566][947]Cmd: EDIT COPY [2024.06.14-09.55.04:049][976]Cmd: EDIT PASTE [2024.06.14-09.55.19:385][847]Cmd: EDIT COPY [2024.06.14-09.55.19:740][868]Cmd: EDIT PASTE [2024.06.14-09.55.22:892][ 53]Cmd: EDIT COPY [2024.06.14-09.55.23:409][ 83]Cmd: EDIT PASTE [2024.06.14-09.55.27:516][321]Cmd: EDIT COPY [2024.06.14-09.55.27:754][330]Cmd: EDIT PASTE [2024.06.14-09.55.31:419][533]Cmd: EDIT COPY [2024.06.14-09.55.31:746][550]Cmd: EDIT PASTE [2024.06.14-09.55.38:927][942]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG15) [2024.06.14-09.55.39:728][988]Cmd: EDIT COPY [2024.06.14-09.55.40:104][ 10]Cmd: EDIT PASTE [2024.06.14-09.56.04:446][394]Cmd: EDIT COPY [2024.06.14-09.56.05:021][428]Cmd: EDIT PASTE [2024.06.14-09.56.08:921][657]LogEditorViewport: Clicking Background [2024.06.14-09.56.13:730][913]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG7) [2024.06.14-09.56.30:732][737]Cmd: EDIT COPY [2024.06.14-09.56.31:241][763]Cmd: EDIT PASTE [2024.06.14-09.56.35:096][955]LogEditorViewport: Clicking Background [2024.06.14-09.56.39:476][204]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG9) [2024.06.14-09.56.43:379][420]Cmd: EDIT COPY [2024.06.14-09.56.43:994][452]Cmd: EDIT PASTE [2024.06.14-09.56.47:467][626]LogEditorViewport: Clicking Background [2024.06.14-09.56.51:091][824]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG11) [2024.06.14-09.57.06:623][597]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG13) [2024.06.14-09.57.09:678][752]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG12) [2024.06.14-09.57.16:581][125]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG23) [2024.06.14-09.57.21:332][357]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG16) [2024.06.14-09.57.34:028][ 32]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG11) [2024.06.14-09.57.44:593][604]LogEditorViewport: Clicking Background [2024.06.14-09.57.54:118][148]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG15) [2024.06.14-09.57.55:221][202]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG16) [2024.06.14-09.58.07:541][801]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG16) [2024.06.14-09.58.16:182][203]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG16) [2024.06.14-09.58.28:669][855]Cmd: DELETE [2024.06.14-09.58.28:669][855]Cmd: ACTOR DELETE [2024.06.14-09.58.28:673][855]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.28:674][855]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.28:675][855]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.28:687][855]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2024.06.14-09.58.28:689][855]LogEditorActor: Deleted 3 Actors (0.020 secs) [2024.06.14-09.58.37:440][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG15) [2024.06.14-09.58.49:640][ 46]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG12) [2024.06.14-09.58.58:248][515]Cmd: DELETE [2024.06.14-09.58.58:248][515]Cmd: ACTOR DELETE [2024.06.14-09.58.58:252][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:252][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:252][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:252][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:253][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:253][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:253][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:253][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:253][515]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-09.58.58:262][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.06.14-09.58.58:263][515]LogEditorActor: Deleted 9 Actors (0.015 secs) [2024.06.14-09.59.01:352][695]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.14-09.59.03:371][813]Cmd: EDIT COPY [2024.06.14-09.59.03:854][842]Cmd: EDIT PASTE [2024.06.14-09.59.08:514][119]LogEditorViewport: Clicking Background [2024.06.14-09.59.20:943][854]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG4) [2024.06.14-09.59.21:987][902]Cmd: EDIT COPY [2024.06.14-09.59.22:340][920]Cmd: EDIT PASTE [2024.06.14-09.59.25:145][ 63]Cmd: EDIT COPY [2024.06.14-09.59.25:483][ 79]Cmd: EDIT PASTE [2024.06.14-09.59.28:081][212]Cmd: EDIT COPY [2024.06.14-09.59.28:334][224]Cmd: EDIT PASTE [2024.06.14-09.59.33:849][514]Cmd: EDIT COPY [2024.06.14-09.59.34:123][527]Cmd: EDIT PASTE [2024.06.14-09.59.37:144][684]LogEditorViewport: Clicking Background [2024.06.14-09.59.43:585][ 20]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG10) [2024.06.14-09.59.46:402][183]Cmd: EDIT COPY [2024.06.14-09.59.46:875][211]Cmd: EDIT PASTE [2024.06.14-09.59.53:834][581]LogEditorViewport: Clicking Background [2024.06.14-10.00.01:714][ 15]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG4) [2024.06.14-10.00.06:039][249]Cmd: EDIT COPY [2024.06.14-10.00.06:527][274]Cmd: EDIT PASTE [2024.06.14-10.00.10:655][504]LogEditorViewport: Clicking Background [2024.06.14-10.00.21:954][131]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG18) [2024.06.14-10.00.24:540][277]LogEditorViewport: Clicking Background [2024.06.14-10.00.26:603][399]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG19) [2024.06.14-10.00.30:150][590]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG17) [2024.06.14-10.00.35:033][845]LogEditorViewport: Clicking Background [2024.06.14-10.00.39:825][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG19) [2024.06.14-10.00.42:288][233]Cmd: EDIT COPY [2024.06.14-10.00.42:848][262]Cmd: EDIT PASTE [2024.06.14-10.00.47:268][493]LogEditorViewport: Clicking Background [2024.06.14-10.01.27:121][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG3) [2024.06.14-10.01.56:388][ 62]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Wand EG) [2024.06.14-10.01.57:903][145]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) [2024.06.14-10.01.59:735][232]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG6) [2024.06.14-10.02.09:715][701]Cmd: EDIT COPY [2024.06.14-10.02.10:067][719]Cmd: EDIT PASTE [2024.06.14-10.02.14:140][907]LogEditorViewport: Clicking Background [2024.06.14-10.02.16:909][ 41]Cmd: TRANSACTION UNDO [2024.06.14-10.02.16:909][ 41]LogEditorTransaction: Undo Clicking Background [2024.06.14-10.02.19:752][152]LogEditorViewport: Clicking Background [2024.06.14-10.02.33:995][914]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG35) [2024.06.14-10.02.35:039][965]Cmd: DELETE [2024.06.14-10.02.35:039][965]Cmd: ACTOR DELETE [2024.06.14-10.02.35:044][965]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.02.35:058][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.06.14-10.02.35:059][965]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.14-10.02.39:927][217]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG36) [2024.06.14-10.02.41:518][294]Cmd: DELETE [2024.06.14-10.02.41:518][294]Cmd: ACTOR DELETE [2024.06.14-10.02.41:523][294]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.02.41:524][294]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.02.41:536][294]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2024.06.14-10.02.41:538][294]LogEditorActor: Deleted 2 Actors (0.020 secs) [2024.06.14-10.02.44:194][446]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-10.02.52:519][916]Cmd: EDIT COPY [2024.06.14-10.02.52:953][942]Cmd: EDIT PASTE [2024.06.14-10.02.56:864][154]LogEditorViewport: Clicking Background [2024.06.14-10.03.29:135][979]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.06.14-10.03.29:142][979]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.14-10.03.29:169][979]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto127499FEE4396982C648429ACB8EA6927.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap' [2024.06.14-10.03.29:170][979]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.045 [2024.06.14-10.03.29:170][979]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.045 [2024.06.14-10.04.49:477][743]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG5) [2024.06.14-10.04.56:806][ 91]Cmd: EDIT COPY [2024.06.14-10.04.57:268][113]Cmd: EDIT PASTE [2024.06.14-10.05.37:481][263]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG18) [2024.06.14-10.05.38:684][327]Cmd: EDIT COPY [2024.06.14-10.05.39:061][348]Cmd: EDIT PASTE [2024.06.14-10.05.42:853][551]LogEditorViewport: Clicking Background [2024.06.14-10.05.49:460][910]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-10.05.51:790][ 20]Cmd: EDIT COPY [2024.06.14-10.05.52:182][ 39]Cmd: EDIT PASTE [2024.06.14-10.05.56:560][248]Cmd: EDIT COPY [2024.06.14-10.05.56:877][264]Cmd: EDIT PASTE [2024.06.14-10.06.02:073][522]LogEditorViewport: Clicking Background [2024.06.14-10.06.17:933][343]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube35) [2024.06.14-10.06.25:053][653]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube35) [2024.06.14-10.06.30:048][872]Cmd: EDIT COPY [2024.06.14-10.06.30:454][889]Cmd: EDIT PASTE [2024.06.14-10.06.58:639][248]LogEditorViewport: Clicking Background [2024.06.14-10.07.03:727][484]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Cube36) [2024.06.14-10.07.07:568][641]Cmd: EDIT COPY [2024.06.14-10.07.08:039][661]Cmd: EDIT PASTE [2024.06.14-10.07.38:562][ 96]LogEditorViewport: Clicking Background [2024.06.14-10.07.43:553][372]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG29) [2024.06.14-10.07.55:054][ 9]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG26) [2024.06.14-10.07.57:447][131]Cmd: EDIT COPY [2024.06.14-10.07.57:893][153]Cmd: EDIT PASTE [2024.06.14-10.08.01:579][348]Cmd: EDIT COPY [2024.06.14-10.08.02:006][370]Cmd: EDIT PASTE [2024.06.14-10.08.06:131][591]Cmd: EDIT COPY [2024.06.14-10.08.06:471][610]Cmd: EDIT PASTE [2024.06.14-10.08.13:819][986]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube43) [2024.06.14-10.08.31:325][847]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube34) [2024.06.14-10.08.38:615][207]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-10.09.25:661][605]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG38) [2024.06.14-10.09.36:276][142]LogEditorViewport: Clicking Background [2024.06.14-10.09.50:690][891]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-10.10.07:101][607]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-10.10.17:192][ 80]Cmd: EDIT COPY [2024.06.14-10.10.17:656][104]Cmd: EDIT PASTE [2024.06.14-10.10.22:396][334]LogEditorViewport: Clicking Background [2024.06.14-10.10.23:500][391]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-10.10.32:389][808]LogEditorViewport: Clicking Background [2024.06.14-10.10.37:279][ 37]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-10.10.49:687][632]LogEditorViewport: Clicking Background [2024.06.14-10.11.01:143][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG26) [2024.06.14-10.11.07:740][547]Cmd: EDIT COPY [2024.06.14-10.11.08:113][565]Cmd: EDIT PASTE [2024.06.14-10.11.12:519][805]Cmd: EDIT COPY [2024.06.14-10.11.12:888][823]Cmd: EDIT PASTE [2024.06.14-10.11.19:396][188]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG37) [2024.06.14-10.11.33:087][961]LogEditorViewport: Clicking Background [2024.06.14-10.11.39:732][309]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG29) [2024.06.14-10.11.40:963][377]Cmd: EDIT COPY [2024.06.14-10.11.41:287][396]Cmd: EDIT PASTE [2024.06.14-10.11.46:011][673]LogEditorViewport: Clicking Background [2024.06.14-10.11.51:180][936]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG34) [2024.06.14-10.11.55:526][162]Cmd: EDIT COPY [2024.06.14-10.11.55:881][180]Cmd: EDIT PASTE [2024.06.14-10.12.04:124][620]Cmd: EDIT COPY [2024.06.14-10.12.04:452][636]Cmd: EDIT PASTE [2024.06.14-10.12.08:776][867]LogEditorViewport: Clicking Background [2024.06.14-10.12.21:155][443]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube42) [2024.06.14-10.12.26:442][681]Cmd: EDIT COPY [2024.06.14-10.12.27:113][711]Cmd: EDIT PASTE [2024.06.14-10.12.34:842][ 62]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube34) [2024.06.14-10.12.37:428][180]Cmd: EDIT COPY [2024.06.14-10.12.37:831][199]Cmd: EDIT PASTE [2024.06.14-10.12.41:560][378]LogEditorViewport: Clicking Background [2024.06.14-10.12.43:490][473]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-10.12.53:408][943]LogEditorViewport: Clicking Background [2024.06.14-10.12.55:096][ 32]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-10.12.57:761][157]LogEditorViewport: Clicking Background [2024.06.14-10.13.00:682][288]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-10.13.15:474][950]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube43) [2024.06.14-10.13.16:230][981]Cmd: DELETE [2024.06.14-10.13.16:230][981]Cmd: ACTOR DELETE [2024.06.14-10.13.16:236][981]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.16:249][981]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2024.06.14-10.13.16:250][981]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.14-10.13.17:973][ 56]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-10.13.18:822][ 91]Cmd: EDIT COPY [2024.06.14-10.13.19:177][106]Cmd: EDIT PASTE [2024.06.14-10.13.24:607][329]LogEditorViewport: Clicking Background [2024.06.14-10.13.37:457][969]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube43) [2024.06.14-10.13.48:036][441]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube44) [2024.06.14-10.13.55:166][741]Cmd: DELETE [2024.06.14-10.13.55:166][741]Cmd: ACTOR DELETE [2024.06.14-10.13.55:172][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:172][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:172][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:172][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:173][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:173][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:173][741]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.13.55:187][741]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms [2024.06.14-10.13.55:189][741]LogEditorActor: Deleted 7 Actors (0.023 secs) [2024.06.14-10.13.58:048][864]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube34) [2024.06.14-10.14.05:591][208]Cmd: EDIT COPY [2024.06.14-10.14.05:975][224]Cmd: EDIT PASTE [2024.06.14-10.14.25:050][ 54]LogEditorViewport: Clicking Background [2024.06.14-10.14.31:387][364]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG29) [2024.06.14-10.14.49:466][167]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial [2024.06.14-10.14.49:476][167]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7023C64D26E3A1219BE6F624D00D8EAA5BF6E7C4), compiling. [2024.06.14-10.14.49:506][167]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority [2024.06.14-10.14.49:528][167]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.06.14-10.14.49:637][167]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.06.14-10.14.49:883][167]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 48B783AC9516F08C5130DD2AB72FEC4E3FE5B65E), compiling. [2024.06.14-10.14.49:890][167]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AF0123186F9F261034085F6AE5D9B8AD2EEDCFFE), compiling. [2024.06.14-10.14.49:895][167]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C7447EB88DBAD2EFA8A927EF625191518330A4D0), compiling. [2024.06.14-10.14.49:915][167]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.14.49:932][167]LogSlate: Took 0.009819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.14-10.14.50:070][168]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.14.50:176][170]LogSlate: Took 0.018015 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.06.14-10.14.50:244][172]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.14.50:244][172]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.06.14-10.14.50:244][172]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.14.51:918][204]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.14.51:918][204]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.14.51:953][204]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.14-10.14.51:953][204]LogShaderCompilers: Display: Total job queries 26, among them cache hits 0 (0.00%) [2024.06.14-10.14.51:953][204]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%) [2024.06.14-10.14.51:953][204]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% [2024.06.14-10.14.51:953][204]LogShaderCompilers: Display: ================================================ [2024.06.14-10.14.52:329][211]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.14.54:001][250]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.14.54:001][250]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.14.54:001][250]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.14.54:001][250]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.14.54:001][250]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.14.58:259][405]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 26AE0313FFB66C48807FBB4C5F1FF6E3DE61C44D), compiling. [2024.06.14-10.14.58:260][405]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2C8EC22AD1F5DC0225AFFD983A1AD52AE4C0FA21), compiling. [2024.06.14-10.14.58:262][405]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2834894FB4D1E3DBEED7EFFB9A4B23E46CC59B3B), compiling. [2024.06.14-10.14.58:263][405]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5286BFB24D710F3617B8F85B2554312C6C4E493E), compiling. [2024.06.14-10.14.58:265][405]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BF3D6BB69EA19BBCAFB3A87BD5924121F246349D), compiling. [2024.06.14-10.14.58:266][405]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 