Gravitation & Velocity Jump Fix &
Pipe anpassen
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@ -9,6 +9,7 @@ import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.image.Image;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.*;
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import javafx.scene.paint.ImagePattern;
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import javafx.stage.Stage;
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@ -21,7 +22,6 @@ import java.sql.ResultSet;
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import java.util.ArrayList;
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public class HappyBirdMain extends Application {
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Thread thread;
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private float velocity = 0f;
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private float gravity = 0.25f;
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@ -103,8 +103,7 @@ public class HappyBirdMain extends Application {
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private final Slider soundSliderPause = new Slider();
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/*Bilder*/
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private final Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png",
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45, 30, false, false);
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private final Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png");
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private final Image pipeTop = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeTop.png");
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private final Image pipeBottom = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeBottom.png");
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@ -412,7 +411,7 @@ public class HappyBirdMain extends Application {
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/*Timeline: alle 2 Sekunden spawnt eine neue Pipe am rechten Rand*/
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timeline = new Timeline(new KeyFrame(Duration.seconds(2), e ->{
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timeline = new Timeline(new KeyFrame(Duration.seconds(1.5), e ->{
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/*Pipes erstellen*/
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Rectangle[] pipesTopBottom = createPipes();
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@ -696,6 +695,17 @@ public class HappyBirdMain extends Application {
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}
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}
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public void keyPressed(KeyEvent e) {
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scene.setOnKeyPressed(event -> {
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if (event.getCode() == KeyCode.W) {
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moveBirdUp();
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}
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if (event.getCode() == KeyCode.S) {
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moveBirdDown();
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}
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});
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};
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/***
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* Startet Spiel nach Namenseingabe
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*/
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@ -740,7 +750,6 @@ public class HappyBirdMain extends Application {
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moveBirdDown();
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}*/
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if (event.getCode() == KeyCode.W) {
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moveBirdUp();
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}
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@ -1191,7 +1200,7 @@ public class HappyBirdMain extends Application {
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}
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private void moveBirdUp() {
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velocity = (float) -1.5;
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velocity = (float) -4.5;
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var pos = velocity += gravity;
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birdPositionMovedBy += pos;
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happyBird.setLayoutY(birdPositionMovedBy);
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Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 65 KiB |
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