Button auf Gui
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@ -61,5 +61,4 @@ public class Board extends JPanel
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}
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}
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@ -1,21 +1,43 @@
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package Tetris;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.*;
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import java.awt.*;
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public class GameGui {
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public static final int width= 500, height =650;
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private Board board;
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private JFrame window;
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private JFrame frame;
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public GameGui(){
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window = new JFrame("Tetris");
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frame = new JFrame("Tetris");
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JPanel panel = new JPanel();
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panel.setBorder(BorderFactory.createEmptyBorder(450, 30, 100, 30));
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JButton button1 = new JButton("Start");
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JButton button2 = new JButton("Pause");
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panel.setLayout(new GridLayout(0,1));
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panel.add(button1);
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panel.add(button2);
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/*
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window.add(panel, BorderLayout.EAST);
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frame.add(window,BorderLayout.WEST);
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window.setSize(width,height);
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window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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//window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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window.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
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window.setResizable(false);
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window.setVisible(true);
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board = new Board();
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window.add(board);
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*/
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frame.add(panel,BorderLayout.EAST);
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frame.setSize(width,height);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setResizable(false);
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frame.setVisible(true);
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board = new Board();
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frame.add(board,BorderLayout.CENTER);
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}
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public static void main(String [] args)
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{
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