Handbuch Tabs: Bauen und Index (fertig)

UI_Prefabs
HandbuchDataAssets
This commit is contained in:
2026-10-14 01:45:35 +02:00
parent 01f31a3ca3
commit b18bb2c2bd
57 changed files with 5309 additions and 3 deletions
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace DepthsOfGreed.HandbookUI
{
public sealed class BuildMenuController : MonoBehaviour
{
public TestPlacementController Placement { get; set; }
private readonly List<TowerCardView> cards = new List<TowerCardView>();
private Button[] categories;
private int selectedCategory = -1;
private TowerCardView revealed;
private HandbookTowerEntry[][] entries;
public void Initialize(HandbookTowerCatalog catalog)
{
categories = new[] {
transform.Find("LeftPage/CategoryBar/Category_Ammo").GetComponent<Button>(),
transform.Find("LeftPage/CategoryBar/Category_Energy").GetComponent<Button>(),
transform.Find("LeftPage/CategoryBar/Category_Special").GetComponent<Button>()
};
var left = transform.Find("LeftPage/Cards_Left");
var right = transform.Find("RightPage/Cards_Right");
int count = Mathf.Max(left.childCount, right.childCount);
for (int i = 0; i < count; i++)
{
if (i < left.childCount) AddCard(left.GetChild(i));
if (i < right.childCount) AddCard(right.GetChild(i));
}
var groups = new[] { new List<HandbookTowerEntry>(), new List<HandbookTowerEntry>(), new List<HandbookTowerEntry>() };
if (catalog && catalog.towers != null)
foreach (var entry in catalog.towers)
if (entry) groups[(int)entry.category].Add(entry);
entries = new[] { groups[0].ToArray(), groups[1].ToArray(), groups[2].ToArray() };
foreach (var group in groups)
if (group.Count > cards.Count)
Debug.LogWarning("Handbuch: Mehr Turmtypen als Kartenplätze in einer Kategorie.", this);
for (int i = 0; i < categories.Length; i++)
{
int index = i;
categories[i].onClick.AddListener(() => SelectCategory(index));
}
SelectCategory(0);
}
private void AddCard(Transform card)
{
var view = card.gameObject.AddComponent<TowerCardView>();
view.Initialize(this);
cards.Add(view);
}
public void SelectCategory(int index)
{
if (index == selectedCategory) return;
selectedCategory = index;
revealed = null;
for (int i = 0; i < cards.Count; i++)
{
cards[i].SetBack(false, true);
bool visible = i < entries[index].Length;
cards[i].gameObject.SetActive(visible);
if (visible) cards[i].Bind(entries[index][i]);
}
for (int i = 0; i < categories.Length; i++)
{
var colors = categories[i].colors;
colors.normalColor = i == index ? new Color(1f, 0.72f, 0.2f) : new Color(0.82f, 0.82f, 0.82f);
colors.highlightedColor = i == index ? new Color(1f, 0.82f, 0.4f) : Color.white;
colors.selectedColor = colors.normalColor;
colors.pressedColor = new Color(0.7f, 0.7f, 0.7f);
categories[i].colors = colors;
categories[i].image.color = Color.white;
}
}
public void ToggleCard(TowerCardView card)
{
if (revealed == card)
{
card.SetBack(false);
revealed = null;
return;
}
if (revealed) revealed.SetBack(false);
revealed = card;
card.SetBack(true);
}
public void ResetCards()
{
revealed = null;
foreach (var card in cards) card.SetBack(false, true);
}
public void ResetForClose()
{
ResetCards();
SelectCategory(0);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b92a68cbefa40444dbf1b9b6dbb3f1a1
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1aa70cdb86ec7c94db08b483177bafb4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,242 @@
using System;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
[InitializeOnLoad]
public static class HandbookSceneValidation
{
public static void ConfigureFeedbackAndValidate()
{
try
{
var scene = EditorSceneManager.OpenScene("Assets/Scenes/Tim_Test_UI.unity");
var controller = UnityEngine.Object.FindFirstObjectByType<DepthsOfGreed.HandbookUI.HandbookController>(FindObjectsInactive.Include);
var serialized = new SerializedObject(controller);
serialized.FindProperty("successfulPlacementDelay").floatValue = 0.5f;
serialized.ApplyModifiedPropertiesWithoutUndo();
EditorSceneManager.SaveScene(scene);
Validate();
}
catch (Exception e) { Debug.LogException(e); EditorApplication.Exit(1); }
}
public static void SetupAndValidate()
{
try
{
const string dataFolder = "Assets/HandbookData";
const string towerFolder = dataFolder + "/TestTowers";
if (!AssetDatabase.IsValidFolder(dataFolder)) AssetDatabase.CreateFolder("Assets", "HandbookData");
if (!AssetDatabase.IsValidFolder(towerFolder)) AssetDatabase.CreateFolder(dataFolder, "TestTowers");
var names = new[] {
new[] { "Gewehr", "Minigun", "Sniper", "Granatenwerfer", "Howitzer", "Flammenwerfer" },
new[] { "Laser-Piercer", "Bouncer", "Pusher", "Knocker", "Laser-Beam" },
new[] { "Falle", "Generator", "Staubsauger", "Spiegel" }
};
var prefixes = new[] { "ammo", "energy", "special" };
var entries = new System.Collections.Generic.List<DepthsOfGreed.HandbookUI.HandbookTowerEntry>();
for (int category = 0; category < names.Length; category++)
for (int i = 0; i < names[category].Length; i++)
{
string path = towerFolder + "/" + prefixes[category] + "_" + i + "_" + names[category][i] + ".asset";
var entry = AssetDatabase.LoadAssetAtPath<DepthsOfGreed.HandbookUI.HandbookTowerEntry>(path);
if (!entry)
{
entry = ScriptableObject.CreateInstance<DepthsOfGreed.HandbookUI.HandbookTowerEntry>();
entry.id = prefixes[category] + "_" + i;
entry.displayName = names[category][i];
entry.category = (DepthsOfGreed.HandbookUI.HandbookTowerCategory)category;
entry.energyCost = 100 + i * 25;
entry.summary = category == 0 ? "Schaden: 20 · Schüsse/s: 2" : category == 1 ? "Energieverbrauch: 5/s" :
new[] { "Falle · Testwirkung", "Energieerzeugung · Testwert: 5/s", "Sammelfunktion · Testeintrag", "Umlenkung · Testeintrag" }[i];
entry.description = entry.displayName + " – Testeintrag\n\nHier steht später eine kurze Erklärung der Funktion. Kosten und Werte sind vorläufige Testdaten.\n\nKlicken: zurück zur Baukarte";
AssetDatabase.CreateAsset(entry, path);
}
entries.Add(entry);
}
const string catalogPath = dataFolder + "/TestTurmkatalog.asset";
var catalog = AssetDatabase.LoadAssetAtPath<DepthsOfGreed.HandbookUI.HandbookTowerCatalog>(catalogPath);
if (!catalog)
{
catalog = ScriptableObject.CreateInstance<DepthsOfGreed.HandbookUI.HandbookTowerCatalog>();
catalog.towers = entries.ToArray();
AssetDatabase.CreateAsset(catalog, catalogPath);
}
AssetDatabase.SaveAssets();
var scene = EditorSceneManager.OpenScene("Assets/Scenes/Tim_Test_UI.unity");
catalog = AssetDatabase.LoadAssetAtPath<DepthsOfGreed.HandbookUI.HandbookTowerCatalog>(catalogPath);
if (!catalog) throw new Exception("Catalog asset could not be loaded after scene switch.");
var controller = UnityEngine.Object.FindFirstObjectByType<DepthsOfGreed.HandbookUI.HandbookController>(FindObjectsInactive.Include);
var serialized = new SerializedObject(controller);
serialized.FindProperty("towerCatalog").objectReferenceValue = catalog;
serialized.FindProperty("successfulPlacementDelay").floatValue = 1f;
serialized.ApplyModifiedPropertiesWithoutUndo();
EditorSceneManager.SaveScene(scene);
Debug.Log("HANDBOOK_DATA_SETUP_OK: 15 editable tower assets and catalog connected; delay set to 1 second.");
Validate();
}
catch (Exception exception) { Debug.LogException(exception); EditorApplication.Exit(1); }
}
static HandbookSceneValidation()
{
if (SessionState.GetBool("HandbookValidationPending", false))
EditorApplication.playModeStateChanged += CheckPlayMode;
}
public static void Validate()
{
try
{
var scene = EditorSceneManager.OpenScene("Assets/Scenes/Tim_Test_UI.unity");
var controllers = UnityEngine.Object.FindObjectsByType<DepthsOfGreed.HandbookUI.HandbookController>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (controllers.Length != 1) throw new Exception("Expected exactly one handbook controller.");
var serialized = new SerializedObject(controllers[0]);
foreach (var field in new[] { "closedBook", "openBook", "bookButton", "closeButton", "closedTabsRoot", "openTabsRoot", "towerCatalog", "testTowerPrefab" })
if (!serialized.FindProperty(field).objectReferenceValue) throw new Exception("Missing reference: " + field);
foreach (var field in new[] { "closedTabs", "openTabs", "pages" })
{
var array = serialized.FindProperty(field);
if (array.arraySize != 4) throw new Exception("Invalid array: " + field);
for (int i = 0; i < array.arraySize; i++)
if (!array.GetArrayElementAtIndex(i).objectReferenceValue) throw new Exception("Missing array reference: " + field);
}
foreach (var root in scene.GetRootGameObjects())
foreach (var transform in root.GetComponentsInChildren<Transform>(true))
if (GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(transform.gameObject) != 0)
throw new Exception("Missing script on " + transform.name);
Debug.Log("HANDBOOK_SCENE_VALIDATION_OK: Scene loaded; all controller references resolved; no missing scripts.");
EditorApplication.playModeStateChanged += CheckPlayMode;
SessionState.SetBool("HandbookValidationPending", true);
EditorApplication.EnterPlaymode();
}
catch (Exception exception)
{
Debug.LogException(exception);
EditorApplication.Exit(1);
}
}
private static void CheckPlayMode(PlayModeStateChange state)
{
if (state != PlayModeStateChange.EnteredPlayMode) return;
SessionState.SetBool("HandbookValidationPending", false);
EditorApplication.playModeStateChanged -= CheckPlayMode;
try
{
var controller = UnityEngine.Object.FindFirstObjectByType<DepthsOfGreed.HandbookUI.HandbookController>();
controller.Open(0);
var menu = UnityEngine.Object.FindFirstObjectByType<DepthsOfGreed.HandbookUI.BuildMenuController>();
if (!menu) throw new Exception("Build menu did not initialize.");
foreach (var pair in new[] { (0, 6), (1, 5), (2, 4) })
{
menu.SelectCategory(pair.Item1);
var cards = menu.GetComponentsInChildren<DepthsOfGreed.HandbookUI.TowerCardView>();
if (cards.Length != pair.Item2) throw new Exception("Wrong category card count.");
foreach (var card in cards)
if (card.Entry == null || !card.transform.Find("Front").gameObject.activeSelf || card.transform.Find("Back").gameObject.activeSelf)
throw new Exception("Invalid initial card state.");
}
menu.SelectCategory(0);
var first = menu.GetComponentsInChildren<DepthsOfGreed.HandbookUI.TowerCardView>()[0];
menu.ToggleCard(first);
double deadline = EditorApplication.timeSinceStartup + 0.6;
EditorApplication.CallbackFunction check = null;
check = () => {
if (EditorApplication.timeSinceStartup < deadline) return;
EditorApplication.update -= check;
try {
if (!first.transform.Find("Back").gameObject.activeSelf) throw new Exception("Card flip did not complete.");
menu.SelectCategory(1);
if (first.transform.Find("Back").gameObject.activeSelf) throw new Exception("Category did not reset card.");
controller.Close();
controller.Open(0);
if (menu.GetComponentsInChildren<DepthsOfGreed.HandbookUI.TowerCardView>().Length != 6)
throw new Exception("Closing did not restore the default build category.");
controller.Close();
foreach (var card in menu.GetComponentsInChildren<DepthsOfGreed.HandbookUI.TowerCardView>(true))
if (card.transform.Find("Back").gameObject.activeSelf) throw new Exception("Book close did not reset cards.");
controller.Open(3);
var indexMenu = UnityEngine.Object.FindFirstObjectByType<DepthsOfGreed.HandbookUI.HandbookIndexController>();
if (!indexMenu || indexMenu.VisibleEntryCount != 15 || indexMenu.SelectedEntry != null)
throw new Exception("Index initialization failed.");
indexMenu.SelectEntry(0);
if (!indexMenu.SelectedEntry) throw new Exception("Index selection failed.");
indexMenu.ListScroll.verticalNormalizedPosition = 0f;
controller.Open(0);
controller.Open(3);
if (indexMenu.SelectedEntry != null || indexMenu.ListScroll.verticalNormalizedPosition < 0.99f)
throw new Exception("Index re-entry did not reset selection and scroll.");
indexMenu.SelectFilter(2);
if (indexMenu.VisibleEntryCount != 0 || indexMenu.SelectedEntry != null)
throw new Exception("Enemy filter failed.");
indexMenu.SelectFilter(1);
if (indexMenu.VisibleEntryCount != 15) throw new Exception("Tower filter failed.");
indexMenu.SelectEntry(1);
controller.Close();
controller.Open(3);
if (indexMenu.SelectedEntry != null || indexMenu.ListScroll.verticalNormalizedPosition < 0.99f)
throw new Exception("Reopening index did not reset selection and scroll.");
controller.Close();
var placement = controller.GetComponent<DepthsOfGreed.HandbookUI.TestPlacementController>();
var entry = first.Entry;
if (!placement.enabled) throw new Exception("Placement initialization failed.");
controller.Open(0);
var validScreen = (Vector2)Camera.main.WorldToScreenPoint(new Vector3(3.5f, 0, 0));
if (!placement.Begin(entry, validScreen) || !placement.IsDragging) throw new Exception("Drag did not begin.");
placement.Cancel();
if (placement.IsDragging || placement.TowerCount != 0) throw new Exception("Cancel created a tower.");
if (placement.TryPlaceAt(entry, Vector3.zero, out _)) throw new Exception("Center must be invalid.");
if (placement.TryPlaceAt(entry, new Vector3(3.1f, 0, 0), out _)) throw new Exception("Base crosses inner wall.");
if (placement.TryPlaceAt(entry, new Vector3(3.9f, 0, 0), out _)) throw new Exception("Base crosses outer wall.");
int initialEnergy = placement.Energy;
if (!placement.Begin(entry, validScreen)) throw new Exception("Second drag did not begin.");
placement.End(validScreen);
if (placement.TowerCount != 1 || placement.IsDragging) throw new Exception("Drag release failed.");
if (!placement.IsWaitingForReturn) throw new Exception("Successful placement did not start delay.");
for (int i = 1; i < 8; i++) {
float angle = i * Mathf.PI / 4f;
if (!placement.TryPlaceAt(entry, new Vector3(Mathf.Cos(angle) * 3.5f, Mathf.Sin(angle) * 3.5f, 0), out string reason))
throw new Exception("Valid placement failed: " + reason);
}
if (placement.TowerCount != 8 || placement.Energy != initialEnergy - entry.energyCost * 8)
throw new Exception("Wrong tower count or resource deduction.");
if (placement.TryPlaceAt(entry, new Vector3(3.5f, 0, 0), out _)) throw new Exception("Overlap allowed.");
float freeAngle = Mathf.PI / 8f;
if (placement.TryPlaceAt(entry, new Vector3(Mathf.Cos(freeAngle) * 3.5f, Mathf.Sin(freeAngle) * 3.5f, 0), out string limitReason) || limitReason != "Turmlimit erreicht")
throw new Exception("Tower limit failed.");
double delayDeadline = EditorApplication.timeSinceStartup + 1.5;
EditorApplication.CallbackFunction delayCheck = null;
delayCheck = () => {
if (EditorApplication.timeSinceStartup < delayDeadline) return;
EditorApplication.update -= delayCheck;
try {
if (placement.IsWaitingForReturn) throw new Exception("Book delay never expired.");
var group = menu.GetComponentInParent<CanvasGroup>();
if (!group.blocksRaycasts) throw new Exception("Book input not restored after delay.");
if (placement.Begin(entry, validScreen)) throw new Exception("Limit should prevent drag.");
var toast = controller.transform.Find("FeedbackBox") ?? controller.transform.Find("Feedbackbox");
var message = controller.transform.Find("FeedbackMessage").GetComponent<TMPro.TMP_Text>();
if (!toast || !toast.gameObject.activeSelf || message.text != "Turmlimit erreicht")
throw new Exception("Limit notice did not show background and message.");
double toastDeadline = EditorApplication.timeSinceStartup + 2.9;
EditorApplication.CallbackFunction toastCheck = null;
toastCheck = () => {
if (EditorApplication.timeSinceStartup < toastDeadline) return;
EditorApplication.update -= toastCheck;
try {
if (toast.gameObject.activeSelf || message.text != "") throw new Exception("Notice did not disappear.");
controller.Close();
Debug.Log("HANDBOOK_RUNTIME_VALIDATION_OK: Category reset, 0.5-second placement delay, limit notice background and automatic dismissal passed; existing placement checks passed.");
EditorApplication.Exit(0);
} catch (Exception e) { Debug.LogException(e); EditorApplication.Exit(1); }
};
EditorApplication.update += toastCheck;
} catch (Exception e) { Debug.LogException(e); EditorApplication.Exit(1); }
};
EditorApplication.update += delayCheck;
} catch (Exception e) { Debug.LogException(e); EditorApplication.Exit(1); }
};
EditorApplication.update += check;
}
catch (Exception e) { Debug.LogException(e); EditorApplication.Exit(1); }
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 79121ad9902be844f8f2b736dbf9adb5
@@ -0,0 +1,199 @@
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace DepthsOfGreed.HandbookUI
{
public sealed class HandbookController : MonoBehaviour
{
[SerializeField] private GameObject closedBook;
[SerializeField] private GameObject openBook;
[SerializeField] private Button bookButton;
[SerializeField] private Button closeButton;
[SerializeField] private RectTransform closedTabsRoot;
[SerializeField] private RectTransform openTabsRoot;
[SerializeField] private Button[] closedTabs;
[SerializeField] private Button[] openTabs;
[SerializeField] private GameObject[] pages;
[SerializeField] private GameObject testTowerPrefab;
[SerializeField] private HandbookTowerCatalog towerCatalog;
[Tooltip("Wartezeit nach erfolgreichem Platzieren, bevor das Buch hochfährt.")]
