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@ -1,58 +1,79 @@
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package com.example.happy_bird;
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import javafx.application.Application;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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import javafx.fxml.FXMLLoader;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.control.Slider;
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import javafx.scene.image.*;
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import javafx.scene.control.TextField;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.KeyCode;
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import javafx.scene.layout.*;
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import javafx.scene.text.TextAlignment;
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import javafx.stage.Stage;
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import java.awt.*;
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import java.io.IOException;
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public class HappyBirdMain extends Application {
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private Pane pane = new Pane();
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private Scene scene = new Scene(pane, 800, 700);
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/*Panes erstellen und zuweisen*/
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private final Pane pane = new Pane();
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private final Pane pause = new Pane();
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private Label nameLabel = new Label("NAME");
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private Label acronymLabel = new Label("KÜRZEL");
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private Label headline = new Label("HAPPY BIRD");
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private Label soundLabel = new Label("SOUND");
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private Label currentScoreLabel = new Label("SCORE");
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private Label highscoreLabel = new Label("HIGHSCORE");
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private Label labels[] = {nameLabel, acronymLabel, soundLabel, currentScoreLabel, highscoreLabel};
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private Label headlineLabels[] = {headline};
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/*Scene erstellen und zuweisen*/
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private final Scene scene = new Scene(pane, 800, 700);
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private Button startButton = new Button("START");
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private Button highscoresButton = new Button("HIGHSCORES");
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private Button settingsButton = new Button("EINSTELLUNGEN");
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private Button startGameButton = new Button("SPIEL STARTEN");
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private Button menuButton = new Button("ZURÜCK");
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/*Labels erstellen und zuweisen*/
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private final Label nameLabel = new Label("NAME");
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private final Label acronymLabel = new Label("KÜRZEL");
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private final Label headline = new Label("HAPPY BIRD");
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private final Label soundLabel = new Label("SOUND");
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private final Label currentScoreLabel = new Label("SCORE");
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private final Label highscoreLabel = new Label("HIGHSCORE");
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private final Label pauseMenuLabel = new Label("PAUSE");
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private final Label soundLabelPause = new Label("SOUND");
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private Button[] buttons = {startButton, highscoresButton, settingsButton, startGameButton, menuButton};
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/*Labels in Arrays speichern*/
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private final Label[] labels = {nameLabel, acronymLabel, soundLabel, currentScoreLabel, highscoreLabel};
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private final Label[] headlineLabels = {headline};
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private TextField name = new TextField();
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private TextField acronym = new TextField();
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/*Buttons erstellen und zuweisen*/
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private final Button startButton = new Button("START");
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private final Button highscoresButton = new Button("HIGHSCORES");
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private final Button settingsButton = new Button("EINSTELLUNGEN");
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private final Button startGameButton = new Button("SPIEL STARTEN");
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private final Button menuButton = new Button("ZURÜCK");
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private final Button pauseButton = new Button("PAUSE");
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private final Button continueButton = new Button("WEITERSPIELEN");
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private final Button settingsButtonPause = new Button("EINSTELLUNGEN");
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private final Button menuButtonPause = new Button("HAUPTMENÜ");
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private final Button backButtonPause = new Button("ZURÜCK");
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private TextField inputFields[] = {name, acronym};
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/*Buttons in Arrays speichern*/
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private final Button[] buttons = {startButton, highscoresButton, settingsButton, startGameButton, menuButton, pauseButton, continueButton, settingsButtonPause, menuButtonPause, backButtonPause};
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private final Button[] pauseButtons = {continueButton, settingsButtonPause, menuButtonPause, backButtonPause};
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private Slider soundSlider = new Slider();
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/*Textfelder erstellen und zuweisen*/
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private final TextField name = new TextField();
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private final TextField acronym = new TextField();
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private Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png", 50, 35, false, false);
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/*Textfelder in Arrays speichern*/
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private final TextField[] inputFields = {name, acronym};
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private Image upperPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeOben.png", 86, 300, false, false);
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private Image lowerPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeUnten.png", 86, 300, false, false);
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/*Slider erstellen und zuweisen*/
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private final Slider soundSlider = new Slider();
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private final Slider soundSliderPause = new Slider();
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/*Bilder*/
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private final Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png", 50, 35, false, false);
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private final Image upperPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeOben.png", 86, 300, false, false);
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private final Image lowerPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeUnten.png", 86, 300, false, false);
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/*Variablen für den Spielverlauf*/
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//menuScreenRunning: das Hauptmenü ist aufgerufen
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private boolean menuScreenRunning;
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//gameRunning: das Spiel läuft/ GameScreen ist aufgerufen
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private boolean gameRunning;
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@ -61,15 +82,38 @@ public class HappyBirdMain extends Application {
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}
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@Override
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public void start(Stage stage) throws IOException {
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public void start(Stage stage) {
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stage.setTitle("Happy Bird");
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stage.setScene(scene);
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/**Bild für Hintergrund erstellen:*/
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generateMenueScene();
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/*ClickEvents:*/
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startButton.setOnAction(event -> startButtonClick());
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settingsButton.setOnAction(event -> settingsButtonClick());
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highscoresButton.setOnAction(event -> highscoresButtonClick());
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menuButton.setOnAction(event -> menuButtonClick());
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startGameButton.setOnAction(event -> {
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gameRunning = true;
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startGameButtonClick();
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});
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stage.show();
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}
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public void generateMenueScene() {
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menuScreenRunning = true;
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/*Bild für Hintergrund erstellen:*/
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Image image = new Image("file:src/main/resources/com/example/happy_bird/pics/Background.png");
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/**Hintergrund erstellen:*/
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/*Hintergrund erstellen:*/
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BackgroundImage backgroundImage = new BackgroundImage(
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image,
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BackgroundRepeat.NO_REPEAT,
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BackgroundSize.DEFAULT
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);
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/**Hintergrund zu Pane hinzufügen:*/
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/*Hintergrund zu Pane hinzufügen:*/
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Background background = new Background(backgroundImage);
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pane.setBackground(background);
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/**Labels erstellen:*/
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/**Labels in Arrays speichern:*/
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/**Labels formatieren:*/
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/*Labels formatieren:*/
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labelsFormating(labels, pane);
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headlineFormating(headlineLabels, pane);
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<<<<<<< HEAD
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/**alle labels an ihre Stelle:*/
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=======
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/*Überschrift umbenennen, falls aus anderem Screen*/
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headline.setText("HAPPY BIRD");
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/*alle labels an ihre Stelle:*/
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>>>>>>> edf4ca25952f2176808ce31dafa9d52f1c7c0cd6
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int yPositionLabels = 225;
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for (Label label : labels) {
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label.setLayoutX(275);
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yPositionLabels += 150;
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}
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/**headline an ihre Stelle:*/
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/*headline an ihre Stelle:*/
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headline.setLayoutX(250);
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headline.setLayoutY(100);
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headline.setVisible(true);
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/**soundLabel an seine Stelle:*/
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/*soundLabel an seine Stelle:*/
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soundLabel.setLayoutY(225);
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/**Buttons erstellen:*/
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/**Buttons in Array speichern:*/
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/**Buttons formatieren:*/
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/*Buttons formatieren:*/
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buttonsFormating(buttons, pane);
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/**alle Buttons an ihre Stelle:*/
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/*alle Buttons an ihre Stelle:*/
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int yPositionButtons = 225;
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for (Button button : buttons) {
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button.setLayoutX(300);
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button.setLayoutY(yPositionButtons);
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yPositionButtons += 100;
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button.setVisible(true);
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}
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/**menuButton an seine Stelle und vorerst ausblenden:*/
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/*menuButton an seine Stelle und vorerst ausblenden:*/
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menuButton.setLayoutX(575);
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menuButton.setLayoutY(625);
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menuButton.setVisible(false);
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/**startGameButton unsichtbar*/
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/*startGameButton unsichtbar*/
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startGameButton.setVisible(false);
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/*continueButton unsichtbar*/
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continueButton.setVisible(false);
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/*settingsButtonPause unsichtbar*/
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settingsButtonPause.setVisible(false);
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/**Textfelder erstellen:*/
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/**Textfelder in Array speichern:*/
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/**Textfelder formatieren:*/
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/*Textfelder formatieren:*/
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textfieldsFormating(inputFields, pane);
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/**Textfelder an ihre Position:*/
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/*Textfelder an ihre Position:*/
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int yPositionInputFields = 290;
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for (TextField feld : inputFields) {
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feld.setLayoutX(275);
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yPositionInputFields += 150;
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}
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/**SoundSlider erstellen:*/
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/**SoundSlicer anpassen:*/
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/*SoundSlicer anpassen:*/
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soundSliderFormating(soundSlider, pane);
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}
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/**
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* Generiert den GameScreen durch Ausblenden und
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* Sichtbarmachen der richtigen Buttons, Labels, ...
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*/
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public void generateGameScreen() {
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menuScreenRunning = false;
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/*Headline-Label umbenennen*/
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nameLabel.setText("KÜRZEL: " + acronym.getText());
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/**ClickEvents:*/
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startButton.setOnAction(event -> {
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startButtonClick();
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});
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/*Textfelder ausblenden*/
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for(TextField feld : inputFields) {
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feld.setVisible(false);
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}
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settingsButton.setOnAction(event -> {
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settingsButtonClick();
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});
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/*Labels ausblenden*/
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for (Label label : labels ) {
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label.setVisible(false);
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}
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headline.setVisible(false);
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highscoresButton.setOnAction(event -> {
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highscoresButtonClick();
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});
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/*nameLabel positionieren und sichtbar machen*/
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nameLabel.setLayoutX(10);
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nameLabel.setLayoutY(10);
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nameLabel.setVisible(true);
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menuButton.setOnAction(event -> {
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menuButtonClick();
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});
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/*currentScoreLabel positionieren und sichtbar machen*/
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currentScoreLabel.setLayoutX(540);
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currentScoreLabel.setLayoutY(10);
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currentScoreLabel.setVisible(true);
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stage.show();
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/*highscoreLabel positionieren und sichtbar machen*/
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highscoreLabel.setLayoutX(540);
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highscoreLabel.setLayoutY(70);
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highscoreLabel.setVisible(true);
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/*Pause-Button positionieren und sichtbar machen*/
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pauseButton.setLayoutX(575);
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pauseButton.setLayoutY(625);
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pauseButton.setVisible(true);
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/*übrige Buttons ausblenden*/
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startGameButton.setVisible(false);
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menuButton.setVisible(false);
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/*Vogel hinzufügen, bisher nur als Bild*/
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ImageView birdView = new ImageView(bird);
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pane.getChildren().add(birdView);
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birdView.setLayoutY(325);
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birdView.setLayoutX(50);
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/*Pipes oben, unten hinzufügen, bisher nur als Bild*/
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ImageView upperPipeView = new ImageView(upperPipe);
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pane.getChildren().add(upperPipeView);
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upperPipeView.setLayoutX(400);
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upperPipeView.setLayoutY(0);
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ImageView lowerPipeView = new ImageView(lowerPipe);
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pane.getChildren().add(lowerPipeView);
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lowerPipeView.setLayoutX(400);
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lowerPipeView.setLayoutY(430);
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}
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/***
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@ -295,31 +356,75 @@ public class HappyBirdMain extends Application {
