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.gitattributes
vendored
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63
.gitattributes
vendored
Normal file
@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
258
.gitignore
vendored
258
.gitignore
vendored
@ -1,67 +1,11 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
###################
|
||||
# compiled source #
|
||||
###################
|
||||
*.com
|
||||
*.class
|
||||
*.dll
|
||||
*.exe
|
||||
*.pdb
|
||||
*.dll.config
|
||||
*.cache
|
||||
*.suo
|
||||
# Include dlls if they’re in the NuGet packages directory
|
||||
!/packages/*/lib/*.dll
|
||||
# Include dlls if they're in the CommonReferences directory
|
||||
!*CommonReferences/*.dll
|
||||
####################
|
||||
# VS Upgrade stuff #
|
||||
####################
|
||||
_UpgradeReport_Files/
|
||||
###############
|
||||
# Directories #
|
||||
###############
|
||||
bin/
|
||||
obj/
|
||||
TestResults/
|
||||
###################
|
||||
# Web publish log #
|
||||
###################
|
||||
*.Publish.xml
|
||||
#############
|
||||
# Resharper #
|
||||
#############
|
||||
/_ReSharper.*
|
||||
*.ReSharper.*
|
||||
############
|
||||
# Packages #
|
||||
############
|
||||
# it’s better to unpack these files and commit the raw source
|
||||
# git has its own built in compression methods
|
||||
*.7z
|
||||
*.dmg
|
||||
*.gz
|
||||
*.iso
|
||||
*.jar
|
||||
*.rar
|
||||
*.tar
|
||||
*.zip
|
||||
######################
|
||||
# Logs and databases #
|
||||
######################
|
||||
*.log
|
||||
*.sqlite
|
||||
# OS generated files #
|
||||
######################
|
||||
.DS_Store?
|
||||
ehthumbs.db
|
||||
Icon?
|
||||
Thumbs.db
|
||||
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
@ -69,6 +13,9 @@ Thumbs.db
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
@ -76,38 +23,63 @@ Thumbs.db
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
build/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studo 2015 cache/options directory
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
@ -117,6 +89,8 @@ artifacts/
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
@ -131,14 +105,21 @@ _Chutzpah*
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
@ -151,18 +132,29 @@ _ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
@ -190,74 +182,182 @@ publish/
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Windows Azure Build Output
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
bower_components/
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.13.35931.197 d17.13
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto_Wpf", "Lotto_Wpf\Lotto_Wpf.csproj", "{E54485DB-84A3-45CA-98CB-C10347CA8CC4}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto_WPF", "Lotto_WPF\Lotto_WPF.csproj", "{11508812-14FF-4C7C-A0C8-D446CE063F66}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E54485DB-84A3-45CA-98CB-C10347CA8CC4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{11508812-14FF-4C7C-A0C8-D446CE063F66}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {AB474776-D9C7-4AE0-9D9B-1DC4F8AB430D}
|
||||
SolutionGuid = {49FFDDEF-C3C0-40D5-A88F-39460E29B7AC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,7 +1,7 @@
|
||||
<Application x:Class="Lotto_Wpf.App"
|
||||
<Application x:Class="Lotto_WPF.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:Lotto_Wpf"
|
||||
xmlns:local="clr-namespace:Lotto_WPF"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
@ -2,7 +2,7 @@
|
||||
using System.Data;
|
||||
using System.Windows;
|
||||
|
||||
namespace Lotto_Wpf
|
||||
