PauseScreen aufrufen

This commit is contained in:
Lars Alteköster 2021-12-14 11:39:06 +01:00
parent d51c97c989
commit 9c028dd79e
17 changed files with 212 additions and 65 deletions

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@ -1 +1 @@
HappyBird.java
HappyBirdMain.java

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@ -7,13 +7,10 @@
<StackPane prefHeight="800.0" prefWidth="700.0" xmlns="http://javafx.com/javafx/11.0.2" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.example.happy_bird.HappyBird" back >
<<<<<<< HEAD
=======
<ImageView>
<image>
<Image url="@pics/Background.png"></Image>
</image>
</ImageView>
>>>>>>> 5db5b6bb195a2b7d1296e7d3f9b98d6c75dba2c2
</StackPane>

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@ -0,0 +1,21 @@
package com.example.happy_bird;
import java.awt.*;
import java.awt.image.ImageObserver;
public class Bird extends SpielObjekt {
public Bird(int xWert, int yWert) {
super(xWert, yWert);
}
@Override
public void tick() {
}
@Override
public void render(Graphics2D g, ImageObserver obs) {
}
}

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@ -1,11 +1,6 @@
package com.example.happy_bird;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.FXMLLoader;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
@ -13,11 +8,12 @@ import javafx.scene.control.TextField;
import javafx.scene.control.Slider;
import javafx.scene.image.*;
import javafx.scene.image.Image;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.*;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
import java.awt.*;
import java.io.IOException;
public class HappyBirdMain extends Application {
@ -31,6 +27,7 @@ public class HappyBirdMain extends Application {
private Label soundLabel = new Label("SOUND");
private Label currentScoreLabel = new Label("SCORE");
private Label highscoreLabel = new Label("HIGHSCORE");
private Label pauseMenu = new Label("Pause");
private Label labels[] = {nameLabel, acronymLabel, soundLabel, currentScoreLabel, highscoreLabel};
private Label headlineLabels[] = {headline};
@ -39,8 +36,10 @@ public class HappyBirdMain extends Application {
private Button settingsButton = new Button("EINSTELLUNGEN");
private Button startGameButton = new Button("SPIEL STARTEN");
private Button menuButton = new Button("ZURÜCK");
private Button pauseButton = new Button("PAUSE");
private Button continueButton = new Button("WEITERSPIELEN");
private Button[] buttons = {startButton, highscoresButton, settingsButton, startGameButton, menuButton};
private Button[] buttons = {startButton, highscoresButton, settingsButton, startGameButton, menuButton, pauseButton, continueButton};
private TextField name = new TextField();
private TextField acronym = new TextField();
@ -54,6 +53,10 @@ public class HappyBirdMain extends Application {
private Image upperPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeOben.png", 86, 300, false, false);
private Image lowerPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeUnten.png", 86, 300, false, false);
private Pane pause = new Pane();
private boolean gameRuns;
public static void main(String[] args) {
@ -66,6 +69,39 @@ public class HappyBirdMain extends Application {
stage.setTitle("Happy Bird");
stage.setScene(scene);
generateMenueScene();
gameRuns = false;
/**ClickEvents:*/
startButton.setOnAction(event -> {
startButtonClick();
});
settingsButton.setOnAction(event -> {
settingsButtonClick();
});
highscoresButton.setOnAction(event -> {
