GARGame/Saved/Logs/DesertGame-backup-2024.07.03-09.10.14.log
2024-07-03 11:19:59 +02:00

2812 lines
307 KiB
Plaintext

Log file open, 07/03/24 11:02:25
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.546129
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.07.03-09.02.25:933][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.07.03-09.02.25:933][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:933][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.03-09.02.25:940][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.03-09.02.25:940][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.07.03-09.02.25:940][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.03-09.02.25:940][ 0]LogInit: Going up to parent DeviceProfile []
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini]
[2024.07.03-09.02.25:942][ 0]LogInit: Computer: NB-PBM2H22CST
[2024.07.03-09.02.25:942][ 0]LogInit: User: bib
[2024.07.03-09.02.25:942][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.07.03-09.02.25:942][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.03-09.02.25:942][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.07.03-09.02.25:942][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.03-09.02.25:942][ 0]LogMemory: Process Physical Memory: 144.96 MB used, 144.97 MB peak
[2024.07.03-09.02.25:942][ 0]LogMemory: Process Virtual Memory: 131.78 MB used, 131.78 MB peak
[2024.07.03-09.02.25:942][ 0]LogMemory: Physical Memory: 7741.66 MB used, 8327.04 MB free, 16068.70 MB total
[2024.07.03-09.02.25:942][ 0]LogMemory: Virtual Memory: 134200872.00 MB used, 16857.92 MB free, 134217728.00 MB total
[2024.07.03-09.02.25:948][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.07.03-09.02.25:974][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.03-09.02.25:975][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.03-09.02.25:975][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.03-09.02.25:978][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.03-09.02.25:980][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.03-09.02.26:022][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.03-09.02.26:039][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.03-09.02.26:040][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.03-09.02.26:159][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.07.03-09.02.26:165][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 adapters:
[2024.07.03-09.02.26:302][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.07.03-09.02.26:302][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Revision : 000c
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.03-09.02.26:313][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.07.03-09.02.26:313][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.07.03-09.02.26:313][ 0]LogWindows: EnumDisplayDevices:
[2024.07.03-09.02.26:314][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.07.03-09.02.26:314][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.03-09.02.26:314][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.03-09.02.26:314][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.03-09.02.26:314][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.07.03-09.02.26:314][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Revision : 000c
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.03-09.02.26:425][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: Async texture creation enabled
[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.07.03-09.02.26:462][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.07.03-09.02.26:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.07.03-09.02.26:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.07.03-09.02.26:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.07.03-09.02.26:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.07.03-09.02.27:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.07.03-09.02.27:012][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.07.03-09.02.27:018][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.07.03-09.02.27:031][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.07.03-09.02.27:038][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.07.03-09.02.27:044][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.07.03-09.02.27:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.07.03-09.02.27:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.07.03-09.02.27:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.07.03-09.02.27:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.07.03-09.02.27:103][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.07.03-09.02.27:110][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.07.03-09.02.27:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.07.03-09.02.27:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.07.03-09.02.27:138][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.07.03-09.02.27:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.07.03-09.02.27:154][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.07.03-09.02.27:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.07.03-09.02.27:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.03-09.02.27:171][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.03-09.02.27:219][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.03-09.02.27:261][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/23648/).
[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/E62D131848620A81DDCC8CBB1208A42E/'.
[2024.07.03-09.02.27:262][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.03-09.02.28:436][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.03-09.02.28:585][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
[2024.07.03-09.02.28:586][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=618.55MBs, RandomWriteSpeed=62.65MBs. Assigned SpeedClass 'Local'
[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.03-09.02.28:681][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.03-09.02.28:682][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.07.03-09.02.28:724][ 0]LogAssetRegistry: FAssetRegistry took 0.0042 seconds to start up
[2024.07.03-09.02.28:987][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.03-09.02.28:987][ 0]LogInit: Active device profile: [00000283CA768D00][00000283C9926200 49] Windows
[2024.07.03-09.02.28:987][ 0]LogInit: Profiles: [00000283CA768D00][00000283C9926200 49] Windows, [00000283CA72A300][00000283BE10C380 49] WindowsNoEditor, [00000283CA769C00][00000283BE128500 49] WindowsServer, [00000283CA72B100][00000283C992A640 49] WindowsClient, [00000283CA76A900][00000283BE12C780 49] IOS, [00000283CA729A00][00000283BE1308C0 49] iPadAir, [00000283CA76BE00][00000283A9890A40 49] iPadAir2, [00000283CA4D5100][00000283A9898D00 49] IPadPro, [00000283CA4D5200][00000283A9894D40 49] iPadAir3, [00000283CA728C00][00000283A989CEC0 49] iPadAir4, [00000283CA4D5E00][00000283A98A1040 49] iPadMini2, [00000283CA72B300][00000283A98A51C0 49] iPadMini3, [00000283CA4D7900][00000283A98A9340 49] iPadMini4, [00000283CA729000][00000283A98AD4C0 49] iPadMini5, [00000283CA504900][00000283A98B5780 49] iPhone6, [00000283CA504A00][00000283A98B17C0 49] iPodTouch6, [00000283CA76AE00][00000283BE13DA80 49] iPhone7, [00000283CA76AF00][00000283BE139AC0 49] iPodTouch7, [00000283CA4D7E00][00000283BE1400C0 49] iPhone5S, [00000283CA769100][00000283BE144240 49] iPhone6Plus, [00000283CA504100][00000283BE1483C0 49] iPhone6S, [00000283CA4D4300][00000283BE14C540 49] iPhone6SPlus, [00000283CA506800][00000283BE1506C0 49] iPhone7Plus, [00000283CA4D6300][00000283A988C800 49] iPhoneSE, [00000283CA506600][00000283BE154940 49] iPhone8, [00000283CA4D5000][00000283BE158A80 49] iPhone8Plus, [00000283CA507100][00000283BE15CBC0 49] iPhoneX, [00000283CA769500][00000283BE164D40 49] iPhoneXS, [00000283CA506B00][00000283BE168EC0 49] iPhoneXSMax, [00000283CA768700][00000283BE16D040 49] iPhoneXR, [00000283CA504700][00000283BE1711C0 49] iPhone11, [00000283CA768E00][00000283BE175340 49] iPhone11Pro, [00000283CA505A00][00000283BE1794C0 49] iPhone11ProMax, [00000283CA76B800][00000283BE17D640 49] iPhoneSE2, [00000283CA507800][00000283BE0AF7C0 49] iPhone12Mini, [00000283CA76A300][00000283BE0B3940 49] iPhone12, [00000283CA506300][00000283BE0B7AC0 49] iPhone12Pro, [00000283CA768500][00000283BE0BA0C0 49] iPhone12ProMax, [00000283CA505500][00000283BE0BE240 49] iPadPro105, [00000283CA768A00][00000283BE0C23C0 49] iPadPro129, [00000283CA507D00][00000283BE0C6540 49] iPadPro97, [00000283CA769200][00000283BE0CA6C0 49] iPadPro2_129, [00000283CA506A00][00000283BE0CE840 49] iPad5, [00000283CA769D00][00000283BE160980 49] iPad6, [00000283CA505300][00000283BE0D2AC0 49] iPad7, [00000283CA76BA00][00000283BE0D6C00 49] iPad8, [00000283CA504300][00000283BE0DAD40 49] iPadPro11, [00000283CA768100][00000283BE0E2EC0 49] iPadPro2_11, [00000283CA505600][00000283BE0E7040 49] iPadPro3_129, [00000283CA76B300][00000283BE0EB1C0 49] iPadPro4_129, [00000283CA505000][00000283BE0EF340 49] AppleTV, [00000283CA769B00][00000283BE0F34C0 49] AppleTV4K, [00000283CA507200][00000283BE0F7640 49] TVOS, [00000283CA76BB00][00000283BE0FB7C0 49] Mac, [00000283CA507700][00000283BE0FF940 49] MacClient, [00000283CA76BF00][00000283BE103AC0 49] MacNoEditor, [00000283CA507000][00000283BE1060C0 49] MacServer, [00000283CA76AC00][00000283C9862240 49] Linux, [00000283CA505D00][00000283C98663C0 49] LinuxAArch64, [00000283CA76AA00][00000283C986A540 49] LinuxNoEditor, [00000283CA507900][00000283C986E6C0 49] LinuxAArch64NoEditor, [00000283CA76B100][00000283C9872840 49] LinuxClient, [00000283CA506F00][00000283C98769C0 49] LinuxAArch64Client, [00000283CA76B200][00000283C987AB40 49] LinuxServer, [00000283CA507F00][00000283BE0DEC80 49] LinuxAArch64Server, [00000283CA768200][00000283C987EDC0 49] Android, [00000283CA504500][00000283C9882F00 49] Android_Low, [00000283CA76A200][00000283C988B080 49] Android_Mid, [00000283CA507B00][00000283C988F200 49] Android_High, [00000283CA76A000][00000283C9893380 49] Android_Default, [00000283CA507300][00000283C9897500 49] Android_Adreno4xx, [00000283CA76B700][00000283C989B680 49] Android_Adreno5xx_Low, [00000283CA504B00][00000283C989F800 49] Android_Adreno5xx, [00000283CA76A600][00000283C98A3980 49] Android_Adreno6xx, [00000283CA728500][00000283C98A7B00 49] Android_Adreno6xx_Vulkan, [00000283CA4D5300][00000283C98AA100 49] Android_Mali_T6xx, [00000283CA72BB00][00000283C98AE280 49] Android_Mali_T7xx, [00000283CA4D7300][00000283C98B2400 49] Android_Mali_T8xx, [00000283CA72AE00][00000283C98B6580 49] Android_Mali_G71, [00000283CA4D6800][00000283C98BA700 49] Android_Mali_G72, [00000283CA729400][00000283C98BE880 49] Android_Mali_G72_Vulkan, [00000283CA4D5500][00000283C98C2A00 49] Android_Mali_G76, [00000283CA72BD00][00000283C1940B80 49] Android_Mali_G76_Vulkan, [00000283CA4D6C00][00000283C1944D00 49] Android_Mali_G77, [00000283CA72B600][00000283C9886E40 49] Android_Mali_G77_Vulkan, [00000283CA4D5700][00000283C1948F80 49] Android_Mali_G78, [00000283CA72A200][00000283C194D0C0 49] Android_Mali_G78_Vulkan, [00000283CA4D4B00][00000283C1955240 49] Android_Mali_G710, [00000283CA728300][00000283C19593C0 49] Android_Mali_G710_Vulkan, [00000283CA4D4200][00000283C195D540 49] Android_Vulkan_SM5, [00000283CA728800][00000283C19616C0 49] Android_PowerVR_G6xxx, [00000283CA4D6500][00000283C1965840 49] Android_PowerVR_GT7xxx, [00000283CA728E00][00000283C19699C0 49] Android_PowerVR_GE8xxx, [00000283CA4D5400][00000283C196DB40 49] Android_PowerVR_GM9xxx, [00000283CA72B400][00000283C1970140 49] Android_PowerVR_GM9xxx_Vulkan, [00000283CA4D4600][00000283C19742C0 49] Android_TegraK1, [00000283CA729E00][00000283C1978440 49] Android_Unknown_Vulkan, [00000283CA4D6100][00000283C197C5C0 49] Lumin, [00000283CA729100][00000283C1980740 49] Lumin_Desktop, [00000283CA4D7400][00000283C19848C0 49] HoloLens,
[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.07.03-09.02.29:140][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.07.03-09.02.29:140][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.07.03-09.02.29:156][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.07.03-09.02.29:701][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.03-09.02.29:821][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.07.03-09.02.29:828][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.07.03-09.02.29:828][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.07.03-09.02.29:828][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.07.03-09.02.30:136][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7E22E74C4F263D2D6C1FCA946EBC831E | Instance: 61C3E64F404865025B4B16929B0AD8E9 (NB-PBM2H22CST-23648).
