Import 2D Level
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using Platformer.Core;
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using Platformer.Mechanics;
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using static Platformer.Core.Simulation;
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namespace Platformer.Gameplay
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{
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/// <summary>
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/// Fired when the player health reaches 0. This usually would result in a
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/// PlayerDeath event.
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/// </summary>
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/// <typeparam name="HealthIsZero"></typeparam>
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public class HealthIsZero : Simulation.Event<HealthIsZero>
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{
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public Health health;
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public override void Execute()
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{
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Schedule<PlayerDeath>();
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}
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}
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}
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