Gamegui Button anpassen
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b607886184
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@ -11,28 +11,30 @@ public class GameGui {
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public GameGui(){
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frame = new JFrame("Tetris");
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JPanel panel = new JPanel();
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panel.setBorder(BorderFactory.createMatteBorder(400, 10, 10, 10,Color.black));
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panel.setBorder(BorderFactory.createMatteBorder(500, 10, 10, 50,Color.black));
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//Label
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JLabel label = new JLabel(" Ihr Name:");
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panel.add(label);
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//JLabel label = new JLabel(" Ihr Name:");
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//panel.add(label);
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//Textfeld
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JTextField tfName = new JTextField("Bitte Name eingeben");
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tfName.setForeground(Color.white);
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//JTextField tfName = new JTextField("Bitte Name eingeben");
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//tfName.setForeground(Color.white);
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// Hintergrundfarbe wird gesetzt
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tfName.setBackground(Color.GRAY);
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// tfName.setBackground(Color.GRAY);
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// Textfeld wird unserem Panel hinzugefügt
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panel.add(tfName);
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//panel.add(tfName);
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//Button
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JButton button1 = new JButton("Start");
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button1.setPreferredSize( new Dimension(150,50));
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//JButton button1 = new JButton("Start");
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//button1.setPreferredSize( new Dimension(150,50));
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JButton button2 = new JButton("Pause");
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button2.setPreferredSize( new Dimension(100,30));
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JButton button3 = new JButton("Score");
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button3.setPreferredSize( new Dimension(100,30));
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//Button untereinander
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panel.setLayout(new GridLayout(0,1));
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panel.setBackground(Color.LIGHT_GRAY);
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panel.add(button1);
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//panel.add(button1);
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panel.add(button2);
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panel.add(button3);
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