GARGame/Saved/Logs/DesertGame-backup-2024.07.05-07.21.54.log
2024-07-05 10:05:07 +02:00

3563 lines
387 KiB
Plaintext

Log file open, 07/05/24 08:29:42
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.364530
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.05-06.29.43:752][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.05-06.29.43:752][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.07.05-06.29.43:752][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.05-06.29.43:752][ 0]LogInit: Going up to parent DeviceProfile []
[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini]
[2024.07.05-06.29.43:754][ 0]LogInit: Computer: NB-PBM2H22CWE
[2024.07.05-06.29.43:754][ 0]LogInit: User: bib
[2024.07.05-06.29.43:754][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.07.05-06.29.43:754][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.05-06.29.43:754][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.07.05-06.29.43:754][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.05-06.29.43:754][ 0]LogMemory: Process Physical Memory: 144.36 MB used, 144.36 MB peak
[2024.07.05-06.29.43:754][ 0]LogMemory: Process Virtual Memory: 130.05 MB used, 130.05 MB peak
[2024.07.05-06.29.43:754][ 0]LogMemory: Physical Memory: 10031.50 MB used, 6037.21 MB free, 16068.70 MB total
[2024.07.05-06.29.43:754][ 0]LogMemory: Virtual Memory: 134209488.00 MB used, 8240.25 MB free, 134217728.00 MB total
[2024.07.05-06.29.43:767][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.07.05-06.29.43:805][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.05-06.29.43:811][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.05-06.29.43:848][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.05-06.29.43:871][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.05-06.29.43:871][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.05-06.29.44:056][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.07.05-06.29.44:060][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 adapters:
[2024.07.05-06.29.44:177][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.07.05-06.29.44:177][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Revision : 000c
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: AdapterLuid : 0 70513
[2024.07.05-06.29.44:195][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.07.05-06.29.44:195][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.07.05-06.29.44:195][ 0]LogWindows: EnumDisplayDevices:
[2024.07.05-06.29.44:195][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.07.05-06.29.44:196][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.05-06.29.44:196][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.05-06.29.44:197][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.05-06.29.44:197][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.07.05-06.29.44:198][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Revision : 000c
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: AdapterLuid : 0 70513
[2024.07.05-06.29.44:289][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.07.05-06.29.44:307][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.07.05-06.29.44:307][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.07.05-06.29.44:308][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: Async texture creation enabled
[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.07.05-06.29.44:334][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.07.05-06.29.44:810][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.07.05-06.29.44:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.07.05-06.29.44:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.07.05-06.29.44:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.07.05-06.29.44:886][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.07.05-06.29.44:892][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.07.05-06.29.44:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.07.05-06.29.44:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.07.05-06.29.44:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.07.05-06.29.44:930][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.07.05-06.29.44:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.07.05-06.29.44:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.07.05-06.29.44:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.07.05-06.29.44:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.07.05-06.29.44:990][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.07.05-06.29.44:995][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.07.05-06.29.45:006][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.07.05-06.29.45:006][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.07.05-06.29.45:017][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.07.05-06.29.45:022][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.07.05-06.29.45:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.05-06.29.45:059][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.05-06.29.45:109][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.05-06.29.45:151][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1672/).
[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/71A111174C4B709EACF408AD4F76AD93/'.
[2024.07.05-06.29.45:152][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.05-06.29.46:254][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.05-06.29.46:362][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.05-06.29.46:363][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.05-06.29.46:365][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:409][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.07.05-06.29.46:410][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=968.32MBs, RandomWriteSpeed=88.19MBs. Assigned SpeedClass 'Local'
[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:474][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.05-06.29.46:475][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.07.05-06.29.46:520][ 0]LogAssetRegistry: FAssetRegistry took 0.0058 seconds to start up
[2024.07.05-06.29.47:116][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.05-06.29.47:116][ 0]LogInit: Active device profile: [000001FB3E850B00][000001FB3D3A2F00 49] Windows
[2024.07.05-06.29.47:117][ 0]LogInit: Profiles: [000001FB3E850B00][000001FB3D3A2F00 49] Windows, [000001FB3E7FE100][000001FB3D3AB080 49] WindowsNoEditor, [000001FB3E851900][000001FB1E925200 49] WindowsServer, [000001FB3E7FEE00][000001FB1E929380 49] WindowsClient, [000001FB3E853C00][000001FB1E92D500 49] IOS, [000001FB3E7FCF00][000001FB1E931680 49] iPadAir, [000001FB3E853E00][000001FB1E935800 49] iPadAir2, [000001FB3E7B0C00][000001FB1E93DAC0 49] IPadPro, [000001FB3E7B0D00][000001FB1E939B00 49] iPadAir3, [000001FB3E7FFB00][000001FB1E940100 49] iPadAir4, [000001FB3E7B3600][000001FB1E944280 49] iPadMini2, [000001FB3E7FF200][000001FB1E948400 49] iPadMini3, [000001FB3E7B3800][000001FB3D3A6540 49] iPadMini4, [000001FB3E7FF800][000001FB1E94C680 49] iPadMini5, [000001FB3E7DC600][000001FB387128C0 49] iPhone6, [000001FB3E7DC700][000001FB1E950900 49] iPodTouch6, [000001FB3E852900][000001FB3871EBC0 49] iPhone7, [000001FB3E852800][000001FB3871AC00 49] iPodTouch7, [000001FB3E7DC100][000001FB38722D80 49] iPhone5S, [000001FB3E7B0700][000001FB38726F00 49] iPhone6Plus, [000001FB3E7DE500][000001FB3872B080 49] iPhone6S, [000001FB3E7B1300][000001FB3872F200 49] iPhone6SPlus, [000001FB3E7DFB00][000001FB38733380 49] iPhone7Plus, [000001FB3E7B3500][000001FB38737500 49] iPhoneSE, [000001FB3E852600][000001FB3873B680 49] iPhone8, [000001FB3E7B0600][000001FB3873F800 49] iPhone8Plus, [000001FB3E852200][000001FB38743980 49] iPhoneX, [000001FB3E7B3300][000001FB38747B00 49] iPhoneXS, [000001FB3E853400][000001FB38A46100 49] iPhoneXSMax, [000001FB3E7B2D00][000001FB38A4A280 49] iPhoneXR, [000001FB3E850200][000001FB38A4E400 49] iPhone11, [000001FB3E7B1E00][000001FB38A52580 49] iPhone11Pro, [000001FB3E852A00][000001FB38A56700 49] iPhone11ProMax, [000001FB3E7B3700][000001FB38716840 49] iPhoneSE2, [000001FB3E850D00][000001FB38A5A980 49] iPhone12Mini, [000001FB3E7B1F00][000001FB38A5EAC0 49] iPhone12, [000001FB3E850700][000001FB38A66C40 49] iPhone12Pro, [000001FB3E7B1400][000001FB38A6ADC0 49] iPhone12ProMax, [000001FB3E850C00][000001FB38A6EF40 49] iPadPro105, [000001FB3E7B1700][000001FB38A730C0 49] iPadPro129, [000001FB3E850100][000001FB38A77240 49] iPadPro97, [000001FB3E7B3C00][000001FB38A7B3C0 49] iPadPro2_129, [000001FB3E850800][000001FB38A7F540 49] iPad5, [000001FB3E7B3100][000001FB38A836C0 49] iPad6, [000001FB3E850500][000001FB38A87840 49] iPad7, [000001FB3E7B2800][000001FB38A8B9C0 49] iPad8, [000001FB3E851500][000001FB38A8FB40 49] iPadPro11, [000001FB3E7B1500][000001FB3DD9E140 49] iPadPro2_11, [000001FB3E850F00][000001FB3DDA22C0 49] iPadPro3_129, [000001FB3E7B2C00][000001FB3DDA6440 49] iPadPro4_129, [000001FB3E852500][000001FB3DDAA5C0 49] AppleTV, [000001FB3E7B1100][000001FB3DDAE740 49] AppleTV4K, [000001FB3E850400][000001FB3DDB28C0 49] TVOS, [000001FB3E7B2600][000001FB38A62A00 49] Mac, [000001FB3E853D00][000001FB3DDB6B40 49] MacClient, [000001FB3E7B1800][000001FB3DDBAC80 49] MacNoEditor, [000001FB3E853100][000001FB3DDBEDC0 49] MacServer, [000001FB3E7B3900][000001FB3DDC6F40 49] Linux, [000001FB3E850900][000001FB3DDCB0C0 49] LinuxAArch64, [000001FB3E7B3F00][000001FB3DDCF240 49] LinuxNoEditor, [000001FB3E851B00][000001FB3DDD33C0 49] LinuxAArch64NoEditor, [000001FB3E7B3400][000001FB3DDD7540 49] LinuxClient, [000001FB3E851C00][000001FB3DDDB6C0 49] LinuxAArch64Client, [000001FB3E7B1D00][000001FB3DDDF840 49] LinuxServer, [000001FB3E852F00][000001FB3DDE39C0 49] LinuxAArch64Server, [000001FB3E7B0500][000001FB3DDE7B40 49] Android, [000001FB3E851E00][000001FB3DDEA140 49] Android_Low, [000001FB3E7B3000][000001FB3DDEE2C0 49] Android_Mid, [000001FB3E852400][000001FB3DDF2440 49] Android_High, [000001FB3E7B0800][000001FB3DDF65C0 49] Android_Default, [000001FB3E853200][000001FB3DDFA740 49] Android_Adreno4xx, [000001FB3E7FE400][000001FB3DDFE8C0 49] Android_Adreno5xx_Low, [000001FB3E7DDC00][000001FB3DE02A40 49] Android_Adreno5xx, [000001FB3E7FFD00][000001FB3DDC2B80 49] Android_Adreno6xx, [000001FB3E7DEB00][000001FB3DE06CC0 49] Android_Adreno6xx_Vulkan, [000001FB3E7FFE00][000001FB3DE0AE00 49] Android_Mali_T6xx, [000001FB3E7DCF00][000001FB3DE0EF40 49] Android_Mali_T7xx, [000001FB3E7FD300][000001FB3DE170C0 49] Android_Mali_T8xx, [000001FB3E7DDF00][000001FB3DE1B240 49] Android_Mali_G71, [000001FB3E7FDC00][000001FB3DE1F3C0 49] Android_Mali_G72, [000001FB3E7DE400][000001FB3DE23540 49] Android_Mali_G72_Vulkan, [000001FB3E7FF600][000001FB3DE276C0 49] Android_Mali_G76, [000001FB3E7DE100][000001FB3DE2B840 49] Android_Mali_G76_Vulkan, [000001FB3E7FDB00][000001FB3DE2F9C0 49] Android_Mali_G77, [000001FB3E7DCA00][000001FB3DE33B40 49] Android_Mali_G77_Vulkan, [000001FB3E7FF400][000001FB3DE36140 49] Android_Mali_G78, [000001FB3E7DD300][000001FB3DE3A2C0 49] Android_Mali_G78_Vulkan, [000001FB3E7FE900][000001FB3DE3E440 49] Android_Mali_G710, [000001FB3E7DFD00][000001FB3DE425C0 49] Android_Mali_G710_Vulkan, [000001FB3E7FDE00][000001FB3DE46740 49] Android_Vulkan_SM5, [000001FB3E7DC900][000001FB3DE4A8C0 49] Android_PowerVR_G6xxx, [000001FB3E7FDF00][000001FB3DE4EA40 49] Android_PowerVR_GT7xxx, [000001FB3E7DE700][000001FB3DE52BC0 49] Android_PowerVR_GE8xxx, [000001FB3E7FE300][000001FB3DE56D40 49] Android_PowerVR_GM9xxx, [000001FB3E7DF200][000001FB3DE12E80 49] Android_PowerVR_GM9xxx_Vulkan, [000001FB3E7FF000][000001FB3DE5AFC0 49] Android_TegraK1, [000001FB3E7DD700][000001FB3DE5F100 49] Android_Unknown_Vulkan, [000001FB3E7FF700][000001FB3DE67280 49] Lumin, [000001FB3E7DC200][000001FB3DE6B400 49] Lumin_Desktop, [000001FB3E7FE200][000001FB3DE6F580 49] HoloLens,
[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.07.05-06.29.47:426][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.07.05-06.29.47:426][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.07.05-06.29.47:476][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.07.05-06.29.48:418][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.05-06.29.48:648][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.07.05-06.29.48:667][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.07.05-06.29.48:667][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.07.05-06.29.48:668][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.07.05-06.29.49:469][ 0]LogPython: Using Python 3.7.7
[2024.07.05-06.29.50:741][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 626D436A46AAAB0014E4A8BBCC6ABFBE | Instance: 970209234B422F42CFFC86BD871A7887 (NB-PBM2H22CWE-1672).
[2024.07.05-06.29.50:889][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.07.05-06.29.50:920][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.07.05-06.29.51:363][ 0]SourceControl: Source control is disabled
[2024.07.05-06.29.51:363][ 0]SourceControl: Source control is disabled
[2024.07.05-06.29.51:370][ 0]SourceControl: Source control is disabled
[2024.07.05-06.29.51:376][ 0]SourceControl: Source control is disabled
[2024.07.05-06.29.51:386][ 0]SourceControl: Source control is disabled
[2024.07.05-06.29.51:581][ 0]LogOpenImageDenoise: OIDN starting up
[2024.07.05-06.29.51:630][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.05-06.29.51:863][ 0]LogUProjectInfo: Found projects:
[2024.07.05-06.29.51:888][ 0]LogCollectionManager: Loaded 0 collections in 0.001646 seconds
[2024.07.05-06.29.51:927][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
[2024.07.05-06.29.51:928][ 0]LogOcInput: OculusInput pre-init called
[2024.07.05-06.29.52:251][ 0]LogEngine: Initializing Engine...
[2024.07.05-06.29.52:352][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.05-06.29.52:353][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.05-06.29.52:353][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.05-06.29.52:354][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.05-06.29.52:552][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.05-06.29.52:563][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.07.05-06.29.52:564][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.07.05-06.29.52:573][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.07.05-06.29.52:574][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.07.05-06.29.52:574][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.07.05-06.29.52:574][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.05-06.29.52:574][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.05-06.29.52:575][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.05-06.29.52:594][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.07.05-06.29.52:594][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.07.05-06.29.53:187][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.05-06.29.53:190][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.05-06.29.53:193][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.05-06.29.53:193][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.05-06.29.53:195][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.05-06.29.53:195][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.05-06.29.53:195][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.05-06.29.53:198][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.05-06.29.53:198][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.05-06.29.53:198][ 0]LogInit: FAudioDevice initialized.
[2024.07.05-06.29.53:198][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.07.05-06.29.53:198][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.07.05-06.29.53:312][ 0]LogDerivedDataCache: Saved boot cache 0.11s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.05-06.29.53:317][ 0]LogInit: Texture streaming: Enabled
[2024.07.05-06.29.53:338][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.07.05-06.29.53:341][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.07.05-06.29.53:341][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.07.05-06.29.53:344][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.07.05-06.29.53:385][ 0]LogInit: Transaction tracking system initialized
[2024.07.05-06.29.53:417][ 0]BlueprintLog: New page: Editor Load
[2024.07.05-06.29.53:495][ 0]LocalizationService: Localization service is disabled
[2024.07.05-06.29.53:533][ 0]TimingProfiler: Initialize
[2024.07.05-06.29.53:534][ 0]TimingProfiler: OnSessionChanged
[2024.07.05-06.29.53:534][ 0]LoadingProfiler: Initialize
[2024.07.05-06.29.53:534][ 0]LoadingProfiler: OnSessionChanged
[2024.07.05-06.29.53:534][ 0]NetworkingProfiler: Initialize
[2024.07.05-06.29.53:534][ 0]NetworkingProfiler: OnSessionChanged
[2024.07.05-06.29.53:534][ 0]MemoryProfiler: Initialize
[2024.07.05-06.29.53:534][ 0]MemoryProfiler: OnSessionChanged
[2024.07.05-06.29.53:762][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.07.05-06.29.53:762][ 0]LogCook: Display: Mobile HDR setting 1
[2024.07.05-06.29.54:046][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s
[2024.07.05-06.29.54:308][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.05-06.29.54:315][ 0]SourceControl: Source control is disabled
[2024.07.05-06.29.54:315][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.151
[2024.07.05-06.29.54:315][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.05-06.29.54:316][ 0]LightingResults: New page: Lighting Build
[2024.07.05-06.29.54:318][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.05-06.29.54:318][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-06.29.54:318][ 0]MapCheck: New page: Map Check
[2024.07.05-06.29.54:318][ 0]LightingResults: New page: Lighting Build
[2024.07.05-06.29.54:326][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-06.29.54:332][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.07.05-06.29.55:442][ 0]LogStaticMesh: Building static mesh FallenKugel...
[2024.07.05-06.29.55:458][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Materials/FallenKugel.FallenKugel
[2024.07.05-06.29.55:483][ 0]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 18C15B9EBF66B52FD5A3F491D37E9FCA59109BC6), compiling.
[2024.07.05-06.29.55:600][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority
[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 80
[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 71
[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 62
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 53
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 44
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 8
[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.29.56:697][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.07.05-06.29.56:701][ 0]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.07.05-06.29.57:790][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.05-06.29.57:817][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms
[2024.07.05-06.29.57:819][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.05-06.29.57:820][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,497ms to complete.
[2024.07.05-06.29.57:820][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.505
[2024.07.05-06.29.57:825][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.661
[2024.07.05-06.29.58:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:276][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:293][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:322][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:418][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0225 seconds. Added 3822 classes and 928 folders.
[2024.07.05-06.29.58:430][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
[2024.07.05-06.29.58:481][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.05-06.29.58:482][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:482][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-06.29.58:482][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:482][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.07.05-06.29.58:482][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117
[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.05-06.29.58:521][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:521][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.07.05-06.29.58:521][ 0]LogPakFile: OnPakFileMounted2Time == 0.000201
[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.07.05-06.29.58:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.07.05-06.29.58:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000116
[2024.07.05-06.29.58:587][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-06.29.58:587][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:588][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-06.29.58:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.07.05-06.29.58:588][ 0]LogPakFile: OnPakFileMounted2Time == 0.000177
[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.05-06.29.58:624][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:624][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.07.05-06.29.58:624][ 0]LogPakFile: OnPakFileMounted2Time == 0.000096
[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.05-06.29.58:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.07.05-06.29.58:665][ 0]LogPakFile: OnPakFileMounted2Time == 0.000159
[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.05-06.29.58:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.07.05-06.29.58:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097
[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.05-06.29.58:720][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:720][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.07.05-06.29.58:720][ 0]LogPakFile: OnPakFileMounted2Time == 0.000169
[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.05-06.29.58:742][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:742][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.07.05-06.29.58:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.05-06.29.58:758][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:758][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.07.05-06.29.58:758][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082
[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.05-06.29.58:789][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:789][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.07.05-06.29.58:789][ 0]LogPakFile: OnPakFileMounted2Time == 0.000124
[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.05-06.29.58:817][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:817][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.07.05-06.29.58:817][ 0]LogPakFile: OnPakFileMounted2Time == 0.000071
[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-06.29.58:848][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:848][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.07.05-06.29.58:848][ 0]LogPakFile: OnPakFileMounted2Time == 0.000505
[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.05-06.29.58:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.07.05-06.29.58:880][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088
[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.05-06.29.58:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.07.05-06.29.58:898][ 0]LogPakFile: OnPakFileMounted2Time == 0.000150
[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-06.29.58:937][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.07.05-06.29.58:938][ 0]LogPakFile: OnPakFileMounted2Time == 0.000197
[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.05-06.29.58:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.07.05-06.29.58:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000105
[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.05-06.29.58:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.58:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.07.05-06.29.58:995][ 0]LogPakFile: OnPakFileMounted2Time == 0.000255
[2024.07.05-06.29.59:026][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-06.29.59:027][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:027][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-06.29.59:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.07.05-06.29.59:027][ 0]LogPakFile: OnPakFileMounted2Time == 0.000115
[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-06.29.59:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.07.05-06.29.59:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117
[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-06.29.59:116][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:116][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.07.05-06.29.59:117][ 0]LogPakFile: OnPakFileMounted2Time == 0.000278
[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.05-06.29.59:159][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:159][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.07.05-06.29.59:159][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090
[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.07.05-06.29.59:202][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:202][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.07.05-06.29.59:202][ 0]LogPakFile: OnPakFileMounted2Time == 0.000234
[2024.07.05-06.29.59:226][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.05-06.29.59:227][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:227][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.05-06.29.59:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.07.05-06.29.59:227][ 0]LogPakFile: OnPakFileMounted2Time == 0.000087
[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-06.29.59:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.07.05-06.29.59:268][ 0]LogPakFile: OnPakFileMounted2Time == 0.000195
[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.05-06.29.59:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-06.29.59:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.07.05-06.29.59:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073
[2024.07.05-06.30.00:335][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0016 seconds. Added 0 classes and 0 folders.
[2024.07.05-06.30.00:346][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 2 classes and 0 folders.
[2024.07.05-06.30.00:694][ 0]LogSlate: Took 0.000485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.05-06.30.00:728][ 0]LogSlate: Took 0.031879 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.05-06.30.00:734][ 0]LogSlate: Took 0.001200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.05-06.30.01:136][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2024.07.05-06.30.01:425][ 0]LogSlate: Took 0.032650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.05-06.30.01:594][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders.
[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total time: 19.43 seconds
[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.05-06.30.01:677][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.05-06.30.01:721][ 1]LogAssetRegistry: Asset discovery search completed in 15.2042 seconds
[2024.07.05-06.30.01:737][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects)
[2024.07.05-06.30.48:182][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.07.05-06.30.48:197][879]LogSlate: Took 0.000643 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:209][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.50:211][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:215][879]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 5AC1BDECFBC0EF609C6BA5B951320525246A27D8), compiling.
[2024.07.05-06.30.50:392][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.50:392][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.50:392][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.50:395][879]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling.
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: Crystal_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 1024X1024)
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25
[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21
[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 512X512)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 512X512)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.05-06.30.51:942][879]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CFAF3D1F533637F11C17D105B22A6391287F46B4), compiling.
[2024.07.05-06.30.51:961][879]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024)
[2024.07.05-06.30.51:961][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:963][879]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling.
[2024.07.05-06.30.51:989][879]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.05-06.30.51:989][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:990][879]LogStaticMesh: Building static mesh pillar_big...
[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:050][879]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/pillar_big.pillar_big
[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.52:167][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:167][879]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: D125C3ACB351C1D2B19E80247E9E7DC613626148), compiling.
[2024.07.05-06.30.52:196][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:196][879]LogStaticMesh: Building static mesh treppe_Cube_002...
[2024.07.05-06.30.52:204][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:204][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_002.treppe_Cube_002
[2024.07.05-06.30.52:205][879]LogStaticMesh: Building static mesh wand...
[2024.07.05-06.30.52:208][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand.wand
[2024.07.05-06.30.52:210][879]LogStaticMesh: Building static mesh treppe_Cube_001...
[2024.07.05-06.30.52:222][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_001.treppe_Cube_001
[2024.07.05-06.30.52:223][879]LogStaticMesh: Building static mesh wand2...
[2024.07.05-06.30.52:265][879]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.52:265][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/wand2.wand2
[2024.07.05-06.30.52:266][879]LogStaticMesh: Building static mesh wand_destroyed...
[2024.07.05-06.30.52:272][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand_destroyed.wand_destroyed
[2024.07.05-06.30.52:275][879]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling.
[2024.07.05-06.30.52:304][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:305][879]LogStaticMesh: Building static mesh Crystall_Podest...
[2024.07.05-06.30.52:331][879]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Crystall_Podest.Crystall_Podest
[2024.07.05-06.30.52:335][879]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 39C784D32BBD607FF7780DE2367E5877E679AC6F), compiling.
[2024.07.05-06.30.52:352][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:357][879]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1D7285D295343072B0F53FD8C2C26EA6B74C73), compiling.
[2024.07.05-06.30.52:396][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:397][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:591][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:591][879]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling.
[2024.07.05-06.30.52:622][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:624][879]LogStaticMesh: Building static mesh cornerPiece...
[2024.07.05-06.30.52:632][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/cornerPiece.cornerPiece
[2024.07.05-06.30.52:638][879]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling.
[2024.07.05-06.30.52:670][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:671][879]LogStaticMesh: Building static mesh Crystall_Cyrstall_chunks...
[2024.07.05-06.30.52:680][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks
[2024.07.05-06.30.52:683][879]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: C225CA363042FA407B65AD20DDCF79BF79C8E83C), compiling.
[2024.07.05-06.30.52:700][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:701][879]LogStaticMesh: Building static mesh reling...
[2024.07.05-06.30.52:722][879]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/reling.reling
[2024.07.05-06.30.52:724][879]LogStaticMesh: Building static mesh Plattform_broken...
[2024.07.05-06.30.52:735][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Plattform_broken.Plattform_broken
[2024.07.05-06.30.52:740][879]LogStaticMesh: Building static mesh Crystall_wing_bone...
[2024.07.05-06.30.52:776][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Crystall_wing_bone.Crystall_wing_bone
[2024.07.05-06.30.52:781][879]LogStaticMesh: Building static mesh saeule...
[2024.07.05-06.30.52:791][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule
[2024.07.05-06.30.52:792][879]LogStaticMesh: Building static mesh saeule_destroyed...
[2024.07.05-06.30.52:806][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed
[2024.07.05-06.30.52:809][879]LogStaticMesh: Building static mesh wand3...
[2024.07.05-06.30.52:812][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand3.wand3
[2024.07.05-06.30.52:813][879]LogStaticMesh: Building static mesh wand5...
[2024.07.05-06.30.52:818][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand5.wand5
[2024.07.05-06.30.52:819][879]LogStaticMesh: Building static mesh wand7...
[2024.07.05-06.30.52:824][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand7.wand7
[2024.07.05-06.30.52:825][879]LogStaticMesh: Building static mesh wand4...
[2024.07.05-06.30.52:829][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand4.wand4
[2024.07.05-06.30.52:831][879]LogStaticMesh: Building static mesh wand6...
[2024.07.05-06.30.52:835][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand6.wand6
[2024.07.05-06.30.52:839][879]LogMaterial: Display: Missing cached shadermap for Material_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 218FB2B6BF644FDC302E9D5C5FFF75F63883DB41), compiling.
[2024.07.05-06.30.52:859][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:861][879]LogMaterial: Display: Missing cached shadermap for Material_003 in PCD3D_SM5, Default, SM5 (DDC key hash: B92BF337EDF95227E6B4D8BC5FDE416CD3379128), compiling.
[2024.07.05-06.30.52:892][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:894][879]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling.
[2024.07.05-06.30.52:925][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:928][879]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling.
[2024.07.05-06.30.52:958][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:961][879]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4E97819FE6D18CA7C0D6B97E5157A67B63352FB2), compiling.
[2024.07.05-06.30.52:982][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.53:000][879]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.05-06.30.53:001][879]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.05-06.30.53:001][879]LightingResults: New page: Lighting Build
[2024.07.05-06.30.53:001][879]LoadErrors: New page: Loading map: Map.umap
[2024.07.05-06.30.53:036][879]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true
[2024.07.05-06.30.53:037][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-06.30.53:037][879]MapCheck: New page: Map Check
[2024.07.05-06.30.53:037][879]LightingResults: New page: Lighting Build
[2024.07.05-06.30.53:049][879]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-06.30.53:056][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2024.07.05-06.30.53:086][879]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.05-06.30.53:234][879]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.05-06.30.53:234][879]LogAIModule: Creating AISystem for world Map
[2024.07.05-06.30.53:253][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2024.07.05-06.30.53:262][879]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.05-06.30.53:263][879]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,636ms to complete.
[2024.07.05-06.30.53:263][879]LogFileHelpers: Loading map 'Map' took 0.262
[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30
[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 22
[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19
[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16
[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.56:324][932]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.07.05-06.30.56:324][932]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.56:396][933]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8
[2024.07.05-06.30.56:396][933]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.57:973][950]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.07.05-06.30.57:973][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:468][954]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-06.30.58:469][954]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.59:131][960]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 217
[2024.07.05-06.30.59:131][960]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 207
[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 197
[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 187
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 177
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 167
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.30.59:745][969]LogDerivedDataCache: Warning: C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache is very slow (0.01MB/s) when accessing C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/6/3/TEXTURE_E01F4250BECD420DA9CE63B5EECEC2C2_OODLE_AUTODXT_11_2DD75C1B40B14A7FA54A__7F31E062F35CD1890AC86F44A84B28F9FA4E57E9.udd, consider disabling it.
