Handbuch Scroll-Listen entfernt. Handbuch offen und tabs eingefügt. Upgrades eingefügt. "Garage" eingefügt. Anbindung eines echten Gameplaymanager möglich (theoretisch)
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: ammo_2_Sniper
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m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry
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id: ammo_2
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displayName: Sniper
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energyCost: 70
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summary: "Schaden 60 \xB7 0,35 Sch\xFCsse/s"
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description: "Sniper: Schaden 60 \xB7 0,35 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
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Mauer. Werte vorl\xE4ufig."
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combat:
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ammunition: 1
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ammoPerShot: 1
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attacksPerSecond: 0.35
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attackShape: 1
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targets: 3
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rotation: 2
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slowFraction: 0
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reflectionDamageMultiplier: 1
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ricochetCount: 0
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supply:
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kind: 0
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magazineCapacity: 30
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initialAmmo: 30
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refillPerSecond: 5
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consumption: 0
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upgradeable: 1
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upgrades:
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- title: Stufe 1
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energyCost: 52
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entrailsCost: 0
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description: Schaden +20 %
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damageMultiplier: 1.2
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fireRateMultiplier: 1
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rangeMultiplier: 1
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effectMultiplier: 1.2
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- title: Stufe 2
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energyCost: 105
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entrailsCost: 0
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description: Schaden +20 %
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damageMultiplier: 1.2
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fireRateMultiplier: 1
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rangeMultiplier: 1
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effectMultiplier: 1.2
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- title: Stufe 3
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energyCost: 175
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entrailsCost: 0
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description: Schaden +20 %
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damageMultiplier: 1.2
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fireRateMultiplier: 1
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rangeMultiplier: 1
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effectMultiplier: 1.2
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provisional: 1
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dataVersion: 3
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sourceCostRating: 7
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sourceBalanceScore: 4
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designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis;
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energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in
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Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine
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Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen.\nVersorgung
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v3: vorl\xE4ufiges Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten).
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Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist
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die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond
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sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen
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werden."
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