[SerializeField, Min(0)] private float successfulPlacementDelay = 0.5f;
[SerializeField] private float hoverDistance = 115f;
[SerializeField] private float animationSpeed = 14f;
private readonly string[] titles = { "Bauen", "Statistik", "Upgrades", "Index" };
private Vector2[] closedPositions, openPositions;
private TMP_Text[] closedLabels, openLabels;
private RectTransform activeLayer;
private int selected, hoveredClosed = -1, hoveredOpen = -1;
private bool isOpen, bookHovered;
private Vector3 bookScale;
private BuildMenuController buildMenu;
private TestPlacementController placement;
private HandbookIndexController indexMenu;
private void Awake()
{
if (!closedBook || !openBook || !bookButton || !closeButton ||
!openTabsRoot || !closedTabsRoot || closedTabs.Length != 4 ||
openTabs.Length != 4 || pages.Length != 4)
{
Debug.LogError("Handbuch: Inspector-Verbindungen fehlen.", this);
enabled = false;
return;
}
closedPositions = PrepareTabs(closedTabs, out closedLabels, false);
openPositions = PrepareTabs(openTabs, out openLabels, true);
bookScale = bookButton.transform.localScale;
var layer = new GameObject("ActiveTabLayer", typeof(RectTransform));
activeLayer = layer.GetComponent<RectTransform>();
activeLayer.SetParent(openTabsRoot.parent, false);
activeLayer.anchorMin = openTabsRoot.anchorMin;
activeLayer.anchorMax = openTabsRoot.anchorMax;
activeLayer.pivot = openTabsRoot.pivot;
activeLayer.offsetMin = openTabsRoot.offsetMin;
activeLayer.offsetMax = openTabsRoot.offsetMax;
var background = openBook.transform.Find("Background");
if (background) activeLayer.SetSiblingIndex(background.GetSiblingIndex() + 1);
bookButton.onClick.AddListener(() => Open(0));
closeButton.onClick.AddListener(Close);
AddHover(bookButton.gameObject, () => bookHovered = true, () => bookHovered = false);
buildMenu = pages[0].AddComponent<BuildMenuController>();
buildMenu.Initialize(towerCatalog);
placement = gameObject.AddComponent<TestPlacementController>();
placement.Initialize(this, buildMenu, (RectTransform)openBook.transform, testTowerPrefab);
placement.SuccessfulPlacementDelay = successfulPlacementDelay;
buildMenu.Placement = placement;
indexMenu = pages[3].AddComponent<HandbookIndexController>();
indexMenu.Initialize(towerCatalog);
Close();
}
private Vector2[] PrepareTabs(Button[] tabs, out TMP_Text[] labels, bool opened)
{
var positions = new Vector2[tabs.Length];
labels = new TMP_Text[tabs.Length];
for (int i = 0; i < tabs.Length; i++)
{
int index = i;
if (!opened)
{
var marker = (RectTransform)tabs[i].transform;
marker.sizeDelta = new Vector2(marker.sizeDelta.x + 25f, marker.sizeDelta.y);
marker.anchoredPosition += Vector2.right * 25f;
}
positions[i] = ((RectTransform)tabs[i].transform).anchoredPosition;
labels[i] = tabs[i].GetComponentInChildren<TMP_Text>(true);
if (labels[i])
{
var text = labels[i];
text.text = titles[i];
text.raycastTarget = false;
text.fontSize = opened ? 20 : 18;
text.enableAutoSizing = true;
text.fontSizeMin = 14;
text.fontSizeMax = opened ? 20 : 18;
text.alignment = TextAlignmentOptions.MidlineLeft;
var rect = text.rectTransform;
rect.anchorMin = Vector2.zero;
rect.anchorMax = Vector2.one;
rect.offsetMin = new Vector2(opened ? 65 : 48, 4);
rect.offsetMax = new Vector2(-6, -4);
text.gameObject.SetActive(false);
}
tabs[i].onClick.AddListener(() => Open(index));
AddHover(tabs[i].gameObject,
() => { if (opened) hoveredOpen = index; else hoveredClosed = index; },
() => { if (opened) { if (hoveredOpen == index) hoveredOpen = -1; }
else if (hoveredClosed == index) hoveredClosed = -1; });
}
return positions;
}
private static void AddHover(GameObject target, UnityEngine.Events.UnityAction enter,
UnityEngine.Events.UnityAction exit)
{
var trigger = target.GetComponent<EventTrigger>();
if (!trigger) trigger = target.AddComponent<EventTrigger>();
var entry = new EventTrigger.Entry { eventID = EventTriggerType.PointerEnter };
entry.callback.AddListener(_ => enter());
trigger.triggers.Add(entry);
var leave = new EventTrigger.Entry { eventID = EventTriggerType.PointerExit };
leave.callback.AddListener(_ => exit());
trigger.triggers.Add(leave);
}
public void Open(int index)
{
if (index < 0 || index >= pages.Length) return;
bool samePage = isOpen && selected == index;
selected = index;
isOpen = true;
hoveredClosed = -1;
bookHovered = false;
closedBook.SetActive(false);
openBook.SetActive(true);
for (int i = 0; i < pages.Length; i++)
{
pages[i].SetActive(i == index);
var rect = (RectTransform)openTabs[i].transform;
rect.SetParent(i == selected ? activeLayer : openTabsRoot, false);
}
if (index == 3 && !samePage && indexMenu) indexMenu.ResetForEntry();
if (samePage)
foreach (var scroll in pages[index].GetComponentsInChildren<ScrollRect>(true))
scroll.verticalNormalizedPosition = 1f;
}
public void Close()
{
if (placement && placement.IsDragging) placement.Cancel();
if (placement) placement.ResetBookPresentation();
if (buildMenu) buildMenu.ResetForClose();
if (indexMenu) indexMenu.ClearSelection();
isOpen = false;
hoveredOpen = hoveredClosed = -1;
bookHovered = false;
for (int i = 0; i < openTabs.Length; i++)
{
((RectTransform)openTabs[i].transform).anchoredPosition = openPositions[i];
if (openLabels[i]) openLabels[i].gameObject.SetActive(false);
}
openBook.SetActive(false);
closedBook.SetActive(true);
}
private void Update()
{
if (isOpen && (!placement || !placement.ConsumedCancelThisFrame) &&
(!placement || !placement.IsDragging) && Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
Close();
float blend = 1f - Mathf.Exp(-animationSpeed * Time.unscaledDeltaTime);
if (!isOpen)
{
bookButton.transform.localScale = Vector3.Lerp(bookButton.transform.localScale,
bookScale * (bookHovered ? 1.04f : 1f), blend);
AnimateTabs(closedTabs, closedPositions, closedLabels, hoveredClosed, -1, blend);
}
else AnimateTabs(openTabs, openPositions, openLabels, hoveredOpen, selected, blend);
}
private void AnimateTabs(Button[] tabs, Vector2[] positions, TMP_Text[] labels,
int hovered, int active, float blend)
{
for (int i = 0; i < tabs.Length; i++)
{
bool show = i == hovered || i == active;
var rect = (RectTransform)tabs[i].transform;
// Reveal the full marker while retaining a small overlap with the page.
float distance = Mathf.Clamp(hoverDistance, 0f, Mathf.Max(0f, positions[i].x - 10f));
var target = positions[i] + (show ? Vector2.left * distance : Vector2.zero);
rect.anchoredPosition = Vector2.Lerp(rect.anchoredPosition, target, blend);
if (labels[i]) labels[i].gameObject.SetActive(show);
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 31f25b4362124801930b25ce73fa3d62
@@ -0,0 +1,150 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace DepthsOfGreed.HandbookUI
{
public sealed class HandbookIndexController : MonoBehaviour
{
public HandbookTowerEntry SelectedEntry { get; private set; }
public int VisibleEntryCount => currentFilter == 2 ? 0 : entries.Count;
public ScrollRect ListScroll => scroll;
private ScrollRect scroll;
private Button[] filters;
private readonly List<HandbookTowerEntry> entries = new List<HandbookTowerEntry>();
private readonly List<Button> rows = new List<Button>();
private TMP_Text detailName, description, emptyMessage;
private Image detailIcon;
private Sprite placeholder;
private Color placeholderColor;
private int currentFilter;
public void Initialize(HandbookTowerCatalog catalog)
{
scroll = transform.Find("IndexLeft/EntryScrollView").GetComponent<ScrollRect>();
filters = new[] {
transform.Find("IndexLeft/FilterBar/Filter_All").GetComponent<Button>(),
transform.Find("IndexLeft/FilterBar/Filter_Towers").GetComponent<Button>(),
transform.Find("IndexLeft/FilterBar/Filter_Enemies").GetComponent<Button>()
};
detailName = transform.Find("IndexRight/DetailNameText").GetComponent<TMP_Text>();
description = transform.Find("IndexRight/DetailDescriptionText").GetComponent<TMP_Text>();
detailIcon = transform.Find("IndexRight/DetailIcon").GetComponent<Image>();
placeholder = detailIcon.sprite;
placeholderColor = detailIcon.color;
var template = scroll.content.GetChild(0).GetComponent<Button>();
if (catalog && catalog.towers != null)
foreach (var entry in catalog.towers)
{
if (!entry) continue;
int index = entries.Count;
entries.Add(entry);
var row = Instantiate(template, scroll.content);
row.name = "IndexEntry_" + entry.id;
row.gameObject.SetActive(true);
row.image.color = Color.white;
var label = row.transform.Find("NameText").GetComponent<TMP_Text>();
label.text = entry.displayName;
label.color = Color.black;
label.raycastTarget = false;
label.enableAutoSizing = true;
label.fontSizeMin = 16;
label.fontSizeMax = 24;
var icon = row.transform.Find("Icon").GetComponent<Image>();
if (entry.icon) { icon.sprite = entry.icon; icon.color = Color.white; }
icon.preserveAspect = true;
icon.raycastTarget = false;
row.onClick.RemoveAllListeners();
row.onClick.AddListener(() => SelectEntry(index));
rows.Add(row);
}
template.gameObject.SetActive(false);
var empty = new GameObject("EmptyListMessage", typeof(RectTransform), typeof(TextMeshProUGUI), typeof(LayoutElement));
empty.transform.SetParent(scroll.content, false);
emptyMessage = empty.GetComponent<TMP_Text>();
emptyMessage.font = description.font;
emptyMessage.fontSize = 22;
emptyMessage.color = new Color(0.3f, 0.3f, 0.3f);
emptyMessage.alignment = TextAlignmentOptions.MidlineLeft;
emptyMessage.raycastTarget = false;
empty.GetComponent<LayoutElement>().preferredHeight = 70;
for (int i = 0; i < filters.Length; i++)
{
int index = i;
filters[i].onClick.AddListener(() => SelectFilter(index));
}
ResetForEntry();
}
public void ResetForEntry()
{
SelectFilter(0, true);
}
public void SelectFilter(int index, bool force = false)
{
if (index < 0 || index > 2 || (!force && currentFilter == index)) return;
currentFilter = index;
foreach (var row in rows) row.gameObject.SetActive(index != 2);
bool empty = index == 2 || rows.Count == 0;
emptyMessage.gameObject.SetActive(empty);
emptyMessage.text = index == 2 ? "Noch keine Gegner-Einträge" : "Noch keine Einträge";
for (int i = 0; i < filters.Length; i++)
{
filters[i].image.color = Color.white;
var colors = filters[i].colors;
colors.normalColor = i == index ? new Color(1, 0.72f, 0.2f) : new Color(0.82f, 0.82f, 0.82f);
colors.highlightedColor = i == index ? new Color(1, 0.82f, 0.4f) : Color.white;
colors.selectedColor = colors.normalColor;
filters[i].colors = colors;
}
ClearSelection();
ResetScroll();
}
public void SelectEntry(int index)
{
if (currentFilter == 2 || index < 0 || index >= entries.Count) return;
SelectedEntry = entries[index];
detailName.text = SelectedEntry.displayName;
description.text = SelectedEntry.description;
detailIcon.gameObject.SetActive(true);
detailIcon.sprite = SelectedEntry.icon ? SelectedEntry.icon : placeholder;
detailIcon.color = SelectedEntry.icon ? Color.white : placeholderColor;
detailIcon.preserveAspect = true;
RefreshSelectionColors();
}
public void ClearSelection()
{
SelectedEntry = null;
detailIcon.gameObject.SetActive(false);
detailName.text = "";
description.text = "Wähle links einen Eintrag aus.";
RefreshSelectionColors();
}
private void RefreshSelectionColors()
{
for (int i = 0; i < rows.Count; i++)
{
bool selected = entries[i] == SelectedEntry;
var colors = rows[i].colors;
colors.normalColor = selected ? new Color(0.58f, 0.58f, 0.58f) : new Color(0.86f, 0.86f, 0.86f);
colors.highlightedColor = selected ? new Color(0.64f, 0.64f, 0.64f) : new Color(0.94f, 0.94f, 0.94f);
colors.selectedColor = colors.normalColor;
rows[i].colors = colors;
}
}
public void ResetScroll()
{
scroll.StopMovement();
Canvas.ForceUpdateCanvases();
LayoutRebuilder.ForceRebuildLayoutImmediate(scroll.content);
scroll.verticalNormalizedPosition = 1f;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 696bee932f5c28644b0b91519fa1e914
@@ -0,0 +1,11 @@
using UnityEngine;
namespace DepthsOfGreed.HandbookUI
{
[CreateAssetMenu(menuName = "Depths of Greed/Handbuch/Turmkatalog", fileName = "Turmkatalog")]
public sealed class HandbookTowerCatalog : ScriptableObject
{
[Tooltip("Die Reihenfolge innerhalb einer Kategorie bestimmt die Reihenfolge im Buch.")]
public HandbookTowerEntry[] towers;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3012a600391588c41b9af390fcd07c48
@@ -0,0 +1,30 @@
using UnityEngine;
namespace DepthsOfGreed.HandbookUI
{
public enum HandbookTowerCategory { Munition, Energie, Spezial }
[CreateAssetMenu(menuName = "Depths of Greed/Handbuch/Turmtyp", fileName = "NeuerTurmtyp")]
public sealed class HandbookTowerEntry : ScriptableObject
{
[Tooltip("Stabile ID für die spätere Gameplay-Anbindung. Nach Zuordnung nicht ändern.")]
public string id;
public string displayName;
public HandbookTowerCategory category;
public Sprite icon;
[Min(0)] public int energyCost;
public string summary;
[TextArea(3, 8)] public string description;
[Tooltip("Kreis, der die gesamte Basis umschließt. Muss vollständig auf den Ring passen.")]
[Min(0.001f)] public float baseRadius = 0.36f;
[Tooltip("Abstandskreis: darf andere Abstandskreise nicht überlappen.")]
[Min(0.001f)] public float placementRadius = 0.6f;
private void OnValidate()
{
baseRadius = Mathf.Max(0.001f, baseRadius);
placementRadius = Mathf.Max(baseRadius, placementRadius);
energyCost = Mathf.Max(0, energyCost);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 84e7b6df881a39543ae3e00951e9b29b
@@ -0,0 +1,330 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace DepthsOfGreed.HandbookUI
{
// Prototype backend only: no dependency on enemy, tower or ammunition scripts.
public sealed class TestPlacementController : MonoBehaviour
{
public bool IsDragging { get; private set; }
public bool ConsumedCancelThisFrame => cancelFrame == Time.frameCount;
public int TowerCount => placed.Count;
public int Energy { get; private set; } = 2000;
public int MaximumTowers = 8;
public float SuccessfulPlacementDelay = 0.5f;
public bool IsWaitingForReturn => Time.unscaledTime < returnAfter;
private float returnAfter;
private int cancelFrame = -1;
private RectTransform book;
private Vector2 bookHome;
private CanvasGroup bookGroup;
private GameObject prefab, preview, controls;
private Transform container, area;
private SpriteRenderer ghost, footprint;
private TMP_Text controlsText, feedback, resources, buildHint;
private Image feedbackBox;
private RectTransform feedbackBoxRect;
private float messageStarted;
private Color feedbackBackground;
private Camera worldCamera;
private float innerRadius, outerRadius, messageUntil;
private HandbookTowerEntry draggingEntry;
private Vector3 target;
private readonly List<PlacedRecord> placed = new List<PlacedRecord>();
private readonly List<LineRenderer> guides = new List<LineRenderer>();
private LineRenderer previewOutline, innerOutline, outerOutline;
private Material lineMaterial;
private struct PlacedRecord { public Vector3 position; public float radius; public GameObject instance; }
public void Initialize(HandbookController owner, BuildMenuController menu, RectTransform openBook, GameObject testPrefab)
{
book = openBook;
bookHome = book.anchoredPosition;
bookGroup = book.GetComponent<CanvasGroup>();
prefab = testPrefab;
worldCamera = Camera.main;
var test = GameObject.Find("PlacementTest");
if (!test || !prefab || !worldCamera)
{
Debug.LogError("Testplatzierung: TestTower-Prefab, PlacementTest oder Main Camera fehlt.", this);
enabled = false;
return;
}
area = test.transform.Find("BuildArea");
container = test.transform.Find("PlacedTowers") ?? test.transform.Find("PlaceTowers");
preview = test.transform.Find("PlacementPreview").gameObject;
ghost = preview.transform.Find("GhostVisual").GetComponent<SpriteRenderer>();
footprint = preview.transform.Find("FootprintVisual").GetComponent<SpriteRenderer>();
var controlTransform = transform.Find("PlacementControlBar") ?? transform.Find("PlacementController");
if (!area || !container || !controlTransform)
{
Debug.LogError("Testplatzierung: Baubereich, Turmcontainer oder Kontrollleiste fehlt.", this);
enabled = false;
return;
}
controls = controlTransform.gameObject;
controlsText = controls.GetComponentInChildren<TMP_Text>(true);
feedback = transform.Find("FeedbackMessage").GetComponent<TMP_Text>();
var boxTransform = transform.Find("FeedbackBox") ?? transform.Find("Feedbackbox");
if (boxTransform)
{
feedbackBox = boxTransform.GetComponent<Image>();
feedbackBoxRect = (RectTransform)boxTransform;
feedbackBackground = feedbackBox.color;
feedbackBox.raycastTarget = false;
feedbackBox.gameObject.SetActive(false);
}
resources = menu.transform.Find("RightPage/ResourcesText").GetComponent<TMP_Text>();
buildHint = menu.transform.Find("BuildHintText").GetComponent<TMP_Text>();
innerRadius = RadiusOf("BackgroundTower", 3f);
outerRadius = RadiusOf("BackgroundOuterwall", 4f);
lineMaterial = new Material(Shader.Find("Sprites/Default"));
previewOutline = MakeCircle("PlacementOutline", preview.transform, 11);
innerOutline = MakeCircle("BuildArea_Inner", area, 8);
outerOutline = MakeCircle("BuildArea_Outer", area, 8);
DrawCircle(innerOutline, innerRadius);
DrawCircle(outerOutline, outerRadius);
ShowGuides(false);
preview.SetActive(false);
controls.SetActive(false);
RefreshResources();
}
private static float RadiusOf(string name, float fallback)
{
var obj = GameObject.Find(name);
var renderer = obj ? obj.GetComponent<SpriteRenderer>() : null;
return renderer ? Mathf.Min(renderer.bounds.extents.x, renderer.bounds.extents.y) : fallback;
}
public bool Begin(HandbookTowerEntry entry, Vector2 screenPosition)
{
if (!enabled || IsDragging || IsWaitingForReturn || entry == null) return false;
if (placed.Count >= MaximumTowers) { Message("Turmlimit erreicht"); return false; }
if (Energy < entry.energyCost) { Message("Nicht genug Energie"); return false; }
