Files
2026-04-30 00:53:30 +02:00

24 lines
694 B
C#

using Platformer.Core;
using Platformer.Mechanics;
using Platformer.Model;
namespace Platformer.Gameplay
{
/// <summary>
/// This event is triggered when the player character enters a trigger with a VictoryZone component.
/// </summary>
/// <typeparam name="PlayerEnteredVictoryZone"></typeparam>
public class PlayerEnteredVictoryZone : Simulation.Event<PlayerEnteredVictoryZone>
{
public VictoryZone victoryZone;
PlatformerModel model = Simulation.GetModel<PlatformerModel>();
public override void Execute()
{
model.player.animator.SetTrigger("victory");
model.player.controlEnabled = false;
}
}
}