01191BF21F7805507AED3317F0BF01772F804391), compiling. [2024.06.14-10.14.58:267][405]LogSlate: Window 'Color Picker' being destroyed [2024.06.14-10.14.58:279][405]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.14.58:368][408]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.14.58:368][408]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.14.58:369][408]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.14.58:369][408]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.14.58:369][408]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.02:495][463]LogSlate: Window 'Message' being destroyed [2024.06.14-10.15.02:509][463]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial (Selecting 'No' will cause all changes to be lost!) [2024.06.14-10.15.02:760][463]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1278F7AC5D48C8F0D6DB7EE057DF5F3BB1B761D4), compiling. [2024.06.14-10.15.02:784][463]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 71653C9C4A11071F90A5A5C10E3BFB299C8F40F1), compiling. [2024.06.14-10.15.02:839][463]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Normal' priority [2024.06.14-10.15.02:840][463]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Normal' priority [2024.06.14-10.15.02:842][463]LogShaderCompilers: Display: Submitted 13 shader compile jobs with 'Normal' priority [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 63 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 55 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 47 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 39 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 31 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 [2024.06.14-10.15.02:849][463]LogShaderCompilers: Display: Started 63 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.15.02:856][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.06.14-10.15.07:362][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2024.06.14-10.15.07:387][463]LogSlate: Window 'BasicShapeMaterial' being destroyed [2024.06.14-10.15.07:390][463]LogSlate: Window 'BasicShapeMaterial' being destroyed [2024.06.14-10.15.07:409][463]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.06.14-10.15.07:410][463]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-10.15.09:142][540]Cmd: TRANSACTION UNDO [2024.06.14-10.15.09:142][540]LogEditorTransaction: Undo Edit Default Value [2024.06.14-10.15.09:162][540]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 81CE4B7890E1B7824C89FDF72871ADED29D4119D), compiling. [2024.06.14-10.15.10:238][575]Cmd: TRANSACTION UNDO [2024.06.14-10.15.10:238][575]LogEditorTransaction: Undo Move Actors [2024.06.14-10.15.11:351][622]Cmd: TRANSACTION UNDO [2024.06.14-10.15.11:351][622]LogEditorTransaction: Undo Clicking on Actors [2024.06.14-10.15.15:193][770]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial [2024.06.14-10.15.15:195][770]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 96FB0CC406E3A01DAF4B5AE51AEC112B1247B17B), compiling. [2024.06.14-10.15.15:204][770]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority [2024.06.14-10.15.15:319][770]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A56E105A3EBC3162D13155418D03FB2D11A5F6A8), compiling. [2024.06.14-10.15.15:323][770]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A3A499658F995009581B737875FEFCA4E1E334C4), compiling. [2024.06.14-10.15.15:326][770]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F68CB39BE83BD3D93E696C4ABC29676100BF0A1C), compiling. [2024.06.14-10.15.15:343][770]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 [2024.06.14-10.15.15:423][771]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.15.16:835][794]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.18:559][834]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.15.18:559][834]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.15.18:559][834]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.15.18:559][834]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.15.18:559][834]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.19:723][880]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9146724B75B44D55EEF7D9121BFF109A894DF742), compiling. [2024.06.14-10.15.19:724][880]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0BCED7D9961A6373913C717AA355B6A3DF531F2A), compiling. [2024.06.14-10.15.19:726][880]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.15.19:803][883]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.15.19:803][883]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.15.19:803][883]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.15.19:803][883]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.15.19:803][883]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.21:090][936]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E242072E1EB6F819E500B73F359AACD9210E99D0), compiling. [2024.06.14-10.15.21:092][936]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E1FEF073C3361652594868DD3E21DE8AD4C3AFD2), compiling. [2024.06.14-10.15.21:097][936]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.15.21:183][939]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.15.21:183][939]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.15.21:183][939]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.15.21:183][939]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.15.21:183][939]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.22:307][978]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 025973B075BAA864F40F1ACC20DF209227B03F78), compiling. [2024.06.14-10.15.22:308][978]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 24D7BEE02B1B9E7CF5122503E3B49227B8E43D52), compiling. [2024.06.14-10.15.22:310][978]LogSlate: Window 'Color Picker' being destroyed [2024.06.14-10.15.22:326][978]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.15.22:405][981]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.15.22:405][981]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.15.22:405][981]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.15.22:405][981]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.15.22:405][981]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.25:212][ 41]LogSlate: Window 'Message' being destroyed [2024.06.14-10.15.25:230][ 41]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial (Selecting 'No' will cause all changes to be lost!) [2024.06.14-10.15.25:542][ 41]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 286F0A88E3AA5A37698A93D2A905780BFFCCD592), compiling. [2024.06.14-10.15.25:586][ 41]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 66CBED3DAD106B22A2643697B21C330C23714AA0), compiling. [2024.06.14-10.15.25:665][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.06.14-10.15.25:850][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.06.14-10.15.25:864][ 41]LogSlate: Window 'BasicShapeMaterial' being destroyed [2024.06.14-10.15.25:868][ 41]LogSlate: Window 'BasicShapeMaterial' being destroyed [2024.06.14-10.15.25:891][ 41]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.06.14-10.15.25:892][ 41]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-10.15.37:008][463]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.06.14-10.15.37:030][463]LogContentBrowser: Creating deferred item: NewFolder [2024.06.14-10.15.39:605][596]LogContentBrowser: Attempting asset rename: NewFolder -> Materials [2024.06.14-10.15.39:606][596]LogContentBrowser: End creating deferred item NewFolder [2024.06.14-10.15.44:444][828]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.06.14-10.15.44:461][828]LogContentBrowser: Creating deferred item: NewMaterial [2024.06.14-10.15.50:534][130]LogContentBrowser: Attempting asset rename: NewMaterial -> Watercolor [2024.06.14-10.15.50:542][130]LogContentBrowser: End creating deferred item NewMaterial [2024.06.14-10.15.52:849][201]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Watercolor.Watercolor [2024.06.14-10.15.52:850][201]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 3383EEA217E7B8EC2AEF666F3A6ED90EDED05EC1), compiling. [2024.06.14-10.15.52:858][201]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.14-10.15.52:955][201]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 10955DBEEB517FDA267506C4546A454F01E08EFA), compiling. [2024.06.14-10.15.52:958][201]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 1A5F8CB119E42257204D628B14A268B2C8831719), compiling. [2024.06.14-10.15.52:972][201]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.15.53:032][202]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.15.54:762][234]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.15.56:503][305]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.14-10.15.56:503][305]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.14-10.15.56:503][305]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.15.56:503][305]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.20:670][375]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial [2024.06.14-10.16.20:672][375]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B88CBB1AED2D961813184074E07ABDC656BEE63D), compiling. [2024.06.14-10.16.20:737][375]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AD6C4FA9A49C2A2F241D3131D7A5E25FFA13BCE1), compiling. [2024.06.14-10.16.20:741][375]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 52F7EE7B84AF7712C822C043C0DBA70ED183AD41), compiling. [2024.06.14-10.16.20:743][375]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7DD96A32D4A6DE98D4676C2A94F35F96CBC9FCB0), compiling. [2024.06.14-10.16.20:764][375]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.20:854][377]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.16.20:854][377]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions [2024.06.14-10.16.20:854][377]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.16.20:854][377]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.20:854][377]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.28:041][620]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: F374D7FAB5D512FFAE2D0AAAF3FAAD1C83CC3306), compiling. [2024.06.14-10.16.28:042][620]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4EC8F1539F188A08A533F181977964BD820E6F0F), compiling. [2024.06.14-10.16.28:045][620]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.28:128][623]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.14-10.16.28:128][623]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.14-10.16.28:128][623]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.28:128][623]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.31:378][746]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: E76FB16E466128EA4FE4D1BDC60D647E6535B112), compiling. [2024.06.14-10.16.31:382][746]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1D58FC1B72623377FD7FA7913469F16A746B6E2C), compiling. [2024.06.14-10.16.31:391][746]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.31:418][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.31:420][748]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.16.31:420][748]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.16.31:420][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.31:428][748]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.14-10.16.31:438][748]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.14-10.16.31:438][748]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.14-10.16.31:438][748]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.14-10.16.31:438][748]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.16.31:438][748]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.16.33:876][828]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 78381CB23A1833AEA33A77A83CBF7DC2D4EE9FF2), compiling. [2024.06.14-10.16.33:879][828]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6CFFD941E3F2C8A2FAAC0FA1389C2078C0700C4E), compiling. [2024.06.14-10.16.33:995][831]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.34:340][840]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.34:340][840]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.34:340][840]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.34:340][840]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.35:161][870]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: FC8869E1BD1521D91C5083FC6DF8449E83204715), compiling. [2024.06.14-10.16.35:164][870]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 458E48AA44EB71DAAA5BE1BF40B66E8A13F5BFF5), compiling. [2024.06.14-10.16.35:168][870]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.35:256][873]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.35:256][873]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.35:256][873]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.35:256][873]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.36:806][926]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 62035631467A5474B70FBB9CA9B996CD197598CB), compiling. [2024.06.14-10.16.36:808][926]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 545FA500C3AC8D063D4956F5710EDC5A16C24467), compiling. [2024.06.14-10.16.36:811][926]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.36:884][929]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.36:884][929]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.36:884][929]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.36:884][929]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.37:966][979]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 9271B8416C2E1141F6DFF54E75286AE38130A10E), compiling. [2024.06.14-10.16.37:967][979]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B924CC8691B19F5C94AE791C0A4BF641C7CDAA61), compiling. [2024.06.14-10.16.37:971][979]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.38:041][982]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.38:041][982]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.38:041][982]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.38:041][982]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.39:888][ 42]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 049F0859799DCBA5DA3DD8F7E01817DDA0519DE9), compiling. [2024.06.14-10.16.39:889][ 42]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6519C3768DBA5707D069CBED8D136C9806659277), compiling. [2024.06.14-10.16.39:891][ 42]LogSlate: Window 'Color Picker' being destroyed [2024.06.14-10.16.39:908][ 42]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.39:977][ 44]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.39:977][ 44]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.39:977][ 44]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.39:977][ 44]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.42:953][140]LogMaterialEditor: Applying material Watercolor [2024.06.14-10.16.43:266][140]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 679D165FFF33085F427D2C8D481AEAFB9992A9E8), compiling. [2024.06.14-10.16.43:304][140]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: DF15336192A5AEFA322D234B962CF2E1D2FA8BDD), compiling. [2024.06.14-10.16.43:340][140]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.14-10.16.43:343][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.43:672][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.14-10.16.43:672][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.43:673][140]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.06.14-10.16.43:695][140]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.43:723][142]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.06.14-10.16.43:726][142]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.14-10.16.43:726][142]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.14-10.16.43:726][142]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.14-10.16.43:726][142]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.14-10.16.43:726][142]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.14-10.16.43:726][142]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.16.43:768][142]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.44:215][152]LogMaterialEditor: Saving and Compiling material Watercolor [2024.06.14-10.16.44:750][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Watercolor" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Watercolor.uasset" SILENT=true [2024.06.14-10.16.44:762][152]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Watercolor322D24034C025A5255BD2599E64DF5FB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Watercolor.uasset' [2024.06.14-10.16.44:784][152]AssetCheck: New page: Asset Save: Watercolor [2024.06.14-10.16.44:784][152]LogContentValidation: Display: Validating Material /Game/Materials/Watercolor.Watercolor [2024.06.14-10.16.44:785][152]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.44:785][152]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.44:785][152]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.44:785][152]MaterialEditorStats: Texture samplers: 3/16 [2024.06.14-10.16.50:989][362]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 8D24CAB52DDA410049E3FCD26A43B3B60947C6BD), compiling. [2024.06.14-10.16.50:994][362]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.51:065][365]MaterialEditorStats: Base pass shader: 119 instructions [2024.06.14-10.16.51:065][365]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions [2024.06.14-10.16.51:065][365]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.51:065][365]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.54:438][472]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 32D0031A745597D2A752FE97366C567FAA2FA6CA), compiling. [2024.06.14-10.16.54:454][472]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.16.54:503][472]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.54:511][472]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.16.54:511][472]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.16.54:511][472]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.54:518][472]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.14-10.16.54:527][472]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.14-10.16.54:527][472]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.14-10.16.54:527][472]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.14-10.16.54:527][472]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.16.54:527][472]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.16.55:632][493]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.16.56:741][518]LogMaterialEditor: Saving and Compiling material Watercolor [2024.06.14-10.16.57:089][518]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: A462382D34D6FCAC1877DFA5CB64C87B5119D30D), compiling. [2024.06.14-10.16.57:114][518]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: CAC5CDD8A3F56032C81C13A3A6F8663ECA306E49), compiling. [2024.06.14-10.16.57:125][518]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.06.14-10.16.57:130][518]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.57:453][518]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.06.14-10.16.57:453][518]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.16.57:453][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2024.06.14-10.16.57:541][518]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority [2024.06.14-10.16.57:545][518]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 [2024.06.14-10.16.57:545][518]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 [2024.06.14-10.16.57:545][518]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.06.14-10.16.57:545][518]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 [2024.06.14-10.16.57:545][518]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.06.14-10.16.57:545][518]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.16.57:580][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Watercolor" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Watercolor.uasset" SILENT=true [2024.06.14-10.16.57:585][518]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Watercolor6F51DA424B1EFA7960A304AFD02CAC9A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Watercolor.uasset' [2024.06.14-10.16.57:612][518]AssetCheck: New page: Asset Save: Watercolor [2024.06.14-10.16.57:612][518]LogContentValidation: Display: Validating Material /Game/Materials/Watercolor.Watercolor [2024.06.14-10.16.58:662][542]LogMaterialEditor: Saving and Compiling material Watercolor [2024.06.14-10.16.58:694][542]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Watercolor" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Watercolor.uasset" SILENT=true [2024.06.14-10.16.58:697][542]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/WatercolorD037C04B4DD5D4335ADD9495E2DADCC2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Watercolor.uasset' [2024.06.14-10.16.58:738][542]AssetCheck: New page: Asset Save: Watercolor [2024.06.14-10.16.58:738][542]LogContentValidation: Display: Validating Material /Game/Materials/Watercolor.Watercolor [2024.06.14-10.16.58:816][544]MaterialEditorStats: Texture samplers: 3/16 [2024.06.14-10.16.58:904][547]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.16.58:904][547]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.16.58:904][547]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.16.58:904][547]MaterialEditorStats: Texture samplers: 3/16 [2024.06.14-10.17.00:329][594]LogSlate: Window 'BasicShapeMaterial' being destroyed [2024.06.14-10.17.00:339][594]LogSlate: Window 'BasicShapeMaterial' being destroyed [2024.06.14-10.17.00:360][594]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.06.14-10.17.00:360][594]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-10.17.00:393][594]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.06.14-10.17.00:393][594]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-10.17.07:569][883]LogEditorViewport: Clicking Background [2024.06.14-10.17.20:372][476]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule) [2024.06.14-10.17.24:322][634]Cmd: EDIT COPY [2024.06.14-10.17.25:982][699]Cmd: EDIT PASTE [2024.06.14-10.18.06:539][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule3) [2024.06.14-10.18.12:648][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule4) [2024.06.14-10.18.22:221][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule4) [2024.06.14-10.18.26:147][889]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule3) [2024.06.14-10.18.50:393][ 41]Cmd: EDIT COPY [2024.06.14-10.18.50:858][ 65]Cmd: EDIT PASTE [2024.06.14-10.19.00:411][550]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG20) [2024.06.14-10.19.15:665][247]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) [2024.06.14-10.19.17:786][327]Cmd: EDIT COPY [2024.06.14-10.19.18:082][337]Cmd: EDIT PASTE [2024.06.14-10.19.23:286][522]Cmd: EDIT COPY [2024.06.14-10.19.23:539][529]Cmd: EDIT PASTE [2024.06.14-10.19.25:735][601]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG13) [2024.06.14-10.19.26:137][614]Cmd: EDIT COPY [2024.06.14-10.19.26:398][623]Cmd: EDIT PASTE [2024.06.14-10.19.28:090][679]Cmd: TRANSACTION UNDO [2024.06.14-10.19.28:090][679]LogEditorTransaction: Undo Paste [2024.06.14-10.19.30:123][745]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump3) [2024.06.14-10.19.31:033][775]Cmd: EDIT COPY [2024.06.14-10.19.31:332][785]Cmd: EDIT PASTE [2024.06.14-10.20.18:175][607]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-10.20.21:385][748]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-10.20.22:504][793]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG25) [2024.06.14-10.20.28:982][ 54]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-10.20.31:421][141]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG46) [2024.06.14-10.20.34:085][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG23) [2024.06.14-10.20.36:560][336]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG24) [2024.06.14-10.23.30:237][458]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-10.23.57:035][447]Cmd: TRANSACTION UNDO [2024.06.14-10.23.57:035][447]LogEditorTransaction: Undo Move Actors [2024.06.14-10.23.58:272][484]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube32) [2024.06.14-10.24.19:220][264]LogEditorViewport: Clicking Background [2024.06.14-10.24.25:808][526]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) [2024.06.14-10.26.00:275][398]Cmd: TRANSACTION UNDO [2024.06.14-10.26.00:276][398]LogEditorTransaction: Undo Clicking on Actors [2024.06.14-10.26.51:258][658]LogEditorViewport: Clicking Background [2024.06.14-10.26.57:199][880]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) [2024.06.14-10.26.59:116][948]LogEditorViewport: Clicking Background [2024.06.14-10.27.29:549][328]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-10.27.30:745][378]Cmd: EDIT COPY [2024.06.14-10.27.31:083][392]Cmd: EDIT PASTE [2024.06.14-10.27.53:831][355]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Säule2) [2024.06.14-10.27.55:410][441]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG38) [2024.06.14-10.28.19:694][579]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.06.14-10.28.19:703][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.14-10.28.19:729][579]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto2C60AA6B54C9C6C76F3D0A686022D30AB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap' [2024.06.14-10.28.19:730][579]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.051 [2024.06.14-10.28.19:730][579]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.051 [2024.06.14-10.28.19:731][579]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Engine/BasicShapes/BasicShapeMaterial] ([1] browsable assets)... [2024.06.14-10.28.19:753][579]OBJ SavePackage: Rendered thumbnail for [Material /Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial] [2024.06.14-10.28.19:753][579]OBJ SavePackage: Finished generating thumbnails for package [/Engine/BasicShapes/BasicShapeMaterial] [2024.06.14-10.28.19:758][579]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BasicShapeMaterial_Auto224EFF44B4442227A5FD57A9F22307D82.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Engine/BasicShapes/BasicShapeMaterial_Auto2.uasset' [2024.06.14-10.28.19:759][579]LogFileHelpers: Auto-saving content packages took 0.028 [2024.06.14-10.28.43:087][729]Cmd: EDIT COPY [2024.06.14-10.28.43:304][740]Cmd: EDIT PASTE [2024.06.14-10.28.47:318][930]LogEditorViewport: Clicking Background [2024.06.14-10.28.48:056][967]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG39) [2024.06.14-10.28.48:813][ 2]Cmd: EDIT COPY [2024.06.14-10.28.49:061][ 14]Cmd: EDIT PASTE [2024.06.14-10.28.52:183][162]Cmd: EDIT COPY [2024.06.14-10.28.52:430][173]Cmd: EDIT PASTE [2024.06.14-10.28.55:168][300]LogEditorViewport: Clicking Background [2024.06.14-10.28.57:686][423]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG41) [2024.06.14-10.28.59:135][488]LogEditorViewport: Clicking Background [2024.06.14-10.29.02:373][616]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG38) [2024.06.14-10.29.04:986][705]Cmd: EDIT COPY [2024.06.14-10.29.05:355][718]Cmd: EDIT PASTE [2024.06.14-10.29.10:561][918]Cmd: EDIT COPY [2024.06.14-10.29.10:928][932]Cmd: EDIT PASTE [2024.06.14-10.29.13:909][ 89]Cmd: EDIT COPY [2024.06.14-10.29.14:260][106]Cmd: EDIT PASTE [2024.06.14-10.29.17:242][260]Cmd: EDIT COPY [2024.06.14-10.29.17:614][279]Cmd: EDIT PASTE [2024.06.14-10.29.22:996][579]Cmd: EDIT COPY [2024.06.14-10.29.23:306][591]Cmd: EDIT PASTE [2024.06.14-10.29.25:832][734]LogEditorViewport: Clicking Background [2024.06.14-10.30.26:608][347]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-10.34.16:867][777]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-10.34.22:763][ 5]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-10.35.09:335][957]LogEditorViewport: Clicking Background [2024.06.14-10.35.18:539][365]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG48) [2024.06.14-10.35.20:566][465]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG36) [2024.06.14-10.35.27:368][806]Cmd: DELETE [2024.06.14-10.35.27:368][806]Cmd: ACTOR DELETE [2024.06.14-10.35.27:375][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:376][806]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.27:399][806]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2024.06.14-10.35.27:402][806]LogEditorActor: Deleted 8 Actors (0.033 secs) [2024.06.14-10.35.28:855][891]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule4) [2024.06.14-10.35.30:493][977]Cmd: DELETE [2024.06.14-10.35.30:493][977]Cmd: ACTOR DELETE [2024.06.14-10.35.30:498][977]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.30:499][977]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.35.30:510][977]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2024.06.14-10.35.30:511][977]LogEditorActor: Deleted 2 Actors (0.018 secs) [2024.06.14-10.35.31:863][ 57]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG48) [2024.06.14-10.35.51:271][130]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG56) [2024.06.14-10.36.04:043][838]Cmd: DELETE [2024.06.14-10.36.04:043][838]Cmd: ACTOR DELETE [2024.06.14-10.36.04:049][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:049][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:049][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:049][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:050][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:051][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:051][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:051][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:051][838]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-10.36.04:061][838]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.06.14-10.36.04:062][838]LogEditorActor: Deleted 16 Actors (0.019 secs) [2024.06.14-10.38.33:086][434]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.06.14-10.38.33:089][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.14-10.38.33:115][434]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto30DCF857A43E2DB02C1999EB697FE1C64.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap' [2024.06.14-10.38.33:116][434]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.043 [2024.06.14-10.38.33:117][434]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.043 [2024.06.14-10.38.35:493][524]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-10.38.35:506][524]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms [2024.06.14-10.38.35:532][524]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map8316D2F5475BD6B312E2D19EC6A6910C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.14-10.38.35:567][524]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.14-10.38.35:586][524]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData77B907B54DA3916F24AF7CB6CFD84288.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.14-10.38.35:607][524]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-10.38.35:607][524]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.14-10.38.35:607][524]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.14-10.40.31:381][976]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG15) [2024.06.14-10.40.33:831][113]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG20) [2024.06.14-10.40.36:106][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG23) [2024.06.14-10.40.47:274][778]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.14-10.40.53:293][ 46]Cmd: TRANSACTION UNDO [2024.06.14-10.40.53:293][ 46]LogEditorTransaction: Undo Clicking on Actors [2024.06.14-10.40.54:596][ 91]Cmd: TRANSACTION UNDO [2024.06.14-10.40.54:596][ 91]LogEditorTransaction: Undo Move Actors [2024.06.14-10.40.57:247][207]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG14) [2024.06.14-10.41.02:601][510]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG15) [2024.06.14-10.41.07:783][795]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG16) [2024.06.14-10.41.09:457][883]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG16) [2024.06.14-10.41.10:041][915]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG15) [2024.06.14-10.42.01:574][438]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.14-10.42.48:000][434]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG53) [2024.06.14-10.42.52:401][665]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG53) [2024.06.14-10.42.53:018][696]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG35) [2024.06.14-10.42.53:934][744]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG34) [2024.06.14-10.42.55:265][816]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG35) [2024.06.14-10.42.56:665][891]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG53) [2024.06.14-10.43.15:987][838]LogEditorViewport: Clicking Background [2024.06.14-10.43.18:506][974]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG38) [2024.06.14-10.43.43:786][211]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG48) [2024.06.14-10.44.14:324][807]LogEditorViewport: Clicking Background [2024.06.14-10.44.31:444][622]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG28) [2024.06.14-10.44.39:309][ 37]LogContentBrowser: Deferred new asset file creation: NewMaterial [2024.06.14-10.44.39:320][ 37]LogContentBrowser: Creating deferred item: NewMaterial [2024.06.14-10.44.43:992][199]LogContentBrowser: Attempting asset rename: NewMaterial -> Tuer [2024.06.14-10.44.43:993][199]LogContentBrowser: End creating deferred item NewMaterial [2024.06.14-10.44.46:933][276]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Tuer.Tuer [2024.06.14-10.44.46:934][276]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: FE40AF6DB1C1B522C587B8968BD27BF41ED8CA57), compiling. [2024.06.14-10.44.46:945][276]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.14-10.44.47:029][276]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 53AB91D04C417AC4CAF65111FE81301080B496E9), compiling. [2024.06.14-10.44.47:031][276]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 7F22582B2F32F448BBABBA031CD64E3ED7E71A54), compiling. [2024.06.14-10.44.47:041][276]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.44.47:126][277]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.44.48:607][302]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.14-10.44.48:607][302]LogShaderCompilers: Display: Total job queries 600, among them cache hits 413 (68.83%) [2024.06.14-10.44.48:607][302]LogShaderCompilers: Display: Tracking 132 distinct input hashes that result in 73 distinct outputs (55.30%) [2024.06.14-10.44.48:607][302]LogShaderCompilers: Display: RAM used: 0.44 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.05% [2024.06.14-10.44.48:607][302]LogShaderCompilers: Display: ================================================ [2024.06.14-10.44.48:984][310]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.44.50:463][334]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Watercolor.Watercolor [2024.06.14-10.44.50:465][334]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9BFEC681BF244A1C8988793744464B7FABF09828), compiling. [2024.06.14-10.44.50:475][334]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority [2024.06.14-10.44.50:476][334]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.06.14-10.44.50:476][334]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 [2024.06.14-10.44.50:476][334]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 [2024.06.14-10.44.50:476][334]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 [2024.06.14-10.44.50:476][334]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.44.50:476][334]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.44.50:551][334]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E11F477FD11B0DD7DE0EC09D348F9BE6650DB9DD), compiling. [2024.06.14-10.44.50:554][334]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 996BE375A6DAB2B467A33319B78C5D0949B3B4DE), compiling. [2024.06.14-10.44.50:556][334]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED85B68A294A5EC11714E532C7B62C7629621F20), compiling. [2024.06.14-10.44.50:590][334]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.44.50:691][336]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.14-10.44.50:691][336]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.14-10.44.50:691][336]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.44.50:691][336]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.44.52:757][388]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.44.53:233][403]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.44.53:233][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.44.53:233][403]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.44.53:233][403]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.44.55:961][506]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3FC36BEC1414B2829AE26E22261713DC03FF58), compiling. [2024.06.14-10.44.55:963][506]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 107BE20330D0E91CE922DCC25563D2ABE574CCD5), compiling. [2024.06.14-10.44.55:966][506]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.44.56:040][509]MaterialEditorStats: Base pass shader: 117 instructions [2024.06.14-10.44.56:040][509]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions [2024.06.14-10.44.56:040][509]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.44.56:040][509]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.44.59:486][643]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 5C368A97CA698D5D378B3D6E55FA0F849ECB7941), compiling. [2024.06.14-10.44.59:488][643]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 79A984D74C6DF031B828D29D58FA24DC4BECA795), compiling. [2024.06.14-10.44.59:501][643]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.44.59:545][643]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.44.59:545][643]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.44.59:545][643]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.44.59:545][643]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.44.59:545][643]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.14-10.44.59:548][643]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.14-10.44.59:548][643]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.14-10.44.59:548][643]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.14-10.44.59:548][643]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.44.59:548][643]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.45.01:739][706]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: C77ED30459AA69C25DA665FB78B0BB57E6B54106), compiling. [2024.06.14-10.45.01:765][708]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority [2024.06.14-10.45.01:768][708]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.06.14-10.45.01:768][708]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.06.14-10.45.01:768][708]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.06.14-10.45.01:768][708]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority [2024.06.14-10.45.01:773][708]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.06.14-10.45.01:773][708]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.06.14-10.45.01:773][708]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.06.14-10.45.01:773][708]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 [2024.06.14-10.45.01:773][708]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.06.14-10.45.03:116][743]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.45.06:457][888]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 8446A834D9E39F1EFEBB6BA060DA04BD7F057688), compiling. [2024.06.14-10.45.06:459][888]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5518CBB015B9554B02EC65662D2583883E65C050), compiling. [2024.06.14-10.45.06:463][888]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.45.06:539][891]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.45.06:539][891]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.45.06:539][891]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.45.06:539][891]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.45.08:491][965]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: F0E2D4BAED2ECAE4DE6203FF41989B94875B5990), compiling. [2024.06.14-10.45.08:497][965]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 23FA268BEC8C53BF14AD0247EE092066532641F1), compiling. [2024.06.14-10.45.08:506][965]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.45.08:630][968]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.45.08:630][968]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.45.08:631][968]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.45.08:631][968]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.45.12:545][173]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: A50320A164A9D11EF9AA12568E46741816370304), compiling. [2024.06.14-10.45.12:547][173]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FFD4ABB1CDD6CFC7491249E4142FC61DDEF02BA1), compiling. [2024.06.14-10.45.12:550][173]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.45.12:621][176]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.45.12:621][176]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.45.12:621][176]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.45.12:621][176]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.45.14:533][252]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: CDBDB978291E954906DBE768C7BD81B1371113DA), compiling. [2024.06.14-10.45.14:535][252]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3AE4A48156582196BCDC9DF4316A1489B6472E), compiling. [2024.06.14-10.45.14:537][252]LogSlate: Window 'Color Picker' being destroyed [2024.06.14-10.45.14:554][252]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-10.45.14:615][254]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-10.45.14:615][254]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-10.45.14:615][254]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-10.45.14:615][254]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-10.45.16:624][313]LogMaterialEditor: Saving and Compiling material Tuer [2024.06.14-10.45.16:904][313]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: B12C4FBB56F3092CBC07F26550A74BA3C30FEC3C), compiling. [2024.06.14-10.45.16:948][313]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 44B7FC304144935644873A1C0701D003D5401BA6), compiling. 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All widgets were invalidated [2024.06.14-10.45.19:068][358]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.06.14-10.45.19:069][358]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-10.45.24:368][549]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG16) [2024.06.14-10.45.54:831][ 47]LogEditorViewport: Clicking Background [2024.06.14-10.46.02:102][397]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG14) [2024.06.14-10.48.05:931][216]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG48) [2024.06.14-10.48.20:708][910]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG28) [2024.06.14-10.48.23:985][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG52) [2024.06.14-10.48.39:628][915]LogEditorViewport: Clicking Background [2024.06.14-10.48.44:479][151]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump3) [2024.06.14-10.48.45:896][213]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump4) [2024.06.14-10.48.46:634][245]Cmd: DELETE [2024.06.14-10.48.46:634][245]Cmd: ACTOR DELETE 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[2024.06.14-10.49.18:883][779]Cmd: EDIT COPY [2024.06.14-10.49.19:263][798]Cmd: EDIT PASTE [2024.06.14-10.49.40:304][726]LogEditorViewport: Clicking Background [2024.06.14-10.49.43:331][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-10.49.43:343][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2024.06.14-10.49.43:371][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map5A3DD7D54AA7F0C6773C549DA4ADC21A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.14-10.49.43:379][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.14-10.49.43:394][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataC8413A784DAD5C73EA4CE79C6B85A70D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.14-10.49.43:412][841]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-10.49.43:412][841]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.14-10.49.43:412][841]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.14-10.51.45:714][458]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump3) [2024.06.14-10.52.17:198][796]LogEditorViewport: Clicking Background [2024.06.14-10.52.29:911][378]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-10.52.30:854][413]Cmd: EDIT COPY [2024.06.14-10.52.31:104][423]Cmd: EDIT PASTE [2024.06.14-10.52.35:101][580]LogEditorViewport: Clicking Background [2024.06.14-10.52.56:756][773]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG3) [2024.06.14-10.53.20:567][868]LogEditorViewport: Clicking Background [2024.06.14-10.53.31:007][354]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG26) [2024.06.14-10.53.33:101][433]Cmd: EDIT COPY [2024.06.14-10.53.33:531][450]Cmd: EDIT PASTE [2024.06.14-10.53.39:447][695]LogEditorViewport: Clicking Background [2024.06.14-10.53.42:025][831]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Wand EG50) [2024.06.14-10.53.44:410][963]LogEditorViewport: Clicking Background [2024.06.14-10.55.03:682][638]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG32) [2024.06.14-10.55.06:129][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-10.55.10:051][883]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG31) [2024.06.14-10.55.12:125][985]LogEditorViewport: Clicking Background [2024.06.14-10.55.48:462][784]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG32) [2024.06.14-10.55.52:175][934]LogEditorViewport: Clicking Background [2024.06.14-10.55.54:576][ 53]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-10.55.58:413][253]LogEditorViewport: Clicking Background [2024.06.14-10.56.03:623][540]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-10.56.06:793][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG31) [2024.06.14-10.56.09:743][834]LogEditorViewport: Clicking Background [2024.06.14-10.56.19:762][370]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG32) [2024.06.14-10.56.23:292][564]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Boden EG31) [2024.06.14-10.56.24:749][647]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG32) [2024.06.14-10.56.26:796][757]Cmd: EDIT COPY [2024.06.14-10.56.27:092][772]Cmd: EDIT PASTE [2024.06.14-10.56.33:033][100]Cmd: EDIT COPY [2024.06.14-10.56.35:908][271]LogEditorViewport: Clicking Background [2024.06.14-10.56.47:120][887]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG35) [2024.06.14-10.56.49:422][ 2]Cmd: EDIT COPY [2024.06.14-10.56.49:741][ 19]Cmd: EDIT PASTE [2024.06.14-10.56.53:805][242]LogEditorViewport: Clicking Background [2024.06.14-10.56.54:772][296]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG50) [2024.06.14-10.56.55:429][330]Cmd: EDIT COPY [2024.06.14-10.56.55:769][349]Cmd: EDIT PASTE [2024.06.14-10.56.58:588][499]Cmd: EDIT COPY [2024.06.14-10.56.58:846][512]Cmd: EDIT PASTE [2024.06.14-10.57.01:327][644]LogEditorViewport: Clicking Background [2024.06.14-10.57.08:248][974]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG51) [2024.06.14-10.57.09:852][ 58]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG52) [2024.06.14-10.57.11:736][161]LogEditorViewport: Clicking Background [2024.06.14-10.57.14:859][308]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG27) [2024.06.14-10.57.15:905][349]Cmd: EDIT COPY [2024.06.14-10.57.16:243][363]Cmd: EDIT PASTE [2024.06.14-10.57.26:616][902]LogEditorViewport: Clicking Background [2024.06.14-10.57.28:892][ 18]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG52) [2024.06.14-10.57.31:162][140]LogEditorViewport: Clicking Background [2024.06.14-10.57.33:055][246]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG53) [2024.06.14-10.57.35:522][390]LogEditorViewport: Clicking Background [2024.06.14-10.57.42:335][720]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG53) [2024.06.14-10.57.43:382][758]Cmd: EDIT COPY [2024.06.14-10.57.43:640][767]Cmd: EDIT PASTE [2024.06.14-10.57.47:725][924]Cmd: EDIT COPY [2024.06.14-10.57.48:068][935]Cmd: EDIT PASTE [2024.06.14-10.57.51:181][ 43]LogEditorViewport: Clicking Background [2024.06.14-10.57.57:007][367]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG52) [2024.06.14-10.58.00:097][545]Cmd: EDIT COPY [2024.06.14-10.58.00:424][563]Cmd: EDIT PASTE [2024.06.14-10.58.07:263][966]LogEditorViewport: Clicking Background [2024.06.14-10.58.14:408][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG56) [2024.06.14-10.58.24:042][739]Cmd: EDIT COPY [2024.06.14-10.58.24:388][754]Cmd: EDIT PASTE [2024.06.14-10.58.40:757][570]Cmd: EDIT COPY [2024.06.14-10.58.41:162][590]Cmd: EDIT PASTE [2024.06.14-10.58.47:881][952]Cmd: EDIT COPY [2024.06.14-10.58.48:300][973]Cmd: EDIT PASTE [2024.06.14-10.58.56:317][396]LogEditorViewport: Clicking Background [2024.06.14-10.58.59:974][590]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG73) [2024.06.14-10.59.01:343][661]Cmd: EDIT COPY [2024.06.14-10.59.01:616][675]Cmd: EDIT PASTE [2024.06.14-10.59.06:265][932]Cmd: EDIT COPY [2024.06.14-10.59.06:570][948]Cmd: EDIT PASTE [2024.06.14-10.59.08:958][ 79]Cmd: EDIT COPY [2024.06.14-10.59.09:246][ 93]Cmd: EDIT PASTE [2024.06.14-10.59.12:543][278]LogEditorViewport: Clicking Background [2024.06.14-10.59.13:052][307]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG88) [2024.06.14-10.59.15:099][418]Cmd: EDIT COPY [2024.06.14-10.59.15:338][432]Cmd: EDIT PASTE [2024.06.14-10.59.17:716][562]LogEditorViewport: Clicking Background [2024.06.14-10.59.24:674][917]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG88) [2024.06.14-10.59.46:660][125]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG89) [2024.06.14-10.59.57:150][686]Cmd: EDIT COPY [2024.06.14-10.59.57:533][706]Cmd: EDIT PASTE [2024.06.14-11.00.02:183][943]LogEditorViewport: Clicking Background [2024.06.14-11.00.07:058][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-11.00.17:050][776]Cmd: EDIT COPY [2024.06.14-11.00.17:708][814]Cmd: EDIT PASTE [2024.06.14-11.00.23:223][124]LogEditorViewport: Clicking Background [2024.06.14-11.00.30:324][481]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-11.00.31:699][520]Cmd: EDIT COPY [2024.06.14-11.00.32:029][530]Cmd: EDIT PASTE [2024.06.14-11.00.41:312][912]LogEditorViewport: Clicking Background [2024.06.14-11.00.59:595][767]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG102) [2024.06.14-11.01.06:383][100]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG104) [2024.06.14-11.01.22:685][994]Cmd: DELETE [2024.06.14-11.01.22:686][994]Cmd: ACTOR DELETE [2024.06.14-11.01.22:690][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:690][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:691][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:692][994]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.01.22:704][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2024.06.14-11.01.22:708][994]LogEditorActor: Deleted 12 Actors (0.022 secs) [2024.06.14-11.01.30:883][464]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG55) [2024.06.14-11.01.34:681][673]LogEditorViewport: Clicking Background [2024.06.14-11.02.15:256][123]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms [2024.06.14-11.02.15:265][123]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto4.umap" SILENT=true 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[2024.06.14-11.11.46:441][504]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-11.11.48:762][601]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump3) [2024.06.14-11.11.51:934][745]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-11.12.03:602][153]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG25) [2024.06.14-11.12.10:259][331]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG24) [2024.06.14-11.12.12:921][444]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG23) [2024.06.14-11.12.14:686][524]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG14) [2024.06.14-11.12.17:802][667]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG21) [2024.06.14-11.12.20:092][775]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG18) [2024.06.14-11.12.21:898][858]LogEditorViewport: Clicking on Actor (LMB): 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[2024.06.14-11.13.15:523][689]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG27) [2024.06.14-11.13.16:811][742]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG18) [2024.06.14-11.13.17:746][782]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG17) [2024.06.14-11.13.19:716][868]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG20) [2024.06.14-11.13.20:921][920]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG16) [2024.06.14-11.13.22:248][977]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG15) [2024.06.14-11.13.25:871][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG16) [2024.06.14-11.13.27:415][174]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG17) [2024.06.14-11.13.28:544][223]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG20) [2024.06.14-11.13.29:576][268]LogEditorViewport: Clicking on Actor (LMB): 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[2024.06.14-11.13.56:960][195]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG21) [2024.06.14-11.13.58:152][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-11.14.00:552][354]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-11.14.03:338][473]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG29) [2024.06.14-11.14.04:820][536]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG28) [2024.06.14-11.14.06:832][627]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG27) [2024.06.14-11.14.07:847][672]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG26) [2024.06.14-11.14.08:833][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG27) [2024.06.14-11.14.19:842][ 44]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG14) [2024.06.14-11.14.21:166][ 96]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG23) [2024.06.14-11.14.22:936][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG24) [2024.06.14-11.14.23:902][217]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG25) [2024.06.14-11.14.25:659][295]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG24) [2024.06.14-11.14.26:634][338]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG23) [2024.06.14-11.14.34:089][525]LogEditorViewport: Clicking Background [2024.06.14-11.14.40:192][782]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-11.14.40:206][782]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.06.14-11.14.40:244][782]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapC4869DC3433775188E3DFAADACB9B24B.tmp' to 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[2024.06.14-11.15.16:712][397]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG41) [2024.06.14-11.15.17:928][449]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG39) [2024.06.14-11.15.20:392][552]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG38) [2024.06.14-11.15.24:199][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG42) [2024.06.14-11.15.25:397][740]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG46) [2024.06.14-11.15.25:925][761]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG50) [2024.06.14-11.15.26:766][796]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG51) [2024.06.14-11.15.27:476][827]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG43) [2024.06.14-11.15.28:640][880]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG47) [2024.06.14-11.15.29:958][941]LogEditorViewport: Clicking on Actor (LMB): 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[2024.06.14-11.16.39:105][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG40) [2024.06.14-11.16.40:022][690]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG45) [2024.06.14-11.16.46:516][885]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG44) [2024.06.14-11.16.47:379][924]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG45) [2024.06.14-11.16.48:200][961]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG43) [2024.06.14-11.16.48:799][987]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG42) [2024.06.14-11.16.56:450][234]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG38) [2024.06.14-11.16.57:975][306]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG41) [2024.06.14-11.16.58:915][350]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG40) [2024.06.14-11.16.59:937][397]LogEditorViewport: Clicking on Actor (LMB): 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84]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG47) [2024.06.14-11.17.20:636][109]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG48) [2024.06.14-11.17.21:416][137]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG49) [2024.06.14-11.17.23:022][197]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG53) [2024.06.14-11.17.26:730][341]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG52) [2024.06.14-11.17.27:732][378]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG51) [2024.06.14-11.17.29:663][451]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG50) [2024.06.14-11.17.34:213][600]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-11.17.35:774][642]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-11.17.36:988][676]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-11.17.37:694][695]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-11.17.38:433][715]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-11.17.39:775][754]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-11.17.43:328][893]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG36) [2024.06.14-11.17.45:847][ 15]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG37) [2024.06.14-11.17.47:544][108]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG49) [2024.06.14-11.17.48:397][152]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG29) [2024.06.14-11.17.57:700][667]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG31) [2024.06.14-11.17.59:592][774]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG34) [2024.06.14-11.18.00:586][828]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG37) [2024.06.14-11.18.01:535][880]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG36) [2024.06.14-11.18.02:406][927]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG54) [2024.06.14-11.18.04:245][ 25]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG35) [2024.06.14-11.18.06:888][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG32) [2024.06.14-11.18.08:199][229]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-11.18.21:898][762]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-11.18.29:516][ 2]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG34) [2024.06.14-11.18.30:645][ 65]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-11.18.37:906][423]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG58) [2024.06.14-11.18.40:821][521]Cmd: DELETE [2024.06.14-11.18.40:821][521]Cmd: ACTOR DELETE [2024.06.14-11.18.40:828][521]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.18.40:858][521]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2024.06.14-11.18.40:864][521]LogEditorActor: Deleted 1 Actors (0.042 secs) [2024.06.14-11.18.41:443][539]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG57) [2024.06.14-11.18.41:738][547]Cmd: DELETE [2024.06.14-11.18.41:738][547]Cmd: ACTOR DELETE [2024.06.14-11.18.41:742][547]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.18.41:751][547]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.06.14-11.18.41:752][547]LogEditorActor: Deleted 1 Actors (0.014 secs) [2024.06.14-11.18.42:138][559]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG56) [2024.06.14-11.24.40:380][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.14-11.24.40:386][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.14-11.24.40:421][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto5D798869A46C78681D339A18607E3C0B6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto5.umap' [2024.06.14-11.24.40:422][920]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.057 [2024.06.14-11.24.40:422][920]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.057 [2024.06.14-11.44.11:509][817]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG56) [2024.06.14-11.44.17:770][ 4]LogEditorViewport: Clicking Background [2024.06.14-11.44.21:556][153]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG56) [2024.06.14-11.44.22:174][172]Cmd: EDIT COPY [2024.06.14-11.44.22:526][184]Cmd: EDIT PASTE [2024.06.14-11.44.25:797][294]LogEditorViewport: Clicking Background [2024.06.14-11.44.26:625][322]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG57) [2024.06.14-11.44.27:343][345]Cmd: EDIT COPY [2024.06.14-11.44.27:628][355]Cmd: EDIT PASTE [2024.06.14-11.44.41:451][ 28]LogEditorViewport: Clicking Background [2024.06.14-11.44.50:169][437]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG58) [2024.06.14-11.44.52:305][503]Cmd: EDIT COPY [2024.06.14-11.44.52:717][516]Cmd: EDIT PASTE [2024.06.14-11.44.58:233][699]Cmd: EDIT COPY [2024.06.14-11.44.58:595][710]Cmd: EDIT PASTE [2024.06.14-11.45.03:200][855]LogEditorViewport: Clicking Background [2024.06.14-11.45.18:316][670]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG55) [2024.06.14-11.45.27:419][971]Cmd: EDIT COPY [2024.06.14-11.45.27:721][985]Cmd: EDIT PASTE [2024.06.14-11.45.32:858][258]Cmd: EDIT COPY [2024.06.14-11.45.33:124][271]Cmd: EDIT PASTE [2024.06.14-11.45.36:777][462]Cmd: EDIT COPY [2024.06.14-11.45.37:077][476]Cmd: EDIT PASTE [2024.06.14-11.45.46:621][920]Cmd: EDIT COPY [2024.06.14-11.45.46:988][929]Cmd: EDIT PASTE [2024.06.14-11.45.51:283][ 62]Cmd: EDIT COPY [2024.06.14-11.45.51:677][ 73]Cmd: EDIT PASTE [2024.06.14-11.45.58:795][284]LogEditorViewport: Clicking Background [2024.06.14-11.45.59:861][317]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG73) [2024.06.14-11.46.02:681][397]LogEditorViewport: Clicking Background [2024.06.14-11.46.18:676][127]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG65) [2024.06.14-11.46.19:895][190]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG68) [2024.06.14-11.46.20:861][241]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG71) [2024.06.14-11.46.22:562][331]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG73) [2024.06.14-11.46.25:030][463]Cmd: EDIT COPY [2024.06.14-11.46.25:352][479]Cmd: EDIT PASTE [2024.06.14-11.46.30:256][743]LogEditorViewport: Clicking Background [2024.06.14-11.46.33:659][930]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG76) [2024.06.14-11.46.36:854][102]Cmd: EDIT COPY [2024.06.14-11.46.37:167][118]Cmd: EDIT PASTE [2024.06.14-11.46.41:018][327]LogEditorViewport: Clicking Background [2024.06.14-11.47.12:646][748]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG98) [2024.06.14-11.47.17:035][966]Cmd: EDIT COPY [2024.06.14-11.47.17:351][980]Cmd: EDIT PASTE [2024.06.14-11.47.25:354][366]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG102) [2024.06.14-11.47.27:233][466]Cmd: EDIT COPY [2024.06.14-11.47.29:030][573]Cmd: EDIT PASTE [2024.06.14-11.47.32:064][751]Cmd: EDIT COPY [2024.06.14-11.47.32:337][766]Cmd: EDIT PASTE [2024.06.14-11.47.42:856][322]Cmd: EDIT COPY [2024.06.14-11.47.43:211][338]Cmd: EDIT PASTE [2024.06.14-11.47.47:212][546]LogEditorViewport: Clicking Background [2024.06.14-11.47.51:526][714]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-11.47.54:054][809]Cmd: EDIT COPY [2024.06.14-11.47.54:352][824]Cmd: EDIT PASTE [2024.06.14-11.47.57:422][997]LogEditorViewport: Clicking Background [2024.06.14-11.48.05:611][378]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG66) [2024.06.14-11.48.06:875][443]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG69) [2024.06.14-11.48.11:249][604]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Tuer.Tuer [2024.06.14-11.48.11:251][604]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: B92E8F7A472B74212EA73E7A4B26BDD39A5E553D), compiling. [2024.06.14-11.48.11:274][604]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.06.14-11.48.11:274][604]LogShaderCompilers: Display: Total job queries 780, among them cache hits 547 (70.13%) [2024.06.14-11.48.11:274][604]LogShaderCompilers: Display: Tracking 177 distinct input hashes that result in 73 distinct outputs (41.24%) [2024.06.14-11.48.11:274][604]LogShaderCompilers: Display: RAM used: 0.44 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.05% [2024.06.14-11.48.11:274][604]LogShaderCompilers: Display: ================================================ [2024.06.14-11.48.11:375][604]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: D645C9C6DF54A1ADA6AAEC0CA7D77D82AC500836), compiling. [2024.06.14-11.48.11:378][604]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: B2EA44BF92E6B9D0367578B5E44D702C4199B4E7), compiling. [2024.06.14-11.48.11:380][604]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 04F5F7DF7146FC94F182119DCF22F929A404C4A7), compiling. [2024.06.14-11.48.11:406][604]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-11.48.11:463][605]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-11.48.11:463][605]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-11.48.11:463][605]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-11.48.11:463][605]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-11.48.19:130][895]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 768A632CE0C06DE4C90E1B17E853D408C642ECAA), compiling. [2024.06.14-11.48.19:132][895]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 083AA57B1C8C845193DA18924BF2BF346C15D7F2), compiling. [2024.06.14-11.48.19:135][895]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-11.48.19:235][898]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-11.48.19:235][898]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-11.48.19:235][898]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-11.48.19:235][898]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-11.48.20:387][943]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: E69AF037B4D6EF5CADE6BDF43F4E013E0FBBF8CE), compiling. [2024.06.14-11.48.20:389][943]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C1C77A633FC3BA482BE768B32536B4EFF9C0CBBA), compiling. [2024.06.14-11.48.20:391][943]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-11.48.20:469][946]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-11.48.20:469][946]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-11.48.20:469][946]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-11.48.20:469][946]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-11.48.22:273][ 15]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: E5B18921E02269135A08AC141AABA190B9E458C4), compiling. [2024.06.14-11.48.22:277][ 15]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B70A022B8899131A6E5E3FE4B988985EA5929F37), compiling. [2024.06.14-11.48.22:284][ 15]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-11.48.22:466][ 18]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-11.48.22:541][ 19]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-11.48.22:541][ 19]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-11.48.22:541][ 19]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-11.48.22:541][ 19]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-11.48.24:116][ 74]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: F0AA99D99B87EBA7F764E727F8E8EFF9D5774C57), compiling. [2024.06.14-11.48.24:117][ 74]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F5006B22B1568C9E1F15BA7510EF33A38CA70F4B), compiling. [2024.06.14-11.48.24:119][ 74]LogSlate: Window 'Color Picker' being destroyed [2024.06.14-11.48.24:137][ 74]MaterialEditorStats: Texture samplers: 0/16 [2024.06.14-11.48.24:184][ 76]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-11.48.24:184][ 76]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-11.48.24:184][ 76]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-11.48.24:184][ 76]MaterialEditorStats: Texture samplers: 2/16 [2024.06.14-11.48.27:730][182]LogMaterialEditor: Saving and Compiling material Tuer [2024.06.14-11.48.28:032][182]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: 4FA3B5E095E87F380071E48A807B3E0A53C1A99B), compiling. [2024.06.14-11.48.28:068][182]LogMaterial: Display: Missing cached shadermap for Tuer in PCD3D_SM5, Default, SM5 (DDC key hash: C04AB715E2636705AC9B39D56BF8983F194B77D5), compiling. [2024.06.14-11.48.28:127][182]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.06.14-11.48.28:270][182]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.14-11.48.28:379][182]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Tuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Tuer.uasset" SILENT=true [2024.06.14-11.48.28:384][182]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/TuerB18CB1CC41FE2BD60304B2975499E64B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Tuer.uasset' [2024.06.14-11.48.28:401][182]AssetCheck: New page: Asset Save: Tuer [2024.06.14-11.48.28:401][182]LogContentValidation: Display: Validating Material /Game/Materials/Tuer.Tuer [2024.06.14-11.48.28:402][182]MaterialEditorStats: Base pass shader: 120 instructions [2024.06.14-11.48.28:402][182]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions [2024.06.14-11.48.28:402][182]MaterialEditorStats: Base pass vertex shader: 42 instructions [2024.06.14-11.48.28:402][182]MaterialEditorStats: Texture samplers: 3/16 [2024.06.14-11.48.29:568][226]LogSlate: Window 'Tuer' being destroyed [2024.06.14-11.48.29:579][226]LogSlate: Window 'Tuer' being destroyed [2024.06.14-11.48.29:601][226]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.06.14-11.48.29:602][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.06.14-11.48.38:803][584]LogContentBrowser: Attempting asset rename: Tuer -> Event [2024.06.14-11.48.38:918][584]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Event" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Event.uasset" SILENT=true [2024.06.14-11.48.38:923][584]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/EventCEEEA42A4AB23C50BC2210A050D388E5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Event.uasset' [2024.06.14-11.48.38:925][584]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Tuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Tuer.uasset" SILENT=true [2024.06.14-11.48.38:925][584]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Tuer8A3683EA4A5A66DBE871D9A4EFA8A8A1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Tuer.uasset' [2024.06.14-11.48.38:971][584]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-11.48.38:971][584]LogContentValidation: Display: Validating Material /Game/Materials/Event.Event [2024.06.14-11.48.38:971][584]LogContentValidation: Display: Validating ObjectRedirector /Game/Materials/Tuer.Tuer [2024.06.14-11.48.52:040][183]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG106) [2024.06.14-11.48.56:697][415]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG75) [2024.06.14-11.49.04:884][838]LogEditorViewport: Clicking Background [2024.06.14-11.49.17:484][511]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-11.49.31:271][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-11.49.34:062][228]LogEditorViewport: Clicking Background [2024.06.14-11.49.35:450][304]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG64) [2024.06.14-11.49.39:781][526]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG63) [2024.06.14-11.49.44:052][743]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-11.49.47:512][916]LogEditorViewport: Clicking Background [2024.06.14-11.49.50:172][ 55]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-11.50.11:933][154]LogEditorViewport: Clicking Background [2024.06.14-11.50.26:057][944]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG56) [2024.06.14-11.50.30:339][134]Cmd: EDIT COPY [2024.06.14-11.50.30:649][145]Cmd: EDIT PASTE [2024.06.14-11.50.35:306][329]LogEditorViewport: Clicking Background [2024.06.14-11.50.39:249][523]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG83) [2024.06.14-11.50.42:654][691]Cmd: EDIT COPY [2024.06.14-11.50.42:929][704]Cmd: EDIT PASTE [2024.06.14-11.50.46:582][886]LogEditorViewport: Clicking Background [2024.06.14-11.51.11:408][840]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG90) [2024.06.14-11.51.43:991][194]Cmd: DELETE [2024.06.14-11.51.43:991][194]Cmd: ACTOR DELETE [2024.06.14-11.51.44:001][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:001][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:001][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:001][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:001][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:002][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:003][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:004][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:005][194]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.51.44:020][194]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.06.14-11.51.44:025][194]LogEditorActor: Deleted 32 Actors (0.033 secs) [2024.06.14-11.51.45:824][301]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-11.52.07:935][298]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG87) [2024.06.14-11.52.08:766][337]Cmd: DELETE [2024.06.14-11.52.08:766][337]Cmd: ACTOR DELETE [2024.06.14-11.52.08:773][337]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.52.08:796][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.06.14-11.52.08:801][337]LogEditorActor: Deleted 1 Actors (0.035 secs) [2024.06.14-11.52.10:143][406]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG55) [2024.06.14-11.52.50:399][255]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG80) [2024.06.14-11.53.04:273][893]LogEditorViewport: Clicking Background [2024.06.14-11.53.04:946][920]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG82) [2024.06.14-11.53.10:124][169]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG109) [2024.06.14-11.54.30:039][790]LogEditorViewport: Clicking Background [2024.06.14-11.54.36:438][ 75]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG112) [2024.06.14-11.54.42:414][305]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG52) [2024.06.14-11.54.42:903][324]LogEditorViewport: Clicking Background [2024.06.14-11.54.47:397][529]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG93) [2024.06.14-11.54.53:786][810]LogEditorViewport: Clicking Background [2024.06.14-11.54.57:236][979]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG91) [2024.06.14-11.55.01:757][178]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-11.55.24:136][378]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG34) [2024.06.14-11.55.25:652][466]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-11.55.49:847][602]LogEditorViewport: Clicking Background [2024.06.14-11.55.52:167][730]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-11.56.20:362][956]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG55) [2024.06.14-11.56.24:688][112]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-11.56.27:040][222]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-11.56.32:015][459]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG105) [2024.06.14-11.56.38:566][788]LogEditorViewport: Clicking Background [2024.06.14-11.56.47:881][287]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG61) [2024.06.14-11.57.01:214][817]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG89) [2024.06.14-11.57.09:708][257]LogEditorViewport: Clicking Background [2024.06.14-11.57.18:527][680]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG59) [2024.06.14-11.57.26:538][ 2]Cmd: EDIT COPY [2024.06.14-11.57.26:860][ 15]Cmd: EDIT PASTE [2024.06.14-11.57.35:145][359]LogEditorViewport: Clicking Background [2024.06.14-11.57.41:478][669]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-11.57.52:694][259]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Boden EG64) [2024.06.14-11.57.53:376][292]LogEditorViewport: Clicking Background [2024.06.14-11.58.14:143][484]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-11.58.22:252][819]LogEditorViewport: Clicking Background [2024.06.14-11.58.29:745][193]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-11.59.35:494][534]LogEditorViewport: Clicking Background [2024.06.14-11.59.43:490][914]Cmd: TRANSACTION UNDO [2024.06.14-11.59.43:490][914]LogEditorTransaction: Undo Clicking Background [2024.06.14-11.59.55:970][365]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG72) [2024.06.14-11.59.56:570][388]Cmd: DELETE [2024.06.14-11.59.56:570][388]Cmd: ACTOR DELETE [2024.06.14-11.59.56:576][388]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.59.56:588][388]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2024.06.14-11.59.56:592][388]LogEditorActor: Deleted 1 Actors (0.022 secs) [2024.06.14-11.59.57:224][415]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG71) [2024.06.14-11.59.57:383][420]Cmd: DELETE [2024.06.14-11.59.57:383][420]Cmd: ACTOR DELETE [2024.06.14-11.59.57:388][420]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.59.57:398][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.06.14-11.59.57:398][420]LogEditorActor: Deleted 1 Actors (0.015 secs) [2024.06.14-11.59.57:966][444]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG73) [2024.06.14-11.59.58:082][447]Cmd: DELETE [2024.06.14-11.59.58:082][447]Cmd: ACTOR DELETE [2024.06.14-11.59.58:086][447]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.59.58:095][447]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2024.06.14-11.59.58:096][447]LogEditorActor: Deleted 1 Actors (0.014 secs) [2024.06.14-11.59.58:407][460]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG76) [2024.06.14-11.59.58:680][469]Cmd: DELETE [2024.06.14-11.59.58:681][469]Cmd: ACTOR DELETE [2024.06.14-11.59.58:686][469]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.59.58:697][469]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.06.14-11.59.58:698][469]LogEditorActor: Deleted 1 Actors (0.016 secs) [2024.06.14-11.59.59:008][482]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG74) [2024.06.14-11.59.59:116][485]Cmd: DELETE [2024.06.14-11.59.59:116][485]Cmd: ACTOR DELETE [2024.06.14-11.59.59:120][485]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.59.59:130][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.06.14-11.59.59:133][485]LogEditorActor: Deleted 1 Actors (0.016 secs) [2024.06.14-11.59.59:555][503]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG75) [2024.06.14-11.59.59:629][504]Cmd: DELETE [2024.06.14-11.59.59:629][504]Cmd: ACTOR DELETE [2024.06.14-11.59.59:634][504]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-11.59.59:643][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms [2024.06.14-11.59.59:644][504]LogEditorActor: Deleted 1 Actors (0.014 secs) [2024.06.14-12.00.00:072][523]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.00.00:192][526]Cmd: DELETE [2024.06.14-12.00.00:192][526]Cmd: ACTOR DELETE [2024.06.14-12.00.00:197][526]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.00:207][526]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2024.06.14-12.00.00:209][526]LogEditorActor: Deleted 1 Actors (0.016 secs) [2024.06.14-12.00.00:544][539]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG77) [2024.06.14-12.00.00:680][543]Cmd: DELETE [2024.06.14-12.00.00:680][543]Cmd: ACTOR DELETE [2024.06.14-12.00.00:685][543]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.00:697][543]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2024.06.14-12.00.00:697][543]LogEditorActor: Deleted 1 Actors (0.017 secs) [2024.06.14-12.00.02:034][597]Cmd: TRANSACTION UNDO [2024.06.14-12.00.02:034][597]LogEditorTransaction: Undo Delete Actors [2024.06.14-12.00.02:371][604]Cmd: TRANSACTION UNDO [2024.06.14-12.00.02:371][604]LogEditorTransaction: Undo Clicking on Actors [2024.06.14-12.00.03:001][625]Cmd: TRANSACTION UNDO [2024.06.14-12.00.03:001][625]LogEditorTransaction: Undo Delete Actors [2024.06.14-12.00.03:378][636]Cmd: TRANSACTION UNDO [2024.06.14-12.00.03:378][636]LogEditorTransaction: Undo Clicking on Actors [2024.06.14-12.00.03:910][655]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG69) [2024.06.14-12.00.04:625][680]Cmd: DELETE [2024.06.14-12.00.04:625][680]Cmd: ACTOR DELETE [2024.06.14-12.00.04:629][680]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.04:643][680]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2024.06.14-12.00.04:644][680]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.14-12.00.05:467][712]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG68) [2024.06.14-12.00.06:303][742]Cmd: DELETE [2024.06.14-12.00.06:303][742]Cmd: ACTOR DELETE [2024.06.14-12.00.06:307][742]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.06:321][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2024.06.14-12.00.06:321][742]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.06.14-12.00.06:974][771]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG70) [2024.06.14-12.00.07:082][774]Cmd: DELETE [2024.06.14-12.00.07:082][774]Cmd: ACTOR DELETE [2024.06.14-12.00.07:087][774]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.07:099][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms [2024.06.14-12.00.07:100][774]LogEditorActor: Deleted 1 Actors (0.017 secs) [2024.06.14-12.00.07:532][793]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG67) [2024.06.14-12.00.07:646][796]Cmd: DELETE [2024.06.14-12.00.07:646][796]Cmd: ACTOR DELETE [2024.06.14-12.00.07:651][796]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.07:663][796]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2024.06.14-12.00.07:664][796]LogEditorActor: Deleted 1 Actors (0.016 secs) [2024.06.14-12.00.08:152][817]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG65) [2024.06.14-12.00.08:283][821]Cmd: DELETE [2024.06.14-12.00.08:283][821]Cmd: ACTOR DELETE [2024.06.14-12.00.08:288][821]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.08:298][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms [2024.06.14-12.00.08:299][821]LogEditorActor: Deleted 1 Actors (0.017 secs) [2024.06.14-12.00.08:943][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG66) [2024.06.14-12.00.09:032][852]Cmd: DELETE [2024.06.14-12.00.09:032][852]Cmd: ACTOR DELETE [2024.06.14-12.00.09:036][852]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.00.09:051][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms [2024.06.14-12.00.09:052][852]LogEditorActor: Deleted 1 Actors (0.019 secs) [2024.06.14-12.00.13:286][ 43]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.00.20:156][325]LogEditorViewport: Clicking Background [2024.06.14-12.00.24:828][500]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG105) [2024.06.14-12.00.32:483][836]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG107) [2024.06.14-12.00.36:921][ 5]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG110) [2024.06.14-12.00.41:292][184]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG87) [2024.06.14-12.00.49:614][552]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG110) [2024.06.14-12.01.01:264][ 67]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG84) [2024.06.14-12.01.19:228][871]LogEditorViewport: Clicking Background [2024.06.14-12.01.27:707][324]Cmd: TRANSACTION UNDO [2024.06.14-12.01.27:708][324]LogEditorTransaction: Undo Clicking Background [2024.06.14-12.01.33:271][578]LogEditorViewport: Clicking Background [2024.06.14-12.01.39:357][920]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG86) [2024.06.14-12.01.42:890][120]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG85) [2024.06.14-12.01.47:292][367]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG92) [2024.06.14-12.01.50:070][524]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG91) [2024.06.14-12.01.52:052][634]LogEditorViewport: Clicking Background [2024.06.14-12.01.55:883][819]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-12.02.03:884][156]Cmd: DELETE [2024.06.14-12.02.03:884][156]Cmd: ACTOR DELETE [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:892][156]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.03:906][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2024.06.14-12.02.03:912][156]LogEditorActor: Deleted 15 Actors (0.028 secs) [2024.06.14-12.02.28:641][574]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG57) [2024.06.14-12.02.32:093][756]Cmd: DELETE [2024.06.14-12.02.32:093][756]Cmd: ACTOR DELETE [2024.06.14-12.02.32:100][756]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.32:100][756]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.32:100][756]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.32:100][756]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.32:100][756]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.32:100][756]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.02.32:112][756]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms [2024.06.14-12.02.32:116][756]LogEditorActor: Deleted 6 Actors (0.023 secs) [2024.06.14-12.02.41:352][238]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG68) [2024.06.14-12.02.46:094][431]LogEditorViewport: Clicking Background [2024.06.14-12.02.59:028][141]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG15) [2024.06.14-12.03.06:167][545]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG36) [2024.06.14-12.03.07:381][615]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-12.03.08:784][696]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG36) [2024.06.14-12.03.11:083][827]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-12.03.29:563][793]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG55) [2024.06.14-12.03.30:247][828]Cmd: DELETE [2024.06.14-12.03.30:247][828]Cmd: ACTOR DELETE [2024.06.14-12.03.30:253][828]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.03.30:266][828]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms [2024.06.14-12.03.30:270][828]LogEditorActor: Deleted 1 Actors (0.022 secs) [2024.06.14-12.03.39:616][364]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.03.47:683][783]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.03.54:902][175]LogEditorViewport: Clicking Background [2024.06.14-12.04.03:252][673]LogEditorViewport: Clicking Background [2024.06.14-12.04.09:632][986]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.04.22:480][526]LogEditorViewport: Clicking Background [2024.06.14-12.04.26:335][721]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG105) [2024.06.14-12.04.30:491][930]Cmd: DELETE [2024.06.14-12.04.30:491][930]Cmd: ACTOR DELETE [2024.06.14-12.04.30:497][930]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.04.30:498][930]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.04.30:498][930]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.04.30:498][930]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.04.30:498][930]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.04.30:515][930]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms [2024.06.14-12.04.30:517][930]LogEditorActor: Deleted 5 Actors (0.026 secs) [2024.06.14-12.04.31:873][ 7]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG43) [2024.06.14-12.04.34:324][136]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG109) [2024.06.14-12.04.35:645][205]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.04.45:084][584]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG112) [2024.06.14-12.04.47:621][665]LogEditorViewport: Clicking Background [2024.06.14-12.04.55:842][107]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG50) [2024.06.14-12.05.02:277][462]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG59) [2024.06.14-12.05.07:269][720]LogEditorViewport: Clicking Background [2024.06.14-12.05.11:503][922]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG110) [2024.06.14-12.05.12:835][979]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG34) [2024.06.14-12.05.13:811][ 19]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG26) [2024.06.14-12.05.28:082][676]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG110) [2024.06.14-12.05.31:727][861]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG109) [2024.06.14-12.05.40:518][279]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG108) [2024.06.14-12.05.44:671][512]LogEditorViewport: Clicking Background [2024.06.14-12.05.57:645][ 99]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG1) [2024.06.14-12.06.17:760][ 44]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-12.06.32:034][772]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-12.06.35:666][899]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-12.06.38:431][ 6]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.06.43:265][269]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG48) [2024.06.14-12.06.48:757][506]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG110) [2024.06.14-12.06.56:465][834]Cmd: EDIT COPY [2024.06.14-12.06.56:815][849]Cmd: EDIT PASTE [2024.06.14-12.07.09:627][424]LogEditorViewport: Clicking Background [2024.06.14-12.07.14:588][695]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.07.16:271][778]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-12.07.17:026][816]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.07.21:511][ 63]LogEditorViewport: Clicking Background [2024.06.14-12.07.22:111][ 95]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.07.24:965][236]LogEditorViewport: Clicking Background [2024.06.14-12.07.55:577][804]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms [2024.06.14-12.07.55:580][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.14-12.07.55:612][804]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto67322B3DB4F0FEE51B6CF6F8AE48650B4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto6.umap' [2024.06.14-12.07.55:613][804]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.049 [2024.06.14-12.07.55:613][804]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.049 [2024.06.14-12.08.12:256][571]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG51) [2024.06.14-12.08.23:217][ 28]Cmd: EDIT COPY [2024.06.14-12.08.23:688][ 48]Cmd: EDIT PASTE [2024.06.14-12.08.44:173][860]LogEditorViewport: Clicking Background [2024.06.14-12.08.50:738][148]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG87) [2024.06.14-12.08.52:906][229]Cmd: EDIT COPY [2024.06.14-12.08.53:236][243]Cmd: EDIT PASTE [2024.06.14-12.08.57:434][413]LogEditorViewport: Clicking Background [2024.06.14-12.09.02:775][593]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) [2024.06.14-12.09.04:776][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) [2024.06.14-12.09.06:439][695]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) [2024.06.14-12.09.35:743][892]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG34) [2024.06.14-12.09.39:314][ 95]Cmd: EDIT COPY [2024.06.14-12.09.39:621][109]Cmd: EDIT PASTE [2024.06.14-12.09.43:527][301]LogEditorViewport: Clicking Background [2024.06.14-12.09.58:214][ 34]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG47) [2024.06.14-12.10.07:616][441]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG39) [2024.06.14-12.10.15:720][748]LogEditorViewport: Clicking Background [2024.06.14-12.10.32:998][474]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG112) [2024.06.14-12.11.14:004][374]LogEditorViewport: Clicking Background [2024.06.14-12.11.26:344][ 21]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) [2024.06.14-12.11.31:658][229]Cmd: EDIT COPY [2024.06.14-12.11.32:120][254]Cmd: EDIT PASTE [2024.06.14-12.11.40:335][662]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump7) [2024.06.14-12.11.42:587][767]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump6) [2024.06.14-12.11.44:246][844]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump4) [2024.06.14-12.11.50:955][ 66]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump2) [2024.06.14-12.12.02:334][577]EditorErrors: New page: Actor attachment [2024.06.14-12.12.03:391][621]LogEditorViewport: Clicking Background [2024.06.14-12.12.06:094][718]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.12.20:112][167]Cmd: EDIT COPY [2024.06.14-12.12.20:691][189]Cmd: EDIT PASTE [2024.06.14-12.12.58:434][978]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG96) [2024.06.14-12.13.01:260][143]Cmd: EDIT COPY [2024.06.14-12.13.01:593][163]Cmd: EDIT PASTE [2024.06.14-12.13.05:499][396]LogEditorViewport: Clicking Background [2024.06.14-12.13.10:356][682]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG100) [2024.06.14-12.13.14:938][948]LogEditorViewport: Clicking Background [2024.06.14-12.13.15:910][ 6]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG99) [2024.06.14-12.13.19:015][188]Cmd: EDIT COPY [2024.06.14-12.13.19:387][210]Cmd: EDIT PASTE [2024.06.14-12.13.25:257][560]LogEditorViewport: Clicking Background [2024.06.14-12.13.27:738][702]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG103) [2024.06.14-12.13.31:336][912]Cmd: EDIT COPY [2024.06.14-12.13.31:675][932]Cmd: EDIT PASTE [2024.06.14-12.13.34:650][108]LogEditorViewport: Clicking Background [2024.06.14-12.13.37:026][250]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG107) [2024.06.14-12.13.37:521][278]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG105) [2024.06.14-12.13.38:061][309]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG104) [2024.06.14-12.13.39:992][423]Cmd: TRANSACTION UNDO [2024.06.14-12.13.39:993][423]LogEditorTransaction: Undo Move Actors [2024.06.14-12.13.44:639][674]LogEditorViewport: Clicking Background [2024.06.14-12.13.50:288][980]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG107) [2024.06.14-12.14.08:293][ 54]Cmd: EDIT COPY [2024.06.14-12.14.08:677][ 77]Cmd: EDIT PASTE [2024.06.14-12.14.26:100][ 99]LogEditorViewport: Clicking Background [2024.06.14-12.14.35:103][605]LogActorFactory: Actor Factory created Cone [2024.06.14-12.14.37:100][720]LogActorFactory: Actor Factory created Cone [2024.06.14-12.15.06:880][ 27]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG106) [2024.06.14-12.15.15:308][457]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG95) [2024.06.14-12.15.26:352][968]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG107) [2024.06.14-12.15.37:691][377]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG105) [2024.06.14-12.15.40:577][474]Cmd: EDIT COPY [2024.06.14-12.15.40:812][482]Cmd: EDIT PASTE [2024.06.14-12.15.44:340][596]LogEditorViewport: Clicking Background [2024.06.14-12.15.45:349][629]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG112) [2024.06.14-12.15.50:625][791]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG105) [2024.06.14-12.15.57:457][ 7]LogEditorViewport: Clicking Background [2024.06.14-12.15.58:270][ 35]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Boden EG99) [2024.06.14-12.15.59:438][ 90]LogEditorViewport: Clicking Background [2024.06.14-12.16.01:880][214]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG111) [2024.06.14-12.16.02:606][256]Cmd: EDIT COPY [2024.06.14-12.16.02:873][272]Cmd: EDIT PASTE [2024.06.14-12.16.05:764][444]Cmd: DELETE [2024.06.14-12.16.05:765][444]Cmd: ACTOR DELETE [2024.06.14-12.16.05:769][444]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.16.05:783][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2024.06.14-12.16.05:786][444]LogEditorActor: Deleted 1 Actors (0.021 secs) [2024.06.14-12.16.06:755][502]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG110) [2024.06.14-12.16.07:019][516]Cmd: DELETE [2024.06.14-12.16.07:019][516]Cmd: ACTOR DELETE [2024.06.14-12.16.07:022][516]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.16.07:032][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms [2024.06.14-12.16.07:033][516]LogEditorActor: Deleted 1 Actors (0.014 secs) [2024.06.14-12.16.10:026][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cone) [2024.06.14-12.16.12:120][809]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG113) [2024.06.14-12.16.15:677][954]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cone) [2024.06.14-12.16.29:633][694]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump6) [2024.06.14-12.16.33:804][932]Cmd: EDIT COPY [2024.06.14-12.16.34:148][952]Cmd: EDIT PASTE [2024.06.14-12.16.44:519][474]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump9) [2024.06.14-12.16.51:687][689]LogEditorViewport: Clicking Background [2024.06.14-12.18.06:775][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule L Draußen2) [2024.06.14-12.20.47:048][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2024.06.14-12.20.47:051][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2024.06.14-12.20.47:090][ 20]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto75884C27C4307B018623B299FA6F35DA8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto7.umap' [2024.06.14-12.20.47:091][ 20]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.053 [2024.06.14-12.20.47:091][ 20]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.053 [2024.06.14-12.26.42:859][705]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-12.26.49:490][944]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) [2024.06.14-12.26.53:083][ 76]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule10) [2024.06.14-12.27.32:712][797]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG19) [2024.06.14-12.27.50:651][482]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG22) [2024.06.14-12.27.55:246][661]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Boden EG21) [2024.06.14-12.28.00:336][872]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG18) [2024.06.14-12.28.04:488][ 51]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG20) [2024.06.14-12.28.04:870][ 65]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) [2024.06.14-12.28.09:340][257]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG17) [2024.06.14-12.28.12:771][392]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG15) [2024.06.14-12.28.16:134][525]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden OG2) [2024.06.14-12.28.17:614][587]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG16) [2024.06.14-12.28.20:775][706]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG29) [2024.06.14-12.28.29:905][ 57]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG28) [2024.06.14-12.28.33:221][191]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG27) [2024.06.14-12.28.37:431][361]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG26) [2024.06.14-12.28.40:598][483]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG14) [2024.06.14-12.28.44:309][632]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG23) [2024.06.14-12.28.49:138][820]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG24) [2024.06.14-12.28.52:165][941]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG25) [2024.06.14-12.28.55:905][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube50) [2024.06.14-12.28.56:925][127]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube43) [2024.06.14-12.28.59:532][232]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube52) [2024.06.14-12.29.53:562][870]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube49) [2024.06.14-12.29.55:193][956]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube39) [2024.06.14-12.29.56:402][ 18]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube49) [2024.06.14-12.30.48:467][959]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule2) [2024.06.14-12.30.58:986][415]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule3) [2024.06.14-12.31.08:313][861]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule6) [2024.06.14-12.31.14:318][138]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Säule5) [2024.06.14-12.31.23:059][513]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG46) [2024.06.14-12.31.36:977][126]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG47) [2024.06.14-12.31.41:180][305]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG45) [2024.06.14-12.31.46:542][531]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG43) [2024.06.14-12.31.52:286][719]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG34) [2024.06.14-12.31.55:340][845]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG26) [2024.06.14-12.31.57:936][949]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG42) [2024.06.14-12.32.00:900][ 69]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG44) [2024.06.14-12.32.03:124][163]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand OG2) [2024.06.14-12.32.06:058][310]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG27) [2024.06.14-12.32.08:994][441]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG35) [2024.06.14-12.32.11:578][556]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG36) [2024.06.14-12.32.13:712][646]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG37) [2024.06.14-12.32.16:581][773]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG49) [2024.06.14-12.32.20:804][975]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG48) [2024.06.14-12.32.26:264][252]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Wand EG29) [2024.06.14-12.32.31:812][550]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG28) [2024.06.14-12.32.38:660][923]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG38) [2024.06.14-12.32.41:801][ 70]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG30) [2024.06.14-12.32.44:145][193]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG31) [2024.06.14-12.32.46:406][305]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG39) [2024.06.14-12.32.50:308][510]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG40) [2024.06.14-12.32.53:101][645]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG32) [2024.06.14-12.32.55:814][777]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG41) [2024.06.14-12.32.59:308][953]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG33) [2024.06.14-12.33.30:628][416]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG50) [2024.06.14-12.33.40:646][955]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG59) [2024.06.14-12.33.44:198][144]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG68) [2024.06.14-12.33.54:154][641]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG69) [2024.06.14-12.33.57:633][809]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) [2024.06.14-12.34.00:254][938]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG69) [2024.06.14-12.34.02:529][ 38]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG60) [2024.06.14-12.34.05:231][160]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG51) [2024.06.14-12.34.07:629][261]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG52) [2024.06.14-12.34.10:277][363]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG61) [2024.06.14-12.34.13:196][480]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG70) [2024.06.14-12.34.19:207][709]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG71) [2024.06.14-12.34.22:336][810]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG62) [2024.06.14-12.34.25:061][902]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG53) [2024.06.14-12.34.27:130][968]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG54) [2024.06.14-12.34.28:809][ 24]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG55) [2024.06.14-12.34.31:363][121]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG64) [2024.06.14-12.34.33:461][203]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG63) [2024.06.14-12.34.36:179][308]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG72) [2024.06.14-12.34.38:393][406]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG64) [2024.06.14-12.34.40:441][491]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG73) [2024.06.14-12.34.42:850][595]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) [2024.06.14-12.34.48:212][831]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG76) [2024.06.14-12.34.51:715][ 14]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG75) [2024.06.14-12.34.53:595][114]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG74) [2024.06.14-12.34.55:649][220]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG67) [2024.06.14-12.35.00:194][436]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG66) [2024.06.14-12.35.02:432][556]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG65) [2024.06.14-12.35.05:030][693]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG58) [2024.06.14-12.35.07:795][839]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Wand EG57) [2024.06.14-12.35.10:349][985]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG56) [2024.06.14-12.35.12:094][ 83]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW OG2) [2024.06.14-12.35.18:890][469]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG54) [2024.06.14-12.35.29:911][ 61]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG36) [2024.06.14-12.35.32:064][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG37) [2024.06.14-12.35.33:830][254]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG34) [2024.06.14-12.35.36:292][381]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG31) [2024.06.14-12.35.38:623][505]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG30) [2024.06.14-12.35.42:241][690]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG32) [2024.06.14-12.35.47:685][983]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG33) [2024.06.14-12.36.01:540][616]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand OG2) [2024.06.14-12.36.06:634][857]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG103) [2024.06.14-12.36.20:623][476]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG101) [2024.06.14-12.36.23:961][631]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG48) [2024.06.14-12.36.27:985][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG115) [2024.06.14-12.36.31:244][ 9]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG114) [2024.06.14-12.36.34:098][161]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG113) [2024.06.14-12.36.36:213][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG116) [2024.06.14-12.36.39:334][427]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG117) [2024.06.14-12.36.42:580][593]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG112) [2024.06.14-12.36.44:538][688]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG111) [2024.06.14-12.36.46:832][801]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG108) [2024.06.14-12.36.49:545][946]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG109) [2024.06.14-12.36.51:755][ 67]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG110) [2024.06.14-12.36.54:492][203]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand OG3) [2024.06.14-12.36.56:294][297]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG51) [2024.06.14-12.37.07:114][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG52) [2024.06.14-12.37.11:608][ 77]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG53) [2024.06.14-12.37.15:883][270]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG47) [2024.06.14-12.37.17:828][365]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG48) [2024.06.14-12.37.19:697][458]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG49) [2024.06.14-12.37.22:615][612]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG43) [2024.06.14-12.37.24:784][726]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG44) [2024.06.14-12.37.28:352][911]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG45) [2024.06.14-12.37.30:744][ 37]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG41) [2024.06.14-12.37.32:412][120]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG40) [2024.06.14-12.37.35:032][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG39) [2024.06.14-12.37.39:891][486]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.37.45:747][783]LogEditorViewport: Clicking Background [2024.06.14-12.37.46:360][812]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG79) [2024.06.14-12.37.48:747][924]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG77) [2024.06.14-12.37.50:608][ 14]Cmd: EDIT COPY [2024.06.14-12.37.56:496][307]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.38.04:694][727]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG77) [2024.06.14-12.38.06:221][803]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG79) [2024.06.14-12.38.07:578][881]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden OG3) [2024.06.14-12.38.10:978][ 43]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG79) [2024.06.14-12.38.13:598][172]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG77) [2024.06.14-12.38.15:770][276]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG78) [2024.06.14-12.38.17:832][381]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG81) [2024.06.14-12.38.20:180][497]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG80) [2024.06.14-12.38.22:214][597]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG82) [2024.06.14-12.38.28:026][897]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG91) [2024.06.14-12.38.37:177][337]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG88) [2024.06.14-12.38.38:603][406]Cmd: EDIT COPY [2024.06.14-12.38.40:264][486]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke OG3) [2024.06.14-12.38.42:429][587]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG88) [2024.06.14-12.38.44:663][694]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG85) [2024.06.14-12.38.47:247][826]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG89) [2024.06.14-12.38.49:868][951]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG90) [2024.06.14-12.38.54:247][158]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG87) [2024.06.14-12.38.59:462][419]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke OG3) [2024.06.14-12.39.03:167][591]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG86) [2024.06.14-12.39.06:792][773]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke OG3) [2024.06.14-12.39.08:351][853]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG83) [2024.06.14-12.39.11:318][ 0]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG84) [2024.06.14-12.39.13:860][130]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG55) [2024.06.14-12.39.15:962][238]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG56) [2024.06.14-12.39.18:484][356]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG57) [2024.06.14-12.39.23:467][613]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG59) [2024.06.14-12.39.33:526][108]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG60) [2024.06.14-12.39.38:456][371]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG63) [2024.06.14-12.39.40:382][466]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG66) [2024.06.14-12.39.46:045][736]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-12.39.50:381][936]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) [2024.06.14-12.39.51:472][990]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG62) [2024.06.14-12.39.56:053][210]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG65) [2024.06.14-12.39.58:548][334]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) [2024.06.14-12.40.02:131][523]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG61) [2024.06.14-12.40.04:268][631]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG58) [2024.06.14-12.40.09:288][903]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump8) [2024.06.14-12.40.16:150][301]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG106) [2024.06.14-12.40.33:778][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG100) [2024.06.14-12.40.36:520][478]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG97) [2024.06.14-12.40.38:796][594]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG94) [2024.06.14-12.40.40:828][703]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG107) [2024.06.14-12.40.45:589][954]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG103) [2024.06.14-12.40.48:380][110]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG102) [2024.06.14-12.40.50:671][245]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG101) [2024.06.14-12.40.52:930][372]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG113) [2024.06.14-12.41.03:106][935]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenW Finale) [2024.06.14-12.41.04:092][992]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG92) [2024.06.14-12.41.06:443][123]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG112) [2024.06.14-12.41.08:201][222]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG93) [2024.06.14-12.41.10:267][341]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG95) [2024.06.14-12.41.12:406][464]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Finale) [2024.06.14-12.41.13:199][510]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG96) [2024.06.14-12.41.15:391][633]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG98) [2024.06.14-12.41.17:570][760]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG114) [2024.06.14-12.41.22:144][ 10]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG99) [2024.06.14-12.41.24:546][148]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG104) [2024.06.14-12.41.28:774][375]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG115) [2024.06.14-12.41.32:693][576]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG105) [2024.06.14-12.41.35:350][731]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG108) [2024.06.14-12.41.43:572][170]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG109) [2024.06.14-12.41.46:136][309]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG111) [2024.06.14-12.41.48:553][449]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cone) [2024.06.14-12.42.24:126][ 38]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand OG3) [2024.06.14-12.42.43:004][808]Cmd: DELETE [2024.06.14-12.42.43:004][808]Cmd: ACTOR DELETE [2024.06.14-12.42.43:015][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:015][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:015][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:015][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:015][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:015][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:016][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:017][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:018][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:018][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:018][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:018][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:019][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:020][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:020][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:020][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:020][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:020][808]LogEditorActor: Deleted Actor: StaticMeshActor [2024.06.14-12.42.43:042][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.06.14-12.42.43:045][808]LogEditorActor: Deleted 42 Actors (0.040 secs) [2024.06.14-12.42.43:163][815]Cmd: DELETE [2024.06.14-12.42.43:163][815]Cmd: ACTOR DELETE [2024.06.14-12.42.43:178][815]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2024.06.14-12.42.43:178][815]LogEditorActor: Deleted 0 Actors (0.015 secs) [2024.06.14-12.42.43:343][824]Cmd: DELETE [2024.06.14-12.42.43:343][824]Cmd: ACTOR DELETE [2024.06.14-12.42.43:358][824]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms [2024.06.14-12.42.43:359][824]LogEditorActor: Deleted 0 Actors (0.016 secs) [2024.06.14-12.42.44:711][894]Cmd: TRANSACTION UNDO [2024.06.14-12.42.44:711][894]LogEditorTransaction: Undo Delete Actors [2024.06.14-12.43.07:537][771]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube48) [2024.06.14-12.43.13:373][998]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Geländer OG2) [2024.06.14-12.43.32:548][773]LogEditorViewport: Clicking Background [2024.06.14-12.44.00:551][ 58]LogEditorViewport: Clicking Background [2024.06.14-12.44.59:194][ 83]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG35) [2024.06.14-12.45.01:845][219]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG35) [2024.06.14-12.45.19:904][206]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG35) [2024.06.14-12.45.22:622][350]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG67) [2024.06.14-12.45.27:118][585]LogEditorViewport: Clicking Background [2024.06.14-12.45.39:689][233]LogEditorViewport: Clicking Background [2024.06.14-12.45.55:626][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schatz) [2024.06.14-12.46.36:347][319]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-12.46.36:361][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2024.06.14-12.46.36:402][319]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapEB7B723743C9574D6A027DA461DB0607.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.14-12.46.36:435][319]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.14-12.46.36:450][319]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataBF0E713940EEACEADE31219E87EDA415.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.14-12.46.36:465][319]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-12.46.36:465][319]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.14-12.46.36:465][319]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.14-12.46.38:497][384]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-12.46.38:506][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2024.06.14-12.46.38:547][384]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapABF3E314424201A6A6F4B7805E9D0F42.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.14-12.46.38:549][384]LogEditorTransaction: Non zero active count in UTransBuffer::Reset ActiveCount : 1 SessionName : Reason : Map Saved Purging the undo buffer... [2024.06.14-12.46.38:551][384]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.14-12.46.38:566][384]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataDDA4304F4242FE04A0DF0D85405BFB07.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.14-12.46.38:582][384]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-12.46.38:582][384]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.14-12.46.38:582][384]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.14-12.46.41:313][476]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-12.46.41:326][476]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms [2024.06.14-12.46.41:363][476]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2CC7C2AB4CE752AE6E839F8DBD30565C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.14-12.46.41:367][476]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.14-12.46.41:382][476]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData4C8342BE4E31039E66FF9985AE1D73D7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.14-12.46.41:397][476]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-12.46.41:397][476]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.14-12.46.41:397][476]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.06.14-12.47.48:536][358]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Geländer2) [2024.06.14-12.48.07:348][ 72]Cmd: EDIT COPY [2024.06.14-12.48.07:630][ 82]Cmd: EDIT PASTE [2024.06.14-12.48.22:389][646]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.48.23:858][717]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.48.48:000][519]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.48.48:813][544]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.11:307][150]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.12:098][191]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.28:147][ 3]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.28:940][ 41]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.35:962][434]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.36:983][489]LogActorFactory: Actor Factory created Sphere [2024.06.14-12.49.53:494][272]LogActorFactory: Actor Factory created Cube [2024.06.14-12.49.54:189][302]LogActorFactory: Actor Factory created Cube [2024.06.14-12.50.07:903][909]Cmd: EDIT COPY [2024.06.14-12.50.08:128][918]Cmd: EDIT PASTE [2024.06.14-12.50.13:003][127]Cmd: EDIT COPY [2024.06.14-12.50.13:240][137]Cmd: EDIT PASTE [2024.06.14-12.50.16:462][283]Cmd: EDIT COPY [2024.06.14-12.50.16:829][300]Cmd: EDIT PASTE [2024.06.14-12.50.32:112][ 5]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) [2024.06.14-12.50.35:498][172]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube3) [2024.06.14-12.52.03:890][563]Cmd: DELETE [2024.06.14-12.52.03:890][563]Cmd: ACTOR DELETE [2024.06.14-12.52.03:937][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.06.14-12.52.03:947][563]LogEditorActor: Deleted 0 Actors (0.057 secs) [2024.06.14-12.53.18:182][238]EditorErrors: New page: Actor attachment [2024.06.14-12.54.21:856][560]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.06.14-12.54.21:864][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2024.06.14-12.54.21:910][560]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map753D764749633BD41282FBA4E4B5770D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.06.14-12.54.21:916][560]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.06.14-12.54.21:935][560]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData871600C0468C53A01460C1A5C5C13897.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.06.14-12.54.21:951][560]AssetCheck: New page: Asset Save: multiple assets [2024.06.14-12.54.21:951][560]LogContentValidation: Display: Validating World /Game/Map.Map [2024.06.14-12.54.21:951][560]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData