Gegner Spawnlogik und Schwierigkeitserhöhung mit Normalo-Gegner

This commit is contained in:
2026-10-14 14:59:26 +02:00
parent b18bb2c2bd
commit c33c780066
14 changed files with 1258 additions and 35 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ public class Enemy : MonoBehaviour, IMovementDirection
{
[Header("Movement")]
[SerializeField]
private float moveSpeed = 2f;
private float moveSpeed = 0.5f;
[SerializeField]
private float targetReachedDistance = 0.1f;