Import 2D Level
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using Platformer.Core;
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using Platformer.Mechanics;
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namespace Platformer.Gameplay
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{
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/// <summary>
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/// Fired when the Jump Input is deactivated by the user, cancelling the upward velocity of the jump.
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/// </summary>
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/// <typeparam name="PlayerStopJump"></typeparam>
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public class PlayerStopJump : Simulation.Event<PlayerStopJump>
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{
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public PlayerController player;
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public override void Execute()
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{
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}
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}
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}
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