[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 157
[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 147
[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:041][ 45]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 137
[2024.07.05-06.31.07:041][ 45]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:225][ 47]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 127
[2024.07.05-06.31.07:225][ 47]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:335][ 48]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 117
[2024.07.05-06.31.07:335][ 48]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:598][ 51]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 107
[2024.07.05-06.31.07:598][ 51]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.08:278][ 57]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 97
[2024.07.05-06.31.08:278][ 57]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 87
[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.08:780][ 62]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 77
[2024.07.05-06.31.08:781][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 67
[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 58
[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 50
[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 43
[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 37
[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 32
[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27
[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:928][137]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 23
[2024.07.05-06.31.16:928][137]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.17:908][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20
[2024.07.05-06.31.17:908][146]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.20:664][170]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17
[2024.07.05-06.31.20:664][170]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.23:112][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14
[2024.07.05-06.31.23:112][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10
[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.25:787][218]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.31.25:788][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:171][232]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.05-06.31.27:172][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:936][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 57
[2024.07.05-06.31.27:937][239]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 49
[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42
[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 35
[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30
[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 22
[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 19
[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16
[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.35:041][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9
[2024.07.05-06.31.35:042][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:225][315]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.31.36:227][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.33.42:860][354]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.33.43:954][386]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.34.09:694][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
[2024.07.05-06.34.11:794][455]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.34.11:854][455]LogUObjectGlobals: Force Deleting 3 Package(s):
Asset Name: /Game/Assets/Fackel1.Fackel1
Asset Name: /Game/Assets/Fackel2.Fackel2
Asset Name: /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.34.12:990][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2024.07.05-06.34.13:006][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.07.05-06.34.13:015][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-06.34.13:023][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-06.34.13:032][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.34.32:714][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx)
[2024.07.05-06.34.32:758][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx
[2024.07.05-06.34.32:776][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:415][743]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.34.35:509][743]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 422F85BC0F76125024366891D24ED86447502618), compiling.
[2024.07.05-06.34.35:525][743]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A94E1678D4CBFA22B6DD3EAE707E6C73982D0437), compiling.
[2024.07.05-06.34.35:538][743]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 0B15166BC121DE775F57F82292123CE39BA9ADC5), compiling.
[2024.07.05-06.34.35:549][743]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: EBE797C160ACA4088A4146A5898691E265DEE4F3), compiling.
[2024.07.05-06.34.35:562][743]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D149A706692CAFA07281EED4467C8D13BC75FA5A), compiling.
[2024.07.05-06.34.35:573][743]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: A6371BF48CB796C4D82F68EDBBE0A45E5DD6AA01), compiling.
[2024.07.05-06.34.35:578][743]LogFbx: Display: Triangulating static mesh Fackel1
[2024.07.05-06.34.35:604][743]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-06.34.35:620][743]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.34.35:638][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.35:763][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx)
[2024.07.05-06.34.35:781][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx
[2024.07.05-06.34.35:788][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:790][743]LogFbx: Display: Triangulating static mesh Fackel2
[2024.07.05-06.34.35:802][743]LogStaticMesh: Building static mesh Fackel2...
[2024.07.05-06.34.35:815][743]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2
[2024.07.05-06.34.35:828][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.35:844][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx)
[2024.07.05-06.34.35:855][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx
[2024.07.05-06.34.35:864][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:866][743]LogFbx: Display: Triangulating static mesh Fackel3
[2024.07.05-06.34.35:895][743]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-06.34.35:928][743]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.34.35:949][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.35:968][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx)
[2024.07.05-06.34.35:979][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx
[2024.07.05-06.34.35:985][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:988][743]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE195A8AA023D9E928420BB52A88F9DAA3505CA), compiling.
[2024.07.05-06.34.35:991][743]LogFbx: Display: Triangulating static mesh palo1
[2024.07.05-06.34.36:055][743]LogStaticMesh: Building static mesh FeuFeu...
[2024.07.05-06.34.36:097][743]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/FeuFeu.FeuFeu
[2024.07.05-06.34.36:118][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.36:178][743]LogSlate: Took 0.007606 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.05-06.34.36:687][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:704][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:734][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:741][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:747][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:751][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:756][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:771][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:784][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:799][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:811][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:824][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:865][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:879][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: Total job queries 594, among them cache hits 74 (12.46%)
[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: Tracking 409 distinct input hashes that result in 210 distinct outputs (51.34%)
[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: RAM used: 1.33 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16%
[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: ================================================
[2024.07.05-06.34.38:191][766]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.05-06.34.38:191][766]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.38:343][768]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.05-06.34.38:343][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.38:827][784]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
[2024.07.05-06.34.38:827][784]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.39:091][795]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.34.39:107][795]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.39:379][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 90
[2024.07.05-06.34.39:379][805]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.39:496][807]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 80
[2024.07.05-06.34.39:496][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 70
[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 61
[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 52
[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 45
[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.39:943][819]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 39
[2024.07.05-06.34.39:944][819]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.40:291][831]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 34
[2024.07.05-06.34.40:292][831]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.44:954][950]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 29
[2024.07.05-06.34.44:956][950]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25
[2024.07.05-06.34.44:956][950]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.45:531][956]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21
[2024.07.05-06.34.45:531][956]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.45:733][958]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18
[2024.07.05-06.34.45:734][958]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.48:506][987]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15
[2024.07.05-06.34.48:507][987]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.48:715][990]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.07.05-06.34.48:715][990]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.48:823][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11
[2024.07.05-06.34.48:824][991]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.49:905][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.07.05-06.34.49:905][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.50:098][ 5]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.05-06.34.50:099][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.50:154][ 5]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-06.34.50:154][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.50:482][ 10]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.34.50:483][ 10]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.34.50:483][ 10]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.53:348][ 71]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.34.54:084][104]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.34.58:566][350]Cmd: DELETE
[2024.07.05-06.34.58:566][350]Cmd: ACTOR DELETE
[2024.07.05-06.34.58:578][350]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.34.58:592][350]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.07.05-06.34.58:598][350]LogEditorActor: Deleted 1 Actors (0.028 secs)
[2024.07.05-06.34.59:565][403]Cmd: DELETE
[2024.07.05-06.34.59:565][403]Cmd: ACTOR DELETE
[2024.07.05-06.34.59:573][403]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.34.59:586][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.07.05-06.34.59:588][403]LogEditorActor: Deleted 1 Actors (0.023 secs)
[2024.07.05-06.35.00:346][445]Cmd: DELETE
[2024.07.05-06.35.00:346][445]Cmd: ACTOR DELETE
[2024.07.05-06.35.00:355][445]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.35.00:367][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.05-06.35.00:368][445]LogEditorActor: Deleted 1 Actors (0.021 secs)
[2024.07.05-06.35.06:882][780]Cmd: DELETE
[2024.07.05-06.35.06:882][780]Cmd: ACTOR DELETE
[2024.07.05-06.35.06:890][780]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.35.06:897][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.35.06:901][780]LogEditorActor: Deleted 1 Actors (0.017 secs)
[2024.07.05-06.35.35:019][ 16]LogActorFactory: Actor Factory created FeuFeu
[2024.07.05-06.35.36:259][ 79]LogActorFactory: Actor Factory created FeuFeu
[2024.07.05-06.35.41:979][396]Cmd: DELETE
[2024.07.05-06.35.41:979][396]Cmd: ACTOR DELETE
[2024.07.05-06.35.41:988][396]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.35.41:997][396]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.05-06.35.42:000][396]LogEditorActor: Deleted 1 Actors (0.020 secs)
[2024.07.05-06.35.49:607][718]LogActorFactory: Actor Factory created FeuFeu
[2024.07.05-06.35.54:171][961]LogActorFactory: Actor Factory created FeuFeu
[2024.07.05-06.35.59:638][261]Cmd: MODE GRID=0
[2024.07.05-06.36.16:421][103]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-06.36.17:328][140]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-06.36.19:118][224]Cmd: DELETE
[2024.07.05-06.36.19:118][224]Cmd: ACTOR DELETE
[2024.07.05-06.36.19:125][224]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.36.19:134][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.07.05-06.36.19:137][224]LogEditorActor: Deleted 1 Actors (0.019 secs)
[2024.07.05-06.36.21:149][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.05-06.36.22:628][282]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.22:688][282]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.36.22:982][282]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session.
[2024.07.05-06.36.23:057][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.07.05-06.36.24:100][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.05-06.36.25:352][304]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.25:519][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.05-06.36.26:557][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-06.36.27:847][327]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.27:953][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-06.36.33:011][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.36.34:211][429]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.34:323][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.07.05-06.36.35:756][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.07.05-06.36.36:929][461]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.37:039][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-06.36.38:666][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.36.39:846][496]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.40:010][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.07.05-06.36.44:474][594]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.07.05-06.36.45:718][594]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.45:849][594]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.07.05-06.36.50:427][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.05-06.36.51:672][689]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.51:774][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.07.05-06.36.54:083][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.07.05-06.36.55:107][743]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.55:263][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-06.37.43:855][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_BaseColor.png)
[2024.07.05-06.37.44:024][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:317][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Emissive.png)
[2024.07.05-06.37.44:361][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:480][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Normal.png)
[2024.07.05-06.37.44:648][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048)
[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.37.50:463][579]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.07.05-06.37.50:515][579]LogContentBrowser: Creating deferred item: NewMaterial
[2024.07.05-06.37.56:575][717]LogContentBrowser: Attempting asset rename: NewMaterial -> Lagerfeuer
[2024.07.05-06.37.56:583][717]LogContentBrowser: End creating deferred item NewMaterial
[2024.07.05-06.37.58:509][772]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.37.58:517][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0E7C5CD14BD357C9DA008F7307FD5125BF72C7D6), compiling.
[2024.07.05-06.37.58:527][772]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-06.37.58:545][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.05-06.37.58:673][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.05-06.37.58:984][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 97E60C9EFF54F5605D7A5B43E0349BA6E8A1B462), compiling.
[2024.07.05-06.37.58:988][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0F7BA896C08F4FD6F4C52F0FF768FAAB2924C83A), compiling.
[2024.07.05-06.37.59:047][772]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.37.59:057][772]LogSlate: Took 0.000577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: Total job queries 627, among them cache hits 87 (13.88%)
[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: Tracking 521 distinct input hashes that result in 210 distinct outputs (40.31%)
[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: RAM used: 1.34 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16%
[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: ================================================
[2024.07.05-06.38.01:406][853]LogSlate: Window 'Lagerfeuer' being destroyed
[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.38.01:412][853]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.38.03:936][917]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 23F443975ED50493AF1F8D4B8FC24BA55181EADD), compiling.
[2024.07.05-06.38.03:939][917]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1294B570B8588CBE2A4B2D982C4CD5BBB2400D41), compiling.
[2024.07.05-06.38.03:940][917]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F587C41307392167036992F99A98B3C86D7403C), compiling.
[2024.07.05-06.38.03:945][917]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.04:005][919]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.38.04:008][919]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.38.07:802][ 32]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: D5367880AD5DD3337AA12E05CF4F895CC290DCB9), compiling.
[2024.07.05-06.38.07:805][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0E32F6C79B9FF1FC134D0E7592E31537A28B7F19), compiling.
[2024.07.05-06.38.07:807][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5A4A192AF1895869E669AEB48A4A8A7CF36ED1AC), compiling.
[2024.07.05-06.38.07:809][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A7189AF28A2DAAA49E27D29571FFC127DABADB2), compiling.
[2024.07.05-06.38.07:814][ 32]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.07:885][ 34]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.38.10:069][100]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 41303DB61FD80CDE83E5983AD4D8B3590F6E65EF), compiling.
[2024.07.05-06.38.10:071][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 990DCC347B985407935249334B53F2E01D4880A4), compiling.
[2024.07.05-06.38.10:072][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C492862230EF173E7782D778B32DF3DC0F0899C), compiling.
[2024.07.05-06.38.10:073][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D82F837987A7464C12A20A4F571F9F351105B6F7), compiling.
[2024.07.05-06.38.10:075][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0CAE641C4C9194A4ABC094BFDF718016FBB9B206), compiling.
[2024.07.05-06.38.10:079][100]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.10:125][102]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.10:127][102]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.38.10:170][103]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.38.12:294][161]LogSlate: Window 'Lagerfeuer' being destroyed
[2024.07.05-06.38.18:848][498]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1AFD5E07C4FA1F9508569416212E47DA6417B04E), compiling.
[2024.07.05-06.38.18:850][498]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B48A6FC807374E777DFFF7AAE4407A2C60EC9C6), compiling.
[2024.07.05-06.38.18:854][498]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.18:854][498]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-06.38.18:854][498]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.18:861][499]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.18:869][500]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.38.18:869][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.38.20:530][558]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-06.38.20:530][558]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-06.38.20:530][558]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.25:031][725]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1A8A28131D61513BA398E2EFBE7248CCD6556E1E), compiling.
[2024.07.05-06.38.25:034][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D47C8C2D8D1E58443A2DA6A67CD47E0DC5BDB0E), compiling.
[2024.07.05-06.38.25:044][725]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.25:044][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.05-06.38.25:044][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.25:051][726]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.26:015][774]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.38.26:015][774]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.05-06.38.26:015][774]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.38.27:609][849]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.38.27:609][849]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.05-06.38.27:609][849]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.31:036][ 15]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 761B79CD63D80102EEC0C4625D98A627376A770C), compiling.
[2024.07.05-06.38.31:038][ 15]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A121A931A0E93FB66F64657A619A4306FEC1C7B), compiling.
[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.31:048][ 16]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.38.32:813][109]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-06.38.32:813][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.32:813][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.33:622][148]LogMaterialEditor: Saving and Compiling material Lagerfeuer
[2024.07.05-06.38.34:033][148]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 58CF697EB36A835E763924905401F57C19C54DD2), compiling.
[2024.07.05-06.38.34:077][148]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: DF826C778E1363007491D41E40827A7FEDAF1195), compiling.
[2024.07.05-06.38.34:125][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.07.05-06.38.34:133][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.34:551][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-06.38.34:551][148]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.34:607][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.07.05-06.38.34:721][148]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.34:799][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true
[2024.07.05-06.38.34:811][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer39C56EB74F489BA45C9D52BA89A51ABB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.38.34:833][148]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-06.38.34:833][148]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.38.34:842][148]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-06.38.34:842][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.34:842][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.35:666][185]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-06.38.35:666][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.35:666][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.38.35:690][186]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-06.38.35:690][186]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.35:690][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.56:630][163]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: EBAD3455C909603DB0A54C6BE7C5C1C4041B9823), compiling.
