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No commits in common. "main" and "master" have entirely different histories.
63
.gitattributes
vendored
Normal file
63
.gitattributes
vendored
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
###############################################################################
|
||||||
|
# Set default behavior to automatically normalize line endings.
|
||||||
|
###############################################################################
|
||||||
|
* text=auto
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set default behavior for command prompt diff.
|
||||||
|
#
|
||||||
|
# This is need for earlier builds of msysgit that does not have it on by
|
||||||
|
# default for csharp files.
|
||||||
|
# Note: This is only used by command line
|
||||||
|
###############################################################################
|
||||||
|
#*.cs diff=csharp
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set the merge driver for project and solution files
|
||||||
|
#
|
||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
|
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
|
# the diff markers are never inserted). Diff markers may cause the following
|
||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
|
||||||
|
#*.sln merge=binary
|
||||||
|
#*.csproj merge=binary
|
||||||
|
#*.vbproj merge=binary
|
||||||
|
#*.vcxproj merge=binary
|
||||||
|
#*.vcproj merge=binary
|
||||||
|
#*.dbproj merge=binary
|
||||||
|
#*.fsproj merge=binary
|
||||||
|
#*.lsproj merge=binary
|
||||||
|
#*.wixproj merge=binary
|
||||||
|
#*.modelproj merge=binary
|
||||||
|
#*.sqlproj merge=binary
|
||||||
|
#*.wwaproj merge=binary
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# behavior for image files
|
||||||
|
#
|
||||||
|
# image files are treated as binary by default.
|
||||||
|
###############################################################################
|
||||||
|
#*.jpg binary
|
||||||
|
#*.png binary
|
||||||
|
#*.gif binary
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# diff behavior for common document formats
|
||||||
|
#
|
||||||
|
# Convert binary document formats to text before diffing them. This feature
|
||||||
|
# is only available from the command line. Turn it on by uncommenting the
|
||||||
|
# entries below.
|
||||||
|
###############################################################################
|
||||||
|
#*.doc diff=astextplain
|
||||||
|
#*.DOC diff=astextplain
|
||||||
|
#*.docx diff=astextplain
|
||||||
|
#*.DOCX diff=astextplain
|
||||||
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#*.dot diff=astextplain
|
||||||
|
#*.DOT diff=astextplain
|
||||||
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#*.pdf diff=astextplain
|
||||||
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#*.PDF diff=astextplain
|
||||||
|
#*.rtf diff=astextplain
|
||||||
|
#*.RTF diff=astextplain
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260
.gitignore
vendored
260
.gitignore
vendored
@ -1,67 +1,11 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
## files generated by popular Visual Studio add-ons.
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
###################
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
# compiled source #
|
|
||||||
###################
|
|
||||||
*.com
|
|
||||||
*.class
|
|
||||||
*.dll
|
|
||||||
*.exe
|
|
||||||
*.pdb
|
|
||||||
*.dll.config
|
|
||||||
*.cache
|
|
||||||
*.suo
|
|
||||||
# Include dlls if they’re in the NuGet packages directory
|
|
||||||
!/packages/*/lib/*.dll
|
|
||||||
# Include dlls if they're in the CommonReferences directory
|
|
||||||
!*CommonReferences/*.dll
|
|
||||||
####################
|
|
||||||
# VS Upgrade stuff #
|
|
||||||
####################
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
###############
|
|
||||||
# Directories #
|
|
||||||
###############
|
|
||||||
bin/
|
|
||||||
obj/
|
|
||||||
TestResults/
|
|
||||||
###################
|
|
||||||
# Web publish log #
|
|
||||||
###################
|
|
||||||
*.Publish.xml
|
|
||||||
#############
|
|
||||||
# Resharper #
|
|
||||||
#############
|
|
||||||
/_ReSharper.*
|
|
||||||
*.ReSharper.*
|
|
||||||
############
|
|
||||||
# Packages #
|
|
||||||
############
|
|
||||||
# it’s better to unpack these files and commit the raw source
|
|
||||||
# git has its own built in compression methods
|
|
||||||
*.7z
|
|
||||||
*.dmg
|
|
||||||
*.gz
|
|
||||||
*.iso
|
|
||||||
*.jar
|
|
||||||
*.rar
|
|
||||||
*.tar
|
|
||||||
*.zip
|
|
||||||
######################
|
|
||||||
# Logs and databases #
|
|
||||||
######################
|
|
||||||
*.log
|
|
||||||
*.sqlite
|
|
||||||
# OS generated files #
|
|
||||||
######################
|
|
||||||
.DS_Store?
|
|
||||||
ehthumbs.db
|
|
||||||
Icon?
|
|
||||||
Thumbs.db
|
|
||||||
|
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
*.user
|
*.user
|
||||||
*.userosscache
|
*.userosscache
|
||||||
*.sln.docstates
|
*.sln.docstates
|
||||||
@ -69,6 +13,9 @@ Thumbs.db
|
|||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
# Build results
|
# Build results
|
||||||
[Dd]ebug/
|
[Dd]ebug/
|
||||||
[Dd]ebugPublic/
|
[Dd]ebugPublic/
|
||||||
@ -76,38 +23,63 @@ Thumbs.db
|
|||||||
[Rr]eleases/
|
[Rr]eleases/
|
||||||
x64/
|
x64/
|
||||||
x86/
|
x86/
|
||||||
build/
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
bld/
|
bld/
|
||||||
[Bb]in/
|
[Bb]in/
|
||||||
[Oo]bj/
|
[Oo]bj/
|
||||||
|
[Oo]ut/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
# Visual Studo 2015 cache/options directory
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
.vs/
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
# MSTest test Results
|
# MSTest test Results
|
||||||
[Tt]est[Rr]esult*/
|
[Tt]est[Rr]esult*/
|
||||||
[Bb]uild[Ll]og.*
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
# NUNIT
|
# NUnit
|
||||||
*.VisualState.xml
|
*.VisualState.xml
|
||||||
TestResult.xml
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
# Build Results of an ATL Project
|
||||||
[Dd]ebugPS/
|
[Dd]ebugPS/
|
||||||
[Rr]eleasePS/
|
[Rr]eleasePS/
|
||||||
dlldata.c
|
dlldata.c
|
||||||
|
|
||||||
# DNX
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
project.lock.json
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
artifacts/
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
*_i.c
|
*_i.c
|
||||||
*_p.c
|
*_p.c
|
||||||
*_i.h
|
*_h.h
|
||||||
*.ilk
|
*.ilk
|
||||||
*.meta
|
*.meta
|
||||||
*.obj
|
*.obj
|
||||||
|
*.iobj
|
||||||
*.pch
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
*.pgc
|
*.pgc
|
||||||
*.pgd
|
*.pgd
|
||||||
*.rsp
|
*.rsp
|
||||||
@ -117,6 +89,8 @@ artifacts/
|
|||||||
*.tlh
|
*.tlh
|
||||||
*.tmp
|
*.tmp
|
||||||
*.tmp_proj
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
*.vspscc
|
*.vspscc
|
||||||
*.vssscc
|
*.vssscc
|
||||||
.builds
|
.builds
|
||||||
@ -131,14 +105,21 @@ _Chutzpah*
|
|||||||
ipch/
|
ipch/
|
||||||
*.aps
|
*.aps
|
||||||
*.ncb
|
*.ncb
|
||||||
|
*.opendb
|
||||||
*.opensdf
|
*.opensdf
|
||||||
*.sdf
|
*.sdf
|
||||||
*.cachefile
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
# Visual Studio profiler
|
# Visual Studio profiler
|
||||||
*.psess
|
*.psess
|
||||||
*.vsp
|
*.vsp
|
||||||
*.vspx
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
# TFS 2012 Local Workspace
|
||||||
$tf/
|
$tf/
|
||||||
@ -151,18 +132,29 @@ _ReSharper*/
|
|||||||
*.[Rr]e[Ss]harper
|
*.[Rr]e[Ss]harper
|
||||||
*.DotSettings.user
|
*.DotSettings.user
|
||||||
|
|
||||||
# JustCode is a .NET coding add-in
|
|
||||||
.JustCode
|
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
# TeamCity is a build add-in
|
||||||
_TeamCity*
|
_TeamCity*
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
# DotCover is a Code Coverage Tool
|
||||||
*.dotCover
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
# NCrunch
|
# NCrunch
|
||||||
_NCrunch_*
|
_NCrunch_*
|
||||||
.*crunch*.local.xml
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
# MightyMoose
|
# MightyMoose
|
||||||
*.mm.*
|
*.mm.*
|
||||||
@ -190,74 +182,182 @@ publish/
|
|||||||
# Publish Web Output
|
# Publish Web Output
|
||||||
*.[Pp]ublish.xml
|
*.[Pp]ublish.xml
|
||||||
*.azurePubxml
|
*.azurePubxml
|
||||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
*.pubxml
|
*.pubxml
|
||||||
*.publishproj
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
# NuGet Packages
|
# NuGet Packages
|
||||||
*.nupkg
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
# The packages folder can be ignored because of Package Restore
|
# The packages folder can be ignored because of Package Restore
|
||||||
**/packages/*
|
**/[Pp]ackages/*
|
||||||
# except build/, which is used as an MSBuild target.
|
# except build/, which is used as an MSBuild target.
|
||||||
!**/packages/build/
|
!**/[Pp]ackages/build/
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
#!**/packages/repositories.config
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
# Windows Azure Build Output
|
# Microsoft Azure Build Output
|
||||||
csx/
|
csx/
|
||||||
*.build.csdef
|
*.build.csdef
|
||||||
|
|
||||||
# Windows Store app package directory
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
AppPackages/
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
# Visual Studio cache files
|
# Visual Studio cache files
|
||||||
# files ending in .cache can be ignored
|
# files ending in .cache can be ignored
|
||||||
*.[Cc]ache
|
*.[Cc]ache
|
||||||
# but keep track of directories ending in .cache
|
# but keep track of directories ending in .cache
|
||||||
!*.[Cc]ache/
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
# Others
|
# Others
|
||||||
ClientBin/
|
ClientBin/
|
||||||
[Ss]tyle[Cc]op.*
|
|
||||||
~$*
|
~$*
|
||||||
*~
|
*~
|
||||||
*.dbmdl
|
*.dbmdl
|
||||||
*.dbproj.schemaview
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
*.pfx
|
*.pfx
|
||||||
*.publishsettings
|
*.publishsettings
|
||||||
node_modules/
|
|
||||||
bower_components/
|
|
||||||
orleans.codegen.cs
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
# RIA/Silverlight projects
|
||||||
Generated_Code/
|
Generated_Code/
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
# Backup & report files from converting an old project file
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
# because we have git
|
# because we have git ;-)
|
||||||
_UpgradeReport_Files/
|
_UpgradeReport_Files/
|
||||||
Backup*/
|
Backup*/
|
||||||
UpgradeLog*.XML
|
UpgradeLog*.XML
|
||||||
UpgradeLog*.htm
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
# SQL Server files
|
# SQL Server files
|
||||||
*.mdf
|
*.mdf
|
||||||
*.ldf
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
# Business Intelligence projects
|
# Business Intelligence projects
|
||||||
*.rdl.data
|
*.rdl.data
|
||||||
*.bim.layout
|
*.bim.layout
|
||||||
*.bim_*.settings
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
# Microsoft Fakes
|
# Microsoft Fakes
|
||||||
FakesAssemblies/
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
# Node.js Tools for Visual Studio
|
||||||
.ntvs_analysis.dat
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
# Visual Studio 6 build log
|
||||||
*.plg
|
*.plg
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
# Visual Studio 6 workspace options file
|
||||||
*.opt
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.13.35931.197 d17.13
|
VisualStudioVersion = 17.13.35931.197 d17.13
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto_Wpf", "Lotto_Wpf\Lotto_Wpf.csproj", "{E54485DB-84A3-45CA-98CB-C10347CA8CC4}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto_WPF", "Lotto_WPF\Lotto_WPF.csproj", "{11508812-14FF-4C7C-A0C8-D446CE063F66}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@ -11,15 +11,15 @@ Global
|
|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Release|Any CPU.Build.0 = Release|Any CPU
|
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {AB474776-D9C7-4AE0-9D9B-1DC4F8AB430D}
|
SolutionGuid = {49FFDDEF-C3C0-40D5-A88F-39460E29B7AC}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
@ -1,7 +1,7 @@
|
|||||||
<Application x:Class="Lotto_Wpf.App"
|
<Application x:Class="Lotto_WPF.App"
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:local="clr-namespace:Lotto_Wpf"
|
xmlns:local="clr-namespace:Lotto_WPF"
|
||||||
StartupUri="MainWindow.xaml">
|
StartupUri="MainWindow.xaml">
|
||||||
<Application.Resources>
|
<Application.Resources>
|
||||||
|
|
@ -2,7 +2,7 @@
|
|||||||
using System.Data;
|
using System.Data;
|
||||||
using System.Windows;
|
using System.Windows;
|
||||||
|
|
||||||
namespace Lotto_Wpf
|
namespace Lotto_WPF
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interaction logic for App.xaml
|
/// Interaction logic for App.xaml
|
12
Lotto_WPF/MainWindow.xaml
Normal file
12
Lotto_WPF/MainWindow.xaml
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<Window x:Class="Lotto_WPF.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:local="clr-namespace:Lotto_WPF"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Title="MainWindow" Height="450" Width="800">
|
||||||
|
<Grid>
|
||||||
|
|
||||||
|
</Grid>
|
||||||
|
</Window>
|
24
Lotto_WPF/MainWindow.xaml.cs
Normal file
24
Lotto_WPF/MainWindow.xaml.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Text;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Controls;
|
||||||
|
using System.Windows.Data;
|
||||||
|
using System.Windows.Documents;
|
||||||
|
using System.Windows.Input;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Media.Imaging;
|
||||||
|
using System.Windows.Navigation;
|
||||||
|
using System.Windows.Shapes;
|
||||||
|
|
||||||
|
namespace Lotto_WPF
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for MainWindow.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class MainWindow : Window
|
||||||
|
{
|
||||||
|
public MainWindow()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,39 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace LottoProject
|
|
||||||
{
|
|
||||||
public class Lotto
|
|
||||||
{
|
|
||||||
public int[] GezogeneZahlen { get; private set; } = new int[6];
|
|
||||||
public int TrefferAnzahl { get; private set; } = 0;
|
|
||||||
|
|
||||||
public Lotto(int[] userZahlen)
|
|
||||||
{
|
|
||||||
Ziehen();
|
|
||||||
TrefferAnzahl = Treffer(userZahlen, GezogeneZahlen);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Ziehen()
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
for (int i = 0; i < GezogeneZahlen.Length; i++)
|
|
||||||
{
|
|
||||||
int zahl;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
zahl = rnd.Next(1, 50);
|
|
||||||
}
|
|
||||||
while (GezogeneZahlen.Contains(zahl));
|
|
||||||
GezogeneZahlen[i] = zahl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Treffer(int[] user, int[] gezogen)
|
|
||||||
{
|
|
||||||
return user.Count(gezogen.Contains);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
|||||||
<Window x:Class="LottoNumberBoard.MainWindow"
|
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
|
||||||
Title="Lotto Number Board" Height="600" Width="400">
|
|
||||||
<ScrollViewer VerticalScrollBarVisibility="Auto">
|
|
||||||
<DockPanel Margin="10">
|
|
||||||
|
|
||||||
<StackPanel DockPanel.Dock="Bottom" Margin="0,10,0,0">
|
|
||||||
<TextBlock Text="Selected Numbers:" FontWeight="Bold" FontSize="16" />
|
|
||||||
<TextBlock x:Name="ResultTextBlock" FontSize="14" Foreground="DarkBlue" TextWrapping="Wrap"/>
|
|
||||||
<TextBlock Text="Startgeld (€):" FontWeight="Bold" Margin="0,10,0,0"/>
|
|
||||||
<TextBox x:Name="StartgeldTextBox" Text="2000" Width="100" Margin="0,0,0,10"/>
|
|
||||||
<Button Content="Ziehen" Margin="0,10,0,0" Click="DrawButton_Click" Height="30"/>
|
|
||||||
<Button Content="Simulation starten" Margin="0,10,0,0" Click="SimulationButton_Click" Height="30"/>
|
|
||||||
</StackPanel>
|
|
||||||
|
|
||||||
<ScrollViewer DockPanel.Dock="Top">
|
|
||||||
<UniformGrid x:Name="NumberGrid" Columns="7" Rows="7" Margin="0,0,0,10"/>
|
|
||||||
</ScrollViewer>
|
|
||||||
|
|
||||||
</DockPanel>
|
|
||||||
</ScrollViewer>
|
|
||||||
</Window>
|
|
||||||
|
|
||||||
|
|
@ -1,149 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Controls;
|
|
||||||
using System.Windows.Media;
|
|
||||||
using LottoProject;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace LottoNumberBoard
|
|
||||||
{
|
|
||||||
public partial class MainWindow : Window
|
|
||||||
{
|
|
||||||
private HashSet<int> selectedNumbers = new();
|
|
||||||
|
|
||||||
public MainWindow()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
GenerateNumberButtons();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GenerateNumberButtons()
|
|
||||||
{
|
|
||||||
for (int i = 1; i <= 49; i++)
|
|
||||||
{
|
|
||||||
Button btn = new Button
|
|
||||||
{
|
|
||||||
Content = i.ToString(),
|
|
||||||
Tag = i,
|
|
||||||
Margin = new Thickness(5)
|
|
||||||
};
|
|
||||||
btn.Click += NumberButton_Click;
|
|
||||||
NumberGrid.Children.Add(btn);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void NumberButton_Click(object sender, RoutedEventArgs e)
|
|
||||||
{
|
|
||||||
if (sender is Button btn && int.TryParse(btn.Content.ToString(), out int number))
|
|
||||||
{
|
|
||||||
if (selectedNumbers.Contains(number))
|
|
||||||
{
|
|
||||||
selectedNumbers.Remove(number);
|
|
||||||
btn.ClearValue(Button.BackgroundProperty);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (selectedNumbers.Count >= 6)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
selectedNumbers.Add(number);
|
|
||||||
btn.Background = Brushes.LightGreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateResultDisplay();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateResultDisplay()
|
|
||||||
{
|
|
||||||
var sorted = selectedNumbers.OrderBy(n => n);
|
|
||||||
ResultTextBlock.Text = "Ausgewählt: " + string.Join(", ", sorted);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawButton_Click(object sender, RoutedEventArgs e)
|
|
||||||
{
|
|
||||||
if (selectedNumbers.Count != 6)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Bitte wähle genau 6 Zahlen!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int[] userZahlen = selectedNumbers.ToArray();
|
|
||||||
Lotto lotto = new Lotto(userZahlen);
|
|
||||||
|
|
||||||
string gezogene = string.Join(", ", lotto.GezogeneZahlen.OrderBy(n => n));
|
|
||||||
string getroffene = string.Join(", ", userZahlen.Intersect(lotto.GezogeneZahlen).OrderBy(n => n));
|
|
||||||
int anzahlTreffer = lotto.TrefferAnzahl;
|
|
||||||
|
|
||||||
ResultTextBlock.Text += $"\nGezogene Zahlen: {gezogene}";
|
|
||||||
ResultTextBlock.Text += $"\nTreffer: {anzahlTreffer} ({getroffene})\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
private async void SimulationButton_Click(object sender, RoutedEventArgs e)
|
|
||||||
{
|
|
||||||
if (selectedNumbers.Count != 6)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Bitte wähle genau 6 Zahlen für die Simulation!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int[] meineZahlen = selectedNumbers.ToArray();
|
|
||||||
int[] trefferVerteilung = new int[7];
|
|
||||||
int meinGeld;
|
|
||||||
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int versuche = 1000;
|
|
||||||
|
|
||||||
var stopwatch = new Stopwatch();
|
|
||||||
stopwatch.Start();
|
|
||||||
|
|
||||||
await Task.Run(() =>
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
for (int i = 0; i < versuche; i++)
|
|
||||||
{
|
|
||||||
HashSet<int> zufallsZahlen = new();
|
|
||||||
while (zufallsZahlen.Count < 6)
|
|
||||||
zufallsZahlen.Add(rnd.Next(1, 50));
|
|
||||||
|
|
||||||
Lotto lotto = new Lotto(zufallsZahlen.ToArray());
|
|
||||||
int treffer = lotto.Treffer(meineZahlen, lotto.GezogeneZahlen);
|
|
||||||
trefferVerteilung[treffer]++;
|
|
||||||
|
|
||||||
meinGeld -= 5;
|
|
||||||
switch (treffer)
|
|
||||||
{
|
|
||||||
case 3: meinGeld += 20; break;
|
|
||||||
case 4: meinGeld += 400; break;
|
|
||||||
case 5: meinGeld += 20000; break;
|
|
||||||
case 6: meinGeld += 100000000; break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
stopwatch.Stop();
|
|
||||||
|
|
||||||
StringBuilder sb = new();
|
|
||||||
sb.AppendLine("\nSimulation abgeschlossen:");
|
|
||||||
for (int i = 0; i < trefferVerteilung.Length; i++)
|
|
||||||
{
|
|
||||||
sb.AppendLine($"{i} Treffer: {trefferVerteilung[i]}x");
|
|
||||||
}
|
|
||||||
sb.AppendLine($"\nDauer: {stopwatch.Elapsed.TotalSeconds:F2} Sekunden");
|
|
||||||
sb.AppendLine($"Kontostand: {meinGeld} €");
|
|
||||||
|
|
||||||
ResultTextBlock.Text += "\n" + sb.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,123 +0,0 @@
|
|||||||
Protokoll2.0
|
|
||||||
|
|
||||||
1. Das erste Protokoll nicht wieder gefunden sehr wahrscheinlich nicht gespeichert
|
|
||||||
2. Vs 2022 ist mit Git sehr unübersichtlich musste mit ihnen reden um das zu connacten
|
|
||||||
3. Eigenes .gitignore von github gemacht es gab kein preset
|
|
||||||
4. Pushen und sync ist nervig in vs2022 deshalb in vs code geöffnet
|
|
||||||
5. Wlan ist echt scheiße alles dauert lange (verzögert arbeit) dauert teilweise 10min
|
|
||||||
6. Duy Ahn Problem (
|
|
||||||
7. Nach dem sync vom repo aus sicht von Nik (Ungültiges markup)
|
|
||||||
|
|
||||||
Man konnte die fehlermeldungen nicht kopieren sondern nur screenshot machen.
|
|
||||||
8. Es wurden och mal neu geclont dann waren es 6 probleme Duy hatt neu gemacht dann ging es
|
|
||||||
9. Bei Nik wurde geld doppelt abgezogen es musste eine line gelösht werden weil im switch case -5 im default ist.
|
|
||||||
10. Probleme von Duy Anh:
|
|
||||||
Probleme und Lösungen bei der Erstellung einer Lotto-App mit WPF
|
|
||||||
1. Problem: Wie sieht ein normales Lotto aus?
|
|
||||||
Lösung: auf internet suchen
|
|
||||||
________________________________________
|
|
||||||
2. Problem: Die Benutzeroberfläche (UI) auswählen
|
|
||||||
Lösung: Eine sehr einfache UI wählen – z. B. direkt Zahlen auswählen und spielen, ohne viele Menüs. Das vermeidet viele Fehlerquellen.
|
|
||||||
________________________________________
|
|
||||||
3. Problem: Beim Öffnen in Visual Studio 2022 ist alles weiß
|
|
||||||
Lösung: Einfach das Projekt mit Strg + shift + B (Build) kompilieren. Danach wird alles wieder korrekt angezeigt.
|
|
||||||
________________________________________
|
|
||||||
4. Problem: Button reagiert nicht beim Klicken
|
|
||||||
Lösung: Button so programmieren, dass er die Farbe ändert, wenn er gedrückt wird:
|
|
||||||
if (selectedNumbers.Contains(number))
|
|
||||||
{
|
|
||||||
selectedNumbers.Remove(number);
|
|
||||||
btn.ClearValue(Button.BackgroundProperty);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
selectedNumbers.Add(number);
|
|
||||||
btn.Background = Brushes.LightGreen;
|
|
||||||
}
|
|
||||||
________________________________________
|
|
||||||
5. Problem: Eine Zahl kann mehrfach ausgewählt werden
|
|
||||||
Lösung: Prüfen, ob die Zahl schon ausgewählt ist – falls ja, wieder abwählen:
|
|
||||||
if (selectedNumbers.Contains(number))
|
|
||||||
{
|
|
||||||
selectedNumbers.Remove(number);
|
|
||||||
btn.ClearValue(Button.BackgroundProperty);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
selectedNumbers.Add(number);
|
|
||||||
btn.Background = Brushes.LightGreen;
|
|
||||||
}
|
|
||||||
________________________________________
|
|
||||||
6. Problem: Man kann eine Zahl nicht abwählen
|
|
||||||
Lösung:
|
|
||||||
if (selectedNumbers.Contains(number))
|
|
||||||
{
|
|
||||||
selectedNumbers.Remove(number);
|
|
||||||
btn.ClearValue(Button.BackgroundProperty);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
selectedNumbers.Add(number);
|
|
||||||
btn.Background = Brushes.LightGreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
11. Probleme von Nik:
|
|
||||||
|
|
||||||
1. Problem: Ich musste schon wie der code von WFP auf, denn code von Programm passt.,
|
|
||||||
Lösung: Ich habe das WPF auf den Code sehr viel angepasst.
|
|
||||||
|
|
||||||
2.Problem: Es konnten zu viele Zahlen ausgewellt werden.
|
|
||||||
if (selectedNumbers.Contains(number))
|
|
||||||
{
|
|
||||||
|
|
||||||
selectedNumbers.Remove(number);
|
|
||||||
|
|
||||||
btn.ClearValue(Button.BackgroundProperty);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
anders
|
|
||||||
|
|
||||||
{
|
|
||||||
|
|
||||||
if (selectedNumbers.Count >= 6)
|
|
||||||
|
|
||||||
{
|
|
||||||
|
|
||||||
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
|
||||||
|
|
||||||
zurückkehren;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
selectedNumbers.Add(number);
|
|
||||||
|
|
||||||
btn.Background = Brushes.LightGreen;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
3.Problem: Konnte erst nicht pushen.
|
|
||||||
|
|
||||||
Lösung: Habe dann Visual Studio Code genommen.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
4.Problem: Vergessen, dass man Geld selbst eingeben soll.
|
|
||||||
|
|
||||||
Lösung: int meinGeld;
|
|
||||||
|
|
||||||
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
|
||||||
|
|
||||||
{
|
|
||||||
|
|
||||||
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
|
||||||
|
|
||||||
zurückkehren;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
12. Wenn man zu viel gespielt hatt wurden die Button abgeschnitten und nur die ergebnisse waren zu sehen. Mann konnte nicht weiter spielen.
|
|
||||||
|
|
||||||
Lösung: die lösung war das ich alles in xaml in <ScrollViewer VerticalScrollBarVisibility="Auto"> packen muste
|
|
Binary file not shown.
62
README.md
62
README.md
@ -1,61 +1 @@
|
|||||||
# WPF Lotto Number Board
|
# Lotto_WPF
|
||||||
|
|
||||||
Ein einfaches, interaktives Lotto-Programm mit GUI – entwickelt mit WPF in C# von **Duy Anh**, **Nik Heise** und **Daniel**.
|
|
||||||
|
|
||||||
## Projektbeschreibung
|
|
||||||
|
|
||||||
Das Projekt „Lotto Number Board“ ist eine WPF-Anwendung, mit der man:
|
|
||||||
- 6 Lottozahlen auswählen kann (1–49)
|
|
||||||
- eine Ziehung simulieren kann
|
|
||||||
- eine umfangreiche Simulation mit Startkapital durchführen kann, um die Gewinnchancen und Rendite zu analysieren
|
|
||||||
|
|
||||||
## Features
|
|
||||||
|
|
||||||
- Auswahl von 6 Zahlen über ein grafisches Button-Grid
|
|
||||||
- Simulation von 1000 Ziehungen zur Auswertung der Gewinnverteilung
|
|
||||||
- Startgeld-Verwaltung mit Ausgaben (5 €/Spiel) und Gewinnen
|
|
||||||
- Statistiken über Trefferverteilung und End-Kontostand
|
|
||||||
- Benutzerfreundliche Oberfläche mit automatischem Scrollbereich
|
|
||||||
|
|
||||||
## Technologien
|
|
||||||
|
|
||||||
- **WPF (Windows Presentation Foundation)**
|
|
||||||
- **C#**
|
|
||||||
- **.NET**
|
|
||||||
- Multithreading mit `Task.Run`
|
|
||||||
- UI-Elemente wie `UniformGrid`, `ScrollViewer`, `TextBlock`, `TextBox`, `Button`
|
|
||||||
|
|
||||||
## Verwendung
|
|
||||||
|
|
||||||
1. Projekt in Visual Studio öffnen.
|
|
||||||
2. Startgeld in das Textfeld eingeben (z. B. `2000`).
|
|
||||||
3. 6 Zahlen durch Klick auf Buttons auswählen.
|
|
||||||
4. Auf **"Ziehen"** klicken für eine einfache Ziehung.
|
|
||||||
5. Auf **"Simulation starten"** klicken, um 1000 Spiele mit Gewinn-/Verlustauswertung zu simulieren.
|
|
||||||
|
|
||||||
## Beispielausgabe
|
|
||||||
Ausgewählt: 3, 14, 22, 27, 35, 44
|
|
||||||
Gezogene Zahlen: 5, 14, 18, 22, 27, 33
|
|
||||||
Treffer: 3 (14, 22, 27)
|
|
||||||
|
|
||||||
Simulation abgeschlossen:
|
|
||||||
0 Treffer: 529x
|
|
||||||
1 Treffer: 303x
|
|
||||||
2 Treffer: 121x
|
|
||||||
3 Treffer: 37x
|
|
||||||
4 Treffer: 10x
|
|
||||||
5 Treffer: 0x
|
|
||||||
6 Treffer: 0x
|
|
||||||
|
|
||||||
Dauer: 1.45 Sekunden
|
|
||||||
Kontostand: 1320 €
|
|
||||||
|
|
||||||
## Autoren
|
|
||||||
|
|
||||||
- **Daniel**
|
|
||||||
- **Duy Anh**
|
|
||||||
- **Nik**
|
|
||||||
|
|
||||||
## Lizenz
|
|
||||||
|
|
||||||
Dies ist ein Lernprojekt im Rahmen unserer Ausbildung. Nutzung auf eigene Gefahr
|
|
Loading…
x
Reference in New Issue
Block a user