[2024.07.03-09.02.30:269][ 0]LogPython: Using Python 3.7.7
[2024.07.03-09.02.30:814][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.07.03-09.02.30:825][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.07.03-09.02.30:992][ 0]SourceControl: Source control is disabled
[2024.07.03-09.02.30:992][ 0]SourceControl: Source control is disabled
[2024.07.03-09.02.30:996][ 0]SourceControl: Source control is disabled
[2024.07.03-09.02.30:999][ 0]SourceControl: Source control is disabled
[2024.07.03-09.02.31:009][ 0]SourceControl: Source control is disabled
[2024.07.03-09.02.31:016][ 0]LogUProjectInfo: Found projects:
[2024.07.03-09.02.31:229][ 0]LogOpenImageDenoise: OIDN starting up
[2024.07.03-09.02.31:263][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.03-09.02.31:263][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.03-09.02.31:441][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.07.03-09.02.31:453][ 0]LogCollectionManager: Loaded 0 collections in 0.001826 seconds
[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s
[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s
[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s
[2024.07.03-09.02.31:481][ 0]LogOcInput: OculusInput pre-init called
[2024.07.03-09.02.31:882][ 0]LogEngine: Initializing Engine...
[2024.07.03-09.02.31:990][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.03-09.02.31:990][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.03-09.02.31:990][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.03-09.02.31:991][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.03-09.02.32:157][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.03-09.02.32:171][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.07.03-09.02.32:172][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.07.03-09.02.32:177][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.07.03-09.02.32:178][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.07.03-09.02.32:178][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.07.03-09.02.32:178][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.03-09.02.32:178][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.03-09.02.32:179][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.03-09.02.32:196][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.07.03-09.02.32:196][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.07.03-09.02.32:622][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.03-09.02.32:628][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.03-09.02.32:630][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.03-09.02.32:630][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.03-09.02.32:632][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.03-09.02.32:632][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.03-09.02.32:632][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.03-09.02.32:633][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.03-09.02.32:633][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.03-09.02.32:633][ 0]LogInit: FAudioDevice initialized.
[2024.07.03-09.02.32:634][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.07.03-09.02.32:634][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.07.03-09.02.32:720][ 0]LogDerivedDataCache: Saved boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.03-09.02.32:721][ 0]LogInit: Texture streaming: Enabled
[2024.07.03-09.02.32:737][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.07.03-09.02.32:740][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.07.03-09.02.32:741][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.07.03-09.02.32:742][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.07.03-09.02.32:772][ 0]LogInit: Transaction tracking system initialized
[2024.07.03-09.02.32:797][ 0]BlueprintLog: New page: Editor Load
[2024.07.03-09.02.32:863][ 0]LocalizationService: Localization service is disabled
[2024.07.03-09.02.32:889][ 0]TimingProfiler: Initialize
[2024.07.03-09.02.32:889][ 0]TimingProfiler: OnSessionChanged
[2024.07.03-09.02.32:889][ 0]LoadingProfiler: Initialize
[2024.07.03-09.02.32:889][ 0]LoadingProfiler: OnSessionChanged
[2024.07.03-09.02.32:889][ 0]NetworkingProfiler: Initialize
[2024.07.03-09.02.32:889][ 0]NetworkingProfiler: OnSessionChanged
[2024.07.03-09.02.32:889][ 0]MemoryProfiler: Initialize
[2024.07.03-09.02.32:890][ 0]MemoryProfiler: OnSessionChanged
[2024.07.03-09.02.33:097][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.07.03-09.02.33:097][ 0]LogCook: Display: Mobile HDR setting 1
[2024.07.03-09.02.33:313][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.01s
[2024.07.03-09.02.33:655][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.03-09.02.33:659][ 0]SourceControl: Source control is disabled
[2024.07.03-09.02.33:659][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.260
[2024.07.03-09.02.33:659][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.03-09.02.33:659][ 0]LightingResults: New page: Lighting Build
[2024.07.03-09.02.33:661][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.02.33:661][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.02.33:661][ 0]MapCheck: New page: Map Check
[2024.07.03-09.02.33:661][ 0]LightingResults: New page: Lighting Build
[2024.07.03-09.02.33:670][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.03-09.02.33:674][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2024.07.03-09.02.36:296][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.07.03-09.02.36:297][ 0]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.07.03-09.02.36:645][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.03-09.02.36:667][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.07.03-09.02.36:668][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.03-09.02.36:668][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,249ms to complete.
[2024.07.03-09.02.36:668][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.009
[2024.07.03-09.02.36:670][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 13.271
[2024.07.03-09.02.36:916][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-09.02.36:925][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-09.02.36:931][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-09.02.36:938][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-09.02.36:974][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0142 seconds. Added 3822 classes and 928 folders.
[2024.07.03-09.02.36:981][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-09.02.37:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.07.03-09.02.37:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000103
[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.03-09.02.37:026][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.07.03-09.02.37:027][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073
[2024.07.03-09.02.37:039][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.07.03-09.02.37:040][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.07.03-09.02.37:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.07.03-09.02.37:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051
[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-09.02.37:053][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:053][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.07.03-09.02.37:053][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.03-09.02.37:066][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:066][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.07.03-09.02.37:066][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.03-09.02.37:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.07.03-09.02.37:075][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.03-09.02.37:085][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:085][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.07.03-09.02.37:085][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.03-09.02.37:097][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:097][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.07.03-09.02.37:097][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.03-09.02.37:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.07.03-09.02.37:108][ 0]LogPakFile: OnPakFileMounted2Time == 0.000078
[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.03-09.02.37:119][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:119][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.07.03-09.02.37:119][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.03-09.02.37:130][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:130][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.07.03-09.02.37:130][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051
[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.03-09.02.37:139][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:139][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.07.03-09.02.37:139][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-09.02.37:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.07.03-09.02.37:150][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.03-09.02.37:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.07.03-09.02.37:163][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058
[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.03-09.02.37:174][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:174][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.07.03-09.02.37:174][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-09.02.37:186][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:186][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.07.03-09.02.37:186][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.03-09.02.37:200][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:200][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.07.03-09.02.37:200][ 0]LogPakFile: OnPakFileMounted2Time == 0.000107
[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.03-09.02.37:211][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:211][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.07.03-09.02.37:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000079
[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-09.02.37:220][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:220][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.07.03-09.02.37:220][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-09.02.37:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.07.03-09.02.37:235][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-09.02.37:246][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:246][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.07.03-09.02.37:246][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.03-09.02.37:262][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:262][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.07.03-09.02.37:262][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2024.07.03-09.02.37:277][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.07.03-09.02.37:278][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:278][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.07.03-09.02.37:278][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:278][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.07.03-09.02.37:278][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.03-09.02.37:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.07.03-09.02.37:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050
[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-09.02.37:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.07.03-09.02.37:301][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.03-09.02.37:312][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-09.02.37:312][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.07.03-09.02.37:312][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2024.07.03-09.02.37:786][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
[2024.07.03-09.02.37:790][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
[2024.07.03-09.02.37:928][ 0]LogSlate: Took 0.000527 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.03-09.02.37:941][ 0]LogSlate: Took 0.009929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.03-09.02.37:943][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.03-09.02.38:163][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1).