namespace Lotto_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
12
Lotto_WPF/MainWindow.xaml
Normal file
12
Lotto_WPF/MainWindow.xaml
Normal file
@ -0,0 +1,12 @@
|
||||
<Window x:Class="Lotto_WPF.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Lotto_WPF"
|
||||
mc:Ignorable="d"
|
||||
Title="MainWindow" Height="450" Width="800">
|
||||
<Grid>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
24
Lotto_WPF/MainWindow.xaml.cs
Normal file
24
Lotto_WPF/MainWindow.xaml.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Lotto_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace LottoProject
|
||||
{
|
||||
public class Lotto
|
||||
{
|
||||
public int[] GezogeneZahlen { get; private set; } = new int[6];
|
||||
public int TrefferAnzahl { get; private set; } = 0;
|
||||
|
||||
public Lotto(int[] userZahlen)
|
||||
{
|
||||
Ziehen();
|
||||
TrefferAnzahl = Treffer(userZahlen, GezogeneZahlen);
|
||||
}
|
||||
|
||||
private void Ziehen()
|
||||
{
|
||||
Random rnd = new();
|
||||
for (int i = 0; i < GezogeneZahlen.Length; i++)
|
||||
{
|
||||
int zahl;
|
||||
do
|
||||
{
|
||||
zahl = rnd.Next(1, 50);
|
||||
}
|
||||
while (GezogeneZahlen.Contains(zahl));
|
||||
GezogeneZahlen[i] = zahl;
|
||||
}
|
||||
}
|
||||
|
||||
public int Treffer(int[] user, int[] gezogen)
|
||||
{
|
||||
return user.Count(gezogen.Contains);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,25 +0,0 @@
|
||||
<Window x:Class="LottoNumberBoard.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="Lotto Number Board" Height="600" Width="400">
|
||||
<ScrollViewer VerticalScrollBarVisibility="Auto">
|
||||
<DockPanel Margin="10">
|
||||
|
||||
<StackPanel DockPanel.Dock="Bottom" Margin="0,10,0,0">
|
||||
<TextBlock Text="Selected Numbers:" FontWeight="Bold" FontSize="16" />
|
||||
<TextBlock x:Name="ResultTextBlock" FontSize="14" Foreground="DarkBlue" TextWrapping="Wrap"/>
|
||||
<TextBlock Text="Startgeld (€):" FontWeight="Bold" Margin="0,10,0,0"/>
|
||||
<TextBox x:Name="StartgeldTextBox" Text="2000" Width="100" Margin="0,0,0,10"/>
|
||||
<Button Content="Ziehen" Margin="0,10,0,0" Click="DrawButton_Click" Height="30"/>
|
||||
<Button Content="Simulation starten" Margin="0,10,0,0" Click="SimulationButton_Click" Height="30"/>
|
||||
</StackPanel>
|
||||
|
||||
<ScrollViewer DockPanel.Dock="Top">
|
||||
<UniformGrid x:Name="NumberGrid" Columns="7" Rows="7" Margin="0,0,0,10"/>
|
||||
</ScrollViewer>
|
||||
|
||||
</DockPanel>
|
||||
</ScrollViewer>
|
||||
</Window>
|
||||
|
||||
|
@ -1,149 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Media;
|
||||
using LottoProject;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LottoNumberBoard
|
||||
{
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
private HashSet<int> selectedNumbers = new();
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
GenerateNumberButtons();
|
||||
}
|
||||
|
||||
private void GenerateNumberButtons()
|
||||
{
|
||||
for (int i = 1; i <= 49; i++)
|
||||
{
|
||||
Button btn = new Button
|
||||
{
|
||||
Content = i.ToString(),
|
||||
Tag = i,
|
||||
Margin = new Thickness(5)
|
||||
};
|
||||
btn.Click += NumberButton_Click;
|
||||
NumberGrid.Children.Add(btn);
|
||||
}
|
||||
}
|
||||
|
||||
private void NumberButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is Button btn && int.TryParse(btn.Content.ToString(), out int number))
|
||||
{
|
||||
if (selectedNumbers.Contains(number))
|
||||
{
|
||||
selectedNumbers.Remove(number);
|
||||
btn.ClearValue(Button.BackgroundProperty);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (selectedNumbers.Count >= 6)