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slider.setVisible(false);
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}
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/***
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* Formatiert den PauseScreen
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*/
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public void pauseScreenFormating() {
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/*pause-Pane formatieren*/
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pause.setPrefSize(400, 400);
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pause.setLayoutX(200);
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pause.setLayoutY(150);
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pause.setStyle("-fx-background-color: #DED894; " +
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"-fx-border-width: 5px;" +
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"-fx-border-color: #543847;" +
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"-fx-border-radius: 15px;" +
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"-fx-background-radius: 20px;");
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/*pauseMenuLabel formatieren*/
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pauseMenuLabel.setPrefSize(300,50);
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pauseMenuLabel.setLayoutX(50);
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pauseMenuLabel.setLayoutY(10);
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pauseMenuLabel.setStyle("-fx-background-color: #DED894; " +
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"-fx-text-fill: #000000; " +
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"-fx-font-size: 35px; " +
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"-fx-font-weight: bold;" +
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"-fx-alignment: center;");
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/*soundLabelPause formatieren*/
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soundLabelPause.setPrefSize(100, 50);
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soundLabelPause.setLayoutX(150);
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soundLabelPause.setLayoutY(100);
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soundLabelPause.setStyle("-fx-background-color: #DED894; " +
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"-fx-text-fill: #000000; " +
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"-fx-font-size: 20px; " +
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"-fx-font-weight: bold;" +
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"-fx-alignment: center;");
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}
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/***
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* Hauptmenü wird ausgeblendet, Nameneingabe folgt
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*/
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public void startButtonClick() {
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/*Überschrift umbenennen*/
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headline.setText("START");
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startGameButton.setOnAction(event -> {
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startGameButtonClick();
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});
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/*alle Buttons ausblenden*/
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for(Button button : buttons) {
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button.setVisible(false);
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}
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startGameButton.setVisible(true);
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/*gebrauchte Buttons einblenden, ggf. anpassen*/
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menuButton.setVisible(true);
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startGameButton.setVisible(true);
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startGameButton.setLayoutY(520);
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/*Textfelder einblenden*/
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for(TextField feld : inputFields) {
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feld.setVisible(true);
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}
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/*Labels einblenden*/
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for (Label label : labels ) {
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label.setVisible(true);
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}
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/*nicht verwendete Labels ausblenden*/
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highscoreLabel.setVisible(false);
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currentScoreLabel.setVisible(false);
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soundLabel.setVisible(false);
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/*Click-Events*/
