Files
2D-Plattformer-Example/Assets/Scripts/Gameplay/EnemyDeath.cs
T
2026-04-30 00:53:30 +02:00

22 lines
607 B
C#

using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when the health component on an enemy has a hitpoint value of 0.
/// </summary>
/// <typeparam name="EnemyDeath"></typeparam>
public class EnemyDeath : Simulation.Event<EnemyDeath>
{
public EnemyController enemy;
public override void Execute()
{
enemy._collider.enabled = false;
enemy.control.enabled = false;
if (enemy._audio && enemy.ouch)
enemy._audio.PlayOneShot(enemy.ouch);
}
}
}