[2024.07.03-09.02.38:286][ 0]LogSlate: Took 0.008644 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.03-09.02.38:349][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.03-09.02.38:349][ 0]LogLoad: (Engine Initialization) Total time: 14.95 seconds
[2024.07.03-09.02.38:349][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.03-09.02.38:401][ 0]LogAssetRegistry: Asset discovery search completed in 9.6791 seconds
[2024.07.03-09.02.38:407][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2024.07.03-09.02.38:411][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.03-09.02.39:438][ 40]LogSlate: Took 0.000449 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.03-09.02.40:160][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.07.03-09.02.40:624][ 64]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.03-09.02.40:624][ 64]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.03-09.02.40:625][ 64]LightingResults: New page: Lighting Build
[2024.07.03-09.02.40:625][ 64]LoadErrors: New page: Loading map: Map.umap
[2024.07.03-09.02.40:629][ 64]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.02.40:629][ 64]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.02.40:630][ 64]MapCheck: New page: Map Check
[2024.07.03-09.02.40:630][ 64]LightingResults: New page: Lighting Build
[2024.07.03-09.02.40:648][ 64]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.03-09.02.40:656][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.07.03-09.02.40:657][ 64]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.03-09.02.40:741][ 64]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.03-09.02.40:741][ 64]LogAIModule: Creating AISystem for world Map
[2024.07.03-09.02.40:756][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.07.03-09.02.40:761][ 64]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.03-09.02.40:761][ 64]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,239ms to complete.
[2024.07.03-09.02.40:761][ 64]LogFileHelpers: Loading map 'Map' took 0.137
[2024.07.03-09.03.01:437][399]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube)
[2024.07.03-09.04.23:607][801]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen2.gen2
[2024.07.03-09.04.23:610][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EB1617216BA8490ED589307C518C31D9512AD83), compiling.
[2024.07.03-09.04.23:631][801]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.23:650][801]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.03-09.04.23:743][801]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.03-09.04.23:932][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F0B775526912846B13ED21A541CE72824BCA23E6), compiling.
[2024.07.03-09.04.23:935][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D2A0055BC08E4F5A595AD7B34D47A66DC7762CA), compiling.
[2024.07.03-09.04.23:937][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7208A9FFC62A51687EC61DC74A1B6F9118E6C983), compiling.
[2024.07.03-09.04.23:938][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E349C857D10010D445DDDF3D00C90401CA4BAC21), compiling.
[2024.07.03-09.04.23:939][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B4F9B6F4DEA73714CCB6D10D035F0103CA367C4F), compiling.
[2024.07.03-09.04.23:940][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 638AB6804E39E259DDD33F68A7171309BB2D8EA9), compiling.
[2024.07.03-09.04.23:959][801]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.04.23:959][801]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.04.23:959][801]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.23:968][801]LogSlate: Took 0.001036 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.24:063][801]LogSlate: Took 0.000511 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:249][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:254][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:259][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:262][818]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.04.25:262][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.04.25:262][818]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.25:584][822]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.04.25:584][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.25:982][826]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.25:982][826]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass shader: 135 instructions
[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions
[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.03-09.04.26:466][830]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.04.26:466][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.04.26:466][830]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.27:488][860]LogSlate: Window 'gen2' being destroyed
[2024.07.03-09.04.30:327][ 30]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9ECBC4CED5EC0A9C53075EB0AB230E28E9A75991), compiling.
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.30:978][ 65]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5917A950986782F63A69433FFB0E038A905A75D7), compiling.
[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.32:031][119]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.04.32:031][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.32:031][119]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass shader: 123 instructions
[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions
[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.03-09.04.32:977][174]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.04.32:977][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.32:977][174]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.33:336][195]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: DA7B1061E38D3F92BD421965213FF21351BA188E), compiling.
[2024.07.03-09.04.33:338][195]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.04.33:338][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.33:338][195]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass shader: 123 instructions
[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions
[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.03-09.04.33:372][197]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.04.33:372][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.33:372][197]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.35:327][314]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FEF7573DED51B109C42CB368D75ACCB32325FE1), compiling.
[2024.07.03-09.04.35:329][314]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 589DB9D2E5CE072FECFC4C7B6007827D69773B35), compiling.
[2024.07.03-09.04.35:331][314]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.04.35:331][314]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.04.35:331][314]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.35:335][315]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.36:489][371]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.04.36:489][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.04.36:489][371]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.03-09.04.37:406][424]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.04.37:406][424]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.04.37:406][424]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.45:242][887]LogMaterialEditor: Saving and Compiling material gen2
[2024.07.03-09.04.45:499][887]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C671BE56981B11FE14529B143C3604881B81193), compiling.
[2024.07.03-09.04.45:531][887]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8483EAA5DA977EAED5430BC073AD64057EBF19B7), compiling.
[2024.07.03-09.04.45:544][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:544][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:547][887]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:556][887]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.04.45:556][887]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.45:562][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.07.03-09.04.46:022][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.03-09.04.46:242][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true
[2024.07.03-09.04.46:249][887]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen247A18315404A50AA41C71E9014C80A22.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset'
[2024.07.03-09.04.46:262][887]AssetCheck: New page: Asset Save: gen2
[2024.07.03-09.04.46:262][887]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2
[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.03-09.04.46:263][887]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.04.46:263][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.04.46:263][887]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.04.48:457][972]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen.gen
[2024.07.03-09.04.48:465][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5B67FF79A2944E09C2D1F0AE98361B97C0E39869), compiling.
[2024.07.03-09.04.48:472][972]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.48:524][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D41AAF538975C2699B143EA15943117255284E16), compiling.
[2024.07.03-09.04.48:526][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A0A71651F60F410DD48491A34EB00D0E4EEAB6F3), compiling.
[2024.07.03-09.04.48:528][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 7815C31F6428AB8333B9C06C6A16D0D015E1EA43), compiling.
[2024.07.03-09.04.48:529][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D2C638A4812B36A8C1D13ECF1504116D14983E4), compiling.
[2024.07.03-09.04.48:531][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 333D6912222C11080096CE427B0418A5E1971392), compiling.
[2024.07.03-09.04.48:532][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 234D33B303C19DC7F7AFAFB08D58887B626B561A), compiling.
[2024.07.03-09.04.48:562][972]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.04.48:562][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.04.48:562][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.04.49:722][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.49:728][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.49:732][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.49:738][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.50:206][ 53]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.04.50:206][ 53]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.50:636][ 72]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.03-09.04.50:636][ 72]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.50:775][ 77]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.BlendAngleCorrectedNormals
[2024.07.03-09.04.50:896][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6220F58A0BEA5507563A0552A12465A496A16077), compiling.
[2024.07.03-09.04.50:898][ 77]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A8B02237314CBA1ECC0F84C10D118B0EB6D14590), compiling.
[2024.07.03-09.04.50:902][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FC04BFFD87903A4594A86D8FBD70A4551E98A246), compiling.
[2024.07.03-09.04.50:906][ 77]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B62456453908C99C40241B4847B50E0CD27D0B54), compiling.
[2024.07.03-09.04.50:909][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F9E13677FD4C61EAB39327ED00BE0592D15B4541), compiling.
[2024.07.03-09.04.50:912][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionOutput_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15974C01C70A24ABE780C1EC61F6B56E61D0B2), compiling.
[2024.07.03-09.04.50:914][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionInput_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A7FD66444E983CDC513FAA54D81EACB0F99D47BC), compiling.
[2024.07.03-09.04.50:916][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionInput_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AA6E54FE0A441E53D71F57439030C54DE675E8D3), compiling.
[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass shader: 135 instructions
[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions
[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.51:227][ 86]LogSlate: Took 0.021422 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.07.03-09.04.51:253][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.53:698][233]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.04.53:698][233]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.04.56:764][415]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 889F1FEEC29D27BC2F25E0DCB23D8DE24B959912), compiling.
[2024.07.03-09.04.56:765][415]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.04.56:765][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.56:765][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.04.57:744][464]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: F7E37945B009C138B38BE969A823FFA941DB6DC8), compiling.
[2024.07.03-09.04.57:807][466]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.04.57:807][466]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.57:807][466]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass shader: 123 instructions
[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions
[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.04.58:770][523]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.04.58:770][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-09.04.58:770][523]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.00:675][636]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 1E3D40370A738B125DF37F6C9DA5B389988F269F), compiling.
[2024.07.03-09.05.00:676][636]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CEF6E35C622B75A3C13D88DF0163FCDE0313C36), compiling.
