Import 2D Level
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using UnityEngine;
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using Platformer.Mechanics;
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public class PlatformerJumpPad : MonoBehaviour
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{
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public float verticalVelocity;
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void OnTriggerEnter2D(Collider2D other)
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{
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var rb = other.attachedRigidbody;
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if (rb == null) return;
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var player = rb.GetComponent<PlayerController>();
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if (player == null) return;
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AddVelocity(player);
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}
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void AddVelocity(PlayerController player)
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{
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player.velocity.y = verticalVelocity;
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}
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}
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