Files
2D-Plattformer-Example/Assets/Mod Assets/Mod Resources/Scripts/Platformer/PlatformerSpeedPad.cs
T
2026-04-30 00:53:30 +02:00

28 lines
745 B
C#

using System.Collections;
using UnityEngine;
using Platformer.Mechanics;
public class PlatformerSpeedPad : MonoBehaviour
{
public float maxSpeed;
[Range (0, 5)]
public float duration = 1f;
void OnTriggerEnter2D(Collider2D other){
var rb = other.attachedRigidbody;
if (rb == null) return;
var player = rb.GetComponent<PlayerController>();
if (player == null) return;
player.StartCoroutine(PlayerModifier(player, duration));
}
IEnumerator PlayerModifier(PlayerController player, float lifetime){
var initialSpeed = player.maxSpeed;
player.maxSpeed = maxSpeed;
yield return new WaitForSeconds(lifetime);
player.maxSpeed = initialSpeed;
}
}