Anpassungen zum Start mit Combat System Prototyping

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PBM2H25BSH committed 2026-11-02 14:35:06 +01:00
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@@ -49,6 +49,7 @@ public class EnemySpawner : MonoBehaviour
private float tempDifficulty;
private bool hasSpawnedGroupThisCycle = false;
private bool pauseDifficultyGrowth = false;
private float time = 0f;
private void Start()
{
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private void Update()
{
// Freischaltschwelle wächst immer weiter.
time = time + Time.deltaTime;
//Debug.Log(time);
// Schwierigkeit erhöht sich.
difficultyRaise += raiseRate * Time.deltaTime;
// Budget wächst nur, wenn es nicht pausiert ist.
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{
difficulty += difficultyRaise * Time.deltaTime;
}
Debug.Log("DifficultyRaise: " + difficultyRaise + " und Difficulty: " + difficulty);
Debug.Log("Time: " + time + ", DifficultyRaise: " + difficultyRaise + " und Difficulty: " + difficulty);
}
private IEnumerator SpawnLoop()
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continue;
}
if (enemy.danger > difficultyRaise)
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continue;
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