Angepasste Garage, verbessertes Icon Asset system, range der türme vorschau beim ziehen
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Gewehr: Schaden 20 \xB7 2 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
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Mauer. Werte vorl\xE4ufig."
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||||
icon: {fileID: -543501159, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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targets: 1
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rotation: 0
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Minigun: Schaden 5 \xB7 8 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
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Mauer. Werte vorl\xE4ufig."
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gameplayPrefab: {fileID: 0}
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rotateWithAim: 1
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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baseShape: 0
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baseRadius: 0.36
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 1
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targets: 1
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rotation: 0
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Sniper: Schaden 60 \xB7 0,35 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
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Mauer. Werte vorl\xE4ufig."
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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region: 0
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baseRadius: 0.36
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 1
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targets: 3
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rotation: 2
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Granatenwerfer: Schaden 40 \xB7 0,7 Sch\xFCsse/s. Munition: Sprengstoff.
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Baufl\xE4che: Mauer. Werte vorl\xE4ufig."
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icon: {fileID: -543501159, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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rotateWithAim: 1
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offset: {x: 0, y: 0}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 0
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baseShape: 0
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baseRadius: 0.36
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 2
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targets: 2
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rotation: 0
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Howitzer: Schaden 40 \xB7 0,25 Sch\xFCsse/s. Munition: Sprengstoff
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+ \xD6l. Baufl\xE4che: Mauer. Werte vorl\xE4ufig."
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 0
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baseShape: 0
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baseRadius: 0.36
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 1.5
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 3
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targets: 4
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rotation: 2
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@@ -118,4 +130,5 @@ MonoBehaviour:
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Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist
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die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond
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sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen
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werden."
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werden.\nVorl\xE4ufige Howitzer-Mindestreichweite: 1,5 Welteinheiten. Gameplay
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muss minimumRange bei der Zielpr\xFCfung verwenden."
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@@ -23,16 +23,25 @@ MonoBehaviour:
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description: "Flammenwerfer: Schaden 8/s \xB7 Kontinuierlich. Dauerverbrauch statt
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unendlicher Feuerrate. Werte vorl\xE4ufig."
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baseShape: 0
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allowPlayerRotation: 1
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 2
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continuousAttack: 1
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 2
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targets: 2
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rotation: 1
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Laser Gewehr: Schaden 40 \xB7 2 Sch\xFCsse/s. Baufl\xE4che: Mauer.
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Werte vorl\xE4ufig."
|
||||
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 1
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targets: 1
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rotation: 0
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Bouncer: Schaden 8 \xB7 2 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte
|
||||
vorl\xE4ufig."
|
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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forwardAngleOffset: 90
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targets: 1
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rotation: 0
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@@ -23,16 +23,25 @@ MonoBehaviour:
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description: "Pusher: Schaden 8 \xB7 4 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte
|
||||
vorl\xE4ufig."
|
||||
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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targets: 2
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rotation: 1
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@@ -23,16 +23,25 @@ MonoBehaviour:
|
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description: "Knocker: Schaden 8 \xB7 0,7 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte
|
||||
vorl\xE4ufig."
|
||||
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allowPlayerRotation: 1
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blocksMovement: 0
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requirePathValidation: 0
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countsTowardWallLimit: 1
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 2
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targets: 2
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rotation: 1
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Laser-Beam: Schaden 40/s \xB7 Kontinuierlich. Dauerverbrauch statt
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unendlicher Feuerrate. Werte vorl\xE4ufig."
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previewSprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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baseSprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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gameplayPrefab: {fileID: 0}
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gameplayPrefab: {fileID: 2743134360449186016, guid: a2ef118a6f124d4429c56b3f72e9310d, type: 3}
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- sprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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offset: {x: 0, y: 0}
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region: 0
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baseShape: 0
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baseRadius: 0.36
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 1
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unlimitedRange: 1
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 1
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targets: 1
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rotation: 0
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@@ -23,16 +23,25 @@ MonoBehaviour:
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description: "Laser Shotgun: Schaden 20 \xB7 0,7 Sch\xFCsse/s. Baufl\xE4che: Mauer.