[2024.07.03-09.05.00:679][636]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.00:679][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.00:679][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.00:699][638]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.01:809][688]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.01:809][688]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.01:809][688]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.02:734][741]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.03-09.05.02:735][741]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.03-09.05.02:735][741]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.02:735][741]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.02:735][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.02:735][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.04:050][817]LogMaterialEditor: Saving and Compiling material gen
[2024.07.03-09.05.04:293][817]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 88687B1D00B739143223F6962135FD7818B8640E), compiling.
[2024.07.03-09.05.04:324][817]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 61D930E278C901F5443AB2C558AB748BAB08B3B4), compiling.
[2024.07.03-09.05.04:341][817]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.04:341][817]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.04:342][817]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.04:344][817]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.04:355][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2024.07.03-09.05.04:809][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.03-09.05.05:057][817]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true
[2024.07.03-09.05.05:064][817]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen684A75A34A4A6BB16104458443C413A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset'
[2024.07.03-09.05.05:074][817]AssetCheck: New page: Asset Save: gen
[2024.07.03-09.05.05:074][817]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen
[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.05:075][817]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.05.05:075][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.05:075][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.09:602][992]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule.Säule
[2024.07.03-09.05.09:603][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 83AEA07F9FCF6350E5127AB064174F4DC2BA2E1D), compiling.
[2024.07.03-09.05.09:610][992]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.09:659][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0731C5B4F97A01A1E0720D0071DCB47685DF0788), compiling.
[2024.07.03-09.05.09:661][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: D788784BD1B92594C8E2975F51DDC75D6DF64AA6), compiling.
[2024.07.03-09.05.09:663][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C9E2014F1F369D2913CFD8FC559E83E38AB4376), compiling.
[2024.07.03-09.05.09:664][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 9D4BD7DC72BEF54A2BDBFCB1F8B18F33140295B2), compiling.
[2024.07.03-09.05.09:671][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A973FFE60869336AE5B8547DD06F9B6C95C4A41B), compiling.
[2024.07.03-09.05.09:672][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 06FC95FC5E58DE96A88A5B979FA5211B5F99254E), compiling.
[2024.07.03-09.05.09:673][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 05F334BC8D00843E591512DA40A8505B328739A2), compiling.
[2024.07.03-09.05.09:680][992]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.09:680][992]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.05.09:680][992]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.09:744][993]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.10:753][ 41]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.05.10:754][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.05.10:754][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.11:734][ 95]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0F651F9BD83FBAC5AD4AA117B2BE40389505B8BF), compiling.
[2024.07.03-09.05.11:735][ 95]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.11:736][ 95]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.11:736][ 95]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:174][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:602][134]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8
[2024.07.03-09.05.12:603][134]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:864][144]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.03-09.05.12:864][144]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.12:896][145]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.05.12:896][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.12:896][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.13:136][156]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.07.03-09.05.13:136][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.13:209][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.03-09.05.13:209][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.13:586][173]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.03-09.05.13:586][173]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.13:616][174]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.13:616][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.13:616][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.13:798][180]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.03-09.05.13:798][180]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.13:875][183]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.05.13:875][183]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.14:437][211]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.14:437][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.05.14:437][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.21:181][612]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 60562DE4BEC0B75D5E5EA7F5B1702EB8CA2B34DA), compiling.
[2024.07.03-09.05.21:183][612]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B6667D0E2124FFB839CD0D4A158876205A3A789), compiling.
[2024.07.03-09.05.21:185][612]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.21:185][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.21:185][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.21:189][613]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.22:186][663]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.22:186][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.22:186][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.22:693][689]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.05.22:693][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.22:693][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.23:122][714]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.05.23:122][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.23:122][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.25:495][856]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 6B9D1C7A2F99328612C205DB95105DDE639167E3), compiling.
[2024.07.03-09.05.25:497][856]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.25:497][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.25:497][856]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.26:265][889]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.03-09.05.26:265][889]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.26:343][893]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.26:344][893]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.27:401][955]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.05.27:401][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.27:401][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.29:108][ 56]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.05.29:116][ 56]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0002 seconds. Added 1 classes and 2 folders.
[2024.07.03-09.05.30:529][135]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED02974744D173EFF802AC3E43CCD5F60AADDD4), compiling.
[2024.07.03-09.05.30:530][135]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.05.30:530][135]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.05.30:530][135]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 74BDCD4443411E22377C7AC94BC95375A607E755), compiling.
[2024.07.03-09.05.30:531][135]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.05.30:531][135]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.05.30:538][135]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.05.33:013][282]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: BE1C98EAE243D396BD0E295B43AA2D70FCDF8584), compiling.
[2024.07.03-09.05.33:013][282]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.05.33:013][282]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.05.34:544][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 85FF75CE24656B207839753F697BA198F16264AA), compiling.
[2024.07.03-09.05.34:545][373]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FB26EBAD72951EB7953F1AF8208FF3FA2BD73DE), compiling.
[2024.07.03-09.05.34:554][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 9E4346767466F1ED7AA9BA34D34BC62D52C9FA92), compiling.
[2024.07.03-09.05.34:560][373]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.34:560][373]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.34:560][373]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.34:581][375]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.35:347][407]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: Total job queries 289, among them cache hits 85 (29.41%)
[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: Tracking 154 distinct input hashes that result in 97 distinct outputs (62.99%)
[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: RAM used: 0.54 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: ================================================
[2024.07.03-09.05.35:650][425]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.35:651][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.35:651][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.35:864][437]LogMaterialEditor: Saving and Compiling material Säule
[2024.07.03-09.05.36:340][437]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 69BD1BDBCD8E658E8735B091616BC229F2744467), compiling.
[2024.07.03-09.05.36:368][437]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: C12045B752607CE6DAA7CD8E63646C7552868081), compiling.
[2024.07.03-09.05.36:416][437]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.36:428][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.07.03-09.05.36:974][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.07.03-09.05.37:130][437]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true
[2024.07.03-09.05.37:137][437]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule6321EAD84953B41477803FAF0A4B3AF2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset'
[2024.07.03-09.05.37:148][437]AssetCheck: New page: Asset Save: Säule
[2024.07.03-09.05.37:148][437]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule
[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.37:148][437]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.05.37:148][437]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.37:148][437]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.41:586][699]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.05.42:817][767]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: BA37815D2F0839C661D5D8231948AD186073E411), compiling.
[2024.07.03-09.05.42:817][767]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.05.42:817][767]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.05.42:818][767]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA058F8C70CC4BA849919E93F4E17EF805EBDC9), compiling.
[2024.07.03-09.05.42:818][767]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.05.42:818][767]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.05.42:830][767]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.05.44:204][847]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F579AD01985452C55C5912F87F9C21E2695E9DB2), compiling.
[2024.07.03-09.05.44:205][847]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.05.44:205][847]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.05.45:705][937]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B08D9982C9B26CC2C9D617486FA771320AC7BE10), compiling.
[2024.07.03-09.05.45:706][937]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 700E632172B5641B649C59414386C60C84090385), compiling.
[2024.07.03-09.05.45:714][937]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 29817F2D1467D301587862EB2A30F9AF7C32F959), compiling.
[2024.07.03-09.05.45:720][937]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.05.45:720][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.45:720][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.45:727][938]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.45:733][939]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.46:847][987]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.05.46:847][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.46:847][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.47:089][999]LogMaterialEditor: Saving and Compiling material Säule
[2024.07.03-09.05.47:536][999]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2F11D0FA4CF1C60CCDD00AAFB5E0BB26125A3A), compiling.
[2024.07.03-09.05.47:566][999]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: E21E47ADB99CF86718C03C2AFF1874E5C14EE6BA), compiling.
[2024.07.03-09.05.47:578][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.03-09.05.47:584][999]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.05.48:043][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.03-09.05.48:330][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true
[2024.07.03-09.05.48:337][999]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule37CE20874F116C394410C8810DB94C6F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset'
[2024.07.03-09.05.48:348][999]AssetCheck: New page: Asset Save: Säule
[2024.07.03-09.05.48:348][999]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule
[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.05.48:349][999]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.05.48:349][999]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.05.48:349][999]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.05.58:677][479]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.06.12:987][ 59]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule_destroyed.Säule_destroyed
[2024.07.03-09.06.12:989][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: E25C18862517976DFD08933933F4964E028E1586), compiling.
[2024.07.03-09.06.12:996][ 59]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.13:069][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: DF09DEA7883D95E38478177577C6DF34CC3CD9CF), compiling.
[2024.07.03-09.06.13:070][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: BCA53459DD14336C38DA296ABB587A3AA7F9C975), compiling.
[2024.07.03-09.06.13:072][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D7A50D7EE98C916CBBF279AA7A22D0D65AE68E92), compiling.
[2024.07.03-09.06.13:073][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0FE8B1E347FF7373FD979684866371C1244BC76A), compiling.
[2024.07.03-09.06.13:074][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 30799382E51A4E653CA9DF35ED7CF6BC356E3957), compiling.
[2024.07.03-09.06.13:075][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 69C0C3CD6B24273D65D920C7C3B0801FA308B9A8), compiling.
[2024.07.03-09.06.13:076][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B150BDC769B826A2EB1F2D3F9AB4846EAFE54C6), compiling.
[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.14:420][129]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.14:420][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.14:420][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.14:807][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.14:813][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.14:821][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.14:998][160]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.06.14:998][160]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.15:078][161]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.06.15:078][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.15:078][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.15:288][170]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.03-09.06.15:289][170]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.15:289][170]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions
[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.06.15:779][191]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.06.15:779][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.15:779][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.15:806][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.03-09.06.15:806][192]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.16:255][213]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 98A1026B038CAC9753606DFB516B81D5AEEF8B1D), compiling.
