Import 2D Level
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using System.Collections;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Platformer.View
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{
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[System.Serializable]
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[CreateAssetMenu(fileName = "New Animated Tile", menuName = "Tiles/Animated Tile")]
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public class AnimatedTile : TileBase
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{
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public Sprite[] m_AnimatedSprites;
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public float m_MinSpeed = 1f;
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public float m_MaxSpeed = 1f;
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public float m_AnimationStartTime;
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public Tile.ColliderType m_TileColliderType;
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public override void GetTileData(Vector3Int location, ITilemap tileMap, ref TileData tileData)
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{
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tileData.transform = Matrix4x4.identity;
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tileData.color = Color.white;
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if (m_AnimatedSprites != null && m_AnimatedSprites.Length > 0)
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{
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tileData.sprite = m_AnimatedSprites[m_AnimatedSprites.Length - 1];
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tileData.colliderType = m_TileColliderType;
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}
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}
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public override bool GetTileAnimationData(Vector3Int location, ITilemap tileMap, ref TileAnimationData tileAnimationData)
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{
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if (m_AnimatedSprites.Length > 0)
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{
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tileAnimationData.animatedSprites = m_AnimatedSprites;
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tileAnimationData.animationSpeed = Random.Range(m_MinSpeed, m_MaxSpeed);
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tileAnimationData.animationStartTime = m_AnimationStartTime;
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return true;
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}
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return false;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(AnimatedTile))]
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public class AnimatedTileEditor : Editor
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{
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private AnimatedTile tile { get { return (target as AnimatedTile); } }
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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int count = EditorGUILayout.DelayedIntField("Number of Animated Sprites", tile.m_AnimatedSprites != null ? tile.m_AnimatedSprites.Length : 0);
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if (count < 0)
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count = 0;
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if (tile.m_AnimatedSprites == null || tile.m_AnimatedSprites.Length != count)
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{
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System.Array.Resize<Sprite>(ref tile.m_AnimatedSprites, count);
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}
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if (count == 0)
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return;
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EditorGUILayout.LabelField("Place sprites shown based on the order of animation.");
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EditorGUILayout.Space();
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for (int i = 0; i < count; i++)
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{
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tile.m_AnimatedSprites[i] = (Sprite)EditorGUILayout.ObjectField("Sprite " + (i + 1), tile.m_AnimatedSprites[i], typeof(Sprite), false, null);
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}
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float minSpeed = EditorGUILayout.FloatField("Minimum Speed", tile.m_MinSpeed);
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float maxSpeed = EditorGUILayout.FloatField("Maximum Speed", tile.m_MaxSpeed);
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if (minSpeed < 0.0f)
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minSpeed = 0.0f;
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if (maxSpeed < 0.0f)
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maxSpeed = 0.0f;
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if (maxSpeed < minSpeed)
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maxSpeed = minSpeed;
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tile.m_MinSpeed = minSpeed;
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tile.m_MaxSpeed = maxSpeed;
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tile.m_AnimationStartTime = EditorGUILayout.FloatField("Start Time", tile.m_AnimationStartTime);
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tile.m_TileColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup("Collider Type", tile.m_TileColliderType);
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if (EditorGUI.EndChangeCheck())
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EditorUtility.SetDirty(tile);
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}
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}
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#endif
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}
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