Import 2D Level
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using Platformer.Core;
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using Platformer.Mechanics;
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namespace Platformer.Gameplay
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{
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/// <summary>
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/// Fired when the player performs a Jump.
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/// </summary>
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/// <typeparam name="PlayerJumped"></typeparam>
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public class PlayerJumped : Simulation.Event<PlayerJumped>
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{
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public PlayerController player;
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public override void Execute()
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{
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if (player.audioSource && player.jumpAudio)
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player.audioSource.PlayOneShot(player.jumpAudio);
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}
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}
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}
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