Gamegui Button anpassen
This commit is contained in:
parent
b607886184
commit
75096139ac
@ -11,28 +11,30 @@ public class GameGui {
|
|||||||
public GameGui(){
|
public GameGui(){
|
||||||
frame = new JFrame("Tetris");
|
frame = new JFrame("Tetris");
|
||||||
JPanel panel = new JPanel();
|
JPanel panel = new JPanel();
|
||||||
panel.setBorder(BorderFactory.createMatteBorder(400, 10, 10, 10,Color.black));
|
panel.setBorder(BorderFactory.createMatteBorder(500, 10, 10, 50,Color.black));
|
||||||
|
|
||||||
//Label
|
//Label
|
||||||
JLabel label = new JLabel(" Ihr Name:");
|
//JLabel label = new JLabel(" Ihr Name:");
|
||||||
panel.add(label);
|
//panel.add(label);
|
||||||
//Textfeld
|
//Textfeld
|
||||||
JTextField tfName = new JTextField("Bitte Name eingeben");
|
//JTextField tfName = new JTextField("Bitte Name eingeben");
|
||||||
tfName.setForeground(Color.white);
|
//tfName.setForeground(Color.white);
|
||||||
// Hintergrundfarbe wird gesetzt
|
// Hintergrundfarbe wird gesetzt
|
||||||
tfName.setBackground(Color.GRAY);
|
// tfName.setBackground(Color.GRAY);
|
||||||
// Textfeld wird unserem Panel hinzugefügt
|
// Textfeld wird unserem Panel hinzugefügt
|
||||||
panel.add(tfName);
|
//panel.add(tfName);
|
||||||
|
|
||||||
//Button
|
//Button
|
||||||
JButton button1 = new JButton("Start");
|
//JButton button1 = new JButton("Start");
|
||||||
button1.setPreferredSize( new Dimension(150,50));
|
//button1.setPreferredSize( new Dimension(150,50));
|
||||||
JButton button2 = new JButton("Pause");
|
JButton button2 = new JButton("Pause");
|
||||||
|
button2.setPreferredSize( new Dimension(100,30));
|
||||||
JButton button3 = new JButton("Score");
|
JButton button3 = new JButton("Score");
|
||||||
|
button3.setPreferredSize( new Dimension(100,30));
|
||||||
//Button untereinander
|
//Button untereinander
|
||||||
panel.setLayout(new GridLayout(0,1));
|
panel.setLayout(new GridLayout(0,1));
|
||||||
panel.setBackground(Color.LIGHT_GRAY);
|
panel.setBackground(Color.LIGHT_GRAY);
|
||||||
panel.add(button1);
|
//panel.add(button1);
|
||||||
panel.add(button2);
|
panel.add(button2);
|
||||||
panel.add(button3);
|
panel.add(button3);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user