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5 Commits
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b1ffd825db
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b1ffd825db | ||
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02940021e2 | ||
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63298248c7 | ||
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1cb51dd802 | ||
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3b100eaf11 |
@@ -2,171 +2,231 @@
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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||||||
<meta charset="UTF-8">
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<meta charset="UTF-8">
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||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>CROSSWORD</title>
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<title>Crossword Puzzle</title>
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<style>
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<style>
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* {
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body { font-family: 'Courier New', monospace; font-size: 12px; padding: 16px; }
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||||||
margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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||||||
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body {
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.dir-btn { font-family: 'Courier New', monospace; background: none; border: none; cursor: pointer; color: #999; padding-right: 6px; }
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||||||
font-family: Arial, sans-serif;
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.dir-btn.active { color: #000; font-weight: bold; }
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background: #fff;
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padding: 20px;
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}
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.container {
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.layout { display: flex; gap: 24px; flex-wrap: wrap; margin-top: 8px; }
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max-width: 1200px;
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margin: 0 auto;
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}
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||||||
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h1 {
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text-align: center;
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||||||
color: #000;
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||||||
margin-bottom: 20px;
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||||||
font-size: 24px;
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}
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||||||
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||||||
.grid-wrapper {
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||||||
display: flex;
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justify-content: center;
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margin: 20px 0;
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}
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||||||
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||||||
.crossword-grid {
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.crossword-grid {
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||||||
display: inline-grid;
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||||||
gap: 0;
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||||||
border: 2px solid #000;
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||||||
}
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||||||
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||||||
.cell {
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width: 30px;
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height: 30px;
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||||||
border: 1px solid #000;
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||||||
background: white;
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||||||
display: flex;
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||||||
align-items: center;
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justify-content: center;
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||||||
font-size: 14px;
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font-weight: bold;
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text-transform: uppercase;
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position: relative;
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||||||
}
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||||||
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||||||
.cell.blocked {
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background: #000;
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||||||
}
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.cell input {
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||||||
width: 100%;
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||||||
height: 100%;
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||||||
border: none;
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text-align: center;
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||||||
font-size: 14px;
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font-weight: bold;
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text-transform: uppercase;
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||||||
background: transparent;
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||||||
outline: none;
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||||||
}
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||||||
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||||||
.cell-number {
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position: absolute;
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top: 1px;
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left: 2px;
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font-size: 8px;
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font-weight: normal;
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color: #000;
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}
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.clues {
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display: grid;
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display: grid;
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grid-template-columns: 1fr 1fr;
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grid-template-columns: repeat(21, 26px);
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||||||
gap: 30px;
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border-top: 1px solid #000;
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||||||
margin-top: 30px;
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border-left: 1px solid #000;
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||||||
}
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}
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||||||
.clues-section h3 {
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.cell { width: 26px; height: 26px; border-right: 1px solid #000; border-bottom: 1px solid #000; position: relative; }
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font-size: 18px;
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.cell.blocked { background: #000; }
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margin-bottom: 10px;
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.cell.hl-word { background: #c8d8f0; }
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||||||
border-bottom: 2px solid #000;
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.cell.hl-active { background: #3a6fd8; }
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padding-bottom: 5px;
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.cell.hl-active input, .cell.hl-active .cell-number { color: #fff; }
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}
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.clue {
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.cell input { width: 100%; height: 100%; border: none; background: transparent; font-family: 'Courier New', monospace; font-size: 12px; font-weight: bold; text-align: center; text-transform: uppercase; outline: none; padding-top: 4px; caret-color: transparent; }
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padding: 5px 0;
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font-size: 14px;
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.cell-number { position: absolute; top: 1px; left: 2px; font-size: 7px; pointer-events: none; }
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line-height: 1.5;
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}
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.clues { display: grid; grid-template-columns: 1fr 1fr; gap: 10px 20px; }
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.clues-section h3 { font-size: 11px; border-bottom: 1px solid #000; margin-bottom: 4px; }
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.clue { display: flex; gap: 4px; font-size: 11px; line-height: 1.6; cursor: pointer; }
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.clue.active { background: #c8d8f0; }
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.clue-num { min-width: 18px; flex-shrink: 0; }
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||||||
</style>
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</style>
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</head>
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</head>
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||||||
<body>
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<body>
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||||||
<div class="container">
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||||||
<h1>Crossword Puzzle - 21×21</h1>
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<div class="grid-wrapper">
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<b>CROSSWORD</b>
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||||||
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||||||
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<div style="margin:6px 0">
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<button class="dir-btn active" id="btnAcross" onclick="setDirection('across')">ACROSS</button>
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||||||
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<button class="dir-btn" id="btnDown" onclick="setDirection('down')">DOWN</button>
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</div>
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<div class="layout">
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||||||
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<div>
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<div class="crossword-grid" id="grid"></div>
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<div class="crossword-grid" id="grid"></div>
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||||||
</div>
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</div>
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||||||
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<div style="min-width:220px;flex:1">
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||||||
<div class="clues">
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<div class="clues">
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||||||
<div class="clues-section">
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<div class="clues-section"><h3>Across</h3><div id="cluesAcross"></div></div>
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||||||
<h3>Across</h3>
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<div class="clues-section"><h3>Down</h3><div id="cluesDown"></div></div>
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||||||
<div id="cluesAcross">
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||||||
</div>
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||||||
</div>
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||||||
<div class="clues-section">
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||||||
<h3>Down</h3>
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||||||
<div id="cluesDown">
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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||||||
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<script>
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<script>
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const GRID_SIZE = 21;
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const GRID_SIZE = 21;
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let direction = 'across';
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let activeRow = -1, activeCol = -1;
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function createGrid() {
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const cellData = Array.from({length: GRID_SIZE}, () => Array(GRID_SIZE).fill(null));
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||||||
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const clueMap = { across: {}, down: {} };
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||||||
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const acrossClues = {1:"Moves like water",2:"Ancient writing surface",3:"Celestial body",4:"Swift journey",5:"Old musical key",6:"Grain storage structure",7:"Feline sound",8:"Desert wanderer",9:"Poetic foot",10:"City in Tuscany",11:"Measured pace",12:"Spiral galaxy centre",13:"Feudal estate",14:"Nautical term",15:"Musical interval",16:"Volcanic output",17:"Cured hide",18:"Silent agreement",19:"River mouth deposit",20:"Geometric solid",21:"Norse figure"};
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const downClues = {1:"Flowing script",2:"Tidal zone",3:"Mountain ridge",4:"Distant signal",5:"Ancient measure",6:"Harbour light",7:"Frozen mass",8:"River bend",9:"Winged deity",10:"Cavern feature",11:"Woven fabric",12:"Sacred text",13:"Coastal feature",14:"Solar flare",15:"Deep valley",16:"Stone formation",17:"Ocean current",18:"Wind direction",19:"Compass point",20:"Tide creature",21:"Storm surge"};
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||||||
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||||||
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function isBlocked(r, c) { return (r + c) % 7 === 0 && r % 3 === 0; }
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||||||
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function buildGrid() {
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||||||
const grid = document.getElementById('grid');
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const grid = document.getElementById('grid');
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grid.style.gridTemplateColumns = `repeat(${GRID_SIZE}, 30px)`;
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let n = 1;
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let clueNumber = 1;
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for (let r = 0; r < GRID_SIZE; r++) {
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for (let r = 0; r < GRID_SIZE; r++) {
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||||||
for (let c = 0; c < GRID_SIZE; c++) {
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for (let c = 0; c < GRID_SIZE; c++) {
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const cell = document.createElement('div');
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const cell = document.createElement('div');
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||||||
cell.className = 'cell';
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cell.className = 'cell';
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||||||
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if (isBlocked(r, c)) {
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||||||
const isBlocked = (r + c) % 7 === 0 && r % 3 === 0;
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||||||
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if (isBlocked) {
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||||||
cell.classList.add('blocked');
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cell.classList.add('blocked');
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||||||
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cellData[r][c] = { blocked: true, el: cell };
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||||||
} else {
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} else {
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const needsNumber = (c === 0 || (c > 0 && isBlackSquare(r, c-1))) ||
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const sa = (c === 0 || isBlocked(r, c-1)) && (c < GRID_SIZE-1 && !isBlocked(r, c+1));
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||||||
(r === 0 || (r > 0 && isBlackSquare(r-1, c)));
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const sd = (r === 0 || isBlocked(r-1, c)) && (r < GRID_SIZE-1 && !isBlocked(r+1, c));
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if (sa || sd) {
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if (needsNumber && (c < GRID_SIZE-1 || r < GRID_SIZE-1)) {
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const ns = document.createElement('span');
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const num = document.createElement('span');
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ns.className = 'cell-number'; ns.textContent = n;
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num.className = 'cell-number';
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if (sa) clueMap.across[n] = {r, c};
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num.textContent = clueNumber++;
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if (sd) clueMap.down[n] = {r, c};
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cell.appendChild(num);
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cell.appendChild(ns); n++;
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}
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}
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const input = document.createElement('input');
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const input = document.createElement('input');
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input.maxLength = 1;
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input.type = 'text'; input.maxLength = 1;
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input.setAttribute('autocomplete','off'); input.setAttribute('autocorrect','off'); input.setAttribute('spellcheck','false');
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input.addEventListener('focus', () => onFocus(r, c));
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input.addEventListener('click', () => onClick(r, c));
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input.addEventListener('keydown', e => onKey(e, r, c));
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input.addEventListener('input', e => onInput(e, r, c));
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cell.appendChild(input);
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cell.appendChild(input);
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||||||
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cellData[r][c] = { blocked: false, el: cell, input };
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||||||
}
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}
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grid.appendChild(cell);
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grid.appendChild(cell);
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}
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}
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}
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}
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}
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buildClues();
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}
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function isBlackSquare(r, c) {
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function buildClues() {
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return (r + c) % 7 === 0 && r % 3 === 0;
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const ac = document.getElementById('cluesAcross');
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}
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const dn = document.getElementById('cluesDown');
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Object.keys(clueMap.across).map(Number).sort((a,b)=>a-b).forEach(n => {
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const d = document.createElement('div');
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||||||
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d.className = 'clue'; d.id = `clue-across-${n}`;
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||||||
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d.innerHTML = `<span class="clue-num">${n}.</span><span>${acrossClues[n]||'Clue '+n}</span>`;
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d.addEventListener('click', () => jumpToClue('across', n)); ac.appendChild(d);
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||||||
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});
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Object.keys(clueMap.down).map(Number).sort((a,b)=>a-b).forEach(n => {
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const d = document.createElement('div');
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||||||
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d.className = 'clue'; d.id = `clue-down-${n}`;
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d.innerHTML = `<span class="clue-num">${n}.</span><span>${downClues[n]||'Clue '+n}</span>`;
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d.addEventListener('click', () => jumpToClue('down', n)); dn.appendChild(d);
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});
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||||||
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}
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||||||
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createGrid();
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function getWord(r, c, dir) {
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||||||
</script>
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const cells = [];
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if (dir === 'across') {
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let sc = c; while (sc > 0 && !isBlocked(r, sc-1)) sc--;
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||||||
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while (sc < GRID_SIZE && !isBlocked(r, sc)) { cells.push([r, sc]); sc++; }
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||||||
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} else {
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||||||
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let sr = r; while (sr > 0 && !isBlocked(sr-1, c)) sr--;
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||||||
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while (sr < GRID_SIZE && !isBlocked(sr, c)) { cells.push([sr, c]); sr++; }
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}
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return cells;
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}
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||||||
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function applyHL(wc, ar, ac2) {
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||||||
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for (let r = 0; r < GRID_SIZE; r++)
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||||||
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for (let c = 0; c < GRID_SIZE; c++) {
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||||||
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const d = cellData[r][c];
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||||||
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if (d && !d.blocked) d.el.classList.remove('hl-word','hl-active');
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||||||
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}
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||||||
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wc.forEach(([r,c]) => cellData[r][c].el.classList.add('hl-word'));
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||||||
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if (cellData[ar]?.[ac2] && !cellData[ar][ac2].blocked) cellData[ar][ac2].el.classList.add('hl-active');
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||||||
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}
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||||||
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||||||
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function onFocus(r, c) {
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||||||
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activeRow = r; activeCol = c;
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||||||
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applyHL(getWord(r, c, direction), r, c);
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||||||
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updateClueHL(r, c);
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||||||
|
}
|
||||||
|
|
||||||
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function onClick(r, c) {
|
||||||
|
if (activeRow === r && activeCol === c) {
|
||||||
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direction = direction === 'across' ? 'down' : 'across';
|
||||||
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document.getElementById('btnAcross').classList.toggle('active', direction==='across');
|
||||||
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document.getElementById('btnDown').classList.toggle('active', direction==='down');
|
||||||
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applyHL(getWord(r, c, direction), r, c);
|
||||||
|
updateClueHL(r, c);
|
||||||
|
}
|
||||||
|
activeRow = r; activeCol = c;
|
||||||
|
}
|
||||||
|
|
||||||
|
function onKey(e, r, c) {
|
||||||
|
if (e.key==='ArrowRight') { e.preventDefault(); move(r,c,0,1); }
|
||||||
|
else if (e.key==='ArrowLeft') { e.preventDefault(); move(r,c,0,-1); }
|
||||||
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else if (e.key==='ArrowDown') { e.preventDefault(); move(r,c,1,0); }
|
||||||
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else if (e.key==='ArrowUp') { e.preventDefault(); move(r,c,-1,0); }
|
||||||
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else if (e.key==='Tab') { e.preventDefault(); advWord(e.shiftKey?-1:1); }
|
||||||
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else if (e.key==='Backspace' && cellData[r][c].input.value==='') { e.preventDefault(); stepBack(r, c); }
|
||||||
|
}
|
||||||
|
|
||||||
|
function onInput(e, r, c) {
|
||||||
|
const d = cellData[r][c];
|
||||||
|
if (d.input.value.length > 0) {
|
||||||
|
d.input.value = d.input.value.slice(-1).toUpperCase();
|
||||||
|
const wc = getWord(r, c, direction);
|
||||||
|
const idx = wc.findIndex(([wr,wc2])=>wr===r&&wc2===c);
|
||||||
|
if (idx !== -1 && idx < wc.length-1) cellData[wc[idx+1][0]][wc[idx+1][1]].input.focus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function move(r, c, dr, dc) {
|
||||||
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const nr=r+dr, nc=c+dc;
|
||||||
|
if (nr>=0&&nr<GRID_SIZE&&nc>=0&&nc<GRID_SIZE) { const d=cellData[nr][nc]; if (d&&!d.blocked) d.input.focus(); }
|
||||||
|
}
|
||||||
|
|
||||||
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function stepBack(r, c) {
|
||||||
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const wc=getWord(r,c,direction), idx=wc.findIndex(([wr,wc2])=>wr===r&&wc2===c);
|
||||||
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if (idx>0) { cellData[wc[idx-1][0]][wc[idx-1][1]].input.value=''; cellData[wc[idx-1][0]][wc[idx-1][1]].input.focus(); }
|
||||||
|
}
|
||||||
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|
||||||
|
function advWord(delta) {
|
||||||
|
const map=direction==='across'?clueMap.across:clueMap.down;
|
||||||
|
const keys=Object.keys(map).map(Number).sort((a,b)=>a-b);
|
||||||
|
const wc=getWord(activeRow,activeCol,direction), [sr,sc]=wc[0];
|
||||||
|
const cur=keys.find(n=>map[n].r===sr&&map[n].c===sc);
|
||||||
|
jumpToClue(direction, keys[((keys.indexOf(cur)+delta)+keys.length)%keys.length]);
|
||||||
|
}
|
||||||
|
|
||||||
|
function jumpToClue(dir, num) {
|
||||||
|
direction=dir;
|
||||||
|
document.getElementById('btnAcross').classList.toggle('active', direction==='across');
|
||||||
|
document.getElementById('btnDown').classList.toggle('active', direction==='down');
|
||||||
|
const map=dir==='across'?clueMap.across:clueMap.down;
|
||||||
|
if (map[num]) cellData[map[num].r][map[num].c].input.focus();
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateClueHL(r, c) {
|
||||||
|
document.querySelectorAll('.clue').forEach(el=>el.classList.remove('active'));
|
||||||
|
const wc=getWord(r,c,direction); if (!wc.length) return;
|
||||||
|
const [sr,sc]=wc[0], map=direction==='across'?clueMap.across:clueMap.down;
|
||||||
|
for (const [num,pos] of Object.entries(map)) {
|
||||||
|
if (pos.r===sr&&pos.c===sc) {
|
||||||
|
const el=document.getElementById(`clue-${direction}-${num}`);
|
||||||
|
if (el) { el.classList.add('active'); el.scrollIntoView({block:'nearest',behavior:'smooth'}); }
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setDirection(dir) {
|
||||||
|
direction=dir;
|
||||||
|
document.getElementById('btnAcross').classList.toggle('active',dir==='across');
|
||||||
|
document.getElementById('btnDown').classList.toggle('active',dir==='down');
|
||||||
|
if (activeRow>=0) { applyHL(getWord(activeRow,activeCol,direction),activeRow,activeCol); updateClueHL(activeRow,activeCol); }
|
||||||
|
}
|
||||||
|
|
||||||
|
buildGrid();
|
||||||
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@@ -1,299 +1,370 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
const SEG = { a:0, b:1, c:2, d:3, e:4, f:5, g:6 };
|
// Die Namen der 7 Segmente (a bis g)
|
||||||
const segNames = ["a","b","c","d","e","f","g"];
|
const SEGMENT_NAMEN = ["a", "b", "c", "d", "e", "f", "g"];
|
||||||
|
|
||||||
function maskFromSegments(list){
|
// Ein Mapping: Welches Segment hat welchen "Bit Wert"?
