Log file open, 07/05/24 16:11:07 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.195764 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:087][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.07.05-14.11.08:087][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2024.07.05-14.11.08:088][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2024.07.05-14.11.08:088][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2024.07.05-14.11.08:088][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2024.07.05-14.11.08:088][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2024.07.05-14.11.08:088][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.07.05-14.11.08:088][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:088][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:092][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-14.11.08:092][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-14.11.08:092][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-14.11.08:092][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-14.11.08:093][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-14.11.08:093][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2024.07.05-14.11.08:093][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.07.05-14.11.08:093][ 0]LogInit: Going up to parent DeviceProfile [] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.07.05-14.11.08:093][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.07.05-14.11.08:093][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.07.05-14.11.08:094][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.07.05-14.11.08:094][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] [2024.07.05-14.11.08:094][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] [2024.07.05-14.11.08:094][ 0]LogInit: Computer: NB-PBM2H22CUN [2024.07.05-14.11.08:094][ 0]LogInit: User: bib [2024.07.05-14.11.08:094][ 0]LogInit: CPU Page size=4096, Cores=10 [2024.07.05-14.11.08:094][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.07.05-14.11.08:094][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) [2024.07.05-14.11.08:094][ 0]LogMemory: Platform Memory Stats for Windows [2024.07.05-14.11.08:094][ 0]LogMemory: Process Physical Memory: 145.34 MB used, 145.34 MB peak [2024.07.05-14.11.08:094][ 0]LogMemory: Process Virtual Memory: 130.14 MB used, 130.14 MB peak [2024.07.05-14.11.08:094][ 0]LogMemory: Physical Memory: 9335.71 MB used, 6732.99 MB free, 16068.70 MB total [2024.07.05-14.11.08:094][ 0]LogMemory: Virtual Memory: 134202032.00 MB used, 15694.32 MB free, 134217728.00 MB total [2024.07.05-14.11.08:098][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.07.05-14.11.08:115][ 0]LogInit: Physics initialised using underlying interface: PhysX [2024.07.05-14.11.08:115][ 0]LogInit: Using OS detected language (de-DE). [2024.07.05-14.11.08:115][ 0]LogInit: Using OS detected locale (de-DE). [2024.07.05-14.11.08:117][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! [2024.07.05-14.11.08:117][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! [2024.07.05-14.11.08:118][ 0]LogInit: Setting process to per monitor DPI aware [2024.07.05-14.11.08:134][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2024.07.05-14.11.08:149][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2024.07.05-14.11.08:149][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.07.05-14.11.08:225][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.07.05-14.11.08:228][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-14.11.08:228][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.07.05-14.11.08:228][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2024.07.05-14.11.08:228][ 0]LogD3D11RHI: D3D11 adapters: [2024.07.05-14.11.08:289][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) [2024.07.05-14.11.08:289][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-14.11.08:291][ 0]LogD3D11RHI: AdapterLuid : 0 68046 [2024.07.05-14.11.08:298][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.07.05-14.11.08:298][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") [2024.07.05-14.11.08:298][ 0]LogWindows: EnumDisplayDevices: [2024.07.05-14.11.08:299][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2024.07.05-14.11.08:299][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-14.11.08:299][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-14.11.08:299][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) [2024.07.05-14.11.08:299][ 0]LogWindows: DebugString: FoundDriverCount:4 [2024.07.05-14.11.08:299][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics [2024.07.05-14.11.08:299][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) [2024.07.05-14.11.08:299][ 0]LogD3D11RHI: Driver Date: 2-21-2024 [2024.07.05-14.11.08:299][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: VendorId : 8086 [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: DeviceId : 4628 [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: SubSysId : b061028 [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: Revision : 000c [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes [2024.07.05-14.11.08:304][ 0]LogD3D11RHI: AdapterLuid : 0 68046 [2024.07.05-14.11.08:350][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics [2024.07.05-14.11.08:358][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 [2024.07.05-14.11.08:359][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 [2024.07.05-14.11.08:359][ 0]LogD3D11RHI: Intel Extensions Framework enabled [2024.07.05-14.11.08:359][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started [2024.07.05-14.11.08:359][ 0]LogD3D11RHI: Async texture creation enabled [2024.07.05-14.11.08:359][ 0]LogD3D11RHI: Array index from any shader is supported [2024.07.05-14.11.08:367][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) [2024.07.05-14.11.08:595][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.07.05-14.11.08:609][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.07.05-14.11.08:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.07.05-14.11.08:622][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.07.05-14.11.08:633][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.07.05-14.11.08:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2024.07.05-14.11.08:639][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.07.05-14.11.08:643][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.07.05-14.11.08:650][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2024.07.05-14.11.08:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2024.07.05-14.11.08:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2024.07.05-14.11.08:671][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2024.07.05-14.11.08:671][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2024.07.05-14.11.08:678][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2024.07.05-14.11.08:682][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.07.05-14.11.08:684][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.07.05-14.11.08:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.07.05-14.11.08:694][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.07.05-14.11.08:694][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.07.05-14.11.08:700][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2024.07.05-14.11.08:703][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.07.05-14.11.08:706][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.07.05-14.11.08:710][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.07.05-14.11.08:710][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2024.07.05-14.11.08:716][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.07.05-14.11.08:739][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2024.07.05-14.11.08:761][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2024.07.05-14.11.08:762][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/19920/). [2024.07.05-14.11.08:762][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/9C1C13D04947A351B1A6CBAFD6223DF6/'. [2024.07.05-14.11.08:762][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.07.05-14.11.08:762][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2024.07.05-14.11.08:762][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2024.07.05-14.11.09:341][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2024.07.05-14.11.09:409][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-14.11.09:409][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2024.07.05-14.11.09:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.07.05-14.11.09:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2024.07.05-14.11.09:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-14.11.09:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2024.07.05-14.11.09:424][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2024.07.05-14.11.09:424][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.07.05-14.11.09:424][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2024.07.05-14.11.09:429][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds [2024.07.05-14.11.09:429][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1372.03MBs, RandomWriteSpeed=255.11MBs. Assigned SpeedClass 'Local' [2024.07.05-14.11.09:430][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2024.07.05-14.11.09:430][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2024.07.05-14.11.09:430][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2024.07.05-14.11.09:467][ 0]LogSlate: Using FreeType 2.10.0 [2024.07.05-14.11.09:468][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.07.05-14.11.09:490][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up [2024.07.05-14.11.09:684][ 0]LogInit: Selected Device Profile: [Windows] [2024.07.05-14.11.09:684][ 0]LogInit: Active device profile: [000001DA5FC4CB00][000001DA5E5AE140 49] Windows [2024.07.05-14.11.09:684][ 0]LogInit: Profiles: [000001DA5FC4CB00][000001DA5E5AE140 49] Windows, [000001DA5FC2A100][000001DA614AC2C0 49] WindowsNoEditor, [000001DA5FC4D900][000001DA614C0440 49] WindowsServer, [000001DA5FC2AE00][000001DA614A8580 49] WindowsClient, [000001DA5FC4FC00][000001DA614C46C0 49] IOS, [000001DA5FC28F00][000001DA614C8800 49] iPadAir, [000001DA5FC4FE00][000001DA614CC940 49] iPadAir2, [000001DA5FBD4C00][000001DA614D8C00 49] IPadPro, [000001DA5FBD4D00][000001DA614D4C40 49] iPadAir3, [000001DA5FC2BB00][000001DA614DCDC0 49] iPadAir4, [000001DA5FBD7600][000001DA614E0F40 49] iPadMini2, [000001DA5FC2B200][000001DA614E50C0 49] iPadMini3, [000001DA5FBD7800][000001DA614E9240 49] iPadMini4, [000001DA5FC2B800][000001DA614ED3C0 49] iPadMini5, [000001DA5FBDC600][000001DA614F5680 49] iPhone6, [000001DA5FBDC700][000001DA614F16C0 49] iPodTouch6, [000001DA5FC4E900][000001DA614FD980 49] iPhone7, [000001DA5FC4E800][000001DA614F99C0 49] iPodTouch7, [000001DA5FBDC100][000001DA61501B40 49] iPhone5S, [000001DA5FBD4700][000001DA61504140 49] iPhone6Plus, [000001DA5FBDE500][000001DA615082C0 49] iPhone6S, [000001DA5FBD5300][000001DA6150C440 49] iPhone6SPlus, [000001DA5FBDFB00][000001DA615105C0 49] iPhone7Plus, [000001DA5FBD7500][000001DA61514740 49] iPhoneSE, [000001DA5FC4E600][000001DA614D0880 49] iPhone8, [000001DA5FBD4600][000001DA615189C0 49] iPhone8Plus, [000001DA5FC4E200][000001DA6151CB00 49] iPhoneX, [000001DA5FBD7300][000001DA61524C80 49] iPhoneXS, [000001DA5FC4F400][000001DA61528E00 49] iPhoneXSMax, [000001DA5FBD6D00][000001DA6152CF80 49] iPhoneXR, [000001DA5FC4C200][000001DA61531100 49] iPhone11, [000001DA5FBD5E00][000001DA61535280 49] iPhone11Pro, [000001DA5FC4EA00][000001DA61539400 49] iPhone11ProMax, [000001DA5FBD7700][000001DA6153D580 49] iPhoneSE2, [000001DA5FC4CD00][000001DA61541700 49] iPhone12Mini, [000001DA5FBD5F00][000001DA61545880 49] iPhone12, [000001DA5FC4C700][000001DA61549A00 49] iPhone12Pro, [000001DA5FBD5400][000001DA6154DB80 49] iPhone12ProMax, [000001DA5FC4CC00][000001DA61550180 49] iPadPro105, [000001DA5FBD5700][000001DA61554300 49] iPadPro129, [000001DA5FC4C100][000001DA61558480 49] iPadPro97, [000001DA5FBD7C00][000001DA6155C600 49] iPadPro2_129, [000001DA5FC4C800][000001DA61560780 49] iPad5, [000001DA5FBD7100][000001DA61564900 49] iPad6, [000001DA5FC4C500][000001DA61520A40 49] iPad7, [000001DA5FBD6800][000001DA61568B80 49] iPad8, [000001DA5FC4D500][000001DA6156CCC0 49] iPadPro11, [000001DA5FBD5500][000001DA61580E40 49] iPadPro2_11, [000001DA5FC4CF00][000001DA61584FC0 49] iPadPro3_129, [000001DA5FBD6C00][000001DA6158D140 49] iPadPro4_129, [000001DA5FC4E500][000001DA615912C0 49] AppleTV, [000001DA5FBD5100][000001DA615F5440 49] AppleTV4K, [000001DA5FC4C400][000001DA616355C0 49] TVOS, [000001DA5FBD6600][000001DA61641740 49] Mac, [000001DA5FC4FD00][000001DA616498C0 49] MacClient, [000001DA5FBD5800][000001DA6164DA40 49] MacNoEditor, [000001DA5FC4F100][000001DA616BDBC0 49] MacServer, [000001DA5FBD7900][000001DA616C01C0 49] Linux, [000001DA5FC4C900][000001DA616C4340 49] LinuxAArch64, [000001DA5FBD7F00][000001DA616C84C0 49] LinuxNoEditor, [000001DA5FC4DB00][000001DA616CC640 49] LinuxAArch64NoEditor, [000001DA5FBD7400][000001DA616D87C0 49] LinuxClient, [000001DA5FC4DC00][000001DA61746940 49] LinuxAArch64Client, [000001DA5FBD5D00][000001DA61780AC0 49] LinuxServer, [000001DA5FC4EF00][000001DA6157CC00 49] LinuxAArch64Server, [000001DA5FBD4500][000001DA617B2D40 49] Android, [000001DA5FC4DE00][000001DA5E65CE80 49] Android_Low, [000001DA5FBD7000][000001DA5E664FC0 49] Android_Mid, [000001DA5FC4E400][000001DA5E66D140 49] Android_High, [000001DA5FBD4800][000001DA5E6712C0 49] Android_Default, [000001DA5FC4F200][000001DA5E6A5440 49] Android_Adreno4xx, [000001DA5FC2A400][000001DA618AD5C0 49] Android_Adreno5xx_Low, [000001DA5FBDDC00][000001DA618BD740 49] Android_Adreno5xx, [000001DA5FC2BD00][000001DA59B4F8C0 49] Android_Adreno6xx, [000001DA5FBDEB00][000001DA59B5FA40 49] Android_Adreno6xx_Vulkan, [000001DA5FC2BE00][000001DA59B73BC0 49] Android_Mali_T6xx, [000001DA5FBDCF00][000001DA59B7A1C0 49] Android_Mali_T7xx, [000001DA5FC29300][000001DA59B8A340 49] Android_Mali_T8xx, [000001DA5FBDDF00][000001DA59BA24C0 49] Android_Mali_G71, [000001DA5FC29C00][000001DA621D4640 49] Android_Mali_G72, [000001DA5FBDE400][000001DA622147C0 49] Android_Mali_G72_Vulkan, [000001DA5FC2B600][000001DA62236940 49] Android_Mali_G76, [000001DA5FBDE100][000001DA6223AAC0 49] Android_Mali_G76_Vulkan, [000001DA5FC29B00][000001DA6223EC40 49] Android_Mali_G77, [000001DA5FBDCA00][000001DA5E668D80 49] Android_Mali_G77_Vulkan, [000001DA5FC2B400][000001DA62242EC0 49] Android_Mali_G78, [000001DA5FBDD300][000001DA62247000 49] Android_Mali_G78_Vulkan, [000001DA5FC2A900][000001DA622B7140 49] Android_Mali_G710, [000001DA5FBDFD00][000001DA622BF2C0 49] Android_Mali_G710_Vulkan, [000001DA5FC29E00][000001DA62361440 49] Android_Vulkan_SM5, [000001DA5FBDC900][000001DA623655C0 49] Android_PowerVR_G6xxx, [000001DA5FC29F00][000001DA6236D740 49] Android_PowerVR_GT7xxx, [000001DA5FBDE700][000001DA623718C0 49] Android_PowerVR_GE8xxx, [000001DA5FC2A300][000001DA62375A40 49] Android_PowerVR_GM9xxx, [000001DA5FBDF200][000001DA62379BC0 49] Android_PowerVR_GM9xxx_Vulkan, [000001DA5FC2B000][000001DA6237C1C0 49] Android_TegraK1, [000001DA5FBDD700][000001DA62380340 49] Android_Unknown_Vulkan, [000001DA5FC2B700][000001DA623844C0 49] Lumin, [000001DA5FBDC200][000001DA62388640 49] Lumin_Desktop, [000001DA5FC2A200][000001DA6238C7C0 49] HoloLens, [2024.07.05-14.11.09:797][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2024.07.05-14.11.09:797][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2024.07.05-14.11.09:797][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2024.07.05-14.11.09:797][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2024.07.05-14.11.09:797][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.07.05-14.11.09:812][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) [2024.07.05-14.11.10:101][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-14.11.10:167][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2024.07.05-14.11.10:171][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. [2024.07.05-14.11.10:171][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. [2024.07.05-14.11.10:171][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.07.05-14.11.10:384][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E8C7544A48C528846CC0B3B5A87B75FD | Instance: 0EA461D944FF7ADF23E6CCA3BD9F43FE (NB-PBM2H22CUN-19920). [2024.07.05-14.11.10:472][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.07.05-14.11.10:476][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.07.05-14.11.10:512][ 0]LogPython: Using Python 3.7.7 [2024.07.05-14.11.10:934][ 0]SourceControl: Source control is disabled [2024.07.05-14.11.10:934][ 0]SourceControl: Source control is disabled [2024.07.05-14.11.10:936][ 0]SourceControl: Source control is disabled [2024.07.05-14.11.10:937][ 0]SourceControl: Source control is disabled [2024.07.05-14.11.10:945][ 0]LogUProjectInfo: Found projects: [2024.07.05-14.11.10:951][ 0]SourceControl: Source control is disabled [2024.07.05-14.11.11:036][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.07.05-14.11.11:053][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-14.11.11:053][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.07.05-14.11.11:227][ 0]LogOpenImageDenoise: OIDN starting up [2024.07.05-14.11.11:233][ 0]LogCollectionManager: Loaded 0 collections in 0.001189 seconds [2024.07.05-14.11.11:252][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s [2024.07.05-14.11.11:252][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s [2024.07.05-14.11.11:252][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s [2024.07.05-14.11.11:252][ 0]LogOcInput: OculusInput pre-init called [2024.07.05-14.11.11:451][ 0]LogEngine: Initializing Engine... [2024.07.05-14.11.11:453][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.07.05-14.11.11:453][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2024.07.05-14.11.11:453][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2024.07.05-14.11.11:453][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.07.05-14.11.11:564][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.07.05-14.11.11:572][ 0]LogAIModule: Creating AISystem for world Untitled [2024.07.05-14.11.11:577][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.07.05-14.11.11:582][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.07.05-14.11.11:582][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.07.05-14.11.11:583][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.07.05-14.11.11:583][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.11.11:583][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.11.11:583][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.11.11:583][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.11.11:583][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.11.11:583][ 0]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.11.11:589][ 0]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.11.11:589][ 0]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.11.11:866][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.11.11:869][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.11.11:870][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.11.11:870][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.11.11:871][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.11.11:871][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.11.11:871][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.11.11:872][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.11.11:872][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.11.11:872][ 0]LogInit: FAudioDevice initialized. [2024.07.05-14.11.11:873][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.07.05-14.11.11:873][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.07.05-14.11.11:928][ 0]LogDerivedDataCache: Saved boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2024.07.05-14.11.11:929][ 0]LogInit: Texture streaming: Enabled [2024.07.05-14.11.11:938][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2024.07.05-14.11.11:940][ 0]LogEngineSessionManager: EngineSessionManager initialized [2024.07.05-14.11.11:940][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2024.07.05-14.11.11:941][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2024.07.05-14.11.11:963][ 0]LogInit: Transaction tracking system initialized [2024.07.05-14.11.11:980][ 0]BlueprintLog: New page: Editor Load [2024.07.05-14.11.12:019][ 0]LocalizationService: Localization service is disabled [2024.07.05-14.11.12:039][ 0]TimingProfiler: Initialize [2024.07.05-14.11.12:039][ 0]TimingProfiler: OnSessionChanged [2024.07.05-14.11.12:039][ 0]LoadingProfiler: Initialize [2024.07.05-14.11.12:039][ 0]LoadingProfiler: OnSessionChanged [2024.07.05-14.11.12:039][ 0]NetworkingProfiler: Initialize [2024.07.05-14.11.12:039][ 0]NetworkingProfiler: OnSessionChanged [2024.07.05-14.11.12:039][ 0]MemoryProfiler: Initialize [2024.07.05-14.11.12:039][ 0]MemoryProfiler: OnSessionChanged [2024.07.05-14.11.12:147][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2024.07.05-14.11.12:147][ 0]LogCook: Display: Mobile HDR setting 1 [2024.07.05-14.11.12:287][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s [2024.07.05-14.11.12:438][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.07.05-14.11.12:440][ 0]SourceControl: Source control is disabled [2024.07.05-14.11.12:440][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.121 [2024.07.05-14.11.12:440][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-14.11.12:440][ 0]LightingResults: New page: Lighting Build [2024.07.05-14.11.12:441][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.11.12:441][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.11.12:442][ 0]MapCheck: New page: Map Check [2024.07.05-14.11.12:442][ 0]LightingResults: New page: Lighting Build [2024.07.05-14.11.12:447][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.11.12:450][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048) [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:325][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:326][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.11.14:326][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.11.14:326][ 0]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling. [2024.07.05-14.11.14:418][ 0]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.11.14:418][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.11.14:421][ 0]LogStaticMesh: Building static mesh Plattform_broken__1_... [2024.07.05-14.11.14:438][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1 [2024.07.05-14.11.14:439][ 0]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.11.14:439][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ [2024.07.05-14.11.14:492][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:493][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.11.14:493][ 0]LogMaterial: Display: Missing cached shadermap for schlatter in PCD3D_SM5, Default, SM5 (DDC key hash: E1317C3BDA050192A2289E33AECE00921A363721), compiling. [2024.07.05-14.11.14:537][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.11.14:751][ 0]LogMaterial: Display: Missing cached shadermap for Tür in PCD3D_SM5, Default, SM5 (DDC key hash: FD657850597FF12D2448A5C1D0C607ADA4D1C079), compiling. [2024.07.05-14.11.14:772][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.11.15:192][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. [2024.07.05-14.11.15:194][ 0]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.11.15:246][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-14.11.15:275][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.06ms [2024.07.05-14.11.15:317][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-14.11.15:318][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,635ms to