using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
///
/// Fired when the player performs a Jump.
///
///
public class PlayerJumped : Simulation.Event
{
public PlayerController player;
public override void Execute()
{
if (player.audioSource && player.jumpAudio)
player.audioSource.PlayOneShot(player.jumpAudio);
}
}
}