Gegner Spawnlogik und Schwierigkeitserhöhung mit Normalo-Gegner

This commit is contained in:
2026-10-14 14:59:26 +02:00
parent b18bb2c2bd
commit c33c780066
14 changed files with 1258 additions and 35 deletions
+18 -3
View File
@@ -406,10 +406,25 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: eed070947de809f4d9fd7c87e1d9b1c3, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::EnemySpawner
enemyPrefab: {fileID: 3165014998622512207, guid: 0207a46e09507294d8f11a13eb2fa830, type: 3}
enemyTypes:
- prefabVariants:
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- {fileID: 1615185670323454042, guid: d3be444575f6f5e47a1e7c90c7980c37, type: 3}
spawnChance: 10
danger: 1
enemyDifficulty: 3
spawnPoint: {fileID: 611220645}
minSpawnDelay: 0.5
maxSpawnDelay: 2
raiseRate: 0.1
difficultyRaise: 0
difficulty: 0
startDelay: 3
minBreak: 4
maxBreak: 7
spawnDelay: 0.5
minGroupBreak: 1
maxGroupBreak: 2
minGroup: 2
maxGroup: 7
--- !u!4 &611220645
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m_ObjectHideFlags: 0