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startGameButton.setOnAction(event -> startGameButtonClick());
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}
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@ -327,7 +432,10 @@ public class HappyBirdMain extends Application {
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* Hauptmenü wird ausgeblendet, Einstellungen folgen
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*/
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public void settingsButtonClick() {
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/*Überschrift umbenennen*/
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headline.setText("EINSTELLUNGEN");
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/*nicht verwendete Buttons/ Labels ausblenden, gebrauchte einblenden*/
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startButton.setVisible(false);
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highscoresButton.setVisible(false);
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settingsButton.setVisible(false);
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@ -336,11 +444,56 @@ public class HappyBirdMain extends Application {
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soundLabel.setVisible(true);
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}
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/***
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* Hauptmenü wird ausgeblendet, Einstellungen folgen
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*/
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public void settingsButtonPauseClick() {
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/*Überschrift umbenennen*/
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pauseMenuLabel.setText("EINSTELLUNGEN");
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/*alle Buttons ausblenden*/
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for(Button button : pauseButtons) {
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button.setVisible(false);
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}
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/*gebrauchte Buttons einblenden und anpassen*/
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backButtonPause.setVisible(true);
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backButtonPause.setLayoutY(300);
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/*soundSliderPause anpassen und einblenden*/
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soundSliderPause.setPrefSize(200, 5);
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soundSliderPause.setLayoutX(100);
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soundSliderPause.setLayoutY(150);
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soundSliderPause.setVisible(true);
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/*soundLabelPause einblenden*/
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soundLabelPause.setVisible(true);
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/*Click-Events*/
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backButtonPause.setOnAction(event -> {
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/*Überschrift umbenennen*/
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pauseMenuLabel.setText("PAUSE");
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/*alle Buttons einblenden*/
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for(Button button : pauseButtons) {
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button.setVisible(true);
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}
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/*nicht verwendete Buttons ausblenden*/
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backButtonPause.setVisible(false);
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soundSliderPause.setVisible(false);
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soundLabelPause.setVisible(false);
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});
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}
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/***
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* Hauptmenü wird ausgeblendet, Highscores folgen
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*/
|
||||
public void highscoresButtonClick() {
|
||||
/*Überschrift umbenennen*/
|
||||
headline.setText("HIGHSCORES");
|
||||
|
||||
/*nicht verwendete Buttons ausblenden, verwendete einblenden*/
|
||||
startButton.setVisible(false);
|
||||
highscoresButton.setVisible(false);
|
||||
settingsButton.setVisible(false);
|
||||
@ -352,19 +505,28 @@ public class HappyBirdMain extends Application {
|
||||
* Erneutes Anzeigen des Hauptmenüs
|
||||
*/
|
||||
public void menuButtonClick() {
|
||||
/*Überschrift umbenennen*/
|
||||
headline.setText("HAPPY BIRD");
|
||||
|
||||
/*nicht verwendete Buttons ausblenden, verwendete einblenden*/
|
||||
startButton.setVisible(true);
|
||||
highscoresButton.setVisible(true);
|
||||
settingsButton.setVisible(true);
|
||||
menuButton.setVisible(false);
|
||||
soundSlider.setVisible(false);
|
||||
soundLabel.setVisible(false);
|
||||
startGameButton.setVisible(false);
