Angepasste Garage, verbessertes Icon Asset system, range der türme vorschau beim ziehen

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PBM2H25BEB committed 2026-11-05 07:52:47 +01:00
1 parent 5486444dde
commit 5af8655c97
59 files changed
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@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Gewehr: Schaden 20 \xB7 2 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
Mauer. Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
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unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 1
targets: 1
rotation: 0
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Minigun: Schaden 5 \xB7 8 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
Mauer. Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 1
targets: 1
rotation: 0
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Sniper: Schaden 60 \xB7 0,35 Sch\xFCsse/s. Munition: Kugeln. Baufl\xE4che:
Mauer. Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 1
targets: 3
rotation: 2
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Granatenwerfer: Schaden 40 \xB7 0,7 Sch\xFCsse/s. Munition: Sprengstoff.
Baufl\xE4che: Mauer. Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 2
targets: 2
rotation: 0
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Howitzer: Schaden 40 \xB7 0,25 Sch\xFCsse/s. Munition: Sprengstoff
+ \xD6l. Baufl\xE4che: Mauer. Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 1.5
coverage: 0
forwardAngleOffset: 90
attackShape: 3
targets: 4
rotation: 2
@@ -118,4 +130,5 @@ MonoBehaviour:
Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist
die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond
sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen
werden."
werden.\nVorl\xE4ufige Howitzer-Mindestreichweite: 1,5 Welteinheiten. Gameplay
muss minimumRange bei der Zielpr\xFCfung verwenden."
@@ -23,16 +23,25 @@ MonoBehaviour:
description: "Flammenwerfer: Schaden 8/s \xB7 Kontinuierlich. Dauerverbrauch statt
unendlicher Feuerrate. Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 2
continuousAttack: 1
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 2
targets: 2
rotation: 1
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Laser Gewehr: Schaden 40 \xB7 2 Sch\xFCsse/s. Baufl\xE4che: Mauer.
Werte vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 1
targets: 1
rotation: 0
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Bouncer: Schaden 8 \xB7 2 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte
vorl\xE4ufig."
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ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 1
targets: 1
rotation: 0
@@ -23,16 +23,25 @@ MonoBehaviour:
description: "Pusher: Schaden 8 \xB7 4 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte
vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 2
targets: 2
rotation: 1
@@ -23,16 +23,25 @@ MonoBehaviour:
description: "Knocker: Schaden 8 \xB7 0,7 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte
vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 2
targets: 2
rotation: 1
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Laser-Beam: Schaden 40/s \xB7 Kontinuierlich. Dauerverbrauch statt
unendlicher Feuerrate. Werte vorl\xE4ufig."
icon: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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continuousAttack: 1
unlimitedRange: 1
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 1
targets: 1
rotation: 0
@@ -23,16 +23,25 @@ MonoBehaviour:
description: "Laser Shotgun: Schaden 20 \xB7 0,7 Sch\xFCsse/s. Baufl\xE4che: Mauer.
Werte vorl\xE4ufig."
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ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 2
targets: 2
rotation: 1
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Caltrops: Bodenfalle \xB7 5 Kontakte. Baufl\xE4che: Innenfeld. Werte
vorl\xE4ufig."
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
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unlimitedRange: 0
minimumRange: 0
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forwardAngleOffset: 90
attackShape: 4
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@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Generator: Erzeugt Energie \xB7 Kapazit\xE4t +100. Baufl\xE4che:
Mauer. Werte vorl\xE4ufig."
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coverage: 0
forwardAngleOffset: 90
attackShape: 0
targets: 0
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@@ -22,10 +22,19 @@ MonoBehaviour:
summary: Sammelt Leichen
description: "Sauger: Sammelt Leichen. Baufl\xE4che: Mauer. Werte vorl\xE4ufig."
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@@ -50,6 +59,9 @@ MonoBehaviour:
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@@ -22,10 +22,19 @@ MonoBehaviour:
summary: Reflektiert Strahlen
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baseRadius: 0.25
@@ -50,6 +59,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 0
targets: 0
rotation: 2
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Reparaturtrupp: Repariert Schleusen. Baufl\xE4che: Schleuse. Werte
vorl\xE4ufig."
icon: {fileID: 0}
previewSprite: {fileID: 0}
baseSprite: {fileID: 0}
basePrefab: {fileID: 0}
gameplayPrefab: {fileID: 0}
previewLayers:
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previewScale: 0
region: 2
baseShape: 0
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 0
targets: 5
rotation: 3
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Bombardement: Fl\xE4chenangriff \xB7 120 s Cooldown. Baufl\xE4che:
Innenfeld. Werte vorl\xE4ufig."
icon: {fileID: 0}
previewSprite: {fileID: 0}
baseSprite: {fileID: 0}
basePrefab: {fileID: 0}
gameplayPrefab: {fileID: 0}
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 1
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 3
targets: 4
rotation: 3
@@ -23,10 +23,19 @@ MonoBehaviour:
description: "Barrikade: Blockiert Wege \xB7 30 s. Baufl\xE4che: Innenfeld. Werte
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@@ -51,6 +60,9 @@ MonoBehaviour:
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
minimumRange: 0
coverage: 0
forwardAngleOffset: 90
attackShape: 4
targets: 0
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