diff --git a/Assets/BilderAusDemNetz/pngegg (1).png b/Assets/BilderAusDemNetz/pngegg (1).png new file mode 100644 index 0000000..55678dd Binary files /dev/null and b/Assets/BilderAusDemNetz/pngegg (1).png differ diff --git a/Assets/Prefabs/TilePalette.prefab b/Assets/Prefabs/TilePalette.prefab index 05e0d05..8d3ddb0 100644 --- a/Assets/Prefabs/TilePalette.prefab +++ b/Assets/Prefabs/TilePalette.prefab @@ -24,6 +24,7 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4958231066087762089} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} @@ -31,7 +32,6 @@ Transform: m_Children: - {fileID: 8223827889914755106} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!156049354 &6066808740223281832 Grid: @@ -56,7 +56,7 @@ GameObject: - component: {fileID: 8223827889914755106} - component: {fileID: 6118234156344384953} - component: {fileID: 5799318178308711341} - m_Layer: 31 + m_Layer: 0 m_Name: Layer1 m_TagString: Untagged m_Icon: {fileID: 0} @@ -70,13 +70,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7164098709227784818} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3654403967450098573} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1839735485 &6118234156344384953 Tilemap: @@ -97,10 +97,20 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: 18, y: -3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 17 + m_TileSpriteIndex: 17 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 - first: {x: 1, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 15 + m_TileIndex: 14 m_TileSpriteIndex: 15 m_TileMatrixIndex: 0 m_TileColorIndex: 0 @@ -110,7 +120,7 @@ Tilemap: - first: {x: 2, y: -2, z: 0} second: serializedVersion: 2 - m_TileIndex: 14 + m_TileIndex: 13 m_TileSpriteIndex: 14 m_TileMatrixIndex: 0 m_TileColorIndex: 0 @@ -180,7 +190,7 @@ Tilemap: - first: {x: 5, y: 0, z: 0} second: serializedVersion: 2 - m_TileIndex: 13 + m_TileIndex: 12 m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 @@ -190,7 +200,7 @@ Tilemap: - first: {x: 6, y: 0, z: 0} second: serializedVersion: 2 - m_TileIndex: 13 + m_TileIndex: 12 m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 @@ -200,7 +210,7 @@ Tilemap: - first: {x: 64, y: 1, z: 0} second: serializedVersion: 2 - m_TileIndex: 16 + m_TileIndex: 15 m_TileSpriteIndex: 12 m_TileMatrixIndex: 0 m_TileColorIndex: 0 @@ -230,8 +240,8 @@ Tilemap: - first: {x: 59, y: 2, z: 0} second: serializedVersion: 2 - m_TileIndex: 17 - m_TileSpriteIndex: 17 + m_TileIndex: 16 + m_TileSpriteIndex: 16 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -293,8 +303,6 @@ Tilemap: m_Data: {fileID: 11400000, guid: 102dda6d7e3be4644bea1fdfea2d37d4, type: 2} - m_RefCount: 1 m_Data: {fileID: 11400000, guid: 49ad221d69f75804d98336ca8956e57e, type: 2} - - m_RefCount: 0 - m_Data: {fileID: 0} - m_RefCount: 2 m_Data: {fileID: 11400000, guid: ca038d30e63673a458203d4a31573d95, type: 2} - m_RefCount: 1 @@ -305,6 +313,8 @@ Tilemap: m_Data: {fileID: 11400000, guid: 68c5f18a4f480364ea8365252912ecee, type: 2} - m_RefCount: 1 m_Data: {fileID: 11400000, guid: 425a6ca6169e0e14ba0dd745b3d35cb2, type: 2} + - m_RefCount: 1 + m_Data: {fileID: 11400000, guid: e4f7d68312744944d8148a188bdefeed, type: 2} m_TileSpriteArray: - m_RefCount: 1 m_Data: {fileID: 21300000, guid: 5923f7e825e7cd44f9ae0017f0f1f139, type: 3} @@ -338,12 +348,13 @@ Tilemap: m_Data: {fileID: 21300000, guid: 5bfb66baa66fb8249850422e5c04049c, type: 3} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: 822726e40d7799b499000f517f3fdf25, type: 3} - - m_RefCount: 0 - m_Data: {fileID: 0} - m_RefCount: 1 m_Data: {fileID: 21300000, guid: 0297adc2e728da242a0e78df10d9b8b8, type: 3} + - m_RefCount: 1 + m_Data: {fileID: -5153523313097400493, guid: 6d70673e2ebdcee448ba24c56d314cd7, + type: 3} m_TileMatrixArray: - - m_RefCount: 18 + - m_RefCount: 19 m_Data: e00: 1 e01: 0 @@ -362,15 +373,13 @@ Tilemap: e32: 0 e33: 1 m_TileColorArray: - - m_RefCount: 18 + - m_RefCount: 19 m_Data: {r: 1, g: 1, b: 1, a: 1} - - m_RefCount: 0 - m_Data: {r: 5.3e-44, g: 5.3e-44, b: 5.3e-44, a: 5.3e-44} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 m_Color: {r: 1, g: 1, b: 1, a: 1} - m_Origin: {x: -2, y: -23, z: 0} - m_Size: {x: 67, y: 58, z: 1} + m_Origin: {x: -2, y: -8, z: 0} + m_Size: {x: 67, y: 43, z: 1} m_TileAnchor: {x: 0.5, y: 0.5, z: 0} m_TileOrientation: 0 m_TileOrientationMatrix: @@ -392,12 +401,13 @@ Tilemap: e33: 1 --- !u!483693784 &5799318178308711341 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7164098709227784818} - m_Enabled: 0 + m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 0 @@ -407,6 +417,11 @@ TilemapRenderer: m_ReflectionProbeUsage: 0 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -428,18 +443,19 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} - m_ChunkCullingBounds: {x: 14.500001, y: 3.5400004, z: 0} + m_ChunkCullingBounds: {x: 14.500001, y: 3.5429692, z: 0} m_MaxChunkCount: 16 m_MaxFrameAge: 16 m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 ---- !u!114 &114448891110564024 +--- !u!114 &7360222276651065854 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 74ee28e..27d70a5 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -230,6 +230,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2965282 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -248,6 +249,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -269,9 +272,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -281,7 +286,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &9226677 GameObject: @@ -393,6 +397,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &9226681 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -411,6 +416,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -432,9 +439,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -444,7 +453,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &11628176 GameObject: @@ -653,6 +661,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &18386445 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -671,6 +680,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -692,9 +703,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -704,7 +717,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &30668784 GameObject: @@ -912,6 +924,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &77339828 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -930,6 +943,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -951,9 +966,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -963,7 +980,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &88564556 GameObject: @@ -1075,6 +1091,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &88564560 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -1093,6 +1110,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1114,9 +1133,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -1126,7 +1147,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &120155709 PrefabInstance: @@ -1378,6 +1398,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &146538479 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -1396,6 +1417,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1417,9 +1440,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -1429,7 +1454,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &147844362 PrefabInstance: @@ -1614,6 +1638,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &180357689 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -1632,6 +1657,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1653,9 +1680,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -1665,7 +1694,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &197176794 GameObject: @@ -1777,6 +1805,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &197176798 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -1795,6 +1824,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1816,9 +1847,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -1828,7 +1861,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &201979254 GameObject: @@ -1940,6 +1972,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &201979258 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -1958,6 +1991,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1979,9 +2014,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -1991,7 +2028,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &206146208 GameObject: @@ -2103,6 +2139,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &206146212 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2121,6 +2158,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2142,9 +2181,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2154,7 +2195,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &214624824 GameObject: @@ -2266,6 +2306,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &214624828 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2284,6 +2325,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2305,9 +2348,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2317,7 +2362,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &250703416 GameObject: @@ -2429,6 +2473,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &250703420 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2447,6 +2492,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2468,9 +2515,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2480,7 +2529,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &269479142 GameObject: @@ -2638,6 +2686,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &291078493 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2656,6 +2705,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2677,9 +2728,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2689,7 +2742,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &292457041 GameObject: @@ -2849,6 +2901,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &299366648 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2867,6 +2920,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2888,9 +2943,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -2900,7 +2957,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &311588740 GameObject: @@ -3548,6 +3604,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &319499292 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -3566,6 +3623,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3587,9 +3646,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3599,7 +3660,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &353788237 GameObject: @@ -3757,6 +3817,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &363149001 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -3775,6 +3836,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3796,9 +3859,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3808,7 +3873,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &379505864 GameObject: @@ -3920,6 +3984,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &379505868 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -3938,6 +4003,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3959,9 +4026,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -3971,7 +4040,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &393322233 GameObject: @@ -4083,6 +4151,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &393322237 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -4101,6 +4170,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4122,9 +4193,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4134,7 +4207,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &395934699 GameObject: @@ -4202,6 +4274,7 @@ BoxCollider2D: m_EdgeRadius: 0 --- !u!212 &395934701 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -4220,6 +4293,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4241,9 +4316,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: 443583d5024ec0b46889a8bed11f2d5d, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4253,7 +4330,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &395934702 Transform: @@ -4380,6 +4456,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &401821234 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -4398,6 +4475,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4419,9 +4498,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4431,7 +4512,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &405429028 PrefabInstance: @@ -4774,6 +4854,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &444914048 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -4792,6 +4873,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4813,9 +4896,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4825,7 +4910,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &465705417 GameObject: @@ -4937,6 +5021,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &465705421 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -4955,6 +5040,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4976,9 +5063,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -4988,7 +5077,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &480004326 GameObject: @@ -5197,6 +5285,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &517930610 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5215,6 +5304,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5236,9 +5327,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -5248,7 +5341,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &519420028 GameObject: @@ -5371,7 +5463,7 @@ Transform: m_GameObject: {fileID: 519420028} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: -9} + m_LocalPosition: {x: -1.37, y: 0.69, z: -9} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -5430,7 +5522,6 @@ MonoBehaviour: m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 - m_Version: 2 m_TaaSettings: m_Quality: 3 m_FrameInfluence: 0.1 @@ -5438,6 +5529,7 @@ MonoBehaviour: m_MipBias: 0 m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!1 &528988909 GameObject: m_ObjectHideFlags: 0 @@ -5548,6 +5640,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &528988913 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5566,6 +5659,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5587,9 +5682,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -5599,7 +5696,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &547595156 GameObject: @@ -5711,6 +5807,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &547595160 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5729,6 +5826,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5750,9 +5849,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -5762,7 +5863,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &554302358 GameObject: @@ -5800,6 +5900,7 @@ Transform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!483693784 &554302360 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -5818,6 +5919,8 @@ TilemapRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5839,9 +5942,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 0.8333334, y: 0.52400005, z: 0} m_MaxChunkCount: 16 @@ -5849,7 +5954,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 --- !u!1839735485 &554302361 Tilemap: m_ObjectHideFlags: 0 @@ -97938,6 +98042,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &579784468 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -97956,6 +98061,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -97977,9 +98084,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -97989,7 +98098,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &588945931 GameObject: @@ -98101,6 +98209,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &588945935 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -98119,6 +98228,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -98140,9 +98251,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -98152,7 +98265,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &603822613 GameObject: @@ -98264,6 +98376,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &603822617 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -98282,6 +98395,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -98303,9 +98418,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -98315,7 +98432,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &609106316 GameObject: @@ -98427,6 +98543,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &609106320 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -98445,6 +98562,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -98466,9 +98585,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -98478,7 +98599,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &628321268 GameObject: @@ -98590,6 +98710,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &628321272 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -98608,6 +98729,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -98629,9 +98752,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -98641,7 +98766,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &631861673 GameObject: @@ -98754,6 +98878,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &631861677 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -98772,6 +98897,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -98793,9 +98920,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -98805,7 +98934,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!114 &631861678 MonoBehaviour: @@ -98930,6 +99058,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &637277592 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -98948,6 +99077,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -98969,9 +99100,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -98981,7 +99114,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &667994221 GameObject: @@ -99162,6 +99294,7 @@ MonoBehaviour: movementScale: {x: 0.5, y: 0.5, z: 0.5} --- !u!483693784 &671227347 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -99180,6 +99313,8 @@ TilemapRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -99201,9 +99336,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: -2 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 14.500001, y: 3.5429692, z: 0} m_MaxChunkCount: 16 @@ -99211,7 +99348,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 --- !u!1839735485 &671227348 Tilemap: m_ObjectHideFlags: 0 @@ -99726,6 +99862,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &672778962 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -99744,6 +99881,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -99765,9 +99904,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -99777,7 +99918,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &683408054 GameObject: @@ -99889,6 +100029,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &683408058 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -99907,6 +100048,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -99928,9 +100071,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -99940,7 +100085,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &687456711 stripped Transform: @@ -100058,6 +100202,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &692721939 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -100076,6 +100221,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -100097,9 +100244,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -100109,7 +100258,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &720633654 PrefabInstance: @@ -100309,6 +100457,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &724874391 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -100327,6 +100476,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -100348,9 +100499,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -100360,7 +100513,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &739615150 GameObject: @@ -100472,6 +100624,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &739615154 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -100490,6 +100643,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -100511,9 +100666,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -100523,7 +100680,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &818136908 PrefabInstance: @@ -100725,11 +100881,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3} propertyPath: m_LocalPosition.x - value: 0 + value: -1.37 objectReference: {fileID: 0} - target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3} propertyPath: m_LocalPosition.y - value: 0 + value: 0.69 objectReference: {fileID: 0} - target: {fileID: 4520396350849616, guid: 7d60c822c3f1b408ea7a00ecdb5e047a, type: 3} propertyPath: m_LocalPosition.z @@ -100913,6 +101069,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &867167379 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -100931,6 +101088,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -100952,9 +101111,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -100964,7 +101125,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &872956345 GameObject: @@ -101076,6 +101236,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &872956349 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -101094,6 +101255,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -101115,9 +101278,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -101127,7 +101292,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &882221691 GameObject: @@ -101239,6 +101403,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &882221695 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -101257,6 +101422,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -101278,9 +101445,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -101290,7 +101459,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &901665978 GameObject: @@ -101460,6 +101628,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &925272470 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -101478,6 +101647,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -101499,9 +101670,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -101511,7 +101684,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &927297948 GameObject: @@ -101623,6 +101795,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &927297952 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -101641,6 +101814,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -101662,9 +101837,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -101674,7 +101851,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &928179170 stripped Transform: @@ -101792,6 +101968,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &960318256 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -101810,6 +101987,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -101831,9 +102010,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -101843,7 +102024,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &991193369 GameObject: @@ -101955,6 +102135,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &991193373 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -101973,6 +102154,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -101994,9 +102177,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -102006,7 +102191,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1002853395 stripped Transform: @@ -102124,6 +102308,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1026927994 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -102142,6 +102327,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -102163,9 +102350,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -102175,7 +102364,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1049569067 GameObject: @@ -102287,6 +102475,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1049569071 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -102305,6 +102494,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -102326,9 +102517,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -102338,7 +102531,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &1070715526 PrefabInstance: @@ -102692,6 +102884,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1092390835 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -102710,6 +102903,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -102731,9 +102926,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -102743,7 +102940,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1123815370 GameObject: @@ -102855,6 +103051,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1123815374 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -102873,6 +103070,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -102894,9 +103093,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -102906,7 +103107,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1127488644 GameObject: @@ -103018,6 +103218,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1127488648 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -103036,6 +103237,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -103057,9 +103260,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -103069,7 +103274,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1147364363 GameObject: @@ -103181,6 +103385,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1147364367 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -103199,6 +103404,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -103220,9 +103427,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -103232,7 +103441,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &1148552323 PrefabInstance: @@ -103541,6 +103749,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1157197074 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -103559,6 +103768,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -103580,9 +103791,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -103592,7 +103805,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1173642792 GameObject: @@ -103704,6 +103916,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1173642796 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -103722,6 +103935,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -103743,9 +103958,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -103755,7 +103972,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1178278960 GameObject: @@ -103867,6 +104083,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1178278964 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -103885,6 +104102,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -103906,9 +104125,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -103918,7 +104139,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1181679726 stripped Transform: @@ -104036,6 +104256,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1210251739 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -104054,6 +104275,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -104075,9 +104298,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -104087,7 +104312,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1213308513 stripped Transform: @@ -104299,6 +104523,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1223626520 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -104317,6 +104542,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -104338,9 +104565,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -104350,7 +104579,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1268258765 GameObject: @@ -104462,6 +104690,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1268258769 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -104480,6 +104709,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -104501,9 +104732,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -104513,7 +104746,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1281361408 GameObject: @@ -104625,6 +104857,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1281361412 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -104643,6 +104876,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -104664,9 +104899,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -104676,7 +104913,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1283512457 GameObject: @@ -104788,6 +105024,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1283512461 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -104806,6 +105043,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -104827,9 +105066,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -104839,7 +105080,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1348527609 GameObject: @@ -104951,6 +105191,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1348527613 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -104969,6 +105210,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -104990,9 +105233,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -105002,7 +105247,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1352191857 GameObject: @@ -105114,6 +105358,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1352191861 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -105132,6 +105377,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -105153,9 +105400,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -105165,7 +105414,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1365664005 GameObject: @@ -105277,6 +105525,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1365664009 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -105295,6 +105544,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -105316,9 +105567,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -105328,7 +105581,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1373108471 GameObject: @@ -105440,6 +105692,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1373108475 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -105458,6 +105711,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -105479,9 +105734,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -105491,7 +105748,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1377441406 GameObject: @@ -105542,6 +105798,7 @@ MonoBehaviour: movementScale: {x: 0.25, y: 0.25, z: 0.25} --- !u!483693784 &1377441409 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -105560,6 +105817,8 @@ TilemapRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -105581,9 +105840,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: -1 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 9.5, y: 2.06, z: 0} m_MaxChunkCount: 16 @@ -105591,7 +105852,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 --- !u!1839735485 &1377441410 Tilemap: m_ObjectHideFlags: 0 @@ -246562,6 +246822,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1380974307 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -246580,6 +246841,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -246601,9 +246864,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -246613,7 +246878,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1385962049 GameObject: @@ -246725,6 +246989,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1385962053 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -246743,6 +247008,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -246764,9 +247031,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -246776,7 +247045,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1396501275 GameObject: @@ -246888,6 +247156,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1396501279 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -246906,6 +247175,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -246927,9 +247198,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -246939,7 +247212,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1406354565 GameObject: @@ -247051,6 +247323,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1406354569 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -247069,6 +247342,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -247090,9 +247365,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -247102,7 +247379,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1453332216 GameObject: @@ -247214,6 +247490,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1453332220 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -247232,6 +247509,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -247253,9 +247532,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -247265,7 +247546,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1454927943 GameObject: @@ -247377,6 +247657,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1454927947 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -247395,6 +247676,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -247416,9 +247699,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -247428,7 +247713,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1464023011 GameObject: @@ -247540,6 +247824,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1464023015 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -247558,6 +247843,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -247579,9 +247866,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -247591,7 +247880,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1490919484 GameObject: @@ -247703,6 +247991,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1490919488 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -247721,6 +248010,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -247742,9 +248033,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -247754,7 +248047,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1522287295 GameObject: @@ -247851,6 +248143,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1522287298 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -247869,6 +248162,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -247890,9 +248185,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -247902,7 +248199,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1522287299 Transform: @@ -248075,6 +248371,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1551224672 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -248093,6 +248390,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -248114,9 +248413,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -248126,7 +248427,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1576890580 GameObject: @@ -248238,6 +248538,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1576890584 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -248256,6 +248557,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -248277,9 +248580,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -248289,7 +248594,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &1580744468 PrefabInstance: @@ -248608,6 +248912,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1619339507 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -248626,6 +248931,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -248647,9 +248954,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -248659,7 +248968,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1620406956 GameObject: @@ -248817,6 +249125,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1621368344 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -248835,6 +249144,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -248856,9 +249167,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -248868,7 +249181,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!60 &1665035850 stripped PolygonCollider2D: @@ -248986,6 +249298,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1672795676 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249004,6 +249317,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249025,9 +249340,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -249037,7 +249354,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1683227632 GameObject: @@ -249149,6 +249465,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1683227636 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249167,6 +249484,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249188,9 +249507,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -249200,7 +249521,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1683499491 GameObject: @@ -249312,6 +249632,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1683499495 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249330,6 +249651,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249351,9 +249674,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -249363,7 +249688,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1694937268 GameObject: @@ -249475,6 +249799,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1694937272 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249493,6 +249818,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249514,9 +249841,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -249526,7 +249855,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1704248130 GameObject: @@ -249638,6 +249966,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1704248134 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249656,6 +249985,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249677,9 +250008,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -249689,7 +250022,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1716121975 GameObject: @@ -249801,6 +250133,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1716121979 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249819,6 +250152,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -249840,9 +250175,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -249852,7 +250189,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1741338488 stripped Transform: @@ -249970,6 +250306,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1745148134 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -249988,6 +250325,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -250009,9 +250348,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -250021,7 +250362,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1754240606 GameObject: @@ -250115,7 +250455,7 @@ AudioSource: m_Enabled: 1 serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} - m_audioClip: {fileID: 8300000, guid: 5833894e2899f1840ac04193ca462e39, type: 3} + m_audioClip: {fileID: 0} m_Resource: {fileID: 8300000, guid: 5833894e2899f1840ac04193ca462e39, type: 3} m_PlayOnAwake: 1 m_Volume: 0.07 @@ -250312,6 +250652,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1757862674 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -250330,6 +250671,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -250351,9 +250694,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -250363,7 +250708,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1771592754 GameObject: @@ -250521,6 +250865,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1778898476 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -250539,6 +250884,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -250560,9 +250907,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -250572,7 +250921,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1780616704 GameObject: @@ -250684,6 +251032,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1780616708 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -250702,6 +251051,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -250723,9 +251074,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -250735,7 +251088,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1785932291 GameObject: @@ -250772,6 +251124,7 @@ Transform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!483693784 &1785932293 TilemapRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -250790,6 +251143,8 @@ TilemapRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -250811,9 +251166,11 @@ TilemapRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 5 + m_MaskInteraction: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 0, y: 0, z: 0} m_MaxChunkCount: 16 @@ -250821,7 +251178,6 @@ TilemapRenderer: m_SortOrder: 0 m_Mode: 0 m_DetectChunkCullingBounds: 0 - m_MaskInteraction: 0 --- !u!1839735485 &1785932294 Tilemap: m_ObjectHideFlags: 0 @@ -252194,6 +252550,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1801252247 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -252212,6 +252569,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -252233,9 +252592,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -252245,7 +252606,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1813056407 GameObject: @@ -252357,6 +252717,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1813056411 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -252375,6 +252736,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -252396,9 +252759,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -252408,7 +252773,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1815426854 GameObject: @@ -252608,6 +252972,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1858660052 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -252626,6 +252991,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -252647,9 +253014,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -252659,7 +253028,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1867093364 GameObject: @@ -252771,6 +253139,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1867093368 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -252789,6 +253158,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -252810,9 +253181,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -252822,7 +253195,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1880066262 GameObject: @@ -252934,6 +253306,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1880066266 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -252952,6 +253325,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -252973,9 +253348,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -252985,7 +253362,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1889797500 GameObject: @@ -253131,6 +253507,7 @@ SortingGroup: m_SortingLayer: 0 m_SortingOrder: 6 m_SortAtRoot: 0 + m_Sort3DAs2D: 0 --- !u!1001 &1900348792 PrefabInstance: m_ObjectHideFlags: 0 @@ -253324,6 +253701,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1940093104 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -253342,6 +253720,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -253363,9 +253743,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -253375,7 +253757,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1942988527 GameObject: @@ -253487,6 +253868,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1942988531 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -253505,6 +253887,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -253526,9 +253910,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -253538,7 +253924,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1946717923 GameObject: @@ -253568,7 +253953,7 @@ Transform: m_GameObject: {fileID: 1946717923} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: -9} + m_LocalPosition: {x: -1.37, y: 0.69, z: -9} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -253592,6 +253977,7 @@ MonoBehaviour: OversizeWindow: Enabled: 0 MaxWindowSize: 0 + Padding: 0 m_LegacyMaxWindowSize: -2 --- !u!114 &1946717927 MonoBehaviour: @@ -253641,7 +254027,7 @@ MonoBehaviour: m_Value: 10 OutputChannel: 1 StandbyUpdate: 2 - m_StreamingVersion: 20230301 + m_StreamingVersion: 20241001 m_LegacyPriority: 0 Target: TrackingTarget: {fileID: 1213308513} @@ -253777,6 +254163,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1973609111 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -253795,6 +254182,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -253816,9 +254205,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -253828,7 +254219,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &1981112389 GameObject: @@ -254064,6 +254454,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &1999828293 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -254082,6 +254473,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -254103,9 +254496,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -254115,7 +254510,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &2002785391 GameObject: @@ -254227,6 +254621,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2002785395 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -254245,6 +254640,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -254266,9 +254663,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -254278,7 +254677,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &2022472438 GameObject: @@ -254390,6 +254788,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2022472442 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -254408,6 +254807,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -254429,9 +254830,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -254441,7 +254844,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &2029886390 GameObject: @@ -254553,6 +254955,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2029886394 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -254571,6 +254974,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -254592,9 +254997,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -254604,7 +255011,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &2067073108 GameObject: @@ -254901,6 +255307,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2078720164 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -254919,6 +255326,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -254940,9 +255349,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -254952,7 +255363,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &2103583537 stripped Transform: @@ -255070,6 +255480,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2106291505 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -255088,6 +255499,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -255109,9 +255522,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -255121,7 +255536,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!114 &2110646551 stripped MonoBehaviour: @@ -255245,6 +255659,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2113659142 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -255263,6 +255678,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -255284,9 +255701,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -255296,7 +255715,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1 &2139755699 GameObject: @@ -255408,6 +255826,7 @@ CircleCollider2D: m_Radius: 0.22265625 --- !u!212 &2139755703 SpriteRenderer: + serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -255426,6 +255845,8 @@ SpriteRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -255447,9 +255868,11 @@ SpriteRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_Sprite: {fileID: 21300000, guid: c36b0e54a8d8340759ab2f1394787f1f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -255459,7 +255882,6 @@ SpriteRenderer: m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 - m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!1001 &1662961034061420141 PrefabInstance: