Import 2D Level
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using Platformer.Core;
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using Platformer.Model;
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using UnityEngine;
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namespace Platformer.Mechanics
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{
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/// <summary>
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/// This class exposes the the game model in the inspector, and ticks the
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/// simulation.
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/// </summary>
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public class GameController : MonoBehaviour
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{
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public static GameController Instance { get; private set; }
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//This model field is public and can be therefore be modified in the
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//inspector.
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//The reference actually comes from the InstanceRegister, and is shared
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//through the simulation and events. Unity will deserialize over this
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//shared reference when the scene loads, allowing the model to be
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//conveniently configured inside the inspector.
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public PlatformerModel model = Simulation.GetModel<PlatformerModel>();
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void OnEnable()
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{
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Instance = this;
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}
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void OnDisable()
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{
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if (Instance == this) Instance = null;
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}
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void Update()
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{
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if (Instance == this) Simulation.Tick();
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}
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}
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}
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