|
||||||
let m = 0;
|
// a=1, b=2, c=4, d=8 ... das sind Zweierpotenzen.
|
||||||
for(const s of list) m |= (1 << SEG[s]);
|
const SEGMENT_INDEX = { a:0, b:1, c:2, d:3, e:4, f:5, g:6 };
|
||||||
return m;
|
|
||||||
|
// Diese Funktion rechnet eine Liste von Segmenten (z.B. "a", "b") in eine Zahl um.
|
||||||
|
function erstelleMuster(listeVonSegmenten) {
|
||||||
|
let muster = 0;
|
||||||
|
for (const segmentBuchstabe of listeVonSegmenten) {
|
||||||
|
// 1 << X bedeutet: Schiebe die 1 um X Stellen nach links
|
||||||
|
// Das | (ODER) fügt das Bit hinzu.
|
||||||
|
muster = muster | (1 << SEGMENT_INDEX[segmentBuchstabe]);
|
||||||
|
}
|
||||||
|
return muster;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Hier speichern wir das Muster für jede Ziffer von 0 bis 9
|
||||||
const DIGIT_MASK = [
|
// bitmasking: Jede Ziffer ist eine Kombination von Segmenten die an sind
|
||||||
maskFromSegments(["a","b","c","d","e","f"]),
|
const ZIFFERN_MUSTER = [
|
||||||
maskFromSegments(["b","c"]),
|
erstelleMuster(["a","b","c","d","e","f"]), // 0
|
||||||
maskFromSegments(["a","b","d","e","g"]),
|
erstelleMuster(["b","c"]), // 1
|
||||||
maskFromSegments(["a","b","c","d","g"]),
|
erstelleMuster(["a","b","d","e","g"]), // 2
|
||||||
maskFromSegments(["b","c","f","g"]),
|
erstelleMuster(["a","b","c","d","g"]), // 3
|
||||||
maskFromSegments(["a","c","d","f","g"]),
|
erstelleMuster(["b","c","f","g"]), // 4
|
||||||
maskFromSegments(["a","c","d","e","f","g"]),
|
erstelleMuster(["a","c","d","f","g"]), // 5
|
||||||
maskFromSegments(["a","b","c"]),
|
erstelleMuster(["a","c","d","e","f","g"]), // 6
|
||||||
maskFromSegments(["a","b","c","d","e","f","g"]),
|
erstelleMuster(["a","b","c"]), // 7
|
||||||
maskFromSegments(["a","b","c","d","f","g"])
|
erstelleMuster(["a","b","c","d","e","f","g"]), // 8
|
||||||
|
erstelleMuster(["a","b","c","d","f","g"]) // 9
|
||||||
];
|
];
|
||||||
|
|
||||||
|
// Eine Rückwärts Suche: Welches Muster gehört zu welcher Zahl?
|
||||||
const MASK_TO_DIGIT = new Map(DIGIT_MASK.map((m,d)=>[m,d]));
|
// Wir bauen eine Map (Liste), um das schnell zu finden.
|
||||||
|
const MUSTER_ZU_ZAHL = new Map();
|
||||||
|
ZIFFERN_MUSTER.forEach((muster, zahl) => {
|
||||||
|
MUSTER_ZU_ZAHL.set(muster, zahl);
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
function removableTargetsFromDigit(d){
|
|
||||||
const start = DIGIT_MASK[d];
|
|
||||||
const res = [];
|
|
||||||
for(let t=0;t<=9;t++){
|
|
||||||
const target = DIGIT_MASK[t];
|
|
||||||
if((target & start) === target){
|
|
||||||
|
|
||||||
const removed = popcount(start ^ target);
|
|
||||||
res.push({to:t, removed});
|
// Zählt, wie viele Bits in einer Zahl auf 1 stehen.
|
||||||
|
// (Also: Wie viele Streichhölzer sind an?)
|
||||||
|
function zaehleStreichhoelzer(zahl) {
|
||||||
|
let anzahl = 0;
|
||||||
|
// Solange die Zahl nicht 0 ist
|
||||||
|
while (zahl > 0) {
|
||||||
|
// Ein kleiner Trick um das letzte Bit zu löschen und zu zählen
|
||||||
|
zahl = zahl & (zahl - 1);
|
||||||
|
anzahl++;
|
||||||
}
|
}
|
||||||
}
|
return anzahl;
|
||||||
return res;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function popcount(x){
|
// Gibt eine zufällige Zahl zwischen min und max zurück
|
||||||
x = x >>> 0;
|
function zufallsZahl(min, max) {
|
||||||
let c = 0;
|
|
||||||
while(x){ x &= (x-1); c++; }
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
function randInt(min, max){ // inclusive
|
|
||||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||||
}
|
}
|
||||||
function pick(arr){ return arr[randInt(0, arr.length-1)]; }
|
|
||||||
|
|
||||||
let level = 1;
|
// Wählt ein zufälliges Element aus einer Liste
|
||||||
let targetRemove = 2;
|
function wähleZufällig(liste) {
|
||||||
let current = null;
|
return liste[zufallsZahl(0, liste.length - 1)];
|
||||||
let solution = null;
|
}
|
||||||
let removedSoFar = 0;
|
|
||||||
|
// Findet alle Zahlen, aus denen man 'basisZahl' machen kann, indem man Hölzer entfernt.
|
||||||
|
// Beispiel: Aus einer 8 kann man eine 0 machen (Mitte wegnehmen).
|
||||||
|
// Aber aus einer 1 kann man keine 8 machen (man müsste hinzufügen).
|
||||||
|
function findeMoeglicheUrsprungsZiffern(basisZahl) {
|
||||||
|
const basisMuster = ZIFFERN_MUSTER[basisZahl];
|
||||||
|
const moegliche = [];
|
||||||
|
|
||||||
|
for (let z = 0; z <= 9; z++) {
|
||||||
|
const vergleichsMuster = ZIFFERN_MUSTER[z];
|
||||||
|
|
||||||
|
// Wenn das vergleichsMuster ALLE Striche vom basisMuster hat:
|
||||||
|
if ((vergleichsMuster & basisMuster) === basisMuster) {
|
||||||
|
moegliche.push(z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return moegliche;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
let removedSet = new Set();
|
|
||||||
|
|
||||||
const elEq = document.getElementById("equation");
|
|
||||||
const elRemovedGrid = document.getElementById("removedGrid");
|
|
||||||
const elRemovedCount = document.getElementById("removedCount");
|
|
||||||
const elPileCount = document.getElementById("pileCount");
|
|
||||||
const elLvl = document.getElementById("lvl");
|
|
||||||
const elTarget = document.getElementById("target");
|
|
||||||
const elGoalN = document.getElementById("goalN");
|
|
||||||
const elTruthDot = document.getElementById("truthDot");
|
|
||||||
const elTruthText = document.getElementById("truthText");
|
|
||||||
const elHint = document.getElementById("hint");
|
|
||||||
|
|
||||||
|
let aktuellesLevel = 1;
|
||||||
|
let zielAnzahlLoeschen = 2; // Wie viele muss man löschen?
|
||||||
|
let anzahlGeloescht = 0; // Wie viele hat der Spieler schon gelöscht?
|
||||||
|
|
||||||
|
// Hier speichern wir die aktuellen Zahlen auf dem Bildschirm
|
||||||
|
let aktuelleGleichung = { A: 0, B: 0, C: 0 };
|
||||||
|
|
||||||
|
// Hier merken wir uns, welche Striche der Spieler angeklickt hat.
|
||||||
|
// Format: "Index-Segment", z.B. "0-a" (Erste Ziffer, Segment a)
|
||||||
|
let geloeschteStreichhoelzer = new Set();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const elGleichung = document.getElementById("equation");
|
||||||
|
const elGeloeschtGrid = document.getElementById("removedGrid");
|
||||||
|
const elZaehlerGeloescht = document.getElementById("removedCount");
|
||||||
|
const elStapelZaehler = document.getElementById("pileCount");
|
||||||
|
const elLevelAnzeige = document.getElementById("lvl");
|
||||||
|
const elZielAnzeige = document.getElementById("target");
|
||||||
|
const elZielText = document.getElementById("goalN");
|
||||||
|
const elWahrheitPunkt = document.getElementById("truthDot");
|
||||||
|
const elWahrheitText = document.getElementById("truthText");
|
||||||
|
const elHinweis = document.getElementById("hint");
|
||||||
|
|
||||||
|
// Buttons aktivieren
|
||||||
document.getElementById("btnNew").addEventListener("click", () => {
|
document.getElementById("btnNew").addEventListener("click", () => {
|
||||||
level++;
|
aktuellesLevel++;
|
||||||
generateLevel();
|
starteNeuesLevel();
|
||||||
});
|
});
|
||||||
|
|
||||||
document.getElementById("btnReset").addEventListener("click", () => {
|
document.getElementById("btnReset").addEventListener("click", () => {
|
||||||
|
// Level neu starten (aber gleiches Level)
|
||||||
resetPlayState();
|
setzeSpielZurueck();
|
||||||
renderEquation();
|
zeichneGleichung();
|
||||||
updateTruthUI();
|
pruefeObWahr();
|
||||||
});
|
});
|
||||||
|
|
||||||
function segmentsFromMask(mask){
|
|
||||||
const set = new Set();
|
|
||||||
for(let i=0;i<7;i++){
|
function setzeSpielZurueck() {
|
||||||
if(mask & (1<<i)) set.add(segNames[i]);
|
geloeschteStreichhoelzer.clear(); // Liste leeren
|
||||||
}
|
anzahlGeloescht = 0;
|
||||||
return set;
|
elGeloeschtGrid.innerHTML = ""; // Anzeige leeren
|
||||||
|
updateZaehlerAnzeige();
|
||||||
}
|
}
|
||||||
|
|
||||||
function displayedMaskForDigit(digitValue, digitIndex){
|
function updateZaehlerAnzeige() {
|
||||||
let mask = DIGIT_MASK[digitValue];
|
elZaehlerGeloescht.textContent = anzahlGeloescht;
|
||||||
for(const s of segNames){
|
elStapelZaehler.textContent = anzahlGeloescht;
|
||||||
const key = digitIndex + "-" + s;
|
|
||||||
if(removedSet.has(key)){
|
|
||||||
mask &= ~(1 << SEG[s]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return mask;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function displayedDigitValue(digitValue, digitIndex){
|
// Berechnet, welche Zahl gerade angezeigt wird (basierend auf dem was gelöscht wurde)
|
||||||
const mask = displayedMaskForDigit(digitValue, digitIndex);
|
function berechneAngezeigteZahl(originalZahl, positionIndex) {
|
||||||
return MASK_TO_DIGIT.has(mask) ? MASK_TO_DIGIT.get(mask) : null;
|
let maske = ZIFFERN_MUSTER[originalZahl];
|
||||||
|
|
||||||
|
// Wir gehen alle 7 Segmente durch
|
||||||
|
for (const seg of SEGMENT_NAMEN) {
|
||||||
|
const schluessel = positionIndex + "-" + seg;
|
||||||
|
|
||||||
|
// Wenn dieses Segment gelöscht wurde...
|
||||||
|
if (geloeschteStreichhoelzer.has(schluessel)) {
|
||||||
|
// ... dann schalten wir das Bit in der Maske aus (mit & ~)
|
||||||
|
maske = maske & ~(1 << SEGMENT_INDEX[seg]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Schauen, ob das resultierende Muster eine gültige Zahl ist
|
||||||
|
if (MUSTER_ZU_ZAHL.has(maske)) {
|
||||||
|
return MUSTER_ZU_ZAHL.get(maske);
|
||||||
|
} else {
|
||||||
|
return null; // Keine gültige Zahl (Kaputt)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function equationIsTrue(){
|
// Prüft: Ist A + B = C ?
|
||||||
|
function istGleichungWahr() {
|
||||||
|
const a = berechneAngezeigteZahl(aktuelleGleichung.A, 0);
|
||||||
|
const b = berechneAngezeigteZahl(aktuelleGleichung.B, 1);
|
||||||
|
const c = berechneAngezeigteZahl(aktuelleGleichung.C, 2);
|
||||||
|
|
||||||
|
// Wenn irgendeine Zahl ungültig ist, ist die Gleichung falsch
|
||||||
|
if (a === null || b === null || c === null) return false;
|
||||||
|
|
||||||
const a = displayedDigitValue(current.A, 0);
|
|
||||||
const b = displayedDigitValue(current.B, 1);
|
|
||||||
const c = displayedDigitValue(current.C, 2);
|
|
||||||
if(a === null || b === null || c === null) return false;
|
|
||||||
return (a + b) === c;
|
return (a + b) === c;
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateTruthUI(){
|
function pruefeObWahr() {
|
||||||
const ok = equationIsTrue();
|
const istWahr = istGleichungWahr();
|
||||||
elTruthDot.classList.toggle("ok", ok);
|
|
||||||
elTruthText.textContent = ok ? "Equation is TRUE" : "Equation is FALSE";
|
if (istWahr) {
|
||||||
|
elWahrheitPunkt.classList.add("ok");
|
||||||
|
elWahrheitText.textContent = "Gleichung ist WAHR";
|
||||||
|
} else {
|
||||||
|
elWahrheitPunkt.classList.remove("ok");
|
||||||
|
elWahrheitText.textContent = "Gleichung ist FALSCH";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function resetPlayState(){
|
// Erstellt das HTML für EINE Ziffer
|
||||||
removedSet.clear();
|
function erstelleZifferHTML(zahlenWert, positionIndex, farbe) {
|
||||||
removedSoFar = 0;
|
const zifferContainer = document.createElement("div");
|
||||||
elRemovedGrid.innerHTML = "";
|
zifferContainer.className = "digit";
|
||||||
syncRemovedCounts();
|
|
||||||
}
|
|
||||||
|
|
||||||
function syncRemovedCounts(){
|
// Welche Segmente hat die Zahl ursprünglich?
|
||||||
elRemovedCount.textContent = String(removedSoFar);
|
const maske = ZIFFERN_MUSTER[zahlenWert];
|
||||||
elPileCount.textContent = String(removedSoFar);
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderDigit(digitValue, digitIndex, color){
|
for (let i = 0; i < 7; i++) {
|
||||||
const digit = document.createElement("div");
|
const segName = SEGMENT_NAMEN[i];
|
||||||
digit.className = "digit";
|
|
||||||
|
|
||||||
const baseMask = DIGIT_MASK[digitValue];
|
// Prüfen: Hat die Zahl dieses Segment? (Bit Test)
|
||||||
const baseSegs = segmentsFromMask(baseMask);
|
const hatSegment = (maske & (1 << i)) !== 0;
|
||||||
|
|
||||||
for(const s of segNames){
|
if (hatSegment) {
|
||||||
if(!baseSegs.has(s)) continue;
|
const segElement = document.createElement("div");
|
||||||
|
segElement.className = "seg " + segName;
|
||||||
|
segElement.style.background = farbe;
|
||||||
|
|
||||||
const seg = document.createElement("div");
|
// Eindeutige ID für dieses Segment (z.B. "0-a")
|
||||||
seg.className = "seg " + s;
|
const id = positionIndex + "-" + segName;
|
||||||
seg.style.background = color;
|
|
||||||
|
|
||||||
const key = digitIndex + "-" + s;
|
// Wenn schon gelöscht, Klasse hinzufügen
|
||||||
if(removedSet.has(key)) seg.classList.add("removed");
|
if (geloeschteStreichhoelzer.has(id)) {
|
||||||
|
segElement.classList.add("removed");
|
||||||
|
}
|
||||||
|
|
||||||
seg.addEventListener("click", () => {
|
// Klick Event (Hier passiert die Action!)
|
||||||
if(removedSet.has(key)) return;
|
segElement.addEventListener("click", () => {
|
||||||
if(removedSoFar >= targetRemove) return;
|
// Abbruch wenn schon weg oder Limit erreicht
|
||||||
|
if (geloeschteStreichhoelzer.has(id)) return;
|
||||||
removedSet.add(key);
|
if (anzahlGeloescht >= zielAnzahlLoeschen) return;
|
||||||
removedSoFar++;
|
|
||||||
|
|
||||||
|
|
||||||
seg.classList.add("removed");
|
|
||||||
|
|
||||||
|
// Löschen durchführen
|
||||||
|
geloeschteStreichhoelzer.add(id);
|
||||||
|
anzahlGeloescht++;
|
||||||
|
segElement.classList.add("removed");
|
||||||
|
|
||||||
|
// Kleines Streichholz in den Mülleimer animieren
|
||||||
const clone = document.createElement("div");
|
const clone = document.createElement("div");
|
||||||
clone.className = "removedSeg";
|
clone.className = "removedSeg";
|
||||||
clone.style.background = color;
|
clone.style.background = farbe;
|
||||||
elRemovedGrid.appendChild(clone);
|
elGeloeschtGrid.appendChild(clone);
|
||||||
|
|
||||||
syncRemovedCounts();
|
updateZaehlerAnzeige();
|
||||||
updateTruthUI();
|
pruefeObWahr();
|
||||||
|
|
||||||
if(removedSoFar === targetRemove){
|
// Gewinn Prüfung
|
||||||
if(equationIsTrue()){
|
if (anzahlGeloescht === zielAnzahlLoeschen) {
|
||||||
elHint.innerHTML = "<b>Solved!</b> You removed exactly the target and made the equation true. Click <b>New level</b>.";
|
if (istGleichungWahr()) {
|
||||||
|
elHinweis.innerHTML = "<b>Gelöst!</b> Super gemacht. Klicke auf <b>Neu level</b>.";
|
||||||
} else {
|
} else {
|
||||||
elHint.innerHTML = " <b>Not solved.</b> You used all removals but the equation isn’t true. Click <b>Reset level</b> to try again.";
|
elHinweis.innerHTML = "<b>Nicht gelöst.</b> Alle Züge verbraucht, aber Gleichung falsch. <b>Reset</b>?";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
digit.appendChild(seg);
|
zifferContainer.appendChild(segElement);
|
||||||
}
|
}
|
||||||
return digit;
|
}
|
||||||
|
return zifferContainer;
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderEquation(){
|
function zeichneGleichung() {
|
||||||
elEq.innerHTML = "";
|
elGleichung.innerHTML = ""; // Alles löschen
|
||||||
|
|
||||||
const colors = [
|
const farben = [
|
||||||
"linear-gradient(180deg,#ff6b6b,#d64545)",
|
"linear-gradient(180deg,#ff6b6b,#d64545)", // Rot für A
|
||||||
"linear-gradient(180deg,#6bcBff,#3a7bd5)",
|
"linear-gradient(180deg,#6bcBff,#3a7bd5)", // Blau für B
|
||||||
"linear-gradient(180deg,#6bffb3,#1fae63)"
|
"linear-gradient(180deg,#6bffb3,#1fae63)" // Grün für C
|
||||||
];
|
];
|
||||||
|
|
||||||
|
// Gruppe A bauen
|
||||||
const g1 = document.createElement("div");
|
const g1 = document.createElement("div");
|
||||||
g1.className = "group";
|
g1.className = "group";
|
||||||
g1.appendChild(renderDigit(current.A, 0, colors[0]));
|
g1.appendChild(erstelleZifferHTML(aktuelleGleichung.A, 0, farben[0]));
|
||||||
|
|
||||||
|
// Plus Zeichen
|
||||||
const plus = document.createElement("div");
|
const plus = document.createElement("div");
|
||||||
plus.className = "symbol";
|
plus.className = "symbol";
|
||||||
plus.textContent = "+";
|
plus.textContent = "+";
|
||||||
|
|
||||||
|
// Gruppe B bauen
|
||||||
const g2 = document.createElement("div");
|
const g2 = document.createElement("div");
|
||||||
g2.className = "group";
|
g2.className = "group";
|
||||||
g2.appendChild(renderDigit(current.B, 1, colors[1]));
|
g2.appendChild(erstelleZifferHTML(aktuelleGleichung.B, 1, farben[1]));
|
||||||
|
|
||||||
|
// Ist Gleich Zeichen
|
||||||
const eq = document.createElement("div");
|
const eq = document.createElement("div");
|
||||||
eq.className = "symbol";
|
eq.className = "symbol";
|
||||||
eq.textContent = "=";
|
eq.textContent = "=";
|
||||||
|
|
||||||
|
// Gruppe C bauen
|
||||||
const g3 = document.createElement("div");
|
const g3 = document.createElement("div");
|
||||||
g3.className = "group";
|
g3.className = "group";
|
||||||
g3.appendChild(renderDigit(current.C, 2, colors[2]));
|
g3.appendChild(erstelleZifferHTML(aktuelleGleichung.C, 2, farben[2]));
|
||||||
|
|
||||||
elEq.appendChild(g1);
|
// Alles zusammenfügen
|
||||||
elEq.appendChild(plus);
|
elGleichung.appendChild(g1);
|
||||||
elEq.appendChild(g2);
|
elGleichung.appendChild(plus);
|
||||||
elEq.appendChild(eq);
|
elGleichung.appendChild(g2);
|
||||||
elEq.appendChild(g3);
|
elGleichung.appendChild(eq);
|
||||||
|
elGleichung.appendChild(g3);
|
||||||
|
|
||||||
updateTruthUI();
|
pruefeObWahr();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function generateLevel(){
|
// 7. LEVEL GENERATOR (Das Gehirn)
|
||||||
resetPlayState();
|
// Hier wird ein Level gebaut, das garantiert lösbar ist.
|
||||||
|
|
||||||
|
|
||||||
targetRemove = Math.min(2 + Math.floor(Math.log2(level + 1)), 6);
|
function starteNeuesLevel() {
|
||||||
|
setzeSpielZurueck();
|
||||||
|
|
||||||
|
// Ziel berechnen: Level 1-2 -> 2 löschen, danach evtl mehr. Max 6.
|
||||||
|
zielAnzahlLoeschen = Math.min(2 + Math.floor(Math.log2(aktuellesLevel + 1)), 6);
|
||||||
|
|
||||||
let tries = 0;
|
let versuche = 0;
|
||||||
while(true){
|
|
||||||
tries++;
|
// Endlosschleife, bis wir ein passendes Level finden
|
||||||
if(tries > 5000){
|
while (true) {
|
||||||
targetRemove = Math.max(2, targetRemove - 1);
|
versuche++;
|
||||||
tries = 0;
|
// Sicherheitsnetz: Wenn es zu lange dauert, Ziel senken
|
||||||
|
if (versuche > 5000) {
|
||||||
|
zielAnzahlLoeschen = Math.max(2, zielAnzahlLoeschen - 1);
|
||||||
|
versuche = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
const As = randInt(0, 9);
|
// 1. Wir denken uns eine KORREKTE Lösung aus (z.B. 3 + 5 = 8)
|
||||||
const Bs = randInt(0, 9);
|
const lsgA = zufallsZahl(0, 9);
|
||||||
const Cs = As + Bs;
|
const lsgB = zufallsZahl(0, 9);
|
||||||
if(Cs < 0 || Cs > 9) continue;
|
const lsgC = lsgA + lsgB;
|
||||||
|
|
||||||
|
if (lsgC > 9) continue; // Ergebnis darf nur 1 stellig sein (0-9)
|
||||||
|
|
||||||
const Achoices = superDigits(As);
|
// 2. Wir suchen Zahlen, die mehr Striche haben als unsere Lösung
|
||||||
const Bchoices = superDigits(Bs);
|
// (Aus denen man die Lösung "schnitzen" kann)
|
||||||
const Cchoices = superDigits(Cs);
|
const moeglicheA = findeMoeglicheUrsprungsZiffern(lsgA);
|
||||||
|
const moeglicheB = findeMoeglicheUrsprungsZiffern(lsgB);
|
||||||
|
const moeglicheC = findeMoeglicheUrsprungsZiffern(lsgC);
|
||||||
|
|
||||||
const Ashow = pick(Achoices);
|
// Eine zufällige Auswahl treffen
|
||||||
const Bshow = pick(Bchoices);
|
const startA = wähleZufällig(moeglicheA);
|
||||||
const Cshow = pick(Cchoices);
|
const startB = wähleZufällig(moeglicheB);
|
||||||
|
const startC = wähleZufällig(moeglicheC);
|
||||||
|
|
||||||
const need =
|
// 3. Berechnen: Wie viele Striche müssen weg, um zur Lösung zu kommen?
|
||||||
popcount(DIGIT_MASK[Ashow] ^ DIGIT_MASK[As]) +
|
// XOR (^) zeigt den Unterschied an.
|
||||||
popcount(DIGIT_MASK[Bshow] ^ DIGIT_MASK[Bs]) +
|
const diffA = zaehleStreichhoelzer(ZIFFERN_MUSTER[startA] ^ ZIFFERN_MUSTER[lsgA]);
|
||||||
popcount(DIGIT_MASK[Cshow] ^ DIGIT_MASK[Cs]);
|
const diffB = zaehleStreichhoelzer(ZIFFERN_MUSTER[startB] ^ ZIFFERN_MUSTER[lsgB]);
|
||||||
|
const diffC = zaehleStreichhoelzer(ZIFFERN_MUSTER[startC] ^ ZIFFERN_MUSTER[lsgC]);
|
||||||
|
|
||||||
if(need !== targetRemove) continue;
|
const gesamtWeg = diffA + diffB + diffC;
|
||||||
|
|
||||||
|
// Passt das zu unserem Ziel?
|
||||||
|
if (gesamtWeg !== zielAnzahlLoeschen) continue;
|
||||||
|
|
||||||
const shownTrue = (Ashow + Bshow) === Cshow;
|
// 4. Wichtig: Die angezeigte Start Gleichung muss FALSCH sein.
|
||||||
if(shownTrue) continue;
|
// Sonst gibt es ja nichts zu rätseln.
|
||||||
|
if ((startA + startB) === startC) continue;
|
||||||
|
|
||||||
solution = { A: As, B: Bs, C: Cs };
|
// Gefunden! Speichern.
|
||||||
current = { A: Ashow, B: Bshow, C: Cshow };
|
aktuelleGleichung = { A: startA, B: startB, C: startC };
|
||||||
break;
|
break; // Schleife beenden
|
||||||
}
|
}
|
||||||
|
|
||||||
elLvl.textContent = String(level);
|
// UI Updates
|
||||||
elTarget.textContent = String(targetRemove);
|
elLevelAnzeige.textContent = aktuellesLevel;
|
||||||
elGoalN.textContent = String(targetRemove);
|
elZielAnzeige.textContent = zielAnzahlLoeschen;
|
||||||
|
elZielText.textContent = zielAnzahlLoeschen;
|
||||||
|
|
||||||
elHint.innerHTML =
|
elHinweis.innerHTML =
|
||||||
`Level <b>${level}</b>: Make the equation true by removing <b>${targetRemove}</b> match(es). ` +
|
`Level <b>${aktuellesLevel}</b>: Mache die Gleichung wahr, indem du <b>${zielAnzahlLoeschen}</b> Streichhölzer entfernst.`;
|
||||||
`You can only remove sticks (click them).`;
|
|
||||||
|
|
||||||
renderEquation();
|
zeichneGleichung();
|
||||||
syncRemovedCounts();
|
|
||||||
updateTruthUI();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function superDigits(baseDigit){
|
// Spiel starten!
|
||||||
const base = DIGIT_MASK[baseDigit];
|
starteNeuesLevel();
|
||||||
const res = [];
|
|
||||||
for(let d=0; d<=9; d++){
|
|
||||||
const m = DIGIT_MASK[d];
|
|
||||||
if((m & base) === base){
|
|
||||||
res.push(d);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
generateLevel();
|
|
||||||
Reference in New Issue
Block a user