complete. [2024.07.05-14.11.15:318][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 2.878 [2024.07.05-14.11.15:327][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.007 [2024.07.05-14.11.15:568][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.11.15:589][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.11.15:606][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.11.15:623][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.11.15:654][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0208 seconds. Added 3822 classes and 928 folders. [2024.07.05-14.11.15:681][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders. [2024.07.05-14.11.15:686][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-14.11.15:686][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:686][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-14.11.15:686][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:686][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) [2024.07.05-14.11.15:686][ 0]LogPakFile: OnPakFileMounted2Time == 0.000108 [2024.07.05-14.11.15:687][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-14.11.15:687][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:687][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-14.11.15:687][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:687][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) [2024.07.05-14.11.15:687][ 0]LogPakFile: OnPakFileMounted2Time == 0.000087 [2024.07.05-14.11.15:688][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2024.07.05-14.11.15:689][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:689][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2024.07.05-14.11.15:689][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:689][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) [2024.07.05-14.11.15:689][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 [2024.07.05-14.11.15:689][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-14.11.15:690][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:690][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-14.11.15:690][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:690][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) [2024.07.05-14.11.15:690][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 [2024.07.05-14.11.15:691][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-14.11.15:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-14.11.15:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) [2024.07.05-14.11.15:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 [2024.07.05-14.11.15:692][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-14.11.15:692][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:692][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-14.11.15:693][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:693][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) [2024.07.05-14.11.15:693][ 0]LogPakFile: OnPakFileMounted2Time == 0.000083 [2024.07.05-14.11.15:693][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-14.11.15:694][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:694][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-14.11.15:694][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:694][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) [2024.07.05-14.11.15:694][ 0]LogPakFile: OnPakFileMounted2Time == 0.000075 [2024.07.05-14.11.15:695][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-14.11.15:695][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:695][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-14.11.15:695][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:695][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) [2024.07.05-14.11.15:695][ 0]LogPakFile: OnPakFileMounted2Time == 0.000071 [2024.07.05-14.11.15:696][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-14.11.15:696][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:696][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-14.11.15:696][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:696][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) [2024.07.05-14.11.15:696][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069 [2024.07.05-14.11.15:698][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2024.07.05-14.11.15:698][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:698][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2024.07.05-14.11.15:698][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:698][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) [2024.07.05-14.11.15:699][ 0]LogPakFile: OnPakFileMounted2Time == 0.000077 [2024.07.05-14.11.15:699][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2024.07.05-14.11.15:699][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:700][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2024.07.05-14.11.15:700][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:700][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) [2024.07.05-14.11.15:700][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059 [2024.07.05-14.11.15:701][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-14.11.15:701][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:701][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-14.11.15:701][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:701][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) [2024.07.05-14.11.15:701][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 [2024.07.05-14.11.15:702][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-14.11.15:702][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:702][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-14.11.15:702][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:702][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) [2024.07.05-14.11.15:702][ 0]LogPakFile: OnPakFileMounted2Time == 0.000053 [2024.07.05-14.11.15:703][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-14.11.15:703][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:703][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-14.11.15:703][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:703][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) [2024.07.05-14.11.15:703][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 [2024.07.05-14.11.15:704][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2024.07.05-14.11.15:704][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:704][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2024.07.05-14.11.15:704][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:704][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) [2024.07.05-14.11.15:704][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 [2024.07.05-14.11.15:705][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-14.11.15:705][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:705][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-14.11.15:705][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:705][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) [2024.07.05-14.11.15:705][ 0]LogPakFile: OnPakFileMounted2Time == 0.000053 [2024.07.05-14.11.15:706][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2024.07.05-14.11.15:706][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:706][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2024.07.05-14.11.15:706][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:706][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) [2024.07.05-14.11.15:706][ 0]LogPakFile: OnPakFileMounted2Time == 0.000068 [2024.07.05-14.11.15:707][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-14.11.15:707][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:707][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-14.11.15:707][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:707][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) [2024.07.05-14.11.15:707][ 0]LogPakFile: OnPakFileMounted2Time == 0.000078 [2024.07.05-14.11.15:708][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-14.11.15:708][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:708][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-14.11.15:708][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:708][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) [2024.07.05-14.11.15:708][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 [2024.07.05-14.11.15:709][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-14.11.15:709][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:709][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-14.11.15:709][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:709][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) [2024.07.05-14.11.15:709][ 0]LogPakFile: OnPakFileMounted2Time == 0.000083 [2024.07.05-14.11.15:710][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2024.07.05-14.11.15:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2024.07.05-14.11.15:710][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:710][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) [2024.07.05-14.11.15:710][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 [2024.07.05-14.11.15:712][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2024.07.05-14.11.15:712][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:712][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2024.07.05-14.11.15:712][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:712][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) [2024.07.05-14.11.15:712][ 0]LogPakFile: OnPakFileMounted2Time == 0.000070 [2024.07.05-14.11.15:713][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2024.07.05-14.11.15:713][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:713][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2024.07.05-14.11.15:713][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:713][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) [2024.07.05-14.11.15:713][ 0]LogPakFile: OnPakFileMounted2Time == 0.000074 [2024.07.05-14.11.15:714][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2024.07.05-14.11.15:715][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:715][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2024.07.05-14.11.15:715][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:715][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) [2024.07.05-14.11.15:715][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117 [2024.07.05-14.11.15:717][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2024.07.05-14.11.15:717][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:717][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2024.07.05-14.11.15:717][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:717][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) [2024.07.05-14.11.15:717][ 0]LogPakFile: OnPakFileMounted2Time == 0.000113 [2024.07.05-14.11.15:719][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2024.07.05-14.11.15:719][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2024.07.05-14.11.15:719][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2024.07.05-14.11.15:719][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2024.07.05-14.11.15:719][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) [2024.07.05-14.11.15:719][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069 [2024.07.05-14.11.15:803][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders. [2024.07.05-14.11.15:808][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 2 classes and 0 folders. [2024.07.05-14.11.15:876][ 0]LogSlate: Took 0.000468 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.07.05-14.11.15:878][ 0]LogSlate: Took 0.000710 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.07.05-14.11.15:881][ 0]LogSlate: Took 0.000544 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.07.05-14.11.16:030][ 0]LogRenderer: Reallocating scene render targets to support 872x372 Format 10 NumSamples 1 (Frame:1). [2024.07.05-14.11.16:979][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 4 [2024.07.05-14.11.16:980][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.11.16:980][ 0]LogSlate: Took 0.000855 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-14.11.17:208][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0016 seconds. Added 0 classes and 0 folders. [2024.07.05-14.11.17:208][ 0]LogLoad: (Engine Initialization) Total time: 9.89 seconds [2024.07.05-14.11.17:208][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2024.07.05-14.11.17:291][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.07.05-14.11.17:357][ 1]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.07.05-14.11.17:357][ 1]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.11.17:403][ 1]LogAssetRegistry: Asset discovery search completed in 7.9138 seconds [2024.07.05-14.11.17:417][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects) [2024.07.05-14.11.17:708][ 6]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 [2024.07.05-14.11.17:708][ 6]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.11.18:550][ 17]LogSlate: Took 0.000546 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 37 [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 32 [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27 [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22 [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.19:087][ 35]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.11.19:208][ 39]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12 [2024.07.05-14.11.19:208][ 39]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.20:019][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 [2024.07.05-14.11.20:019][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.21:524][ 81]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-14.11.21:524][ 81]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.22:374][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.07.05-14.11.22:374][ 88]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.25:170][145]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 [2024.07.05-14.11.25:170][145]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.25:171][145]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 [2024.07.05-14.11.25:171][145]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-14.11.25:171][145]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.25:654][164]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 [2024.07.05-14.11.25:654][164]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.26:071][186]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-14.11.26:071][186]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.11.28:491][310]LogContentBrowser: Deferred new asset folder creation: NewFolder [2024.07.05-14.11.28:513][310]LogContentBrowser: Creating deferred item: NewFolder [2024.07.05-14.11.31:580][494]LogContentBrowser: Attempting asset rename: NewFolder -> Sounds [2024.07.05-14.11.31:581][494]LogContentBrowser: End creating deferred item NewFolder [2024.07.05-14.11.44:899][751]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\Dino sounds\Dino sounds/Dino-things_jump.wav) [2024.07.05-14.11.44:904][751]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\Dino sounds\Dino sounds/Dino-things_landing.wav) [2024.07.05-14.11.44:906][751]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\Dino sounds\Dino sounds/Dino-things_noise.wav) [2024.07.05-14.11.56:636][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/Bolder.wav) [2024.07.05-14.11.56:648][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/crumbling rocks.wav) [2024.07.05-14.11.56:656][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/door.wav) [2024.07.05-14.11.56:693][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/fackeln etc.wav) [2024.07.05-14.11.56:746][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/flammenwerfer.wav) [2024.07.05-14.11.56:775][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/Kristall.wav) [2024.07.05-14.11.56:803][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/magic 1 .wav) [2024.07.05-14.11.56:821][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/magic 2.wav) [2024.07.05-14.11.56:900][145]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/level sound/water.wav) [2024.07.05-14.11.57:006][145]LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound/Wüsten Theme.mp3) [2024.07.05-14.12.09:435][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_1.wav) [2024.07.05-14.12.09:442][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_2.wav) [2024.07.05-14.12.09:448][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_3.wav) [2024.07.05-14.12.09:454][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_4.wav) [2024.07.05-14.12.09:459][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_5.wav) [2024.07.05-14.12.09:464][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_6.wav) [2024.07.05-14.12.09:469][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/Sand-steps_8.wav) [2024.07.05-14.12.09:473][657]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\steps/steps/sand_step-87182.wav) [2024.07.05-14.12.25:925][576]LogContentBrowser: Deferred new asset file creation: NewSoundCue [2024.07.05-14.12.25:934][576]LogContentBrowser: Creating deferred item: NewSoundCue [2024.07.05-14.12.33:214][ 11]LogContentBrowser: Attempting asset rename: NewSoundCue -> Fang_Steps [2024.07.05-14.12.33:222][ 11]LogContentBrowser: End creating deferred item NewSoundCue [2024.07.05-14.12.39:301][356]LogAssetEditorSubsystem: Opening Asset editor for SoundCue /Game/Sounds/steps/steps/Fang_Steps.Fang_Steps [2024.07.05-14.12.39:422][356]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.07.05-14.12.53:956][114]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_1... [2024.07.05-14.12.53:956][114]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_1.Sand-steps_1 will be modified from 40 to 40. [2024.07.05-14.12.53:985][114]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 182000 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_1.Sand-steps_1. [2024.07.05-14.13.53:118][112]LogAudio: Display: Cached duration for Sound Cue SoundCue /Game/Sounds/steps/steps/Fang_Steps.Fang_Steps was zero and has changed. Consider manually Re-saving the asset [2024.07.05-14.14.04:156][745]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Fang_Steps" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Fang_Steps.uasset" SILENT=true [2024.07.05-14.14.04:159][745]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Steps978476AC498B01F67CCD80A0F78BCB02.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Fang_Steps.uasset' [2024.07.05-14.14.04:171][745]AssetCheck: New page: Asset Save: Fang_Steps [2024.07.05-14.14.04:171][745]LogContentValidation: Display: Validating SoundCue /Game/Sounds/steps/steps/Fang_Steps.Fang_Steps [2024.07.05-14.14.06:506][882]LogSlate: Window 'Fang_Steps' being destroyed [2024.07.05-14.14.10:668][130]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.14.18:939][501]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-14.14.18:950][501]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SkeletonEditor' in 0.0002 seconds. Added 1 classes and 2 folders. [2024.07.05-14.14.18:953][501]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. [2024.07.05-14.14.19:043][501]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. [2024.07.05-14.14.19:141][501]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_8:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-14.14.19:143][501]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'PinnedCommandList' in 0.0002 seconds. Added 1 classes and 0 folders. [2024.07.05-14.14.19:246][501]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0004 seconds. Added 126 classes and 0 folders. [2024.07.05-14.14.20:176][501]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-14.14.20:203][502]LogSlate: Took 0.005131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.07.05-14.14.22:236][617]LogAssetEditorSubsystem: Opening Asset editor for BlendSpace1D /Game/Fang/Walk_RunBS.Walk_RunBS [2024.07.05-14.14.22:242][617]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_10:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-14.14.22:725][617]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-14.14.24:772][730]LogRenderer: Reallocating scene render targets to support 912x404 Format 10 NumSamples 1 (Frame:115). [2024.07.05-14.14.25:141][751]LogSlate: Window 'Walk_RunBS' being destroyed [2024.07.05-14.14.59:337][713]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2024.07.05-14.14.59:356][713]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2024.07.05-14.16.07:759][740]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Walking" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Walking.uasset" SILENT=true [2024.07.05-14.16.07:767][740]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Walking2A299AC040145A12D6079AB9E08AAA4C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Walking.uasset' [2024.07.05-14.16.07:781][740]AssetCheck: New page: Asset Save: Fang_Anim_rig_Walking [2024.07.05-14.16.07:782][740]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking [2024.07.05-14.16.09:622][832]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.16.09:622][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.16.14:850][118]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.16.14:851][118]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.16.18:709][334]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_6... [2024.07.05-14.16.18:709][334]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_6.Sand-steps_6 will be modified from 40 to 40. [2024.07.05-14.16.18:729][334]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 191836 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_6.Sand-steps_6. [2024.07.05-14.16.19:797][393]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_8... [2024.07.05-14.16.19:797][393]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_8.Sand-steps_8 will be modified from 40 to 40. [2024.07.05-14.16.19:817][393]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 191836 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_8.Sand-steps_8. [2024.07.05-14.16.20:293][419]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_2... [2024.07.05-14.16.20:293][419]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_2.Sand-steps_2 will be modified from 40 to 40. [2024.07.05-14.16.20:313][419]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 191836 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_2.Sand-steps_2. [2024.07.05-14.16.20:879][445]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_4... [2024.07.05-14.16.20:879][445]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_4.Sand-steps_4 will be modified from 40 to 40. [2024.07.05-14.16.20:898][445]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 191836 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_4.Sand-steps_4. [2024.07.05-14.16.21:372][474]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_3... [2024.07.05-14.16.21:372][474]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_3.Sand-steps_3 will be modified from 40 to 40. [2024.07.05-14.16.21:392][474]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 191836 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_3.Sand-steps_3. [2024.07.05-14.16.21:966][509]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Sand-steps_5... [2024.07.05-14.16.21:966][509]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/Sand-steps_5.Sand-steps_5 will be modified from 40 to 40. [2024.07.05-14.16.21:987][509]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 191836 while cooking SoundWave /Game/Sounds/steps/steps/Sand-steps_5.Sand-steps_5. [2024.07.05-14.16.22:463][538]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave sand_step-87182... [2024.07.05-14.16.22:463][538]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/steps/steps/sand_step-87182.sand_step-87182 will be modified from 40 to 40. [2024.07.05-14.16.22:483][538]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 62208 while cooking SoundWave /Game/Sounds/steps/steps/sand_step-87182.sand_step-87182. [2024.07.05-14.16.25:082][670]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.16.25:082][670]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.16.47:744][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Running" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset" SILENT=true [2024.07.05-14.16.47:753][ 12]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_RunningF6241BEE4DC2A40CB4E8B9939D6E9AEF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Running.uasset' [2024.07.05-14.16.47:767][ 12]AssetCheck: New page: Asset Save: Fang_Anim_rig_Running [2024.07.05-14.16.47:767][ 12]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Running.Fang_Anim_rig_Running [2024.07.05-14.16.54:290][372]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.16.54:290][372]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.18.27:648][603]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dino-things_noise... [2024.07.05-14.18.27:648][603]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/Dino_sounds/Dino-things_noise.Dino-things_noise will be modified from 40 to 40. [2024.07.05-14.18.27:664][603]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 127892 while cooking SoundWave /Game/Sounds/Dino_sounds/Dino-things_noise.Dino-things_noise. [2024.07.05-14.18.32:746][888]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpSTART" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpSTART.uasset" SILENT=true [2024.07.05-14.18.32:754][888]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpSTARTCD00D60547396EE47D540AA369765E5C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpSTART.uasset' [2024.07.05-14.18.32:769][888]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpSTART [2024.07.05-14.18.32:769][888]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpSTART.Fang_Anim_rig_JumpSTART [2024.07.05-14.18.39:778][286]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.18.39:778][286]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.20.04:233][208]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dino-things_landing... [2024.07.05-14.20.04:234][208]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing will be modified from 40 to 40. [2024.07.05-14.20.04:255][208]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 132808 while cooking SoundWave /Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing. [2024.07.05-14.20.10:749][584]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.20.10:756][584]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpENDCC54CB8244BBD0C0AEC43B9F2ED711F8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.20.10:773][584]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.20.10:773][584]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.20.23:151][267]LogAssetEditorSubsystem: Opening Asset editor for SoundWave /Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing [2024.07.05-14.20.34:786][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Dino_sounds/Dino-things_landing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/Dino_sounds/Dino-things_landing.uasset" SILENT=true [2024.07.05-14.20.34:788][953]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Dino-things_landing0BC1AC5E4B3F3BA75E5F3D89DF93198E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/Dino_sounds/Dino-things_landing.uasset' [2024.07.05-14.20.34:801][953]AssetCheck: New page: Asset Save: Dino-things_landing [2024.07.05-14.20.34:801][953]LogContentValidation: Display: Validating SoundWave /Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing [2024.07.05-14.20.43:103][438]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.20.43:106][438]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpEND83EA1F564A36997E74B82980DD58B9E3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.20.43:119][438]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.20.43:119][438]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.20.44:734][529]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.20.44:738][529]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpEND7C9E5008491656C8D2E21EA7DB5687C4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.20.44:750][529]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.20.44:750][529]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.20.48:331][715]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.20.48:331][715]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.20.52:969][970]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.20.52:969][970]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.21.41:505][799]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Interaction" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Interaction.uasset" SILENT=true [2024.07.05-14.21.41:513][799]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Interaction1195028F4FD8E2F3FE6034A6B898F05A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Interaction.uasset' [2024.07.05-14.21.41:528][799]AssetCheck: New page: Asset Save: Fang_Anim_rig_Interaction [2024.07.05-14.21.41:528][799]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Interaction.Fang_Anim_rig_Interaction [2024.07.05-14.22.01:124][937]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.01:125][937]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.06:105][227]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.06:105][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.09:323][403]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.09:323][403]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.10:590][465]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.10:591][465]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.52:688][926]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_Dance" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Dance.uasset" SILENT=true [2024.07.05-14.22.52:696][926]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_Dance12E28FBA41A05AEA5F5AF1BB0CC0B424.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_Dance.uasset' [2024.07.05-14.22.52:713][926]AssetCheck: New page: Asset Save: Fang_Anim_rig_Dance [2024.07.05-14.22.52:713][926]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance [2024.07.05-14.22.56:461][139]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.56:461][139]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.56:483][139]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.56:483][139]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.56:532][139]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.22.56:532][139]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.22.58:442][247]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_AnimBP" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset" SILENT=true [2024.07.05-14.22.58:470][247]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_AnimBP567443CE4AB067303D01C2B477B0A199.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_AnimBP.uasset' [2024.07.05-14.22.58:483][247]AssetCheck: New page: Asset Save: Fang_AnimBP [2024.07.05-14.22.58:484][247]LogContentValidation: Display: Validating AnimBlueprint /Game/Fang/Fang_AnimBP.Fang_AnimBP [2024.07.05-14.23.01:289][395]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.23.01:294][395]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.23.01:294][395]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:23:01) [2024.07.05-14.23.01:295][395]LogOnline: OSS: Creating online subsystem instance for: NULL [2024.07.05-14.23.01:296][395]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2024.07.05-14.23.01:302][395]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.23.01:310][395]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007136s) [2024.07.05-14.23.01:310][395]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.23.01:311][395]LogPlayLevel: PIE: World Init took: (0.000862s) [2024.07.05-14.23.01:311][395]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008147s) [2024.07.05-14.23.01:409][395]LogUObjectHash: Compacting FUObjectHashTables data took 3.44ms [2024.07.05-14.23.01:412][395]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.23.01:412][395]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.23.01:412][395]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.23.01:412][395]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.23.01:412][395]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.23.01:412][395]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.23.01:414][395]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.23.01:414][395]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.23.01:460][395]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.23.01:460][395]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.23.01:460][395]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.23.01:460][395]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.23.01:461][395]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.23.01:461][395]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.23.01:461][395]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.23.01:462][395]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.23.01:462][395]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.23.01:462][395]LogInit: FAudioDevice initialized. [2024.07.05-14.23.01:462][395]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. [2024.07.05-14.23.01:472][395]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. [2024.07.05-14.23.01:472][395]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. [2024.07.05-14.23.01:472][395]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' [2024.07.05-14.23.01:472][395]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.23.01:474][395]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.23.01 [2024.07.05-14.23.01:475][395]LogWorld: Bringing up level for play took: 0.001812 [2024.07.05-14.23.01:475][395]LogOnline: OSS: Creating online subsystem instance for: :Context_25 [2024.07.05-14.23.01:477][395]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. [2024.07.05-14.23.01:478][395]PIE: Server logged in [2024.07.05-14.23.01:479][395]PIE: Play in editor total start time 0,185 seconds. [2024.07.05-14.23.42:134][774]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.23.42:134][774]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.23.42:134][774]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.23.42:135][774]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.23.42:145][774]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.23.42:172][774]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.23.42:196][774]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.23.42:198][774]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.23.42:199][774]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.23.42:249][774]LogUObjectHash: Compacting FUObjectHashTables data took 3.27ms [2024.07.05-14.23.42:278][775]LogPlayLevel: Display: Destroying online subsystem :Context_25 [2024.07.05-14.23.56:840][497]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.23.56:843][497]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_24:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. [2024.07.05-14.23.57:221][497]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence [2024.07.05-14.24.01:590][705]LogSlate: Window 'Fang_Anim_rig_JumpEND' being destroyed [2024.07.05-14.24.14:392][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.24.14:399][434]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpEND0B6E444A4548EB38E22C858CFCDDEF02.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.24.14:414][434]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.24.14:414][434]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.24.16:926][546]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.24.16:932][546]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.24.16:932][546]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:24:16) [2024.07.05-14.24.16:932][546]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.24.16:941][546]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008702s) [2024.07.05-14.24.16:941][546]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.24.16:942][546]LogPlayLevel: PIE: World Init took: (0.000946s) [2024.07.05-14.24.16:942][546]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009763s) [2024.07.05-14.24.16:992][546]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms [2024.07.05-14.24.16:994][546]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.24.16:994][546]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.24.16:994][546]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.24.16:995][546]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.24.16:995][546]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.24.16:995][546]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.24.16:995][546]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.24.16:997][546]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.24.16:997][546]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.24.17:050][546]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.24.17:050][546]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.24.17:050][546]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.24.17:050][546]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.24.17:051][546]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.24.17:051][546]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.24.17:051][546]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.24.17:052][546]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.24.17:052][546]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.24.17:052][546]LogInit: FAudioDevice initialized. [2024.07.05-14.24.17:052][546]LogAudio: Display: Audio Device (ID: 3) registered with world 'Emmy_Testing'. [2024.07.05-14.24.17:062][546]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.24.17:064][546]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.24.17 [2024.07.05-14.24.17:065][546]LogWorld: Bringing up level for play took: 0.001685 [2024.07.05-14.24.17:065][546]LogOnline: OSS: Creating online subsystem instance for: :Context_29 [2024.07.05-14.24.17:066][546]PIE: Server logged in [2024.07.05-14.24.17:067][546]PIE: Play in editor total start time 0,136 seconds. [2024.07.05-14.24.24:734][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.24.24:734][ 0]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.24.24:734][ 0]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.24.24:734][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.24.24:741][ 0]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.24.24:765][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.24.24:787][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.24.24:787][ 0]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.24.24:788][ 0]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.24.24:791][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.24.24:795][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2024.07.05-14.24.24:825][ 1]LogPlayLevel: Display: Destroying online subsystem :Context_29 [2024.07.05-14.24.28:642][190]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.24.28:650][190]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpENDD5E57C0049958A5BD1058CBB980DED31.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.24.28:664][190]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.24.28:664][190]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.24.30:846][283]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.24.30:852][283]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.24.30:852][283]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:24:30) [2024.07.05-14.24.30:852][283]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.24.30:861][283]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008993s) [2024.07.05-14.24.30:862][283]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.24.30:863][283]LogPlayLevel: PIE: World Init took: (0.000969s) [2024.07.05-14.24.30:863][283]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010093s) [2024.07.05-14.24.30:892][283]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms [2024.07.05-14.24.30:893][283]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.24.30:893][283]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.24.30:893][283]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.24.30:894][283]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.24.30:894][283]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.24.30:894][283]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.24.30:894][283]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.24.30:896][283]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.24.30:896][283]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.24.30:952][283]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.24.30:953][283]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.24.30:953][283]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.24.30:953][283]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.24.30:953][283]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.24.30:953][283]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.24.30:953][283]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.24.30:954][283]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.24.30:954][283]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.24.30:954][283]LogInit: FAudioDevice initialized. [2024.07.05-14.24.30:954][283]LogAudio: Display: Audio Device (ID: 4) registered with world 'Emmy_Testing'. [2024.07.05-14.24.30:962][283]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.24.30:964][283]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.24.30 [2024.07.05-14.24.30:964][283]LogWorld: Bringing up level for play took: 0.001727 [2024.07.05-14.24.30:964][283]LogOnline: OSS: Creating online subsystem instance for: :Context_30 [2024.07.05-14.24.30:966][283]PIE: Server logged in [2024.07.05-14.24.30:967][283]PIE: Play in editor total start time 0,115 seconds. [2024.07.05-14.24.40:904][874]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.24.40:904][874]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.24.40:905][874]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.24.40:905][874]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.24.40:912][874]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.24.40:936][874]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.24.40:958][874]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.24.40:958][874]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.24.40:959][874]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.24.40:966][874]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2024.07.05-14.24.40:992][875]LogPlayLevel: Display: Destroying online subsystem :Context_30 [2024.07.05-14.24.44:794][ 69]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.24.44:802][ 69]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpEND88184CFB4D46C47CEE1F4FB957AA1D90.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.24.44:816][ 69]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.24.44:816][ 69]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.24.47:202][171]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.24.47:208][171]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.24.47:208][171]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:24:47) [2024.07.05-14.24.47:209][171]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.24.47:217][171]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008505s) [2024.07.05-14.24.47:218][171]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.24.47:218][171]LogPlayLevel: PIE: World Init took: (0.000935s) [2024.07.05-14.24.47:218][171]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009560s) [2024.07.05-14.24.47:247][171]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms [2024.07.05-14.24.47:248][171]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.07.05-14.24.47:248][171]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.24.47:248][171]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.24.47:249][171]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.24.47:249][171]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.24.47:249][171]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.24.47:249][171]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.24.47:249][171]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.24.47:249][171]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.24.47:249][171]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.24.47:249][171]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.24.47:249][171]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.24.47:249][171]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.24.47:251][171]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.24.47:251][171]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.24.47:304][171]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.24.47:304][171]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.24.47:304][171]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.24.47:304][171]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.24.47:305][171]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.24.47:305][171]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.24.47:305][171]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.24.47:306][171]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.24.47:306][171]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.24.47:306][171]LogInit: FAudioDevice initialized. [2024.07.05-14.24.47:306][171]LogAudio: Display: Audio Device (ID: 5) registered with world 'Emmy_Testing'. [2024.07.05-14.24.47:324][171]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.24.47:326][171]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.24.47 [2024.07.05-14.24.47:326][171]LogWorld: Bringing up level for play took: 0.001695 [2024.07.05-14.24.47:326][171]LogOnline: OSS: Creating online subsystem instance for: :Context_31 [2024.07.05-14.24.47:329][171]PIE: Server logged in [2024.07.05-14.24.47:329][171]PIE: Play in editor total start time 0,122 seconds. [2024.07.05-14.25.01:813][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.25.01:813][ 34]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.25.01:813][ 34]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.25.01:813][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.25.01:825][ 34]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.25.01:849][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.25.01:871][ 34]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.25.01:871][ 34]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.25.01:872][ 34]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.25.01:875][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.25.01:878][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms [2024.07.05-14.25.01:905][ 35]LogPlayLevel: Display: Destroying online subsystem :Context_31 [2024.07.05-14.25.05:394][213]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fang/Fang_Anim_rig_JumpEND" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset" SILENT=true [2024.07.05-14.25.05:401][213]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fang_Anim_rig_JumpEND6CE9D862480741BDA7BE27AC6E1BCE59.