Handbuch Tabs: Bauen und Index (fertig)
UI_Prefabs HandbuchDataAssets
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using UnityEngine;
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namespace DepthsOfGreed.HandbookUI
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{
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[CreateAssetMenu(menuName = "Depths of Greed/Handbuch/Turmkatalog", fileName = "Turmkatalog")]
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public sealed class HandbookTowerCatalog : ScriptableObject
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{
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[Tooltip("Die Reihenfolge innerhalb einer Kategorie bestimmt die Reihenfolge im Buch.")]
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public HandbookTowerEntry[] towers;
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}
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}
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