PauseScreen komplett

This commit is contained in:
Lars Alteköster 2021-12-20 19:53:23 +01:00
parent 9c028dd79e
commit 6b51bb9275
11 changed files with 277 additions and 167 deletions

View File

@ -4,58 +4,76 @@ import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.Slider;
import javafx.scene.image.*;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.*;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
import java.io.IOException;
public class HappyBirdMain extends Application {
private Pane pane = new Pane();
private Scene scene = new Scene(pane, 800, 700);
/*Panes erstellen und zuweisen*/
private final Pane pane = new Pane();
private final Pane pause = new Pane();
private Label nameLabel = new Label("NAME");
private Label acronymLabel = new Label("KÜRZEL");
private Label headline = new Label("HAPPY BIRD");
private Label soundLabel = new Label("SOUND");
private Label currentScoreLabel = new Label("SCORE");
private Label highscoreLabel = new Label("HIGHSCORE");
private Label pauseMenu = new Label("Pause");
private Label labels[] = {nameLabel, acronymLabel, soundLabel, currentScoreLabel, highscoreLabel};
private Label headlineLabels[] = {headline};
/*Scene erstellen und zuweisen*/
private final Scene scene = new Scene(pane, 800, 700);
private Button startButton = new Button("START");
private Button highscoresButton = new Button("HIGHSCORES");
private Button settingsButton = new Button("EINSTELLUNGEN");
private Button startGameButton = new Button("SPIEL STARTEN");
private Button menuButton = new Button("ZURÜCK");
private Button pauseButton = new Button("PAUSE");
private Button continueButton = new Button("WEITERSPIELEN");
/*Labels erstellen und zuweisen*/
private final Label nameLabel = new Label("NAME");
private final Label acronymLabel = new Label("KÜRZEL");
private final Label headline = new Label("HAPPY BIRD");
private final Label soundLabel = new Label("SOUND");
private final Label currentScoreLabel = new Label("SCORE");
private final Label highscoreLabel = new Label("HIGHSCORE");
private final Label pauseMenuLabel = new Label("PAUSE");
private final Label soundLabelPause = new Label("SOUND");
private Button[] buttons = {startButton, highscoresButton, settingsButton, startGameButton, menuButton, pauseButton, continueButton};
/*Labels in Arrays speichern*/
private final Label[] labels = {nameLabel, acronymLabel, soundLabel, currentScoreLabel, highscoreLabel};
private final Label[] headlineLabels = {headline};
private TextField name = new TextField();
private TextField acronym = new TextField();
/*Buttons erstellen und zuweisen*/
private final Button startButton = new Button("START");
private final Button highscoresButton = new Button("HIGHSCORES");
private final Button settingsButton = new Button("EINSTELLUNGEN");
private final Button startGameButton = new Button("SPIEL STARTEN");
private final Button menuButton = new Button("ZURÜCK");
private final Button pauseButton = new Button("PAUSE");
private final Button continueButton = new Button("WEITERSPIELEN");
private final Button settingsButtonPause = new Button("EINSTELLUNGEN");
private final Button menuButtonPause = new Button("HAUPTMENÜ");
private final Button backButtonPause = new Button("ZURÜCK");
private TextField inputFields[] = {name, acronym};
/*Buttons in Arrays speichern*/
private final Button[] buttons = {startButton, highscoresButton, settingsButton, startGameButton, menuButton, pauseButton, continueButton, settingsButtonPause, menuButtonPause, backButtonPause};
private final Button[] pauseButtons = {continueButton, settingsButtonPause, menuButtonPause, backButtonPause};
private Slider soundSlider = new Slider();
/*Textfelder erstellen und zuweisen*/
private final TextField name = new TextField();
private final TextField acronym = new TextField();
private Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png", 50, 35, false, false);
/*Textfelder in Arrays speichern*/
private final TextField[] inputFields = {name, acronym};
private Image upperPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeOben.png", 86, 300, false, false);
private Image lowerPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeUnten.png", 86, 300, false, false);
/*Slider erstellen und zuweisen*/
private final Slider soundSlider = new Slider();
private final Slider soundSliderPause = new Slider();
private Pane pause = new Pane();
/*Bilder*/
private final Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png", 50, 35, false, false);
private boolean gameRuns;
private final Image upperPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeOben.png", 86, 300, false, false);