[2024.07.05-06.38.56:633][163]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 83B1B2C138EA6973E09C48F9E457A46D7D79F8A0), compiling.
[2024.07.05-06.38.56:638][163]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.38.56:638][163]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.56:638][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.56:645][164]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.57:783][225]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.38.57:783][225]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.57:783][225]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.58:618][275]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.38.58:619][275]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.38.58:619][275]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.38.58:619][275]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.38.58:619][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.38.58:619][275]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.38.59:328][313]LogMaterialEditor: Saving and Compiling material Lagerfeuer
[2024.07.05-06.38.59:715][313]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: BFE37DA5DEFA996AE451243F66369A3E9515130D), compiling.
[2024.07.05-06.38.59:753][313]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: C8E4CAB5C125900EB36260BD21D0B9382319F5E6), compiling.
[2024.07.05-06.38.59:769][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
[2024.07.05-06.38.59:778][313]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.39.00:333][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.07.05-06.39.00:607][313]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true
[2024.07.05-06.39.00:618][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerB77F2C554F0D76307629E2B28DBD89A1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.39.00:638][313]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-06.39.00:638][313]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.39.00:640][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.39.13:413][965]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (FeuFeu)
[2024.07.05-06.39.32:311][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_BaseColor" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset" SILENT=true
[2024.07.05-06.39.32:581][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor2B0E7D6948B9B9E81AB3928753B5A5FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset'
[2024.07.05-06.39.32:586][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_Emissive" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset" SILENT=true
[2024.07.05-06.39.32:671][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive893A0DD2439EF7AD235E2A8DCA91379F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset'
[2024.07.05-06.39.32:678][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset" SILENT=true
[2024.07.05-06.39.32:973][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Normal187F2AEA41BB028134D709AEAD01A3D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset'
[2024.07.05-06.39.33:245][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.07.05-06.39.33:266][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.07.05-06.39.33:278][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.39.33:303][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.05-06.39.33:311][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.39.33:347][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true
[2024.07.05-06.39.33:349][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerF71497684A2C4B0853A478A3501706D3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.39.33:401][931]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_Emissive.hogueraLP_sueloSG_Emissive
[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_BaseColor.hogueraLP_sueloSG_BaseColor
[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_Normal.hogueraLP_sueloSG_Normal
[2024.07.05-06.39.42:911][410]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.07.05-06.39.42:971][410]LogContentBrowser: Creating deferred item: NewFolder
[2024.07.05-06.39.49:294][749]LogContentBrowser: Attempting asset rename: NewFolder -> Lagerfeuer
[2024.07.05-06.39.49:295][749]LogContentBrowser: End creating deferred item NewFolder
[2024.07.05-06.39.56:625][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_NormalDA9EC1404E93761134F5D78E98B554E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_Normal.uasset'
[2024.07.05-06.39.56:672][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor75D803084DDADAC6014EF0A80CA748EF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_BaseColor.uasset'
[2024.07.05-06.39.56:684][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive78B788A44C283C26D7DC128658352F80.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_Emissive.uasset'
[2024.07.05-06.39.56:952][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
[2024.07.05-06.39.56:967][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.39.56:980][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.07.05-06.39.57:004][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.07.05-06.39.57:013][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.05-06.39.57:041][ 89]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true
[2024.07.05-06.39.57:043][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer8981A36548E3C79A753AA7BA9048DD76.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.39.57:097][ 89]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_Emissive.hogueraLP_sueloSG_Emissive
[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_BaseColor.hogueraLP_sueloSG_BaseColor
[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_Normal.hogueraLP_sueloSG_Normal
[2024.07.05-06.40.03:204][336]LogSlate: Took 0.021875 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.07.05-06.40.49:094][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.07.05-06.40.49:096][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.07.05-06.40.49:167][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto1EB9A6B9943A8FCEB1E0048B7A271E02D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap'
[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.090
[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.090
[2024.07.05-06.40.49:169][501]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)...
[2024.07.05-06.40.49:201][501]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu]
[2024.07.05-06.40.49:201][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu]
[2024.07.05-06.40.49:201][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset" SILENT=false AUTOSAVING=true
[2024.07.05-06.40.49:216][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto1359083894BA9F0871F7A6E94A4DD111C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset'
[2024.07.05-06.40.49:217][501]LogFileHelpers: Auto-saving content packages took 0.047
[2024.07.05-06.43.14:088][132]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx)
[2024.07.05-06.43.14:099][132]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx
[2024.07.05-06.43.14:108][132]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.43.16:093][132]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.43.16:135][132]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: F31E8243EBEEBF30262B4DC524629EF0E3EF9709), compiling.
[2024.07.05-06.43.16:149][132]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 179E93538604351044CA2076C0B46B3D65AA819C), compiling.
[2024.07.05-06.43.16:160][132]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A7E33C2DEF11307E4F318B27833F991D94429610), compiling.
[2024.07.05-06.43.16:179][132]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 15F5D0448F71B5FB3E5843B033B8444C769A43F3), compiling.
[2024.07.05-06.43.16:194][132]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: B91E9C9056C63CE784BBC29C6112E6670C7A8C61), compiling.
[2024.07.05-06.43.16:210][132]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: FDBCF3220EE4C7EBE2BEBABDD1DA52D2E7C5C1B1), compiling.
[2024.07.05-06.43.16:213][132]LogFbx: Display: Triangulating static mesh Fackel1
[2024.07.05-06.43.16:237][132]LogStaticMesh: Building static mesh test...
[2024.07.05-06.43.16:256][132]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test
[2024.07.05-06.43.16:274][132]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.43.17:855][187]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.43.17:867][187]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: Total job queries 910, among them cache hits 312 (34.29%)
[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: Tracking 588 distinct input hashes that result in 243 distinct outputs (41.33%)
[2024.07.05-06.43.22:650][300]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2024.07.05-06.43.22:650][300]LogShaderCompilers: Display: ================================================
[2024.07.05-06.43.28:022][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.07.05-06.43.29:556][407]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.43.30:419][407]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/lambert1_002.lambert1_002
[2024.07.05-06.43.30:740][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
[2024.07.05-06.43.35:385][492]LogActorFactory: Actor Factory created test
[2024.07.05-06.43.35:933][517]LogActorFactory: Actor Factory created test
[2024.07.05-06.45.41:153][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2024.07.05-06.45.42:432][341]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.45.43:350][341]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/test.test
[2024.07.05-06.45.43:658][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.07.05-06.45.52:294][538]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx)
[2024.07.05-06.45.52:303][538]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx
[2024.07.05-06.45.52:311][538]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.45.53:687][538]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.45.53:735][538]LogFbx: Display: Triangulating static mesh Fackel1
[2024.07.05-06.45.53:753][538]LogStaticMesh: Building static mesh test...
[2024.07.05-06.45.53:771][538]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test
[2024.07.05-06.45.53:792][538]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.45.55:514][608]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.45.55:534][608]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.46.00:242][720]LogRenderer: Reallocating scene render targets to support 964x448 Format 10 NumSamples 1 (Frame:16869).
[2024.07.05-06.46.00:325][721]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:16871).
[2024.07.05-06.46.00:400][722]LogRenderer: Reallocating scene render targets to support 964x488 Format 10 NumSamples 1 (Frame:16873).
[2024.07.05-06.46.00:474][723]LogRenderer: Reallocating scene render targets to support 964x500 Format 10 NumSamples 1 (Frame:16875).
[2024.07.05-06.46.00:546][724]LogRenderer: Reallocating scene render targets to support 964x504 Format 10 NumSamples 1 (Frame:16877).
[2024.07.05-06.46.00:618][725]LogRenderer: Reallocating scene render targets to support 964x508 Format 10 NumSamples 1 (Frame:16879).
[2024.07.05-06.46.07:731][894]LogActorFactory: Actor Factory created test
[2024.07.05-06.46.08:924][939]LogActorFactory: Actor Factory created test
[2024.07.05-06.46.14:061][138]Cmd: DELETE
[2024.07.05-06.46.14:061][138]Cmd: ACTOR DELETE
[2024.07.05-06.46.14:071][138]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-06.46.14:099][138]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2024.07.05-06.46.14:105][138]LogEditorActor: Deleted 1 Actors (0.044 secs)
[2024.07.05-06.47.07:471][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.07.05-06.47.08:805][346]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.47.08:965][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-06.47.14:486][436]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel1.fbx)
[2024.07.05-06.47.14:496][436]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel1.fbx
[2024.07.05-06.47.14:505][436]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.47.15:828][436]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.47.15:894][436]LogFbx: Display: Triangulating static mesh Fackel1
[2024.07.05-06.47.15:914][436]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-06.47.15:930][436]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.47.15:944][436]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.47.18:212][497]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.47.18:229][497]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.47.21:001][548]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.47.22:043][581]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.47.39:116][231]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/metal.metal
[2024.07.05-06.47.39:118][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7F360D21A0981E6FD8FAB9B6EF3086C1242DD381), compiling.
[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: Total job queries 1016, among them cache hits 418 (41.14%)
[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: Tracking 588 distinct input hashes that result in 243 distinct outputs (41.33%)
[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: ================================================
[2024.07.05-06.47.39:214][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2D3491D09A700B8A93C98FF456C48E7C8A06723C), compiling.
[2024.07.05-06.47.39:218][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 6590A2D3C68B3BBC3184E67A0C8052474C30AC62), compiling.
[2024.07.05-06.47.39:221][231]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E2F14B6F9D47D0441B4A155C69F6783C7B924E63), compiling.
[2024.07.05-06.47.39:258][231]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.47.39:350][232]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.47.49:065][651]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C72C4948FC2E71CD216A87D7B1859C6936E492E1), compiling.
[2024.07.05-06.47.49:067][651]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8704B652B9988C3D3A391C5652D3F7792F87EF90), compiling.
[2024.07.05-06.47.49:071][651]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.47.49:104][653]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.50:528][705]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 30EB8780EEEFDB9DA98A98D762BB4C2992938730), compiling.
[2024.07.05-06.47.50:532][705]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FD775277AA4389464DCFF216CECC9EB0B31AFE8), compiling.
[2024.07.05-06.47.50:539][705]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.47.50:573][707]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.47.50:608][708]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.51:621][745]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7708F2B353414DAEF56A6B505A4E905DF5FE0128), compiling.
[2024.07.05-06.47.51:624][745]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 456535EA9FF533EAE543D2DCC05EC93F9498E56C), compiling.
[2024.07.05-06.47.51:627][745]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.47.51:655][747]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.47.51:688][748]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.53:900][876]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: E05D086FB5BF5B20FDCEC78DA3D887C25328F72A), compiling.
[2024.07.05-06.47.53:902][876]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AEE109B57863BE00AE87F42F5E999AE5E4D37290), compiling.
[2024.07.05-06.47.53:911][876]LogSlate: Window 'Color Picker' being destroyed
[2024.07.05-06.47.53:932][876]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.47.53:961][878]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.47.53:986][879]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.47.55:939][987]LogMaterialEditor: Saving and Compiling material metal
[2024.07.05-06.47.56:324][987]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A0DB088AA2F9644979FA740A858D12C602EF0DCF), compiling.
[2024.07.05-06.47.56:368][987]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 020EE1306BB74C32ABE08071D6F19852D88AA73B), compiling.
[2024.07.05-06.47.56:440][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.07.05-06.47.56:580][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.07.05-06.47.56:715][987]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true
[2024.07.05-06.47.56:724][987]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metalD8594FC544BCAF1F0225DB9E943B3EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset'
[2024.07.05-06.47.56:743][987]AssetCheck: New page: Asset Save: metal
[2024.07.05-06.47.56:743][987]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-06.48.04:253][305]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/holders.holders
[2024.07.05-06.48.04:254][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 6910027188353BA313EBBBFCF3CDAA307C225E68), compiling.
[2024.07.05-06.48.04:351][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 6C10F3E6C48153FEE9ADAA03DE04A9F2FD94D6BE), compiling.
[2024.07.05-06.48.04:354][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: A3191E75ABCB9FF9D50312C92EC507EEF1359D61), compiling.
[2024.07.05-06.48.04:356][305]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F71635A0A641C88B02A8FA2B36FB73DFC3476B33), compiling.
[2024.07.05-06.48.04:370][305]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.48.04:471][306]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.48.14:142][758]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 2D74F01E22A497C37ABC8AAA26148E59CC4F0D5F), compiling.
[2024.07.05-06.48.14:145][758]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BF6A46682AFE3D066D78456A375D245094B8972A), compiling.
[2024.07.05-06.48.14:149][758]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.48.14:175][760]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.48.14:202][761]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.48.16:271][869]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: CCB2E9EDED01192FE749BAABE0B213C1092D96EA), compiling.
[2024.07.05-06.48.16:274][869]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1F040D6F1829182A80D5E8A6CF968CBDB1A24C0), compiling.
[2024.07.05-06.48.16:277][869]LogSlate: Window 'Color Picker' being destroyed
[2024.07.05-06.48.16:301][869]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.48.16:330][871]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.48.16:357][872]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.48.18:970][ 22]LogMaterialEditor: Saving and Compiling material holders
[2024.07.05-06.48.19:363][ 22]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 023F3025BB5D2986BDA356CAFA903CCA14FC8592), compiling.
[2024.07.05-06.48.19:413][ 22]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: C45381F484CBFB338EB69BB5DB0A8830D812C7B4), compiling.
[2024.07.05-06.48.19:492][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.07.05-06.48.19:635][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms
[2024.07.05-06.48.19:797][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/holders.uasset" SILENT=true
[2024.07.05-06.48.19:807][ 22]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB1270DA944FF2127703026B408D0CB32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/holders.uasset'
[2024.07.05-06.48.19:828][ 22]AssetCheck: New page: Asset Save: holders
[2024.07.05-06.48.19:828][ 22]LogContentValidation: Display: Validating Material /Game/Assets/holders.holders
[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.48.19:830][ 22]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-06.50.23:297][118]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel2.fbx)
[2024.07.05-06.50.23:309][118]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel2.fbx
[2024.07.05-06.50.23:319][118]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.50.24:534][118]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.50.24:591][118]LogMaterial: Display: Missing cached shadermap for coals_001 in PCD3D_SM5, Default, SM5 (DDC key hash: D47E22D884A5AE91EC3CBBEE98AD4AEF04B4145D), compiling.
