#if UNITY_EDITOR using DepthsOfGreed.HandbookUI; using UnityEngine; // Isolated editor fixture, never saved in a scene or included in builds. public sealed class UIOverviewTestBackend : MonoBehaviour,ICombatOverview { public CombatOverviewState state=new CombatOverviewState(); public CombatOverviewState ReadCombatOverview()=>state; } #endif