private final Image lowerPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeUnten.png", 86, 300, false, false);
/*Variablen für den Spielverlauf*/
//menuScreenRunning: das Hauptmenü ist aufgerufen
private boolean menuScreenRunning;
//gameRunning: das Spiel läuft/ GameScreen ist aufgerufen
private boolean gameRunning;
@ -64,48 +82,38 @@ public class HappyBirdMain extends Application {
}
@Override
public void start(Stage stage) throws IOException {
public void start(Stage stage) {
stage.setTitle("Happy Bird");
stage.setScene(scene);
generateMenueScene();
gameRuns = false;
/*ClickEvents:*/
startButton.setOnAction(event -> startButtonClick());
/**ClickEvents:*/
startButton.setOnAction(event -> {
startButtonClick();
});
settingsButton.setOnAction(event -> settingsButtonClick());
settingsButton.setOnAction(event -> {
settingsButtonClick();
});
highscoresButton.setOnAction(event -> highscoresButtonClick());
highscoresButton.setOnAction(event -> {
highscoresButtonClick();
});
menuButton.setOnAction(event -> {
menuButtonClick();
});
menuButton.setOnAction(event -> menuButtonClick());
startGameButton.setOnAction(event -> {
gameRuns = true;
gameRunning = true;
startGameButtonClick();
});
stage.show();
}
public void generateMenueScene() {
/**Bild für Hintergrund erstellen:*/
menuScreenRunning = true;
/*Bild für Hintergrund erstellen:*/
Image image = new Image("file:src/main/resources/com/example/happy_bird/pics/Background.png");
/**Hintergrund erstellen:*/
/*Hintergrund erstellen:*/
BackgroundImage backgroundImage = new BackgroundImage(
image,
BackgroundRepeat.NO_REPEAT,
@ -114,29 +122,15 @@ public class HappyBirdMain extends Application {
BackgroundSize.DEFAULT
);
/**Hintergrund zu Pane hinzufügen:*/
/*Hintergrund zu Pane hinzufügen:*/
Background background = new Background(backgroundImage);
pane.setBackground(background);
/**Labels erstellen:*/
//nameLabel = new Label("NAME");
//acronymLabel = new Label("KÜRZEL");
//headline = new Label("HAPPY BIRD");
//soundLabel = new Label("SOUND");
//currentScoreLabel = new Label("SCORE");
//highscoreLabel = new Label("HIGHSCORE");
/**Labels in Arrays speichern:*/
/**Labels formatieren:*/
/*Labels formatieren:*/
labelsFormating(labels, pane);
headlineFormating(headlineLabels, pane);
/**alle labels an ihre Stelle:*/
/*alle labels an ihre Stelle:*/
int yPositionLabels = 225;
for (Label label : labels) {
label.setLayoutX(275);
@ -144,60 +138,44 @@ public class HappyBirdMain extends Application {
yPositionLabels += 150;
}
/**headline an ihre Stelle:*/
/*headline an ihre Stelle:*/
headline.setLayoutX(250);
headline.setLayoutY(100);
headline.setVisible(true);
/**soundLabel an seine Stelle:*/
/*soundLabel an seine Stelle:*/
soundLabel.setLayoutY(225);
/**Buttons erstellen:*/
//startButton = new Button("START");
//highscoresButton = new Button("HIGHSCORES");
//settingsButton = new Button("EINSTELLUNGEN");
//startGameButton = new Button("SPIEL STARTEN");
//menuButton = new Button("ZURÜCK");
/**Buttons in Array speichern:*/
/**Buttons formatieren:*/
/*Buttons formatieren:*/
buttonsFormating(buttons, pane);
/**alle Buttons an ihre Stelle:*/
/*alle Buttons an ihre Stelle:*/
int yPositionButtons = 225;
for (Button button : buttons) {
button.setLayoutX(300);
button.setLayoutY(yPositionButtons);
yPositionButtons += 100;
button.setVisible(true);
}
/**menuButton an seine Stelle und vorerst ausblenden:*/
/*menuButton an seine Stelle und vorerst ausblenden:*/
menuButton.setLayoutX(575);
menuButton.setLayoutY(625);
menuButton.setVisible(false);
/**startGameButton unsichtbar*/
/*startGameButton unsichtbar*/
startGameButton.setVisible(false);
/**continueButton unsichtbar*/
/*continueButton unsichtbar*/
continueButton.setVisible(false);
/*settingsButtonPause unsichtbar*/
settingsButtonPause.setVisible(false);
/**Textfelder erstellen:*/
//name = new TextField();
//acronym = new TextField();
/**Textfelder in Array speichern:*/
/**Textfelder formatieren:*/
/*Textfelder formatieren:*/
textfieldsFormating(inputFields, pane);
/**Textfelder an ihre Position:*/
/*Textfelder an ihre Position:*/
int yPositionInputFields = 290;
for (TextField feld : inputFields) {
feld.setLayoutX(275);
@ -205,14 +183,8 @@ public class HappyBirdMain extends Application {
yPositionInputFields += 150;
}
/**SoundSlider erstellen:*/
//soundSlider = new Slider();
/**SoundSlicer anpassen:*/
/*SoundSlicer anpassen:*/
soundSliderFormating(soundSlider, pane);
}
/**
@ -220,50 +192,53 @@ public class HappyBirdMain extends Application {
* Sichtbarmachen der richtigen Buttons, Labels, ...
*/
public void generateGameScreen() {
/**Headline-Label umbenennen*/
nameLabel.setText("NAME: " + acronym.getText());
menuScreenRunning = false;
/**Textfelder ausblenden*/
/*Headline-Label umbenennen*/
nameLabel.setText("KÜRZEL: " + acronym.getText());
/*Textfelder ausblenden*/
for(TextField feld : inputFields) {
feld.setVisible(false);
}
/**Labels ausblenden*/
for (Label label : labels )
{
/*Labels ausblenden*/
for (Label label : labels ) {
label.setVisible(false);
}
headline.setVisible(false);
/**nameLabel, currentScoreLabel und highscoreLabel positionieren und sichtbar machen*/
/*nameLabel positionieren und sichtbar machen*/
nameLabel.setLayoutX(10);
nameLabel.setLayoutY(10);
nameLabel.setVisible(true);
/*currentScoreLabel positionieren und sichtbar machen*/
currentScoreLabel.setLayoutX(540);
currentScoreLabel.setLayoutY(10);
currentScoreLabel.setVisible(true);
/*highscoreLabel positionieren und sichtbar machen*/
highscoreLabel.setLayoutX(540);
highscoreLabel.setLayoutY(70);
highscoreLabel.setVisible(true);
/**Übrige Buttons ausblenden*/
startGameButton.setVisible(false);
menuButton.setVisible(false);
/**Pause-Button positionieren und sichtbar machen*/
/*Pause-Button positionieren und sichtbar machen*/
pauseButton.setLayoutX(575);
pauseButton.setLayoutY(625);
pauseButton.setVisible(true);
/**Vogel hinzufügen, bisher nur als Bild*/
/*übrige Buttons ausblenden*/
startGameButton.setVisible(false);
menuButton.setVisible(false);
/*Vogel hinzufügen, bisher nur als Bild*/
ImageView birdView = new ImageView(bird);
pane.getChildren().add(birdView);
birdView.setLayoutY(325);
birdView.setLayoutX(50);
/**Pipes oben, unten hinzufügen, bisher nur als Bild*/
/*Pipes oben, unten hinzufügen, bisher nur als Bild*/
ImageView upperPipeView = new ImageView(upperPipe);
pane.getChildren().add(upperPipeView);
upperPipeView.setLayoutX(400);
@ -382,41 +357,71 @@ public class HappyBirdMain extends Application {
* Formatiert den PauseScreen
*/
public void pauseScreenFormating() {
/*pause-Pane formatieren*/
pause.setPrefSize(400, 400);
pause.setLayoutX(200);
pause.setLayoutY(100);
pause.setPrefSize(400, 500);
pause.setLayoutY(150);
pause.setStyle("-fx-background-color: #DED894; " +
"-fx-border-width: 5px;" +
"-fx-border-color: #543847;" +
"-fx-border-radius: 15px;" +
"-fx-background-radius: 20px;");
/*pauseMenuLabel formatieren*/
pauseMenuLabel.setPrefSize(300,50);
pauseMenuLabel.setLayoutX(50);
pauseMenuLabel.setLayoutY(10);
pauseMenuLabel.setStyle("-fx-background-color: #DED894; " +
"-fx-text-fill: #000000; " +
"-fx-font-size: 35px; " +
"-fx-font-weight: bold;" +
"-fx-alignment: center;");
/*soundLabelPause formatieren*/
soundLabelPause.setPrefSize(100, 50);
soundLabelPause.setLayoutX(150);
soundLabelPause.setLayoutY(100);
soundLabelPause.setStyle("-fx-background-color: #DED894; " +
"-fx-text-fill: #000000; " +
"-fx-font-size: 20px; " +
"-fx-font-weight: bold;" +
"-fx-alignment: center;");
}
/***
* Hauptmenü wird ausgeblendet, Nameneingabe folgt
*/
public void startButtonClick() {
/*Überschrift umbenennen*/
headline.setText("START");
startGameButton.setOnAction(event -> {
startGameButtonClick();
});
/*alle Buttons ausblenden*/
for(Button button : buttons) {
button.setVisible(false);
}
startGameButton.setVisible(true);
/*gebrauchte Buttons einblenden, ggf. anpassen*/
menuButton.setVisible(true);
startGameButton.setVisible(true);
startGameButton.setLayoutY(520);
