Handbuch Scroll-Listen entfernt. Handbuch offen und tabs eingefügt. Upgrades eingefügt. "Garage" eingefügt. Anbindung eines echten Gameplaymanager möglich (theoretisch)
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--- !u!114 &11400000
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m_Name: special_4_Reparaturtrupp
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m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry
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displayName: Reparaturtrupp
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energyCost: 40
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entrailsCost: 0
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summary: Repariert Schleusen
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description: "Reparaturtrupp: Repariert Schleusen. Baufl\xE4che: Schleuse. Werte
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vorl\xE4ufig."
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contactUses: 0
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combat:
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ammunition: 0
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supply:
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kind: -1
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magazineCapacity: 60
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upgradeable: 0
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upgrades: []
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provisional: 1
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dataVersion: 3
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sourceCostRating: 4
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designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis;
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energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in
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Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine
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Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen. Annahme:
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Trupp an Schleuse einsetzen; ein aktiver Trupp.\nVersorgung v3: vorl\xE4ufiges
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Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten). Alle physischen
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Waffen teilen Physical, Energiewaffen EnergyCells. supply ist die Quelle f\xFCr
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Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond sind Altwerte
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und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen werden."
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