[2024.07.05-06.50.24:606][118]LogMaterial: Display: Missing cached shadermap for flame_001 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E6A210580F68BB46239E231FE80D8C8D6F9280), compiling.
[2024.07.05-06.50.24:618][118]LogMaterial: Display: Missing cached shadermap for metal_001 in PCD3D_SM5, Default, SM5 (DDC key hash: AE9AC523D7BA555BAC93542CB70B96F768AD696C), compiling.
[2024.07.05-06.50.24:629][118]LogMaterial: Display: Missing cached shadermap for wood_001 in PCD3D_SM5, Default, SM5 (DDC key hash: A5C39B3AC575CC9A5D34C21583C232E244E8A6EC), compiling.
[2024.07.05-06.50.24:633][118]LogFbx: Display: Triangulating static mesh Fackel2
[2024.07.05-06.50.24:647][118]LogStaticMesh: Building static mesh Fackel2...
[2024.07.05-06.50.24:661][118]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2
[2024.07.05-06.50.24:674][118]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:025][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.25:039][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.25:054][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.25:069][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 56
[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 48
[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.26:817][152]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 40
[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34
[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 28
[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24
[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20
[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 17
[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:915][183]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.50.27:929][183]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14
[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.30:812][217]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-06.50.30:917][218]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.50.30:918][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:734][268]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.51.02:920][472]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms
[2024.07.05-06.51.04:618][472]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.51.04:744][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-06.51.04:761][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2024.07.05-06.51.04:776][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.51.04:808][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
[2024.07.05-06.51.04:823][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.07.05-06.51.07:587][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-06.51.09:231][536]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.51.09:414][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.07.05-06.51.09:431][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.07.05-06.51.09:447][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.51.09:473][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-06.51.09:485][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-06.51.38:239][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.05-06.51.38:242][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.07.05-06.51.38:322][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto2FFCDEF5C4334D1079BAA86ADE118CEC4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap'
[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.103
[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.103
[2024.07.05-06.51.38:326][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel1] ([1] browsable assets)...
[2024.07.05-06.51.38:365][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel1.Fackel1]
[2024.07.05-06.51.38:365][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel1]
[2024.07.05-06.51.38:365][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset" SILENT=false AUTOSAVING=true
[2024.07.05-06.51.38:381][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1_Auto264BA2FD34C5F20EDD7646BA458CA8019.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset'
[2024.07.05-06.51.38:382][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)...
[2024.07.05-06.51.38:418][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2]
[2024.07.05-06.51.38:418][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2]
[2024.07.05-06.51.38:419][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset" SILENT=false AUTOSAVING=true
[2024.07.05-06.51.38:435][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto2030315C64A905A99BB0B4F86667C7502.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset'
[2024.07.05-06.51.38:437][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)...
[2024.07.05-06.51.38:471][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu]
[2024.07.05-06.51.38:472][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu]
[2024.07.05-06.51.38:472][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset" SILENT=false AUTOSAVING=true
[2024.07.05-06.51.38:490][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto2096954F34F6AA3AD63917091877C09DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset'
[2024.07.05-06.51.38:491][768]LogFileHelpers: Auto-saving content packages took 0.166
[2024.07.05-06.52.19:338][983]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx)
[2024.07.05-06.52.19:347][983]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx
[2024.07.05-06.52.19:356][983]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.52.21:034][983]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.52.21:088][983]LogMaterial: Display: Missing cached shadermap for coals_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 35544B63985B660F1F1F5478A7E5CFE0C1158522), compiling.
[2024.07.05-06.52.21:118][983]LogMaterial: Display: Missing cached shadermap for flame_003 in PCD3D_SM5, Default, SM5 (DDC key hash: CBAE70BFDDECE47152ECF1A831B0D2FF00A02895), compiling.
[2024.07.05-06.52.21:142][983]LogMaterial: Display: Missing cached shadermap for metal_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4044C2EF235C5BF8FEF0E905D1EB7F1398194697), compiling.
[2024.07.05-06.52.21:158][983]LogMaterial: Display: Missing cached shadermap for wood_003 in PCD3D_SM5, Default, SM5 (DDC key hash: D87682C8F507964625B4ED57AB8FDE5913A52194), compiling.
[2024.07.05-06.52.21:173][983]LogMaterial: Display: Missing cached shadermap for rope_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FC090AFF55FEC15D18EF0835032F2F8050B0B1B), compiling.
[2024.07.05-06.52.21:177][983]LogFbx: Display: Triangulating static mesh Fackel3
[2024.07.05-06.52.21:210][983]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-06.52.21:243][983]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.52.21:261][983]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:611][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:613][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:617][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:628][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:644][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 28
[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 24
[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:659][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:675][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:688][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 62
[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.23:004][ 13]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: Total job queries 1405, among them cache hits 661 (47.05%)
[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: Tracking 655 distinct input hashes that result in 244 distinct outputs (37.25%)
[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: ================================================
[2024.07.05-06.52.23:318][ 21]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.52.23:328][ 21]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.52.23:413][ 25]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 54
[2024.07.05-06.52.23:413][ 25]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.24:204][ 35]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 47
[2024.07.05-06.52.24:204][ 35]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.24:277][ 36]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 41
[2024.07.05-06.52.24:278][ 36]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.24:320][ 36]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35
[2024.07.05-06.52.24:320][ 36]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.24:388][ 37]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 30
[2024.07.05-06.52.24:388][ 37]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.25:562][ 49]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2024.07.05-06.52.25:562][ 49]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.26:793][ 60]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-06.52.26:922][ 62]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.07.05-06.52.26:922][ 62]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.27:994][ 90]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-06.52.28:268][ 93]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
[2024.07.05-06.52.28:268][ 93]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.28:827][104]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.05-06.52.28:827][104]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.29:003][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.05-06.52.29:003][107]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.29:136][110]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18
[2024.07.05-06.52.29:136][110]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.29:741][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 15
[2024.07.05-06.52.29:741][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.29:852][127]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13
[2024.07.05-06.52.29:852][127]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.29:900][128]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2024.07.05-06.52.29:900][128]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.30:028][131]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2024.07.05-06.52.30:028][131]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.30:060][132]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7
[2024.07.05-06.52.30:060][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.30:296][137]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.07.05-06.52.30:296][137]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.30:667][145]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.05-06.52.30:668][145]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.30:862][149]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.05-06.52.30:862][149]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.31:032][153]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.05-06.52.31:032][153]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.31:279][159]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.52.31:279][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.31:399][162]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-06.52.31:399][162]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.40:227][559]LogEditorViewport: Clicking Background
[2024.07.05-06.53.13:974][268]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
[2024.07.05-06.53.15:984][268]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.53.16:861][268]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.53.17:154][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
[2024.07.05-06.53.24:095][417]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx)
[2024.07.05-06.53.24:104][417]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx
[2024.07.05-06.53.24:112][417]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.53.25:521][417]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.53.25:581][417]LogFbx: Display: Triangulating static mesh Fackel3
[2024.07.05-06.53.25:622][417]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-06.53.25:653][417]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.53.25:671][417]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.53.27:168][471]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.53.27:180][471]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.53.29:589][554]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-06.53.30:577][598]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-06.53.32:547][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-06.53.37:711][921]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.53.41:623][108]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0)
[2024.07.05-06.53.41:787][118]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0)
[2024.07.05-06.53.44:299][258]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-06.53.59:568][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1)
[2024.07.05-06.54.03:481][812]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.54.03:981][813]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1).
[2024.07.05-06.54.19:155][506]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 262F88EC87129A23E1AB457C8D79CFA95E358C9C), compiling.
[2024.07.05-06.54.19:163][506]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.19:198][507]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C43F21104FDCDD6E42B7486957EAAF6D57A4129B), compiling.
[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.19:203][507]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.19:220][508]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.54.24:106][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 9B4BAB1CB3D70A59EE707C4C3206C0817AAAE94E), compiling.
[2024.07.05-06.54.24:107][659]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-06.54.24:107][659]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.24:113][659]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.27:937][855]LogEditorTransaction: Undo Create Pin Link
[2024.07.05-06.54.27:940][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3765FF0C507C49B12DC48D2D18653E9D48A87DA5), compiling.
[2024.07.05-06.54.27:947][855]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 6EE11B6E9E37AA04E100BB7BD2521EFC4FE7A059), compiling.
[2024.07.05-06.54.28:014][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 4236D8AD49C1A45A0E9DC5F8DD503BDF6A637EFB), compiling.
[2024.07.05-06.54.28:025][855]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: FBF4B8CDEA33972047149BB8790FB1C72F63EC72), compiling.
[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.28:065][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.28:181][857]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.28:257][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.54.28:316][859]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.54.28:316][859]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.28:316][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.42:100][495]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: FEE6AAEBEDC01813D56F1C0D1653A6993668FE55), compiling.
[2024.07.05-06.54.44:410][566]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 8F0B11855435D23DBDC451CA349D504D592CE4AD), compiling.
[2024.07.05-06.54.44:418][566]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.44:445][568]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.44:486][569]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.46:760][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 00AC2A58B2B043F24FF8D7687C682B882CB77CD8), compiling.
[2024.07.05-06.54.46:771][659]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5AF98265DD474DF69FF3C1DF8B0CFB5DFCF05F), compiling.
[2024.07.05-06.54.46:780][659]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.46:819][661]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.46:859][662]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.48:691][726]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BD34041B4863DAD06CB200F2BFBC94421D218E3E), compiling.
[2024.07.05-06.54.48:692][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-06.54.48:692][726]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.48:695][726]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.52:031][884]LogEditorTransaction: Undo Create Pin Link
[2024.07.05-06.54.52:033][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: D9346CA509464620A2D58CDF292187C9266E4FCC), compiling.
[2024.07.05-06.54.52:040][884]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0A6B5561DDA2C71AA91FCB0E3290478C86B49C1D), compiling.
[2024.07.05-06.54.52:110][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 860C474C0126295D0121CC62B0733A97D105801D), compiling.
[2024.07.05-06.54.52:114][884]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 068C2818CC7B6E042B9F217172634ED3AE3918A8), compiling.
[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.52:161][884]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.52:267][886]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.52:336][887]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.54.52:337][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.52:337][887]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.52:337][887]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.54.52:381][888]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.54.52:381][888]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.52:381][888]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.56:337][ 68]LogEditorTransaction: Undo Create Pin Link
[2024.07.05-06.54.56:340][ 68]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 039CE6082218B1AE4D6149DC3387F925B9C8489C), compiling.
[2024.07.05-06.54.56:346][ 68]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE135482D23D7BE2D801AA4C8ACF6D4AD0CC4A), compiling.
[2024.07.05-06.54.56:415][ 68]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: DA783DF6FDE129FB6577525A94D69FFACC2A267A), compiling.
[2024.07.05-06.54.56:417][ 68]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5850EF99957F54297217C4C0944457CC4D8F25C0), compiling.
[2024.07.05-06.54.56:421][ 68]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 5654E554739CD55B21906F5285BEC90FCDE813DC), compiling.
[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.02:776][361]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 04F2553A4DD8D8DE79CA31EC292C3592398983D5), compiling.
[2024.07.05-06.55.02:778][361]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E3910F043EC4ECFF50E54368A8AFFBDC89089DFD), compiling.
[2024.07.05-06.55.02:783][361]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.55.02:815][363]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.02:850][364]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.06:482][498]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: F1DA006F212BD30653D1A4B3486D5B8D9A09834A), compiling.
[2024.07.05-06.55.06:487][498]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.55.06:493][499]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.55.06:502][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.55.07:806][542]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.09:063][588]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.12:869][723]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: EA3DC3FDDDF1BC5F78E510410485C0158691671B), compiling.
[2024.07.05-06.55.12:872][723]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1A08C15447F741E7A34BC1AD04D623CD92FE313), compiling.
[2024.07.05-06.55.12:874][723]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.55.12:911][725]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.12:957][726]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.14:033][767]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C017DC4E41E3076A9BB7F0ABA78AD07499712CC9), compiling.
[2024.07.05-06.55.14:035][767]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B362D0F014F9DA0C87B6D4BA9A5366F256AF1517), compiling.
[2024.07.05-06.55.14:038][767]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.55.14:076][769]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.14:118][770]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.16:365][848]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2FA33D30C014BF3E9E629F3617EE1C0E71260D8F), compiling.
[2024.07.05-06.55.16:367][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFC89A3E165B50B72B717DDAA368C42E0038EAFA), compiling.
[2024.07.05-06.55.16:371][848]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.55.16:403][850]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.16:460][851]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.16:461][851]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.16:461][851]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.16:461][851]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.18:085][897]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: F915E6A274AD4B2D01027EDAB2396C001F23BAFF), compiling.
[2024.07.05-06.55.18:087][897]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 19D410AAB2BEAAFA4AF1615EDCCDA18296166CB7), compiling.
[2024.07.05-06.55.18:089][897]LogSlate: Window 'Color Picker' being destroyed
[2024.07.05-06.55.18:104][897]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.55.18:143][899]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.18:187][900]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.18:188][900]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.18:188][900]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.18:188][900]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.55.25:708][285]LogMaterialEditor: Saving and Compiling material metal
[2024.07.05-06.55.26:099][285]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 00B81C56B326D2CAAAC4C1C567C89011FB528064), compiling.
[2024.07.05-06.55.26:139][285]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BBD0D428833D63ED4E4D2CE52CF67C605C027BAD), compiling.
[2024.07.05-06.55.26:195][285]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.55.26:208][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: Total job queries 1785, among them cache hits 1019 (57.09%)
[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: Tracking 750 distinct input hashes that result in 254 distinct outputs (33.87%)
[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20%
[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: ================================================
[2024.07.05-06.55.26:642][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.07.05-06.55.26:965][285]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true
[2024.07.05-06.55.26:972][285]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal227BC76E45B3B71E2A6070924C3E610C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset'
[2024.07.05-06.55.26:992][285]AssetCheck: New page: Asset Save: metal
[2024.07.05-06.55.26:992][285]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-06.55.36:013][522]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.05-06.55.37:593][522]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.55.38:491][522]LogUObjectGlobals: Force Deleting 2 Package(s):
Asset Name: /Game/Assets/metal_001.metal_001
Asset Name: /Game/Assets/metal_003.metal_003
[2024.07.05-06.55.38:935][522]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-06.55.42:291][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.07.05-06.55.43:767][574]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.55.44:664][574]LogUObjectGlobals: Force Deleting 2 Package(s):
Asset Name: /Game/Assets/flame_001.flame_001
Asset Name: /Game/Assets/flame_003.flame_003
[2024.07.05-06.55.45:080][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2024.07.05-06.55.49:701][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
[2024.07.05-06.55.50:865][643]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.55.51:733][643]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/rope_003.rope_003
[2024.07.05-06.55.52:047][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.07.05-06.55.55:355][697]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2024.07.05-06.55.56:711][697]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.55.57:606][697]LogUObjectGlobals: Force Deleting 2 Package(s):
Asset Name: /Game/Assets/wood_001.wood_001
Asset Name: /Game/Assets/wood_003.wood_003
[2024.07.05-06.55.58:026][697]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.07.05-06.56.03:456][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.05-06.56.04:831][776]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.56.05:686][776]LogUObjectGlobals: Force Deleting 2 Package(s):
Asset Name: /Game/Assets/coals_001.coals_001
Asset Name: /Game/Assets/coals_003.coals_003
[2024.07.05-06.56.06:102][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2024.07.05-06.56.13:680][974]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C97173411DDC79D8AA1BC5B95AECFFF7E542C56A), compiling.
[2024.07.05-06.56.13:681][974]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 99E21738CB4721078AD40AF37E6B5CA8E04F1445), compiling.
[2024.07.05-06.56.13:685][974]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.56.13:717][976]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.13:762][977]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.15:395][ 40]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: B95A7866284F33C19D639DB094FF733E46914944), compiling.
[2024.07.05-06.56.15:398][ 40]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F359016F0D6C5BF1D2AAE5131CA26A50C0BDD14), compiling.
[2024.07.05-06.56.15:402][ 40]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.56.15:437][ 42]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.15:480][ 43]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.16:976][ 95]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: FB4EF4E39F092FAC976863B7017721351AD00F00), compiling.
[2024.07.05-06.56.16:978][ 95]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED12D860C0A695008BBC3995E2C23F1E1D8C0FD9), compiling.
[2024.07.05-06.56.16:980][ 95]LogSlate: Window 'Color Picker' being destroyed
[2024.07.05-06.56.16:996][ 95]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.56.17:032][ 97]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.18:610][167]LogMaterialEditor: Saving and Compiling material metal
[2024.07.05-06.56.19:005][167]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 5ECE0620C14573AB96E82C8F6FF41DCC39DEFD08), compiling.
[2024.07.05-06.56.19:050][167]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: AE82CB9AD54B94FA107834C1CDC65A966658F633), compiling.
[2024.07.05-06.56.19:068][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.07.05-06.56.19:224][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.05-06.56.19:330][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true
[2024.07.05-06.56.19:338][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9E2C4EE64EC6BEE0FB768F9A746FFAFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset'
[2024.07.05-06.56.19:352][167]AssetCheck: New page: Asset Save: metal
[2024.07.05-06.56.19:352][167]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-06.56.27:994][376]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/flame.flame
[2024.07.05-06.56.27:996][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: AC13C7087C9FA18544F780FD9B5759318C39BDF5), compiling.
[2024.07.05-06.56.28:094][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: FCAF892CB7C03B4E7E3B47B7AE67A5881BA2ADB4), compiling.
[2024.07.05-06.56.28:097][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: F8BF6A332A58979533CFA56DA7E2B84C041C893C), compiling.
[2024.07.05-06.56.28:099][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A08EEF9B0F49EC74BACF9247C6DCC1C816837844), compiling.
[2024.07.05-06.56.28:127][376]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.28:235][377]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.39:015][925]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4F454B6C85C0453DA12C679EA87163B387FE0C8F), compiling.
[2024.07.05-06.56.39:029][925]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.56.39:215][930]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 08B7BA753093C3DB0C8EAFE3952DBE29879F36D1), compiling.
[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.39:225][930]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.56.39:237][931]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Normal' priority
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 41
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 35
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 29
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 17
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11
[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.56.40:354][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.05-06.56.40:354][953]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.56.40:563][959]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.05-06.56.40:563][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.56.40:990][972]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-06.56.40:990][972]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.56.41:150][975]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.56.41:150][975]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.56.41:570][983]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-06.56.41:570][983]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.56.47:623][188]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D5639B662D98C799A44AB68C3EC1A42645386F3A), compiling.
[2024.07.05-06.56.47:625][188]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CE35CDB5C705552DF2137934286D029BB99B4B8), compiling.
[2024.07.05-06.56.47:635][188]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.47:698][191]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.57.03:819][886]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A313C439DB1A06B499F82E1833199ACA41DAAC2E), compiling.
[2024.07.05-06.57.03:822][886]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.57.03:870][888]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.57.15:407][551]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4B601EB6D14C11F4720DBA7BE83DF73046557CA4), compiling.
[2024.07.05-06.57.30:911][463]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 7115638CAAFEDE8CAB79D77E5933569BF69E45D5), compiling.
[2024.07.05-06.57.30:915][463]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.57.30:971][465]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-06.57.36:207][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.57.37:259][712]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.57.37:317][713]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0)
[2024.07.05-06.57.38:690][756]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0)
[2024.07.05-06.57.38:748][757]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel4)
[2024.07.05-06.57.42:004][815]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.07.05-06.57.50:985][397]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F5A81AD50C8E3C9EBC8408B95F74B654F9DDE6A), compiling.
[2024.07.05-06.57.50:995][397]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_4.27\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-06.57.50:995][397]LogMaterial: Display: SceneTexture expressions cannot be used in opaque materials
[2024.07.05-06.58.47:368][796]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2)
[2024.07.05-06.59.03:443][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.59.13:262][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset" SILENT=true
[2024.07.05-06.59.13:269][376]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/woodE0A63B7C4A500C5ECECA5D857446987C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset'
[2024.07.05-06.59.13:430][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.07.05-06.59.13:455][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.07.05-06.59.13:465][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-06.59.13:512][376]AssetCheck: New page: Asset Save: wood
[2024.07.05-06.59.13:513][376]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood
[2024.07.05-06.59.20:067][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset" SILENT=true
[2024.07.05-06.59.20:074][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope877B709B40D61B1FAE810580440ED1E5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset'
[2024.07.05-06.59.20:225][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.07.05-06.59.20:251][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-06.59.20:264][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.07.05-06.59.20:301][625]AssetCheck: New page: Asset Save: rope
[2024.07.05-06.59.20:302][625]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope
[2024.07.05-06.59.25:300][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset" SILENT=true
[2024.07.05-06.59.25:315][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal13D6DD5E497FD48FBE71C992D7938EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset'
[2024.07.05-06.59.25:343][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true
[2024.07.05-06.59.25:352][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4199AE6847AFDC92208E4B8B7288C3A3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.07.05-06.59.25:380][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset" SILENT=true
[2024.07.05-06.59.25:388][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders76DA0BEC4D77E9EF537E57A377D222FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset'
[2024.07.05-06.59.25:653][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-06.59.25:666][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.07.05-06.59.25:677][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.07.05-06.59.25:700][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.05-06.59.25:709][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.05-06.59.25:753][751]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal
[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders
[2024.07.05-06.59.30:603][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true
[2024.07.05-06.59.30:610][924]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsA7516E9E417FFEE7B80C6FBE5A075A63.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset'
[2024.07.05-06.59.30:770][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2024.07.05-06.59.30:797][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.07.05-06.59.30:814][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-06.59.30:854][924]AssetCheck: New page: Asset Save: coals
[2024.07.05-06.59.30:854][924]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals
[2024.07.05-06.59.48:399][116]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2)
[2024.07.05-06.59.52:966][211]Cmd: TRANSACTION UNDO
[2024.07.05-06.59.52:972][211]LogEditorTransaction: Undo Scale Actors
[2024.07.05-06.59.53:024][211]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: CB95C3E3A098FE7D02EE1CFFDDDD069D146C8D42), compiling.
[2024.07.05-06.59.53:166][211]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 5C9F7645859E931521C56292DCFB52DA85492275), compiling.
[2024.07.05-06.59.53:172][211]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: AB77326E7AE63FD586E4408641C04E2A6D664566), compiling.
[2024.07.05-06.59.53:191][211]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: F60A0F8C69259DD198E3F5399E22F4B56AA8E076), compiling.
[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: Total job queries 2054, among them cache hits 1245 (60.61%)
[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: Tracking 799 distinct input hashes that result in 277 distinct outputs (34.67%)
[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: RAM used: 1.67 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20%
[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: ================================================
[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.59.54:005][241]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.36:440][207]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel1)
[2024.07.05-07.00.46:613][464]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1C187C71DC0028A316E5452E7BCE7E697EA278AB), compiling.
[2024.07.05-07.00.46:615][464]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B71416A584576F8A21F69DDE02EB80E676D81FBC), compiling.
[2024.07.05-07.00.46:618][464]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.00.46:660][466]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.00.46:710][467]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.49:385][546]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: C967E8CC36711021F40263FD96D724CB5FA71949), compiling.
[2024.07.05-07.00.49:388][546]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A74A2F2BB61C8FE98D13210AF73E836818DD10C), compiling.
[2024.07.05-07.00.49:397][546]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.00.49:444][548]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.00.49:486][549]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.51:035][595]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D801D52896AD4E8B284C407D06173F09DA8676A4), compiling.
[2024.07.05-07.00.51:047][595]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2FE39D4329318C59A71C8D068A1D52FBEDCD8D), compiling.
[2024.07.05-07.00.51:052][595]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.00.51:097][597]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.51:151][598]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.00.51:152][598]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.00.51:152][598]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.00.51:152][598]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.55:141][867]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1E6502EE27D03001BCD0E0EA0FBACF91E34ADC6D), compiling.
[2024.07.05-07.00.55:144][867]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E91CE0BD477984E99331C04C226B81DE4A36C568), compiling.
[2024.07.05-07.00.55:147][867]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.00.55:187][869]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.55:247][870]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.00.55:248][870]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.00.55:248][870]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.00.55:248][870]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.00.59:124][993]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2110C686304BAFA2EF30F07E2BE9846A54104307), compiling.
[2024.07.05-07.00.59:126][993]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D03B2F03700E39197BACC634C7B7949E81150E1C), compiling.
[2024.07.05-07.00.59:131][993]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.00.59:205][996]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.00.59:206][996]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.00.59:206][996]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.00.59:206][996]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.07:488][230]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D2B1727C0956017B5340591F896F02D54E461562), compiling.
[2024.07.05-07.01.07:490][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B73EC8C9BBF0C9758A377E4262719E75FB2C07EF), compiling.
[2024.07.05-07.01.07:496][230]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.01.07:545][232]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.07:586][233]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.09:696][295]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1B7D4DD0DB03A5B5038CDD69EC0792DA56322DCA), compiling.
[2024.07.05-07.01.09:700][295]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3510C99E9D44244A74EC053C9378F3F15D10A2CC), compiling.
[2024.07.05-07.01.09:708][295]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.01.09:751][297]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.09:795][298]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.09:796][298]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.09:796][298]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.09:796][298]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.14:020][682]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E47DDEDA845A16EC9A9C3C8C5699C93EF46E3D87), compiling.
[2024.07.05-07.01.14:022][682]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DA5BD3FA5D884874ECA2B5F46873EEF1EAC00E5C), compiling.
[2024.07.05-07.01.14:025][682]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.01.14:066][684]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.14:126][685]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.22:348][ 99]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E6047EE44C615084105D9AA57CCFAAC8D306DEE3), compiling.
[2024.07.05-07.01.22:350][ 99]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EB98ECF0D47AA7507DE513B2D264F5C14B229E68), compiling.
[2024.07.05-07.01.22:354][ 99]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.22:482][102]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.29:208][695]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B0A9EB028919D1BF50ADCB0564A25C6A534794C1), compiling.
[2024.07.05-07.01.29:210][695]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4F853C752A2AB1060989D6A3C4C004255A5F1307), compiling.
[2024.07.05-07.01.29:214][695]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.29:311][698]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.30:825][735]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: DB931E65902BEFF2CC21D081C6493853CE5A692A), compiling.
[2024.07.05-07.01.30:834][735]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 97B55E08881B76F815D85E4E4F90515C334792D0), compiling.
[2024.07.05-07.01.30:837][735]LogSlate: Window 'Color Picker' being destroyed
[2024.07.05-07.01.30:858][735]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.01.30:903][737]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.30:958][738]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.01.32:342][783]LogMaterialEditor: Saving and Compiling material flame
[2024.07.05-07.01.32:738][783]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E27C31D4EFF06CFB69A63949EE9E1C7A6A72042D), compiling.
[2024.07.05-07.01.32:774][783]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2569104F9817110E943267D7D39F6367A497F185), compiling.
[2024.07.05-07.01.32:792][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.07.05-07.01.32:943][783]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.07.05-07.01.33:055][783]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true
[2024.07.05-07.01.33:062][783]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame2058503E4A1C6775001B46BF100EF070.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.07.05-07.01.33:078][783]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.01.33:078][783]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-07.01.42:008][989]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1)
[2024.07.05-07.01.48:101][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-07.02.33:089][ 85]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 96FAD128D01774EEC7778347AD8CD5F0B230E553), compiling.
[2024.07.05-07.02.33:093][ 85]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 714105996A3EB2508D82CE358D19CF5C7ED64F50), compiling.
[2024.07.05-07.02.33:097][ 85]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.02.33:139][ 87]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.02.36:781][191]Cmd: TRANSACTION UNDO
[2024.07.05-07.02.36:781][191]LogEditorTransaction: Undo Modify Color Picker Value
[2024.07.05-07.02.36:822][191]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 63763E45D161AEE065E1F5741D81764BDC39062F), compiling.
[2024.07.05-07.02.36:825][191]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 4EB55E64585A9F4EFDEE964EA459054E5986204F), compiling.
[2024.07.05-07.02.36:827][191]LogSlate: Window 'Color Picker' being destroyed
[2024.07.05-07.02.36:971][191]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 34CEDAEDFFDC3F905623E06BA5B5A1D0C4142181), compiling.
[2024.07.05-07.02.36:975][191]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 786377325BF213C4D4702B804FAFE1205DB4A145), compiling.
[2024.07.05-07.02.37:000][191]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2397DEE0BF0000B3A45B1A571B1A6F1AF6D2F83B), compiling.