|
||||
|
||||
/*soundSlider ausblenden*/
|
||||
soundSlider.setVisible(false);
|
||||
|
||||
/*soundLabel ausblenden*/
|
||||
//soundLabel.setVisible(false);
|
||||
|
||||
/*Textfelder ausblenden*/
|
||||
for(TextField feld : inputFields) {
|
||||
feld.setVisible(false);
|
||||
}
|
||||
|
||||
/*alle Labels ausblenden*/
|
||||
for (Label label : labels ) {
|
||||
label.setVisible(false);
|
||||
}
|
||||
@ -374,40 +536,116 @@ public class HappyBirdMain extends Application {
|
||||
* Startet Spiel nach Namenseingabe
|
||||
*/
|
||||
public void startGameButtonClick() {
|
||||
nameLabel.setText("NAME: " + acronym.getText());
|
||||
for(TextField feld : inputFields) {
|
||||
feld.setVisible(false);
|
||||
generateGameScreen();
|
||||
|
||||
/*Klick auf den Pause-Button, um das Pause-Menü aufzurufen*/
|
||||
pauseButton.setOnAction(event -> {
|
||||
if(!menuScreenRunning) {
|
||||
pauseButtonClick(gameRunning);
|
||||
gameRunning = !gameRunning;
|
||||
}
|
||||
});
|
||||
|
||||
/*ESC-Tast drücken, um das Pause-Menü aufzurufen*/
|
||||
scene.setOnKeyPressed(e -> {
|
||||
if(e.getCode() == KeyCode.ESCAPE && !menuScreenRunning) {
|
||||
pauseButtonClick(gameRunning);
|
||||
gameRunning = !gameRunning;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/***
|
||||
* Zurück zum Spiel aus dem PauseScreen heraus
|
||||
*/
|
||||
public void continueButtonClick() {
|
||||
/*pauseButton einblenden*/
|
||||
pauseButton.setVisible(true);
|
||||
|
||||
/*PauseScreen ausblenden*/
|
||||
pause.setVisible(false);
|
||||
|
||||
/*Vom PauseScreen entfernen*/
|
||||
pause.getChildren().clear();
|
||||
pane.getChildren().remove(pause);
|
||||
|
||||
/*gameRunning auf false setzen, da sonst 2x Click auf Pause-Button bzw. ESC*/
|
||||
gameRunning = false;
|
||||
}
|
||||
|
||||
/***
|
||||
* alles vom pane entfernen, da als nächstes zum Hauptmenü
|
||||
*/
|
||||
private void menuButtonPauseClick() {
|
||||
/*alles vom pauseScreen entfernen*/
|
||||
pause.getChildren().clear();
|
||||
|
||||
/*pause von pane entfernen*/
|
||||
pane.getChildren().clear();
|
||||
|
||||
/*gameRunning auf false, da zurück zum Hauptmenü*/
|
||||
gameRunning = false;
|
||||
}
|
||||
|
||||
/***
|
||||
* Ruft das Pause-Menü im Spiel auf oder blendet es wieder aus
|
||||
*/
|
||||
public void pauseButtonClick(Boolean gameRuns) {
|
||||
pauseScreenFormating();
|
||||
|
||||
/*PauseScreen aufrufen, wenn das Spiel läuft, sonst wieder ausblenden*/
|
||||
if(!gameRuns) {
|
||||
pauseButton.setVisible(false);
|
||||
|
||||
/*PauseScreen einblenden*/
|
||||
pause.setVisible(true);
|
||||
|
||||
/*Buttons anpassen, zum pauseScreen hinzufügen und einblenden*/
|
||||
int yPosition = 100;
|
||||
for(Button button : pauseButtons) {
|
||||
button.setLayoutX(100);
|
||||
button.setLayoutY(yPosition);
|
||||
yPosition += 100;
|
||||
pause.getChildren().add(button);
|
||||
button.setVisible(true);
|
||||
}
|
||||
|
||||
/*backButtonPause vorerst ausblenden und zu pause hinzufügen*/
|
||||
backButtonPause.setVisible(false);
|
||||
pause.getChildren().add(pauseMenuLabel);
|
||||
|
||||
/*soundSliderPause vorerst ausblenden und zu pause hinzufügen*/
|
||||
soundSliderPause.setVisible(false);
|
||||
pause.getChildren().add(soundSliderPause);
|
||||
|
||||
/*soundLabelPause vorerst ausblenden und zu pause hinzufügen*/
|
||||
soundLabelPause.setVisible(false);
|
||||
pause.getChildren().add(soundLabelPause);
|
||||
|
||||
/*pause zu pane hinzufügen*/
|
||||
pane.getChildren().add(pause);
|
||||
|
||||
/*ClickEvents*/
|
||||
continueButton.setOnAction(event -> continueButtonClick());
|
||||
|
||||
menuButtonPause.setOnAction(event -> {
|
||||
menuButtonPauseClick();
|
||||
generateMenueScene();
|
||||
});
|
||||
|
||||
settingsButtonPause.setOnAction(event -> settingsButtonPauseClick());
|
||||
} else {
|
||||
/*pauseButton einblenden*/
|
||||
pauseButton.setVisible(true);
|
||||
|
||||
/*PauseScreen ausblenden*/
|
||||
pause.setVisible(false);
|
||||
|
||||
/*alles vom PauseScreen entfernen*/
|
||||
pause.getChildren().clear();
|
||||
|
||||
/*pause von pane entfernen*/
|
||||
pane.getChildren().remove(pause);
|
||||
}
|
||||
for (Label label : labels )
|
||||
{
|
||||
label.setVisible(false);
|
||||
}
|
||||
startGameButton.setVisible(false);
|
||||
menuButton.setVisible(false);
|
||||
headline.setVisible(false);
|
||||
ImageView birdView = new ImageView(bird);
|
||||
pane.getChildren().add(birdView);
|
||||
birdView.setLayoutY(325);
|
||||
birdView.setLayoutX(50);
|
||||
nameLabel.setLayoutX(10);
|
||||
nameLabel.setLayoutY(10);
|
||||
nameLabel.setVisible(true);
|
||||
|
||||
ImageView upperPipeView = new ImageView(upperPipe);
|
||||
pane.getChildren().add(upperPipeView);
|
||||
upperPipeView.setLayoutX(400);
|
||||
upperPipeView.setLayoutY(0);
|
||||
|
||||
ImageView lowerPipeView = new ImageView(lowerPipe);
|
||||
pane.getChildren().add(lowerPipeView);
|
||||
lowerPipeView.setLayoutX(400);
|
||||
lowerPipeView.setLayoutY(430);
|
||||
|
||||
currentScoreLabel.setLayoutX(540);
|
||||
currentScoreLabel.setLayoutY(10);
|
||||
currentScoreLabel.setVisible(true);
|
||||
highscoreLabel.setLayoutX(540);
|
||||
highscoreLabel.setLayoutY(70);
|
||||
highscoreLabel.setVisible(true);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user