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Fang/Fang_Anim_rig_JumpEND.uasset' [2024.07.05-14.25.05:416][213]AssetCheck: New page: Asset Save: Fang_Anim_rig_JumpEND [2024.07.05-14.25.05:416][213]LogContentValidation: Display: Validating AnimSequence /Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND [2024.07.05-14.25.07:344][295]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.25.07:349][295]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.25.07:349][295]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:25:07) [2024.07.05-14.25.07:349][295]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.25.07:357][295]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007448s) [2024.07.05-14.25.07:357][295]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.25.07:358][295]LogPlayLevel: PIE: World Init took: (0.000846s) [2024.07.05-14.25.07:358][295]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008400s) [2024.07.05-14.25.07:384][295]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2024.07.05-14.25.07:385][295]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.25.07:385][295]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.25.07:385][295]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.25.07:386][295]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.25.07:386][295]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.25.07:386][295]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.25.07:386][295]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.25.07:388][295]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.25.07:388][295]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.25.07:437][295]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.25.07:437][295]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.25.07:437][295]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.25.07:437][295]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.25.07:437][295]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.25.07:437][295]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.25.07:437][295]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.25.07:438][295]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.25.07:438][295]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.25.07:438][295]LogInit: FAudioDevice initialized. [2024.07.05-14.25.07:438][295]LogAudio: Display: Audio Device (ID: 6) registered with world 'Emmy_Testing'. [2024.07.05-14.25.07:445][295]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.25.07:447][295]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.25.07 [2024.07.05-14.25.07:447][295]LogWorld: Bringing up level for play took: 0.001628 [2024.07.05-14.25.07:447][295]LogOnline: OSS: Creating online subsystem instance for: :Context_32 [2024.07.05-14.25.07:449][295]PIE: Server logged in [2024.07.05-14.25.07:450][295]PIE: Play in editor total start time 0,102 seconds. [2024.07.05-14.25.29:342][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.25.29:342][604]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.25.29:342][604]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.25.29:343][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.25.29:349][604]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.25.29:376][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.25.29:398][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.25.29:399][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.25.29:400][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.25.29:407][604]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2024.07.05-14.25.29:435][605]LogPlayLevel: Display: Destroying online subsystem :Context_32 [2024.07.05-14.25.31:415][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.25.31:445][684]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms [2024.07.05-14.25.31:477][684]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing76F2ED774D27B12F835C50AAABEBBB1E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.25.31:495][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.25.31:556][684]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataAAEBA864464116C1AF078880CBF565DA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.25.31:571][684]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.25.31:571][684]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.25.31:571][684]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.25.47:313][229]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Door.BP_Door [2024.07.05-14.25.49:682][334]LogRenderer: Reallocating scene render targets to support 912x456 Format 10 NumSamples 1 (Frame:1). [2024.07.05-14.26.00:596][907]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Lever.BP_Lever [2024.07.05-14.26.13:264][632]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.26.13:264][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.26.13:286][632]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.26.13:286][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.26.13:332][632]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.26.13:332][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.26.14:304][684]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.26.14:304][684]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.26.14:314][684]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.26.14:314][684]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.26.14:379][684]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.26.14:379][684]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.27.31:446][704]BlueprintLog: New page: Compile BP_Door [2024.07.05-14.27.31:511][704]LogUObjectHash: Compacting FUObjectHashTables data took 3.24ms [2024.07.05-14.27.31:578][704]LogSlate: Took 0.012659 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.07.05-14.27.32:301][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true [2024.07.05-14.27.32:307][739]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door495FCE4F460DBDB27D2BDA868F2354F7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' [2024.07.05-14.27.32:319][739]AssetCheck: New page: Asset Save: BP_Door [2024.07.05-14.27.32:319][739]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door [2024.07.05-14.27.33:232][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.27.33:267][784]LogUObjectHash: Compacting FUObjectHashTables data took 2.71ms [2024.07.05-14.27.33:289][784]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingFAB79C36450B7BD724FB19B4070C7A5C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.27.33:303][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.27.33:340][784]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataF39C39BC40A7278155C12DB94DF7E835.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.27.33:352][784]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.27.33:352][784]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.27.33:352][784]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.27.45:016][288]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-14.30.58:072][111]BlueprintLog: New page: Compile BP_Lever [2024.07.05-14.30.58:123][111]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2024.07.05-14.30.58:679][135]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true [2024.07.05-14.30.58:692][135]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever61FF89B041BC194FD3EB7FA323AA9379.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' [2024.07.05-14.30.58:714][135]AssetCheck: New page: Asset Save: BP_Lever [2024.07.05-14.30.58:714][135]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever [2024.07.05-14.30.59:758][190]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.30.59:781][190]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.07.05-14.30.59:804][190]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing1F1A25114469B0A215612A8412E44B42.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.30.59:820][190]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.30.59:858][190]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData0B5947974596DF2542CAA7909ABDAE46.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.30.59:876][190]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.30.59:876][190]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.30.59:876][190]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.31.01:017][244]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.31.01:022][244]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.31.01:022][244]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:31:01) [2024.07.05-14.31.01:022][244]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.31.01:029][244]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006754s) [2024.07.05-14.31.01:030][244]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.31.01:030][244]LogPlayLevel: PIE: World Init took: (0.000861s) [2024.07.05-14.31.01:030][244]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007734s) [2024.07.05-14.31.01:052][244]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2024.07.05-14.31.01:053][244]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.31.01:053][244]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.31.01:053][244]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.31.01:053][244]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.31.01:053][244]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.31.01:053][244]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.31.01:055][244]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.31.01:055][244]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.31.01:101][244]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.31.01:101][244]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.31.01:101][244]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.31.01:101][244]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.31.01:102][244]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.31.01:102][244]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.31.01:102][244]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.31.01:103][244]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.31.01:103][244]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.31.01:103][244]LogInit: FAudioDevice initialized. [2024.07.05-14.31.01:103][244]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. [2024.07.05-14.31.01:111][244]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.31.01:113][244]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.31.01 [2024.07.05-14.31.01:113][244]LogWorld: Bringing up level for play took: 0.001900 [2024.07.05-14.31.01:114][244]LogOnline: OSS: Creating online subsystem instance for: :Context_41 [2024.07.05-14.31.01:116][244]PIE: Server logged in [2024.07.05-14.31.01:116][244]PIE: Play in editor total start time 0,095 seconds. [2024.07.05-14.31.06:475][562]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave door... [2024.07.05-14.31.06:475][562]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/level_sound/level_sound/door.door will be modified from 40 to 40. [2024.07.05-14.31.06:524][562]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 744192 while cooking SoundWave /Game/Sounds/level_sound/level_sound/door.door. [2024.07.05-14.31.15:362][ 91]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.31.15:362][ 91]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.31.15:362][ 91]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.31.15:362][ 91]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.31.15:375][ 91]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.31.15:401][ 91]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.31.15:423][ 91]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.31.15:424][ 91]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.31.15:425][ 91]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.31.15:431][ 91]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.07.05-14.31.15:458][ 92]LogPlayLevel: Display: Destroying online subsystem :Context_41 [2024.07.05-14.31.17:133][171]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.31.17:137][171]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.31.17:137][171]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:31:17) [2024.07.05-14.31.17:137][171]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.31.17:144][171]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006683s) [2024.07.05-14.31.17:145][171]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.31.17:145][171]LogPlayLevel: PIE: World Init took: (0.000850s) [2024.07.05-14.31.17:145][171]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007633s) [2024.07.05-14.31.17:168][171]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2024.07.05-14.31.17:169][171]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.31.17:169][171]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.31.17:170][171]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.31.17:170][171]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.31.17:170][171]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.31.17:170][171]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.31.17:170][171]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.31.17:171][171]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.31.17:171][171]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.31.17:216][171]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.31.17:216][171]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.31.17:216][171]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.31.17:216][171]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.31.17:216][171]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.31.17:217][171]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.31.17:217][171]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.31.17:218][171]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.31.17:218][171]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.31.17:218][171]LogInit: FAudioDevice initialized. [2024.07.05-14.31.17:218][171]LogAudio: Display: Audio Device (ID: 8) registered with world 'Emmy_Testing'. [2024.07.05-14.31.17:225][171]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.31.17:227][171]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.31.17 [2024.07.05-14.31.17:228][171]LogWorld: Bringing up level for play took: 0.001690 [2024.07.05-14.31.17:228][171]LogOnline: OSS: Creating online subsystem instance for: :Context_42 [2024.07.05-14.31.17:230][171]PIE: Server logged in [2024.07.05-14.31.17:230][171]PIE: Play in editor total start time 0,094 seconds. [2024.07.05-14.31.27:452][780]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.31.27:452][780]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.31.27:452][780]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.31.27:453][780]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.31.27:462][780]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.31.27:487][780]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.31.27:506][780]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.31.27:507][780]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.31.27:508][780]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.31.27:513][780]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.07.05-14.31.27:543][781]LogPlayLevel: Display: Destroying online subsystem :Context_42 [2024.07.05-14.31.42:360][485]LogAssetEditorSubsystem: Opening Asset editor for SoundWave /Game/Sounds/level_sound/level_sound/door.door [2024.07.05-14.32.09:210][862]LogSlate: Window 'door' being destroyed [2024.07.05-14.32.09:237][862]LogSlate: Window 'door' being destroyed [2024.07.05-14.32.29:470][ 47]LogSlate: Took 0.005232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2024.07.05-14.32.47:509][ 39]LogEditorTransaction: Undo Move Node [2024.07.05-14.33.28:462][380]BlueprintLog: New page: Compile BP_Lever [2024.07.05-14.33.28:508][380]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2024.07.05-14.33.29:686][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true [2024.07.05-14.33.29:703][443]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverBAC6D2EB48127A5065AE0DB5CA52990A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' [2024.07.05-14.33.29:715][443]AssetCheck: New page: Asset Save: BP_Lever [2024.07.05-14.33.29:715][443]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever [2024.07.05-14.34.09:715][686]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.34.09:737][686]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.05-14.34.09:760][686]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingA19B984E46F5D3D4CC5ECB9972B14944.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.34.09:774][686]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.34.09:811][686]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData80E47EAC4DBACF1FB2004BBF777EBDED.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.34.09:825][686]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.34.09:825][686]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.34.09:825][686]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.34.19:366][110]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Projectile.BP_Projectile [2024.07.05-14.35.33:181][149]BlueprintLog: New page: Compile BP_Projectile [2024.07.05-14.35.33:223][149]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2024.07.05-14.35.33:885][179]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Projectile" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset" SILENT=true [2024.07.05-14.35.33:906][179]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Projectile0C34A00B46BCF75DDB5F6C87DB957CF3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset' [2024.07.05-14.35.33:920][179]AssetCheck: New page: Asset Save: BP_Projectile [2024.07.05-14.35.33:920][179]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Projectile.BP_Projectile [2024.07.05-14.35.35:034][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.35.35:057][244]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.05-14.35.35:079][244]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing4C9F2EFB42A308B58821CAB4238634BF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.35.35:084][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.35.35:121][244]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataDC2A6F6B40367397EB2A3A85901C1FFB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.35.35:135][244]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.35.35:135][244]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.35.35:135][244]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.35.36:736][334]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.35.36:741][334]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.35.36:741][334]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:35:36) [2024.07.05-14.35.36:741][334]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.35.36:748][334]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006621s) [2024.07.05-14.35.36:748][334]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.35.36:748][334]LogPlayLevel: PIE: World Init took: (0.000775s) [2024.07.05-14.35.36:748][334]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007495s) [2024.07.05-14.35.36:772][334]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.07.05-14.35.36:773][334]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2024.07.05-14.35.36:773][334]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.35.36:773][334]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.35.36:774][334]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.35.36:774][334]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.35.36:774][334]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.35.36:774][334]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.35.36:774][334]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.35.36:774][334]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.35.36:774][334]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.35.36:774][334]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.35.36:774][334]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.35.36:774][334]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.35.36:776][334]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.35.36:776][334]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.35.36:820][334]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.35.36:820][334]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.35.36:820][334]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.35.36:820][334]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.35.36:821][334]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.35.36:821][334]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.35.36:821][334]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.35.36:821][334]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.35.36:821][334]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.35.36:821][334]LogInit: FAudioDevice initialized. [2024.07.05-14.35.36:821][334]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. [2024.07.05-14.35.36:834][334]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.35.36:835][334]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.35.36 [2024.07.05-14.35.36:836][334]LogWorld: Bringing up level for play took: 0.001699 [2024.07.05-14.35.36:836][334]LogOnline: OSS: Creating online subsystem instance for: :Context_44 [2024.07.05-14.35.36:838][334]PIE: Server logged in [2024.07.05-14.35.36:838][334]PIE: Play in editor total start time 0,098 seconds. [2024.07.05-14.35.39:321][479]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Bolder... [2024.07.05-14.35.39:321][479]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/level_sound/level_sound/Bolder.Bolder will be modified from 40 to 40. [2024.07.05-14.35.39:382][479]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1082880 while cooking SoundWave /Game/Sounds/level_sound/level_sound/Bolder.Bolder. [2024.07.05-14.35.54:472][383]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.35.54:472][383]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.35.54:472][383]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.35.54:472][383]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.35.54:484][383]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.35.54:507][383]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.35.54:529][383]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.35.54:529][383]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.35.54:530][383]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.35.54:536][383]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2024.07.05-14.35.54:564][384]LogPlayLevel: Display: Destroying online subsystem :Context_44 [2024.07.05-14.36.01:400][759]BlueprintLog: New page: Compile BP_Projectile [2024.07.05-14.36.01:440][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms [2024.07.05-14.36.02:001][786]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Projectile" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset" SILENT=true [2024.07.05-14.36.02:015][786]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Projectile70FB9D4F4A0F805B821AF0AED824A396.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset' [2024.07.05-14.36.02:026][786]AssetCheck: New page: Asset Save: BP_Projectile [2024.07.05-14.36.02:026][786]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Projectile.BP_Projectile [2024.07.05-14.36.07:974][ 99]BlueprintLog: New page: Compile BP_Projectile [2024.07.05-14.36.08:014][ 99]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms [2024.07.05-14.36.08:488][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Projectile" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset" SILENT=true [2024.07.05-14.36.08:502][120]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_ProjectileE8941E30487F3E7D16E1AF80CF714786.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset' [2024.07.05-14.36.08:515][120]AssetCheck: New page: Asset Save: BP_Projectile [2024.07.05-14.36.08:515][120]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Projectile.BP_Projectile [2024.07.05-14.36.10:201][210]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.36.10:223][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2024.07.05-14.36.10:245][210]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingFE42F7E745BFCF3D0A043AB65BB05A18.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.36.10:250][210]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.36.10:288][210]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataCCDC05E24AB9F2F423236F9BBFB6F8E7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.36.10:301][210]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.36.10:301][210]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.36.10:301][210]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.36.11:897][292]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.36.11:902][292]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.36.11:902][292]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:36:11) [2024.07.05-14.36.11:902][292]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.36.11:909][292]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006557s) [2024.07.05-14.36.11:909][292]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.36.11:909][292]LogPlayLevel: PIE: World Init took: (0.000790s) [2024.07.05-14.36.11:910][292]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007442s) [2024.07.05-14.36.11:933][292]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.07.05-14.36.11:933][292]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.36.11:933][292]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.36.11:933][292]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.36.11:934][292]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.36.11:934][292]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.36.11:934][292]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.36.11:934][292]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.36.11:935][292]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.36.11:936][292]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.36.11:979][292]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.36.11:979][292]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.36.11:979][292]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.36.11:979][292]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.36.11:980][292]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.36.11:980][292]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.36.11:980][292]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.36.11:981][292]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.36.11:981][292]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.36.11:981][292]LogInit: FAudioDevice initialized. [2024.07.05-14.36.11:981][292]LogAudio: Display: Audio Device (ID: 10) registered with world 'Emmy_Testing'. [2024.07.05-14.36.11:991][292]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.36.11:993][292]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.36.11 [2024.07.05-14.36.11:993][292]LogWorld: Bringing up level for play took: 0.001598 [2024.07.05-14.36.11:993][292]LogOnline: OSS: Creating online subsystem instance for: :Context_45 [2024.07.05-14.36.11:995][292]PIE: Server logged in [2024.07.05-14.36.11:996][292]PIE: Play in editor total start time 0,094 seconds. [2024.07.05-14.36.20:453][795]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.36.20:453][795]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.36.20:453][795]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.36.20:453][795]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.36.20:464][795]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.36.20:489][795]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.36.20:510][795]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.36.20:510][795]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.36.20:511][795]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.36.20:518][795]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.07.05-14.36.20:546][796]LogPlayLevel: Display: Destroying online subsystem :Context_45 [2024.07.05-14.36.27:020][146]LogEditorTransaction: Undo Break Pin Links [2024.07.05-14.36.30:601][334]BlueprintLog: New page: Compile BP_Projectile [2024.07.05-14.36.30:641][334]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2024.07.05-14.36.31:683][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Projectile" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset" SILENT=true [2024.07.05-14.36.31:699][381]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_ProjectileF143FBA847E89010F8A359A4AA1B41B7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Projectile.uasset' [2024.07.05-14.36.31:711][381]AssetCheck: New page: Asset Save: BP_Projectile [2024.07.05-14.36.31:711][381]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Projectile.BP_Projectile [2024.07.05-14.36.32:704][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.36.32:730][435]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms [2024.07.05-14.36.32:752][435]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingCC2B74404E9FDF25533ABEA8A89E657F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.36.32:767][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.36.32:807][435]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData8BBEF4434C8089AFD1D32293E59A761D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.36.32:820][435]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.36.32:820][435]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.36.32:820][435]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.36.34:193][514]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.36.34:198][514]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.36.34:198][514]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:36:34) [2024.07.05-14.36.34:198][514]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.36.34:204][514]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006533s) [2024.07.05-14.36.34:205][514]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.36.34:205][514]LogPlayLevel: PIE: World Init took: (0.000794s) [2024.07.05-14.36.34:205][514]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007419s) [2024.07.05-14.36.34:228][514]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2024.07.05-14.36.34:229][514]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.36.34:229][514]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.36.34:229][514]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.36.34:229][514]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.36.34:229][514]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.36.34:229][514]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.36.34:231][514]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.36.34:231][514]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.36.34:274][514]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.36.34:275][514]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.36.34:275][514]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.36.34:275][514]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.36.34:275][514]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.36.34:275][514]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.36.34:275][514]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.36.34:276][514]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.36.34:276][514]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.36.34:276][514]LogInit: FAudioDevice initialized. [2024.07.05-14.36.34:276][514]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. [2024.07.05-14.36.34:281][514]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.36.34:282][514]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.36.34 [2024.07.05-14.36.34:283][514]LogWorld: Bringing up level for play took: 0.001598 [2024.07.05-14.36.34:283][514]LogOnline: OSS: Creating online subsystem instance for: :Context_46 [2024.07.05-14.36.34:284][514]PIE: Server logged in [2024.07.05-14.36.34:285][514]PIE: Play in editor total start time 0,088 seconds. [2024.07.05-14.36.59:857][ 48]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-14.36.59:857][ 48]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-14.36.59:857][ 48]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.36.59:858][ 48]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.36.59:858][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.36.59:925][ 48]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.36.59:928][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2024.07.05-14.36.59:929][ 48]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.36.59:936][ 48]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006609s) [2024.07.05-14.36.59:936][ 48]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.36.59:936][ 48]LogPlayLevel: PIE: World Init took: (0.000778s) [2024.07.05-14.36.59:936][ 48]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007514s) [2024.07.05-14.36.59:936][ 48]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. [2024.07.05-14.36.59:937][ 48]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.36.59:939][ 48]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.36.59 [2024.07.05-14.36.59:939][ 48]LogWorld: Bringing up level for play took: 0.001341 [2024.07.05-14.36.59:940][ 48]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-14.36.59:940][ 48]LogLoad: Took 0.082493 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-14.37.05:618][388]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-14.37.05:618][388]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-14.37.05:618][388]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.37.05:619][388]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.37.05:619][388]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.37.05:686][388]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.37.05:690][388]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2024.07.05-14.37.05:691][388]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.37.05:698][388]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006253s) [2024.07.05-14.37.05:698][388]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.37.05:698][388]LogPlayLevel: PIE: World Init took: (0.000748s) [2024.07.05-14.37.05:698][388]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007171s) [2024.07.05-14.37.05:698][388]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. [2024.07.05-14.37.05:698][388]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.37.05:700][388]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.37.05 [2024.07.05-14.37.05:701][388]LogWorld: Bringing up level for play took: 0.001494 [2024.07.05-14.37.05:701][388]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-14.37.05:702][388]LogLoad: Took 0.083476 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-14.37.07:232][477]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.37.07:232][477]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.37.07:232][477]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.37.07:232][477]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.37.07:241][477]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.37.07:266][477]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.37.07:287][477]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.37.07:288][477]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.37.07:289][477]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.37.07:310][477]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2024.07.05-14.37.07:337][478]LogPlayLevel: Display: Destroying online subsystem :Context_46 [2024.07.05-14.37.09:787][600]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.37.09:787][600]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.38.09:187][898]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.38.09:192][898]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.38.09:192][898]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:38:09) [2024.07.05-14.38.09:192][898]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.38.09:199][898]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006500s) [2024.07.05-14.38.09:199][898]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.38.09:200][898]LogPlayLevel: PIE: World Init took: (0.000792s) [2024.07.05-14.38.09:200][898]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007386s) [2024.07.05-14.38.09:225][898]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.07.05-14.38.09:227][898]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.38.09:227][898]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.38.09:227][898]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.38.09:227][898]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.38.09:227][898]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.38.09:227][898]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.38.09:229][898]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.38.09:229][898]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.38.09:273][898]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.38.09:273][898]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.38.09:273][898]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.38.09:273][898]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.38.09:274][898]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.38.09:274][898]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.38.09:274][898]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.38.09:275][898]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.38.09:275][898]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.38.09:275][898]LogInit: FAudioDevice initialized. [2024.07.05-14.38.09:275][898]LogAudio: Display: Audio Device (ID: 12) registered with world 'Emmy_Testing'. [2024.07.05-14.38.09:285][898]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.38.09:286][898]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.38.09 [2024.07.05-14.38.09:287][898]LogWorld: Bringing up level for play took: 0.001583 [2024.07.05-14.38.09:287][898]LogOnline: OSS: Creating online subsystem instance for: :Context_47 [2024.07.05-14.38.09:288][898]PIE: Server logged in [2024.07.05-14.38.09:289][898]PIE: Play in editor total start time 0,097 seconds. [2024.07.05-14.38.23:271][727]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.38.23:271][727]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.38.23:271][727]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.38.23:272][727]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.38.23:291][727]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.38.23:314][727]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.38.23:335][727]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.38.23:335][727]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.38.23:336][727]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.38.23:342][727]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2024.07.05-14.38.23:368][728]LogPlayLevel: Display: Destroying online subsystem :Context_47 [2024.07.05-14.38.26:806][903]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.38.26:812][903]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.38.26:812][903]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:38:26) [2024.07.05-14.38.26:812][903]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.38.26:820][903]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007893s) [2024.07.05-14.38.26:821][903]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.38.26:821][903]LogPlayLevel: PIE: World Init took: (0.001058s) [2024.07.05-14.38.26:821][903]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009058s) [2024.07.05-14.38.26:846][903]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2024.07.05-14.38.26:848][903]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.38.26:848][903]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.38.26:848][903]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.38.26:848][903]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.38.26:848][903]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.38.26:848][903]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.38.26:850][903]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.38.26:850][903]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.38.26:901][903]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.38.26:901][903]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.38.26:901][903]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.38.26:901][903]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.38.26:902][903]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.38.26:902][903]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.38.26:902][903]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.38.26:903][903]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.38.26:903][903]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.38.26:903][903]LogInit: FAudioDevice initialized. [2024.07.05-14.38.26:903][903]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. [2024.07.05-14.38.26:911][903]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.38.26:912][903]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.38.26 [2024.07.05-14.38.26:913][903]LogWorld: Bringing up level for play took: 0.001714 [2024.07.05-14.38.26:913][903]LogOnline: OSS: Creating online subsystem instance for: :Context_48 [2024.07.05-14.38.26:915][903]PIE: Server logged in [2024.07.05-14.38.26:916][903]PIE: Play in editor total start time 0,105 seconds. [2024.07.05-14.38.36:612][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.38.36:612][479]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.38.36:612][479]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.38.36:612][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.38.36:624][479]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.38.36:647][479]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.38.36:667][479]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.38.36:667][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.38.36:668][479]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.38.36:690][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.07.05-14.38.36:716][480]LogPlayLevel: Display: Destroying online subsystem :Context_48 [2024.07.05-14.38.46:327][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/sand_step-87182" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/sand_step-87182.uasset" SILENT=true [2024.07.05-14.38.46:329][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/sand_step-87182EFC08B6B490997CB2426C5B4EB5F4081.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/sand_step-87182.uasset' [2024.07.05-14.38.46:333][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_8" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_8.uasset" SILENT=true [2024.07.05-14.38.46:335][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_8A38BB77D42BE29CE44A6D98A45B1E946.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_8.uasset' [2024.07.05-14.38.46:344][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_6" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_6.uasset" SILENT=true [2024.07.05-14.38.46:346][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_6B9F5746841A894E22655B8913D5A0EC5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_6.uasset' [2024.07.05-14.38.46:349][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_5" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_5.uasset" SILENT=true [2024.07.05-14.38.46:351][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_58480316044A25EE07C94F18858E9723E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_5.uasset' [2024.07.05-14.38.46:354][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_4" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_4.uasset" SILENT=true [2024.07.05-14.38.46:357][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_4BD7E22CC464119DA3936CDBD8DF9F6CD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_4.uasset' [2024.07.05-14.38.46:360][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_3.uasset" SILENT=true [2024.07.05-14.38.46:362][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_3512AB82D4051E1AF4BF7DAB373C683F4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_3.uasset' [2024.07.05-14.38.46:366][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_2.uasset" SILENT=true [2024.07.05-14.38.46:368][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_286573D1C454B7FFC6F6EE2ADCED5F273.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_2.uasset' [2024.07.05-14.38.46:372][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/steps/steps/Sand-steps_1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_1.uasset" SILENT=true [2024.07.05-14.38.46:374][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Sand-steps_1938853C041DD68A2536560912BF05666.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/steps/steps/Sand-steps_1.uasset' [2024.07.05-14.38.46:375][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/Wüsten_Theme" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/Wüsten_Theme.uasset" SILENT=true [2024.07.05-14.38.46:375][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Wüsten_ThemeA8B400054E276D8E5F888AA27A3E9F7C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/Wüsten_Theme.uasset' [2024.07.05-14.38.46:406][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/water" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/water.uasset" SILENT=true [2024.07.05-14.38.46:446][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/water9C499F4C483654A283C26BBD1FD18EBB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/water.uasset' [2024.07.05-14.38.46:450][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/magic_2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/magic_2.uasset" SILENT=true [2024.07.05-14.38.46:453][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/magic_23717E5134A849C866A61D8AE455C6DBD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/magic_2.uasset' [2024.07.05-14.38.46:459][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/magic_1_" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/magic_1_.uasset" SILENT=true [2024.07.05-14.38.46:462][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/magic_1_736C102843507BCC5AD9A1B313FF200B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/magic_1_.uasset' [2024.07.05-14.38.46:469][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/Kristall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/Kristall.uasset" SILENT=true [2024.07.05-14.38.46:475][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/KristallCAE46516477D946B6B3C42A5291D6715.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/Kristall.uasset' [2024.07.05-14.38.46:488][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flammenwerfer0AFF8DA0406E9A8409DC1FB1F56277FE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/flammenwerfer.uasset' [2024.07.05-14.38.46:501][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/fackeln_etc" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/fackeln_etc.uasset" SILENT=true [2024.07.05-14.38.46:507][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/fackeln_etc3ABF693D4366B5BEE071DFBE9516F892.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/fackeln_etc.uasset' [2024.07.05-14.38.46:511][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/door.uasset" SILENT=true [2024.07.05-14.38.46:513][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/doorC0A7B6CE401707016D1D5AAE8EFB404C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/door.uasset' [2024.07.05-14.38.46:519][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/crumbling_rocks44855E8442B75AFE49EBADA23FEC7FA7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/crumbling_rocks.uasset' [2024.07.05-14.38.46:524][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/Bolder" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/Bolder.uasset" SILENT=true [2024.07.05-14.38.46:527][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BolderCB2EEB26423D424565B13BBA2E83A77B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/Bolder.uasset' [2024.07.05-14.38.46:531][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Dino_sounds/Dino-things_noise" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/Dino_sounds/Dino-things_noise.uasset" SILENT=true [2024.07.05-14.38.46:533][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Dino-things_noise218A12874BBA322F33B0FABA6DF544FA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/Dino_sounds/Dino-things_noise.uasset' [2024.07.05-14.38.46:537][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/Dino_sounds/Dino-things_jump" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/Dino_sounds/Dino-things_jump.uasset" SILENT=true [2024.07.05-14.38.46:539][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Dino-things_jump63E950214947D81CCD4B3F86ABD89DFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/Dino_sounds/Dino-things_jump.uasset' [2024.07.05-14.38.46:557][907]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/sand_step-87182.sand_step-87182 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_8.Sand-steps_8 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_6.Sand-steps_6 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_5.Sand-steps_5 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_4.Sand-steps_4 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_3.Sand-steps_3 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_2.Sand-steps_2 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/steps/steps/Sand-steps_1.Sand-steps_1 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating FileMediaSource /Game/Sounds/level_sound/Wüsten_Theme.Wüsten_Theme [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/water.water [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/magic_2.magic_2 [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/magic_1_.magic_1_ [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/Kristall.Kristall [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/flammenwerfer.flammenwerfer [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/fackeln_etc.fackeln_etc [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/door.door [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/crumbling_rocks.crumbling_rocks [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/Bolder.Bolder [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/Dino_sounds/Dino-things_noise.Dino-things_noise [2024.07.05-14.38.46:557][907]LogContentValidation: Display: Validating SoundWave /Game/Sounds/Dino_sounds/Dino-things_jump.Dino-things_jump [2024.07.05-14.39.34:776][226]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.05-14.39.34:776][226]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.39.34:776][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.39.36:878][348]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.05-14.39.36:878][348]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.39.36:878][348]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.43.12:816][848]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\bib\Pictures\Dino Game\Sound\level sound\level sound\door_ new.wav) [2024.07.05-14.43.27:800][371]BlueprintLog: New page: Compile BP_Lever [2024.07.05-14.43.27:841][371]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms [2024.07.05-14.43.28:537][406]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true [2024.07.05-14.43.28:550][406]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever62EBAE1744C554710E98158AE5DB9908.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' [2024.07.05-14.43.28:564][406]AssetCheck: New page: Asset Save: BP_Lever [2024.07.05-14.43.28:564][406]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever [2024.07.05-14.43.31:496][550]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.43.31:501][550]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.43.31:501][550]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:43:31) [2024.07.05-14.43.31:501][550]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.43.31:508][550]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006655s) [2024.07.05-14.43.31:509][550]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.43.31:509][550]LogPlayLevel: PIE: World Init took: (0.000895s) [2024.07.05-14.43.31:509][550]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007650s) [2024.07.05-14.43.31:532][550]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms [2024.07.05-14.43.31:534][550]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.43.31:534][550]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.43.31:534][550]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.43.31:534][550]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.43.31:534][550]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.43.31:534][550]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.43.31:536][550]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.43.31:536][550]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.43.31:580][550]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.43.31:580][550]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.43.31:580][550]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.43.31:580][550]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.43.31:581][550]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.43.31:581][550]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.43.31:581][550]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.43.31:582][550]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.43.31:582][550]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.43.31:582][550]LogInit: FAudioDevice initialized. [2024.07.05-14.43.31:582][550]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. [2024.07.05-14.43.31:594][550]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.43.31:596][550]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.43.31 [2024.07.05-14.43.31:597][550]LogWorld: Bringing up level for play took: 0.001827 [2024.07.05-14.43.31:597][550]LogOnline: OSS: Creating online subsystem instance for: :Context_49 [2024.07.05-14.43.31:599][550]PIE: Server logged in [2024.07.05-14.43.31:599][550]PIE: Play in editor total start time 0,099 seconds. [2024.07.05-14.43.35:760][798]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave door__new... [2024.07.05-14.43.35:760][798]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Sounds/level_sound/level_sound/door__new.door__new will be modified from 40 to 40. [2024.07.05-14.43.35:790][798]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 457456 while cooking SoundWave /Game/Sounds/level_sound/level_sound/door__new.door__new. [2024.07.05-14.43.42:291][187]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.43.42:291][187]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.43.42:291][187]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.43.42:292][187]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.43.42:302][187]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.43.42:325][187]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.43.42:342][187]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.43.42:342][187]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.43.42:344][187]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.43.42:346][187]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.43.42:349][187]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2024.07.05-14.43.42:376][188]LogPlayLevel: Display: Destroying online subsystem :Context_49 [2024.07.05-14.43.44:447][294]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.43.44:452][294]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.43.44:452][294]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:43:44) [2024.07.05-14.43.44:452][294]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.43.44:459][294]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006412s) [2024.07.05-14.43.44:459][294]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.43.44:460][294]LogPlayLevel: PIE: World Init took: (0.000954s) [2024.07.05-14.43.44:460][294]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007465s) [2024.07.05-14.43.44:477][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.07.05-14.43.44:479][294]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.43.44:479][294]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.43.44:479][294]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.43.44:480][294]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.43.44:480][294]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.43.44:480][294]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.43.44:480][294]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.43.44:481][294]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.43.44:481][294]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.43.44:525][294]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.43.44:525][294]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.43.44:525][294]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.43.44:525][294]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.43.44:526][294]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.43.44:526][294]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.43.44:526][294]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.43.44:526][294]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.43.44:526][294]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.43.44:526][294]LogInit: FAudioDevice initialized. [2024.07.05-14.43.44:526][294]LogAudio: Display: Audio Device (ID: 15) registered with world 'Emmy_Testing'. [2024.07.05-14.43.44:533][294]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.43.44:534][294]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.43.44 [2024.07.05-14.43.44:535][294]LogWorld: Bringing up level for play took: 0.001608 [2024.07.05-14.43.44:535][294]LogOnline: OSS: Creating online subsystem instance for: :Context_50 [2024.07.05-14.43.44:537][294]PIE: Server logged in [2024.07.05-14.43.44:537][294]PIE: Play in editor total start time 0,087 seconds. [2024.07.05-14.43.51:652][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.43.51:652][716]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.43.51:652][716]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.43.51:652][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.43.51:658][716]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.43.51:682][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.43.51:700][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.43.51:700][716]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.43.51:701][716]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.43.51:708][716]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2024.07.05-14.43.51:734][717]LogPlayLevel: Display: Destroying online subsystem :Context_50 [2024.07.05-14.44.06:385][565]BlueprintLog: New page: Compile BP_Lever [2024.07.05-14.44.06:421][565]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2024.07.05-14.44.06:992][593]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true [2024.07.05-14.44.07:006][593]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever8D45E1A54D8B6F94A6FC72B0837B082E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' [2024.07.05-14.44.07:019][593]AssetCheck: New page: Asset Save: BP_Lever [2024.07.05-14.44.07:019][593]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever [2024.07.05-14.44.08:186][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.44.08:205][656]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms [2024.07.05-14.44.08:228][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing69A083C04C4F02711EEECC94E866EDE4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.44.08:242][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.44.08:281][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltDataF1961AEE431628C9FD9A64BAF5C57A9E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.44.08:295][656]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.44.08:295][656]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.44.08:295][656]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.44.10:478][770]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.44.10:483][770]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.44.10:483][770]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:44:10) [2024.07.05-14.44.10:520][770]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.44.10:527][770]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007005s) [2024.07.05-14.44.10:527][770]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.44.10:528][770]LogPlayLevel: PIE: World Init took: (0.000735s) [2024.07.05-14.44.10:528][770]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007889s) [2024.07.05-14.44.10:548][770]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2024.07.05-14.44.10:549][770]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.44.10:549][770]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.44.10:549][770]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.44.10:549][770]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.44.10:549][770]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.44.10:549][770]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.44.10:550][770]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.44.10:551][770]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.44.10:551][770]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.44.10:593][770]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.44.10:593][770]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.44.10:593][770]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.44.10:593][770]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.44.10:594][770]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.44.10:594][770]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.44.10:594][770]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.44.10:595][770]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.44.10:595][770]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.44.10:595][770]LogInit: FAudioDevice initialized. [2024.07.05-14.44.10:595][770]LogAudio: Display: Audio Device (ID: 16) registered with world 'Emmy_Testing'. [2024.07.05-14.44.10:606][770]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.44.10:608][770]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.44.10 [2024.07.05-14.44.10:608][770]LogWorld: Bringing up level for play took: 0.001657 [2024.07.05-14.44.10:608][770]LogOnline: OSS: Creating online subsystem instance for: :Context_51 [2024.07.05-14.44.10:610][770]PIE: Server logged in [2024.07.05-14.44.10:611][770]PIE: Play in editor total start time 0,129 seconds. [2024.07.05-14.44.19:112][275]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.44.19:112][275]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.44.19:112][275]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.44.19:112][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.44.19:121][275]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.44.19:123][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.44.19:141][275]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.44.19:141][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.44.19:142][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.44.19:145][275]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.44.19:147][275]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2024.07.05-14.44.19:189][277]LogPlayLevel: Display: Destroying online subsystem :Context_51 [2024.07.05-14.44.30:504][947]BlueprintLog: New page: Compile BP_Lever [2024.07.05-14.44.30:541][947]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2024.07.05-14.44.31:103][976]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true [2024.07.05-14.44.31:116][976]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverC93C5D74419DA1E99FF0B6ABAF9A5E09.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' [2024.07.05-14.44.31:128][976]AssetCheck: New page: Asset Save: BP_Lever [2024.07.05-14.44.31:128][976]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever [2024.07.05-14.44.32:154][ 37]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.44.32:173][ 37]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2024.07.05-14.44.32:195][ 37]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing120F1EF34BF40644DE992E9AF604403C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' [2024.07.05-14.44.32:211][ 37]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset" SILENT=true [2024.07.05-14.44.32:247][ 37]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_BuiltData5ACBEDCF401D53FB30B8CAA1E2A91A22.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing_BuiltData.uasset' [2024.07.05-14.44.32:260][ 37]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.44.32:260][ 37]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Emmy_Testing_BuiltData.Emmy_Testing_BuiltData [2024.07.05-14.44.32:260][ 37]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.44.33:492][101]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.44.33:497][101]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.44.33:497][101]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:44:33) [2024.07.05-14.44.33:497][101]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.44.33:504][101]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006613s) [2024.07.05-14.44.33:505][101]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.44.33:505][101]LogPlayLevel: PIE: World Init took: (0.000785s) [2024.07.05-14.44.33:505][101]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007505s) [2024.07.05-14.44.33:523][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2024.07.05-14.44.33:524][101]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.44.33:524][101]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.44.33:524][101]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.44.33:524][101]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.44.33:524][101]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.44.33:524][101]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.44.33:525][101]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.44.33:526][101]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.44.33:526][101]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.44.33:569][101]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.44.33:569][101]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.44.33:569][101]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.44.33:569][101]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.44.33:570][101]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.44.33:570][101]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.44.33:570][101]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.44.33:571][101]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.44.33:571][101]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.44.33:571][101]LogInit: FAudioDevice initialized. [2024.07.05-14.44.33:571][101]LogAudio: Display: Audio Device (ID: 17) registered with world 'Emmy_Testing'. [2024.07.05-14.44.33:582][101]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.44.33:583][101]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.44.33 [2024.07.05-14.44.33:584][101]LogWorld: Bringing up level for play took: 0.001588 [2024.07.05-14.44.33:584][101]LogOnline: OSS: Creating online subsystem instance for: :Context_52 [2024.07.05-14.44.33:586][101]PIE: Server logged in [2024.07.05-14.44.33:586][101]PIE: Play in editor total start time 0,09 seconds. [2024.07.05-14.44.40:421][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.44.40:421][507]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.44.40:421][507]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.44.40:422][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.44.40:431][507]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.44.40:434][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.44.40:452][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.44.40:452][507]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.44.40:453][507]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.44.40:459][507]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2024.07.05-14.44.40:500][509]LogPlayLevel: Display: Destroying online subsystem :Context_52 [2024.07.05-14.44.41:891][589]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.44.41:895][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.44.41:895][589]PIE: New page: PIE session: Emmy_Testing (05.07.2024, 18:44:41) [2024.07.05-14.44.41:895][589]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.44.41:903][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007025s) [2024.07.05-14.44.41:904][589]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.44.41:904][589]LogPlayLevel: PIE: World Init took: (0.000837s) [2024.07.05-14.44.41:904][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007958s) [2024.07.05-14.44.41:923][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.07.05-14.44.41:924][589]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.44.41:924][589]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.44.41:924][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.44.41:924][589]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.44.41:924][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.44.41:924][589]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.44.41:926][589]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.44.41:926][589]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.44.41:968][589]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.44.41:968][589]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.44.41:968][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.44.41:968][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.44.41:969][589]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.44.41:969][589]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.44.41:969][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.44.41:970][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.44.41:970][589]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.44.41:970][589]LogInit: FAudioDevice initialized. [2024.07.05-14.44.41:970][589]LogAudio: Display: Audio Device (ID: 18) registered with world 'Emmy_Testing'. [2024.07.05-14.44.41:980][589]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.44.41:981][589]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.44.41 [2024.07.05-14.44.41:982][589]LogWorld: Bringing up level for play took: 0.001705 [2024.07.05-14.44.41:982][589]LogOnline: OSS: Creating online subsystem instance for: :Context_53 [2024.07.05-14.44.41:984][589]PIE: Server logged in [2024.07.05-14.44.41:985][589]PIE: Play in editor total start time 0,09 seconds. [2024.07.05-14.45.03:503][876]LogNet: Browse: /Game/Emmy_Testing [2024.07.05-14.45.03:503][876]LogLoad: LoadMap: /Game/Emmy_Testing [2024.07.05-14.45.03:503][876]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.45.03:503][876]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.45.03:503][876]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.45.03:559][876]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.45.03:562][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2024.07.05-14.45.03:564][876]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.45.03:569][876]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005881s) [2024.07.05-14.45.03:570][876]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.45.03:570][876]LogPlayLevel: PIE: World Init took: (0.000768s) [2024.07.05-14.45.03:570][876]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006764s) [2024.07.05-14.45.03:570][876]LogAudio: Display: Audio Device (ID: 18) registered with world 'Emmy_Testing'. [2024.07.05-14.45.03:571][876]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.45.03:572][876]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.07.05-16.45.03 [2024.07.05-14.45.03:573][876]LogWorld: Bringing up level for play took: 0.001388 [2024.07.05-14.45.03:573][876]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2024.07.05-14.45.03:574][876]LogLoad: Took 0.071411 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) [2024.07.05-14.45.27:333][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.45.27:334][298]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing [2024.07.05-14.45.27:334][298]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.45.27:334][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.45.27:344][298]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.45.27:347][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.45.27:363][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.45.27:364][298]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.45.27:365][298]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.45.27:371][298]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.07.05-14.45.27:403][300]LogPlayLevel: Display: Destroying online subsystem :Context_53 [2024.07.05-14.45.30:657][490]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.07.05-14.45.30:657][490]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.45.30:657][490]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.46.33:740][519]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2024.07.05-14.46.36:433][519]LogSlate: Window 'Save Content' being destroyed [2024.07.05-14.46.36:463][519]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/door__new" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/door__new.uasset" SILENT=true [2024.07.05-14.46.36:465][519]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door__new1C776EF4460EB59F71697BB522B9E714.