Import 2D Level
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using UnityEngine;
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using Unity.Tutorials.Core.Editor;
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using UnityEditor;
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namespace Unity.Tutorials
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{
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/// <summary>
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/// Implement your Tutorial callbacks here.
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/// </summary>
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public class TutorialCallbacks : ScriptableObject
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{
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public GameObject TokenToSelect;
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/// <summary>
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/// Selects a GameObject in the scene, marking it as the active object for selection
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/// </summary>
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/// <param name="futureObjectReference"></param>
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public void SelectSpawnedGameObject(FutureObjectReference futureObjectReference)
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{
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if (futureObjectReference.SceneObjectReference == null) { return; }
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SelectGameObject(futureObjectReference.SceneObjectReference.ReferencedObjectAsGameObject);
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}
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public void SelectGameObject(GameObject gameObject)
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{
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if (!gameObject) { return; }
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Selection.activeObject = gameObject;
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}
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public void SelectToken()
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{
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if (!TokenToSelect)
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{
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TokenToSelect = GameObject.FindGameObjectWithTag("TutorialRequirement");
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if (!TokenToSelect)
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{
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Debug.LogErrorFormat("A TokenInstance with the tag '{0}' must be in the scene in order to make this tutorial work properly. Please add the tag {0} to one of your tokens in the scene", "TutorialRequirement");
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return;
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}
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}
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SelectGameObject(TokenToSelect);
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}
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public void SelectMoveTool()
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{
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Tools.current = Tool.Move;
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}
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public void SelectRotateTool()
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{
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Tools.current = Tool.Rotate;
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}
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public void StartTutorial(Tutorial tutorial)
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{
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TutorialWindowUtils.StartTutorial(tutorial);
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}
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}
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}
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