using UnityEngine; using System.Collections; public class Health : MonoBehaviour { [Header ("Health")] [SerializeField] private float startingHealth; public float currentHealth { get; private set; } private bool dead; void Start() { currentHealth = startingHealth; } public void TakeDamage(float damage) { if (currentHealth > 0) { currentHealth -= damage; Debug.Log($"{this.gameObject.name} was hit. Health: {currentHealth}"); } else { Debug.Log($"{this.gameObject.name} is Dead"); dead = true; } } }