highscoresButtonClick();
});
menuButton.setOnAction(event -> {
menuButtonClick();
});
startGameButton.setOnAction(event -> {
gameRuns = true;
startGameButtonClick();
});
stage.show();
}
public void generateMenueScene() {
/**Bild für Hintergrund erstellen:*/
Image image = new Image("file:src/main/resources/com/example/happy_bird/pics/Background.png");
@ -85,6 +121,12 @@ public class HappyBirdMain extends Application {
/**Labels erstellen:*/
//nameLabel = new Label("NAME");
//acronymLabel = new Label("KÜRZEL");
//headline = new Label("HAPPY BIRD");
//soundLabel = new Label("SOUND");
//currentScoreLabel = new Label("SCORE");
//highscoreLabel = new Label("HIGHSCORE");
/**Labels in Arrays speichern:*/
@ -112,7 +154,11 @@ public class HappyBirdMain extends Application {
/**Buttons erstellen:*/
//startButton = new Button("START");
//highscoresButton = new Button("HIGHSCORES");
//settingsButton = new Button("EINSTELLUNGEN");
//startGameButton = new Button("SPIEL STARTEN");
//menuButton = new Button("ZURÜCK");
/**Buttons in Array speichern:*/
@ -136,10 +182,14 @@ public class HappyBirdMain extends Application {
/**startGameButton unsichtbar*/
startGameButton.setVisible(false);
/**continueButton unsichtbar*/
continueButton.setVisible(false);
/**Textfelder erstellen:*/
//name = new TextField();
//acronym = new TextField();
/**Textfelder in Array speichern:*/
@ -158,31 +208,71 @@ public class HappyBirdMain extends Application {
/**SoundSlider erstellen:*/
//soundSlider = new Slider();
/**SoundSlicer anpassen:*/
soundSliderFormating(soundSlider, pane);
}
/**
* Generiert den GameScreen durch Ausblenden und
* Sichtbarmachen der richtigen Buttons, Labels, ...
*/
public void generateGameScreen() {
/**Headline-Label umbenennen*/
nameLabel.setText("NAME: " + acronym.getText());
/**ClickEvents:*/
startButton.setOnAction(event -> {
startButtonClick();
});
/**Textfelder ausblenden*/
for(TextField feld : inputFields) {
feld.setVisible(false);
}
settingsButton.setOnAction(event -> {
settingsButtonClick();
});
/**Labels ausblenden*/
for (Label label : labels )
{
label.setVisible(false);
}
headline.setVisible(false);
highscoresButton.setOnAction(event -> {
highscoresButtonClick();
});
/**nameLabel, currentScoreLabel und highscoreLabel positionieren und sichtbar machen*/
nameLabel.setLayoutX(10);
nameLabel.setLayoutY(10);
nameLabel.setVisible(true);
menuButton.setOnAction(event -> {
menuButtonClick();
});
currentScoreLabel.setLayoutX(540);
currentScoreLabel.setLayoutY(10);
currentScoreLabel.setVisible(true);
stage.show();
highscoreLabel.setLayoutX(540);
highscoreLabel.setLayoutY(70);
highscoreLabel.setVisible(true);
/**Übrige Buttons ausblenden*/
startGameButton.setVisible(false);
menuButton.setVisible(false);
/**Pause-Button positionieren und sichtbar machen*/
pauseButton.setLayoutX(575);
pauseButton.setLayoutY(625);
pauseButton.setVisible(true);
/**Vogel hinzufügen, bisher nur als Bild*/
ImageView birdView = new ImageView(bird);
pane.getChildren().add(birdView);
birdView.setLayoutY(325);
birdView.setLayoutX(50);
/**Pipes oben, unten hinzufügen, bisher nur als Bild*/
ImageView upperPipeView = new ImageView(upperPipe);
pane.getChildren().add(upperPipeView);
upperPipeView.setLayoutX(400);
upperPipeView.setLayoutY(0);
ImageView lowerPipeView = new ImageView(lowerPipe);
pane.getChildren().add(lowerPipeView);
lowerPipeView.setLayoutX(400);
lowerPipeView.setLayoutY(430);
}
/***
@ -288,6 +378,20 @@ public class HappyBirdMain extends Application {
slider.setVisible(false);
}
/***
* Formatiert den PauseScreen
*/
public void pauseScreenFormating() {
pause.setLayoutX(200);
pause.setLayoutY(100);
pause.setPrefSize(400, 500);
pause.setStyle("-fx-background-color: #DED894; " +
"-fx-border-width: 5px;" +
"-fx-border-color: #543847;" +
"-fx-border-radius: 15px;" +
"-fx-background-radius: 20px;");
}
/***
* Hauptmenü wird ausgeblendet, Nameneingabe folgt
*/
@ -367,40 +471,68 @@ public class HappyBirdMain extends Application {
* Startet Spiel nach Namenseingabe
*/
public void startGameButtonClick() {
nameLabel.setText("NAME: " + acronym.getText());
for(TextField feld : inputFields) {
feld.setVisible(false);
generateGameScreen();
/**Klick auf den Pause-Button, um das Pause-Menü aufzurufen*/
pauseButton.setOnAction(event -> {
//
if(gameRuns) {
gameRuns = false;
} else {
gameRuns = true;
}
pauseButtonClick(gameRuns);
});
/**ESC-Tast drücken, um das Pause-Menü aufzurufen*/
scene.setOnKeyPressed(e -> {
if(e.getCode() == KeyCode.ESCAPE) {
if(gameRuns) {
gameRuns = false;
pauseButtonClick(false);
} else {
gameRuns = true;
pauseButtonClick(true);
}
}
});
}
/***
* Ruft das Pause-Menü im Spiel auf oder blendet es wieder aus
*/
public void pauseButtonClick(Boolean gameRuns) {
pauseScreenFormating();
/**PauseScreen aufrufen, wenn das Spiel läuft, sonst wieder ausblenden*/
if(gameRuns) {
/**PauseScreen ausblenden*/
pause.setVisible(true);
pauseButton.setVisible(false);
highscoresButton.setVisible(true);
settingsButton.setVisible(true);
highscoresButton.setLayoutX(100);
settingsButton.setLayoutX(100);
/**Zum PauseScreen hinzufügen*/
pause.getChildren().add(settingsButton);
pause.getChildren().add(highscoresButton);
pane.getChildren().add(pause);
} else {
/**PauseScreen aufrufen/ sichtbar machen*/
pause.setVisible(false);
pauseButton.setVisible(true);
highscoresButton.setVisible(false);
settingsButton.setVisible(false);
highscoresButton.setLayoutX(300);
settingsButton.setLayoutX(300);
/**Vom PauseScreen entfernen*/
pause.getChildren().remove(settingsButton);
pause.getChildren().remove(highscoresButton);
pane.getChildren().remove(pause);
}
for (Label label : labels )
{
label.setVisible(false);
}
startGameButton.setVisible(false);
menuButton.setVisible(false);
headline.setVisible(false);
ImageView birdView = new ImageView(bird);
pane.getChildren().add(birdView);
birdView.setLayoutY(325);
birdView.setLayoutX(50);
nameLabel.setLayoutX(10);
nameLabel.setLayoutY(10);
nameLabel.setVisible(true);
ImageView upperPipeView = new ImageView(upperPipe);
pane.getChildren().add(upperPipeView);
upperPipeView.setLayoutX(400);
upperPipeView.setLayoutY(0);
ImageView lowerPipeView = new ImageView(lowerPipe);
pane.getChildren().add(lowerPipeView);
lowerPipeView.setLayoutX(400);
lowerPipeView.setLayoutY(430);
currentScoreLabel.setLayoutX(540);
currentScoreLabel.setLayoutY(10);
currentScoreLabel.setVisible(true);
highscoreLabel.setLayoutX(540);
highscoreLabel.setLayoutY(70);
highscoreLabel.setVisible(true);
}
}

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@ -7,13 +7,10 @@
<StackPane prefHeight="800.0" prefWidth="700.0" xmlns="http://javafx.com/javafx/11.0.2" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.example.happy_bird.HappyBird" back >
<<<<<<< HEAD
=======
<ImageView>
<image>
<Image url="@pics/Background.png"></Image>
</image>
</ImageView>
>>>>>>> 5db5b6bb195a2b7d1296e7d3f9b98d6c75dba2c2
</StackPane>