[2024.07.05-07.02.37:003][191]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AB0A6109E9BC9F811D4DE6FAA0F26AA20A4875B), compiling.
[2024.07.05-07.02.42:884][392]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B64CBE9E38EA8C94216E3840B6384E59803097FD), compiling.
[2024.07.05-07.02.42:887][392]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2294E0F3EB3F9331E80CC36380837F6ABDB90CF0), compiling.
[2024.07.05-07.02.42:892][392]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.02.42:906][394]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.02.44:219][417]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.02.45:214][440]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.02.47:752][521]LogMaterialEditor: Saving and Compiling material flame
[2024.07.05-07.02.48:149][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 18476A86848CCD9D1B376B352C155E811428EBB7), compiling.
[2024.07.05-07.02.48:189][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1F61F6F20A6AFB2EF5CCC58C7018C156D07DC7D1), compiling.
[2024.07.05-07.02.48:206][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-07.02.48:214][521]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.02.48:541][521]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.02.48:542][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.07.05-07.02.49:019][521]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true
[2024.07.05-07.02.49:027][521]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame707109144323836B3F63D1A061576460.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.07.05-07.02.49:050][521]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.02.49:050][521]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-07.02.59:303][739]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/coals.coals
[2024.07.05-07.02.59:305][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 1F3F036B0378B8AFC1A2D6951865A55DAA9447C3), compiling.
[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: Total job queries 2456, among them cache hits 1631 (66.41%)
[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: Tracking 815 distinct input hashes that result in 288 distinct outputs (35.34%)
[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: RAM used: 1.73 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21%
[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: ================================================
[2024.07.05-07.02.59:399][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: D8FD900C595C25BAAA30C0AE808E53FD367F8D85), compiling.
[2024.07.05-07.02.59:402][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 9D8707CECD723BE93B33A96E3E844A7E1D591277), compiling.
[2024.07.05-07.02.59:404][739]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CDFE8F8F1BEA27E3B784D52491E2487FB615FF6F), compiling.
[2024.07.05-07.02.59:431][739]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.02.59:510][740]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.03.04:387][911]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 1520AEA451A28E63F31437DDF87B42A9938EDF09), compiling.
[2024.07.05-07.03.04:389][911]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B6BF1AAFCEA3F986DCFF196CFA34F8714C04E77), compiling.
[2024.07.05-07.03.04:394][911]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-07.03.04:412][913]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.03.04:425][913]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.03.05:475][934]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-07.03.06:511][964]LogMaterialEditor: Saving and Compiling material coals
[2024.07.05-07.03.06:895][964]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 4B203B5D705CD3F2C525FCF75ED6AD5BC2B2168C), compiling.
[2024.07.05-07.03.06:927][964]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 3D022E2AC46437B10342665681C988D0448EC245), compiling.
[2024.07.05-07.03.06:982][964]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.03.06:999][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
[2024.07.05-07.03.07:333][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
[2024.07.05-07.03.07:738][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true
[2024.07.05-07.03.07:746][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals87DEACC74A2A069A1582EBB7410CD949.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset'
[2024.07.05-07.03.07:765][964]AssetCheck: New page: Asset Save: coals
[2024.07.05-07.03.07:765][964]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-07.03.42:401][608]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-07.03.43:615][671]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-07.03.45:537][714]Cmd: DELETE
[2024.07.05-07.03.45:538][714]Cmd: ACTOR DELETE
[2024.07.05-07.03.45:548][714]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.03.45:583][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.07.05-07.03.45:589][714]LogEditorActor: Deleted 1 Actors (0.051 secs)
[2024.07.05-07.04.22:133][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.07.05-07.04.22:135][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.07.05-07.04.22:195][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto3025454EC4FFE2E17E89B3190D605A71E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap'
[2024.07.05-07.04.22:197][ 71]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.080
[2024.07.05-07.04.22:197][ 71]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.080
[2024.07.05-07.04.22:198][ 71]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel3] ([1] browsable assets)...
[2024.07.05-07.04.22:226][ 71]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel3.Fackel3]
[2024.07.05-07.04.22:226][ 71]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel3]
[2024.07.05-07.04.22:226][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel3_Auto3.uasset" SILENT=false AUTOSAVING=true
[2024.07.05-07.04.22:241][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3_Auto3943A08E848B6AD4FDFC0748474F30BE2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel3_Auto3.uasset'
[2024.07.05-07.04.22:242][ 71]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)...
[2024.07.05-07.04.22:271][ 71]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2]
[2024.07.05-07.04.22:271][ 71]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2]
[2024.07.05-07.04.22:271][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto3.uasset" SILENT=false AUTOSAVING=true
[2024.07.05-07.04.22:283][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto3C7896B03451EB0FECDE312967430802C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto3.uasset'
[2024.07.05-07.04.22:285][ 71]LogFileHelpers: Auto-saving content packages took 0.088
[2024.07.05-07.06.39:382][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.07.05-07.06.40:561][547]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-07.06.41:378][547]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.06.41:378][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.06.41:404][547]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Fackel1.Fackel1
[2024.07.05-07.06.41:696][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[2024.07.05-07.06.51:553][773]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel1.fbx)
[2024.07.05-07.06.51:562][773]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel1.fbx
[2024.07.05-07.06.51:571][773]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-07.06.52:813][773]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-07.06.52:862][773]LogMaterial: Display: Missing cached shadermap for coals_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 60B607DF8C6E7924B29023FE570CB0C5C2A55E49), compiling.
[2024.07.05-07.06.52:885][773]LogMaterial: Display: Missing cached shadermap for flame_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 6347D3BA50806D14C3D0F63821B71E5FDCDFD057), compiling.
[2024.07.05-07.06.52:905][773]LogMaterial: Display: Missing cached shadermap for metal_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0348DD2CB69401A2567B6591CB550123F1454C48), compiling.
[2024.07.05-07.06.52:919][773]LogMaterial: Display: Missing cached shadermap for holders_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3126EF4B0AA83E3D7314101F7BE98EC51D75463A), compiling.
[2024.07.05-07.06.52:933][773]LogMaterial: Display: Missing cached shadermap for wood_006 in PCD3D_SM5, Default, SM5 (DDC key hash: D91B7ADABC91EE903473AE3857A50B176E18BBE0), compiling.
[2024.07.05-07.06.52:947][773]LogMaterial: Display: Missing cached shadermap for rope_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC16EE2B5C76EA64CA92ECC94A0CB6630A7745A), compiling.
[2024.07.05-07.06.52:950][773]LogFbx: Display: Triangulating static mesh Fackel1
[2024.07.05-07.06.52:970][773]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-07.06.52:987][773]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-07.06.53:006][773]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-07.06.53:466][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:468][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:472][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:476][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:479][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:482][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:495][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:506][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:534][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:551][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:564][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Total job queries 2610, among them cache hits 1673 (64.10%)
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Tracking 833 distinct input hashes that result in 288 distinct outputs (34.57%)
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21%
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: ================================================
[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 84
[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 74
[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.55:364][794]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 64
[2024.07.05-07.06.55:365][794]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 55
[2024.07.05-07.06.55:365][794]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.55:785][808]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 46
[2024.07.05-07.06.55:786][808]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.55:937][812]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40
[2024.07.05-07.06.55:937][812]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.56:133][814]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 34
[2024.07.05-07.06.56:133][814]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.56:245][816]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 29
[2024.07.05-07.06.56:245][816]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.06.56:681][822]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-07.06.56:714][822]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-07.07.00:165][853]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25
[2024.07.05-07.07.00:165][853]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.01:513][865]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21
[2024.07.05-07.07.01:514][865]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.01:594][865]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18
[2024.07.05-07.07.01:594][865]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.02:162][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2024.07.05-07.07.02:977][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15
[2024.07.05-07.07.02:977][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.03:699][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
[2024.07.05-07.07.03:699][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.03:954][869]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
[2024.07.05-07.07.03:954][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:014][869]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
[2024.07.05-07.07.04:015][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:258][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2024.07.05-07.07.04:258][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:276][869]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2024.07.05-07.07.04:277][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:314][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.07.05-07.07.04:315][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:391][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.05-07.07.04:391][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:429][869]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2024.07.05-07.07.04:429][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:468][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.05-07.07.04:468][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:839][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.05-07.07.04:839][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-07.07.04:934][869]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-07.07.05:321][869]LogUObjectGlobals: Force Deleting 6 Package(s):
Asset Name: /Game/Assets/coals_006.coals_006
Asset Name: /Game/Assets/flame_006.flame_006
Asset Name: /Game/Assets/metal_006.metal_006
Asset Name: /Game/Assets/holders_002.holders_002
Asset Name: /Game/Assets/wood_006.wood_006
Asset Name: /Game/Assets/rope_006.rope_006
[2024.07.05-07.07.06:270][869]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-07.07.11:119][944]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-07.07.12:011][973]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-07.08.12:987][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true
[2024.07.05-07.08.12:993][308]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals09B97F9D4632DC7885FAB9B1A4572FF7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset'
[2024.07.05-07.08.13:137][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.05-07.08.13:165][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-07.08.13:176][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-07.08.13:221][308]AssetCheck: New page: Asset Save: coals
[2024.07.05-07.08.13:222][308]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals
[2024.07.05-07.08.16:212][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true
[2024.07.05-07.08.16:219][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4DB07CE04F70521B7B727DBC63747CD1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset'
[2024.07.05-07.08.16:370][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-07.08.16:395][417]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2024.07.05-07.08.16:410][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-07.08.16:454][417]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.08.16:454][417]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame
[2024.07.05-07.08.20:196][517]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true
[2024.07.05-07.08.20:204][517]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersD58F9B6B4DA700B438DC23B812F523DE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset'
[2024.07.05-07.08.20:350][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2024.07.05-07.08.20:379][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2024.07.05-07.08.20:395][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.05-07.08.20:436][517]AssetCheck: New page: Asset Save: holders
[2024.07.05-07.08.20:436][517]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders
[2024.07.05-07.08.26:783][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset" SILENT=true
[2024.07.05-07.08.26:791][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope5088115746A9AADC3AFD95BE1BCDAD9A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset'
[2024.07.05-07.08.26:949][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.05-07.08.26:977][770]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.07.05-07.08.26:991][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-07.08.27:036][770]AssetCheck: New page: Asset Save: rope
[2024.07.05-07.08.27:036][770]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope
[2024.07.05-07.08.30:834][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true
[2024.07.05-07.08.30:846][899]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal49E8470B45F447511BCEE2A0753258FD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset'
[2024.07.05-07.08.30:997][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-07.08.31:025][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-07.08.31:040][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-07.08.31:086][899]AssetCheck: New page: Asset Save: metal
[2024.07.05-07.08.31:086][899]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal
[2024.07.05-07.08.41:347][230]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset" SILENT=true
[2024.07.05-07.08.41:355][230]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood95F2D8A0470599B9A08F229A0F9B512A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset'
[2024.07.05-07.08.41:507][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.07.05-07.08.41:536][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.07.05-07.08.41:553][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-07.08.41:592][230]AssetCheck: New page: Asset Save: wood
[2024.07.05-07.08.41:592][230]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood
[2024.07.05-07.09.24:158][427]Cmd: DELETE
[2024.07.05-07.09.24:158][427]Cmd: ACTOR DELETE
[2024.07.05-07.09.24:167][427]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.09.24:180][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
[2024.07.05-07.09.24:189][427]LogEditorActor: Deleted 1 Actors (0.031 secs)
[2024.07.05-07.09.27:358][548]Cmd: DELETE
[2024.07.05-07.09.27:358][548]Cmd: ACTOR DELETE
[2024.07.05-07.09.27:367][548]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.09.27:379][548]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.07.05-07.09.27:380][548]LogEditorActor: Deleted 1 Actors (0.022 secs)
[2024.07.05-07.09.28:327][590]EditorErrors: New page: Actor attachment
[2024.07.05-07.11.21:814][405]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-07.12.08:230][685]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-07.12.10:194][750]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel5)
[2024.07.05-07.12.24:512][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset" SILENT=true
[2024.07.05-07.12.24:524][391]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer1A5A157E4A75D63C8B18C5992B10790F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset'
[2024.07.05-07.12.24:679][391]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2024.07.05-07.12.24:709][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-07.12.24:723][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-07.12.24:764][391]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-07.12.24:764][391]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer
[2024.07.05-07.13.02:516][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-07.13.02:534][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.07.05-07.13.02:603][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapEEC790C847C3C3C5E3AB63A25FB02D9E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-07.13.02:623][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-07.13.02:759][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAAF9C0B74EE2F1E7138B8ABA0343160F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-07.13.02:775][458]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-07.13.07:993][516]LogSlate: Window 'Message' being destroyed
[2024.07.05-07.13.08:016][516]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/Lagerfeuer.Lagerfeuer
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-07.13.08:449][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 221DC5BFA681DB5AA3EFD039CF185D2105999C08), compiling.
[2024.07.05-07.13.08:489][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 782DB66D2FE9107176666B9038BF0E20496CB171), compiling.
[2024.07.05-07.13.08:559][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: Total job queries 2642, among them cache hits 1705 (64.53%)
[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: Tracking 927 distinct input hashes that result in 288 distinct outputs (31.07%)
[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21%
[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: ================================================
[2024.07.05-07.13.08:750][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.07.05-07.13.08:802][516]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.13.08:802][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.13.10:329][550]LogMaterialEditor: Saving and Compiling material metal
[2024.07.05-07.13.10:718][550]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 05DF9176501B644425635589255C69F1ADB650F8), compiling.
[2024.07.05-07.13.10:759][550]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C30E77C911039B5EFCF190B595B7BC2973533ACC), compiling.
[2024.07.05-07.13.10:831][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2024.07.05-07.13.10:960][550]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.07.05-07.13.11:080][550]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true
[2024.07.05-07.13.11:090][550]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal4D64964B4A1960F3EADCB0A5D5CAFF8B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset'
[2024.07.05-07.13.11:126][550]AssetCheck: New page: Asset Save: metal
[2024.07.05-07.13.11:126][550]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-07.13.11:898][577]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.13.11:899][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.13.13:465][635]LogMaterialEditor: Saving and Compiling material holders
[2024.07.05-07.13.13:860][635]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 0659DA8879A4411E344F01AEA00A657868BF6B70), compiling.
