Gegner Spawnlogik und Schwierigkeitserhöhung mit Normalo-Gegner
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@@ -4,7 +4,7 @@ public class Enemy : MonoBehaviour, IMovementDirection
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{
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[Header("Movement")]
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[SerializeField]
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private float moveSpeed = 2f;
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private float moveSpeed = 0.5f;
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[SerializeField]
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private float targetReachedDistance = 0.1f;
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