[2024.07.03-09.06.16:257][213]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.16:257][213]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.06.16:257][213]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.18:901][355]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: D424BB8CDED884A7FE84F6437D11104E907A5807), compiling.
[2024.07.03-09.06.18:902][355]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 06105BB1718447B64B7C4DE7F2B13E408C17DA62), compiling.
[2024.07.03-09.06.18:905][355]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.18:905][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.18:905][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.18:909][356]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.18:913][357]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.19:916][407]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.06.19:916][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.19:916][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.20:480][434]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.20:480][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.20:480][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.21:029][463]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.06.21:030][463]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.06.21:030][463]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.06.21:030][463]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.21:030][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.21:030][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.21:948][518]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 40B959C58D5C2A48E7BAEC689A580684C5E8995B), compiling.
[2024.07.03-09.06.21:950][518]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.21:950][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.21:950][518]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.06.22:007][520]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.22:007][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.22:007][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.25:356][717]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.06.27:828][862]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 59C6852F61B0449FE2B88B32E82010CD89A12686), compiling.
[2024.07.03-09.06.27:829][862]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule_destroyed.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.06.27:829][862]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.06.27:830][862]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: F2B99047727038115B78E2D1CEDBC944753FD33F), compiling.
[2024.07.03-09.06.27:830][862]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.06.27:830][862]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.06.27:839][862]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.06.29:839][975]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4DFEE325234D43F3231EC92AD01B7B049A8E08C2), compiling.
[2024.07.03-09.06.29:840][975]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.06.29:840][975]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.06.31:389][ 68]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 767C60A37D6F40155446B985D784BE39A2A83B51), compiling.
[2024.07.03-09.06.31:398][ 68]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598758F2FC9EF7881FBA6AA804886740EFBAF2B), compiling.
[2024.07.03-09.06.31:399][ 68]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 14B6B4CE71A3A291DB92355653F412D28AEC60AF), compiling.
[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.31:412][ 69]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.31:448][ 71]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.06.31:449][ 71]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.06.31:449][ 71]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.32:497][110]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.06.32:497][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.32:497][110]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.32:870][132]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.32:870][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.32:870][132]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.06.33:252][155]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.33:252][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.33:252][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.35:540][290]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AOD095FE0E4BC6CE92B389CC84C87043EA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Mixed_AO.uasset'
[2024.07.03-09.06.35:553][290]AssetCheck: New page: Asset Save: Material_Mixed_AO
[2024.07.03-09.06.35:553][290]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.06.40:967][607]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness
[2024.07.03-09.06.42:198][677]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: A3D6EE8CD64E13BD040FAF8E1491DB020923244F), compiling.
[2024.07.03-09.06.42:198][677]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.06.42:198][677]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness
[2024.07.03-09.06.42:211][677]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness
[2024.07.03-09.06.44:150][787]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 986E72D4327EDB4520357519988165180F7AF222), compiling.
[2024.07.03-09.06.44:151][787]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.06.44:151][787]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness
[2024.07.03-09.06.45:468][866]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 1924E66686E3A44428621B5324E2DF4D8A25FFC3), compiling.
[2024.07.03-09.06.45:469][866]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 29A17346679F9E5D1DB277A07396A69B8633CF4F), compiling.
[2024.07.03-09.06.45:471][866]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: FA504026923ACE43B908180306CDF3D8F937E0FE), compiling.
[2024.07.03-09.06.45:477][866]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.45:477][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.45:477][866]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.45:484][867]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.45:494][868]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.46:527][909]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.06.46:527][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.46:527][909]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.47:003][935]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.47:003][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.47:003][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.06.47:523][966]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.47:523][966]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.47:524][966]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.53:832][293]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Treppe.Treppe
[2024.07.03-09.06.53:833][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 8B328EC0A89B9A9A0E99AB549BCF2A50E9F05287), compiling.
[2024.07.03-09.06.53:840][293]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.53:884][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1D3454BFE66F7C8EDB3C673F66E9550FEB099E31), compiling.
[2024.07.03-09.06.53:887][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: EC8355874D5AFE677E37A36C67FE1B0A9E8B6140), compiling.
[2024.07.03-09.06.53:888][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B14152F27FDEE8EA6260E21957C44E284326966), compiling.
[2024.07.03-09.06.53:889][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F536677D63B0FEC665CD2EAFFFAE0A499C3F296), compiling.
[2024.07.03-09.06.53:897][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 74CADB937AFC1B1F670E4D0F962B928EE8D53B35), compiling.
[2024.07.03-09.06.53:898][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 13F0AE6D549FF30F8E328F14AE0715A44FBEAE4C), compiling.
[2024.07.03-09.06.53:899][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5B2FF120BC2C483BC8CEB5BCEB992CFA2BCC172A), compiling.
[2024.07.03-09.06.53:915][293]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.53:915][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.53:915][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.54:937][331]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.03-09.06.54:937][331]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.54:961][332]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.06.54:962][332]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.54:962][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.55:650][357]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.06.55:651][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2024.07.03-09.06.55:651][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.56:210][386]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0888DE21F5FE3C87AFB6FBFE95A3D5D19F922BCD), compiling.
[2024.07.03-09.06.56:211][386]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.56:212][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.06.56:212][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.57:332][444]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-09.06.57:332][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.06.57:332][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.59:003][537]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 5D228F331FA570DF484E0050DF06F8D08700B42F), compiling.
[2024.07.03-09.06.59:004][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C7A59B506B769F49E0ADBEFF1B4211113C7DA12), compiling.
[2024.07.03-09.06.59:007][537]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.06.59:007][537]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.59:007][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.06.59:011][538]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.59:016][539]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.06.59:980][583]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.06.59:980][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.06.59:980][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.00:536][612]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.00:536][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.00:536][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.07.00:930][635]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.00:930][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.00:930][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.01:203][651]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B0CA216F0F53CB7365BE4E699310D35AFCE8385F), compiling.
[2024.07.03-09.07.01:205][651]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.07.01:205][651]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.01:205][651]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.07.02:181][696]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.07.02:181][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.02:181][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.02:716][724]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.02:716][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.02:716][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.07.03:163][749]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.03:163][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.03:163][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.03:395][762]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.07.03-09.07.05:047][857]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3472899784D5749AC4FDF19BEE9F064CB436C2DE), compiling.
[2024.07.03-09.07.05:047][857]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Treppe.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.05:047][857]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.07.03-09.07.05:048][857]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 502A3A287AC14D7D6A049BEAA72B61EF4BBEA8CC), compiling.
[2024.07.03-09.07.05:048][857]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.05:048][857]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.07.03-09.07.05:057][857]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.07.03-09.07.07:257][988]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: AAEEA4B6F54C59D17583B4401779C2C4F5B6006E), compiling.
[2024.07.03-09.07.07:257][988]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.07:257][988]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.07.03-09.07.08:493][ 62]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3CA09F4D98142BC9DB8BE99482F74961093E2937), compiling.
[2024.07.03-09.07.08:494][ 62]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C2ED773BBF0FF8142CB62DD10EDD03BDAA89A52), compiling.
[2024.07.03-09.07.08:496][ 62]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 2F873086BC5E72A974427148020B8425DF1BABC5), compiling.
[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.08:511][ 63]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.07.09:574][114]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.07.09:574][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.09:574][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.10:090][142]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.10:090][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.10:090][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.07.10:524][168]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.10:524][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.10:524][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.12:767][301]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 02B87739E5B09FB32A7D8B4B39EF959482377101), compiling.
[2024.07.03-09.07.14:027][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 6948B257BFCDC94E7E04BED78AB59D438125CCC9), compiling.
[2024.07.03-09.07.14:027][375]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.14:027][375]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.14:028][375]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 08A77103838A61ABEB346E69823ABAA17C13C16D), compiling.
[2024.07.03-09.07.14:030][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: CEDF92EAA64DA6702DE1F4C6E9B2B6E7C89BD612), compiling.
[2024.07.03-09.07.14:030][375]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.14:030][375]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.14:036][375]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.14:703][415]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.22:059][846]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: F0D1DD4DD1C58EB05581C781A6FB89576B6AF623), compiling.
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.07.23:198][912]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C49B28403171DE1C0C89313D359373D9F8C654D7), compiling.
[2024.07.03-09.07.23:199][912]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.23:199][912]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.23:200][912]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AA2181304C60C0A783889464E96DE460E331125), compiling.
[2024.07.03-09.07.23:202][912]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 15DE98EFC65060BBDB9E9065EDE9022934EEBF3B), compiling.
[2024.07.03-09.07.23:202][912]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.23:202][912]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.23:209][912]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.24:924][ 15]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: D688C22283DCA9310CF9B29A725EB03D84EF205B), compiling.
[2024.07.03-09.07.24:924][ 15]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.07.24:925][ 15]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.07.26:150][ 88]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0B8DBA5443F0813B9B4B2E20226EE818C5144377), compiling.
[2024.07.03-09.07.26:151][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 94AB33B6AB5270C1083C4C157E1120DEDBD4A78B), compiling.