[2024.07.05-07.13.13:914][635]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 8EE5DE5569E51EDDDC2183722F0C93F0853A6391), compiling.
[2024.07.05-07.13.13:984][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.07.05-07.13.14:129][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms
[2024.07.05-07.13.14:248][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true
[2024.07.05-07.13.14:262][635]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersF5954D7D46E844FEE6C5BF8C4A5EC6D8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset'
[2024.07.05-07.13.14:279][635]AssetCheck: New page: Asset Save: holders
[2024.07.05-07.13.14:280][635]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders
[2024.07.05-07.13.14:280][635]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.13.14:281][635]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-07.13.14:912][657]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.13.14:912][657]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.13.16:229][703]LogMaterialEditor: Saving and Compiling material flame
[2024.07.05-07.13.16:293][703]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true
[2024.07.05-07.13.16:295][703]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flameAC81D44E42A4888B7AB9E983DB234DFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset'
[2024.07.05-07.13.16:311][703]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.13.16:311][703]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame
[2024.07.05-07.13.17:587][760]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.13.17:587][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.13.20:054][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.07.05-07.13.20:062][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel23A02559644683AB2A15898B56FC90F32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.07.05-07.13.20:083][879]AssetCheck: New page: Asset Save: Fackel2
[2024.07.05-07.13.20:084][879]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.07.05-07.13.59:059][ 77]LogSlate: Window 'Fackel2' being destroyed
[2024.07.05-07.14.11:520][876]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.07.05-07.14.11:535][876]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel24A16142249F62A2534C453BEA626E350.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.07.05-07.14.11:550][876]AssetCheck: New page: Asset Save: Fackel2
[2024.07.05-07.14.11:550][876]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.07.05-07.14.28:270][338]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.07.05-07.14.33:419][462]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.07.05-07.14.36:884][552]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.14.36:884][552]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.14.39:957][650]LogMaterialEditor: Saving and Compiling material coals
[2024.07.05-07.14.39:979][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true
[2024.07.05-07.14.39:981][650]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsB3062BDB4F6C753EB20804B2C41BA0B4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset'
[2024.07.05-07.14.40:001][650]AssetCheck: New page: Asset Save: coals
[2024.07.05-07.14.40:001][650]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals
[2024.07.05-07.14.40:992][681]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.14.40:992][681]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.15.11:014][342]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.07.05-07.15.11:040][342]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel37E286897416912FD9D5D1E80AA791EAC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.07.05-07.15.11:059][342]AssetCheck: New page: Asset Save: Fackel3
[2024.07.05-07.15.11:059][342]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.07.05-07.15.12:949][390]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.15.12:949][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.15.45:844][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.07.05-07.15.45:862][209]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel13A64C470494576B43AC9F5AF4254261B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.07.05-07.15.45:882][209]AssetCheck: New page: Asset Save: Fackel1
[2024.07.05-07.15.45:882][209]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.07.05-07.15.48:106][281]LogSlate: Window 'Fackel1' being destroyed
[2024.07.05-07.15.48:124][281]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.15.48:124][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.15.51:682][350]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-07.15.52:825][403]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-07.15.53:883][435]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-07.15.54:369][454]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-07.15.55:407][476]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-07.15.55:905][496]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-07.15.56:684][511]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-07.15.57:000][517]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-07.15.58:120][568]Cmd: DELETE
[2024.07.05-07.15.58:120][568]Cmd: ACTOR DELETE
[2024.07.05-07.15.58:128][568]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.15.58:153][568]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.07.05-07.15.58:167][568]LogEditorActor: Deleted 1 Actors (0.046 secs)
[2024.07.05-07.15.59:047][607]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Final_Island)
[2024.07.05-07.15.59:629][631]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-07.16.00:082][648]Cmd: DELETE
[2024.07.05-07.16.00:082][648]Cmd: ACTOR DELETE
[2024.07.05-07.16.00:090][648]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.16.00:111][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-07.16.00:112][648]LogEditorActor: Deleted 1 Actors (0.030 secs)
[2024.07.05-07.16.00:838][684]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel3)
[2024.07.05-07.16.01:174][697]Cmd: DELETE
[2024.07.05-07.16.01:174][697]Cmd: ACTOR DELETE
[2024.07.05-07.16.01:183][697]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.16.01:194][697]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.07.05-07.16.01:196][697]LogEditorActor: Deleted 1 Actors (0.022 secs)
[2024.07.05-07.16.01:633][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1)
[2024.07.05-07.16.01:777][720]Cmd: DELETE
[2024.07.05-07.16.01:777][720]Cmd: ACTOR DELETE
[2024.07.05-07.16.01:785][720]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.16.01:796][720]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.07.05-07.16.01:799][720]LogEditorActor: Deleted 1 Actors (0.022 secs)
[2024.07.05-07.16.02:454][751]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2)
[2024.07.05-07.16.02:553][753]Cmd: DELETE
[2024.07.05-07.16.02:553][753]Cmd: ACTOR DELETE
[2024.07.05-07.16.02:563][753]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.16.02:576][753]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.07.05-07.16.02:577][753]LogEditorActor: Deleted 1 Actors (0.023 secs)
[2024.07.05-07.16.03:337][792]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel6)
[2024.07.05-07.16.03:447][795]Cmd: DELETE
[2024.07.05-07.16.03:447][795]Cmd: ACTOR DELETE
[2024.07.05-07.16.03:453][795]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.16.03:465][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.05-07.16.03:466][795]LogEditorActor: Deleted 1 Actors (0.019 secs)
[2024.07.05-07.16.04:417][840]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel5)
[2024.07.05-07.16.04:606][846]Cmd: DELETE
[2024.07.05-07.16.04:606][846]Cmd: ACTOR DELETE
[2024.07.05-07.16.04:614][846]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-07.16.04:624][846]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.07.05-07.16.04:626][846]LogEditorActor: Deleted 1 Actors (0.021 secs)
[2024.07.05-07.16.06:609][904]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/FeuFeu.FeuFeu
[2024.07.05-07.16.10:622][ 55]LogSlate: Window 'FeuFeu' being destroyed
[2024.07.05-07.16.24:528][415]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset" SILENT=true
[2024.07.05-07.16.24:550][415]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu9EA93E174764E07F31F61F99BF607F75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset'
[2024.07.05-07.16.24:569][415]AssetCheck: New page: Asset Save: FeuFeu
[2024.07.05-07.16.24:569][415]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FeuFeu.FeuFeu
[2024.07.05-07.16.26:024][465]LogSlate: Window 'FeuFeu' being destroyed
[2024.07.05-07.16.26:040][465]LogSlate: Window 'FeuFeu' being destroyed
[2024.07.05-07.16.26:044][465]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.26:044][465]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.16.34:773][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-07.16.34:792][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.07.05-07.16.34:854][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9A94F306445B387AB6FE028E646B8652.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-07.16.34:874][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-07.16.35:001][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData2E1CA83B426EE0313DFEA5A973A3CC13.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-07.16.35:015][673]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-07.16.35:015][673]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-07.16.35:015][673]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-07.16.40:962][898]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-07.16.43:253][898]LogSlate: Window 'Save Content' being destroyed
[2024.07.05-07.16.43:404][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset" SILENT=true
[2024.07.05-07.16.43:416][898]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerABDF5B7D4E367A47097BBBACD602204A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset'
[2024.07.05-07.16.43:507][898]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.07.05-07.16.43:716][898]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-07.16.43:716][898]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer
[2024.07.05-07.16.43:718][899]Cmd: QUIT_EDITOR
[2024.07.05-07.16.43:718][899]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.07.05-07.16.43:720][899]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.07.05-07.16.43:723][899]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.07.05-07.16.43:723][899]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.07.05-07.16.43:723][899]LogAudio: Display: Audio Device unregistered from world 'Map'.
[2024.07.05-07.16.43:723][899]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-07.16.43:726][899]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-07.16.43:742][899]LogAudio: Display: Audio Device Manager Shutdown
[2024.07.05-07.16.43:750][899]LogExit: Preparing to exit.
[2024.07.05-07.16.43:973][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:112][899]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2024.07.05-07.16.44:122][899]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.16.44:123][899]LogExit: Editor shut down
[2024.07.05-07.16.44:127][899]LogExit: Transaction tracking system shut down
[2024.07.05-07.16.44:489][899]LogExit: Object subsystem successfully closed.
[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: Total job queries 2694, among them cache hits 1757 (65.22%)
[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: Tracking 927 distinct input hashes that result in 288 distinct outputs (31.07%)
[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21%
[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: ================================================
[2024.07.05-07.16.44:533][899]LogShaderCompilers: Display: Shaders left to compile 0
[2024.07.05-07.16.44:582][899]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (874)
[2024.07.05-07.16.44:582][899]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872)
[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module SceneOutliner (868)
[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeRecorder (847)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakesCore (842)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (840)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (838)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (836)
[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module OpenXRInput (834)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (828)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMedia (822)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (814)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (812)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (810)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (808)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (806)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (804)
[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (802)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SequenceRecorder (801)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (798)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (796)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (794)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (792)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module PlanarCut (790)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module CharacterAI (788)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module BspMode (784)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module GeometryMode (782)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2024.07.05-07.16.44:884][899]MemoryProfiler: Shutdown
[2024.07.05-07.16.44:884][899]NetworkingProfiler: Shutdown
[2024.07.05-07.16.44:884][899]LoadingProfiler: Shutdown
[2024.07.05-07.16.44:884][899]TimingProfiler: Shutdown
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module Layers (678)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module Persona (668)
[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2024.07.05-07.16.44:921][899]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2024.07.05-07.16.44:921][899]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2024.07.05-07.16.44:925][899]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2024.07.05-07.16.44:941][899]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module OculusEditor (602)
[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module OculusInput (600)
[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598)
[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596)
[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594)
[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module CollectionManager (593)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (590)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (588)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (586)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (584)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module TakeSequencer (582)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module TakeMovieScene (580)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (578)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (576)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (574)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module Synthesis (570)
[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ScreenshotTools (564)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module OpenXREditor (562)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (560)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module GooglePAD (558)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module EditableMesh (556)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (554)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module CableComponent (552)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AudioCapture (550)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (549)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (546)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AssetTags (544)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (542)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AppleImageUtils (540)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (538)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (536)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AndroidPermission (534)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module TemplateSequence (532)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ImgMedia (530)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module MediaCompositing (528)
[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (526)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (524)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (522)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (520)
[2024.07.05-07.16.45:192][899]LogOpenImageDenoise: OIDN shutting down
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (518)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MotoSynth (516)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (514)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (512)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (510)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (508)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (507)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (504)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MeshConversion (502)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module DynamicMesh (500)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (498)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometricObjects (496)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (494)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492)
[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (490)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AutomationUtils (488)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module BackChannel (486)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (484)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module FractureEditor (482)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (481)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AlembicImporter (478)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AlembicLibrary (477)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GeometryCache (476)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (475)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (470)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module UObjectPlugin (468)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (466)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (464)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (462)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PluginUtils (460)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (458)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GitSourceControl (456)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module SourceControl (455)
[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (452)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (450)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (448)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module PluginBrowser (446)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (444)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (442)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CurveEditorTools (440)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (438)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CryptoKeys (436)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426)
[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLink (424)
[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422)
[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (410)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (408)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (406)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (404)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (402)
[2024.07.05-07.16.45:546][899]LogMagicLeapPlanes: Planes tracker already destroyed.
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (400)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (398)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (396)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (394)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapController (392)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (390)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapAR (388)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module SignificanceManager (386)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module SoundFields (382)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (380)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (378)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (374)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (372)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370)
[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module TcpMessaging (368)
[2024.07.05-07.16.45:647][899]LogModuleManager: Shutting down and abandoning module UdpMessaging (366)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module ActorSequence (364)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (362)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module Niagara (358)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module SignalProcessing (357)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraCore (352)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (348)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module AnimationSharing (346)
[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344)
[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (342)
[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module FacialAnimation (340)
[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module DataValidation (338)
[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336)
[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module LevelEditor (335)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module MainFrame (330)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module HotReload (329)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ToolMenus (325)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ContentBrowser (323)
[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322)
[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module TreeMap (319)
[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module GameplayCameras (316)
[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314)
[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module Paper2D (312)
[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (310)
[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module UMG (276)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module Slate (266)
[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module Networking (250)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module Core (248)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2024.07.05-07.16.45:784][899]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2024.07.05-07.16.45:809][899]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module Settings (130)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2024.07.05-07.16.45:811][899]LogHMD: Freeing OpenVRDLLHandle.
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module MLSDK (108)
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module MagicLeap (106)
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (104)
[2024.07.05-07.16.45:811][899]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (102)
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRAR (100)
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module AugmentedReality (99)
[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRHMD (96)
[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94)
[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92)
[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90)
[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88)
[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84)
[2024.07.05-07.16.45:814][899]LogModuleManager: Shutting down and abandoning module XMPP (79)
[2024.07.05-07.16.45:814][899]LogModuleManager: Shutting down and abandoning module WebSockets (78)
[2024.07.05-07.16.45:844][899]LogModuleManager: Shutting down and abandoning module HTTP (75)
[2024.07.05-07.16.45:844][899]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2024.07.05-07.16.45:844][899]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE9539D0E-4929-DF11-AE05-67A4E4CE2CC0%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=24dbcc7144d6f3157534a285643706db%7C5fbb3243c13545359de1c5bc9964a1e8%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.07.05-07.16.45:844][899]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2024.07.05-07.16.45:877][899]LogModuleManager: Shutting down and abandoning module SSL (74)
[2024.07.05-07.16.45:879][899]LogModuleManager: Shutting down and abandoning module WmfMedia (70)
[2024.07.05-07.16.45:883][899]LogModuleManager: Shutting down and abandoning module Media (69)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module MediaInfo (68)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module DatasmithContent (56)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module ChaosCloth (54)
[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module Engine (16)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.07.05-07.16.45:887][899]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2024.07.05-07.16.45:936][899]LogD3D11RHI: Shutdown
[2024.07.05-07.16.45:936][899]LogD3D11RHI: CleanupD3DDevice
[2024.07.05-07.16.45:944][899]LogD3D11RHI: Intel Extensions Framework unloaded
[2024.07.05-07.16.45:954][899]LogD3D11RHI: [IntelMetricsDiscovery] Stopped
[2024.07.05-07.16.45:955][899]LogExit: Exiting.
[2024.07.05-07.16.45:968][899]Log file closed, 07/05/24 09:16:45