%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 84e7b6df881a39543ae3e00951e9b29b, type: 3} m_Name: special_5_Bombardement m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry id: special_5 displayName: Bombardement category: 2 menuGroup: 3 use: 2 energyCost: 200 entrailsCost: 0 summary: "Fl\xE4chenangriff \xB7 120 s Cooldown" description: "Bombardement: Fl\xE4chenangriff \xB7 120 s Cooldown. Baufl\xE4che: Innenfeld. Werte vorl\xE4ufig." icon: {fileID: 0} previewSprite: {fileID: 0} baseSprite: {fileID: 0} basePrefab: {fileID: 0} gameplayPrefab: {fileID: 0} region: 1 baseShape: 0 baseRadius: 0.36 baseSize: {x: 0.5, y: 0.5} placementRadius: 1.5 allowPlayerRotation: 0 blocksMovement: 0 requirePathValidation: 0 countsTowardWallLimit: 0 maxPerType: 0 deploymentCooldown: 120 lifetimeSeconds: 0 contactUses: 0 combat: ammunition: 0 ammoPerShot: 0 energyPerSecond: 0 damagePerHit: 60 attacksPerSecond: 0 range: 8 continuousDamagePerSecond: 0 ammoPerSecond: 0 continuousAttack: 0 unlimitedRange: 1 attackShape: 3 targets: 4 rotation: 3 coneAngle: 45 areaRadius: 1.5 effect: 9 effectStrength: 0 effectDuration: 0 attackCooldown: 0 knockbackDistance: 0 energyGeneratedPerSecond: 0 energyCapacityBonus: 0 repairHealthPerSecond: 0 corpsesCollectedPerSecond: 0 slowFraction: 0 reflectionDamageMultiplier: 1 ricochetCount: 0 supply: kind: -1 magazineCapacity: 60 initialAmmo: 60 refillPerSecond: 10 consumption: 0 unitsPerShot: 1 unitsPerFiringSecond: 0 targetableByEnemies: 0 destroyableByDamage: 0 maxHealth: 0 removeOnFloorLoss: 1 upgradeable: 0 upgrades: [] provisional: 1 dataVersion: 3 sourceCostRating: 20 sourceBalanceScore: 0 designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis; energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen.\nVersorgung v3: vorl\xE4ufiges Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten). Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen werden."