logic
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace CheckersSpielBot
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{
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public class BoardRenderer
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{
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// Frozen brushes — allocated once
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private static readonly SolidColorBrush BrushLightSquare = MakeBrush(0xEE, 0xEE, 0xEE);
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private static readonly SolidColorBrush BrushDarkSquare = MakeBrush(0x66, 0x66, 0x66);
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private static readonly SolidColorBrush BrushSelected = MakeBrush(0xFF, 0xD7, 0x00);
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private static readonly SolidColorBrush BrushValidMove = MakeBrush(0x4C, 0xAF, 0x50);
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private static readonly SolidColorBrush BrushMandatory = MakeBrush(0xFF, 0x60, 0x00);
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private static readonly SolidColorBrush BrushRedPiece = MakeBrush(0xB4, 0x1E, 0x1E);
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private static readonly SolidColorBrush BrushBluePiece = MakeBrush(0x1E, 0x1E, 0xB4);
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private static readonly SolidColorBrush BrushKingStar = new SolidColorBrush(Colors.Gold);
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private static SolidColorBrush MakeBrush(byte r, byte g, byte b)
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{
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var br = new SolidColorBrush(Color.FromRgb(r, g, b));
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br.Freeze();
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return br;
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}
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private readonly MainWindow _window;
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private readonly GameService _game;
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public BoardRenderer(MainWindow window, GameService game)
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{
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_window = window;
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_game = game;
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}
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public void RenderBoard(int selectedRow, int selectedCol,
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bool hasPieceSelected, bool isChainJumpActive)
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{
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for (int row = 0; row < 8; row++)
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for (int col = 0; col < 8; col++)
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RenderCell(row, col, selectedRow, selectedCol,
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hasPieceSelected, isChainJumpActive);
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UpdatePieceCounts();
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}
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private void RenderCell(int row, int col,
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int selectedRow, int selectedCol,
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bool hasPieceSelected, bool isChainJumpActive)
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{
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Button btn = GetCellButton(row, col);
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if (btn == null) return;
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btn.Background = ResolveCellBackground(row, col, selectedRow, selectedCol,
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hasPieceSelected, isChainJumpActive);
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btn.Content = BuildPieceVisual(_game.Board[row, col]);
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}
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private SolidColorBrush ResolveCellBackground(int row, int col,
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int selectedRow, int selectedCol,
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bool hasPieceSelected,
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bool isChainJumpActive)
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{
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if (hasPieceSelected && selectedRow == row && selectedCol == col)
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return BrushSelected;
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if (hasPieceSelected && !isChainJumpActive && IsValidMoveTarget(row, col, selectedRow, selectedCol))
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return BrushValidMove;
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if (!hasPieceSelected && _game.MandatoryCapturePieces.Contains((row, col)))
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return BrushMandatory;
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return BoardHelper.IsPlayableSquare(row, col) ? BrushDarkSquare : BrushLightSquare;
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}
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private bool IsValidMoveTarget(int row, int col, int selectedRow, int selectedCol)
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{
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return _game.GetLegalMoves(selectedRow, selectedCol, capturesOnly: false)
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.Exists(m => m.DestinationRow == row && m.DestinationCol == col);
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}
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private static UIElement? BuildPieceVisual(int piece)
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{
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if (piece == 0) return null;
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bool isRed = BoardHelper.IsRedPiece(piece);
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bool isKing = BoardHelper.IsKing(piece);
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var circle = new Ellipse
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{
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Width = 42,
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Height = 42,
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Fill = isRed ? BrushRedPiece : BrushBluePiece,
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center
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};
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var grid = new Grid();
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grid.Children.Add(circle);
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if (isKing)
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{
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grid.Children.Add(new TextBlock
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{
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Text = "★",
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FontSize = 16,
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Foreground = BrushKingStar,
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HorizontalAlignment = HorizontalAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center
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});
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}
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return grid;
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}
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private void UpdatePieceCounts()
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{
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var (red, blue) = _game.GetPieceCounts();
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_window.RedScoreText.Text = $"Red: {red}";
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_window.BlueScoreText.Text = $"Blue: {blue}";
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}
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private Button GetCellButton(int row, int col) =>
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(Button)_window.FindName($"Cell_{row}_{col}");
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}
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}
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