/*Textfelder einblenden*/
for(TextField feld : inputFields) {
feld.setVisible(true);
}
/*Labels einblenden*/
for (Label label : labels ) {
label.setVisible(true);
}
/*nicht verwendete Labels ausblenden*/
highscoreLabel.setVisible(false);
currentScoreLabel.setVisible(false);
soundLabel.setVisible(false);
/*Click-Events*/
startGameButton.setOnAction(event -> startGameButtonClick());
}
@ -424,7 +429,10 @@ public class HappyBirdMain extends Application {
* Hauptmenü wird ausgeblendet, Einstellungen folgen
*/
public void settingsButtonClick() {
/*Überschrift umbenennen*/
headline.setText("EINSTELLUNGEN");
/*nicht verwendete Buttons/ Labels ausblenden, gebrauchte einblenden*/
startButton.setVisible(false);
highscoresButton.setVisible(false);
settingsButton.setVisible(false);
@ -433,11 +441,56 @@ public class HappyBirdMain extends Application {
soundLabel.setVisible(true);
}
/***
* Hauptmenü wird ausgeblendet, Einstellungen folgen
*/
public void settingsButtonPauseClick() {
/*Überschrift umbenennen*/
pauseMenuLabel.setText("EINSTELLUNGEN");
/*alle Buttons ausblenden*/
for(Button button : pauseButtons) {
button.setVisible(false);
}
/*gebrauchte Buttons einblenden und anpassen*/
backButtonPause.setVisible(true);
backButtonPause.setLayoutY(300);
/*soundSliderPause anpassen und einblenden*/
soundSliderPause.setPrefSize(200, 5);
soundSliderPause.setLayoutX(100);
soundSliderPause.setLayoutY(150);
soundSliderPause.setVisible(true);
/*soundLabelPause einblenden*/
soundLabelPause.setVisible(true);
/*Click-Events*/
backButtonPause.setOnAction(event -> {
/*Überschrift umbenennen*/
pauseMenuLabel.setText("PAUSE");
/*alle Buttons einblenden*/
for(Button button : pauseButtons) {
button.setVisible(true);
}
/*nicht verwendete Buttons ausblenden*/
backButtonPause.setVisible(false);
soundSliderPause.setVisible(false);
soundLabelPause.setVisible(false);
});
}
/***
* Hauptmenü wird ausgeblendet, Highscores folgen
*/
public void highscoresButtonClick() {
/*Überschrift umbenennen*/
headline.setText("HIGHSCORES");
/*nicht verwendete Buttons ausblenden, verwendete einblenden*/
startButton.setVisible(false);
highscoresButton.setVisible(false);
settingsButton.setVisible(false);
@ -449,19 +502,28 @@ public class HappyBirdMain extends Application {
* Erneutes Anzeigen des Hauptmenüs
*/
public void menuButtonClick() {
/*Überschrift umbenennen*/
headline.setText("HAPPY BIRD");
/*nicht verwendete Buttons ausblenden, verwendete einblenden*/
startButton.setVisible(true);
highscoresButton.setVisible(true);
settingsButton.setVisible(true);
menuButton.setVisible(false);
soundSlider.setVisible(false);
soundLabel.setVisible(false);
startGameButton.setVisible(false);
/*soundSlider ausblenden*/
soundSlider.setVisible(false);
/*soundLabel ausblenden*/
//soundLabel.setVisible(false);
/*Textfelder ausblenden*/
for(TextField feld : inputFields) {
feld.setVisible(false);
}
/*alle Labels ausblenden*/
for (Label label : labels ) {
label.setVisible(false);
}
@ -473,65 +535,113 @@ public class HappyBirdMain extends Application {
public void startGameButtonClick() {
generateGameScreen();
/**Klick auf den Pause-Button, um das Pause-Menü aufzurufen*/
/*Klick auf den Pause-Button, um das Pause-Menü aufzurufen*/
pauseButton.setOnAction(event -> {
//
if(gameRuns) {
gameRuns = false;
} else {
gameRuns = true;
if(!menuScreenRunning) {
pauseButtonClick(gameRunning);
gameRunning = !gameRunning;
}
pauseButtonClick(gameRuns);
});
/**ESC-Tast drücken, um das Pause-Menü aufzurufen*/
/*ESC-Tast drücken, um das Pause-Menü aufzurufen*/
scene.setOnKeyPressed(e -> {
if(e.getCode() == KeyCode.ESCAPE) {
if(gameRuns) {
gameRuns = false;
pauseButtonClick(false);
} else {
gameRuns = true;
pauseButtonClick(true);
}
if(e.getCode() == KeyCode.ESCAPE && !menuScreenRunning) {
pauseButtonClick(gameRunning);
gameRunning = !gameRunning;
}
});
}
/***
* Zurück zum Spiel aus dem PauseScreen heraus
*/
public void continueButtonClick() {
/*pauseButton einblenden*/
pauseButton.setVisible(true);
/*PauseScreen ausblenden*/
pause.setVisible(false);
/*Vom PauseScreen entfernen*/
pause.getChildren().clear();
pane.getChildren().remove(pause);
/*gameRunning auf false setzen, da sonst 2x Click auf Pause-Button bzw. ESC*/
gameRunning = false;
}
/***
* alles vom pane entfernen, da als nächstes zum Hauptmenü
*/
private void menuButtonPauseClick() {
/*alles vom pauseScreen entfernen*/
pause.getChildren().clear();
/*pause von pane entfernen*/
pane.getChildren().clear();
/*gameRunning auf false, da zurück zum Hauptmenü*/
gameRunning = false;
}
/***
* Ruft das Pause-Menü im Spiel auf oder blendet es wieder aus
*/
public void pauseButtonClick(Boolean gameRuns) {
pauseScreenFormating();
/**PauseScreen aufrufen, wenn das Spiel läuft, sonst wieder ausblenden*/
if(gameRuns) {
/**PauseScreen ausblenden*/
pause.setVisible(true);
/*PauseScreen aufrufen, wenn das Spiel läuft, sonst wieder ausblenden*/
if(!gameRuns) {
pauseButton.setVisible(false);
highscoresButton.setVisible(true);
settingsButton.setVisible(true);
highscoresButton.setLayoutX(100);
settingsButton.setLayoutX(100);
/**Zum PauseScreen hinzufügen*/
pause.getChildren().add(settingsButton);
pause.getChildren().add(highscoresButton);
/*PauseScreen einblenden*/
pause.setVisible(true);
/*Buttons anpassen, zum pauseScreen hinzufügen und einblenden*/
int yPosition = 100;
for(Button button : pauseButtons) {
button.setLayoutX(100);
button.setLayoutY(yPosition);
yPosition += 100;
pause.getChildren().add(button);
button.setVisible(true);
}
/*backButtonPause vorerst ausblenden und zu pause hinzufügen*/
backButtonPause.setVisible(false);
pause.getChildren().add(pauseMenuLabel);
/*soundSliderPause vorerst ausblenden und zu pause hinzufügen*/
soundSliderPause.setVisible(false);
pause.getChildren().add(soundSliderPause);
/*soundLabelPause vorerst ausblenden und zu pause hinzufügen*/
soundLabelPause.setVisible(false);
pause.getChildren().add(soundLabelPause);
/*pause zu pane hinzufügen*/
pane.getChildren().add(pause);
/*ClickEvents*/
continueButton.setOnAction(event -> continueButtonClick());
menuButtonPause.setOnAction(event -> {
menuButtonPauseClick();
generateMenueScene();
});
settingsButtonPause.setOnAction(event -> settingsButtonPauseClick());
} else {
/**PauseScreen aufrufen/ sichtbar machen*/
/*pauseButton einblenden*/
pauseButton.setVisible(true);
/*PauseScreen ausblenden*/
pause.setVisible(false);
pauseButton.setVisible(true);
highscoresButton.setVisible(false);
settingsButton.setVisible(false);
highscoresButton.setLayoutX(300);
settingsButton.setLayoutX(300);
/*alles vom PauseScreen entfernen*/
pause.getChildren().clear();
/**Vom PauseScreen entfernen*/
pause.getChildren().remove(settingsButton);
pause.getChildren().remove(highscoresButton);
/*pause von pane entfernen*/
pane.getChildren().remove(pause);
}
}