[2024.07.03-09.07.26:159][ 88]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 512FCDFCE087ADBEE1FF6FE750D3F287367EA14E), compiling.
[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: Texture samplers: 5/16
[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.27:881][191]LogMaterialEditor: Saving and Compiling material Treppe
[2024.07.03-09.07.28:119][191]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1C85F446BD48E8B50382068B44C4A6BDB2D0E1EA), compiling.
[2024.07.03-09.07.28:141][191]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 80210413D44409381B00D613E57F03B241F064D2), compiling.
[2024.07.03-09.07.28:179][191]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.07.28:192][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.03-09.07.28:639][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.07.03-09.07.28:835][191]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true
[2024.07.03-09.07.28:841][191]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe9D81D8BB4DB424CE07F36C803CDA0B12.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset'
[2024.07.03-09.07.28:851][191]AssetCheck: New page: Asset Save: Treppe
[2024.07.03-09.07.28:851][191]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe
[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.07.28:853][191]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.07.28:853][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.07.28:853][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.07.41:918][763]MapCheck: New page: Map Check
[2024.07.03-09.07.41:936][763]LightingResults: New page: Lighting Build - 03.07.2024, 13:07:41
[2024.07.03-09.07.41:966][763]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.03-09.07.42:008][763]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.03-09.07.42:018][763]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.03-09.07.42:548][763]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.03-09.07.42:548][763]LogSwarmInterface: [TryOpenConnection] Local Process ID is 23648
[2024.07.03-09.07.44:913][763]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.03-09.07.45:065][763]LogEditorBuildUtils: Build time 0:03
[2024.07.03-09.07.45:072][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A5571DCA1F58A1B375EDD026809E8827E5FE7BA), compiling.
[2024.07.03-09.07.45:074][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:075][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E983CD170823F0B8D8C2F77DC603C0925016B07), compiling.
[2024.07.03-09.07.45:077][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:078][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4F1664E734823B1FB270D03FB77B4A311C372141), compiling.
[2024.07.03-09.07.45:081][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:082][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9BC913EFEDF050FC47CFD0B89D71AA545098E4C8), compiling.
[2024.07.03-09.07.45:084][763]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:114][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 74215255F688431949E6E0B42D9E4AFF1BFA7C97), compiling.
[2024.07.03-09.07.45:119][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:122][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: BE23ADBE53B0601459EF9DB0D95AE0F8F64C29D8), compiling.
[2024.07.03-09.07.45:127][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:247][765]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3BCDB4C6AA11B34CA1A3FAF862E1A06F9BBA1662), compiling.
[2024.07.03-09.07.45:252][765]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:254][765]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 30BB768645BD8996539EBF9391265C9A24A35082), compiling.
[2024.07.03-09.07.45:259][765]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:317][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: C0BAD49A1936276CD97BB8F86EAF73DEB6917DA3), compiling.
[2024.07.03-09.07.45:321][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.45:323][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 19A164FC971658AD0C9D99FEFEE6C1DC0C769B05), compiling.
[2024.07.03-09.07.45:328][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.07.47:244][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.07.03-09.08.16:865][256]Job is a success!
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.044s
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Bricks at depth
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 1: 5.7% covering 37.5% of volume
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 2: 94.0% covering 9.6% of volume
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Bricks in each level
[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Map 420 bricks 100.0% (Persistent Level)
[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 1024X1024)
[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 1024X1024)
[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024)
[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024)
[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.03-09.08.17:840][257]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024)
[2024.07.03-09.08.17:840][257]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 337 meshes in 6 LightmapResourceClusters (56.2 Meshes per cluster).
[2024.07.03-09.08.17:845][257]LogMaterial: Display: Material /Game/Materials/gen2.gen2 needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.17:846][257]LogMaterial: Display: Material /Engine/Transient.gen2 needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.17:847][257]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: D82680A8036903434BC61B7F08703DA50F2D685A), compiling.
[2024.07.03-09.08.17:860][257]Lightmass on NB-PBM2H22CST: 30.2 sec total, 275 ms importing, 30 ms setup, 1.96 sec photons, 27.7 sec processing, 0 ms extra exporting [337/337 mappings]. Threads: 5:05 min total, 3:36 min processing.
[2024.07.03-09.08.17:860][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.08.17:861][257]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling.
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2024.07.03-09.08.17:898][257]LogMaterial: Display: Material /Game/Materials/gen.gen needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.17:898][257]LogMaterial: Display: Material /Engine/Transient.gen needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.17:899][257]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 01DB3BF7B9104B6053106816FD216F3E6EB5C5A7), compiling.
[2024.07.03-09.08.17:911][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.08.17:913][257]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling.
[2024.07.03-09.08.17:939][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2024.07.03-09.08.17:939][257]LogMaterial: Display: Material /Game/Materials/Event.Event needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.17:941][257]LogMaterial: Display: Missing cached shadermap for Event in PCD3D_SM5, Default, SM5 (DDC key hash: BD1758C3E6B396FE4829A1DAAA03D5A06AEA426B), compiling.
[2024.07.03-09.08.17:966][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.03-09.08.17:968][257]LogMaterial: Display: Material /Game/Materials/Watercolor.Watercolor needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.17:969][257]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: EFFFF44E6E6B5407617864B35A5B68DC5D9DB128), compiling.
[2024.07.03-09.08.17:997][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.03-09.08.17:999][257]LogMaterial: Display: Material /Game/Materials/Island.Island needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:000][257]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling.
[2024.07.03-09.08.18:026][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.03-09.08.18:026][257]LogMaterial: Display: Material /Game/Materials/Säule.Säule needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:026][257]LogMaterial: Display: Material /Engine/Transient.Säule needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:028][257]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 76DBF52A8064F934EB7FDF232F8D0EA9194E8741), compiling.
[2024.07.03-09.08.18:046][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.08.18:049][257]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling.
[2024.07.03-09.08.18:080][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2024.07.03-09.08.18:081][257]LogMaterial: Display: Material /Game/Materials/Säule_destroyed.Säule_destroyed needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:081][257]LogMaterial: Display: Material /Engine/Transient.Säule_destroyed needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:082][257]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 9DA825AF62E089CC164107EB17F69FDA073F15A7), compiling.
[2024.07.03-09.08.18:101][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.08.18:103][257]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: ED993F471A89413D5194D62D610A2D0EB828FC6A), compiling.
[2024.07.03-09.08.18:105][257]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule_destroyed.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-09.08.18:105][257]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness
[2024.07.03-09.08.18:105][257]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.08.18:106][257]LogMaterial: Display: Material /Game/Materials/Treppe.Treppe needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:106][257]LogMaterial: Display: Material /Engine/Transient.Treppe needed to have new flag set bUsedWithStaticLighting !
[2024.07.03-09.08.18:108][257]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C52F17D42C24E20EFEDFEB5DD8207F55299D6142), compiling.
[2024.07.03-09.08.18:126][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.07.03-09.08.18:129][257]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling.
[2024.07.03-09.08.18:160][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2024.07.03-09.08.18:178][257]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Illumination: 36.1 sec (294 ms encoding lightmaps, 201 ms encoding shadowmaps)
[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures
[2024.07.03-09.08.18:946][257]DumpUnbuiltLightIteractions
[2024.07.03-09.08.18:946][257]Lights with unbuilt interactions: 0
[2024.07.03-09.08.18:946][257]
[2024.07.03-09.08.18:946][257]Primitives with unbuilt interactions: 0
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 88
[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 78
[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 68
[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 59
[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 50
[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 43
[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 37
[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.21:887][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 32
[2024.07.03-09.08.21:887][257]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.24:822][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 27
[2024.07.03-09.08.24:822][257]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.25:241][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23
[2024.07.03-09.08.25:241][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.26:287][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20
[2024.07.03-09.08.26:287][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.26:707][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17
[2024.07.03-09.08.26:707][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14
[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.27:757][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.07.03-09.08.27:757][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8
[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.28:386][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.03-09.08.28:386][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.28:806][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.03-09.08.28:806][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.29:015][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.03-09.08.29:015][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.29:225][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.03-09.08.29:225][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.30:017][257]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.03-09.08.30:121][258]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.03-09.08.30:121][258]MapCheck: New page: Map - 03.07.2024, 13:08:30
[2024.07.03-09.08.30:121][258]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.03-09.08.30:123][258]MapCheck: Warning: Fackel2_2 Static mesh actor has NULL StaticMesh property
[2024.07.03-09.08.30:123][258]MapCheck: Warning: Lagerfeuer_8 Static mesh actor has NULL StaticMesh property
[2024.07.03-09.08.30:124][258]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 3,176ms to complete.
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.08.31:197][306]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.03-09.08.31:197][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.08.31:197][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture samplers: 6/16
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.08.31:198][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.08.31:198][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.08.44:451][ 97]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed3)
[2024.07.03-09.08.52:205][465]LogMaterialEditor: Saving and Compiling material Säule_destroyed
[2024.07.03-09.08.52:452][465]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 3E3FAF742943E881030769261922D885A4E9BA43), compiling.
[2024.07.03-09.08.52:481][465]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling.