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Werte vorl\xE4ufig."
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previewSprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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gameplayPrefab: {fileID: 0}
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gameplayPrefab: {fileID: 2743134360449186016, guid: a2ef118a6f124d4429c56b3f72e9310d, type: 3}
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rotation: 0
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rotateWithAim: 1
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- sprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 0
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baseShape: 0
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baseRadius: 0.36
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baseSize: {x: 0.5, y: 0.5}
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placementRadius: 0.6
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allowPlayerRotation: 0
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allowPlayerRotation: 1
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blocksMovement: 0
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requirePathValidation: 0
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countsTowardWallLimit: 1
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 2
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targets: 2
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Caltrops: Bodenfalle \xB7 5 Kontakte. Baufl\xE4che: Innenfeld. Werte
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vorl\xE4ufig."
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icon: {fileID: 0}
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previewSprite: {fileID: 0}
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baseSprite: {fileID: 0}
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basePrefab: {fileID: 0}
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gameplayPrefab: {fileID: 0}
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rotation: 0
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rotateWithAim: 1
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- sprite: {fileID: 0}
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 1
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baseShape: 1
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baseRadius: 0.71
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 4
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targets: 2
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rotation: 3
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Generator: Erzeugt Energie \xB7 Kapazit\xE4t +100. Baufl\xE4che:
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Mauer. Werte vorl\xE4ufig."
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icon: {fileID: 0}
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previewSprite: {fileID: 0}
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baseSprite: {fileID: 0}
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basePrefab: {fileID: 0}
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rotation: 0
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rotateWithAim: 1
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- sprite: {fileID: 0}
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 0
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baseShape: 0
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baseRadius: 0.36
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@@ -51,6 +60,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 0
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targets: 0
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rotation: 3
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@@ -22,10 +22,19 @@ MonoBehaviour:
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summary: Sammelt Leichen
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description: "Sauger: Sammelt Leichen. Baufl\xE4che: Mauer. Werte vorl\xE4ufig."
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icon: {fileID: 0}
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previewSprite: {fileID: 0}
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baseSprite: {fileID: 0}
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basePrefab: {fileID: 0}
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gameplayPrefab: {fileID: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 1
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- sprite: {fileID: 0}
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 0
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baseShape: 0
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baseRadius: 0.36
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@@ -50,6 +59,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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coverage: 0
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forwardAngleOffset: 90
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attackShape: 3
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targets: 2
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rotation: 3
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@@ -22,10 +22,19 @@ MonoBehaviour:
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summary: Reflektiert Strahlen
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description: "Spiegel: Reflektiert Strahlen. Baufl\xE4che: Innenfeld. Werte vorl\xE4ufig."
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icon: {fileID: 0}
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previewSprite: {fileID: 0}
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baseSprite: {fileID: 0}
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- sprite: {fileID: 0}
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offset: {x: 0, y: 0}
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scale: {x: 1, y: 1}
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rotation: 0
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rotateWithAim: 0
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previewScale: 0
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region: 1
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baseShape: 0
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baseRadius: 0.25
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@@ -50,6 +59,9 @@ MonoBehaviour:
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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minimumRange: 0
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forwardAngleOffset: 90
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attackShape: 0
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targets: 0
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Reparaturtrupp: Repariert Schleusen. Baufl\xE4che: Schleuse. Werte
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vorl\xE4ufig."
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region: 2
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targets: 5
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@@ -23,10 +23,19 @@ MonoBehaviour:
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description: "Bombardement: Fl\xE4chenangriff \xB7 120 s Cooldown. Baufl\xE4che:
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Innenfeld. Werte vorl\xE4ufig."
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continuousAttack: 0
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targets: 4
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@@ -23,10 +23,19 @@ MonoBehaviour:
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ammoPerSecond: 0
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forwardAngleOffset: 90
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attackShape: 4
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targets: 0
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rotation: 2
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Reference in new issue
Block a user