%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 84e7b6df881a39543ae3e00951e9b29b, type: 3} m_Name: energy_5_Laser Shotgun m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry id: energy_5 displayName: Laser Shotgun category: 1 menuGroup: 1 use: 0 energyCost: 90 entrailsCost: 0 summary: "Schaden 20 \xB7 0,7 Sch\xFCsse/s" description: "Laser Shotgun: Schaden 20 \xB7 0,7 Sch\xFCsse/s. Baufl\xE4che: Mauer. Werte vorl\xE4ufig." icon: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3} previewSprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3} baseSprite: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3} basePrefab: {fileID: 2743134360449186016, guid: a2ef118a6f124d4429c56b3f72e9310d, type: 3} gameplayPrefab: {fileID: 0} region: 0 baseShape: 0 baseRadius: 0.36 baseSize: {x: 0.5, y: 0.5} placementRadius: 0.6 allowPlayerRotation: 0 blocksMovement: 0 requirePathValidation: 0 countsTowardWallLimit: 1 maxPerType: 0 deploymentCooldown: 0 lifetimeSeconds: 0 contactUses: 0 combat: ammunition: 5 ammoPerShot: 0 energyPerSecond: 3 damagePerHit: 20 attacksPerSecond: 0.7 range: 2 continuousDamagePerSecond: 0 ammoPerSecond: 0 continuousAttack: 0 unlimitedRange: 0 attackShape: 2 targets: 2 rotation: 1 coneAngle: 45 areaRadius: 0 effect: 4 effectStrength: 0 effectDuration: 0 attackCooldown: 0 knockbackDistance: 0 energyGeneratedPerSecond: 0 energyCapacityBonus: 0 repairHealthPerSecond: 0 corpsesCollectedPerSecond: 0 slowFraction: 0 reflectionDamageMultiplier: 1 ricochetCount: 0 supply: kind: 1 magazineCapacity: 30 initialAmmo: 30 refillPerSecond: 5 consumption: 0 unitsPerShot: 1 unitsPerFiringSecond: 0 targetableByEnemies: 0 destroyableByDamage: 0 maxHealth: 0 removeOnFloorLoss: 1 upgradeable: 1 upgrades: - title: Stufe 1 energyCost: 68 entrailsCost: 0 description: Schaden +20 % damageMultiplier: 1.2 fireRateMultiplier: 1 rangeMultiplier: 1 effectMultiplier: 1.2 - title: Stufe 2 energyCost: 135 entrailsCost: 0 description: Schaden +20 % damageMultiplier: 1.2 fireRateMultiplier: 1 rangeMultiplier: 1 effectMultiplier: 1.2 - title: Stufe 3 energyCost: 225 entrailsCost: 0 description: Schaden +20 % damageMultiplier: 1.2 fireRateMultiplier: 1 rangeMultiplier: 1 effectMultiplier: 1.2 provisional: 1 dataVersion: 3 sourceCostRating: 9 sourceBalanceScore: 0 designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis; energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen.\nVersorgung v3: vorl\xE4ufiges Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten). Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen werden."