Import 2D Level
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Build;
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using UnityEditor;
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//Checks if we are in a certain template, as some scripts are template-specific.
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[InitializeOnLoad]
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public class TemplateEditorDetection : Editor {
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static TemplateEditorDetection() {
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//Get the current definition symbols
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string currentDefineSymbols = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup));
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List<string> allDefineSymbols = currentDefineSymbols.Split(';').ToList();
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//Template core namespace classes used for detection
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var platformer = System.Type.GetType("Platformer.Core.Simulation", false);
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var kart = System.Type.GetType("KartGame.KartSystems.KartMovement", false);
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var ballgame = System.Type.GetType("TeamBallGame.Simulation", false);
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//Template definition symbols for use with #if
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var platformerDefine = "UNITY_TEMPLATE_PLATFORMER";
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var kartDefine = "UNITY_TEMPLATE_KART";
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var ballgameDefine = "UNITY_TEMPLATE_BALLGAME";
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//add the define symbols if we are in a specific template, if they don't exist already
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if (platformer != null && !allDefineSymbols.Contains(platformerDefine)) { allDefineSymbols.Add(platformerDefine); }
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if (kart != null && !allDefineSymbols.Contains(kartDefine)) { allDefineSymbols.Add(kartDefine); }
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if (ballgame != null && !allDefineSymbols.Contains(ballgameDefine)) { allDefineSymbols.Add(ballgameDefine); }
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//apply the definition symbols
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PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup),
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string.Join(";", allDefineSymbols.ToArray()));
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}
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}
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#endif
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