draggingEntry = entry;
IsDragging = true;
preview.SetActive(true);
footprint.transform.localScale = new Vector3(entry.placementRadius * 2f, entry.placementRadius * 2f, 1f);
DrawCircle(previewOutline, entry.placementRadius);
controls.SetActive(true);
bookGroup.blocksRaycasts = false;
ShowGuides(true);
foreach (var record in placed)
{
var guide = MakeCircle("ExistingTowerRadius", container, 8);
guide.transform.position = record.position;
DrawCircle(guide, record.radius);
Tint(guide, new Color(1f, 1f, 1f, 0.5f));
guides.Add(guide);
}
Move(screenPosition);
return true;
}
public void Move(Vector2 screenPosition)
{
if (!IsDragging) return;
var ray = worldCamera.ScreenPointToRay(screenPosition);
var plane = new Plane(Vector3.forward, new Vector3(0, 0, 0));
if (!plane.Raycast(ray, out float distance)) return;
target = ray.GetPoint(distance);
target.z = 0;
preview.transform.position = target;
string reason = Check(draggingEntry, target);
bool outside = reason == "Außerhalb des Schienenbereichs";
Color color = outside ? Color.gray : reason == null ? Color.green : Color.red;
footprint.color = new Color(color.r, color.g, color.b, outside ? 0.08f : 0.18f);
ghost.color = new Color(1f, 1f, 1f, outside ? 0.3f : 0.65f);
Tint(previewOutline, color);
DrawCircle(previewOutline, draggingEntry.placementRadius, outside);
controlsText.text = "Loslassen: Platzieren · Rechtsklick / Esc: Abbrechen";
if (reason != null && !outside) controlsText.text += "\n" + reason;
}
public void End(Vector2 screenPosition)
{
if (!IsDragging) return;
Move(screenPosition);
bool success = TryPlaceAt(draggingEntry, target, out string reason);
if (!success) Message(reason);
Finish();
if (success)
{
returnAfter = Time.unscaledTime + Mathf.Max(0, SuccessfulPlacementDelay);
bookGroup.blocksRaycasts = false;
}
}
public string Check(HandbookTowerEntry entry, Vector3 position)
{
if (entry == null) return "Kein Turm ausgewählt";
float distance = Vector2.Distance(position, area.position);
if (distance - entry.baseRadius < innerRadius || distance + entry.baseRadius > outerRadius)
return "Außerhalb des Schienenbereichs";
foreach (var record in placed)
if (Vector2.Distance(position, record.position) < entry.placementRadius + record.radius)
return "Zu nah an einem anderen Turm";
if (placed.Count >= MaximumTowers) return "Turmlimit erreicht";
if (Energy < entry.energyCost) return "Nicht genug Energie";
return null;
}
public bool TryPlaceAt(HandbookTowerEntry entry, Vector3 position, out string reason)
{
reason = Check(entry, position);
if (reason != null) return false;
var tower = Instantiate(prefab, position, Quaternion.identity, container);
tower.name = entry.displayName + " (Test)";
placed.Add(new PlacedRecord { position = position, radius = entry.placementRadius, instance = tower });
Energy -= entry.energyCost;
RefreshResources();
return true;
}
public void Cancel()
{
if (!IsDragging) return;
cancelFrame = Time.frameCount;
Finish();
}
private void Finish()
{
IsDragging = false;
draggingEntry = null;
preview.SetActive(false);
controls.SetActive(false);
bookGroup.blocksRaycasts = true;
ShowGuides(false);
foreach (var guide in guides) Destroy(guide.gameObject);
guides.Clear();
}
public void ResetBookPresentation()
{
returnAfter = 0;
if (book) book.anchoredPosition = bookHome;
if (bookGroup) bookGroup.blocksRaycasts = true;
ClearFeedback();
}
private void LateUpdate()
{
if (!enabled || !book) return;
if (IsDragging && Mouse.current != null)
{
if (Mouse.current.rightButton.wasPressedThisFrame ||
(Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)) Cancel();
else Move(Mouse.current.position.ReadValue());
}
bool lowered = IsDragging || IsWaitingForReturn;
if (!lowered) bookGroup.blocksRaycasts = true;
var position = lowered ? new Vector2(bookHome.x, -book.rect.height + 100f) : bookHome;
book.anchoredPosition = Vector2.Lerp(book.anchoredPosition, position,
1f - Mathf.Exp(-18f * Time.unscaledDeltaTime));
if (IsDragging)
{
bool outside = Check(draggingEntry, target) == "Außerhalb des Schienenbereichs";
float alpha = outside ? 0.35f + 0.2f * Mathf.Sin(Time.unscaledTime * 5f) : 0.4f;
Tint(innerOutline, new Color(1f, 0.8f, 0.3f, alpha));
Tint(outerOutline, new Color(1f, 0.8f, 0.3f, alpha));
}
UpdateFeedback();
}
private void Message(string reason)
{
feedback.gameObject.SetActive(true);
feedback.transform.SetAsLastSibling();
feedback.color = Color.white;
feedback.text = reason;
messageStarted = Time.unscaledTime;
messageUntil = messageStarted + 2.65f;
if (feedbackBox)
{
feedbackBox.gameObject.SetActive(true);
feedbackBox.transform.SetAsLastSibling();
feedback.transform.SetAsLastSibling();
}
UpdateFeedback();
}
private void UpdateFeedback()
{
if (!feedback || messageUntil <= 0) return;
float elapsed = Time.unscaledTime - messageStarted;
if (Time.unscaledTime >= messageUntil) { ClearFeedback(); return; }
float alpha = elapsed > 2.4f ? Mathf.Clamp01((messageUntil - Time.unscaledTime) / 0.25f) : 1f;
feedback.color = new Color(1, 1, 1, alpha);
if (feedbackBox)
{
float pulse = elapsed < 0.4f ? Mathf.Pow(Mathf.Sin(elapsed / 0.4f * Mathf.PI * 2f), 2f) : 0;
Color color = Color.Lerp(feedbackBackground, new Color(0.48f, 0.34f, 0.15f, 1), pulse);
color.a = alpha;
feedbackBox.color = color;
float canvasHeight = ((RectTransform)transform).rect.height;
float y = Mathf.Min(-10f, book.anchoredPosition.y + book.rect.height - canvasHeight + 70f);
feedbackBoxRect.anchoredPosition = new Vector2(0, y);
feedback.rectTransform.anchoredPosition = new Vector2(0, y);
}
}
private void ClearFeedback()
{
messageUntil = 0;
if (feedback) { feedback.text = ""; feedback.color = Color.white; }
if (feedbackBox) feedbackBox.gameObject.SetActive(false);
}
private void RefreshResources()
{
resources.text = "Energie: " + Energy + " · Gedärme: 100 (Test)\nTürme: " + placed.Count + "/" + MaximumTowers;
if (buildHint)
{
bool full = placed.Count >= MaximumTowers;
buildHint.text = full ? "Turmlimit erreicht (" + placed.Count + "/" + MaximumTowers + ") · Klicken: Infos" : "Ziehen: Bauen · Klicken: Infos";
buildHint.color = full ? new Color(0.7f, 0.15f, 0.1f) : new Color(0.3f, 0.3f, 0.3f);
}
}
private void ShowGuides(bool show)
{
innerOutline.gameObject.SetActive(show);
outerOutline.gameObject.SetActive(show);
}
private LineRenderer MakeCircle(string name, Transform parent, int order)
{
var obj = new GameObject(name);
obj.transform.SetParent(parent, false);
var line = obj.AddComponent<LineRenderer>();
line.sharedMaterial = lineMaterial;
line.useWorldSpace = false;
line.widthMultiplier = 0.025f;
line.sortingOrder = order;
return line;
}
private static void Tint(LineRenderer line, Color color) { line.startColor = line.endColor = color; }
private static void DrawCircle(LineRenderer line, float radius, bool dashed = false)
{
const int segments = 96;
line.loop = true;
line.positionCount = segments;
for (int i = 0; i < segments; i++)
{
float angle = i * Mathf.PI * 2f / segments;
line.SetPosition(i, new Vector3(Mathf.Cos(angle) * radius, Mathf.Sin(angle) * radius, 0));
}
// Alternating width provides a procedural broken outline without an extra sprite.
if (dashed)
{
var keys = new List<Keyframe>();
for (int i = 0; i <= 48; i++) keys.Add(new Keyframe(i / 48f, i % 2 == 0 ? 1f : 0f));
line.widthCurve = new AnimationCurve(keys.ToArray());
}
else line.widthCurve = AnimationCurve.Constant(0, 1, 1);
}
private void OnDestroy() { if (lineMaterial) Destroy(lineMaterial); }
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2b3836b8353afbe43a3e23ef62a45977
+122
View File
@@ -0,0 +1,122 @@
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace DepthsOfGreed.HandbookUI
{
public sealed class TowerCardView : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public HandbookTowerEntry Entry { get; private set; }
private BuildMenuController menu;
private GameObject front, back;
private TMP_Text nameText, costText, statsText, infoText;
private Coroutine animation;
private Vector3 originalScale;
private bool showingBack, dragged;
private Image icon;
private Sprite placeholderSprite;
private Color placeholderColor;
public void Initialize(BuildMenuController owner)
{
menu = owner;
front = transform.Find("Front").gameObject;
back = transform.Find("Back").gameObject;
nameText = front.transform.Find("NameText").GetComponent<TMP_Text>();
costText = front.transform.Find("CostText").GetComponent<TMP_Text>();
statsText = front.transform.Find("StatsText").GetComponent<TMP_Text>();
infoText = back.transform.Find("InfoText").GetComponent<TMP_Text>();
icon = front.transform.Find("TowerIcon").GetComponent<Image>();
placeholderSprite = icon.sprite;
placeholderColor = icon.color;
originalScale = transform.localScale;
foreach (var text in GetComponentsInChildren<TMP_Text>(true))
{
text.raycastTarget = false;
text.color = Color.black;
text.enableAutoSizing = true;
text.fontSizeMin = 14;
text.fontSizeMax = text.fontSize;
}
SetBack(false, true);
}
public void Bind(HandbookTowerEntry entry)
{
Entry = entry;
nameText.text = entry.displayName;
costText.text = "Kosten: " + entry.energyCost + " Energie (Test)";
statsText.text = entry.summary;
infoText.text = entry.description;
icon.sprite = entry.icon ? entry.icon : placeholderSprite;
icon.color = entry.icon ? Color.white : placeholderColor;
icon.preserveAspect = true;
}
public void OnPointerClick(PointerEventData data)
{
if (data.button == PointerEventData.InputButton.Left && !data.dragging && !dragged)
menu.ToggleCard(this);
dragged = false;
}
public void OnBeginDrag(PointerEventData data)
{
dragged = true;
if (data.button == PointerEventData.InputButton.Left && !showingBack && menu.Placement)
menu.Placement.Begin(Entry, data.position);
}
public void OnDrag(PointerEventData data)
{
if (menu.Placement) menu.Placement.Move(data.position);
}
public void OnEndDrag(PointerEventData data)
{
if (menu.Placement) menu.Placement.End(data.position);
dragged = false;
}
public void SetBack(bool showBack, bool instant = false)
{
showingBack = showBack;
if (animation != null) StopCoroutine(animation);
animation = null;
if (instant || !isActiveAndEnabled)
{
transform.localScale = originalScale;
front.SetActive(!showBack);
back.SetActive(showBack);
}
else animation = StartCoroutine(Flip(showBack));
}
private IEnumerator Flip(bool showBack)
{
float startingY = transform.localScale.y;
const float halfDuration = 0.09f;
for (float elapsed = 0; elapsed < halfDuration; elapsed += Time.unscaledDeltaTime)
{
transform.localScale = new Vector3(originalScale.x, Mathf.Lerp(startingY, 0.02f, elapsed / halfDuration), originalScale.z);
yield return null;
}
front.SetActive(!showBack);
back.SetActive(showBack);
for (float elapsed = 0; elapsed < halfDuration; elapsed += Time.unscaledDeltaTime)
{
transform.localScale = new Vector3(originalScale.x, Mathf.Lerp(0.02f, originalScale.y, elapsed / halfDuration), originalScale.z);
yield return null;
}
transform.localScale = originalScale;
animation = null;
}
private void OnDisable()
{
if (animation != null) StopCoroutine(animation);
animation = null;
transform.localScale = originalScale;
}
}
}
@@ -0,0 +1,2 @@
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