|
||||
{
|
||||
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||
return;
|
||||
}
|
||||
selectedNumbers.Add(number);
|
||||
btn.Background = Brushes.LightGreen;
|
||||
}
|
||||
|
||||
UpdateResultDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateResultDisplay()
|
||||
{
|
||||
var sorted = selectedNumbers.OrderBy(n => n);
|
||||
ResultTextBlock.Text = "Ausgewählt: " + string.Join(", ", sorted);
|
||||
}
|
||||
|
||||
private void DrawButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (selectedNumbers.Count != 6)
|
||||
{
|
||||
MessageBox.Show("Bitte wähle genau 6 Zahlen!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
int[] userZahlen = selectedNumbers.ToArray();
|
||||
Lotto lotto = new Lotto(userZahlen);
|
||||
|
||||
string gezogene = string.Join(", ", lotto.GezogeneZahlen.OrderBy(n => n));
|
||||
string getroffene = string.Join(", ", userZahlen.Intersect(lotto.GezogeneZahlen).OrderBy(n => n));
|
||||
int anzahlTreffer = lotto.TrefferAnzahl;
|
||||
|
||||
ResultTextBlock.Text += $"\nGezogene Zahlen: {gezogene}";
|
||||
ResultTextBlock.Text += $"\nTreffer: {anzahlTreffer} ({getroffene})\n";
|
||||
}
|
||||
|
||||
private async void SimulationButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (selectedNumbers.Count != 6)
|
||||
{
|
||||
MessageBox.Show("Bitte wähle genau 6 Zahlen für die Simulation!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
int[] meineZahlen = selectedNumbers.ToArray();
|
||||
int[] trefferVerteilung = new int[7];
|
||||
int meinGeld;
|
||||
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
||||
{
|
||||
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
int versuche = 1000;
|
||||
|
||||
var stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
|
||||
await Task.Run(() =>
|
||||
{
|
||||
Random rnd = new();
|
||||
for (int i = 0; i < versuche; i++)
|
||||
{
|
||||
HashSet<int> zufallsZahlen = new();
|
||||
while (zufallsZahlen.Count < 6)
|
||||
zufallsZahlen.Add(rnd.Next(1, 50));
|
||||
|
||||
Lotto lotto = new Lotto(zufallsZahlen.ToArray());
|
||||
int treffer = lotto.Treffer(meineZahlen, lotto.GezogeneZahlen);
|
||||
trefferVerteilung[treffer]++;
|
||||
|
||||
meinGeld -= 5;
|
||||
switch (treffer)
|
||||
{
|
||||
case 3: meinGeld += 20; break;
|
||||
case 4: meinGeld += 400; break;
|
||||
case 5: meinGeld += 20000; break;
|
||||
case 6: meinGeld += 100000000; break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
stopwatch.Stop();
|
||||
|
||||
StringBuilder sb = new();
|
||||
sb.AppendLine("\nSimulation abgeschlossen:");
|
||||
for (int i = 0; i < trefferVerteilung.Length; i++)
|
||||
{
|
||||
sb.AppendLine($"{i} Treffer: {trefferVerteilung[i]}x");
|
||||
}
|
||||
sb.AppendLine($"\nDauer: {stopwatch.Elapsed.TotalSeconds:F2} Sekunden");
|
||||
sb.AppendLine($"Kontostand: {meinGeld} €");
|
||||
|
||||
ResultTextBlock.Text += "\n" + sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,123 +0,0 @@
|
||||
Protokoll2.0
|
||||
|
||||
1. Das erste Protokoll nicht wieder gefunden sehr wahrscheinlich nicht gespeichert
|
||||
2. Vs 2022 ist mit Git sehr unübersichtlich musste mit ihnen reden um das zu connacten
|
||||
3. Eigenes .gitignore von github gemacht es gab kein preset
|
||||
4. Pushen und sync ist nervig in vs2022 deshalb in vs code geöffnet
|
||||
5. Wlan ist echt scheiße alles dauert lange (verzögert arbeit) dauert teilweise 10min
|
||||
6. Duy Ahn Problem (
|
||||
7. Nach dem sync vom repo aus sicht von Nik (Ungültiges markup)
|
||||
|
||||
Man konnte die fehlermeldungen nicht kopieren sondern nur screenshot machen.
|
||||
8. Es wurden och mal neu geclont dann waren es 6 probleme Duy hatt neu gemacht dann ging es
|
||||
9. Bei Nik wurde geld doppelt abgezogen es musste eine line gelösht werden weil im switch case -5 im default ist.
|
||||
10. Probleme von Duy Anh:
|
||||
Probleme und Lösungen bei der Erstellung einer Lotto-App mit WPF
|
||||
1. Problem: Wie sieht ein normales Lotto aus?
|
||||
Lösung: auf internet suchen
|
||||
________________________________________
|
||||
2. Problem: Die Benutzeroberfläche (UI) auswählen
|
||||
Lösung: Eine sehr einfache UI wählen – z. B. direkt Zahlen auswählen und spielen, ohne viele Menüs. Das vermeidet viele Fehlerquellen.
|
||||
________________________________________
|
||||
3. Problem: Beim Öffnen in Visual Studio 2022 ist alles weiß
|
||||
Lösung: Einfach das Projekt mit Strg + shift + B (Build) kompilieren. Danach wird alles wieder korrekt angezeigt.
|
||||
________________________________________
|
||||
4. Problem: Button reagiert nicht beim Klicken
|
||||
Lösung: Button so programmieren, dass er die Farbe ändert, wenn er gedrückt wird:
|
||||
if (selectedNumbers.Contains(number))
|
||||
{
|
||||
selectedNumbers.Remove(number);
|
||||
btn.ClearValue(Button.BackgroundProperty);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedNumbers.Add(number);
|
||||
btn.Background = Brushes.LightGreen;
|
||||
}
|
||||
________________________________________
|
||||
5. Problem: Eine Zahl kann mehrfach ausgewählt werden
|
||||
Lösung: Prüfen, ob die Zahl schon ausgewählt ist – falls ja, wieder abwählen:
|
||||
if (selectedNumbers.Contains(number))
|
||||
{
|
||||
selectedNumbers.Remove(number);
|
||||
btn.ClearValue(Button.BackgroundProperty);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedNumbers.Add(number);
|
||||
btn.Background = Brushes.LightGreen;
|
||||
}
|
||||
________________________________________
|
||||
6. Problem: Man kann eine Zahl nicht abwählen
|
||||
Lösung:
|
||||
if (selectedNumbers.Contains(number))
|
||||
{
|
||||
selectedNumbers.Remove(number);
|
||||
btn.ClearValue(Button.BackgroundProperty);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedNumbers.Add(number);
|
||||
btn.Background = Brushes.LightGreen;
|
||||
}
|
||||
|
||||
11. Probleme von Nik:
|
||||
|
||||
1. Problem: Ich musste schon wie der code von WFP auf, denn code von Programm passt.,
|
||||
Lösung: Ich habe das WPF auf den Code sehr viel angepasst.
|
||||
|
||||
2.Problem: Es konnten zu viele Zahlen ausgewellt werden.
|
||||
if (selectedNumbers.Contains(number))
|
||||
{
|
||||
|
||||
selectedNumbers.Remove(number);
|
||||
|
||||
btn.ClearValue(Button.BackgroundProperty);
|
||||
|
||||
}
|
||||
|
||||
anders
|
||||
|
||||
{
|
||||
|
||||
if (selectedNumbers.Count >= 6)
|
||||
|
||||
{
|
||||
|
||||
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||
|
||||
zurückkehren;
|
||||
|
||||
}
|
||||
|
||||
selectedNumbers.Add(number);
|
||||
|
||||
btn.Background = Brushes.LightGreen;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
3.Problem: Konnte erst nicht pushen.
|
||||
|
||||
Lösung: Habe dann Visual Studio Code genommen.
|
||||
|
||||
|
||||
|
||||
4.Problem: Vergessen, dass man Geld selbst eingeben soll.
|
||||
|
||||
Lösung: int meinGeld;
|
||||
|
||||
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
||||
|
||||
{
|
||||
|
||||
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
|
||||
zurückkehren;
|
||||
|
||||
}
|
||||
|
||||
12. Wenn man zu viel gespielt hatt wurden die Button abgeschnitten und nur die ergebnisse waren zu sehen. Mann konnte nicht weiter spielen.
|
||||
|
||||
Lösung: die lösung war das ich alles in xaml in <ScrollViewer VerticalScrollBarVisibility="Auto"> packen muste
|
Binary file not shown.
62
README.md
62
README.md
@ -1,61 +1 @@
|
||||
# WPF Lotto Number Board
|
||||
|
||||
Ein einfaches, interaktives Lotto-Programm mit GUI – entwickelt mit WPF in C# von **Duy Anh**, **Nik Heise** und **Daniel**.
|
||||
|
||||
## Projektbeschreibung
|
||||
|
||||
Das Projekt „Lotto Number Board“ ist eine WPF-Anwendung, mit der man:
|
||||
- 6 Lottozahlen auswählen kann (1–49)
|
||||
- eine Ziehung simulieren kann
|
||||
- eine umfangreiche Simulation mit Startkapital durchführen kann, um die Gewinnchancen und Rendite zu analysieren
|
||||
|
||||
## Features
|
||||
|
||||
- Auswahl von 6 Zahlen über ein grafisches Button-Grid
|
||||
- Simulation von 1000 Ziehungen zur Auswertung der Gewinnverteilung
|
||||
- Startgeld-Verwaltung mit Ausgaben (5 €/Spiel) und Gewinnen
|
||||
- Statistiken über Trefferverteilung und End-Kontostand
|
||||
- Benutzerfreundliche Oberfläche mit automatischem Scrollbereich
|
||||
|
||||
## Technologien
|
||||
|
||||
- **WPF (Windows Presentation Foundation)**
|
||||
- **C#**
|
||||
- **.NET**
|
||||
- Multithreading mit `Task.Run`
|
||||
- UI-Elemente wie `UniformGrid`, `ScrollViewer`, `TextBlock`, `TextBox`, `Button`
|
||||
|
||||
## Verwendung
|
||||
|
||||
1. Projekt in Visual Studio öffnen.
|
||||
2. Startgeld in das Textfeld eingeben (z. B. `2000`).
|
||||
3. 6 Zahlen durch Klick auf Buttons auswählen.
|
||||
4. Auf **"Ziehen"** klicken für eine einfache Ziehung.
|
||||
5. Auf **"Simulation starten"** klicken, um 1000 Spiele mit Gewinn-/Verlustauswertung zu simulieren.
|
||||
|
||||
## Beispielausgabe
|
||||
Ausgewählt: 3, 14, 22, 27, 35, 44
|
||||
Gezogene Zahlen: 5, 14, 18, 22, 27, 33
|
||||
Treffer: 3 (14, 22, 27)
|
||||
|
||||
Simulation abgeschlossen:
|
||||
0 Treffer: 529x
|
||||
1 Treffer: 303x
|
||||
2 Treffer: 121x
|
||||
3 Treffer: 37x
|
||||
4 Treffer: 10x
|
||||
5 Treffer: 0x
|
||||
6 Treffer: 0x
|
||||
|
||||
Dauer: 1.45 Sekunden
|
||||
Kontostand: 1320 €
|
||||
|
||||
## Autoren
|
||||
|
||||
- **Daniel**
|
||||
- **Duy Anh**
|
||||
- **Nik**
|
||||
|
||||
## Lizenz
|
||||
|
||||
Dies ist ein Lernprojekt im Rahmen unserer Ausbildung. Nutzung auf eigene Gefahr
|
||||
# Lotto_WPF
|
Loading…
x
Reference in New Issue
Block a user