Import 2D Level
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Platformer.UI
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{
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/// <summary>
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/// A simple controller for switching between UI panels.
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/// </summary>
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public class MainUIController : MonoBehaviour
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{
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public GameObject[] panels;
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public void SetActivePanel(int index)
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{
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for (var i = 0; i < panels.Length; i++)
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{
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var active = i == index;
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var g = panels[i];
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if (g.activeSelf != active) g.SetActive(active);
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}
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}
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void OnEnable()
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{
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SetActivePanel(0);
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}
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}
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}
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