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415bb10663
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main
63
.gitattributes
vendored
63
.gitattributes
vendored
@ -1,63 +0,0 @@
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|||||||
###############################################################################
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||||||
# Set default behavior to automatically normalize line endings.
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|
||||||
###############################################################################
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|
||||||
* text=auto
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|
||||||
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|
||||||
###############################################################################
|
|
||||||
# Set default behavior for command prompt diff.
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|
||||||
#
|
|
||||||
# This is need for earlier builds of msysgit that does not have it on by
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|
||||||
# default for csharp files.
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|
||||||
# Note: This is only used by command line
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|
||||||
###############################################################################
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|
||||||
#*.cs diff=csharp
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|
||||||
|
|
||||||
###############################################################################
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|
||||||
# Set the merge driver for project and solution files
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|
||||||
#
|
|
||||||
# Merging from the command prompt will add diff markers to the files if there
|
|
||||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
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|
||||||
# the diff markers are never inserted). Diff markers may cause the following
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|
||||||
# file extensions to fail to load in VS. An alternative would be to treat
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|
||||||
# these files as binary and thus will always conflict and require user
|
|
||||||
# intervention with every merge. To do so, just uncomment the entries below
|
|
||||||
###############################################################################
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|
||||||
#*.sln merge=binary
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|
||||||
#*.csproj merge=binary
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|
||||||
#*.vbproj merge=binary
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|
||||||
#*.vcxproj merge=binary
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|
||||||
#*.vcproj merge=binary
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|
||||||
#*.dbproj merge=binary
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|
||||||
#*.fsproj merge=binary
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|
||||||
#*.lsproj merge=binary
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|
||||||
#*.wixproj merge=binary
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|
||||||
#*.modelproj merge=binary
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|
||||||
#*.sqlproj merge=binary
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|
||||||
#*.wwaproj merge=binary
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|
||||||
|
|
||||||
###############################################################################
|
|
||||||
# behavior for image files
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|
||||||
#
|
|
||||||
# image files are treated as binary by default.
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|
||||||
###############################################################################
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|
||||||
#*.jpg binary
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|
||||||
#*.png binary
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|
||||||
#*.gif binary
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|
||||||
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|
||||||
###############################################################################
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|
||||||
# diff behavior for common document formats
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|
||||||
#
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|
||||||
# Convert binary document formats to text before diffing them. This feature
|
|
||||||
# is only available from the command line. Turn it on by uncommenting the
|
|
||||||
# entries below.
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|
||||||
###############################################################################
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|
||||||
#*.doc diff=astextplain
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||||||
#*.DOC diff=astextplain
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||||||
#*.docx diff=astextplain
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||||||
#*.DOCX diff=astextplain
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||||||
#*.dot diff=astextplain
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||||||
#*.DOT diff=astextplain
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||||||
#*.pdf diff=astextplain
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||||||
#*.PDF diff=astextplain
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||||||
#*.rtf diff=astextplain
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||||||
#*.RTF diff=astextplain
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258
.gitignore
vendored
258
.gitignore
vendored
@ -1,11 +1,67 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
## files generated by popular Visual Studio add-ons.
|
## files generated by popular Visual Studio add-ons.
|
||||||
##
|
|
||||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
###################
|
||||||
|
# compiled source #
|
||||||
|
###################
|
||||||
|
*.com
|
||||||
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*.class
|
||||||
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*.dll
|
||||||
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*.exe
|
||||||
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*.pdb
|
||||||
|
*.dll.config
|
||||||
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*.cache
|
||||||
|
*.suo
|
||||||
|
# Include dlls if they’re in the NuGet packages directory
|
||||||
|
!/packages/*/lib/*.dll
|
||||||
|
# Include dlls if they're in the CommonReferences directory
|
||||||
|
!*CommonReferences/*.dll
|
||||||
|
####################
|
||||||
|
# VS Upgrade stuff #
|
||||||
|
####################
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
###############
|
||||||
|
# Directories #
|
||||||
|
###############
|
||||||
|
bin/
|
||||||
|
obj/
|
||||||
|
TestResults/
|
||||||
|
###################
|
||||||
|
# Web publish log #
|
||||||
|
###################
|
||||||
|
*.Publish.xml
|
||||||
|
#############
|
||||||
|
# Resharper #
|
||||||
|
#############
|
||||||
|
/_ReSharper.*
|
||||||
|
*.ReSharper.*
|
||||||
|
############
|
||||||
|
# Packages #
|
||||||
|
############
|
||||||
|
# it’s better to unpack these files and commit the raw source
|
||||||
|
# git has its own built in compression methods
|
||||||
|
*.7z
|
||||||
|
*.dmg
|
||||||
|
*.gz
|
||||||
|
*.iso
|
||||||
|
*.jar
|
||||||
|
*.rar
|
||||||
|
*.tar
|
||||||
|
*.zip
|
||||||
|
######################
|
||||||
|
# Logs and databases #
|
||||||
|
######################
|
||||||
|
*.log
|
||||||
|
*.sqlite
|
||||||
|
# OS generated files #
|
||||||
|
######################
|
||||||
|
.DS_Store?
|
||||||
|
ehthumbs.db
|
||||||
|
Icon?
|
||||||
|
Thumbs.db
|
||||||
|
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
*.rsuser
|
|
||||||
*.suo
|
|
||||||
*.user
|
*.user
|
||||||
*.userosscache
|
*.userosscache
|
||||||
*.sln.docstates
|
*.sln.docstates
|
||||||
@ -13,9 +69,6 @@
|
|||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
|
||||||
# Mono auto generated files
|
|
||||||
mono_crash.*
|
|
||||||
|
|
||||||
# Build results
|
# Build results
|
||||||
[Dd]ebug/
|
[Dd]ebug/
|
||||||
[Dd]ebugPublic/
|
[Dd]ebugPublic/
|
||||||
@ -23,63 +76,38 @@ mono_crash.*
|
|||||||
[Rr]eleases/
|
[Rr]eleases/
|
||||||
x64/
|
x64/
|
||||||
x86/
|
x86/
|
||||||
[Ww][Ii][Nn]32/
|
build/
|
||||||
[Aa][Rr][Mm]/
|
|
||||||
[Aa][Rr][Mm]64/
|
|
||||||
bld/
|
bld/
|
||||||
[Bb]in/
|
[Bb]in/
|
||||||
[Oo]bj/
|
[Oo]bj/
|
||||||
[Oo]ut/
|
|
||||||
[Ll]og/
|
|
||||||
[Ll]ogs/
|
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
|
# Visual Studo 2015 cache/options directory
|
||||||
.vs/
|
.vs/
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
|
||||||
#wwwroot/
|
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
|
|
||||||
Generated\ Files/
|
|
||||||
|
|
||||||
# MSTest test Results
|
# MSTest test Results
|
||||||
[Tt]est[Rr]esult*/
|
[Tt]est[Rr]esult*/
|
||||||
[Bb]uild[Ll]og.*
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
# NUnit
|
# NUNIT
|
||||||
*.VisualState.xml
|
*.VisualState.xml
|
||||||
TestResult.xml
|
TestResult.xml
|
||||||
nunit-*.xml
|
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
# Build Results of an ATL Project
|
||||||
[Dd]ebugPS/
|
[Dd]ebugPS/
|
||||||
[Rr]eleasePS/
|
[Rr]eleasePS/
|
||||||
dlldata.c
|
dlldata.c
|
||||||
|
|
||||||
# Benchmark Results
|
# DNX
|
||||||
BenchmarkDotNet.Artifacts/
|
|
||||||
|
|
||||||
# .NET Core
|
|
||||||
project.lock.json
|
project.lock.json
|
||||||
project.fragment.lock.json
|
|
||||||
artifacts/
|
artifacts/
|
||||||
|
|
||||||
# ASP.NET Scaffolding
|
|
||||||
ScaffoldingReadMe.txt
|
|
||||||
|
|
||||||
# StyleCop
|
|
||||||
StyleCopReport.xml
|
|
||||||
|
|
||||||
# Files built by Visual Studio
|
|
||||||
*_i.c
|
*_i.c
|
||||||
*_p.c
|
*_p.c
|
||||||
*_h.h
|
*_i.h
|
||||||
*.ilk
|
*.ilk
|
||||||
*.meta
|
*.meta
|
||||||
*.obj
|
*.obj
|
||||||
*.iobj
|
|
||||||
*.pch
|
*.pch
|
||||||
*.pdb
|
|
||||||
*.ipdb
|
|
||||||
*.pgc
|
*.pgc
|
||||||
*.pgd
|
*.pgd
|
||||||
*.rsp
|
*.rsp
|
||||||
@ -89,8 +117,6 @@ StyleCopReport.xml
|
|||||||
*.tlh
|
*.tlh
|
||||||
*.tmp
|
*.tmp
|
||||||
*.tmp_proj
|
*.tmp_proj
|
||||||
*_wpftmp.csproj
|
|
||||||
*.log
|
|
||||||
*.vspscc
|
*.vspscc
|
||||||
*.vssscc
|
*.vssscc
|
||||||
.builds
|
.builds
|
||||||
@ -105,21 +131,14 @@ _Chutzpah*
|
|||||||
ipch/
|
ipch/
|
||||||
*.aps
|
*.aps
|
||||||
*.ncb
|
*.ncb
|
||||||
*.opendb
|
|
||||||
*.opensdf
|
*.opensdf
|
||||||
*.sdf
|
*.sdf
|
||||||
*.cachefile
|
*.cachefile
|
||||||
*.VC.db
|
|
||||||
*.VC.VC.opendb
|
|
||||||
|
|
||||||
# Visual Studio profiler
|
# Visual Studio profiler
|
||||||
*.psess
|
*.psess
|
||||||
*.vsp
|
*.vsp
|
||||||
*.vspx
|
*.vspx
|
||||||
*.sap
|
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
|
||||||
*.e2e
|
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
# TFS 2012 Local Workspace
|
||||||
$tf/
|
$tf/
|
||||||
@ -132,29 +151,18 @@ _ReSharper*/
|
|||||||
*.[Rr]e[Ss]harper
|
*.[Rr]e[Ss]harper
|
||||||
*.DotSettings.user
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
# TeamCity is a build add-in
|
||||||
_TeamCity*
|
_TeamCity*
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
# DotCover is a Code Coverage Tool
|
||||||
*.dotCover
|
*.dotCover
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
|
||||||
.axoCover/*
|
|
||||||
!.axoCover/settings.json
|
|
||||||
|
|
||||||
# Coverlet is a free, cross platform Code Coverage Tool
|
|
||||||
coverage*.json
|
|
||||||
coverage*.xml
|
|
||||||
coverage*.info
|
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
|
||||||
*.coverage
|
|
||||||
*.coveragexml
|
|
||||||
|
|
||||||
# NCrunch
|
# NCrunch
|
||||||
_NCrunch_*
|
_NCrunch_*
|
||||||
.*crunch*.local.xml
|
.*crunch*.local.xml
|
||||||
nCrunchTemp_*
|
|
||||||
|
|
||||||
# MightyMoose
|
# MightyMoose
|
||||||
*.mm.*
|
*.mm.*
|
||||||
@ -182,182 +190,74 @@ publish/
|
|||||||
# Publish Web Output
|
# Publish Web Output
|
||||||
*.[Pp]ublish.xml
|
*.[Pp]ublish.xml
|
||||||
*.azurePubxml
|
*.azurePubxml
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
*.pubxml
|
*.pubxml
|
||||||
*.publishproj
|
*.publishproj
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
|
||||||
# in these scripts will be unencrypted
|
|
||||||
PublishScripts/
|
|
||||||
|
|
||||||
# NuGet Packages
|
# NuGet Packages
|
||||||
*.nupkg
|
*.nupkg
|
||||||
# NuGet Symbol Packages
|
|
||||||
*.snupkg
|
|
||||||
# The packages folder can be ignored because of Package Restore
|
# The packages folder can be ignored because of Package Restore
|
||||||
**/[Pp]ackages/*
|
**/packages/*
|
||||||
# except build/, which is used as an MSBuild target.
|
# except build/, which is used as an MSBuild target.
|
||||||
!**/[Pp]ackages/build/
|
!**/packages/build/
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
#!**/[Pp]ackages/repositories.config
|
#!**/packages/repositories.config
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
|
||||||
*.nuget.props
|
|
||||||
*.nuget.targets
|
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
# Windows Azure Build Output
|
||||||
csx/
|
csx/
|
||||||
*.build.csdef
|
*.build.csdef
|
||||||
|
|
||||||
# Microsoft Azure Emulator
|
# Windows Store app package directory
|
||||||
ecf/
|
|
||||||
rcf/
|
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
|
||||||
AppPackages/
|
AppPackages/
|
||||||
BundleArtifacts/
|
|
||||||
Package.StoreAssociation.xml
|
|
||||||
_pkginfo.txt
|
|
||||||
*.appx
|
|
||||||
*.appxbundle
|
|
||||||
*.appxupload
|
|
||||||
|
|
||||||
# Visual Studio cache files
|
# Visual Studio cache files
|
||||||
# files ending in .cache can be ignored
|
# files ending in .cache can be ignored
|
||||||
*.[Cc]ache
|
*.[Cc]ache
|
||||||
# but keep track of directories ending in .cache
|
# but keep track of directories ending in .cache
|
||||||
!?*.[Cc]ache/
|
!*.[Cc]ache/
|
||||||
|
|
||||||
# Others
|
# Others
|
||||||
ClientBin/
|
ClientBin/
|
||||||
|
[Ss]tyle[Cc]op.*
|
||||||
~$*
|
~$*
|
||||||
*~
|
*~
|
||||||
*.dbmdl
|
*.dbmdl
|
||||||
*.dbproj.schemaview
|
*.dbproj.schemaview
|
||||||
*.jfm
|
|
||||||
*.pfx
|
*.pfx
|
||||||
*.publishsettings
|
*.publishsettings
|
||||||
|
node_modules/
|
||||||
|
bower_components/
|
||||||
orleans.codegen.cs
|
orleans.codegen.cs
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
|
||||||
#*.snk
|
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
|
||||||
#bower_components/
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
# RIA/Silverlight projects
|
||||||
Generated_Code/
|
Generated_Code/
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
# Backup & report files from converting an old project file
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
# because we have git ;-)
|
# because we have git
|
||||||
_UpgradeReport_Files/
|
_UpgradeReport_Files/
|
||||||
Backup*/
|
Backup*/
|
||||||
UpgradeLog*.XML
|
UpgradeLog*.XML
|
||||||
UpgradeLog*.htm
|
UpgradeLog*.htm
|
||||||
ServiceFabricBackup/
|
|
||||||
*.rptproj.bak
|
|
||||||
|
|
||||||
# SQL Server files
|
# SQL Server files
|
||||||
*.mdf
|
*.mdf
|
||||||
*.ldf
|
*.ldf
|
||||||
*.ndf
|
|
||||||
|
|
||||||
# Business Intelligence projects
|
# Business Intelligence projects
|
||||||
*.rdl.data
|
*.rdl.data
|
||||||
*.bim.layout
|
*.bim.layout
|
||||||
*.bim_*.settings
|
*.bim_*.settings
|
||||||
*.rptproj.rsuser
|
|
||||||
*- [Bb]ackup.rdl
|
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
|
||||||
|
|
||||||
# Microsoft Fakes
|
# Microsoft Fakes
|
||||||
FakesAssemblies/
|
FakesAssemblies/
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
|
||||||
*.GhostDoc.xml
|
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
# Node.js Tools for Visual Studio
|
||||||
.ntvs_analysis.dat
|
.ntvs_analysis.dat
|
||||||
node_modules/
|
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
# Visual Studio 6 build log
|
||||||
*.plg
|
*.plg
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
# Visual Studio 6 workspace options file
|
||||||
*.opt
|
*.opt
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
|
||||||
*.vbw
|
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
|
||||||
**/*.Server/GeneratedArtifacts
|
|
||||||
**/*.Server/ModelManifest.xml
|
|
||||||
_Pvt_Extensions
|
|
||||||
|
|
||||||
# Paket dependency manager
|
|
||||||
.paket/paket.exe
|
|
||||||
paket-files/
|
|
||||||
|
|
||||||
# FAKE - F# Make
|
|
||||||
.fake/
|
|
||||||
|
|
||||||
# CodeRush personal settings
|
|
||||||
.cr/personal
|
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
|
||||||
__pycache__/
|
|
||||||
*.pyc
|
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
|
||||||
# tools/**
|
|
||||||
# !tools/packages.config
|
|
||||||
|
|
||||||
# Tabs Studio
|
|
||||||
*.tss
|
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
|
||||||
*.jmconfig
|
|
||||||
|
|
||||||
# BizTalk build output
|
|
||||||
*.btp.cs
|
|
||||||
*.btm.cs
|
|
||||||
*.odx.cs
|
|
||||||
*.xsd.cs
|
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
|
||||||
OpenCover/
|
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
|
||||||
ASALocalRun/
|
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
|
||||||
*.binlog
|
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
|
||||||
*.nvuser
|
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
|
||||||
.mfractor/
|
|
||||||
|
|
||||||
# Local History for Visual Studio
|
|
||||||
.localhistory/
|
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
|
||||||
healthchecksdb
|
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
|
||||||
MigrationBackup/
|
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
|
||||||
.ionide/
|
|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
|
||||||
FodyWeavers.xsd
|
|
@ -1,12 +0,0 @@
|
|||||||
<Window x:Class="Lotto_WPF.MainWindow"
|
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
|
||||||
xmlns:local="clr-namespace:Lotto_WPF"
|
|
||||||
mc:Ignorable="d"
|
|
||||||
Title="MainWindow" Height="450" Width="800">
|
|
||||||
<Grid>
|
|
||||||
|
|
||||||
</Grid>
|
|
||||||
</Window>
|
|
@ -1,24 +0,0 @@
|
|||||||
using System.Text;
|
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Controls;
|
|
||||||
using System.Windows.Data;
|
|
||||||
using System.Windows.Documents;
|
|
||||||
using System.Windows.Input;
|
|
||||||
using System.Windows.Media;
|
|
||||||
using System.Windows.Media.Imaging;
|
|
||||||
using System.Windows.Navigation;
|
|
||||||
using System.Windows.Shapes;
|
|
||||||
|
|
||||||
namespace Lotto_WPF
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Interaction logic for MainWindow.xaml
|
|
||||||
/// </summary>
|
|
||||||
public partial class MainWindow : Window
|
|
||||||
{
|
|
||||||
public MainWindow()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.13.35931.197 d17.13
|
VisualStudioVersion = 17.13.35931.197 d17.13
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto_WPF", "Lotto_WPF\Lotto_WPF.csproj", "{11508812-14FF-4C7C-A0C8-D446CE063F66}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto_Wpf", "Lotto_Wpf\Lotto_Wpf.csproj", "{E54485DB-84A3-45CA-98CB-C10347CA8CC4}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@ -11,15 +11,15 @@ Global
|
|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Release|Any CPU.Build.0 = Release|Any CPU
|
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {49FFDDEF-C3C0-40D5-A88F-39460E29B7AC}
|
SolutionGuid = {AB474776-D9C7-4AE0-9D9B-1DC4F8AB430D}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
@ -1,7 +1,7 @@
|
|||||||
<Application x:Class="Lotto_WPF.App"
|
<Application x:Class="Lotto_Wpf.App"
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:local="clr-namespace:Lotto_WPF"
|
xmlns:local="clr-namespace:Lotto_Wpf"
|
||||||
StartupUri="MainWindow.xaml">
|
StartupUri="MainWindow.xaml">
|
||||||
<Application.Resources>
|
<Application.Resources>
|
||||||
|
|
@ -2,7 +2,7 @@
|
|||||||
using System.Data;
|
using System.Data;
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
|
|
||||||
namespace Lotto_WPF
|
namespace Lotto_Wpf
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interaction logic for App.xaml
|
/// Interaction logic for App.xaml
|
39
Lotto_Wpf/Lotto_Wpf/LottoProject.cs
Normal file
39
Lotto_Wpf/Lotto_Wpf/LottoProject.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace LottoProject
|
||||||
|
{
|
||||||
|
public class Lotto
|
||||||
|
{
|
||||||
|
public int[] GezogeneZahlen { get; private set; } = new int[6];
|
||||||
|
public int TrefferAnzahl { get; private set; } = 0;
|
||||||
|
|
||||||
|
public Lotto(int[] userZahlen)
|
||||||
|
{
|
||||||
|
Ziehen();
|
||||||
|
TrefferAnzahl = Treffer(userZahlen, GezogeneZahlen);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Ziehen()
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
for (int i = 0; i < GezogeneZahlen.Length; i++)
|
||||||
|
{
|
||||||
|
int zahl;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
zahl = rnd.Next(1, 50);
|
||||||
|
}
|
||||||
|
while (GezogeneZahlen.Contains(zahl));
|
||||||
|
GezogeneZahlen[i] = zahl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Treffer(int[] user, int[] gezogen)
|
||||||
|
{
|
||||||
|
return user.Count(gezogen.Contains);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
25
Lotto_Wpf/Lotto_Wpf/MainWindow.xaml
Normal file
25
Lotto_Wpf/Lotto_Wpf/MainWindow.xaml
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
<Window x:Class="LottoNumberBoard.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
Title="Lotto Number Board" Height="600" Width="400">
|
||||||
|
<ScrollViewer VerticalScrollBarVisibility="Auto">
|
||||||
|
<DockPanel Margin="10">
|
||||||
|
|
||||||
|
<StackPanel DockPanel.Dock="Bottom" Margin="0,10,0,0">
|
||||||
|
<TextBlock Text="Selected Numbers:" FontWeight="Bold" FontSize="16" />
|
||||||
|
<TextBlock x:Name="ResultTextBlock" FontSize="14" Foreground="DarkBlue" TextWrapping="Wrap"/>
|
||||||
|
<TextBlock Text="Startgeld (€):" FontWeight="Bold" Margin="0,10,0,0"/>
|
||||||
|
<TextBox x:Name="StartgeldTextBox" Text="2000" Width="100" Margin="0,0,0,10"/>
|
||||||
|
<Button Content="Ziehen" Margin="0,10,0,0" Click="DrawButton_Click" Height="30"/>
|
||||||
|
<Button Content="Simulation starten" Margin="0,10,0,0" Click="SimulationButton_Click" Height="30"/>
|
||||||
|
</StackPanel>
|
||||||
|
|
||||||
|
<ScrollViewer DockPanel.Dock="Top">
|
||||||
|
<UniformGrid x:Name="NumberGrid" Columns="7" Rows="7" Margin="0,0,0,10"/>
|
||||||
|
</ScrollViewer>
|
||||||
|
|
||||||
|
</DockPanel>
|
||||||
|
</ScrollViewer>
|
||||||
|
</Window>
|
||||||
|
|
||||||
|
|
149
Lotto_Wpf/Lotto_Wpf/MainWindow.xaml.cs
Normal file
149
Lotto_Wpf/Lotto_Wpf/MainWindow.xaml.cs
Normal file
@ -0,0 +1,149 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using LottoProject;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace LottoNumberBoard
|
||||||
|
{
|
||||||
|
public partial class MainWindow : Window
|
||||||
|
{
|
||||||
|
private HashSet<int> selectedNumbers = new();
|
||||||
|
|
||||||
|
public MainWindow()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
GenerateNumberButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateNumberButtons()
|
||||||
|
{
|
||||||
|
for (int i = 1; i <= 49; i++)
|
||||||
|
{
|
||||||
|
Button btn = new Button
|
||||||
|
{
|
||||||
|
Content = i.ToString(),
|
||||||
|
Tag = i,
|
||||||
|
Margin = new Thickness(5)
|
||||||
|
};
|
||||||
|
btn.Click += NumberButton_Click;
|
||||||
|
NumberGrid.Children.Add(btn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NumberButton_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
if (sender is Button btn && int.TryParse(btn.Content.ToString(), out int number))
|
||||||
|
{
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (selectedNumbers.Count >= 6)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateResultDisplay();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateResultDisplay()
|
||||||
|
{
|
||||||
|
var sorted = selectedNumbers.OrderBy(n => n);
|
||||||
|
ResultTextBlock.Text = "Ausgewählt: " + string.Join(", ", sorted);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawButton_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
if (selectedNumbers.Count != 6)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Bitte wähle genau 6 Zahlen!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int[] userZahlen = selectedNumbers.ToArray();
|
||||||
|
Lotto lotto = new Lotto(userZahlen);
|
||||||
|
|
||||||
|
string gezogene = string.Join(", ", lotto.GezogeneZahlen.OrderBy(n => n));
|
||||||
|
string getroffene = string.Join(", ", userZahlen.Intersect(lotto.GezogeneZahlen).OrderBy(n => n));
|
||||||
|
int anzahlTreffer = lotto.TrefferAnzahl;
|
||||||
|
|
||||||
|
ResultTextBlock.Text += $"\nGezogene Zahlen: {gezogene}";
|
||||||
|
ResultTextBlock.Text += $"\nTreffer: {anzahlTreffer} ({getroffene})\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void SimulationButton_Click(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
if (selectedNumbers.Count != 6)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Bitte wähle genau 6 Zahlen für die Simulation!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int[] meineZahlen = selectedNumbers.ToArray();
|
||||||
|
int[] trefferVerteilung = new int[7];
|
||||||
|
int meinGeld;
|
||||||
|
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
||||||
|
{
|
||||||
|
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int versuche = 1000;
|
||||||
|
|
||||||
|
var stopwatch = new Stopwatch();
|
||||||
|
stopwatch.Start();
|
||||||
|
|
||||||
|
await Task.Run(() =>
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
for (int i = 0; i < versuche; i++)
|
||||||
|
{
|
||||||
|
HashSet<int> zufallsZahlen = new();
|
||||||
|
while (zufallsZahlen.Count < 6)
|
||||||
|
zufallsZahlen.Add(rnd.Next(1, 50));
|
||||||
|
|
||||||
|
Lotto lotto = new Lotto(zufallsZahlen.ToArray());
|
||||||
|
int treffer = lotto.Treffer(meineZahlen, lotto.GezogeneZahlen);
|
||||||
|
trefferVerteilung[treffer]++;
|
||||||
|
|
||||||
|
meinGeld -= 5;
|
||||||
|
switch (treffer)
|
||||||
|
{
|
||||||
|
case 3: meinGeld += 20; break;
|
||||||
|
case 4: meinGeld += 400; break;
|
||||||
|
case 5: meinGeld += 20000; break;
|
||||||
|
case 6: meinGeld += 100000000; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
stopwatch.Stop();
|
||||||
|
|
||||||
|
StringBuilder sb = new();
|
||||||
|
sb.AppendLine("\nSimulation abgeschlossen:");
|
||||||
|
for (int i = 0; i < trefferVerteilung.Length; i++)
|
||||||
|
{
|
||||||
|
sb.AppendLine($"{i} Treffer: {trefferVerteilung[i]}x");
|
||||||
|
}
|
||||||
|
sb.AppendLine($"\nDauer: {stopwatch.Elapsed.TotalSeconds:F2} Sekunden");
|
||||||
|
sb.AppendLine($"Kontostand: {meinGeld} €");
|
||||||
|
|
||||||
|
ResultTextBlock.Text += "\n" + sb.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
123
ProblemProtokoll.txt
Normal file
123
ProblemProtokoll.txt
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
Protokoll2.0
|
||||||
|
|
||||||
|
1. Das erste Protokoll nicht wieder gefunden sehr wahrscheinlich nicht gespeichert
|
||||||
|
2. Vs 2022 ist mit Git sehr unübersichtlich musste mit ihnen reden um das zu connacten
|
||||||
|
3. Eigenes .gitignore von github gemacht es gab kein preset
|
||||||
|
4. Pushen und sync ist nervig in vs2022 deshalb in vs code geöffnet
|
||||||
|
5. Wlan ist echt scheiße alles dauert lange (verzögert arbeit) dauert teilweise 10min
|
||||||
|
6. Duy Ahn Problem (
|
||||||
|
7. Nach dem sync vom repo aus sicht von Nik (Ungültiges markup)
|
||||||
|
|
||||||
|
Man konnte die fehlermeldungen nicht kopieren sondern nur screenshot machen.
|
||||||
|
8. Es wurden och mal neu geclont dann waren es 6 probleme Duy hatt neu gemacht dann ging es
|
||||||
|
9. Bei Nik wurde geld doppelt abgezogen es musste eine line gelösht werden weil im switch case -5 im default ist.
|
||||||
|
10. Probleme von Duy Anh:
|
||||||
|
Probleme und Lösungen bei der Erstellung einer Lotto-App mit WPF
|
||||||
|
1. Problem: Wie sieht ein normales Lotto aus?
|
||||||
|
Lösung: auf internet suchen
|
||||||
|
________________________________________
|
||||||
|
2. Problem: Die Benutzeroberfläche (UI) auswählen
|
||||||
|
Lösung: Eine sehr einfache UI wählen – z. B. direkt Zahlen auswählen und spielen, ohne viele Menüs. Das vermeidet viele Fehlerquellen.
|
||||||
|
________________________________________
|
||||||
|
3. Problem: Beim Öffnen in Visual Studio 2022 ist alles weiß
|
||||||
|
Lösung: Einfach das Projekt mit Strg + shift + B (Build) kompilieren. Danach wird alles wieder korrekt angezeigt.
|
||||||
|
________________________________________
|
||||||
|
4. Problem: Button reagiert nicht beim Klicken
|
||||||
|
Lösung: Button so programmieren, dass er die Farbe ändert, wenn er gedrückt wird:
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
________________________________________
|
||||||
|
5. Problem: Eine Zahl kann mehrfach ausgewählt werden
|
||||||
|
Lösung: Prüfen, ob die Zahl schon ausgewählt ist – falls ja, wieder abwählen:
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
________________________________________
|
||||||
|
6. Problem: Man kann eine Zahl nicht abwählen
|
||||||
|
Lösung:
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
11. Probleme von Nik:
|
||||||
|
|
||||||
|
1. Problem: Ich musste schon wie der code von WFP auf, denn code von Programm passt.,
|
||||||
|
Lösung: Ich habe das WPF auf den Code sehr viel angepasst.
|
||||||
|
|
||||||
|
2.Problem: Es konnten zu viele Zahlen ausgewellt werden.
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
anders
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
if (selectedNumbers.Count >= 6)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||||
|
|
||||||
|
zurückkehren;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
3.Problem: Konnte erst nicht pushen.
|
||||||
|
|
||||||
|
Lösung: Habe dann Visual Studio Code genommen.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
4.Problem: Vergessen, dass man Geld selbst eingeben soll.
|
||||||
|
|
||||||
|
Lösung: int meinGeld;
|
||||||
|
|
||||||
|
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||||
|
|
||||||
|
zurückkehren;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
12. Wenn man zu viel gespielt hatt wurden die Button abgeschnitten und nur die ergebnisse waren zu sehen. Mann konnte nicht weiter spielen.
|
||||||
|
|
||||||
|
Lösung: die lösung war das ich alles in xaml in <ScrollViewer VerticalScrollBarVisibility="Auto"> packen muste
|
BIN
Problem_Protokoll.docx
Normal file
BIN
Problem_Protokoll.docx
Normal file
Binary file not shown.
62
README.md
62
README.md
@ -1 +1,61 @@
|
|||||||
# Lotto_WPF
|
# WPF Lotto Number Board
|
||||||
|
|
||||||
|
Ein einfaches, interaktives Lotto-Programm mit GUI – entwickelt mit WPF in C# von **Duy Anh**, **Nik Heise** und **Daniel**.
|
||||||
|
|
||||||
|
## Projektbeschreibung
|
||||||
|
|
||||||
|
Das Projekt „Lotto Number Board“ ist eine WPF-Anwendung, mit der man:
|
||||||
|
- 6 Lottozahlen auswählen kann (1–49)
|
||||||
|
- eine Ziehung simulieren kann
|
||||||
|
- eine umfangreiche Simulation mit Startkapital durchführen kann, um die Gewinnchancen und Rendite zu analysieren
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Auswahl von 6 Zahlen über ein grafisches Button-Grid
|
||||||
|
- Simulation von 1000 Ziehungen zur Auswertung der Gewinnverteilung
|
||||||
|
- Startgeld-Verwaltung mit Ausgaben (5 €/Spiel) und Gewinnen
|
||||||
|
- Statistiken über Trefferverteilung und End-Kontostand
|
||||||
|
- Benutzerfreundliche Oberfläche mit automatischem Scrollbereich
|
||||||
|
|
||||||
|
## Technologien
|
||||||
|
|
||||||
|
- **WPF (Windows Presentation Foundation)**
|
||||||
|
- **C#**
|
||||||
|
- **.NET**
|
||||||
|
- Multithreading mit `Task.Run`
|
||||||
|
- UI-Elemente wie `UniformGrid`, `ScrollViewer`, `TextBlock`, `TextBox`, `Button`
|
||||||
|
|
||||||
|
## Verwendung
|
||||||
|
|
||||||
|
1. Projekt in Visual Studio öffnen.
|
||||||
|
2. Startgeld in das Textfeld eingeben (z. B. `2000`).
|
||||||
|
3. 6 Zahlen durch Klick auf Buttons auswählen.
|
||||||
|
4. Auf **"Ziehen"** klicken für eine einfache Ziehung.
|
||||||
|
5. Auf **"Simulation starten"** klicken, um 1000 Spiele mit Gewinn-/Verlustauswertung zu simulieren.
|
||||||
|
|
||||||
|
## Beispielausgabe
|
||||||
|
Ausgewählt: 3, 14, 22, 27, 35, 44
|
||||||
|
Gezogene Zahlen: 5, 14, 18, 22, 27, 33
|
||||||
|
Treffer: 3 (14, 22, 27)
|
||||||
|
|
||||||
|
Simulation abgeschlossen:
|
||||||
|
0 Treffer: 529x
|
||||||
|
1 Treffer: 303x
|
||||||
|
2 Treffer: 121x
|
||||||
|
3 Treffer: 37x
|
||||||
|
4 Treffer: 10x
|
||||||
|
5 Treffer: 0x
|
||||||
|
6 Treffer: 0x
|
||||||
|
|
||||||
|
Dauer: 1.45 Sekunden
|
||||||
|
Kontostand: 1320 €
|
||||||
|
|
||||||
|
## Autoren
|
||||||
|
|
||||||
|
- **Daniel**
|
||||||
|
- **Duy Anh**
|
||||||
|
- **Nik**
|
||||||
|
|
||||||
|
## Lizenz
|
||||||
|
|
||||||
|
Dies ist ein Lernprojekt im Rahmen unserer Ausbildung. Nutzung auf eigene Gefahr
|
||||||
|
Loading…
x
Reference in New Issue
Block a user