[2024.07.03-09.08.52:492][465]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.08.52:501][465]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.03-09.08.52:501][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.52:547][465]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.07.03-09.08.52:669][465]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.03-09.08.52:669][465]LogShaderCompilers: Display: Total job queries 909, among them cache hits 372 (40.92%)
[2024.07.03-09.08.52:669][465]LogShaderCompilers: Display: Tracking 456 distinct input hashes that result in 168 distinct outputs (36.84%)
[2024.07.03-09.08.52:670][465]LogShaderCompilers: Display: RAM used: 0.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12%
[2024.07.03-09.08.52:670][465]LogShaderCompilers: Display: ================================================
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-09.08.53:731][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.07.03-09.08.54:186][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule_destroyed" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset" SILENT=true
[2024.07.03-09.08.54:194][465]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule_destroyed37644CD349ED227761661986C0F89B85.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset'
[2024.07.03-09.08.54:206][465]AssetCheck: New page: Asset Save: Säule_destroyed
[2024.07.03-09.08.54:206][465]LogContentValidation: Display: Validating Material /Game/Materials/Säule_destroyed.Säule_destroyed
[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.03-09.08.54:207][465]MaterialEditorStats: Texture samplers: 7/16
[2024.07.03-09.08.54:207][465]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.03-09.08.54:207][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-09.08.59:422][774]LogMaterialEditor: Saving and Compiling material Treppe
[2024.07.03-09.08.59:439][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true
[2024.07.03-09.08.59:441][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe1A62ADC648696653149FC0B0FEE149DE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset'
[2024.07.03-09.08.59:455][774]AssetCheck: New page: Asset Save: Treppe
[2024.07.03-09.08.59:455][774]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe
[2024.07.03-09.09.02:087][927]LogMaterialEditor: Saving and Compiling material Säule
[2024.07.03-09.09.02:104][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true
[2024.07.03-09.09.02:105][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule2633042C455F25A64FD568A8C54041A1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset'
[2024.07.03-09.09.02:134][927]AssetCheck: New page: Asset Save: Säule
[2024.07.03-09.09.02:134][927]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule
[2024.07.03-09.09.04:358][ 60]LogMaterialEditor: Saving and Compiling material gen
[2024.07.03-09.09.04:369][ 60]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true
[2024.07.03-09.09.04:370][ 60]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen5B936BD944504F019882FB8F0FCE35BC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset'
[2024.07.03-09.09.04:400][ 60]AssetCheck: New page: Asset Save: gen
[2024.07.03-09.09.04:400][ 60]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen
[2024.07.03-09.09.06:274][173]LogMaterialEditor: Saving and Compiling material gen2
[2024.07.03-09.09.06:285][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true
[2024.07.03-09.09.06:287][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen215BAD6164D6C4373232F65BBAD0FD7AB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset'
[2024.07.03-09.09.06:302][173]AssetCheck: New page: Asset Save: gen2
[2024.07.03-09.09.06:302][173]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2
[2024.07.03-09.09.08:656][312]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG)
[2024.07.03-09.09.09:136][338]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.03-09.09.09:143][338]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.07.03-09.09.09:189][338]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapED30E15F4A5C3E9DFADF80B540F05502.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.03-09.09.09:204][338]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.03-09.09.09:314][338]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataC3B0A358487CF9E96140B6A03005C98E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.03-09.09.09:325][338]AssetCheck: New page: Asset Save: multiple assets
[2024.07.03-09.09.09:325][338]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.03-09.09.09:325][338]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.03-09.09.27:707][440]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1)
[2024.07.03-09.09.31:043][638]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG)
[2024.07.03-09.09.39:878][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG8)
[2024.07.03-09.09.41:519][263]Cmd: DELETE
[2024.07.03-09.09.41:519][263]Cmd: ACTOR DELETE
[2024.07.03-09.09.41:529][263]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.41:537][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.07.03-09.09.41:537][263]LogEditorActor: Deleted 1 Actors (0.018 secs)
[2024.07.03-09.09.42:028][293]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG7)
[2024.07.03-09.09.42:180][301]Cmd: DELETE
[2024.07.03-09.09.42:180][301]Cmd: ACTOR DELETE
[2024.07.03-09.09.42:183][301]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.42:190][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.07.03-09.09.42:190][301]LogEditorActor: Deleted 1 Actors (0.010 secs)
[2024.07.03-09.09.42:581][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG9)
[2024.07.03-09.09.42:748][334]Cmd: DELETE
[2024.07.03-09.09.42:748][334]Cmd: ACTOR DELETE
[2024.07.03-09.09.42:752][334]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.42:759][334]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.07.03-09.09.42:759][334]LogEditorActor: Deleted 1 Actors (0.011 secs)
[2024.07.03-09.09.43:217][362]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG11)
[2024.07.03-09.09.43:402][372]Cmd: DELETE
[2024.07.03-09.09.43:402][372]Cmd: ACTOR DELETE
[2024.07.03-09.09.43:406][372]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.43:413][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.07.03-09.09.43:413][372]LogEditorActor: Deleted 1 Actors (0.011 secs)
[2024.07.03-09.09.44:087][413]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG10)
[2024.07.03-09.09.44:221][420]Cmd: DELETE
[2024.07.03-09.09.44:221][420]Cmd: ACTOR DELETE
[2024.07.03-09.09.44:224][420]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.44:231][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.07.03-09.09.44:232][420]LogEditorActor: Deleted 1 Actors (0.011 secs)
[2024.07.03-09.09.44:934][462]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG6)
[2024.07.03-09.09.45:051][468]Cmd: DELETE
[2024.07.03-09.09.45:051][468]Cmd: ACTOR DELETE
[2024.07.03-09.09.45:055][468]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.45:062][468]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.07.03-09.09.45:062][468]LogEditorActor: Deleted 1 Actors (0.011 secs)
[2024.07.03-09.09.47:336][605]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5)
[2024.07.03-09.09.47:972][642]Cmd: DELETE
[2024.07.03-09.09.47:972][642]Cmd: ACTOR DELETE
[2024.07.03-09.09.47:975][642]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.47:982][642]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.07.03-09.09.47:982][642]LogEditorActor: Deleted 1 Actors (0.010 secs)
[2024.07.03-09.09.52:172][893]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.03-09.09.52:180][893]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.07.03-09.09.52:235][893]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF1B867844E5DE0CD55ADC0BB62D3DDD0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.03-09.09.52:252][893]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.03-09.09.52:381][893]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData8616D59F40671B3C577B49A807AF4BA3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.03-09.09.52:393][893]AssetCheck: New page: Asset Save: multiple assets
[2024.07.03-09.09.52:393][893]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.03-09.09.52:393][893]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.03-09.09.56:763][152]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG12)
[2024.07.03-09.09.57:550][198]Cmd: DELETE
[2024.07.03-09.09.57:550][198]Cmd: ACTOR DELETE
[2024.07.03-09.09.57:554][198]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.57:562][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.07.03-09.09.57:562][198]LogEditorActor: Deleted 1 Actors (0.012 secs)
[2024.07.03-09.09.58:038][227]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG13)
[2024.07.03-09.09.58:174][234]Cmd: DELETE
[2024.07.03-09.09.58:174][234]Cmd: ACTOR DELETE
[2024.07.03-09.09.58:177][234]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.58:184][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.07.03-09.09.58:185][234]LogEditorActor: Deleted 1 Actors (0.011 secs)
[2024.07.03-09.09.58:692][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG14)
[2024.07.03-09.09.58:818][271]Cmd: DELETE
[2024.07.03-09.09.58:818][271]Cmd: ACTOR DELETE
[2024.07.03-09.09.58:823][271]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.58:831][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2024.07.03-09.09.58:832][271]LogEditorActor: Deleted 1 Actors (0.014 secs)
[2024.07.03-09.09.59:375][304]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG16)
[2024.07.03-09.09.59:568][314]Cmd: DELETE
[2024.07.03-09.09.59:568][314]Cmd: ACTOR DELETE
[2024.07.03-09.09.59:573][314]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.09.59:580][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
[2024.07.03-09.09.59:581][314]LogEditorActor: Deleted 1 Actors (0.013 secs)
[2024.07.03-09.10.00:175][350]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG15)
[2024.07.03-09.10.00:313][357]Cmd: DELETE
[2024.07.03-09.10.00:313][357]Cmd: ACTOR DELETE
[2024.07.03-09.10.00:317][357]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.03-09.10.00:323][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.07.03-09.10.00:323][357]LogEditorActor: Deleted 1 Actors (0.011 secs)
[2024.07.03-09.10.01:335][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.03-09.10.01:341][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2024.07.03-09.10.01:382][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map371770C4454F0E9E78E29FBAA8178410.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.03-09.10.01:396][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.03-09.10.01:503][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData371185BC45F04F536F0E2E947B94F0AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.03-09.10.01:514][417]AssetCheck: New page: Asset Save: multiple assets
[2024.07.03-09.10.01:514][417]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.03-09.10.01:514][417]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.03-09.10.05:349][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.03-09.10.05:359][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2024.07.03-09.10.05:419][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8C13AA2C48699F7CE79B65AB02D910AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.03-09.10.05:435][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.03-09.10.05:566][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData84A73CB04D46A33AF375F7A54BC0C73C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.03-09.10.05:578][646]AssetCheck: New page: Asset Save: multiple assets
[2024.07.03-09.10.05:578][646]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.03-09.10.05:578][646]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.03-09.10.10:058][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.07.03-09.10.11:380][903]LogSlate: Window 'Save Content' being destroyed
[2024.07.03-09.10.11:490][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Event" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Event.uasset" SILENT=true
[2024.07.03-09.10.11:495][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/EventA5BAE06A43FACA9054BD898085A5CD50.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Event.uasset'
[2024.07.03-09.10.11:517][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Island.uasset" SILENT=true
[2024.07.03-09.10.11:523][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Island599081CD4B792531F88A1E9625CAC253.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Island.uasset'
[2024.07.03-09.10.11:528][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset" SILENT=true
[2024.07.03-09.10.11:535][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AOD28AD9A44D71BD355F6B41B90789564F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset'
[2024.07.03-09.10.11:551][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_RoughnessA1F6724C428B7B8734A57A8CEE391634.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Roughness.uasset'
[2024.07.03-09.10.11:556][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset" SILENT=true
[2024.07.03-09.10.11:567][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Roughness309C75E44A7675A8046F579CB110239D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset'
[2024.07.03-09.10.11:572][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true
[2024.07.03-09.10.11:580][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Mixed_AOAD7A6A3547149833460421B29E668C73.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Mixed_AO.uasset'
[2024.07.03-09.10.11:584][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true
[2024.07.03-09.10.11:596][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Roughness2743FFC4494AE92833CFF494A9988F91.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Roughness.uasset'
[2024.07.03-09.10.11:616][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Watercolor" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Watercolor.uasset" SILENT=true
[2024.07.03-09.10.11:622][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Watercolor6F59EF0B47A298775EC5D39F00FF6D3B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Watercolor.uasset'
[2024.07.03-09.10.11:661][903]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.11:661][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.10.11:718][903]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.11:718][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.10.11:735][903]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.11:735][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.10.11:752][903]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.11:752][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.10.11:769][903]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.11:769][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-09.10.11:809][903]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.07.03-09.10.11:905][903]AssetCheck: New page: Asset Save: multiple assets
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Watercolor.Watercolor
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island
[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Event.Event
[2024.07.03-09.10.11:906][904]Cmd: QUIT_EDITOR
[2024.07.03-09.10.11:906][904]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.07.03-09.10.11:908][904]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.07.03-09.10.11:909][904]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.07.03-09.10.11:909][904]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.07.03-09.10.11:910][904]LogAudio: Display: Audio Device unregistered from world 'Map'.
[2024.07.03-09.10.11:910][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.03-09.10.11:911][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.03-09.10.11:959][904]LogAudio: Display: Audio Device Manager Shutdown
[2024.07.03-09.10.11:961][904]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.03-09.10.11:964][904]LogExit: Preparing to exit.
[2024.07.03-09.10.12:101][904]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.12:218][904]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GAR/Dino Game/Content/]
[2024.07.03-09.10.12:241][904]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2024.07.03-09.10.12:245][904]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.07.03-09.10.12:246][904]LogExit: Editor shut down
[2024.07.03-09.10.12:251][904]LogExit: Transaction tracking system shut down
[2024.07.03-09.10.12:382][904]LogExit: Object subsystem successfully closed.
[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: Total job queries 909, among them cache hits 372 (40.92%)
[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: Tracking 469 distinct input hashes that result in 168 distinct outputs (35.82%)
[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: RAM used: 0.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12%
[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: ================================================
[2024.07.03-09.10.12:408][904]LogShaderCompilers: Display: Shaders left to compile 0
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TextureEditor (872)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SceneOutliner (868)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (848)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (846)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (844)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (842)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMedia (840)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (838)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (836)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (834)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (832)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (830)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (828)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (826)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (824)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (822)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (820)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeRecorder (819)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (816)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakesCore (814)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OpenXRInput (812)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module GooglePADEditor (810)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (808)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (804)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (802)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (800)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (798)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TextureAlignMode (790)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module BspMode (788)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module GeometryMode (786)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module PlanarCut (784)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module CharacterAI (782)
[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2024.07.03-09.10.13:209][904]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2024.07.03-09.10.13:210][904]MemoryProfiler: Shutdown
[2024.07.03-09.10.13:210][904]NetworkingProfiler: Shutdown
[2024.07.03-09.10.13:210][904]LoadingProfiler: Shutdown
[2024.07.03-09.10.13:210][904]TimingProfiler: Shutdown
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2024.07.03-09.10.13:211][904]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Layers (678)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Persona (668)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2024.07.03-09.10.13:251][904]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module OculusEditor (602)
[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module OculusInput (600)
[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598)
[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596)
[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594)
[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module CollectionManager (593)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AndroidPermission (590)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (588)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (586)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (584)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (582)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module MediaCompositing (580)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ImgMedia (578)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module TakeSequencer (576)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module TakeMovieScene (574)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (572)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (570)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module SynthesisEditor (568)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module Synthesis (566)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (564)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (562)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ScreenshotTools (560)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module OpenXREditor (558)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module GooglePAD (556)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module EditableMesh (554)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (552)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module CableComponent (550)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AudioCapture (548)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (547)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AssetTags (542)
[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (540)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AppleImageUtils (538)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module TemplateSequence (536)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (534)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (532)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (530)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528)
[2024.07.03-09.10.13:440][904]LogOpenImageDenoise: OIDN shutting down
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MotoSynth (524)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (522)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (520)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (518)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (516)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (515)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (512)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MeshConversion (510)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module DynamicMesh (508)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometricObjects (504)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (496)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosNiagara (494)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module FractureEditor (492)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (491)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (488)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (486)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AutomationUtils (484)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module BackChannel (482)
[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AlembicImporter (480)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module AlembicLibrary (479)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GeometryCache (478)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (477)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (472)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (470)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PluginBrowser (468)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (466)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CurveEditorTools (464)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CryptoKeys (460)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (456)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (450)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PluginUtils (448)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (444)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GitSourceControl (442)
[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SourceControl (441)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424)
[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLink (422)
[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (410)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module SoundFields (408)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module SignificanceManager (406)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (402)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (400)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (396)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (394)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (392)
[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module UdpMessaging (390)
[2024.07.03-09.10.14:280][904]LogModuleManager: Shutting down and abandoning module ActorSequence (388)
[2024.07.03-09.10.14:280][904]LogModuleManager: Shutting down and abandoning module TcpMessaging (386)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (382)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374)
[2024.07.03-09.10.14:381][904]LogMagicLeapPlanes: Planes tracker already destroyed.
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapController (364)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358)
[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module Niagara (356)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module SignalProcessing (355)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module NiagaraCore (350)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module FacialAnimation (346)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module DataValidation (342)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340)
[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module LevelEditor (339)
[2024.07.03-09.10.14:384][904]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338)
[2024.07.03-09.10.14:384][904]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module MainFrame (334)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module HotReload (333)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ToolMenus (329)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ContentBrowser (327)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module TreeMap (323)
[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module AnimationSharing (318)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module GameplayCameras (316)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (314)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (312)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module Paper2D (310)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (308)
[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (306)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module UMG (276)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2024.07.03-09.10.14:388][904]LogModuleManager: Shutting down and abandoning module Slate (266)
[2024.07.03-09.10.14:388][904]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Networking (250)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Core (248)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2024.07.03-09.10.14:391][904]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2024.07.03-09.10.14:396][904]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2024.07.03-09.10.14:399][904]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module Settings (130)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2024.07.03-09.10.14:400][904]LogHMD: Freeing OpenVRDLLHandle.
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module VariantManagerContent (108)
[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module DatasmithContent (106)
[2024.07.03-09.10.14:401][904]LogModuleManager: Shutting down and abandoning module WmfMedia (104)
[2024.07.03-09.10.14:404][904]LogModuleManager: Shutting down and abandoning module Media (103)
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module MediaInfo (102)
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98)
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96)
[2024.07.03-09.10.14:406][904]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (94)
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRAR (92)
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module AugmentedReality (91)
[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRHMD (88)
[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86)
[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84)
[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82)
[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80)
[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76)
[2024.07.03-09.10.14:408][904]LogModuleManager: Shutting down and abandoning module XMPP (71)
[2024.07.03-09.10.14:408][904]LogModuleManager: Shutting down and abandoning module WebSockets (70)
[2024.07.03-09.10.14:442][904]LogModuleManager: Shutting down and abandoning module HTTP (67)
[2024.07.03-09.10.14:442][904]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2024.07.03-09.10.14:442][904]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B13262E74-488B-5B61-768F-1587355CC16F%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.07.03-09.10.14:442][904]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2024.07.03-09.10.14:473][904]LogModuleManager: Shutting down and abandoning module SSL (66)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module MLSDK (62)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module MagicLeap (60)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module NiagaraShader (54)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module Engine (16)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.07.03-09.10.14:477][904]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2024.07.03-09.10.14:498][904]LogD3D11RHI: Shutdown
[2024.07.03-09.10.14:498][904]LogD3D11RHI: CleanupD3DDevice
[2024.07.03-09.10.14:501][904]LogD3D11RHI: Intel Extensions Framework unloaded
[2024.07.03-09.10.14:503][904]LogD3D11RHI: [IntelMetricsDiscovery] Stopped
[2024.07.03-09.10.14:503][904]LogExit: Exiting.
[2024.07.03-09.10.14:515][904]Log file closed, 07/03/24 11:10:14