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/door__new.uasset' [2024.07.05-14.46.36:559][519]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.36:560][519]LogTexture: Display: Building textures: Cacti_5_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.36:560][519]LogStaticMesh: Building static mesh Final_Island... [2024.07.05-14.46.36:702][519]LogTexture: Display: Building textures: Cacti_4_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.36:703][519]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.36:703][519]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.36:703][519]LogTexture: Display: Building textures: Stone_face_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:777][519]LogTexture: Display: Building textures: Stone_face_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.36:778][519]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.36:778][519]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.07.05-14.46.36:778][519]LogStaticMesh: Built static mesh [0.22s] /Game/Assets/Final_Island.Final_Island [2024.07.05-14.46.36:806][519]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.36:806][519]LogStaticMesh: Building static mesh FeuFeu... [2024.07.05-14.46.36:883][519]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/FeuFeu.FeuFeu [2024.07.05-14.46.36:891][519]LogMaterial: Display: Missing cached shadermap for Material_003 in PCD3D_SM5, Default, SM5 (DDC key hash: B92BF337EDF95227E6B4D8BC5FDE416CD3379128), compiling. [2024.07.05-14.46.36:914][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.36:914][519]LogStaticMesh: Building static mesh reling... [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 [2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.46.36:928][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/reling.reling [2024.07.05-14.46.36:929][519]LogStaticMesh: Building static mesh pillar_big... [2024.07.05-14.46.36:974][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:974][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.36:974][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:974][519]LogTexture: Display: Building textures: Podest_Roughness (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.36:974][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/pillar_big.pillar_big [2024.07.05-14.46.36:980][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.36:980][519]LogMaterial: Display: Missing cached shadermap for Material_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 218FB2B6BF644FDC302E9D5C5FFF75F63883DB41), compiling. [2024.07.05-14.46.37:020][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.37:021][519]LogStaticMesh: Building static mesh saeule... [2024.07.05-14.46.37:027][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule [2024.07.05-14.46.37:549][519]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 [2024.07.05-14.46.37:549][519]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 [2024.07.05-14.46.37:549][519]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:549][519]LogTexture: Display: Building textures: Podest_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.37:549][519]LogStaticMesh: Building static mesh cornerPiece... [2024.07.05-14.46.37:554][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:554][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:554][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:554][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/cornerPiece.cornerPiece [2024.07.05-14.46.37:555][519]LogStaticMesh: Building static mesh Cacti5... [2024.07.05-14.46.37:583][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:583][519]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Cacti5.Cacti5 [2024.07.05-14.46.37:588][519]LogMaterial: Display: Missing cached shadermap for Cacti_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED12B73B3113DEF501A522E376245BDC6CDD718), compiling. [2024.07.05-14.46.37:608][519]LogTexture: Display: Building textures: wings_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.37:608][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.37:608][519]LogStaticMesh: Building static mesh Cacti1... [2024.07.05-14.46.37:653][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Cacti1.Cacti1 [2024.07.05-14.46.37:660][519]LogMaterial: Display: Missing cached shadermap for Cacti_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E8E7FDBDF2D6085B77CD299E772B7CFA39D468F6), compiling. [2024.07.05-14.46.37:680][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:912][519]LogTexture: Display: Building textures: wings_Roughness (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.37:912][519]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.37:912][519]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: WandgemäldeAlpha (OODLE_AutoDXT, 2048X1024) [2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.38:020][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:020][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-14.46.38:020][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:226][519]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048) [2024.07.05-14.46.38:227][519]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 1024X1024) [2024.07.05-14.46.38:227][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.38:227][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:227][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: Crystal_Base_color (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:317][519]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 414103C5AF46F8292EB6DF0570E29C11A2168E3D), compiling. [2024.07.05-14.46.39:361][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-14.46.39:361][519]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024) [2024.07.05-14.46.39:361][519]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024) [2024.07.05-14.46.39:361][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.39:362][519]LogStaticMesh: Building static mesh wand5... [2024.07.05-14.46.39:367][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand5.wand5 [2024.07.05-14.46.39:367][519]LogStaticMesh: Building static mesh wand2... [2024.07.05-14.46.39:370][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand2.wand2 [2024.07.05-14.46.39:370][519]LogStaticMesh: Building static mesh wand3... [2024.07.05-14.46.39:372][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand3.wand3 [2024.07.05-14.46.39:372][519]LogStaticMesh: Building static mesh wand4... [2024.07.05-14.46.39:375][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand4.wand4 [2024.07.05-14.46.39:375][519]LogStaticMesh: Building static mesh Fackel2... [2024.07.05-14.46.39:391][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel2.Fackel2 [2024.07.05-14.46.39:395][519]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 54D4F0BAE3DD7119A17DE653976279DAB885A4F5), compiling. [2024.07.05-14.46.39:411][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.39:413][519]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 4311642CE8A54AD10A5EBF5941FE40F474A82BCB), compiling. [2024.07.05-14.46.39:432][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.39:434][519]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 03420A7D2C6809C8166BAE3A04A9B3132CCB2ABC), compiling. [2024.07.05-14.46.39:452][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.39:454][519]LogStaticMesh: Building static mesh Cacti2... [2024.07.05-14.46.39:471][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Cacti2.Cacti2 [2024.07.05-14.46.39:474][519]LogStaticMesh: Building static mesh Cacti3... [2024.07.05-14.46.39:535][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.39:535][519]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/Cacti3.Cacti3 [2024.07.05-14.46.39:546][519]LogStaticMesh: Building static mesh Cacti4... [2024.07.05-14.46.39:619][519]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024) [2024.07.05-14.46.39:619][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:647][519]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024) [2024.07.05-14.46.39:647][519]LogStaticMesh: Built static mesh [0.10s] /Game/Assets/Cacti4.Cacti4 [2024.07.05-14.46.39:663][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2024.07.05-14.46.39:663][519]LogStaticMesh: Building static mesh Crystall_Cyrstall_chunks... [2024.07.05-14.46.39:670][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks [2024.07.05-14.46.39:672][519]LogStaticMesh: Building static mesh Crystall_Podest... [2024.07.05-14.46.39:690][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.39:691][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Crystall_Podest.Crystall_Podest [2024.07.05-14.46.39:693][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:694][519]LogStaticMesh: Building static mesh Crystall_wing_bone... [2024.07.05-14.46.39:723][519]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024) [2024.07.05-14.46.39:723][519]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Crystall_wing_bone.Crystall_wing_bone [2024.07.05-14.46.39:727][519]LogStaticMesh: Building static mesh Fackel1... [2024.07.05-14.46.39:771][519]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2024.07.05-14.46.39:771][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:771][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Fackel1.Fackel1 [2024.07.05-14.46.39:778][519]LogStaticMesh: Building static mesh saeule_destroyed... [2024.07.05-14.46.39:793][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed [2024.07.05-14.46.39:794][519]LogStaticMesh: Building static mesh Trap... [2024.07.05-14.46.39:821][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.39:829][519]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) [2024.07.05-14.46.39:829][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Trap.Trap [2024.07.05-14.46.39:908][519]LogStaticMesh: Building static mesh treppe_Cube_002... [2024.07.05-14.46.39:923][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/treppe_Cube_002.treppe_Cube_002 [2024.07.05-14.46.39:926][519]LogStaticMesh: Building static mesh wand... [2024.07.05-14.46.39:931][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand.wand [2024.07.05-14.46.39:932][519]LogStaticMesh: Building static mesh wand6... [2024.07.05-14.46.39:937][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand6.wand6 [2024.07.05-14.46.39:939][519]LogStaticMesh: Building static mesh wand7... [2024.07.05-14.46.39:945][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand7.wand7 [2024.07.05-14.46.39:947][519]LogStaticMesh: Building static mesh wand_destroyed... [2024.07.05-14.46.39:965][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/wand_destroyed.wand_destroyed [2024.07.05-14.46.39:972][519]LogMaterial: Display: Missing cached shadermap for M_Trap in PCD3D_SM5, Default, SM5 (DDC key hash: 946252A25F222DDD92AAE708C91D8566FDBA7651), compiling. [2024.07.05-14.46.39:998][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:002][519]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4258249902EEC611D239EAE252DCB98E039424BB), compiling. [2024.07.05-14.46.40:048][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.40:048][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2024.07.05-14.46.40:048][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:051][519]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 6E7F379475FEA6997DDB998B07F0210F207AF901), compiling. [2024.07.05-14.46.40:086][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:091][519]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 21A11DA90750A2A5D7968D21A011700F08350BDF), compiling. [2024.07.05-14.46.40:262][519]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) [2024.07.05-14.46.40:262][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.40:263][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2024.07.05-14.46.40:263][519]LogShaderCompilers: Display: Submitted 49 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:265][519]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: D125C3ACB351C1D2B19E80247E9E7DC613626148), compiling. [2024.07.05-14.46.40:300][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:302][519]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: BDB47BF392FCC23A0EC1F4FD93723DD8289BFFA0), compiling. [2024.07.05-14.46.40:332][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:336][519]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B7F6AF0CA0684A1EF7A10BCAA20C0DFA7D98C553), compiling. [2024.07.05-14.46.40:372][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:375][519]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4A72FEEE3775874D6F478761AA2C208A1497C17B), compiling. [2024.07.05-14.46.40:410][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:526][519]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling. [2024.07.05-14.46.40:562][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:565][519]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling. [2024.07.05-14.46.40:599][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:622][519]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 0C1E4A7BCE276D6CE61565405468340F7A549F7F), compiling. [2024.07.05-14.46.40:657][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:660][519]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling. [2024.07.05-14.46.40:704][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:706][519]LogMaterial: Display: Missing cached shadermap for Cacti_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 115CB98E8CC819EA04531822D8639EF961092444), compiling. [2024.07.05-14.46.40:730][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:732][519]LogMaterial: Display: Missing cached shadermap for Cacti_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8822CCF004083B4793EF2A54B92279F507F71579), compiling. [2024.07.05-14.46.40:755][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:758][519]LogMaterial: Display: Missing cached shadermap for Cacti_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 577EBDDAC08E05CD3D98668B17DFF04051F18173), compiling. [2024.07.05-14.46.40:781][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:785][519]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CDCC9574FB6D820C5DC7259A8D711FE4CF201926), compiling. [2024.07.05-14.46.40:820][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:823][519]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling. [2024.07.05-14.46.40:854][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:859][519]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling. [2024.07.05-14.46.40:894][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2024.07.05-14.46.40:972][519]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.07.05-14.46.40:972][519]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-14.46.40:972][519]LightingResults: New page: Lighting Build [2024.07.05-14.46.40:972][519]LoadErrors: New page: Loading map: Map.umap [2024.07.05-14.46.40:982][519]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.46.40:983][519]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.46.40:983][519]MapCheck: New page: Map Check [2024.07.05-14.46.40:983][519]LightingResults: New page: Lighting Build [2024.07.05-14.46.41:044][519]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.46.41:065][519]LogUObjectHash: Compacting FUObjectHashTables data took 6.20ms [2024.07.05-14.46.41:138][519]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.07.05-14.46.41:187][519]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-14.46.41:187][519]LogAIModule: Creating AISystem for world Map [2024.07.05-14.46.41:242][519]LogUObjectHash: Compacting FUObjectHashTables data took 5.88ms [2024.07.05-14.46.41:255][519]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-14.46.41:255][519]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,603ms to complete. [2024.07.05-14.46.41:255][519]LogFileHelpers: Loading map 'Map' took 0.283 [2024.07.05-14.46.41:339][519]AssetCheck: New page: Asset Save: door__new [2024.07.05-14.46.41:339][519]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/door__new.door__new [2024.07.05-14.46.42:313][545]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 68 [2024.07.05-14.46.42:313][545]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.42:326][545]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: Total job queries 668, among them cache hits 0 (0.00%) [2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: Tracking 67 distinct input hashes that result in 43 distinct outputs (64.18%) [2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: RAM used: 0.27 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03% [2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: ================================================ [2024.07.05-14.46.42:681][550]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 59 [2024.07.05-14.46.42:681][550]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.42:847][552]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 51 [2024.07.05-14.46.42:847][552]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.42:984][557]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 44 [2024.07.05-14.46.42:984][557]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.43:172][560]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 38 [2024.07.05-14.46.43:172][560]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.44:699][611]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 33 [2024.07.05-14.46.44:699][611]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.44:940][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 28 [2024.07.05-14.46.44:941][618]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.46:179][656]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24 [2024.07.05-14.46.46:180][656]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.50:077][785]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20 [2024.07.05-14.46.50:077][785]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-14.46.50:077][785]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.50:224][789]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14 [2024.07.05-14.46.50:224][789]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.50:561][799]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12 [2024.07.05-14.46.50:561][799]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.51:212][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 [2024.07.05-14.46.51:212][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.51:332][821]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 [2024.07.05-14.46.51:332][821]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.52:422][850]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 [2024.07.05-14.46.52:422][850]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.52:750][860]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 [2024.07.05-14.46.52:750][860]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.53:143][873]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-14.46.53:143][873]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.53:224][875]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 [2024.07.05-14.46.53:224][875]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.53:394][880]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 [2024.07.05-14.46.53:394][880]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 [2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 477 [2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2024.07.05-14.46.53:917][895]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 467 [2024.07.05-14.46.53:917][895]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.53:926][895]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 457 [2024.07.05-14.46.53:926][895]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.54:142][901]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 447 [2024.07.05-14.46.54:142][901]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.54:429][909]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 437 [2024.07.05-14.46.54:429][909]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.54:703][916]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 427 [2024.07.05-14.46.54:704][916]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.55:043][925]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 417 [2024.07.05-14.46.55:043][925]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.46.55:043][925]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 407 [2024.07.05-14.46.55:044][925]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.04:208][143]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 397 [2024.07.05-14.47.04:208][143]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.04:402][145]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 387 [2024.07.05-14.47.04:402][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.05:721][181]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 377 [2024.07.05-14.47.05:721][181]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.05:903][185]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 367 [2024.07.05-14.47.05:903][185]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.06:127][192]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 357 [2024.07.05-14.47.06:127][192]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.06:561][201]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 347 [2024.07.05-14.47.06:561][201]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.07:433][227]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 337 [2024.07.05-14.47.07:433][227]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.07:801][238]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 327 [2024.07.05-14.47.07:801][238]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.11:494][341]LogRenderer: Reallocating scene render targets to support 912x480 Format 10 NumSamples 1 (Frame:872). [2024.07.05-14.47.11:631][342]LogRenderer: Reallocating scene render targets to support 912x496 Format 10 NumSamples 1 (Frame:874). [2024.07.05-14.47.11:751][343]LogRenderer: Reallocating scene render targets to support 912x536 Format 10 NumSamples 1 (Frame:876). [2024.07.05-14.47.11:873][344]LogRenderer: Reallocating scene render targets to support 912x584 Format 10 NumSamples 1 (Frame:878). [2024.07.05-14.47.11:989][345]LogRenderer: Reallocating scene render targets to support 912x608 Format 10 NumSamples 1 (Frame:880). [2024.07.05-14.47.13:928][390]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 317 [2024.07.05-14.47.13:928][390]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.15:755][437]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 307 [2024.07.05-14.47.15:755][437]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.16:078][446]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 297 [2024.07.05-14.47.16:078][446]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.16:448][456]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 287 [2024.07.05-14.47.16:448][456]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.16:833][466]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 277 [2024.07.05-14.47.16:833][466]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.17:731][488]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 267 [2024.07.05-14.47.17:731][488]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.17:840][491]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 257 [2024.07.05-14.47.17:840][491]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.20:448][556]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 247 [2024.07.05-14.47.20:448][556]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.24:960][672]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 237 [2024.07.05-14.47.24:960][672]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.27:803][763]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 227 [2024.07.05-14.47.27:804][763]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.27:978][769]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 217 [2024.07.05-14.47.27:978][769]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.28:371][781]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 207 [2024.07.05-14.47.28:371][781]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.28:630][788]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 197 [2024.07.05-14.47.28:630][788]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.30:380][844]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 187 [2024.07.05-14.47.30:381][844]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.30:597][851]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 177 [2024.07.05-14.47.30:598][851]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.33:490][941]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 167 [2024.07.05-14.47.33:490][941]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.38:119][ 85]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 157 [2024.07.05-14.47.38:119][ 85]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.38:692][104]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 147 [2024.07.05-14.47.38:692][104]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.39:270][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 137 [2024.07.05-14.47.39:270][121]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.40:828][171]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 127 [2024.07.05-14.47.40:828][171]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.40:925][174]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 117 [2024.07.05-14.47.40:925][174]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.42:324][221]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 107 [2024.07.05-14.47.42:324][221]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.43:109][244]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 97 [2024.07.05-14.47.43:109][244]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.45:939][335]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 87 [2024.07.05-14.47.45:939][335]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.49:810][453]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 77 [2024.07.05-14.47.49:810][453]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.50:547][476]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 67 [2024.07.05-14.47.50:547][476]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.51:293][499]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 58 [2024.07.05-14.47.51:294][499]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.51:886][517]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 50 [2024.07.05-14.47.51:886][517]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.53:409][565]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 43 [2024.07.05-14.47.53:410][565]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.47.59:707][757]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 37 [2024.07.05-14.47.59:707][757]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.00:532][781]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 32 [2024.07.05-14.48.00:532][781]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.01:223][803]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27 [2024.07.05-14.48.01:223][803]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.01:548][813]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23 [2024.07.05-14.48.01:548][813]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.02:432][839]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20 [2024.07.05-14.48.02:432][839]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.05:258][928]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 [2024.07.05-14.48.05:258][928]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.05:348][929]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 [2024.07.05-14.48.05:348][929]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.05:889][946]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 [2024.07.05-14.48.05:889][946]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.06:525][964]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10 [2024.07.05-14.48.06:525][964]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.06:854][974]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-14.48.06:854][974]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.07:049][980]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 [2024.07.05-14.48.07:050][980]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.07:280][987]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 [2024.07.05-14.48.07:280][987]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.08:666][ 28]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 [2024.07.05-14.48.08:666][ 28]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.08:851][ 34]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 [2024.07.05-14.48.08:851][ 34]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.08:984][ 38]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 [2024.07.05-14.48.08:984][ 38]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.09:168][ 44]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 [2024.07.05-14.48.09:168][ 44]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2024.07.05-14.48.09:676][ 59]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 35 [2024.07.05-14.48.09:676][ 59]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30 [2024.07.05-14.48.09:676][ 59]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.10:106][ 72]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 [2024.07.05-14.48.10:107][ 72]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21 [2024.07.05-14.48.10:107][ 72]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.10:299][ 79]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 [2024.07.05-14.48.10:299][ 79]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.10:764][ 94]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 [2024.07.05-14.48.10:764][ 94]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.13:816][186]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 [2024.07.05-14.48.13:816][186]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.14:327][202]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 [2024.07.05-14.48.14:327][202]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.14:717][214]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 [2024.07.05-14.48.14:717][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.15:148][227]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 [2024.07.05-14.48.15:148][227]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.15:584][240]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 [2024.07.05-14.48.15:584][240]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.15:751][245]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 [2024.07.05-14.48.15:751][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.16:017][254]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 [2024.07.05-14.48.16:017][254]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.16:315][263]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 [2024.07.05-14.48.16:315][263]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.48.16:834][279]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 [2024.07.05-14.48.16:834][279]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2024.07.05-14.49.06:908][357]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.49.06:914][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.49.06:915][357]PIE: New page: PIE session: Map (05.07.2024, 18:49:06) [2024.07.05-14.49.06:915][357]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map [2024.07.05-14.49.06:932][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017536s) [2024.07.05-14.49.06:933][357]LogAIModule: Creating AISystem for world Map [2024.07.05-14.49.06:933][357]LogPlayLevel: PIE: World Init took: (0.000999s) [2024.07.05-14.49.06:933][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.018692s) [2024.07.05-14.49.06:958][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms [2024.07.05-14.49.06:969][357]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.49.06:969][357]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.49.06:969][357]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.49.06:969][357]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.49.06:969][357]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.49.06:970][357]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.49.06:970][357]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.49.07:026][357]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.49.07:026][357]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.49.07:026][357]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.49.07:026][357]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.49.07:026][357]LogInit: FAudioDevice initialized. [2024.07.05-14.49.07:026][357]LogAudio: Display: Audio Device (ID: 19) registered with world 'Map'. [2024.07.05-14.49.07:035][357]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.49.07:042][357]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.05-16.49.07 [2024.07.05-14.49.07:045][357]LogWorld: Bringing up level for play took: 0.009553 [2024.07.05-14.49.07:046][357]LogOnline: OSS: Creating online subsystem instance for: :Context_55 [2024.07.05-14.49.07:051][357]PIE: Server logged in [2024.07.05-14.49.07:051][357]PIE: Play in editor total start time 0,138 seconds. [2024.07.05-14.49.12:512][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.49.12:512][679]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map [2024.07.05-14.49.12:512][679]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.49.12:513][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.49.12:524][679]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.49.12:547][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.49.12:564][679]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.49.12:564][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.49.12:565][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.49.12:570][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.49.12:573][679]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2024.07.05-14.49.12:601][680]LogPlayLevel: Display: Destroying online subsystem :Context_55 [2024.07.05-14.49.13:886][740]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-14.49.22:042][218]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.07.05-14.49.22:736][258]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.49.34:733][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.49.34:756][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms [2024.07.05-14.49.34:825][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map43F4F7964BFDF25C310FA3A156D5906C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.07.05-14.49.34:843][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-14.49.35:095][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData685DEB3443E70EEDFD6BE2A520025324.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.07.05-14.49.35:108][841]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.49.35:108][841]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-14.49.35:108][841]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-14.49.37:550][956]LogTemp: Repeating last play command: Selected Viewport [2024.07.05-14.49.37:555][956]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.07.05-14.49.37:555][956]PIE: New page: PIE session: Map (05.07.2024, 18:49:37) [2024.07.05-14.49.37:579][956]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map [2024.07.05-14.49.37:595][956]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016244s) [2024.07.05-14.49.37:596][956]LogAIModule: Creating AISystem for world Map [2024.07.05-14.49.37:597][956]LogPlayLevel: PIE: World Init took: (0.001007s) [2024.07.05-14.49.37:597][956]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.017441s) [2024.07.05-14.49.37:618][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2024.07.05-14.49.37:620][956]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Sample Rate: 48000 [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Max Channels (voices): 32 [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.07.05-14.49.37:620][956]LogAudio: Display: AudioDevice MaxSources: 32 [2024.07.05-14.49.37:620][956]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.07.05-14.49.37:620][956]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.07.05-14.49.37:620][956]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Initializing audio mixer. [2024.07.05-14.49.37:622][956]LogAudioMixer: Display: 0: FrontLeft [2024.07.05-14.49.37:622][956]LogAudioMixer: Display: 1: FrontRight [2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) [2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Initializing Sound Submixes... [2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.07.05-14.49.37:681][956]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2024.07.05-14.49.37:681][956]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2024.07.05-14.49.37:681][956]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2024.07.05-14.49.37:682][956]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2024.07.05-14.49.37:682][956]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2024.07.05-14.49.37:682][956]LogInit: FAudioDevice initialized. [2024.07.05-14.49.37:682][956]LogAudio: Display: Audio Device (ID: 20) registered with world 'Map'. [2024.07.05-14.49.37:693][956]LogLoad: Game class is 'GameModeBase' [2024.07.05-14.49.37:699][956]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.05-16.49.37 [2024.07.05-14.49.37:700][956]LogWorld: Bringing up level for play took: 0.006392 [2024.07.05-14.49.37:700][956]LogOnline: OSS: Creating online subsystem instance for: :Context_56 [2024.07.05-14.49.37:703][956]PIE: Server logged in [2024.07.05-14.49.37:703][956]PIE: Play in editor total start time 0,148 seconds. [2024.07.05-14.49.40:590][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.49.40:590][124]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map [2024.07.05-14.49.40:591][124]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.49.40:592][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.49.40:599][124]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.07.05-14.49.40:622][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.49.40:639][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.07.05-14.49.40:640][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.49.40:641][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2024.07.05-14.49.40:647][124]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2024.07.05-14.49.40:676][125]LogPlayLevel: Display: Destroying online subsystem :Context_56 [2024.07.05-14.50.08:690][541]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.50.15:509][879]Cmd: DELETE [2024.07.05-14.50.15:509][879]Cmd: ACTOR DELETE [2024.07.05-14.50.15:532][879]LogEditorActor: Deleted Actor: ThirdPersonCharacter_C [2024.07.05-14.50.15:565][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms [2024.07.05-14.50.15:572][879]LogEditorActor: Deleted 1 Actors (0.050 secs) [2024.07.05-14.50.21:350][178]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.50.21:368][178]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2024.07.05-14.50.21:425][178]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map76F811EC4B696E00AE151DB2092D68F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.07.05-14.50.21:443][178]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-14.50.21:580][178]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData2C6C2ED64A60986FDA0D208D212DC5F0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.07.05-14.50.21:594][178]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.50.21:594][178]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-14.50.21:594][178]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData [2024.07.05-14.50.29:588][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2024.07.05-14.50.29:638][581]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing [2024.07.05-14.50.29:638][581]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-14.50.29:638][581]LightingResults: New page: Lighting Build [2024.07.05-14.50.29:638][581]LoadErrors: New page: Loading map: Emmy_Testing.umap [2024.07.05-14.50.29:640][581]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.50.29:641][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.50.29:641][581]MapCheck: New page: Map Check [2024.07.05-14.50.29:641][581]LightingResults: New page: Lighting Build [2024.07.05-14.50.29:661][581]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.50.29:665][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2024.07.05-14.50.29:668][581]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. [2024.07.05-14.50.29:676][581]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-14.50.29:676][581]LogAIModule: Creating AISystem for world Emmy_Testing [2024.07.05-14.50.29:698][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2024.07.05-14.50.29:709][581]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-14.50.29:710][581]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,136ms to complete. [2024.07.05-14.50.29:710][581]LogFileHelpers: Loading map 'Emmy_Testing' took 0.071 [2024.07.05-14.50.34:885][882]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.50.51:749][694]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2024.07.05-14.50.57:536][ 1]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.50.57:536][ 1]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.51.00:024][120]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms [2024.07.05-14.51.00:085][120]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map [2024.07.05-14.51.00:085][120]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.07.05-14.51.00:085][120]LightingResults: New page: Lighting Build [2024.07.05-14.51.00:085][120]LoadErrors: New page: Loading map: Map.umap [2024.07.05-14.51.00:087][120]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true [2024.07.05-14.51.00:087][120]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.07.05-14.51.00:087][120]MapCheck: New page: Map Check [2024.07.05-14.51.00:087][120]LightingResults: New page: Lighting Build [2024.07.05-14.51.00:110][120]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.07.05-14.51.00:114][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2024.07.05-14.51.00:115][120]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. [2024.07.05-14.51.00:127][120]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.07.05-14.51.00:127][120]LogAIModule: Creating AISystem for world Map [2024.07.05-14.51.00:154][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2024.07.05-14.51.00:166][120]Cmd: MAP CHECKDEP NOCLEARLOG [2024.07.05-14.51.00:166][120]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete. [2024.07.05-14.51.00:166][120]LogFileHelpers: Loading map 'Map' took 0.081 [2024.07.05-14.51.37:522][798]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.51.42:561][ 30]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) [2024.07.05-14.51.43:022][ 54]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.51.53:836][522]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker [2024.07.05-14.52.04:847][971]LogSlate: Window 'Project Settings' being destroyed [2024.07.05-14.52.04:877][971]LogSlate: Window 'Project Settings' being destroyed [2024.07.05-14.52.08:343][142]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_002) [2024.07.05-14.52.11:616][335]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) [2024.07.05-14.52.16:039][599]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) [2024.07.05-14.52.22:094][905]Cmd: DELETE [2024.07.05-14.52.22:094][905]Cmd: ACTOR DELETE [2024.07.05-14.52.22:104][905]LogEditorActor: Deleted Actor: ThirdPersonCharacter_C [2024.07.05-14.52.22:189][905]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms [2024.07.05-14.52.22:196][905]LogEditorActor: Deleted 1 Actors (0.102 secs) [2024.07.05-14.52.23:890][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2024.07.05-14.52.23:929][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms [2024.07.05-14.52.23:983][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapD0587F1847B60A50F6E893B48891B85C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' [2024.07.05-14.52.24:000][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true [2024.07.05-14.52.24:241][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAB36F85441050A808D886696B89CCABA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' [2024.07.05-14.52.24:255][ 6]AssetCheck: New page: Asset Save: multiple assets [2024.07.05-14.52.24:255][ 6]LogContentValidation: Display: Validating World /Game/Map.Map [2024.07.05-14.52.24:255][ 6]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData