Import 2D Level
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using UnityEngine;
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namespace Platformer.Core
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{
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/// <summary>
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/// Fuzzy provides methods for using values +- an amount of random deviation, or fuzz.
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/// </summary>
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static class Fuzzy
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{
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public static bool ValueLessThan(float value, float test, float fuzz = 0.1f)
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{
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var delta = value - test;
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return delta < 0 ? true : Random.value > delta / (fuzz * test);
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}
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public static bool ValueGreaterThan(float value, float test, float fuzz = 0.1f)
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{
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var delta = value - test;
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return delta < 0 ? Random.value > -1 * delta / (fuzz * test) : true;
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}
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public static bool ValueNear(float value, float test, float fuzz = 0.1f)
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{
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return Mathf.Abs(1f - (value / test)) < fuzz;
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}
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public static float Value(float value, float fuzz = 0.1f)
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{
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return value + value * Random.Range(-fuzz, +fuzz);
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}
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}
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}
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